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Pumpkin Head
11-24-2006, 05:54 PM
Trinigy continues next-generation strategy – becomes one of the game engine middleware providers for PLAYSTATION 3 world-wide.

Trinigy, a market leading company in the sector of 3D game engines, today announced the conclusion of a Tools & Middleware License Agreement for PLAYSTATION 3 with Sony Computer Entertainment Inc. Thus, Trinigy’s Vision Game Engine will become available for PLAYSTATION 3 game titles and can be licensed by companies from all over the world.

With support for PLAYSTATION 3, Trinigy continues its successful next-generation platform strategy. Customers using the Vision Engine will be able to quickly and efficiently set up their game titles on PLAYSTATION 3 while fully benefiting from the upcoming system’s powerful architecture.

„We are proud to support PLAYSTATION 3 as an approved middleware provider“, explains Dag Frommhold, Managing Partner at Trinigy. „The impressive potential of the PLAYSTATION 3 offers undreamed-of possibilities, which games based on forthcoming Vision Engine versions can utilize to its full extent.”

About Trinigy
Trinigy is a German-based, internationally oriented company focusing on the development of advanced 3D graphics technology. In the field of 3D game engines, Trinigy is one of the world’s leading companies.

About the Vision Game Engine
Trinigy’s cutting-edge Vision 3D Game Engine forms the basis of numerous game titles in Europe, Asia and North America, helping game creators to bring more immersive graphics onto the screen while at the same time drastically reducing development time and effort. Well-known studios like Atari, Take 2, NeoWiz and Threewave use Vision for developing games. More than
60 titles all over the world rely on the Vision Engine, ranging from first person shooters over strategy and role-playing titles to massively multiplayer online games
http://www.news4gamers.com/ClickOut.aspx?ObjID=16036

curryking1
11-24-2006, 06:06 PM
Errr doesn't that make them a licenser, not a licensee? Lol, I'm such a pain in the ass hahaha.

Sounds cool though. It would be nice to see some credentials, like who have become licensees for software made by these guys.

Domination
11-24-2006, 08:59 PM
If it helps speed up the process, then i'm not complaining.:aimhappy:

switchitup8888
11-24-2006, 09:05 PM
sounds pretty cool..i hope it works out for the best

curryking1
11-24-2006, 09:30 PM
switchit, you have an awesome avatar.

Z
11-24-2006, 10:14 PM
good two know more middleware is available.
but I never heard of these guys. what are the names of their current/past efforts? what specific games used their previous engines?

curryking1
11-24-2006, 11:00 PM
Z, you totally stole my question. You stealer! Grrrrr.

cpiasminc
11-25-2006, 05:01 AM
but I never heard of these guys. what are the names of their current/past efforts? what specific games used their previous engines?
Trinigy, IIRC, was spun off by a few guys from Crytek while they were working on the original FarCry. Internally, the tech is pretty similar, but the tools are geared towards more generic game design paradigms (e.g. not strictly terrain or outdoor environment type things as a strong suit, but basically to try and do everything reasonably well). They mainly got popular among the small independent developers because they were offering a lot of the same internal tech as CryEngine 1.0 (and it was a complete package -- rendering, sound, network, physics, etc.), but were selling at a good 30% cheaper.

curryking1
11-25-2006, 07:18 AM
That was damn informative...

Do you know which devs or publishers took Trinigy up with their tools?

Kensaki
11-25-2006, 04:26 PM
Interesting... Seems like a good addition to the growing Middleware support for the machine.

+rep to you CPI. thanks.

Z
11-25-2006, 04:34 PM
thanks for the info CPi. :)

cpiasminc
11-25-2006, 06:48 PM
That was damn informative...

Do you know which devs or publishers took Trinigy up with their tools?
I know a small developer named 16 Tons Entertainment has a few projects which are being published through Take 2. A whole bunch of serious games from small studios have used it (most all of which were funded and published by local government agencies). I believe a handful published through Atari. But AFAIK, aside from the few serious games projects (some of which were done in the US), none of those have seen light outside of Germany.