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View Full Version : Fight Night Round 3 PS3 vs XBOX 360 Video


FantasyGhost
11-29-2006, 04:37 AM
It's a 1280x720 vid.
MOV (http://www.gamevideos.com/download?videoId=7727&url=http%3a%2f%2fdownload.gamevideos.com%2f7727%2f gv.com.PS3vsXBOX360ComparisonFNR3VideoHD_1280x720. mov) 157MB
WMV (http://www.gamevideos.com/download?videoId=7727&url=http%3a%2f%2fdownload.gamevideos.com%2f7727%2f gv.com.PS3vsXBOX360ComparisonFNR3VideoHD_1280x720. wmv) 13MB Weird compared to the MOV size.

Comming from gamevideos.com

mario25
11-29-2006, 04:50 AM
Is this needed??...I'm getting fight night on ps3 wether or not is the "best" version out there....because I don't have a 360.

OmniCloud
11-29-2006, 05:10 AM
Is this needed??...I'm getting fight night on ps3 wether or not is the "best" version out there....because I don't have a 360.QFT...No offense to the thread creator...but we've seen enough of the comparison stuff...

Galcian
11-29-2006, 06:14 AM
I can't really tell the difference, but I can say that I beat the game 7 months ago and already got my licks from it.

IEatFriedPikmin
11-29-2006, 06:20 AM
i can say that for me, all the game had going for it was graphics. i didnt like how it played... it was also my first fight night.

EvilTaru
11-29-2006, 06:25 AM
As a PS3 owner, how exactly does this actually benefit me in any way whatsoever?

I guess 1UP will continue their anti-PS3 agenda as long as they are getting hits from it, it's getting pretty tiring though, not to mention pathetic, I hope for their sake they don't sink down to the level of joystiq or some other disreputable site one of these days, it's much easier to sink down to that level than to gain the credibility back.

I can see now why SCEA pulled the demo disc, I was kind of feeling sorry that OPM went down but not so much anymore.

mario25
11-29-2006, 06:29 AM
I wouldn't mind if sony decides to stop sharing any info with any ziff-davis related media, they seem like they are in microsoft's payroll anyways.

Applefiend
11-29-2006, 06:49 AM
Oh... They look the same. :)

Wii Sports Boxing has taken some of the wind out of Final Fight Round 3 for me. You play and think: "This is how boxing is supposed to be done". Actually throwing punches. Nice.

All this "quarter right stick back and release, upper body on holding this or that button". All seems so contrived and un-immersive. Don't think I'm getting this now. Final Fight just seems like some giant unintuitive collection of button presses and stick gestures.

FantasyGhost
11-29-2006, 01:15 PM
Don't believe us? We put the PS3 lineup to the test. We captured images and video of several games and their Xbox 360 counterparts - using the same exact capture device, with same type of connection cables, running at the same exact resolutions. Now you tell us, are we just missing something or was the next generation here all along?
Sorry guys didn't know it was a 1UP article.

To bad for a comparison they had to downgrade to cables that can only be put on the XBOX 360 so no HDMI cable was used.
http://www.1up.com/do/feature?pager.offset=0&cId=3155393

Red_Eyes
11-29-2006, 03:57 PM
Stop posting this bullshit. PSiNext used to be the forum that posts the lastest news and information on the PS3, not this kind of bullshit.

curryking1
11-29-2006, 04:37 PM
^You said it Red_Eyes.

Killing Moon
11-29-2006, 05:37 PM
Y’know what, I’ve already had low respect for the game industry’s “critics” as it is.

I mean, other than the fact that most of them are incredibly hypocritical, cannibalistic and immature (much like the console gaming audience, really), they’ve always been some of the worst examples of media for just about any culture today. But this horrendous, anti-PS3, anti-Sony shit has to stop already. While I understand that it’s the “in” thing to do right now, hate on a continuous winner in hopes for an underdog champion, most of this crap is SO illogical. It’s as if none of these people have any gaming experience whatsoever and treat all of these common situations as if they’re fresh and new all of sudden.

For instance, why in the blue hell would you compare 2nd generation Xbox 360 crossplatform titles to 1st gen PS3 crossplatform titles? You’re effectively doing two things idiotically:
1. Completely forgetting that the console is NEW and will obviously have direct comparisons to similar gen hardware on the market. Right now, nearly every developer’s primary SKU is the 360, so they SHOULD be comparable at this point in time. *duh*
2. Showing within your own ignorance that by default, the PS3’s initial outing is equal to the 360’s upgraded efforts of a second year

The dumbest thing about the article is that they’re speaking about how the PS2 was supposedly “next gen” at its own launch. Even though similar retards compared the PS2 to the Dreamcast’s visuals just as well in 2001. Remember that stupidity (there’s even a thread on it here)? So they create a mock flashback in comparison to the 360 of today and shoot themselves in the foot with their own reference point via similar results.

The part that pisses me off the most is that in about a year’s time, when all of the firmware updates and AAA game exclusives are released, NONE of these maggots will be complaining. Instead they’ll be sucking Sony off just like before. It sickens me that they always need to sound SOOOOOOOOOO intellectual as “journalists”, but then turn around and behave no more mature than your typical, misinformed mainstream console high school kid. Nauseating is what it is, really. And because they’re our media, their words hold A LOT of power behind it. Which can sway the judgment or influence the already easily impressionable minds of the console fan base as it is. Be it positive OR negative.

God only knows why I hate this gaming media today.
It’s like the fucking blind leading the blind, I swear.

EvilTaru
11-29-2006, 05:41 PM
Y’know what, I’ve already had low respect for the game industry’s “critics” as it is.

I mean, other than the fact that most of them are incredibly hypocritical, cannibalistic and immature (much like the console gaming audience, really), they’ve always been some of the worst examples of media for just about any culture today. But this horrendous, anti-PS3, anti-Sony shit has to stop already. While I understand that it’s the “in” thing to do right now, hate on a continuous winner in hopes for an underdog champion, most of this crap is SO illogical. It’s as if none of these people have any gaming experience whatsoever and treat all of these common situations as if they’re fresh and new all of sudden.

For instance, why in the blue hell would you compare 2nd generation Xbox 360 crossplatform titles to 1st gen PS3 crossplatform titles? You’re effectively doing two things idiotically:
1. Completely forgetting that the console is NEW and will obviously have direct comparisons to similar gen hardware on the market. Right now, nearly every developer’s primary SKU is the 360, so they SHOULD be comparable at this point in time. *duh*
2. Showing within your own ignorance that by default, the PS3’s initial outing is equal to the 360’s upgraded efforts of a second year

The dumbest thing about the article is that they’re speaking about how the PS2 was supposedly “next gen” at its own launch. Even though similar retards compared the PS2 to the Dreamcast’s visuals just as well in 2001. Remember that stupidity (there’s even a thread on it here)? So they create a mock flashback in comparison to the 360 of today and shoot themselves in the foot with their own reference point via similar results.

The part that pisses me off the most is that in about a year’s time, when all of the firmware updates and AAA game exclusives are released, NONE of these maggots will be complaining. Instead they’ll be sucking Sony off just like before. It sickens me that they always need to sound SOOOOOOOOOO intellectual as “journalists”, but then turn around and behave no more mature than your typical, misinformed mainstream console high school kid. Nauseating is what it is, really. And because they’re our media, their words hold A LOT of power behind it. Which can sway the judgment or influence the already easily impressionable minds of the console fan base as it is. Be it positive OR negative.

God only knows why I hate this gaming media today.
It’s like the fucking blind leading the blind, I swear.

QFMFT.:thumbr:

EvilTaru
11-29-2006, 05:43 PM
Sorry guys didn't know it was a 1UP article.

To bad for a comparison they had to downgrade to cables that can only be put on the XBOX 360 so no HDMI cable was used.
http://www.1up.com/do/feature?pager.offset=0&cId=3155393

Why would they output in the same resolution when some PS3 games like Ridge Racer 7 can be played at 60fps at full 1080p? It's like telling Sony to take the bullets out of their gun to make it more "even" when MS is holding a freakin' rock.

curryking1
11-29-2006, 05:46 PM
Killing Moon man, I totally agree. These sites are getting ridiculous. All they do is cater to the stupidest (majority) of the gamers on the internet and they make big bucks. It's not right, not right at all.

I think 1up is the most extreme case of this stupid journalism. Not that they have the stupidest articles out there (even though they are insanely close to the bottom) but they also have a lot of visitors to that site that they feed these horrible, horrible garbage to.

The problem is, there is no overseer to gaming journalism. People writing for gaming have no limit to what they are allowed to publish basically. This isn't like the New York Post or The Globe or another famous newspaper where the editors and writers have someone watching them for quality assurance.

Gaming news needs some god damn system to watch over them so they stop publishing such bullshit!

EvilTaru
11-29-2006, 05:58 PM
Killing Moon man, I totally agree. These sites are getting ridiculous. All they do is cater to the stupidest (majority) of the gamers on the internet and they make big bucks. It's not right, not right at all.

I think 1up is the most extreme case of this stupid journalism. Not that they have the stupidest articles out there (even though they are insanely close to the bottom) but they also have a lot of visitors to that site that they feed these horrible, horrible garbage to.

The problem is, there is no overseer to gaming journalism. People writing for gaming have no limit to what they are allowed to publish basically. This isn't like the New York Post or The Globe or another famous newspaper where the editors and writers have someone watching them for quality assurance.

Gaming news needs some god damn system to watch over them so they stop publishing such bullshit!

If this is John Davison's idea of "continuing to work closely with SCEA", I think SCEA should just pass on it. If this is 1UP's idea of a "close relationship", Sony should just stay away from 1UP as much as they can and avoid having to deal with these guys altogether. As much as it would be a good idea for SCEA to get as much exposure for their games as possible, it's not even worth it at this point.

From the whole "Resistance is 17GB of garbage" insanity to the "who cares about mothurstum" comment (play the freaking demo ya bearded hobo), whatever journalistic integrity that's there has been dragged through the gutter.

Killing Moon
11-29-2006, 06:24 PM
If this is John Davison's idea of "continuing to work closely with SCEA", I think SCEA should just pass on it. If this is 1UP's idea of a "close relationship", Sony should just stay away from 1UP as much as they can and avoid having to deal with these guys altogether. As much as it would be a good idea for SCEA to get as much exposure for their games as possible, it's not even worth it at this point.

From the whole "Resistance is 17GB of garbage" insanity to the "who cares about mothurstum" comment (play the freaking demo ya bearded hobo), whatever journalistic integrity that's there has been dragged through the gutter.

Of course I agree with this.

Unlike REAL journalism, y’know, the type that actually requires a degree, proven journalistic excellence or some type of editing quality assurance for integrity and consistency, the gaming media is absolutely ridiculous. Mind you, it’s not JUST the PS3 rhetoric that exists today. Forget that, it’ll pass and then we’ll have fanboys hating once again because the media is sucking Sony just like before. It’s the rampant hypocrisy that occurs on a daily basis. Anyone who knows me should remember how I’ve been talking about this for YEARS now.

Essentially, they need something to write/say because they have nothing TO actually say. It’s not as if they don’t actually know that this garbage will subside in a matter of months and a year’s time. Maybe delving into game development practices and culture would help our industry more (ala Gamasutra). Not this candy coated, fluff bullshit that they keep shoving down everyone’s throats because they’re too idiotic for their own good (and statuses).

FantasyGhost
11-29-2006, 06:38 PM
Stop posting this bullshit. PSiNext used to be the forum that posts the lastest news and information on the PS3, not this kind of bullshit.

Seriously dude calm down, istead of bashing me or other threadstarters you post some decent news then. It's been like 3 months since you've found news...

blakjedi
11-29-2006, 07:25 PM
What counts as "second generation?" especially on x360?

is it the passage of time? (this year versus last year?)
is it the increment in game number (madden 06 versus madden 07?)
is it features (no HDR last year versus HDR this year?)
Is it christmas? lol actually no lol

What makes a game released in late 2006 for x360 second generation, and the same multiplatform title for playstation first generation, when the Playstation was supposed to have been originally released six or more months ago?

Killing moon, Red Eyes et all, please explain this so I can digest your anger/upset more fully.

Killing Moon
11-29-2006, 07:30 PM
What counts as "second generation?" especially on x360?

is it the passage of time? (this year versus last year?)
is it the increment in game number (madden 06 versus madden 07?)
is it features (no HDR last year versus HDR this year?)
Is it christmas? lol actually no lol

What makes a game released in late 2006 for x360 second generation, and the same multiplatform title for playstation first generation, when the Playstation was supposed to have been originally released six or more months ago?

Killing moon, Red Eyes et all, please explain this so I can digest your anger/upset more fully.

Usually it has to do with several factors
1. the year of the console itself (1st gen= launch time, 2nd gen= 1st year or so)
2. year of the SDK updates
3. general developer consensus (especially from the hardware developer)


Of course this isn’t a 100% accurate approximation. Sometimes generational jumps are more dictated by software updates on SDKs and can happen in a matter of 6 months rather than a whole year.

blakjedi
11-29-2006, 08:20 PM
Usually it has to do with several factors
1. the year of the console itself (1st gen= launch time, 2nd gen= 1st year or so)
2. year of the SDK updates
3. general developer consensus (especially from the hardware developer)


Of course this isn’t a 100% accurate approximation. Sometimes generational jumps are more dictated by software updates on SDKs and can happen in a matter of 6 months rather than a whole year.


So if x360 and PS3 should have been released within months of each other and many games have been in development longer on PS3... with hardware closer to the final system than x360 (cell plus 6800GTX then 7800GTX, versus Dual G5 and ATI 800xt) but got released a year later anyway... the games for PS3 should probabaly be superior to the 360 right?

Having had (albeit slower clocked) cells since at least 2005 with the Cell known to be the programming challenge in the system should have yielded significant prowess in the intermittent 18 months...

What I am getting at is why are you so riled up about that article? there should be no excuse why PS3 software doesn't blow 360 out of the water RIGHT NOW... i mean the delay in PS3's launch was due to the blue diode right? Not the other components so... maybe i'm missing something here.

Kabbage
11-29-2006, 08:50 PM
LOL blackjedi... arent you a 360 supporter from beyond3d.. or did they run you out of there.

Killing Moon
11-29-2006, 08:50 PM
What I am getting at is why are you so riled up about that article? there should be no excuse why PS3 software doesn't blow 360 out of the water RIGHT NOW... i mean the delay in PS3's launch was due to the blue diode right? Not the other components so... maybe i'm missing something here.



The problem is that the titles that are released for the PS3 (most of them, anyway) aren’t optimized for the PS3. Instead, they’re optimized for the 360. Other than Resistance (which looks good, but not great), most of the titles are created with the “lowest common denominator” in mind.

The PS3 can’t just MAKE the game magically look better just because the disk is in the console. The developers themselves have to design the game specifically for the hardware. I mean, if you lazily just want to make a game that works for every platform, then you can do that just as well. But you’ll get very little in the way of strong benefits regarding Sony’s hardware. That’s the real disadvantage of crossplatforming games. Watered down content across all platforms and no one really benefits in the end.

This is also one of the main reasons why I’m so disgusted with crossplatform titles to begin with. The games themselves don’t really impact the industry very much BECAUSE they’re slopped on every hardware simultaneously. But mostly because each hardware platform gets compromised from this oversight.

I can understand if you’re a budding developer; just starting out and needing to seed capital. But a large scale developer really doesn’t need BS like this, other than to continue funding their own bloated offices’ payrolls that already contain much too many [unnecessary] staff members as it is.

PUNK em 733
11-29-2006, 08:56 PM
Y’know what, I’ve already had low respect for the game industry’s “critics” as it is.

I mean, other than the fact that most of them are incredibly hypocritical, cannibalistic and immature (much like the console gaming audience, really), they’ve always been some of the worst examples of media for just about any culture today. But this horrendous, anti-PS3, anti-Sony shit has to stop already. While I understand that it’s the “in” thing to do right now, hate on a continuous winner in hopes for an underdog champion, most of this crap is SO illogical. It’s as if none of these people have any gaming experience whatsoever and treat all of these common situations as if they’re fresh and new all of sudden.

For instance, why in the blue hell would you compare 2nd generation Xbox 360 crossplatform titles to 1st gen PS3 crossplatform titles? You’re effectively doing two things idiotically:
1. Completely forgetting that the console is NEW and will obviously have direct comparisons to similar gen hardware on the market. Right now, nearly every developer’s primary SKU is the 360, so they SHOULD be comparable at this point in time. *duh*
2. Showing within your own ignorance that by default, the PS3’s initial outing is equal to the 360’s upgraded efforts of a second year

The dumbest thing about the article is that they’re speaking about how the PS2 was supposedly “next gen” at its own launch. Even though similar retards compared the PS2 to the Dreamcast’s visuals just as well in 2001. Remember that stupidity (there’s even a thread on it here)? So they create a mock flashback in comparison to the 360 of today and shoot themselves in the foot with their own reference point via similar results.

The part that pisses me off the most is that in about a year’s time, when all of the firmware updates and AAA game exclusives are released, NONE of these maggots will be complaining. Instead they’ll be sucking Sony off just like before. It sickens me that they always need to sound SOOOOOOOOOO intellectual as “journalists”, but then turn around and behave no more mature than your typical, misinformed mainstream console high school kid. Nauseating is what it is, really. And because they’re our media, their words hold A LOT of power behind it. Which can sway the judgment or influence the already easily impressionable minds of the console fan base as it is. Be it positive OR negative.

God only knows why I hate this gaming media today.
It’s like the fucking blind leading the blind, I swear.




BRAVOOOO!!!!:cheers:


There is no way to put it any better than this. My friend +++REP.

Afrikan
11-29-2006, 09:23 PM
I always hear about Sony was ready to release the PS3 a couple of months after the 360 so the games should be comparable.........

Who here actually believed Sony when they said Spring 2006..... When I first heard it I was like "oh ok" might be possible but after a few months after the announcement I didn't believe it...... I also don't believe that it wasn't delayed mainly because of the Blue-diodes..... I'm sure THE GAMES and the System just was not ready..... and I'm sure Sony never intended on releasing it in Spring in the first place.....it was just Business being Business.....

so for the people that say "but Sony said Spriing 06" "Sony lied again"..... grow up and just face the fact that Sony didn't want you to buy a 360 at launch....... and looking back now, Sony may have saved you from the "RED RINGS OF DEATH".....or not...lol...

Kabbage
11-29-2006, 09:28 PM
Sony may have saved you from the "RED RINGS OF DEATH".....or not...lol... They didnt save me... *Another reason to hate Sony* :shocked:

woundingchaney
11-29-2006, 09:50 PM
Yeah,

Willing to bet that throughout the generation we hardly see any difference between the two consoles (overall).

Kabbage
11-29-2006, 09:52 PM
Now wounding is here. At least we know what kinda eyes he sees this argument through.

CrumCon
11-29-2006, 10:22 PM
hmmm they looks almost the same to me.

woundingchaney
11-29-2006, 10:22 PM
The problem is that the titles that are released for the PS3 (most of them, anyway) aren’t optimized for the PS3. Instead, they’re optimized for the 360. Other than Resistance (which looks good, but not great), most of the titles are created with the “lowest common denominator” in mind.

The PS3 can’t just MAKE the game magically look better just because the disk is in the console. The developers themselves have to design the game specifically for the hardware. I mean, if you lazily just want to make a game that works for every platform, then you can do that just as well. But you’ll get very little in the way of strong benefits regarding Sony’s hardware. That’s the real disadvantage of crossplatforming games. Watered down content across all platforms and no one really benefits in the end.

This is also one of the main reasons why I’m so disgusted with crossplatform titles to begin with. The games themselves don’t really impact the industry very much BECAUSE they’re slopped on every hardware simultaneously. But mostly because each hardware platform gets compromised from this oversight.

I can understand if you’re a budding developer; just starting out and needing to seed capital. But a large scale developer really doesn’t need BS like this, other than to continue funding their own bloated offices’ payrolls that already contain much too many [unnecessary] staff members as it is.

I would agree to some extent althought he PS3 specific titles arent above and beyond the the multiplat. titles (at this time, I do expect this to change).

Also there really isnt anything to suggest that these titles are specifically geared towards the 360 (other than previous experience porting last gen games) as these multiplat. titles are built using middleware and are still being ported from last generation. Also the lowest common denominator theory is somewhat off base as there are instances were the 360 outperforms the PS3 and vice versa.

I would disagree about the multiplat. titles as a large portion of the biggest sellers and most impacting titles available are the multplatform titles. There is no doubt that many of these do heavily impact the industry.

Overall another year will really tell us where the two consoles stand in the "performance" argument.

pari
11-29-2006, 10:39 PM
http://gamesindustry.biz/content_page.php?aid=21378


GDC boss Jamil Moledina has told GamesIndustry.biz that many studios are holding back on starting PlayStation 3 projects due to the challenges of developing for Sony's new console.

Speaking in an exclusive interview, Moledina said, "It's a relatively complex platform to develop for, considering it has a very unique multi-core processor with the Cell. A lot of developers are new to figuring out how to work with that structure, as well as the RSX, the graphics processor.

"A lot of the developers I know are waiting out on the first round and focusing on handhelds; they're creating DS and PSP titles because that's actually a much simpler migration from the current-gen," he continued.

"It's always a challenge for developers to dedicate resources to next-generation titles like this - consider the cost, resources, and time it takes to make these games."

But according to Moledina, things will change as third-party developers get more support from the platform holder. "A lot of Sony's effort has been focused on helping first party understand how to develop games for it," he stated.

"I think you're going to see that knowledge shared more robustly now that those first-party titles are in the can, as it were, or close to being complete."

Moledina said he is confident that the PlayStation 3 will be a success, despite the fact that, "A lot of the games that I really wanted to play aren't launching right now, like Heavenly Sword, Lair, MotorStorm... It reminds me very much of the original PlayStation 2 launch, where there were a hatful of pretty good titles.

"I've had a chance to play around with the PlayStation store, that looks pretty cool too. I think it's going to build up very nicely. So I'm generally optimistic about the platform's prospects," he concluded.

Moledina is currently busy organising GDC 2007, which will take place in San Francisco from March 5 - 9. Visit GamesIndustry.biz tomorrow to read the rest of the interview and find out how the plans are shaping up, plus Moledina's thoughts on the downsizing of E3.

Both 360 & PS3 have learning curve, but PS3 is even steeper due to the CELL architecture. Might be in a year or so we might know the answer. Halo3 would definitely be the true representative of 360 capabilities and comparing it to the PS3 exclusive titles would give the answer.

Killing Moon
11-29-2006, 10:48 PM
I would agree to some extent althought he PS3 specific titles arent above and beyond the the multiplat. titles (at this time, I do expect this to change).

Also there really isnt anything to suggest that these titles are specifically geared towards the 360 (other than previous experience porting last gen games) as these multiplat. titles are built using middleware and are still being ported from last generation. Also the lowest common denominator theory is somewhat off base as there are instances were the 360 outperforms the PS3 and vice versa.

I would disagree about the multiplat. titles as a large portion of the biggest sellers and most impacting titles available are the multplatform titles. There is no doubt that many of these do heavily impact the industry.

Overall another year will really tell us where the two consoles stand in the "performance" argument.

Well from personal experience, I can tell you right now that many developers don’t have titles that are built from the ground up on the PS3.

Regardless of middleware platforms (Epic is still releasing updates that cater to the 360 and not so much the PS3 just yet), many of them are developing according to the SDKs that they’ve already had available to them, i.e. the 360. I’d say to give them about another year or so before any PS3 native titles are developed. THEN we can see the real difference and not just the sloppy seconds that we’re experiencing right now.

woundingchaney
11-29-2006, 11:14 PM
Well from personal experience, I can tell you right now that many developers don’t have titles that are built from the ground up on the PS3.

Regardless of middleware platforms (Epic is still releasing updates that cater to the 360 and not so much the PS3 just yet), many of them are developing according to the SDKs that they’ve already had available to them, i.e. the 360. I’d say to give them about another year or so before any PS3 native titles are developed. THEN we can see the real difference and not just the sloppy seconds that we’re experiencing right now.


Its not as if these companies havent had the PS3 SDKs as well though.

I believe that we havent seen a title for either system built from the ground up on the hardware.

Edit (to be clear): Overall I would say that in most circumstances these devs are more familiar with the 360, although I doubt that the PS3 versions are 360 ports (although I honestly dont know) or that either version is truely based around the hardware.

Killing Moon
11-29-2006, 11:50 PM
Its not as if these companies havent had the PS3 SDKs as well though.

I believe that we havent seen a title for either system built from the ground up on the hardware.

Edit (to be clear): Overall I would say that in most circumstances these devs are more familiar with the 360, although I doubt that the PS3 versions are 360 ports (although I honestly dont know) or that either version is truely based around the hardware.

Well from what I know, much of these titles are based around a sort of common “medium” between the platforms. The 360, for right now, is the primary platform until more familiarity comes about for the PS3.

It’s still very sad that the crossplatforming has gotten this out of hand. And it’s only gonna’ get worse at that.

Domination
11-30-2006, 01:43 AM
So if x360 and PS3 should have been released within months of each other and many games have been in development longer on PS3... with hardware closer to the final system than x360 (cell plus 6800GTX then 7800GTX, versus Dual G5 and ATI 800xt) but got released a year later anyway... the games for PS3 should probabaly be superior to the 360 right?

Having had (albeit slower clocked) cells since at least 2005 with the Cell known to be the programming challenge in the system should have yielded significant prowess in the intermittent 18 months...

What I am getting at is why are you so riled up about that article? there should be no excuse why PS3 software doesn't blow 360 out of the water RIGHT NOW... i mean the delay in PS3's launch was due to the blue diode right? Not the other components so... maybe i'm missing something here.

I'm calling that second passage bogus. I believe it was in one of my subscription magazines (EGM I'm thinking) where a developer commented on this after he received the beta tools for the 360. His experience seemed to have been a bit different from what you are considering to be the case.

Furthermore, the PS3 is a more difficult console to program for than the 360. Therefore, the machine is going to need some time before it starts to really pull away.

Now that I think of it, this reminds me of when the 360 launched; a lot of its titles were considered ports from last-gen consoles until recently due to the subpar leap for a true next-gen platform. This was even claimed to be the case with first party titles in development for years at a time. The funny thing is the PS3 has been placed in the very same position, but instead of last-gen console ports, we have next-gen console ports or content not really pushing the the system's hardware in the way the 360 is being pushed since it is just now entering the market. But I guess by saying that makes it irrational.

We already heard about Assasin Creed as a port, so I don't see any reason to discuss that. This is Fight Night:

IGN: Well then, be as frank as possible: How difficult or easy was it to port the game from Xbox 360 to PlayStation 3?

Blank: Making the game work on the PS3 was not an easy feat but this is the experience all game makers have at every hardware transition. The PS3 works differently than the 360 in many respects. That being said, once the initial learning curve was overcome, we've become very adept at figuring out how to get the most out of the platform.

source (http://ps3.ign.com/articles/730/730101p2.html)

To put it simple once more, these are ports, launch/window titles, and first generation. Give it time.

And just so you will have future knowledge of this next time, the diode wasn't the only thing that held the PS3 back from a spring launch, although it did provide the largest problem. It's final tools didn't ship to developers until around July of that same year. ;)

FantasyGhost
11-30-2006, 01:59 AM
The title thread should maybe be changed to PS3 Vs XBOX 360 video comparisons.

Anyway i got here an article from Madden they developed it from scratch: http://www.siliconera.com/index.php/2006/11/20/electronic-arts-speaks-about-madden-on-the-ps3-and-wii/

There's also input for the Wii but not much.

Domination
11-30-2006, 02:51 AM
The title thread should maybe be changed to PS3 Vs XBOX 360 video comparisons.

Anyway i got here an article from Madden they developed it from scratch: http://www.siliconera.com/index.php/2006/11/20/electronic-arts-speaks-about-madden-on-the-ps3-and-wii/

There's also input for the Wii but not much.

Your link doesn't work.

BTW, Assassin Creed is from scratch, but it's still a port.

FantasyGhost
11-30-2006, 03:01 AM
Here i'll quote the PS3 part.

Electronic Arts speaks about Madden on the PS3 and Wii

Written by: Spencer Yip
Electronic Arts already released Madden 2007 for every console back in August. Now with two new consoles out, EA is hoping to bring Madden NFL 2007 to the masses again. What’s new in the PS3 and Wii versions of Madden? Katherine Coulthart from Electronic Arts explains.

How do the graphics of Madden for the PS3 compare to the Xbox 360?

For the Madden PS2 fan and Sony fans, Madden NFL 07 for the PlayStation 3 is really their first next-gen, hi-def football experience. Everything has been built from the ground up to leverage the PS3’s Cell Processor and architecture that results in more realistic player animations and movements, and stadiums and field environments in tremendous detail. Everything is more realistic and creates a more immersive and believable NFL game experience.

With the extra development time before the PS3 launch, we’ve been able to incorporate some additional visual presentation elements that you’ll see right away, including new cut-scenes and camera angles in between plays, and new physics-based player movements such as gang tackling. The PS3’s processing power allows us to create these lifelike player movements — so when you see a ball carrier get tackled down low by a defender, and then get hit up top by a second defender, you’ll see that ball carriers body move and fall according to how he’s being hit — exactly like he would in a real game.

What features of the Playstation 3 allow Madden to be experienced in a new way?

In addition to the new visuals and physics-based player movements, you’ll also be able to pull off various new plays using the PS3’s new SIXAXIS motion controls. By doing a few small, quick movements with the controller, you’re able to execute certain moves before the snap and after the snap. If you’re on offense, you can do a hard count as the QB and try to get defenders to jump offsides, or use the controller movement to execute Lead Blocker Control, one of our new running game features this year. If you’re on defensive, you can use the movement to jump the snap on a blitz to get to the QB quickly, or use it to lay a big hit on a ball carrier.

Is Madden 07 going to have downloadable content like updated rosters on the Playstation store? If not do you plan to include downloadable content for future installments of Madden?

For Madden NFL 07 for PS3 this year, you’ll be able to download roster updates like you would for Madden on PS2. As we learn more in the coming months about the PlayStation online store, we’ll let everyone know what’s in store for Madden.

Domination
11-30-2006, 03:34 AM
Here i'll quote the PS3 part.

By it's description, it doesn't sound like a port. That i'm surprised of coming from EA. But it still stands as a launch title not truely taking advantage of the console. Needless to say, a lot of effort was put into the game.

FantasyGhost
12-02-2006, 03:54 AM
It might seem stupid of me for reviving? this thread. It's just to show why those screens actually look almost the same as the XBOX 360 version.

I dunno if it has been reported yet but... This is a Madden NFL 07 PS3 dump image of only 7.08 GB (7,597,719,552 bytes)).

So i'm reading up on Sonystradamous a little bit and found this between the lines:
Those DVDs you love so much, they’re the reason PS3 games are going to fucking destroy anything available on the 360. 85% of the games currently in development for PS3 will not fit on a single DVD9. To give you an idea of the implications, Resistance: Fall of Man is currently 20GB, and could be around 35GB once cinematics and things are added. Publishers are not being forced to use BDs, but it’s expected that 95% of all PS3 games will use BD discs. The big exception is EA, who uniformly develops for the lowest common denominator. Sony is dedicated to helping companies develop for the superior PS3 then downgrade for the weaker systems. The fruits of this labor will probably not be seen for another year at least. http://genmay.com/showthread.php?t=667429&pp=15

Edit:

Another image dump from Paradox today... Marvel Ultimate Alliance (c) Activision
COMPANY : Activision
SIZE : 68 x 100mb Which makes it about 6,8GB. They probably ripped a few things here and there out of it, but it couldn't be that much.

Which just shows they're not fully exploiting the BR Discs.

Red_Eyes
12-02-2006, 05:38 AM
Seriously dude calm down, istead of bashing me or other threadstarters you post some decent news then. It's been like 3 months since you've found news...

I ain't bashing you. I am just reminding you that this ain't the system wars section or bash the PS3 section. If I want to read PS3 bashing news, I'll just head over to Joystiq. The PSiNext forum is the place for real PS3 insider news. Keep it that way.

OmniCloud
12-02-2006, 05:57 AM
WOW...do we need a time machine....Hmm....Is this really all for gaming, or simply fuel to say "I told you so" when a winner is decided...LOL my money's on Wii and PS3 ftw-yup, in that order...

must go back to FF12 now....sheesh-this thing keeps getting better and better!!!

FantasyGhost
12-02-2006, 05:59 AM
That wasn't my intension for posting that movie in the first place.
Anyway... moving on.
We know the images of the games almost look the same.
And now comes the reason why they do:

Tony Hawk Project 8 = 5.10GB (5,489,950,720 bytes)
Madden NFL 07 = 7.08GB (7,597,719,552 bytes)
Marvel Ultimate Alliance = 6.85GB (7,356,874,752 bytes)

The only launch game taking advantage of BR is:
Resistance: Fall Of Man = 17.53GB (18,827,837,440 bytes)

Would be nice to see some others, but for the time being those are all i've found.

julps31
12-02-2006, 06:14 AM
*cough*Tony Hawk, Madden, and Marvel Ultimate Alliance are multi-platform*cough* Use common sense man.

FantasyGhost
12-02-2006, 06:20 AM
i know they are which is why 1UP was comparing them with each other. Maybe you didn't see it: http://www.1up.com/do/feature?pager.offset=0&cId=3155393

mario25
12-02-2006, 06:24 AM
i know they are which is why 1UP was comparing them with each other. Maybe you didn't see it: http://www.1up.com/do/feature?pager.offset=0&cId=3155393

Dude..this is not IGN or 1up, we here are generally not interested in this "my dick is bigger than yours" attitude like every other site or forum. The game is coming to the ps3 and that is all that matters, nothing more.

julps31
12-02-2006, 06:24 AM
i know they are which is why 1UP was comparing them with each other. Maybe you didn't see it: http://www.1up.com/do/feature?pager.offset=0&cId=3155393
Seen it...couldn't care less actually. Exclusives and 1st party are where its at imo. When it comes to multi-platform games that i actually want to play, i couldn't care less if they look exactly the same or not.

frosty
12-02-2006, 06:26 AM
^couldn't care less, you mean. lol ;P

julps31
12-02-2006, 06:36 AM
Hmm do I? Sounded right when i typed it lol. Oh well fixed lol. Thanks for the keen eye Frost...

nwo504
12-02-2006, 06:38 AM
people fail to realize that 1up did comparisons of xbox360 to xbox1 last year and it was just as close

FantasyGhost
12-02-2006, 07:10 AM
Dude..this is not IGN or 1up, we here are generally not interested in this "my dick is bigger than yours" attitude like every other site or forum. The game is coming to the ps3 and that is all that matters, nothing more.Hmm i wonder if that's the reason that the dev and tech guys left. There just isn't any interest in stuff like that...
Specifically how are these boards currently different then it wass back then? It seems to me most ppl who where on then, are back now, or am I wrong?
Well... we've still kept a good 'core' grouping of our former members, but we used to have more developers, more industry insiders, etc etc... some people were just really put off by the move to E-mpire, and some just had drifted to elsewhere in those blacked-out two months.

I *am* proud to say though that I know a number of the industry folk we used to have still 'ghost' the forum from time to time to check out the feel, and we've of course had some pop in randomly from time to time in order to participate in threads.

Anyway, me and others will often say that this is the best PS3 forum around, but it had it's roots in that forum of old. Things aren't as tech-centric here as they used to be (some might be surprised by that), and I honestly miss that. But we try to keep the 'feel' of the old-school forum, and I think you newer members enjoy the fruits of those efforts.

In PSINext style, I'd say overall the kind of members that have joined up since the switchover are members who are attracted to the positive things that make this place different, and wish to contribute to it, and as such they themselves continue to expand the legacy of PS3Insider... whether they know it or not.The PS3Insider days were indeed more technical in nature.

Searching for articles and patents on the mysterious Grid computer chip by Sony was extremely fun back then.

Domination
12-02-2006, 06:22 PM
The comparison is a bit pointless for the simple fact the quality of the movie is significantly low - washing out a lot of the detail present.

That wasn't my intension for posting that movie in the first place.
Anyway... moving on.
We know the images of the games almost look the same.
And now comes the reason why they do:

Tony Hawk Project 8 = 5.10GB (5,489,950,720 bytes)
Madden NFL 07 = 7.08GB (7,597,719,552 bytes)
Marvel Ultimate Alliance = 6.85GB (7,356,874,752 bytes)

The only launch game taking advantage of BR is:
Resistance: Fall Of Man = 17.53GB (18,827,837,440 bytes)

Would be nice to see some others, but for the time being those are all i've found.

The same happened with the PS1 and the PS2.

The PSone started out on single audio disc. Very few times did the games launching on the platform ship under the capacity of an N64 cartridge. As the cycle progressed, games began launching on as many as two audio disc, which soon became a requirement. From there, games grew in size to as many as four discs at the come of next-gen consoles.

With the PS2, very few launch titles were launched on audio CDs. Close to a year later content began shipping on single layered DVDs as a requirement. As the new generation consoles began emerging on the horizone, content began exceeding the single layered discs and utilizing its dual layer.

With the PS3, very few launch titles are shipping under the single layer DVD discs while the majority of these launch titles consistantly ship at dual layer. A year from now, I predict that games are going to move into the upper high teens and soon a requirement for the next-gen formats. At the closing end of the console's life cycle, or when the PS4 is on the horizone, I can definitely see a number of games reaching the 50GB market.

To say that the next-gen formats aren't needed now would have been just as naive to say that CDs and DVDs weren't ever needed back when they existed.

Applefiend
12-02-2006, 06:39 PM
Yup, Ridge Racer was a single load of data into the PS1s memory. You could pop the disk out and put in your own audio CD and the still game ran fine. Rattling around the disk it was.

Those were the days. :)

FantasyGhost
12-02-2006, 07:36 PM
@ Domination: thx for your comment. That's what i wanted to hear. Just because the early launchgames are on Dual layered DVDs doesn't make it a fact that in a year they still will be one only Dual layered DVDs. And with the fact that they now don't need to cut corners on a BR, there's still room for better graphics.

VG Aficionado
12-02-2006, 07:46 PM
Just because the early launchgames are on Dual layered DVDsThey aren't. All PS3 games are on Blu-ray media. It's also noteworthy that multiplatform games seem to be the ones which need less than a DVD9 worth of data. Multiplatform gaming is not going to be the measuring stick of this gen, not at this moment at least.

frosty
12-02-2006, 09:58 PM
Yeah, so far there isn't a single game on PS3 that could fit on a DVD5 disc

julps31
12-02-2006, 11:04 PM
I think i might of misundertood where you were coming from Ghost. I thought you were rationalizing with 1up with your post. Or were you? :shifty: Matter fact...what are you tryna prove? lol

EvilTaru
12-02-2006, 11:08 PM
That wasn't my intension for posting that movie in the first place.
Anyway... moving on.
We know the images of the games almost look the same.
And now comes the reason why they do:

Tony Hawk Project 8 = 5.10GB (5,489,950,720 bytes)
Madden NFL 07 = 7.08GB (7,597,719,552 bytes)
Marvel Ultimate Alliance = 6.85GB (7,356,874,752 bytes)

The only launch game taking advantage of BR is:
Resistance: Fall Of Man = 17.53GB (18,827,837,440 bytes)

Would be nice to see some others, but for the time being those are all i've found.

I'm surprised how close some of the multiplatform stuff already is to the 7-8 GB mark.:grouphug:

Domination
12-02-2006, 11:31 PM
They aren't. All PS3 games are on Blu-ray media. It's also noteworthy that multiplatform games seem to be the ones which need less than a DVD9 worth of data. Multiplatform gaming is not going to be the measuring stick of this gen, not at this moment at least.

True. Measure that in last-gens DVD discs, however, and it exceeds the single layer DVD disc.

At this very moment will multi platform titles not exceed the dual layer DVD disc. A year from now, maybe even a little less, the possibility of exceeding this is more than likely to take place if launch titles are already consuming a lot of the capacity on these discs.

Dual layer is another story. I believe only titles produced by first and second party are those that will exceed the the dual layer Blu Ray disc (beyond 25GB).

frosty
12-02-2006, 11:38 PM
Actually, very few if any titles would fit on a DVD5 (single layer) disc. If you look at Fantasy Ghost's post, all of those exceed DVD5 capacity.

Domination
12-03-2006, 12:34 AM
Actually, very few if any titles would fit on a DVD5 (single layer) disc. If you look at Fantasy Ghost's post, all of those exceed DVD5 capacity.

I was talking about single layer Blu Ray disc (25GB). ;) I don't see third party content going beyond the first layer, although I do predict the mid to upper teens not too far out from now and even lower twenties as we approach Sony's next PlayStation console.

frosty
12-03-2006, 12:40 AM
I wouldn't be surprised to see FF13 cross the 25GB mark.