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View Full Version : New Gundam Musou scans (56k beware!)


Cless
12-27-2006, 09:08 PM
http://img299.imageshack.us/img299/3598/01yx1.jpg
http://img19.imageshack.us/img19/636/02on7.jpg


(frosty edit: The rest can be found below, they were a little too big to post directly)
http://img19.imageshack.us/img19/9306/03sy4.jpg
http://img294.imageshack.us/img294/2577/04vg8.jpg
http://img106.imageshack.us/img106/7759/05bt9.jpg
http://img252.imageshack.us/img252/354/06qx7.jpg
http://img294.imageshack.us/img294/9122/07zh6.jpg

IMO it looks way better than that Gundam launchgame.

Mod please fix the links.

frosty
12-27-2006, 09:11 PM
Nice find!

Sypher
12-27-2006, 09:15 PM
So its Dynasty Warriors + Gundam, hmmmmmmmmmmmmmmmmmm............................








FUCKEN AWESOME!!!!!

Cless
12-27-2006, 09:16 PM
thanks a lot frosty for fixing! :thumbr:

amuront
12-27-2006, 09:47 PM
woohoo, that's going to be fun!
Space battle? Will this turn into a ACE? (secretly hoping a real ACE sequel on PS3....)

LaLiLuLeLo
12-27-2006, 09:49 PM
I can only hope they don't fudge up the controls once more.

Sephiroth_VII
12-27-2006, 09:53 PM
Looks nice, maybe we'll finally get a good anime game released outside Japan.

Here's to hoping :cheers:

Nights
12-27-2006, 09:56 PM
Finally...a game I want!

+ Rep for the find.

Z
12-28-2006, 05:19 AM
I can hear Koei grind their teeth over this one. ;)

it would be interesting to see what kind of visuals and FX they can show up in this concept, although Bandai is known for underwhelming even the modest expectations- thanks to over the top anime casual gamers...

LaLiLuLeLo
12-28-2006, 07:05 AM
They can't mess up a button masher can they? I mean, it's a button masher. Mash square and maybe triangle repeatedly until your super gauge is full then hit circle. You can't mess that up! Oh wait...there are like 8 dynasty warriors games aren't there....yeah.....
sigh...

EvilTaru
12-28-2006, 07:10 AM
I can hear Koei grind their teeth over this one. ;)

it would be interesting to see what kind of visuals and FX they can show up in this concept, although Bandai is known for underwhelming even the modest expectations- thanks to over the top anime casual gamers...

Isn't this game being developed by Omega-Force (w-force in the scan)?

liver_kick
12-28-2006, 07:40 AM
Yes Taru.

I've never been a big fan of the DW/Musou (sp?) genre, but fighting hundreds of mecha towards the end of ZOE 2 sure kicked ass... maybe adding giant robots will do the trick for me. ;)

Kabbage
12-28-2006, 01:33 PM
Damn It ... Put the gundam wing gundams on there!!!!!!!!!

I wanna chop some crap with Deathscythe and Zero

Applefiend
12-28-2006, 02:35 PM
It's Gundam, woohooo! It's fighting armies of Mechs woohoo! It's by Bandia? Eugh.

LaLiLuLeLo
12-28-2006, 06:54 PM
ZOE will remain the best Gundam video game. hahahaha.

Old_Timer!
12-28-2006, 07:00 PM
lol @ Lalilulelo, we need some ZOE news man.....

-gin-
12-28-2006, 07:29 PM
we just need some news about anything period.. this place is stagnant

EvilTaru
12-28-2006, 07:41 PM
Damn It ... Put the gundam wing gundams on there!!!!!!!!!

I wanna chop some crap with Deathscythe and Zero

Gundam wing "gundams" are a bunch of abominations and don't belong to the gundam universe, it's like sticking voltron into the gundam series, eewww. J/K... well not really. ¬_¬

LaLiLuLeLo
12-28-2006, 07:50 PM
Don't you ever say that! I love gundam wing! First gundam series I ever saw.

wotter
12-28-2006, 08:34 PM
Looking good so far, thanx for posting :).

Z
12-28-2006, 09:09 PM
Isn't this game being developed by Omega-Force (w-force in the scan)?
but isn't w-force a part of Koei? or are they an independent team and Koei is only handling publishing for them? I've never been a big fan of the DW/Musou (sp?) genre, but fighting hundreds of mecha towards the end of ZOE 2 sure kicked ass... maybe adding giant robots will do the trick for me.
that is because ZOE is nothing like the Musou gameplay method. nothing is like ZOE. especially coming from these mediocre devs.

lips
12-28-2006, 09:13 PM
well it does look better. Although, destructable levels was pretty neat.

woundingchaney
12-28-2006, 09:56 PM
Looks pretty good. I like the look in comparison to the series.

EvilTaru
12-29-2006, 12:10 AM
but isn't w-force a part of Koei? or are they an independent team and Koei is only handling publishing for them?
that is because ZOE is nothing like the Musou gameplay method. nothing is like ZOE. especially coming from these mediocre devs.

Maybe w-force is just an independent studio with a long standing publishing agreement with Koei, I've never seen w-force working on anything other than Koei games though, I'd say if this works well Sony should just sneak in there and buy the whole team, screw Koei.:angel:

cpiasminc
12-29-2006, 12:33 AM
Koei does own (or at least have a controlling interest in) Omega Force (the w is a lower-case omega, btw). What happened here is that Bandai probably lined up a contract for production (and maybe publishing?) rights to the Gundam name for a Musou project, while still holding on to distribution rights and no joint IP ownership (the "Musou" IP are Koei property just as much as "Gundam" is a Bandai IP) . It's not unheard of, but it's usually the sort of thing that happens between large companies and small independent developers. Sonic and Mario have probably seen more of this than other franchises, but it happens elsewhere.

On topic, the big gaping hole that may throw this whole idea in the gutter is the fact that the standard DW/SW style gameplay is suited to the idea of a character who can carry a single melee (or a long-range weapon used partially as melee) weapon and runs around on foot. A Gundam is a bit more variably equipped with weapons and defense mechanisms of various types and has the option of flying semi-freely for limited periods of time and operating both in ground battles as well as aerial and space battles. And I can't recall the last time any of the musou games did anything that could suggest any efforts in that direction would ever cross the minds of their designers.

Z
12-29-2006, 05:23 AM
as usual, very informative post Cpi. thanks. :)

as for the differences in movement with the Gundams, I don't think that would be much of a problem. I would agree with something with more serious controls like the aforementioned ZOE, but with Bandai and a Mosou mashing gameplan, that isn't much of an issue. think of it like DW with higher jumps and added projectiles. and I don't think these differences would be capitalized on. more likely they will be poorly thrown in there and not used by gamers most of the time.

EvilTaru
12-29-2006, 08:11 AM
Koei does own (or at least have a controlling interest in) Omega Force (the w is a lower-case omega, btw). What happened here is that Bandai probably lined up a contract for production (and maybe publishing?) rights to the Gundam name for a Musou project, while still holding on to distribution rights and no joint IP ownership (the "Musou" IP are Koei property just as much as "Gundam" is a Bandai IP) . It's not unheard of, but it's usually the sort of thing that happens between large companies and small independent developers. Sonic and Mario have probably seen more of this than other franchises, but it happens elsewhere.

On topic, the big gaping hole that may throw this whole idea in the gutter is the fact that the standard DW/SW style gameplay is suited to the idea of a character who can carry a single melee (or a long-range weapon used partially as melee) weapon and runs around on foot. A Gundam is a bit more variably equipped with weapons and defense mechanisms of various types and has the option of flying semi-freely for limited periods of time and operating both in ground battles as well as aerial and space battles. And I can't recall the last time any of the musou games did anything that could suggest any efforts in that direction would ever cross the minds of their designers.

You mean like that floaty jump that DW games have?

Z
12-29-2006, 01:04 PM
You mean like that floaty jump that DW games have?
yeah, only higher. ;p

Kabbage
12-29-2006, 05:35 PM
Gundam wing "gundams" are a bunch of abominations and don't belong to the gundam universe, it's like sticking voltron into the gundam series, eewww. J/K... well not really. ¬_¬

Quiet you... and post the little furry kitten with the towels to make me feel better. :nono:

EvilTaru
12-29-2006, 05:42 PM
Quiet you... and post the little furry kitten with the towels to make me feel better. :nono:

Be careful what you ask for, Kittonwy isn't a big fan of Gundam Wing either...

http://img.photobucket.com/albums/v500/EvilTaru/kittycloth.jpg

^^ Kittonwy: I spit at Gundam Wing, it's an aberration in the series lolz. ~_~

cliffbo
12-29-2006, 05:45 PM
never got the Gundam thing... Zoe was good but i blinked and my son had finished the game

cpiasminc
12-29-2006, 06:04 PM
Movement, I think, isn't as much of an issue as the variety of weapons a single unit can carry. Multiple beam sabers, chainsaw(-ish)-knives, mounted machine turrets as well as larger rifles and/or beam guns, separate shields, etc. And the main thing in DW is that they build the game around the idea that nobody carries more than one weapon (more or less).

Frankly, it's not a big technical challenge as far as I can tell. I've written weapons systems more complicated than that (and for multiplayer) in 2 weeks or so. What makes me say otherwise is that we're talking about a developer who, over the course of 10 years, has only made one gameplay mechanic (well, there was WinBack, but that was such a failure that the idea of breaking with their tried formula would never happen again), and has never even made the tiniest effort to expand on it -- at the most, they've moved existing logic around (tying things to characters as opposed to weapons for instance). I honestly expect them to do nothing more than replace character art with giant robots. It would not surprise me in the least if someone came across a bug where Char Aznable shouts "I am Lu Bu"...

Z
12-29-2006, 11:51 PM
I honestly expect them to do nothing more than replace character art with giant robots. It would not surprise me in the least if someone came across a bug where Char Aznable shouts "I am Lu Bu"...
and that's why I'm not expecting anything from this title. it is a wonder how each DW game keeps selling that they would even make multiple other titles with different dresses. DW, SW and now this and Bladestorm.
I don't know whether I should be surprised at who keeps making the same thing or who actually keeps buying the same thing.

and then there's Three Kingdoms and Kessen 'trying' to be different.

Cless
01-04-2007, 07:19 PM
Direct feeds

http://www.watch.impress.co.jp/game/docs/20070105/gundam01.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam02.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam03.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam04.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam05.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam06.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam07.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam08.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam09.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam10.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam11.jpg
http://www.watch.impress.co.jp/game/docs/20070105/gundam12.jpg

Little disappointed on the graphics part.

GTShotoKen
01-04-2007, 07:37 PM
Hmmm... putting two franchises that I care nothing about together isn't helping any.

I just find this a very dumb idea. I'm almost hoping this game fails so Bandai will actually try and make a decent games.

Haven't they ever heard of Beta testers?

EvilTaru
01-04-2007, 07:45 PM
It looks like Omega Force is going BACKWARDS. Good god. >_<

amuront
01-04-2007, 09:04 PM
oh my.....those graphics....hurt.
Are they even trying? It looks like it is a port from PS2.....but from the interview it seems it is targeted to next gen console from the beginning.
Seriously, sometimes I have the impression that the current Musou games on PS2 looks more detailed than that.

Koei, it is time to use the money that you milked from the Musou series to make a true next-gen engine.

Also from interview, it seems that they don't have a concrete plan on how to integrate the 360 degree space battle and the shooting part into the Musou series. Those are their main worries. Yeah, spring 2007 release, i am worry too.

All pessimism aside, I appreciate they bring something new with the Musou series. If they can make the gameplay smooth (hint: stay away from Target in Sight) with a lot of variations for close and long range combats, it should be a blast to play.

GTShotoKen
01-04-2007, 09:15 PM
It looks like Omega Force is going BACKWARDS. Good god. >_<

They're in the freakin stone age!!! :lol:

Bandai has no excuse to make such poor games. Target in Sight was absolutely Ludicrous!!!

Every game they make looks like it should have been the pre-alpha prototype for another game. It's terrible when a company actively works to make you hate their franchise.

Diresu
01-04-2007, 10:22 PM
I am cautious to get excited about a gundam game after the last one...

Old_Timer!
01-04-2007, 10:31 PM
yea Gundam isn't know for their graphics or gameplay, well all bandai games I should say. But now with their partnership with Namco, I thought things would change in a big way obviously it will take time to do so. As of now most of their IP's Gundam, DBZ are all scathered to the wind. I hope they stop dropping these garbage on us and take some time to make decent games.

cpiasminc
01-05-2007, 05:29 AM
It looks like Omega Force is going BACKWARDS. Good god. >_<
You sure about that? Have you *seen* Dynasty Warriors on the 360? Compared to that, these graphics are like night and day. Problem is that's not saying much.

All pessimism aside, I appreciate they bring something new with the Musou series. If they can make the gameplay smooth (hint: stay away from Target in Sight) with a lot of variations for close and long range combats, it should be a blast to play.
I'd probably change that to "appreciate the idea of bringing something...", because they're really not going to do anything. I don't think Omega Force has it in them and Bandai and Koei will both probably be very hands off.

yea Gundam isn't know for their graphics or gameplay, well all bandai games I should say. But now with their partnership with Namco, I thought things would change in a big way obviously it will take time to do so.
I must be missing something, but what has Namco done recently to warrant such expectations? Sure, they did some awesome stuff back in the early days of gaming, but I haven't seen much from them that moved me since the addition of a 3rd dimension, and those that did catch my eye the first time have since stagnated to the point where their mini-games are more attractive than the game itself.