View Full Version : First Ever Shots of SEGA Rally PS3
VG Aficionado
01-16-2007, 01:07 PM
First Ever Shots of SEGA Rally PS3 (http://ps3.ign.com/articles/755/755534p1.html)
IGN gets off the starting grid with all-new screens.
by Rob Burman, IGN UK
UK, January 16, 2007 - We can exclusively reveal the first shots of SEGA Rally on PS3 - the newest entry in SEGA's mud-slinging driving game. Speed freaks with a fetish for filth will be delighted to hear the game's set to speed onto Sony's next-gen console this winter.
While these screens might not be actual in-race footage, they show off SEGA Rally's in-game engine splendidly, being "indicative" (according to a UK SEGA representative) of the final PS3 release.
While actual gameplay details are thin on the ground, its already evident that SEGA's upping the detail factor from previous iterations of the game, with cars spattering up mud and carving through the dirt, much like PS3's other big racing game MotorStorm. Of course, questions remain including whether the weight of your car, size of your tyres and speed will affect those next-gen physics, but then that's what relentless future preview coverage is for, right? Similarly, time should reveal the extent of SEGA's damage engine - and, frankly, if we don't get scratched paintwork, crumpled bumpers and flailing car parts ricochetting through the air, we'd be very surprised.
Don't fret though, SEGA is promising more concrete information on SEGA Rally PS3 soon.
http://ps3media.ign.com/ps3/image/article/755/755534/sega-rally-revo-20070116042837487.jpg
http://ps3media.ign.com/ps3/image/article/755/755534/sega-rally-revo-20070116042858190.jpg
http://ps3media.ign.com/ps3/image/article/755/755534/sega-rally-revo-20070116042859877.jpg
http://ps3media.ign.com/ps3/image/article/755/755534/sega-rally-revo-20070116042901096.jpg
http://ps3media.ign.com/ps3/image/article/755/755534/sega-rally-revo-20070116042902346.jpg
GTAce
01-16-2007, 01:09 PM
Nice now im waiting for in-game shots..... wait... argh WAIT. 8(
Never mind +rep!
What is it with this obsession with mud now days LOL!? I care not...ps3 mud rulez!
Ahem...The screenshots look good. Sega rally used to be quite good (though last time I played one was back in the days when it was hot on the dreamcast). So this is good news and I can't wait to see actual in-game footage.
Fredag
01-16-2007, 01:52 PM
indicative
1. serving as a sign, indication or suggestion of something
He had pains indicative of a heart attack.
As a Swede, I don't fully understand, but those pics are "target renders"?
GTAce
01-16-2007, 01:54 PM
I believe this a little appetizer.
I can imagine that the actual game looks almost the same like this shots here.
Derrick Barra
01-16-2007, 01:58 PM
I think it'd be smart for all of us to wait for actual ingame (not in-engine) screenshots to be released by gaming review sites, not just the shots that have anti-aliasing turned on x8 for one screengrab like is usually done.
And what the hell is with all the mud nowadays?
VG Aficionado
01-16-2007, 02:04 PM
I think it'd be smart for all of us to wait for actual ingame (not in-engine) screenshots to be released by gaming review sites, not just the shots that have anti-aliasing turned on x8 for one screengrab like is usually done.I don't think that's the case here, jaggies are visible. I'd bet the actual game could look very much like that, specially after seeing GTHD Concept.
masteratt
01-16-2007, 02:19 PM
Good to see tracks being destroyed.
Thank you Motorstorm for setting the trend :cheers:
(also, is this PS3 exclusive and if so, how the hell did Sony manage that?)
GTAce
01-16-2007, 02:25 PM
Afaik its not exclusive... dont know why its called here "SEGA Rally PS3"-
VG Aficionado
01-16-2007, 02:31 PM
Afaik its not exclusive... dont know why its called here "SEGA Rally PS3"-Because those are PS3 screenshots.
^ Can someone post the images as attachments?
GTAce
01-16-2007, 02:57 PM
Here Flop_King. I hope its like you want it. 8)
CrumCon
01-16-2007, 03:02 PM
You see what im talking about, EvoStud is not as talented as we though they are.
muds are nothing special in the next-gen. This game will looks better then MotorStorm ..
GTAce
01-16-2007, 03:04 PM
I think its a little bit to early to say something like this.
The number of cars on the track, the damage system, how the mud will look in the finished game etc. are really important things.
@Flop: No prob.^^
VG Aficionado
01-16-2007, 03:09 PM
You see what im talking about, EvoStud is not as talented as we though they are.
muds are nothing special in the next-gen. This game will looks better then MotorStorm ..What do you have against Evolution studios? You seem determined to downplay everything they do, and so far I haven't seen anything similar to MotorStorm that would justify claiming they aren't any good. These screenshots don't make me think this game is superior in terms of physics or that it will seem any better in motion than MotorStorm.
Killing Moon
01-16-2007, 03:22 PM
Quality like THIS from Sega?
Hyeah, I'll believe it when I see it.
nemesis121
01-16-2007, 03:45 PM
Quality like THIS from Sega?
Hyeah, I'll believe it when I see it.
Since Sega become a Third Party Dev they have SUCKED, Panzer Dragoon Orta and Virtua Fighter 4 have been there best games, the rest of games are below average they remind me of EA games, half ass! Since the Merger with Sammy Sega has Gotten worst, and they have taken that Quantity over Quality approach that EA lives by, it FUCKING sad how far Sega has Fallen.
Sephiroth_VII
01-16-2007, 04:15 PM
I think I prefer the free-form approach of Motorstorm, compared to the strictness of the SEGA: Rally titles.
Motorstorm is about having fun, SEGA: Rally is about having an authentic rally experience.
Smokey
01-16-2007, 04:19 PM
I think I prefer the free-form approach of Motorstorm, compared to the strictness of the SEGA: Rally titles.
Mototrsatorm is about having fun, SEGA: Rally is about having an authentic rally experience.
but people will tell you now, AT least it has SPLITSCREEN *sigh*
yoshaw
01-16-2007, 04:22 PM
^Good point >_<
BTW, the game definitely looks a step on par with Colin DIRT.
What do ya all think about that?
Sephiroth_VII
01-16-2007, 04:46 PM
but people will tell you now, AT least it has SPLITSCREEN *sigh*
Please don't remind me. Motorstorm only has this one flaw, imo, but why the fuck did it have to be one of the biggest it could have!?
CrumCon
01-16-2007, 04:54 PM
Please don't remind me. Motorstorm only has this one flaw, imo, but why the fuck did it have to be one of the biggest it could have!?
Motorstorm has many flaws.
low res. ground & mountain textures, no rain tracks, 30fps, no offline multiplayer.. and many more.
masteratt
01-16-2007, 05:03 PM
^ You are starting to get annoying.
satriales
01-16-2007, 05:42 PM
Sega Rally on the Saturn was the best driving game of it's time and stayed on top for a couple of years. Despite only having 3 or 4 tracks and cars, it was just incredibly fun to play and I spend literally hundreds of hours playing it in multiplayer against friends and family.
They haven't been able to match that gameplay experience with the sequels, but hopefully this game will be the one that lives up to the original. The graphics looks great, but the handling and the tracks are more important so I hope they can mangae to get those things right.
Oh, and the reason there so much mud in games at the moment is simple - They're rally games, ofcourse there's going to be mud! :)
curryking1
01-16-2007, 05:44 PM
I strongly disagree that Motorstorm has low res background textures, especially after the videos and pictures of the retail videos were flying around the web.
adam2407
01-16-2007, 06:47 PM
Relax guys. Based from the Japanese released, the texture in Motorstorm is one of the best out there. I own the game and played it for hours. The graphic is SUPERB! ^^
GTAce
01-16-2007, 07:17 PM
Yeah everyone who isnt blind can see this imo LOL.
But never mind this thread is about Sega Rally an not MotorStorm. ;)
I hope they make a great, fast, not to action like, rally game.
There was a rally game on PS2 i dont remember the titel, it was from EA Big, with kind of time challenges during the races....
Some parts of this game in Sega Rally would be fun imo. 8)
EDIT: Found it, SHOX is the name, was a cool game with a fast rally feeling. http://www.gamespot.com/ps2/driving/shox/index.html
warmachine
01-16-2007, 07:23 PM
@CrumCon: Since when did you switch from all-hyped-mode into PS3-Suxx0rz-big-time-mode?
Are you another one on MS' pay roll?
@Topic: Looks really good, but IMO not as good as Motorstorm. (gotta love the HDRR! ^^)
Fredag
01-16-2007, 07:57 PM
Imho:
cmr:dirt= 100% sim
sega rally= 50% fun 50%sim
motorstorm= 100% fun
I will appreciate all three of them, and I'm glad they are not exactly the same, so I have a reason to buy them all! And I'm also glad they are all available on PS3.
Racing is my main genre. :)
GTAce
01-16-2007, 08:09 PM
My opinion to Freedag's post=100% agree 8)
But i wait first for more in-game stuff from SR and CMR.
GTShotoKen
01-17-2007, 12:32 AM
I can't wait to get a hold of this title.
Sega GT on the dreamcast was very fun and I'm sure this game will be no different.
+rep VG
Good post by the way Fredag. ;)
[off topic] Speaking of the dreamcast...I wonder if Maken X will ever see a sequel on the next-gen consoles. A very unique and ambitious game for its time in my opinion [/off topic]
OmniCloud
01-17-2007, 01:26 AM
Nice stuff VG...we'll see how soon it comes out after MotorStorm and if it can compare. No actual gameplay=NOTHING nowadays...
Garfunkel
01-17-2007, 03:19 AM
this game doen't look as good as motorstorm to me, sega has been so down in the last few years, what is wrong with them? i can't remember the last time they brang out a AAA title besides from VF.
yoshaw
01-17-2007, 07:07 AM
this game doen't look as good as motorstorm to me, sega has been so down in the last few years, what is wrong with them? i can't remember the last time they brang out a AAA title besides from VF.
Well, the arcade business is where they thrived best. With that gone nowadays Sega hasn't had a fair chance to compete in the console arena with all guns blazing. Now they do with them almost out of the arcades and hardware race! So I guess we have to wait for future IP's to determine whether Sega still have their mojo with games or not.
Your quote does stand true as it is with respect to Sega's console offerings to date.
curryking1
01-17-2007, 07:19 AM
I really don't like the car models in this one lol. They look pretty weak. Love the backgrounds though, very beautiful, especially if it's real time stuff.
I don't think it is though. I have a hard time believing they will pull off ground that actually indents when it is deformed by tires when Motorstorm didn't even do that, and Motorstorm is already quite beyond being technically amazing.
Sephiroth_VII
01-17-2007, 10:00 AM
Motorstorm has many flaws.
low res. ground & mountain textures, no rain tracks, 30fps, no offline multiplayer.. and many more.
Did you notice that I said "IMO"? Translated, it means "In MY Opinion", However, it seems that your post lacks those 3 letters...
Garfunkel
01-17-2007, 12:11 PM
well it is kinda true, except for the low texture quality, i find the textures in Motorstorm very well done.
Sephiroth_VII
01-17-2007, 12:15 PM
Still, I don't really see 30 fps as a fault. As long as it's above 30, I wouldn't call it a flaw. And it's should still be "IMO". I don't like stuff like this being stated like it's the universal truth.
VG Aficionado
01-17-2007, 12:17 PM
I usually don't find 30fps acceptable for a racing game, but MotorStorm's case is totally understandable.
Sephiroth_VII
01-17-2007, 12:21 PM
I find it perfectly acceptable. At 30fps, most games are pretty fluid.
Garfunkel
01-17-2007, 12:39 PM
for me, as long as it is more then 30fps i'm happy.
nemesis121
01-17-2007, 07:18 PM
A racing game at 30FPS sucks, Forza motor sport game play is better than GT4 in Every single way, but because it was only 30FPS I couldn't get a good sense of Speed from the game, Games like Burnout which IMHO SUCK, have the Best Sense and feel of Speed.
GTShotoKen
01-17-2007, 08:28 PM
A racing game at 30FPS sucks, Forza motor sport game play is better than GT4 in Every single way, but because it was only 30FPS I couldn't get a good sense of Speed from the game, Games like Burnout which IMHO SUCK, have the Best Sense and feel of Speed.
WHY DO YOU HATE BURNOUT?!! YOU ARE MY ENEMY FOR LIFE NEMESIS121!!!! :lol: j/k
Motorstorm looks to pull off racing at 30fps quite well. I got a very good impression of speed from playing the demo.
Once you hit those boosters, those negative thoughts of 30fps will slowly float out of your head and they will be replaced by the sheer anger of careening into the same rock formation 16 times in a row!!! :)
bilbobob007
01-17-2007, 08:35 PM
Well I thought Burnout was another game that put the F back in Fun! And watching all those vids of motorstorm, I cannot see what is wrong with the frame rate. Seems some people will find anything to moan about.
cliffbo
01-17-2007, 08:43 PM
Motorstorm has many flaws.
low res. ground & mountain textures, no rain tracks, 30fps, no offline multiplayer.. and many more.
whats happening to you Crum?! are you letting someone else post for you? LOL. come on now... motorstorm is a sterling title. like they say: the devil is in the detail.
jaxmkii
01-17-2007, 09:23 PM
Motorstorm has many flaws.
low res. ground & mountain textures, no rain tracks, 30fps, no offline multiplayer.. and many more.
crap he's on the meth again guys...
VG Aficionado
01-17-2007, 10:40 PM
http://xbox360media.ign.com/xbox360/image/article/756/756056/sega-rally-revo-20070117114846810.jpg
http://xbox360media.ign.com/xbox360/image/article/756/756056/sega-rally-revo-20070117114848106.jpg
http://xbox360media.ign.com/xbox360/image/article/756/756056/sega-rally-revo-20070117114848903.jpg
GTShotoKen
01-17-2007, 10:49 PM
looks good to me. :)
yoshaw
01-18-2007, 10:57 AM
As much as I want to believe in Sega. I'm somehow getting a strong pre-rendered vibe from these panaromic shots VG posted even if they are the same ol' ones.
If it were Polyphony, I'd had immedietly accepted these as realtime.
Sega mentioned in IGN that these aren't real in-game shots, but they serve to show you what the game should be like. that means the game indicates MotorStorm like real-time road geometry deformation (which seem to be a standard in next-gen racers now) and some other similarities. I want to see their crash and damage effects.
as for Sega, I real feel sad everytime I hear their name. they were once the best god damn thrill dev out there. now there are a mere shadow of their former self. the only things that keep a pulse of them for me is VF and hits like Yakuza. I don't know how they're rally series is going to be like, but I always want to see that Sega flair re-ignites. it seems that Capcom took their place for now.
PS. from the pics, the thing I see may be very similar to actual game play is the car models- although with less FX going on. in any case, we'll soon see in-game pics.
Sephiroth_VII
01-18-2007, 02:34 PM
Yeah, SEGA has gone from a supernova to a black hole... Money comes in, crappy games comes out.
Smokey
01-18-2007, 02:46 PM
A racing game at 30FPS sucks
true
Viper
01-18-2007, 05:05 PM
Motorstorms initial videos showed a very poor sense of speed but they've done well to help bring it up to a decent clip. After the burnout series and F-Zero, 30 fps does tend to feel 'slower'. You get a similar feelign when you drive 100mph and then 'slow down' to 70mph....you feel like you're barely crawling by.
30fps is acceptable so long as it doesn't dip lower with a scree full of cars on it. 60fps would have made it feel a little better though.
BruceWayneIII
01-18-2007, 05:41 PM
If you implement an excellent blur effect, it will smooth things out.
Just think about some of the movies you have seen with clips comparable. That's no more than 30 fps, but the post-production made up for it.
Viper
01-18-2007, 06:01 PM
Bruce, 30 fps in a video game and a motion picture film at 24 fps are not comparable.
CrumCon
01-18-2007, 06:02 PM
I thought Ken Kutaragi says PS3 could handle 120fps without any sacrifices, i detail, textures, lighting etc etc.
VG Aficionado
01-18-2007, 06:06 PM
I thought Ken Kutaragi says PS3 could handle 120fps without any sacrifices, i detail, textures, lighting etc etc.He said 120 fps. Full stop. And that has nothing to do with this topic.
Viper
01-18-2007, 06:16 PM
Well, consoles have always been able to render much higher fps than 30 or 60 fps just not in game (nor is it even useful in a game to begin with).
I recall PS2 demos running at 600 fps with a 10x motion blur on it. it was only rendering a sparks effect but it shows that 60+ fps is possible on any console these days.
It's adding all the graphic effects, geometry, A.I. etc that cause it to drop back down to normal levels.
frosty
01-18-2007, 06:49 PM
^hell, there are PS1 games that run at 60fps.
BruceWayneIII
01-18-2007, 06:50 PM
Bruce, 30 fps in a video game and a motion picture film at 24 fps are not comparable.
Yes they are. They are still only a number of images shown within a second, be it cg, real-time or film on a fixed Hz-screen. Doesn't matter what source, really. It's a question of the rendering technique (how to actually compose a full set of images) and film has the best "rendering technique", if you know what I mean.
Sephiroth_VII
01-18-2007, 07:11 PM
^hell, there are PS1 games that run at 60fps.
I'll bet you 100 USD that even I can make a game which runs at 1200 fps on the PSX ;)
VG Aficionado
01-18-2007, 07:39 PM
I'm sure Frosty actually means good looking PS1 games at 60 frames per second. GT1 had an unlockable mode which runs at 60 fps, for instance.
Viper
01-18-2007, 08:19 PM
Ridge Racer had a 60 fps track as well. I think there were some other PS1 60fps second games as well that were full games like Wipeout.
N64 had a few as well like Wipeout, Extreme-G and F-Zero.
Notice a trend there? Most are racing games.
CrumCon
01-18-2007, 09:42 PM
Why would an rpg game need 60fps??
fast games like racing genre needs to be in 60fps.. period!
Evo.Studio aint good enough to do the job, hope sega will do better. im pretty sure they will.
VG Aficionado
01-18-2007, 09:50 PM
Evo.Studio aint good enough to do the job, hope sega will do better. im pretty sure they will.Is that why there isn't anything equivalent to MotorStorm on any platform so far? And are you sure a Sega Rally game (I've heard more negative than positive reviews about the series in the last few years) is going to be any better simply by looking at screenshots that might not represent gameplay at all?
Sephiroth_VII
01-18-2007, 09:51 PM
Maybe SEGA could've done it back int the Genesis days, but not anymore...:cry2:
CrumCon
01-18-2007, 09:55 PM
Is that why there isn't anything equivalent to MotorStorm on any other platform so far?
well maybe because there are no other developers trying to make a game like MotorStorm yet??? Studios needs $$$, and im pretty sure you know that.
VG Aficionado
01-18-2007, 09:59 PM
well maybe because there are no other developers trying to make a game like MotorStorm yet??? Studios needs $$$, and im pretty sure you know that.I'm not sure what you mean here, but I just mean that I've got yet to see equivalent crash physics, lighting, sharpness and track design in some other game at that level. And it's still a first generation game.
Honestly, if you don't like MotorStorm, fine, don't buy it. Just don't write BS all the time about it or Evolution studios every time you talk about it, please. It's getting really boring and annoying.
CrumCon
01-18-2007, 10:29 PM
I'm not sure what you mean here, but I just mean that I've got yet to see equivalent crash physics, lighting, sharpness and track design in some other game at that level. And it's still a first generation game.
as i said before,, many other devs could make games like motorstorm with even better crash physics. lightning etc etc. if they are appointed to make one with equal budget.
just because u dont see any games like mtorstorm on other console doesnt a console like Xbox360 cant handle such game.
Garfunkel
01-18-2007, 10:35 PM
EVO are fine devs. If your saying that all the hype, excitement, ecstasy and anticipation surrounding Motorstorm was created by BAD developers then you got another thing coming.
Grovestreet
01-18-2007, 10:43 PM
Looks pretty good to me, I would take Colin Mcrae over this though Imo.
I too would take Colin Mcrae over this, simply because Sega Rally isn't what it used to be. I would, however, love to be proven wrong.
VG Aficionado
01-18-2007, 11:40 PM
I reserve judgement on both rally titles until I see gameplay.
I'm only going on the fact that Mcrae has been fairly consistent over the years, I don't think there's been a bad one, albeit, they rarely bring anything new to the Genre.
wotter
02-09-2007, 08:01 PM
Scans from GameReactor (thanx to u_neek):
http://i18.tinypic.com/29nxyd1.jpg
http://i1.tinypic.com/4913sch.jpg
VG Aficionado
02-09-2007, 08:39 PM
Very nice!!! But I still need to see it in motion.
Viper
02-09-2007, 08:52 PM
At least those are In game this time.
I'd like to see the HUD and any damage effects now.
Grovestreet
02-09-2007, 09:01 PM
Looks nice, Good looking Mud.
curryking1
02-09-2007, 10:47 PM
That looks very excellent, but show a god damn gameplay vid so we can actually know what this thing is all about in terms of graphics.
NeoPlayStation
02-10-2007, 01:31 AM
Is this game PS3 exclusive? Or only exclusive em Jap?
Grovestreet
02-10-2007, 02:39 AM
Is this game PS3 exclusive? Or only exclusive em Jap?
Nah its not exclusive, Its also on PC and 360.
Grovestreet
02-15-2007, 04:34 PM
New Interview
Hello, Guy. So what have you preserved from the older Sega Rally games and just what has been changed?
Guy Wilday, Sega Racing Studio boss: Working on a game where the inspiration is 12 years old is hard. Sega games have a certain style and we tried to capture that. It's easy to get a game to look realistic, but it's hard to give it a style. We also wanted to retain the same close racing and accessible handling of the original, while exploiting the next-gen and adding features previous generations couldn't have done - like the surface deformation, where your car's tyres leave grooves in the mud - grooves which change according to surface type and how often you drive over them, or the way different types of mud stick to your car, so you'll be covered in mud, sand, grit... all sorts.
Will older fans of the game find this feels like Sega Rally from the off?
Guy Wilday: We've tried to do two things. First, for people who love the original - we hope they feel this is a worthy successor. But there's a whole new market who have never played Sega Rally - so we hope they just pick it up and think it's a great game. People want accessible games with multi-player modes.
How many different types of car will there be?
Guy Wilday: There will be more than 30 - and a good mix of cars. Four-wheel drives and two-wheel drive classics among others, and some specialist bonus vehicles to unlock as well. There will be plenty.
And what are the game modes?
Guy Wilday: The single-player Championship is the main thing, but there will also be multi-player split-screen and an online mode for up to six players at once. And expect downloadable content later on - bonus cars and tracks, that sort of thing.
Will there be tilt control?
Guy Wilday: Yes, tilt control will be included - it's not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish... it's no compensation for rumble.
How have you found working on PlayStation 3? Have you been able to make the game that you envisioned at the start?
Guy Wilday: PlayStation 3 is very sophisticated and innovative, although it always takes a while to get your head around a new platform. But we've got a pretty good understanding of what the machine is capable of now. And we've done exactly what we wanted to do - this is what a next generation Sega Rally should look like. And the more games we produce, the better they'll be as we get more used to the machine. It's very exciting.
How's the PSP version coming? Will it link up to the PS3 game?
Guy Wilday: It's coming along well. It's slightly different due to the hardware limitations, but it's the same experience - handling and playability are just the same. It's very possible it will link to the PS3 game, and this is something we're exploring at the moment.
What other racers will Sega Racing Studio be producing? Would you create something like a new OutRun?
Guy Wilday: It's as important to make new games as reinvent old ones. No hints at this stage, but there are a number of options...
Guy doesn't like Tilt!
Will there be tilt control?
Guy Wilday: Yes, tilt control will be included - it's not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish... it's no compensation for rumble.
totobeni
02-15-2007, 05:00 PM
i'am officially boycotting SEGA Rally..
Mr Wilday think his game is hot enough ? fact for you...
evolution's WRC beat all rally and dirt games last gen...I wonder if evolution will give us new "WRC" after Motorstorm ...
Sega Rally was cool on saturn yes.....but not now..not anymore .. Sega Rally killed by V-Rally series 10 years ago..in the last 10 years there was alot of good Rally games most of them better than any Sega Rally....not only that DIRT: Colin McRae Off-Road look very promising .
jaxmkii
02-15-2007, 05:35 PM
You see what im talking about, EvoStud is not as talented as we though they are.
muds are nothing special in the next-gen. This game will looks better then MotorStorm ..
i hope your right! to have games better than Motorstorm... thats just tastey:toad:
Cless
03-11-2007, 09:39 PM
New shots
http://www.jeux-france.com/Webmasters/Images/50201420070311_004754_0_big.jpg
http://www.jeux-france.com/Webmasters/Images/50201420070311_004754_1_big.jpg
http://www.jeux-france.com/Webmasters/Images/50201420070311_004755_2_big.jpg
GTAce
03-11-2007, 09:43 PM
You see what im talking about, EvoStud is not as talented as we though they are.
muds are nothing special in the next-gen. This game will looks better then MotorStorm ..
Sry i had to do it. :splitspin
EDIT: Where are the reflections on the cars? :huh:
Nameless
03-11-2007, 09:50 PM
It will be interesting to see actual video footage of the title.
Also, the gameplay has to be fun & solid, but this title has the potential to give MotorStorm a run for the offroad crown...
GTAce
03-11-2007, 10:08 PM
I have a feeling that this game is gonna be a flop.... dnt no why.
These pics are so "steril" or something like that.^^
EDIT: Yeah i know its ironic because of the mud lol.
cliffbo
03-11-2007, 10:12 PM
It will be interesting to see actual video footage of the title.
Also, the gameplay has to be fun & solid, but this title has the potential to give MotorStorm a run for the offroad crown...
i think the only similarity with this game and motorstorm is the mud
Grovestreet
03-11-2007, 10:16 PM
The way the mud is splattered over the side of the Cars is almost better than Motorstorm IMO, Looks good.
VG Aficionado
03-11-2007, 10:34 PM
It has less cars on screen than MotorStorm, the environments don't seem massive and it doesn't seem like the physics could be anything too great. Given the quality of the previous Sega Rally titles and what Sega have been producing lately, I don't think this title could possibly surpass MotorStorm.
GTAce
03-11-2007, 10:52 PM
Yeah yeah i know, but i was bored. 8)
I dont know but imo, MotorStorm looks much much more real then SEGA Rally.
But SR could be fun though, dont get me wrong.
curryking1
03-11-2007, 10:55 PM
I choose you Motorstorm!
*throws pokeball*
OmniCloud
03-11-2007, 11:09 PM
Looks pretty close...the thing about Motorstorm isn't the visuals though, some parts of the game aren't mind-blowing amazing but some levels in first person mode really really feel like that E3 demo and comes pretty close to emulating that feeling.
Overall I'd say the graphics are amazing just a bit inconsistent...what never fails though, is the fun factor. When I actually race fairly well and keep up with the rest of the pack, that constant bumping, carnage, reckless and chaotic driving is something the guys at Evolution really nailed down. If the graphics can get a slight upgrade and look awesome no matter what time of day, then MotorStorm will be the king of off-road racers.
Grovestreet
03-11-2007, 11:13 PM
Exclusive+More development time > Multiplatform+Less development time :)
Nameless
03-12-2007, 02:50 AM
^^ I only play in 1st person mode!
If they modeled the interior of the cars and had the windshield wipers going it would give you the exact feeling of the E3 footage even if the visuals were not exactly the same. Honestly, I'm very impressed with MotorStorms gameplay, visuals and physics the game is truly next-gen IMO.
The comparison pic between Sega Rally and MotorStorm shows that the lighting system is MotorStorm is very far ahead of any driver released. (Except for GTHD...) It's not exactly fair to compare a completed game to early footage of another title, but it's the internet and shit happens...
Sega Rally has an opportunity to gain interest if they put a lot of work into the online portion of the game. It would be cool if you had a passenger camera option for spectators since Rally races always have a passenger in the car. Also, would be nice to save and share replays.
If MotorStorm would have incorporated a replay system and spectator mode along with a dash camera perspective with windshield wiper option the game would have been a 10 IMO. I guess there was some crunch time to release a quality PS3 game early in the console's life cycle so we have to wait for MotorStorm 2.
curryking1
03-12-2007, 02:54 AM
Exclusive+More development time > Multiplatform+Less development time :)
*Swish!*
P.S.
Just on a general note in terms of what's going on in gaming in terms of what has been revealed now.
I can't freaking believe I am this excited, and I'm not looking at a new Final Fantasy, MGS, GT5, KZ, SOCOM etc etc etc WKS etc etc etc...... etc etc etc etc etc etc. I'm truly suprised.
I don't know what's gonna happen with all of that in my mind, at one time.... I think I'll generate a new personality to handle the extra workload...
rpgamer_2k5
03-12-2007, 03:48 AM
I'll rather play my Saturn version. ;)
mario25
03-12-2007, 04:20 AM
Guy doesn't like Tilt!
"Quote:
Will there be tilt control?
Guy Wilday: Yes, tilt control will be included - it's not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish... it's no compensation for rumble."
You sir work for sega...you don't have the right or the skills to discern what's cool and what's not.........
jaxmkii
03-12-2007, 04:45 AM
"Quote:
Will there be tilt control?
Guy Wilday: Yes, tilt control will be included - it's not difficult to do. Fundamentally, though, the whole tilt control thing is rubbish... it's no compensation for rumble."
You sir work for sega...you don't have the right or the skills to discern what's cool and what's not.........
its multiplatform AND the say tilt is rubbish...
Sega is realy starting to suck!
for a SEGA game, this looks very good. but compared to others, I don't think it will touch the compatition, like Dirt, in any way or form. SEGA is long dead. only a shell of their former self now haunts the gaming world.
sad really. they were the biggest and most exciting out there...
mario25
03-12-2007, 06:16 AM
its multiplatform AND the say tilt is rubbish...
Sega is realy starting to suck!
They started some time ago I think.......
They started some time ago I think.......
you mean they ended sucking along time ago, as they all but disappeared. today, Capcom is the closest to reminiscent the Sega age.
man I miss SEGA. :cry2:
GTAce
03-12-2007, 04:14 PM
It's not exactly fair to compare a completed game to early footage of another title, but it's the internet and shit happens...
Yeah Nameless i know i know.^^
But i made this because some people say SR looks atm better, or equal to MotorStorm and thats not correct imo.
But like i said, dont get me wrong, SEGA Rally could be a really cool game and it has a different concept as MotorStorm.
Im looking forward to it, maybe its gonna be an awesome racing experience. :)
warmachine
03-13-2007, 04:35 PM
New Screens?
http://xs413.xs.to/xs413/07112/segarallygf_01.jpg.xs.jpg (http://xs.to/xs.php?h=xs413&d=07112&f=segarallygf_01.jpg)http://xs413.xs.to/xs413/07112/segarallygf_03.jpg.xs.jpg (http://xs.to/xs.php?h=xs413&d=07112&f=segarallygf_03.jpg)
cliffbo
03-13-2007, 05:21 PM
i've got to be honest and say that those shots don't look that great. take a look at the trees. i don't know but i'm guessing this is multiplatform
I think it looks pretty awesome to be honest, perhaps it's not at it's full potential (and it's still in development) because it's multi-platform, but it's looking pretty nifty.
Raijin
03-13-2007, 06:05 PM
i've got to be honest and say that those shots don't look that great. take a look at the trees. i don't know but i'm guessing this is multiplatform
I'm guessing these... are pics! Let's wait some video to see how it looks...
Sega of America today released some new screenshots of the upcoming game Sega Rally Revo, due out for the PlayStation 3, Xbox 360, and PC. Tucked away in the press release was also another nugget of info for rally-racing fans: the game's updated release date.
Sega Rally Revo is now scheduled for a fall 2007 release, a push back from its original release date of early 2007, which was given on the game's announcement at E3 2006.
Some updated details on the game were also announced today. In addition to the previously known real-time deformation of tracks, the game will include eight environment types based on real-world locations. Car classes will include licensed 4WD, 2WD, and "classic" cars, and multiplayer modes will be available both online and offline.
Source (http://uk.gamespot.com/news/6167292.html?om_act=convert&om_clk=morenews&tag=morenews;title;2)
cliffbo
03-14-2007, 12:55 AM
still not convinced with this title yet but i will give it some time
Nameless
03-14-2007, 01:00 AM
It looks cool, but MotorStorm and GTHD are amazing!!!
I have the gut feeling that MotorStorm 2 will meet or exceed the infamous E3 footage...
i've got to be honest and say that those shots don't look that great. take a look at the trees. i don't know but i'm guessing this is multiplatform
why wouldn't you assume by default that any SEGA game is multiplatform?
VG Aficionado
05-10-2007, 11:21 PM
SEGA Rally Revo Impressions (http://ps3.ign.com/articles/787/787248p1.html)
SEGA's classic revs its engine on next-gen systems.
by Jeff Haynes
May 10, 2007 - For more than ten years, the SEGA Rally series has helped to define the off road genre. The quarter munching arcade title is still wildly popular and profitable today, and many racing fans still enjoy jumping into the arcade cockpit and racing each other for bragging rights. But SEGA is looking forward to taking the Rally series out of the arcade and into the home. This fall, SEGA Rally Revo will peel out on the PS3, Xbox 360 and PC. We managed to check it out at a press event for some quick early impressions.
The first thing that we were told was that the SEGA Racing Studio out of the UK will be handling racing for SEGA properties. The team definitely knows its racing, as the more than 60 developers have worked on driving games from various developers like Criterion, Codemasters and Rockstar. With a stated studio mission "to bring state of the art racing to next-gen consoles," the Racing Studio is focusing on three specific facets of gameplay for the upcoming title. The development team wanted to make state of the art graphics, putting attention on the handling of vehicles in various environments and the close racing experience that was key to the competition during games. While we were shown examples of this from the original Sega Rally Championship as a indication of where the series had been twelve years ago on a SEGA Model 2 arcade board, we really wanted to see how this would translate to a game console.
When the demo build was fired up (on a PS3), it was easy to see where the attention to detail had been placed. The first stage we were shown was a lush tropical setting with mountains and waterfalls in the distance. A shanty town marked the starting line, where a blue rally car sat. We were told that the design team has put in a specific paint shader to show off various hues and color gradients in the vehicle, as well as reflect the environment in the glossy exterior of the car. However, the finer details didn't stop there, as the attention to detail extended down to individual tire treads, and finer motion of brakes and brake calipers. Since the car was in pristine condition at the start, it had to get a little muddy. After taking it down the track from the harder packed earth into muddier terrain and water, we picked up on the caked on grime that layered the sides and front of the machine.
What's more, the track had been degraded realistically based on how the car had been driven, and would retain this level of deformation persistently throughout a race, forcing players and computerized opponents to adjust their strategies on lines to take through the various hazards. Part of this is due to a new degradable polygon mesh format that literally has a tire cutting into and shearing aspects of the track away as it passes. What's especially cool, as we were shown from a different camera angle, is that your car's tires and suspension will respond to this new track, riding higher and lower as it passes over and through grooves on the track. You can also hear the engine working much harder as it tries to propel the car through some of these thicker rutted mud sections.
Players will be able to take on five friends in online multiplayer races or five computerized opponents in the single player Championship mode, who will fight you and each other for position or bump you around the track in an attempt to make you spin out. While the damage modeling won't be completely realistic, there will be scrapes and minor damage that will be displayed on your car as you drive through the six racing environments. We were told four of those settings: tropical, alpine, safari and arctic, which we noticed was at the bottom of a mountain range, and transitioned between gravel and tarmac to slick paved streets and eventually snow and slush covered tracks. However, that was a specialized race; we were told that each environment would have multiple tracks that you would drive on which would test your abilities, especially since the variety of conditions in each track would demand adjustments to your driving. Players will be able to take up to 34 different four wheel drive and two wheel drive machines on these courses, as well as some "wacky" bonus cars. While the Racing Studio hasn't included any other downloadable features or extras, they haven't ruled out the possibility of adding new cars, tracks or uploaded replays of races. We'll have more on SEGA Rally Revo soon.Considering they released the first shots from the PS3 version and that they demoed the PS3 version as well, I'd say it's probably the lead development platform.
section
05-11-2007, 08:26 AM
Thanks for the info, now finding a PS3 preview of any multiplat game in last 6 months is a reason for a pint, cheers :)
VG Aficionado
05-17-2007, 11:56 AM
Sega Rally videos:
http://gamevideos.com/video/id/11573
http://gamevideos.com/video/id/11572
NickSCFC
05-17-2007, 08:50 PM
The screens won't show for me.
GTAce
05-17-2007, 11:59 PM
I must say those videos are damn nice. òÒ
Grovestreet
05-18-2007, 12:05 AM
I'm not really impressed with those.
DiRT please.
VG Aficionado
06-21-2007, 02:36 PM
http://images.xboxyde.com/gallery/public/5637/1026_0001.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0002.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0003.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0004.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0005.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0006.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0007.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0008.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0009.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0010.jpg
http://images.xboxyde.com/gallery/public/5637/1026_0011.jpg
http://images.xboxyde.com/gallery/public/5636/1026_0001.jpg
http://images.xboxyde.com/gallery/public/5636/1026_0002.jpg
http://images.xboxyde.com/gallery/public/5636/1026_0003.jpg
http://images.xboxyde.com/gallery/public/5636/1026_0004.jpg
http://images.xboxyde.com/gallery/public/5636/1026_0005.jpg
http://images.xboxyde.com/gallery/public/5636/1026_0006.jpg
http://images.playsyde.com/gallery/public/5638/1026_0005.jpg
VG Aficionado
06-21-2007, 02:38 PM
http://www.neogaf.com/forum/showthread.php?t=165382
GAME OVERVIEW
The introduction of SEGA Rally to the arcades in 1995 had the single biggest impact on the racing genre. Subsequent console rally games concentrated on a realistic simulation of the sport, but their popularity, reflected in sales, steadily dropped over the last decade. Now, SEGA Rally is back and set to reinvigorate the genre with the vital ingredients that many of the modern racers lack – fun, character and beauty, with few rally games able to match its unique and rewarding experience. Rally’s dead, long live SEGA Rally.
DEFORMATION
The all new SEGA Rally retains all the pedigree of the 1995 arcade classic, whilst using all the resources available in the cutting edge next-gen hardware. One major innovation in the game which until now, no developer has managed to achieve - straining even the considerable computing power available today - is proper deformable track surfaces.
DEFORMABLE SURFACES, WHAT PLAYERS GET FROM IT.
As with the original SEGA Rally arcade cabinet, in single player mode the new SEGA Rally is about racing successive laps of the track against a number of opponents. Although, this time as well as AI players, players can race each other online or head to head.
As players race each successive lap in the game, they and their competitors churn and wear the track leaving a scrubbed or rutted track surface behind. Unlike other games which have tricked players into believing they’re cutting up the track with visual trickery, SEGA Rally really is deforming the surface and this will affect the gameplay in a number of ways.
As well as learning the race tracks to gain split-second advantages, players will start to see, hear and feel nuances in taking one racing line or another. For example, players might see a contour made by another car through some gravel, which if they follow will help them gain speed, whereas if they take a fresh route through the gravel it could potentially slow them down. It's these gameplay elements that give extra depth, is what players expect from a next-gen console and is something no game has done before.
HOW DOES IT WORK?
Most games use a 1 metre polygon grid to drive upon, but that was never going to work for the level of details aimed for in SEGA Rally. Because of this, the entire drivable surface of every track within SEGA Rally is modelled at the massively high detail of 6 centimetres for every single polygon - that's 17 times more detail and means that each tyre of each Rally car interacts with up to 12 polygons at any time.
Importantly, the physics engine powering SEGA Rally also runs the detail at a high frame-rate, reacting to every bump in the highly detailed scenery. For every surface, there are a number of characteristics - in addition to the normal static and dynamic slip components SEGA Racing Studio has modelled wear rate and how ruts form for every polygon, how the friction changes as players dig down into the surface, and the profile of the debris which tyres leave as they churn each surface up. SEGA Racing Studio are even able to model the higher grip levels expected on tarmac as traffic lays down rubber - and that means real live racing lines forming that can and must be reacted to as in a real race.
From a graphical point of view, as well as deforming the polygon surface of the track, multiple materials with specular lighting and bump mapping are blended per-pixel in real time, both along the length and into the surface of the track, as detailed in the screens shots provided.
curryking1
06-21-2007, 03:26 PM
???????????????????????????/
Those real? Those look amazing!
Nameless
06-21-2007, 03:43 PM
The track deformation and mud/snow spatter is very impressive.
The car models are nice too, but the lighting and enviorments needs some additional work. At this current stage the game is coming along well...
good to see track deformation continuing to be worked on. I want to see their final results.
the car modeling needs some work though. they are too shiny and look like plastic toys.
VG Aficionado
06-21-2007, 03:58 PM
First impressions (http://www.eurogamer.net/article.php?article_id=78226)
rob the slob
06-21-2007, 04:14 PM
Holy balls thats incredible. Whtas with the black borders though?
LaLiLuLeLo
06-21-2007, 04:33 PM
Um, they framed the jpeg. What difference does it make?
any reason to jab PS3. not the sharpest tool in the shack.
Red_Eyes
06-22-2007, 08:56 AM
Finally, 2nd generation games.
VG Aficionado
06-22-2007, 10:12 AM
Sega's Rally Revo designed first and foremost for PS3 (http://www.gamepro.com/news.cfm?article_id=118089)
by GamePro Staff | 06/21/2007 | 2:40:07 PM PST
Sega recently showed GamePro its upcoming racer Sega Rally Revo. While showing the game, Sega confirmed that the developers developed the game natively on the PlayStation 3, later porting it to the Xbox 360, PC, and PSP.
Sega Rally Revo, an arcade-styled off-road racer, showed off the PS3's graphical chops admirably. Like Sega's own Virtua Fighter 5, Revo runs at a native resolution of 720p on both the PS3 and Xbox 360 (only the PS3 version was shown).
But in order to flex the rendering power of the new-gen consoles, Sega's developers decided to limit the game's framerate to a solid 30 frames per second, freeing up extra horsepower for slick visual effects like real-time reflections (both on cars and wet roads) and high levels of anti-aliasing (the PS3 version had no visible "jaggies"...and believe us, we looked for them).
Interestingly, Revo's dev team is comprised of former developers from Rockstar North (Grand Theft Auto 3) and Codemasters, two developers with a long history of racing games. The experience showed: Revo is one of the slickest racers we've seen yet. Beyond its high-res textures and intricately modeled cars (brake pads are visible), Revo has another key trick up its sleeve: a feature Sega is calling "geo deformation."
Like the well-received Motorstorm, Revo's cars leave ruts and grooves in the racetrack. Sega claims that, unlike Motorstorm, Revo's ruts are actually modeled using polygons and geometry. This means that your car will respond more accurately to puddles, cracked macadam, and other deformed terrain. Judging by our brief hands-on playthrough, we'd have to agree: the cars bounced and shook realistically while tearing over broken ground. Sega claims that the track surface is modeled six inches deep, meaning that grooves can run relatively deep.
The final version of Sega Rally Revo is expected to include 30-35 cars (most of which are licensed) and 24 tracks that spread across six environment themes (alpine, tropical, and desert for examples).
Sega Rally Revo is expected out between late September and mid-October. It will be available for the PS3, Xbox 360, PC, and PSP.It's making me change my mind about this game, that's for sure.
msantti
06-22-2007, 11:42 AM
Be nice to actually see some in-game video of this.
VG Aficionado
06-22-2007, 11:45 AM
Be nice to actually see some in-game video of this.Sega Rally gameplay videos:
Jungle Race (http://gamevideos.com/video/id/12476)
Alpine Race (http://gamevideos.com/video/id/12472)
Beach race (http://gamevideos.com/video/id/12466)
Smokey
06-22-2007, 12:13 PM
Finally, 2nd generation games.
going by VGs quote theyre PS3s 1gen efforts lol
NickSCFC
06-22-2007, 03:45 PM
This game's looking ace now! The first pic shows how they've kept the Sega Rally graphics style, second pic looks really advanced in-terms of track deformation.
I just hope the music's still good and they keep the "Game over yeeeeeeaaaahhhh!!!!!!"
http://images.xboxyde.com/gallery/public/5636/1026_0006.jpg
http://images.playsyde.com/gallery/public/5638/1026_0005.jpg
yoshaw
06-22-2007, 04:56 PM
Color me super unimpressed by the videos. I mean UGH!!!! I'll pay my coins at the arcade for this game n that's it. Not paying 60 to keep it forever. Hell No!!
VG Aficionado
06-22-2007, 05:24 PM
It doesn't really seem better than MotorStorm at all. The gameplay videos seem quite bland... so much old-school arcade.
curryking1
06-22-2007, 05:29 PM
The videos were a lot less impressive than the screens. Not that it's really bad.. but it's just not that great. The environments look really bland too, very repetitive and uninteresting. I dunno.. that was weird lol, the screens look great, but the vids not so much lol. Seems more of a demonstration than a fully fledged game from where I'm looking.
Fazares
06-22-2007, 06:34 PM
not impressed i am...
I just watched DiRT and it looks really good. this one? I am not sold on the car models. the ground looks good though- but not the surroundings.
rob the slob
06-22-2007, 10:44 PM
I thought it was supposed to be 60 fps? Boo!
yoshaw
06-23-2007, 01:07 AM
^I wonder if it'd do any good at all to this game, even if they somehow crank the framerate upto 60fps.
lol
OmniCloud
06-23-2007, 01:12 AM
30fps will probably make this game suck...I'm seeing some impressive screenshots and stuff that looks better than Motorstorm, but in motion-nothing even comes close...
I know what the real Motorstorm killer is--Motorstorm 2
Siraris
06-23-2007, 01:31 AM
It looks ok. Got a very Bryce 3D look to the shots.
GTShotoKen
06-23-2007, 02:11 AM
Wait, I thought Motorstorm was 30fps?
I never notice the difference in games to begin with. for me, there is smooth and there are hiccups.
Boo!
that really re insures me of how old I think you are...
rob the slob
06-23-2007, 10:17 AM
I never notice the difference in games to begin with.
that really re insures me of how blind I think you are...
are you talking about my good eye or my bad eye?
VG Aficionado
06-23-2007, 10:37 AM
About your demon eye :dur:
masteratt
06-23-2007, 10:41 AM
Great, another tech-demo.
"Wow we got deformation on the ground and nothing else!" ¬_¬
At least from what I played of MotorStorm in the shops, it felt more complete and the physics were crazy good all around.
This just looks like a shitty game with added ground deformation and to be fair, Motorstorm still has the best looking mud.
It's more clear, it's all a bit blurry here.
VG Aficionado
06-23-2007, 10:44 AM
Are there any crashes in this game at all? :shrug: From what we've seen so far, I guess not. I don't care if the ground deformation is any better if everything else doesn't surpass anything we've seen in MotorStorm. The home-made MotorStorm screenshots we've had in this board surpass all of the Sega Rally ones, I'm afraid.
rob the slob
06-23-2007, 11:10 AM
I think I read that cars will only have dents and whatnot. Which means no doors or bumpers flying off.
rob the slob
06-23-2007, 11:15 AM
Stupid kid
That wasnt very nice. :nono:
Smokey
06-23-2007, 11:24 AM
Wait, I thought Motorstorm was 30fps?
yeah mate it is
they said the game will 'continue the SEGA deformation thingy" or something like that. wow, seeing the almighty SEGA in such a state always makes me feel sad...
didn't DiRT have any track deformation at all? that game looks to be the best rally simulation out there. is Sega's effort only came out before that one.
VG Aficionado
06-23-2007, 11:28 AM
That wasnt very nice. :nono:About the same as most of your posts ;)
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