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View Full Version : Mark Rein's latest comments on PS3 and UT3 / UE 3.0


VG Aficionado
02-15-2007, 12:19 AM
Shamelessly stolen from PS3forums. Yeah, once again. (http://www.ps3forums.com/showthread.php?p=1087661#post1087661)

Mark Rein: Ah, yeah…I’m so excited about Unreal Tournament. Last week, the developers…we were doing a Sony PlayStation developer conference event in Japan. We had one of our guys speaking there, and out of the blue, two of our PS3 developers walked in with a dev kit, sat it down in my office and started connecting it to the TV on my wall. I was like, “What have you got, guys?”

“Well, you want to see the latest build of UT?”

I’m like,“Yeah!” [very excited]

It looks great and it runs really well. It’s not finished…lots still to do, and certainly a ways to go on it, but it’s fast and fun. That was really exciting. Now that we’ve got Gears of War out of the way, we’re putting the same optimization skills and ideas on how to maximize the platform on PlayStation 3, so we’ll be a strong engine across all three [PS3, PC and Xbox 360].

More importantly, the game is really fun. I can’t add anything to it.

The big thing we’re excited about bringing to console are mods. We’re going to be an open game. We’re gonna take mods from the PC and bring them over to PlayStation 3, and help their developers polish them up. There might even be a way for mod makers to make some money here, because they can sell it through the PlayStation network…Great to see Mark Rein being kind to PS3 once again and that Unreal Engine 3.0 performs really well on it.

masteratt
02-15-2007, 12:21 AM
Damn, still no word on Cross-platfrom online play.

But it's nice to hear PSN taking off and that UT3 is running well on the PS3 already :thumpsup:

totobeni
02-15-2007, 12:56 AM
Mark Rein is the man of the day....first Gears of war to PC and now he love the PS3 ...:rockon:

VideoGame mania
02-15-2007, 01:04 AM
http://www.joystiq.com/2007/01/31/ps...3-not-delayed/
Rein called UT3 the developer's "showcase title" and "poster child for PS3," concluding "we just want to focus on UT3 on PS3 to start."
From that quote I assume the PS3 will be the main platform for UT07 then they will port it to other systems

F089/H
02-15-2007, 01:08 AM
What no support for the Wii?

VG Aficionado
02-15-2007, 01:12 AM
http://www.joystiq.com/2007/01/31/ps...3-not-delayed/
Rein called UT3 the developer's "showcase title" and "poster child for PS3," concluding "we just want to focus on UT3 on PS3 to start."
From that quote I assume the PS3 will be the main platform for UT07 then they will port it to other systemsAs long as that at least doesn't mean it'll be the other way around, I'm happy with it. However, we all know that the first time we saw UT3 was at E3 2005 and it was running on a PS3 alpha devkit.

Fats
02-15-2007, 01:15 AM
I'm really looking forward to this, I've been a fan of Unreal for as long as I can remember on the PC. It just kicks all sorts of ass, it's the ultimate FPS experience. Hopefully it'll control well with the Sixaxis as I became rather accustomed to it with the mouse and keyboard setup (hopefully they'll incorporate that into the PS3 version).

Zer0-Sum
02-15-2007, 02:40 AM
What no support for the Wii?

No. Rein has stated that the UE3 engine will never appear on Wii. UE2 is just fine for Wii though and can look great on that system. But then Wii is not about cutting edge graphics right?

I am glad to hear that Rein and his team are paying so much attention to optimization of the UE3 code for PS3. That kicks ass. The open Mod community for PS3 also kicks ass. Now all they have to do is announce the support for Mouse and Keyboard and I will be all set!

OmniCloud
02-15-2007, 02:45 AM
What is this Mod stuff he's talking about?

Zer0-Sum
02-15-2007, 02:49 AM
What is this Mod stuff he's talking about?

Modding the UE3 engine by the public. Like for example making a World War 2 mod in the UE32 engine. There are dozens of publicly made mods of the UE2 engine available for free usually. The IE engine family is essentially open to modify at will. UnReal 2004 comes with the UnReal Editor, and so will UnReal 3. SWEET!!!!!

Carlos
02-15-2007, 02:54 AM
What is this Mod stuff he's talking about?
modders can make modified files of the original UE3 engine (or any engine for any major PC title), [rip the various types of textures found in the game], examples are new levels, new gameplay mechanics (half life 2 portal for example), new characters, glitches, cheats (yes, cheats - like Halo 2 cheating), and other fancy stuff.

OmniCloud
02-15-2007, 03:00 AM
Sounds good...I hope it sees the light of day in 07...and it's fair to big up PS3-but they better really take advantage of it...Sixaxis support, PS network content, mouse and keyboard-the works baby! Gears was exclusive, at least give PS3 owners the best version of Unreal...

Viper
02-15-2007, 04:06 AM
No. Rein has stated that the UE3 engine will never appear on Wii. He didn't say never, he just said they don't plan to right now. Given the time it takes to make games on current gen stuff and develop another version of UE3 for another platform, it's understandable they aren't working on it now....if ever. But don't twist it and say he said never.



By all accounts from this article, PC is lead platform though PS3 seems to be lead console and then ported to X360.
Unreal Tournament 3 will be kind of our vanguard PC product

mario25
02-15-2007, 06:03 AM
Mark Rein is the man of the day....first Gears of war to PC and now he love the PS3 ...:rockon:

gears is coming to PC?

frosty
02-15-2007, 06:18 AM
Yup. Eventually.

Saibo
02-15-2007, 06:37 AM
Now all they have to do is announce the support for Mouse and Keyboard and I will be all set!

There wont be any modding with UT2007 on the PS3, he is referring to modding on the PC being ported to 360/PS3. As far as keyboard and mouse support on the PS3, basically Mark told me, if you want that, get the PC version. So dont hold your breath.

Mark is a cool guy, you guys should email him sometime :). Im very excited about modding UT2007, i have done some HL2 modding (and it wasnt my cup of tea, the tools are still not ready IMO), On the Other hand, i have never modded any Unreal engine, but from what i hear , see, and know, it should be a great experience.

Id like to create a WW2 mod or something totally different. *hmmm* :) So i guess i'll get the PC version of UT2007. Making money sounds good! Anyone else interested in modding this engine, if so what kind of game do you plan to make?

frosty
02-15-2007, 06:50 AM
C'mon Mark Rein! I want my mouse support for PS3 damnit!

Saibo
02-15-2007, 06:52 AM
C'mon Mark Rein! I want my mouse support for PS3 damnit!

If your serious about this, email him:

mrein at epicgames dot com

here was his reply last time i email him about the K/M on PS3:

"This game will also be available on PC which is the proper machine to play it on if you want to use a keyboard and mouse.


Mark Rein
Epic Games Inc."

lets face it, for FPS nothing beats K/M so i hope they have cross platform online play..so i can PWN all the PS3/360 owners :D

PS> i really want to create a ShenMue 3 demo by modding the UE3 engine. ShenMue is my all time favorite game.

frosty
02-15-2007, 07:03 AM
ACtually, keyboards suck. Joystick + mouse is where it's at.

LiquidEagle
02-15-2007, 07:52 AM
lol... controller for me, so I don't mind :-D

Oh wait, I don't like Unreal Tournament to begin with... :-p

GTShotoKen
02-15-2007, 07:55 AM
ACtually, keyboards suck. Joystick + mouse is where it's at.

You're alone on that one... ;)

frosty
02-15-2007, 08:11 AM
which is probably why nobody can beat me.

keyboards cramp your hand, and have digital only control. mapping the movement to an analog stick allows for precise speed control, as well as having L1+L2 jump/crouch and L3 enter/use. Combine that with the aiming accuracy of a mouse, and you'sa bad mofo.

GodMachine_Iridius_Dio
02-15-2007, 10:47 AM
What no support for the Wii?

I know this may be satyrical, but, eh well, if it's not, I'll explain the easiest way I can.

If you remove what you need to remove to get UE3 running on Wii, you basically have an analogue of UE2.5 (I.E. it'll be missing almost all the shaders commonly associated with UE3). So it's kind of a pointless endeavor to even port UE3 to Wii when UE2.5 is already pretty well suited to it.


Dio

F089/H
02-15-2007, 02:32 PM
No. Rein has stated that the UE3 engine will never appear on Wii. UE2 is just fine for Wii though and can look great on that system. But then Wii is not about cutting edge graphics right?

I am glad to hear that Rein and his team are paying so much attention to optimization of the UE3 code for PS3. That kicks ass. The open Mod community for PS3 also kicks ass. Now all they have to do is announce the support for Mouse and Keyboard and I will be all set!

You clearly had to see the humor in my statement.:laugh:

I knew that..UE3 would choke the Wii.

totobeni
02-15-2007, 05:49 PM
You clearly had to see the humor in my statement.:laugh:

I knew that..UE3 would choke the Wii.

if the wii can't can't Handel the new game engines then it's a big problem.

i think that very off topic but it's very sad..alot of Wii games look like dreamcast games..there is no game can be on one level with GOW2 on PS2 , even the new Mario is just Mario SunShine with samller environments .

i read the news on Gamespot and IGN all new big games is for PC PS3 and Xbox360 ..can the wii hold 6 or more years with only first party poor graphical kiddy games ?

3 years from now..games like Gears of war and Uncharted will be the standard of video games..the new game graphic engines will use 60+ % of PS3 and X360 power ...then what the Wii can offer to the fans..

GTAce
02-15-2007, 05:52 PM
then what the Wii can offer to the fans

Innovation baby! :pepper:

curryking1
02-15-2007, 06:07 PM
Then what will the Wii offer the fans? Give me a *****ng break...

Ohhh GeoW2 with shaders, oooohhhh Crysis with amazing physics, oooooohhh amazing. Ooo pretty water, oooo HDR, ooooooooooo. The Wii can't possibly offer any interesting gameplay or games and be fun without that right?

Totally, absolutely, *****ng wrong, don't even bring that s*** on E-mpire.

EDIT: What are you talking about, standard. What is the standard for what is interesting? What is the standard for what sells? What is the standard for what is fun and what people want. Last time I checked, there was more than one type of garbage that people liked.

I don't know what the standard is, because guess what, there is no standard. There is more than one way and one method to make something fun, interesting, appealing, attractive, fun, exciting, captivating, mind boggling, fantastic, even abysmal.

But I can tell you one thing, it is FOR SURE not just 10 core, 550 horsepower, gas guzzling processors with 2 million shaders, realistic physics, or overtly shiny people with 512kx512k textures for their nosehairs.

Fats
02-15-2007, 07:11 PM
Okay... While I agree with what you're saying Curry, Chill!

*steps back*

curryking1
02-15-2007, 07:32 PM
Don't worry man, I just like to write with creativity lol. It's too boring to write without oomph and emphasis and without tone.

Viper
02-15-2007, 07:47 PM
can the wii hold 6 or more years with only first party poor graphical kiddy games ?

Get your facts straight before you run your mouth.

http://wii.ign.com/articles/764/764835p1.html

Wii had nine games - six of them from third parties - that sold at least 100,000 copies through December. That is, again, compared to two for PS3


For a FPS, the keyboard still rules over the standard controller set up. We'll see how well MP3 puts the Wii-mote to use but so far it's only a little better than standard control and slightly behind the keyboard.

I always get a FPS on PC instead of console (unless it's console exclusive, duh).

frosty
02-15-2007, 08:07 PM
^actually, joystick + mouse pwns keyboard.

Viper
02-15-2007, 08:15 PM
I'm sure that could be one upped as well (dual VR gloves?) but I'm referring to standard controls. Joysticks do not typically come with PCs. I may have to try that set up though. How is the button set up? You usually need a dozen or so left hand buttons.

frosty
02-15-2007, 08:20 PM
Get a PS2 controller clone (you can score one from wal mart for $15). Map jump to L1, crouch to L2, movement to the left analog stick, and enter/use to L3 (push the analog stick in). This gives you analog movement, which for vehicles is invaluable, and also the accuracy of mouse aiming. Works great in UT2004. IF you need more buttons, use the D pad. The select button is also easily in reach.

Viper
02-15-2007, 08:24 PM
I got plenty of game pads, I thought you meant joystick as in flight stick though.

cliffbo
02-15-2007, 08:25 PM
There wont be any modding with UT2007 on the PS3, he is referring to modding on the PC being ported to 360/PS3. As far as keyboard and mouse support on the PS3, basically Mark told me, if you want that, get the PC version. So dont hold your breath.

Mark is a cool guy, you guys should email him sometime :). Im very excited about modding UT2007, i have done some HL2 modding (and it wasnt my cup of tea, the tools are still not ready IMO), On the Other hand, i have never modded any Unreal engine, but from what i hear , see, and know, it should be a great experience.

Id like to create a WW2 mod or something totally different. *hmmm* :) So i guess i'll get the PC version of UT2007. Making money sounds good! Anyone else interested in modding this engine, if so what kind of game do you plan to make?


seems clear to me. modding on PS3!:

There might even be a way for mod makers to make some money here, because they can sell it through the PlayStation network…

jaxmkii
02-15-2007, 08:25 PM
Innovation baby! :pepper:
buy the sixaxis wil be in full swing

jaxmkii
02-15-2007, 08:28 PM
Get a PS2 controller clone (you can score one from wal mart for $15). Map jump to L1, crouch to L2, movement to the left analog stick, and enter/use to L3 (push the analog stick in). This gives you analog movement, which for vehicles is invaluable, and also the accuracy of mouse aiming. Works great in UT2004. IF you need more buttons, use the D pad. The select button is also easily in reach. better yet go to radio shach for 9.95 you can get a DS2 to USB converter... or plug your SixaxiS into your PC ;)

GTAce
02-15-2007, 08:38 PM
buy the sixaxis wil be in full swing

My post was ironic. ;)

LiquidEagle
02-15-2007, 08:43 PM
Does SixaxiS (it's starting to get more and more annoying to spell it that way, but I'm a real stickler for capitalizing the right stuff...) work for this controller set-up, Frosty? I'd love to give it a shot some time since I'm normally a controller guy but I can see a hybrid pwning bitzes.

GTAce
02-15-2007, 08:50 PM
Here is btw. a mouse/controller combination for PS2, maybe this works with PS3 as well? (http://gizmodo.com/gadgets/gadgets/edgefx-lets-console-gamers-frag-away-with-a-mouse-222989.php)

Viper
02-15-2007, 09:25 PM
Stop posting, lol....I already moved them.

http://forums.e-mpire.com/showthread.php?t=69162

jaxmkii
02-15-2007, 09:55 PM
stop posting?... what in this thread?

cliffbo
02-15-2007, 10:03 PM
stop posting?... what in this thread?

no, parts of these conversations have been moved to general gaming. i think its a Wii/graphics conversation. post here, but on topic was Vipers message lol

jaxmkii
02-15-2007, 10:05 PM
^ i was being fashish... faceshi..phashishhish... sarcastic i was being sarcastic!

cliffbo
02-15-2007, 10:17 PM
^ i was being fashish... faceshi..phashishhish... sarcastic i was being sarcastic!

Facetious? LOL... thank christ for firefox spell checker ;)

DeadlyFire
02-15-2007, 10:20 PM
Holy Crap not mods!!!!! That is the only thing stopping the consoles from being replicas or replacements for computers.

On the other hand it could be more fun with some mods finally on the consoles. At least the on the PS3, don't know if X360 games will support it.

GTAce
02-15-2007, 10:22 PM
Holy Crap not mods!!!!! That is the only thing stopping the consoles from being replicas or replacements for computers.

Like Sony said, the PlayStation3 isnt a console, it is a PC. ;)

I love the mod idea.

BruceWayneIII
02-15-2007, 11:45 PM
...At least the on the PS3, don't know if X360 games will support it.

As far as I understood from an interview, Microsoft took a long time figuring out if they wanted to support mods on the 360. There wasn't any doubt from Sony. That is another difference between Microsoft's approach with a strict set of certification rules and the 'forced' Live features compared to Sony's more open and flexible approach.

Saibo
02-16-2007, 02:53 AM
seems clear to me. modding on PS3!:

He said sell their mods on the PS3/360, not create mods on the PS3. big difference. ;) . I would like nothing better to be able to create mods thru the PS3 OS or Linux on the PS3, but its not going to happen with this game.

Bruce, brings up a great point on how open Sony is to the ideas of Mods compare to Microsoft.

frosty, see you online, prepare to get PWN. :fighting:

Zer0-Sum
02-16-2007, 04:08 AM
But I and other modders can still make them on the PC and transfer them over to PS3! That kicks ass all by it self. The fact that Sony is supporting the community like this is really great and shows a bit of th vision for the PS3 that they have.

Red_Eyes
02-16-2007, 05:01 AM
But I and other modders can still make them on the PC and transfer them over to PS3! That kicks ass all by it self. The fact that Sony is supporting the community like this is really great and shows a bit of th vision for the PS3 that they have.

True dat.

Zer0-Sum
02-16-2007, 07:30 AM
To have fellow PS3 friends play on-line in my modded death match and onslaught levels will kick ass. It is really going to add a feel that the PSN is our own and not some corporate controlled network. I hope this trend is pushed further. Can you imagine your own custom Gran Turismo tracks? The possibilities are endless if you really think about it.....

OmniCloud
02-16-2007, 03:15 PM
That's very compelling stuff deadboyz...Phil also stated the GT5 project will be very ambitious online. I certainly like where PS3's online direction is going...

Saibo
02-16-2007, 03:20 PM
But I and other modders can still make them on the PC and transfer them over to PS3! That kicks ass all by it self. The fact that Sony is supporting the community like this is really great and shows a bit of th vision for the PS3 that they have.

Yup thats what he said, and your not limited to PSN as a market place, if your mod is great and you want to make money off it , you can sale it on XBOX Live and on the PC, since UT 3 is cross platform game/engine.

Anyway, this is great news in general. I have never done Unreal modding before, but after downloading the video tutorials at 3dbuzz.com about Unreal modding, it seems to be alot better than Source modding in terms of Tools and Scripting.

PS> if your really curious about modding Unreal, sign up(its free) and download the video tutorials.

Zer0-Sum
02-16-2007, 10:15 PM
Saibo, I have done both Source Modding and UnReal Modding. In Level Design class we are currently modding UnReal 2 engine for a death match level.

And in a class called Game Production Team we are modding the Source engine for a Victorian era SteamPunk FPS action adventure game.

I personally like the UnReal 2 engine editor better than Hammer for Source because of ease of use and intuitiveness. Plus UnReal is a lot more friendly towards Maya as Epic uses Maya and Valve uses XSI. I am really look forward to the increased functionality of the UnReal 3 engine. I can't wait to see the editor!

F089/H
02-16-2007, 11:24 PM
if the wii can't can't Handel the new game engines then it's a big problem.

i think that very off topic but it's very sad..alot of Wii games look like dreamcast games..there is no game can be on one level with GOW2 on PS2 , even the new Mario is just Mario SunShine with samller environments .


can the wii hold 6 or more years with only first party poor graphical kiddy games ?

3 years from now..games like Gears of war and Uncharted will be the standard of video games..the new game graphic engines will use 60+ % of PS3 and X360 power ...then what the Wii can offer to the fans..

Get your facts straight before you run your mouth.

http://wii.ign.com/articles/764/764835p1.html

.

Now,I didn't say all that,but Damn I'm waiting on that SSB:Brawl online...I've seen nothing I need to run out and get..

Saibo
02-17-2007, 12:50 AM
Saibo, I have done both Source Modding and UnReal Modding. In Level Design class we are currently modding UnReal 2 engine for a death match level.

And in a class called Game Production Team we are modding the Source engine for a Victorian era SteamPunk FPS action adventure game.

I personally like the UnReal 2 engine editor better than Hammer for Source because of ease of use and intuitiveness. Plus UnReal is a lot more friendly towards Maya as Epic uses Maya and Valve uses XSI. I am really look forward to the increased functionality of the UnReal 3 engine. I can't wait to see the editor!

aa, i should of look at your location. Portland Oregon, the heart of VTM world :).

Yeah Hammer is a pain in the ass, since you have to compile(that takes awhile and there is a brush limit!). UnrealED is a true WYSIWYG editor, you can jump get into the level(no need to compile)..thats extremely cool and productive. Since your a expert with Unreal modding, maybe i can ask you a question.


1) It looks like you can get really far with UnrealScripting. What if someone wanted to create a total conversion,could you create a custom .DLL and have that run with Unreal. In other words, can you plug in your own C++ code base into Unreal game for modding purposes?(this is one of the only advantage of Source modding, C++ codes(client/server side))

Zer0-Sum
02-17-2007, 01:45 AM
1) It looks like you can get really far with UnrealScripting. What if someone wanted to create a total conversion,could you create a custom .DLL and have that run with Unreal. In other words, can you plug in your own C++ code base into Unreal game for modding purposes?(this is one of the only advantage of Source modding, C++ codes(client/server side))

I would not consider myself an expert on UnReal, but I can give advice. I am not a programmer, but I do know that UnReal 2 runs off of the UnReal scripting language. As I understand it one has do everything through the UnReal Script as you can not put your own C++ code into the engine. That is what makes it some what less flexible than Source. Source as you know is C++ based so it can be re-written at will as long as you know what to do in the code, but not UnReal 2. From what i understand UnReal Script is similar to Java.

I am an artist otherwise. The only real coding I have done is by way of MEL scripts in Maya.