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Epix
02-17-2007, 12:07 AM
GamesRadar alerts folks that in a recent interview with Edge magazine, the legendary Hideo Kojima, head of super-studio Kojima Productions, revealed his unlikely and unhinged vision for a zombie-themed game. According to Kojima, he's "less interested in the idea of the living dead than the fact you can turn people just by biting them." So much is his focus on "turning" people, that he even considers implementing his take on zombie-apocalypse in a massively-multiplayer online environment.

He explains:

Imagine a large town where half the inhabitants are zombies. Users would subscribe, get inside the town and get bitten. At that stage they become undead and can't control their character - all they can do is modify the camera angles.

...They'd see their character attacking humans and have to pay just to watch! ...The only way they could end it is by opening another account, hunting themselves down and killing themselves. Of course, the problem is that your second character can get bitten as well.

Not getting to control your character if you get turned? Having to hunt your former "self" and kill it (if it got zombified it's an "it" now), just to progress the game? Get bombarded by cinematics of mindless zombies? All too silly? Well, despite Kojima's own reservations about his over-the-top and unlikely Zombie-MMO, he says that he won't rule the idea out. GamesRadar reports that should he feel that the moment is opportune, he will "take some time to prepare. Very seriously."

Well, the cinematic aspect of the whole thing is trademark Kojima.

http://ps3.qj.net/Kojima-s-version-o...g/49/aid/83017

Zer0-Sum
02-17-2007, 01:49 AM
That is just weird Kojima, just plain old weird. I don't know what to say about that at all.

Kool find Flop King, weird but kool....

masteratt
02-17-2007, 01:50 AM
I see this happening near the end/middle of PS3 life-cycle.

He said he is sick of big projects and after he takes a break and makes some fun Wii games to satisfy his creativity in small bursts, he might go for one huge killer on the PS3.

OnBake Platinum
02-17-2007, 01:56 AM
Enough with Sony Kojima! What about the Wii?!

Wii!!! HAHAHAhahahahaha...Yes I want to do it.

masteratt
02-17-2007, 01:57 AM
And that my friend was your 16,000th post! =-o

:clap:




nerd

Grovestreet
02-17-2007, 03:06 AM
Wtf Kojima? You've gone nuts man...

venomv
02-17-2007, 03:12 AM
You know....that could work if it wasn't a pay-to-play game, and a downloadable cheap (or free) one. They could make money on advertisements if it is set in modern times.

LiquidEagle
02-17-2007, 03:32 AM
Only Kojima could make it work... and it would be fantastic because of him :-D

Grovestreet
02-17-2007, 04:30 AM
Actually on second thoughts...I can almost see where he is coming from. I can see something like an Escape from New York game, only with zombies and no hope of escape. You are dropped off in the game with just the clothes on your back and your wits as a weapon.

The object of the game is nothing less than survival, the fact that we'd lose all control of our character when he/she was zombified would only serve to highlight this. They could keep leaderboards (Current/Weekly/Monthly/All time) which keep track of the people who've managed to stay alive the longest, perhaps even have your character constantly gaining EXP thru time (as opposed to kills) towards levels which increase your speed reflexes etc.

Ammo would be scarce, melee weapons would break. People will want to work together, naturally, but with resources (and weapons) as limited as they are (and with the focus so heavily on survival) you will need to balance the idea of "Safety in numbers" with that sneaking feeling that that person you're running with might decide to let you distract the zombies long enough for him to log off, or worse, attack you and steal your weapon, leaving you behind to 'entertain' the zombies while he escapes. How far would you be willing to go to protect your character who has survived 12 days and is looking to break into the current top ten survivors if one or two of the other current top 10's die? If you are on day 9 and there is a cunningly placed Achievement for surviving 10 days?

Thru out the city will be resources and areas which can be barricaded off by people (solo or in groups/clans) to create safe areas. In these safe areas players are free to log off safetly (anywhere else and it will take a wee while before their body disappears during which they may still be attacked and turned), and if the facilities are available within the safe area, better weapons can be generated using resources harvested in the field. Over time these safe areas start to generate more heat if you will, with more and more zombies being attracted to it and trying to break in.. eventually super zombies will appear to challenge the defenses. Leaderboards will keep track of the Safe Areas that have managed to survive for the longest. Really long lasting safe areas could find themselves co-opted into the games lore when they eventually fall, with a webpage dedicated to the people who fell or survived the final fight, or deriding the people who up n fled at the first sign of trouble.

And yes, when bitten your character will die. You will turn into a zombie and you will lose all control, being reduced to just watching until you are killed and free to start again. These would be design decisions... While you may think it would be cool to be able to control the zombie you and turn against your former friends, it kinda defeats the purpose to have a zombie with a brain. Plus it would detract from the whole emphasis on survival.

Hmm...My guess...Not to keen on the idea of paying though.

solidsnakejej
02-17-2007, 05:03 AM
I wonder what question promoted this. I really want to see that interview. It sounds like a good idea if you can come together with others as a group then go after zombies like a dawn of the dead movies.

Saibo
02-17-2007, 05:13 AM
You know....that could work if it wasn't a pay-to-play game, and a downloadable cheap (or free) one. They could make money on advertisements if it is set in modern times.

i was thinking the same thing(Pepsi/Coke ads, you name it). Im not totally sure how much he is going to charge for a new player(once you die). And as a zombie game, i'd imagine dying many times before getting the hang of this game.

i have mix feelings about this idea, since there is little to no information about it. Even, "Left 4 Dead" has more info(doesnt mean im getting it though).

venomv, hmm i think im gonna take your idea and make my own Zombie MMO game! :D. the game well be cheap(5-10 USD), and have alot of real world ad space. PLus it'll be free to play!

LaLiLuLeLo
02-17-2007, 05:35 AM
I love you kojima, but I SHO ain't paying for the same game over and over. We'll see how much weight this has to it, and if it ever comes to fruition, what it turns out to be.

Olz
02-17-2007, 01:53 PM
Surely over time the number of zombies would far outweigh the number of players, and people wouldn't even be able to survive for a couple of minutes. I think the servers would have to be reset or zombies have a set lifetime. I think this could be very similar to the film '28 Days Later' if anyone's seen that. The scope for such a game is near unlimited.

Does anyone remember Snake's nightmare in MGS3? That was a zombie killer style game, admittedly a very simple one. Kojima has obviously had this idea for some time.

Red_Eyes
02-17-2007, 02:07 PM
Obviously, he's just playing with the idea. If and when he decides to do it for real, he'll make sure it's balance, fun, innovative, and interesting.

karibu
02-17-2007, 02:25 PM
Just... NO RUNNING ZOMBIES!!!
Zombies don't run, running zombies are lame.
Running zombies smell like pee.

Tard zombies are the real zombies.

LiquidEagle
02-17-2007, 06:18 PM
Wait a second... is this interview old? I've heard him talk about this concept before and I think he even told Capcom about it at some point, or said he should tell Capcom about it...

solidsnakejej
02-17-2007, 06:21 PM
Wait a second... is this interview old? I've heard him talk about this concept before and I think he even told Capcom about it at some point, or said he should tell Capcom about it...

No it's from the latest edge magazine. But I know he talked about it before. He probably has many of these kinds of ideas.

LaLiLuLeLo
02-17-2007, 06:30 PM
Just... NO RUNNING ZOMBIES!!!
Zombies don't run, running zombies are lame.
Running zombies smell like pee.

Tard zombies are the real zombies.

how do you know? have you ever seen a zombie?

Sephiroth_VII
02-17-2007, 06:43 PM
Actually on second thoughts...I can almost see where he is coming from. I can see something like an Escape from New York game, only with zombies and no hope of escape. You are dropped off in the game with just the clothes on your back and your wits as a weapon.

The object of the game is nothing less than survival, the fact that we'd lose all control of our character when he/she was zombified would only serve to highlight this. They could keep leaderboards (Current/Weekly/Monthly/All time) which keep track of the people who've managed to stay alive the longest, perhaps even have your character constantly gaining EXP thru time (as opposed to kills) towards levels which increase your speed reflexes etc.

Ammo would be scarce, melee weapons would break. People will want to work together, naturally, but with resources (and weapons) as limited as they are (and with the focus so heavily on survival) you will need to balance the idea of "Safety in numbers" with that sneaking feeling that that person you're running with might decide to let you distract the zombies long enough for him to log off, or worse, attack you and steal your weapon, leaving you behind to 'entertain' the zombies while he escapes. How far would you be willing to go to protect your character who has survived 12 days and is looking to break into the current top ten survivors if one or two of the other current top 10's die? If you are on day 9 and there is a cunningly placed Achievement for surviving 10 days?

Thru out the city will be resources and areas which can be barricaded off by people (solo or in groups/clans) to create safe areas. In these safe areas players are free to log off safetly (anywhere else and it will take a wee while before their body disappears during which they may still be attacked and turned), and if the facilities are available within the safe area, better weapons can be generated using resources harvested in the field. Over time these safe areas start to generate more heat if you will, with more and more zombies being attracted to it and trying to break in.. eventually super zombies will appear to challenge the defenses. Leaderboards will keep track of the Safe Areas that have managed to survive for the longest. Really long lasting safe areas could find themselves co-opted into the games lore when they eventually fall, with a webpage dedicated to the people who fell or survived the final fight, or deriding the people who up n fled at the first sign of trouble.

And yes, when bitten your character will die. You will turn into a zombie and you will lose all control, being reduced to just watching until you are killed and free to start again. These would be design decisions... While you may think it would be cool to be able to control the zombie you and turn against your former friends, it kinda defeats the purpose to have a zombie with a brain. Plus it would detract from the whole emphasis on survival.

Hmm...My guess...Not to keen on the idea of paying though.

I definitely like this idea! It sounds like a really cool concept.

Angeljuice
02-17-2007, 08:03 PM
I think the point is that life is too cheap in video games. In real life, if you're faced with a near death experience, it is really intense because the stakes are so high. In a videogame the experience is lessened by the fact that dying is a mere inconvienience, setting you back a few minutes at most.
I think that a lot of games would be enhanced if the cost of failure was higher!!!

:evil:

masteratt
02-17-2007, 08:04 PM
Everytime you die, you have to buy a new copy of the game lol

karibu
02-17-2007, 08:26 PM
how do you know? have you ever seen a zombie?

IMO

Is there other slowly moving monster in mobs??
No.

Is there a good movie with running zombies?
No.

Whats the best quality of zombies?
They are slow and they are many.

masteratt
02-17-2007, 08:45 PM
Is there a good movie with running zombies?


Dawn Of The Dead.

Faster zombies >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Slow retarded zombies
It also makes everything more fun.

Grovestreet
02-17-2007, 10:18 PM
Dawn Of The Dead.

Faster zombies >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Slow retarded zombies
It also makes everything more fun.

Not really they would scare the life out of ya if you saw one coming at you :)

Zer0-Sum
02-17-2007, 11:45 PM
Well lets all be glad that Zombies are not real, fast or slow. Zombies would suck in real life.

I still can't get my head around this game. Maybe his idea is to big for me to handle. I am sure it would be a good game, but I have to see it in action first to tell. It still sounds crazy to me.

LiquidEagle
02-18-2007, 01:05 AM
The best zombie movie to date = Shaun of the Dead, just to set the record straight :)

Also, I know this is an idea he's had for a long time. I've read this before and it was quite awhile ago. It was like, around the time Resident Evil Outbreak was released/Announced but I'm having a hard time finding it now...

jaxmkii
02-18-2007, 01:41 AM
Is there a good movie with running zombies?
No.

Hello! 28 days later!

LaLiLuLeLo
02-18-2007, 02:08 AM
IMO

Is there other slowly moving monster in mobs??
No.

Is there a good movie with running zombies?
No.

Whats the best quality of zombies?
They are slow and they are many.

But you said it so matter of factly! If there was a zombie armageddon, or outbreak (the government has a contingency for this iirc), and they start running, are you gonna just sit there and be like, "Zombies don't run! Oh god no! Wagurkklwejlwkajgaajksdviwuughghghhhghgh....."

jaxmkii
02-18-2007, 03:46 AM
But you said it so matter of factly! If there was a zombie armageddon, or outbreak (the government has a contingency for this iirc), and they start running, are you gonna just sit there and be like, "Zombies don't run! Oh god no! Wagurkklwejlwkajgaajksdviwuughghghhhghgh....."
LOL oh come on i have to see this!

Zer0-Sum
02-18-2007, 04:06 AM
If a Zombie Armageddon broke out the government would just leave us for MEAT.:buldge: Do you really think they would try to save us in the midst of such a thing happening? LOL!!! Hell no, they would all be in the secret bunkers!! Me, I'd be in a bar with a shot gun a a million rounds....:beer:.. and a Katanna...

karibu
02-18-2007, 05:14 AM
The best zombie movie to date = Shaun of the Dead, just to set the record straight :)

Exactly!!! Braindead is close second.

Sorry jamxkii, but 28 days later sucks.

My bet is Kojima likes 'em slow.
You must have the chance to SNEAK around zombies.

Xerxes
02-18-2007, 05:50 AM
We will know that this game will have one hell of a storyline if its Kojima.

³ıı
02-18-2007, 07:25 AM
Although Kojima has argued against video games as art, something like this shows why I envy him for what he is trying to usher in. The disposable game? The zombie game that forces you to create a new account to save your old one? Brilliance. May not be entirely practical and user-friendly but most definitely brilliance.

cliffbo
02-18-2007, 03:26 PM
Sorry jamxkii, but 28 days later sucks.

i'm soooooo angry now!!!! that film was the first intelligent zombie movie ever made!!!!!! did you understand the scene were they stooped off and camped out near a field. the father looks out over the field and sees three horses. a mare, a stallion a filly. did they explain that scene to the audience or did they make us think for ourselves?

what about the futility of catching rain in pots? (great metaphor)

LiquidEagle
02-18-2007, 06:02 PM
Regardless, possibly the best two zombie movies (Shaun of the Dead & 28 Days Later) were from the UK. You guys win that round :'(

cliffbo
02-18-2007, 06:05 PM
Regardless, possibly the best two zombie movies (Shaun of the Dead & 28 Days Later) were from the UK. You guys win that round :'(

formulas destroy innovation... sound familiar?

LiquidEagle
02-18-2007, 06:08 PM
Sorry, British isn't my native language :'(

What does it mean? :-p

cliffbo
02-18-2007, 06:12 PM
Sorry, British isn't my native language :'(

What does it mean? :-p

LOL... soorrryyy iii wwiiillll ttyyype aaa bbbiiiitttt ssslllooowwweeeerrr foooooor yyyyooouuuuuuu

karibu
02-18-2007, 09:09 PM
i'm soooooo angry now!!!! that film was the first intelligent zombie movie ever made!!!!!! did you understand the scene were they stooped off and camped out near a field. the father looks out over the field and sees three horses. a mare, a stallion a filly. did they explain that scene to the audience or did they make us think for ourselves?

what about the futility of catching rain in pots? (great metaphor)

What's good in metaphores or intelligent hints when it comes to cultural differences, can't see things same way, and the fact the story in 28 was pure crap and outcome was clear from the beginning, no intresting characters, couldn't care less what happened to them and no humor at all. Though it made me lol when pilot at the end spoke in finnish. 28 might not be the right movie for me, but I find it very irritating.

Already one scene in Shaun of the dead makes it billion times better that 28 days later;"Is she drunk?"

cliffbo
02-18-2007, 09:14 PM
What's good in metaphores or intelligent hints when it comes to cultural differences, can't see things same way, and the fact the story in 28 was pure crap and outcome was clear from the beginning, no intresting characters, couldn't care less what happened to them and no humor at all. Though it made me lol when pilot at the end spoke in finnish. 28 might not be the right movie for me, but I find it very irritating.

Already one scene in Shaun of the dead makes it billion times better that 28 days later;"Is she drunk?"

fella you need to watch it again... :) good films like Prestige or Children of men work on two levels... films like Dawn of the Dead, Final destination or Independence day leave you hollow at the end

okay, so what was the horse scene about then?

karibu
02-18-2007, 09:54 PM
fella you need to watch it again... :) good films like Prestige or Children of men work on two levels... films like Dawn of the Dead, Final destination or Independence day leave you hollow at the end

okay, so what was the horse scene about then?

I've seen it once, and that's enough for me, maybe later when I've forgot the agony of watching it.
Haven't seen Prestige or Children of men, I'll put those behind ear.

OH please!!! And ID might be the worst movie ever. Transformers movie is going to very alike XP

Don't remember horse scene, but please, tell whats so great about it. I've no hunch whatever it might be about. Like I said, cultural differences.

cliffbo
02-18-2007, 10:06 PM
Don't remember horse scene, but please, tell whats so great about it. I've no hunch whatever it might be about. Like I said, cultural differences.

its just little subtleties like this scene that makes it intelligent. movies nowadays tell us how to feel with music or telegraph information so that we don't miss anything. the horse scene is just incidental, but its there to be seen if you really love movies and watch properly. its not a cultural phenomena, its world wide. the father had given his daughter hope and tried to keep his daughter happy because she'd lost her mother. he'd stayed strong and in doing so forgot how to really feel anything, hence his fear and lethargy for leaving the block of flats in the first place. when he saw the horses it made him remember his lost wife and the freedom and joy she brought to his family. it didn't point this out, it was a subtle metaphor

LaLiLuLeLo
02-19-2007, 02:44 AM
I watch the metal gear solid 4 trailer from E3 at least twice a week.

agentorange
02-19-2007, 06:57 AM
Will this game come out for PS3? Exclusive|?

Sephiroth_VII
02-19-2007, 07:03 AM
I watch the metal gear solid 4 trailer from E3 at least twice a week.
It's my background in Linux, and ")Old Snake" is my boot-up sound:drool:
Will this game come out for PS3? Exclusive|?

Dude, the game isn't even in development...

LiquidEagle
02-19-2007, 07:45 AM
I burned all the MGS 4 trailers on a DVD to watch on my PS3, created a bootskin for my XP, and don't go a day at work without spouting about MGS4 endlessly :-D

dnpmakkah
02-19-2007, 06:41 PM
They should let you customize your character maybe even add the face recognition aspect that Rainbow 6 incorporated in the 360 version thus adding further depth to the reality of it.

It would be cool if lets say 10 of us want to play as a team. We log on and all 10 are thrust into the same part of the city and our goal is to survive by any means necessary helping each other fend off the zombies. However we aren't the only humans in the city. There might be another clan of 20 people from lets say IGN boards who have formed a group and while navigating the city the two groups might cross paths choosing to unite or continue to go separate ways.

For example while scouring the city we come across 50 zombies and as we are battling these zombies the IGN clan comes across the scene and gives us a hand and now our 10 along with IGN's 20 gives us a better chance against the 50 or so zombies. The IGN clan knows that those 50 zombies outnumber us and will surely kill us all thus making it harder for them later but they also know if they help us then it only means a longer survival for them. After killing the zombies the two clans separate and once again go their own way.

During the battle all 10 of us are injured some with scratches some with cuts and some who have been bitten. But as the player you don't know if your injury is deep enough where it means you have been infected with the virus. Not even your group mates can tell.... and by all means everyone looks healthy although a bit injured on the outside.

Those who have been infected will not automatically turn into a zombie but in fact slowly convert into the undead. So lets say after this battle our group progresses into the city even further. We've been playing for another hour and then BAM---I lose total control of my character. I have been transformed into a zombie. I start to attack my group without them even knowing and even though I get killed I have managed to infect 2 others and now the remaining 9 members will not know who will turn next. So not only will they have to fend off the zombies but also those within the group who could very well turn into one making you paranoid of virtually everyone.

Slowly but surely our group dwindles down to just one person…that person is you. Now you have to fend for yourself. Through your travels you comes across the IGN group once again and notice they have also taken a massive hit. Their 20 is down to 8 people. You need the security of their numbers and they want to increase their group. Survival of the fittest you have to do what you have to do so you travel with them now.

Gaul
02-19-2007, 06:55 PM
I'd imagine it as more of a game where if you died, perhaps you'd have to pay about $1.00 to get a new character. The thought of rebuying the actual game is just rediculous...



They should let you customize your character maybe even add the face recognition aspect that Rainbow 6 incorporated in the 360 version thus adding further depth to the reality of it.

It would be cool if lets say 10 of us want to play as a team. We log on and all 10 are thrust into the same part of the city and our goal is to survive by any means necessary helping each other fend off the zombies. However we aren't the only humans in the city. There might be another clan of 20 people from lets say IGN boards who have formed a group and while navigating the city the two groups might cross paths choosing to unite or continue to go separate ways.

For example while scouring the city we come across 50 zombies and as we are battling these zombies the IGN clan comes across the scene and gives us a hand and now our 10 along with IGN's 20 gives us a better chance against the 50 or so zombies. The IGN clan knows that those 50 zombies outnumber us and will surely kill us all thus making it harder for them later but they also know if they help us then it only means a longer survival for them. After killing the zombies the two clans separate and once again go their own way.

During the battle all 10 of us are injured some with scratches some with cuts and some who have been bitten. But as the player you don't know if your injury is deep enough where it means you have been infected with the virus. Not even your group mates can tell.... and by all means everyone looks healthy although a bit injured on the outside.

Those who have been infected will not automatically turn into a zombie but in fact slowly convert into the undead. So lets say after this battle our group progresses into the city even further. We've been playing for another hour and then BAM---I lose total control of my character. I have been transformed into a zombie. I start to attack my group without them even knowing and even though I get killed I have managed to infect 2 others and now the remaining 9 members will not know who will turn next. So not only will they have to fend off the zombies but also those within the group who could very well turn into one making you paranoid of virtually everyone.

Slowly but surely our group dwindles down to just one person…that person is you. Now you have to fend for yourself. Through your travels you comes across the IGN group once again and notice they have also taken a massive hit. Their 20 is down to 8 people. You need the security of their numbers and they want to increase their group. Survival of the fittest you have to do what you have to do so you travel with them now.

OR... the people from IGN... being the retards that they are... start team killing each other for the hell of it!

dnpmakkah
02-19-2007, 06:56 PM
^ Like microtransaction?

venomv
02-19-2007, 07:22 PM
I was thinking that when you get infected it will act like a slow working poison, and will make it so you can't be healed, and when your HP reaches 0 by any means you would become a zombie, but if you could get to a hostpital before that happens they can stop it.

LiquidEagle
02-19-2007, 09:04 PM
^ Like microtransaction?

I wouldn't really equate it to a microtransaction, because I think it's something a little bit deeper. If there's money riding on your character's life, it'll up the stakes, rather than just make more money, which is pretty much the goal of microtransactions.