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FantasyGhost
02-19-2007, 05:40 PM
A patent filed by Sony on November 7 2002 went live on January 9 of this year. The patent describes some sort of VR GLOVE which fits in the palm of the hand. Control sensors are mounted in the 'fingers' extending from the focus, corresponding to each finger. It also seems to be motion and tilt sensitive with pressure sensitive functions too!

Click image to enlarge
http://img.qj.net//uploads/articles_module2/83336/patent_qjgenth.jpg (http://img.qj.net//uploads/articles_module2/83336/patent_qjpreviewth.jpg?170657)

http://www.patentmonkey.com/PM/PatentID/7161579.aspx

totobeni
02-19-2007, 05:47 PM
no need for gloves...

actually with EYE3 you can manipulated 3D objects with your hand without any Glove or controller ..

http://www.youtube.com/watch?v=fXo0maCTkA8

cliffbo
02-19-2007, 08:53 PM
no need for gloves...

actually with EYE3 you can manipulated 3D objects with your hand without any Glove or controller ..

http://www.youtube.com/watch?v=fXo0maCTkA8

that was just a demonstration of what eye-toy can do on the PS3. it isn't Eye3

Sypher
02-19-2007, 09:08 PM
In another embodiment, a computing system capable of providing vibrational feedback to a user is provided

rumble?

frosty
02-19-2007, 09:21 PM
yep.


You know what, this could take the concept of a pointing device to another level. Imagine holding a virtual gun, where the barrel is your index finger and you squeeze off a round by squeezing your thumb down.

What is claimed is:
1. An input device, comprising: a central body; a response and communications system incorporated with the central body, the response and communication system enabling communication between the input device and a computing device; and no more than two protrusions, having a sensor accommodating user finger, extending from the central body, wherein the central body and the no more than two protrusions are configured to capture a user's hand movements, and wherein the no more than two protrusions are configured to sense a degree of bending of a user's finger.
2. The input device of claim 1, wherein the entire input device is-configured to be held in a user's hand.
3. The input device of claim 1, wherein the central body and each of the no more than two protrusions include, a vibrator configured to provide tactile feedback to a user.
4. The input device of claim 3, wherein a hardness and a pattern of a vibration generated by the vibrator are controlled.
5. The input device of claim 1, wherein the response and communication system transmits signals to a device to be controlled, the signals defined by the user's hand movements.
6. An input device configured to be held completely within a user's hand, comprising: a central body; a single protrusion, having a sensor accommodating user finger, extending from the central body, wherein the central body and the single protrusion are configured to capture a user's finger movements; and a response and communications system disposed within the input device.
7. The input device of claim 6, wherein the single protrusion captures a degree of bending of a user's finger.
8. The input device of claim 6, wherein the input device includes, a vibrator configured to provide tactile feedback to a user's hand.
9. The input device of claim 8, wherein a hardness and a pattern of a vibration generated by the vibrator are controlled.
10. An input device configured to be held completely within a user's hand, comprising: a central body; a maximum of two protrusions having a sensor accommodating user finger, extending from the central body, wherein the central body and the maximum of two protrusions at least one protrusion are configured to capture a user's hand movements; and a communications system incorporated with the central body enabling communication between the input device and a computing device.
11. The input device of claim 10, wherein the user's hand movements include finger movements.
12. The input device of claim 10, wherein the communications system is disposed within the central body.
13. The input device of claim 10, wherein the maximum of two protrusions correspond to an index finger and a thumb of the user's hand.

FantasyGhost
02-19-2007, 09:21 PM
That "magic wand" from last year isn't the last of Sony's patent efforts for computer/game controllers. Here's one Sony-assigned patent the monkeys of PatentMonkey-com found, for a "Hand-held computer interactive device" (Patent No. US 7,161,579 B2), filed on November 7, 2002, recently active on January 9, this year.

It fits in the palm of the hand. The controls are sensors mounted in the "fingers" extending from the base unit, corresponding to each finger of the human hand. Apparently, based on diagrams, it's also motion and tilt-sensitive in addition to pressure-sensitive on the physical controls on each finger.

It's a VR Glove. Based on the descriptions, that's what it is (or can be), more or less (One of the referenced foreign patents was for a "telepresence surgery" glove ). A certain segment of the gaming community might draw comparisons to the Power Glove, but that's a couple of generations behind. Somehow one gets the idea that Sony's either covering as many bases as possible for the accessory/alternative controllers department for the PS3 or other consoles (or even the PC...) and/or they're not going to stop with SIXAXIS as a controller design.

The only question left is if Sony is thinking of gaming applications. (Link takes you to source site; patent itself is available for download but requires subscription or going through ad-supported download).http://ps3.qj.net/Sony-patenting-even-more-controller-designs-/pg/49/aid/83336

cliffbo
02-19-2007, 09:26 PM
yep.


You know what, this could take the concept of a pointing device to another level. Imagine holding a virtual gun, and pulling the trigger by squeezing your finger.

yeh, Frosty, that was the general idea if i remember correctly...

Rip3001
02-19-2007, 09:34 PM
You know what, this could take the concept of a pointing device to another level. Imagine holding a virtual gun, where the barrel is your index finger and you squeeze off a round by squeezing your thumb down.

I found a leaked video of them testing the technology.

Video (http://www.youtube.com/watch?v=b9CK37sqoz0)

cliffbo
02-19-2007, 09:44 PM
I found a leaked video of them testing the technology.

Video (http://www.youtube.com/watch?v=b9CK37sqoz0)

she's a ringer for Snake....

LaLiLuLeLo
02-19-2007, 09:47 PM
interesting...

OmniCloud
02-19-2007, 09:48 PM
I wish some of this stuff would get announced man...Patents don't mean crap until it's in a REAL design stage for consumers.

cliffbo
02-19-2007, 09:49 PM
interesting...

what... that she's a ringer for snake or the glove?

cliffbo
02-19-2007, 09:51 PM
I wish some of this stuff would get announced man...Patents don't mean crap until it's in a REAL design stage for consumers.

imagine playing Hit man with this glove!!!!!!!!!! strangling people would be so much fun... er...mmmm...

LaLiLuLeLo
02-19-2007, 09:59 PM
imagine playing Hit man with this glove!!!!!!!!!! strangling people would be so much fun... er...mmmm...

haahah you can't save that.

cliffbo
02-19-2007, 10:02 PM
haahah you can't save that.

virtual juggling? virtual keyboard?... i am against violence in every way, but... strangulation intrigues me... muhahahahahah

LaLiLuLeLo
02-19-2007, 10:40 PM
Virtual nose picking.

cliffbo
02-19-2007, 10:44 PM
Virtual nose picking.

virtual sculpting, virtual painting, virtual :wank:

LaLiLuLeLo
02-19-2007, 11:05 PM
hahahahah
"urrghhh this is not nearly as fun as the real thing!"

Z
02-20-2007, 12:57 AM
how is this glove patent different from the old one?
and I wouldn't keep track of these patents if I were you. they generally take years before they manifest on the market- that is IF they ever make it out. there are simpler and quicker patents that you could be watching like product names, logos, etc.