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gibmonster
04-22-2007, 04:16 AM
Found these screens on gamespot. They can be found here.

http://au.gamespot.com/ps3/action/wardevil/images.html?sid=6169487&tag=recent_updates;title;0

Is this game going to be 1080P??? Theres a water mark on the lower left corner on the images.

Thoughts?

I like how the main character doesn't have a regulation jar head like a lot of other FPS games.

dnpmakkah
04-22-2007, 04:18 AM
Game looks absurdly good. Even though the video we have seen has been real-time I don't think it was from the actual game but moreso a tech demo. I can't wait to see this game actually running. I think it's going to be one of those 'next-gen' experiences we all want.

Epix
04-22-2007, 04:19 AM
This game has always been 1080p. Looking good.

agentorange
04-22-2007, 04:20 AM
looks okay but still not a Killzone E3 2005 quality yet

gibmonster
04-22-2007, 04:22 AM
Sweet. I don't think it looks as good as the trailer that was shown, but its still early from what I can tell. According to gamespot, the release date is still TBA.

dnpmakkah
04-22-2007, 04:25 AM
looks okay but still not a Killzone E3 2005 quality yetUmmm OK. Dang go back to your old avator it's hard to dislike you with this one. Just kidding AO.

curryking1
04-22-2007, 04:26 AM
Is the game still actually supposed to look like that? I mean, that s*** looks tight if so.

gibmonster
04-22-2007, 04:28 AM
Don't know. no word on it...Screens were just posted yesterday.

Sypher
04-22-2007, 04:30 AM
Omg pRerEnDeReD, AMiRitE?!!1onebbq?!

Carlos
04-22-2007, 05:39 AM
The game looks detailed.

I'll keep an eye on the game.

masteratt
04-22-2007, 06:22 AM
I usually keep these comments to myself but:
What the hell is so good about this?

It's a dull looking place with a guy who has a polygonal/ broken-up hair.

How is the so damn impressive (asking for actual explanation)?

curryking1
04-22-2007, 06:24 AM
^It looks like FMV to me lol.

hevymac
04-22-2007, 06:24 AM
Those are pretty old screens. The name of the engine the game is using is 1080. As far as I can remember, that was shown at TGS06.

Viper
04-22-2007, 06:30 AM
http://i4.photobucket.com/albums/y122/viperempire/craptastic.jpg

That's pretty craptastic y'all.

If you think low polygon hands looks bad in low res, what until you see it in 1080P.

masteratt
04-22-2007, 06:33 AM
Sorry to be a pain in the butt to people that do love the look of this game (for some reason :look: lol) but Viper's posted pic just brought up another point; look at that pipe thing he got going from his back to his chest, I swear those kind of pipes looked 10x better in MGS2. That thing is not even bent properly'.

But hey these are early shots and I'm sure it looks a lot better in motion but I'm just wondering why people are so excited about these shots :shrug:

curryking1
04-22-2007, 06:37 AM
^^Well overall and in motion it's looking pretty sick, but when you do lock onto that one instance and zoom in on it, it does look craptastic.

Overall though, I think it looks like something approaching FMVs of many titles of not too long ago.

Just out of curiosity though, has anyone else taken many stills of FF VIII's CG?

You would notice many things that look really, really off in screenshots. In motion, you would never notice a thing though, and it stays looking like 'CG.' It's pretty odd the 'anomalies' you can find when you take screencaps of the FMVs lol. They aren't often, but when you get a pic with one, they are quite noticeable.

smurfx
04-22-2007, 06:38 AM
the backgrounds look really fake.

LaLiLuLeLo
04-22-2007, 06:59 AM
just looks like a low res blown up screen shot to me. there ain't nothin 1080p about it.

DC_613
04-22-2007, 08:02 AM
UTV Invests a Huge Amount in Ignition Entertainment
Indian entertainment giant UTV has announced the completion of its 70% controlling share acquisition in Ignition Entertainment. UTV will offer Ignition Entertainment with many opportunities within the movie and entertainment arena.

Ronald D’Mello, COO, UTV Software says, “This fiscal year will see Ignition Entertainment sourcing next gen titles with premier development teams, as well as actively chasing original and key intellectual properties in our endeavor to ensure we position ourselves as a company that releases cutting edge and exciting games. We are currently in a period of rapid growth, and looking for partnerships with development teams that share our vision.”

Vijay Chadha, CEO and co-founder, Ignition Entertainment explains, “This evolution marks the beginning of an aggressive plan for Ignition Entertainment’s future and we will soon be announcing new products for the upcoming year, along with further details of our first PS3 title, Wardevil. We are also actively seeking new product to ensure continued growth and focus for the company. UTV Software has vast expertise in the movie and entertainment industry which will provide better potential to our development and publishing partners as we ensure their titles reach the biggest audience possible.”

Ignition Entertainment is presently working on a PS3 game known as WarDevil. The game has been shrouded in secrecy even as its first official engine demo was part of Sony’s PS3 launch at E3 2006. Ignition is also in negotiations with a number of leading development teams across all formats with an objective to bolster its release schedule for 2007/08.

It is a good thing that Indian firms are taking a serious interest in gaming and the day would not be far when India too would be churning out video games that are entirely developed in India.


http://www.gameguru.in/general/2007/21/utv-invests-a-huge-amount-in-ignition-entertainment/

Whats going on here? India?

Pluto
04-22-2007, 08:04 AM
What's wrong with India? :shifty:

Diresu
04-22-2007, 08:05 AM
What's wrong with India? :shifty:

Seriously...if it weren't for them, who would do our tech support?

Pluto
04-22-2007, 08:08 AM
Seriously...if it weren't for them, who would do our tech support?

Mexicans. Or anyone else known for working for low wages. :)

Diresu
04-22-2007, 08:09 AM
Mexicans. Or anyone else known for working for low wages. :)

I really wanna say something, but i will just not...yea..lol

Pluto
04-22-2007, 08:11 AM
Hm. Did I offend you or something?


Edit: Oh, yeah. This game looks good.

Diresu
04-22-2007, 08:14 AM
Hm. Did I offend you or something?


Edit: Oh, yeah. This game looks good.

No lol its something to play on your response but I dunno if it would be to touchy for the forums. Oh screw it...I was gonna say we can't outsource to mexico, they are all here.

P.S game looks ok so far. I am not that impressed so far.

Applefiend
04-22-2007, 08:29 AM
I still think you sacrifice a lot for 1080p, and the ten people who actually have a 1080p TV.

Diresu
04-22-2007, 09:01 AM
I still think you sacrifice a lot for 1080p, and the ten people who actually have a 1080p TV.

I do agree 720p is the sweet spot. They should do 1080p for sports games and things like that.

curryking1
04-22-2007, 09:15 AM
Ah racism, when it's in good fun, it's ok. It's only truly bad when people actually mean what they're saying, unless it's those 'true' stereotypes lol (chinese ppl suck at driving).

If you actually have malice in your thoughts about these things, then you don't deserve to be a free person.

P.S.

Tech support just isn't cool unless it's a transferred call to half way across the world to Bangladesh. It's simply not as good and not as fun.

frosty
04-22-2007, 09:21 AM
I've seen the game in full 1080p. Trust me, it looks WAAAAAAY better.

Diresu
04-22-2007, 09:42 AM
Ah racism, when it's in good fun, it's ok. It's only truly bad when people actually mean what they're saying, unless it's those 'true' stereotypes lol (chinese ppl suck at driving).

If you actually have malice in your thoughts about these things, then you don't deserve to be a free person.

P.S.

Tech support just isn't cool unless it's a transferred call to half way across the world to Bangladesh. It's simply not as good and not as fun.

Yea its all in good fun. Reason i say it is because i am able to talk about it is because i say it as a joke. Considering I am from Bosnia, trust me I am the last person to be racist.

curryking1
04-22-2007, 09:44 AM
I'm from Canada, so no one can hate me and I can say whatever I want ;)

j/k hahaha

I am no racist though, I'm brown. I like to make fun of mainly brown, yellow, and white people, it's just what I do for fun lol. There is a good, and very, very, very bad side to 'racism,' the former not being really being racism.

That's cool, Bosnia, meet everyone around the globe here lol.

Diresu
04-22-2007, 09:46 AM
I'm from Canada, so no one can hate me and I can say whatever I want ;)

j/k hahaha

I am no racist though, I'm brown. I like to make fun of mainly brown, yellow, and white people, it's just what I do for fun lol. There is a good, and very, very, very bad side to 'racism,' the former not being really being racism.

That's cool, Bosnia, meet everyone around the globe here lol.

Haha indeed :)

curryking1
04-22-2007, 09:48 AM
Has anyone seen the show Goodness, Gracious, Me?

If you have not watched this show, you do not understand what hilarity the brown community provides the world with.

(Brown people are the most fun to make jokes about for me :D)

Sypher
04-22-2007, 09:50 AM
LOL Mexican tech support, only if its for John Deere

gibmonster
04-22-2007, 09:59 AM
I've seen the game in full 1080p. Trust me, it looks WAAAAAAY better.

Cool. When was this by the way and was it running off an actual PS3?

jaxmkii
04-22-2007, 01:28 PM
Ummm OK. Dang go back to your old avator it's hard to dislike you with this one. Just kidding AO.

he still sucks

VG Aficionado
04-22-2007, 01:32 PM
Cool. When was this by the way and was it running off an actual PS3?It was at E3 2006 and they even captured some footage with their cam. Frosty posted it months ago.

agentorange
04-22-2007, 02:17 PM
1080p and 60 fps? Thats to good to be true. but lets hope they achieve it

Domination
04-22-2007, 02:22 PM
Found these screens on gamespot. They can be found here.

http://au.gamespot.com/ps3/action/wardevil/images.html?sid=6169487&tag=recent_updates;title;0

Is this game going to be 1080P??? Theres a water mark on the lower left corner on the images.

Thoughts?

I like how the main character doesn't have a regulation jar head like a lot of other FPS games.

These are old -- GDC 2006 old.

mario25
04-22-2007, 07:11 PM
looks okay but still not a Killzone E3 2005 quality yet

-rep well deserved

frosty
04-22-2007, 07:14 PM
I'll see if I can dig that footage up when I get home. It was indeed running in real time at 1080p and blew me away. The quality of the textures was razor sharp. I could tell it would be something special once they finished polishing the game.

LaLiLuLeLo
04-22-2007, 07:16 PM
I'm saying, there's nothing 1080p or even 720p about those screenshots. They've been upscaled and you can see artifacts and pixel stretching. They're really poor quality.

Viper
04-23-2007, 04:42 AM
I'm saying, there's nothing 1080p or even 720p about those screenshots. They've been upscaled and you can see artifacts and pixel stretching. They're really poor quality.

It goes beyond that as the hair and hand polygons and textures are horrendous to start with. Toss in the compressing and stretching and it makes for....well we all say the pics.



If I recall, Wardevil started life on the X360 and was the very first 'next' gen title announced I can recall being announced. I'll see if I can dig up the old threads just to get some history going.

http://forums.e-mpire.com/showthread.php?t=18033&highlight=wardevil

frosty
04-23-2007, 06:27 AM
It started off as a multi platform engine for pc, ps3, and 360.

LaLiLuLeLo
04-23-2007, 07:24 AM
But Viper the hd footage I saw of the game looked tight as shit even though there wasn't much action, just lots of staring..

frosty
04-23-2007, 08:10 AM
Screw crappy Gamespot screen grabs that look like they were shot with a cell phone, here's the footage PSINext captured of WarDevil at E3. Not that the frame rate issues are from me having to re-encode the video from a already heavily compressed source (512kbps wmv), which created a few frame drops and artifacts. I will try to dig up the raw DV video so I can get you guys a much better quality encoding of this video tomorrow. As you can see, the video makes those pictures look like crap, and it is running on a ps3 devkit in full 1080p. And Viper, look at his hands. No low poly count anything there. It's the pics making it look that way.

Click Here to Download (http://www.baysidevideoproductions.com/wardevil.wmv)

Also, another thing I noticed, IGN has this game as canceled for the xbox 360 but not for the ps3. When I contacted DigiGuys around E3 to ask for media, they told me they couldn't because they still had not inked the deal with a publisher (yet the game was shown in Sony's booth, and was not shown at any other console maker's booth). So, I think this sucker might be published by Sony, and therefore exclusive.

LiquidEagle
04-23-2007, 09:11 AM
I'm sorry but I think this game has "cancelled" written all over it. It looks like one of those games that shows some promise in its visuals and possibly in the art direction, but there's no gameplay to speak of, and it comes from a random dev without a publisher... I think this might make it to PC, and I also have a really hard time seeing Sony pick this up -- doesn't seem like it's their type of game from its style so far. Just my opinion though...

frosty
04-23-2007, 09:13 AM
I imagine they wouldn't have had it in their e3 booth if they were just going to can it. I think they picked it up.

curryking1
04-23-2007, 09:20 AM
I kind of get the same feeling as Liquid even still. But otherwise, I think the graphics look quite freaking amazing. Although that trailer did look quite lifeless at more than a few points lol. But still, graphics are freaking insanely good. Hopefully there's some interesting gameplay and interactivity to match.

frosty
04-23-2007, 09:43 AM
keep in mind all that has been shown of the game are just technology demos.

LiquidEagle
04-23-2007, 09:46 AM
Very true, frosty. There are always those games that show up at the beginning of a new generation from a dev looking to jump in and really show what they've got, but once the heavy hitters arrive and the generation really gets going, that game falls completely off the radar. I think Duke Nukem Forever is stuck in a perpetual cycle of that :laugh:

I'm not comparing this game to DNF, of course, but I do think this is one of the titles more likely to be cancelled than finished, which would be a bummer. I'm really interested in seeing some gameplay of this guy.

frosty
04-23-2007, 09:55 AM
they need to change him up a bit though, he looks much more cartoony than the enemies or environment, and also looks a bit too dante-ish.

Viper
04-23-2007, 02:34 PM
OK, so it's not that it's low polygon, it's the fact they shaded the damn fingers in the textures instead of having a decent lighting system to create shadows for them. WTF is that? Watch it again and see how the shaded areas around the fingers remain constant regardless of his hands location and angle.

As is, it's weak compared to what it's up against in the same genre.

frosty
04-23-2007, 05:45 PM
^only on the main character though. It's almost as if they put shaders on everything but him, almost like he was incomplete or just an afterthought when they made the demo.

Viper
04-23-2007, 05:58 PM
Rather odd to have your main character lower in the dev cycle than everything else. I did see decent, not great, but decent shadows coming off the creature onto the environment but no self shadows. The lighting from the gun lights up only the character model and not the environment.

This had better be early in development still. Considering how long ago it was announced, I can't imagine they are still this far behind the curve.

VG Aficionado
04-23-2007, 06:24 PM
You are talking about a game which first and last real time footage was released a year ago at E3. No wonder why it should look early in development.

Also, another thing I noticed, IGN has this game as canceled for the xbox 360 but not for the ps3. When I contacted DigiGuys around E3 to ask for media, they told me they couldn't because they still had not inked the deal with a publisher (yet the game was shown in Sony's booth, and was not shown at any other console maker's booth). So, I think this sucker might be published by Sony, and therefore exclusive.PS3 exclusive indeed. (http://forums.e-mpire.com/showpost.php?p=1323897&postcount=1)

Viper
04-23-2007, 08:17 PM
You are talking about a game which first and last real time footage was released a year ago at E3. No wonder why it should look early in development.

PS3 exclusive indeed. (http://forums.e-mpire.com/showpost.php?p=1323897&postcount=1)

E3 last year was also 2 years into development already. I can't imagine they'd have announced the game and not started work on it until 2 years later. usually when a game gets announced, it's already been in development for several months at least to some degree.

frosty
04-23-2007, 08:21 PM
Actually, development for it's engine started then, not for the game itself. As of e3 last year they didn't even have a publisher or a concrete budget for the game (I asked them myself).

VG Aficionado
04-23-2007, 08:44 PM
E3 last year was also 2 years into development already. I can't imagine they'd have announced the game and not started work on it until 2 years later. usually when a game gets announced, it's already been in development for several months at least to some degree.Heavy Rain was shown in video form last year (just like Wardevil), it looked life-like at some points and it was said to had just been in development for about three months. Unreal Tournament was shown running on PS3 alpha kits at E3 2005 and it was the product of just 2 months of work on it, although the game itself probably was in production or preproduction for a long time before that.

VonGak
04-23-2007, 08:49 PM
Actually, development for it's engine started then, not for the game itself. As of e3 last year they didn't even have a publisher or a concrete budget for the game (I asked them myself).

Indeed, the actual development of the game is only supposed to begin this very year.

And they also got plans for a movie which shooting also is scheduled to begin this year (maybe just maybe SONY Pictures is publishing it? Would go hand in hand with your game publishing theory).

Anyway thanks for the video, Frosty. :D

cpiasminc
04-23-2007, 10:55 PM
OK, so it's not that it's low polygon, it's the fact they shaded the damn fingers in the textures instead of having a decent lighting system to create shadows for them.
Mmm... I think I know where that's coming from. It looks to me like they precalculated (offline) an AO map for the guy with his fingers close together instead of spread out (which is why you don't see the problem on the thumb, since it's pointed in a different direction). Add in the fact that the blending between the AO map and the diffuse map is done in post-gamma space (which is true of all GPUs), and you get graying out and loss of color saturation making it look like a baked-in shadow.

This is the sort of thing that happens when you don't have enough artists on your team who fall under the "technical artists" category.

Heavy Rain was shown in video form last year (just like Wardevil), it looked life-like at some points and it was said to had just been in development for about three months. Unreal Tournament was shown running on PS3 alpha kits at E3 2005 and it was the product of just 2 months of work on it, although the game itself probably was in production or preproduction for a long time before that.
When you see demos that early in the stages of development, it usually means that everything you saw was the only content they'd gotten to, and it was specifically made only for that one demo. It usually means also that there is no other working content or gameplay feature. Quite likely, every other level they'd built was all placeholders for various testing purposes. Bear in mind also, that when they speak of 3 months on the demo, it often means that they spent 3 months *specifically* on especially tuned content and testing for the one-time demo.

I've mentioned before how we've done demos for our publisher with special levels that will never be in the final game, and that's pretty much how it is for early demos at shows like E3 or TGS or Leipzig. It's really only when things are well into production that you have something worth commenting on. I mean, it's easy to look at the animation in the MGS4 demos and say how great they are, but chances are good that at that time, not one of those characters had any animations other than the cinematics you saw... so we have seen nothing of the game in production. It also means that everything you saw was pretty much devoid of any effort to polish or make everything look clean (hence why you would have seen some sad texturing on environments here and there).

cliffbo
04-23-2007, 10:58 PM
i'll believe it when i see it

frosty
04-24-2007, 04:12 AM
believe what when you see what?

curryking1
04-24-2007, 04:14 AM
^HAHAHAH!!! That sounded hilarious.

I think he means about the graphics, and running in a game situation on the PS3, that we know for sure is a game situation and running off the PS3.

frosty
04-24-2007, 04:15 AM
I know it's running on the ps3, whether or not an actual game is in development is beyond me. It could be vaporware. We'll see.

curryking1
04-24-2007, 04:18 AM
Let's hope it's an actual game then just for the interest of seeing how it would turn out lol.

I personally hate the art btw lol! It's got a very consistent style, but I kind of find it boring.

cliffbo
04-24-2007, 03:23 PM
you see this is where i start to get really frustrated... one thing i dislike above all else is inconsistencies in arguments. do graphics matter or is it about gameplay? please make your mind up because its beginning to feel like some poster pick and choose depending on loyalties

cpiasminc
04-24-2007, 05:15 PM
you see this is where i start to get really frustrated... one thing i dislike above all else is inconsistencies in arguments. do graphics matter or is it about gameplay? please make your mind up because its beginning to feel like some poster pick and choose depending on loyalties
I don't think it's inconsistent. It's just that people put up a front that they're loftier than blatant graphics whores when they are consistently not. FWIW, most people care about graphics first. People who say they care most about gameplay are often just as quick to complain about graphics as anyone else. They put up a halo over their heads and tout "gameplay", then run off into another room and masturbate at the sight of another "Halo". Even the Wii has its relative graphics whores, in spite of what anyone wants to believe. Besides which, what can you possibly know about gameplay without playing the game? Graphics, at least, you see in one shot, and that's usually the depth of understanding someone uses when buying (you know who you are).

I also don't see very many (if any) people who care more about gameplay than graphics *as a rule.* Yeah, everybody loves Katamari, everybody enjoys various Wii titles, but at the end of the day, people are still downloading videos of random 360/PS3 games and griping about texture resolution and HDR (pretending to know what it is) and saying that jaggies killed their fathers and raped their mothers.

curryking1
04-24-2007, 05:18 PM
Ya, I'm not seeing what's wrong in commenting on the graphics and then wondering about the gameplay when all we have is a short video and screenshots of the same video.

VG Aficionado
04-24-2007, 05:24 PM
It's just too soon to criticise this game. On the other hand, there's no way to stop people from complaining at every chance.

Viper
04-24-2007, 06:59 PM
Considering the graphics are all that we know to this point, it's only fair to discuss and debate them. Had the video been in regards to actual gameplay, it may have taken a larger role in the discussion. Instead all we see are 3rd perspective views of the hero and no HUD which tell us this isn't actual gameplay but a demo put together to give viewers and idea of the direction of the game. Since it uses actual in game resources and the game engine, it's fair to criticize the graphics when compared to what is considered common or even basic in todays games. Granted, the amount of time this scene was in development is up for debate as well of which could play a huge role in the 'why' it looks as bad as the criticism denotes.

cpiasminc
04-24-2007, 07:23 PM
Granted, the amount of time this scene was in development is up for debate as well of which could play a huge role in the 'why' it looks as bad as the criticism denotes.
As long as the criticism isn't the usual hyperbole to which so many seem to often resort whenever complaining about graphics. The AO map thing on the fingers was a clear oversight, and I have a feeling they probably didn't have any big staff of artists working on that demo -- let alone artists who were jacks-of-all-trades. Not having a publisher or a budget or any formal game at the time probably implies that they couldn't really afford to dedicate a large amount of staff for a long time to work on it (these guys did a lot of outsourced CG work before they were working on games, so they'd probably still be dedicating more staff to that because that's still a revenue stream)

Viper
04-24-2007, 07:27 PM
I take it this is not the sort of thing the tools provided by Sony can easily rectify?

cpiasminc
04-24-2007, 07:38 PM
Nope. It's an example of content creation that started from a source that was badly set up. Garbage in, garbage out. Simply spreading the fingers before calculating AO maps for the character and widening the default pose stance could have fixed it.

There's the little matter of linearizing the light space at runtime, which can fix a lot of the saturation problems, but textures pretty much have to be made with that in mind (though there are exceptions of course), which means... well, Photoshop and the video card drivers need some changes to suit that.

frosty
04-24-2007, 07:53 PM
Thanks for the info. Aside from the main character, (including the light his gun emits) I personally feel that the game is damn impressive visually. When I was at e3, the scene where the creature is crawling up the wall blew me away with how sharp the textures on the wall were. You can't really see it in the video I posted due to heavy compression, but you can literally see every crack in the surface of the wall, something I haven't seen in many games to date. Granted it is a very small area with very few characters involved, but it still was quite impressive. Easily, alongside Heavy Rain, one of the most visually impressive titles I saw at E3.

curryking1
04-24-2007, 08:26 PM
Considering the graphics are all that we know to this point, it's only fair to discuss and debate them. Had the video been in regards to actual gameplay, it may have taken a larger role in the discussion.

Ya! :P