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View Full Version : New Medal of Honor: Airborne trailer + Release date announced


Grovestreet
04-24-2007, 01:21 AM
The other Airborne threads expired so I decided to make a new thread.

Anyway, Airborne will be releasing on August 28th (http://forums.ea.com/mboards/thread.jspa?threadID=214471&tstart=0)

New Trailer (http://www.gamestop.com/productmerch.asp?groupid=499)

I must say it looks better than the E3 build.

cliffbo
04-24-2007, 01:31 AM
too small

GTShotoKen
04-24-2007, 02:16 AM
The environments and non-linear gameplay intrigues me very much.

I do have to say that there seems to be low-res textures abound in this trailer though, but the openness of the world really makes everything look great.

totobeni
04-24-2007, 02:20 AM
The environments and non-linear gameplay intrigues me very much.
I do have to say that there seems to be low-res textures abound in this trailer though, but the openness of the world really makes everything look great.

cuz this game use Unreal Engine 3 ...for air combat game..it's so wrong

Viper
04-24-2007, 02:27 AM
I'm more impressed with GameStop sending out 1900KB/sec download speeds.

Not bad. I'm getting tired of WWII shooters though. This really better stand out from the crowd.

totobeni
04-24-2007, 02:34 AM
I'm more impressed with GameStop sending out 1900KB/sec download speeds.

Not bad. I'm getting tired of WWII shooters though. This really better stand out from the crowd.

they should learn from R:FOM , they can make WWII games fresh anytime by puting stories , character and events ..a game with some idea as that Jaffe's heartland but in WWII ...just not crapy random battles like MoH and CoD series

curryking1
04-24-2007, 03:37 AM
Are you serious? Better than the E3 build? It must look fantastic, definitely checking it out.

Ok I watched it.

The first 20 seconds of this trailer look like COD2.... which is crap.

Then.

HOLY MOFOING CRAP GUY!!!! ARE U SERIOUS! This game turns into mofoing what you want from MoH on the 360 and PS3. The first person gameplay stuff fawking rocked!!! That animation was insane!!! Those graphics are insane! And the ending parts at night were even more insane!

I.. am... impressed. Why is no one watching this? Watch this ***t people!!!!

This just rocked the ****ing ***t out of COD3 on the next gen consoles. COD3 looks like ass for these consoles. THIS is what these consoles should be doing. Start watching from 0:58 and you see some real WWII FPS, not that weak half assed COD2 or 3 that I could've run on my PC 2 years ago.

EA, I am seriously, seriously impressed.

curryking1
04-24-2007, 06:37 AM
Bumpers....

Why is no one watching this! It's freaking awesome (after 0:58.....)!!!!!

hevymac
04-24-2007, 06:44 AM
The game looks to be :crazy: . I'm very impressed!!! :hugegrin: I have never wanted a World War 2 fps but this might be worth it.

LiquidEagle
04-24-2007, 06:47 AM
:-/ I'm not really digging it... maybe it's just the video quality but the aliasing was off the charts... I really need to see how a level of this game will go down before I really make a decision on a purchase, but I'm leaning towards no (especially given MoH's recent games)

hevymac
04-24-2007, 06:50 AM
I like the whole thing of chosing where you're gonna land. It's pretty cool.

GTAce
04-24-2007, 02:25 PM
Im not impressed look at the fuckin' aliasing horrible and the muzzleflashs looking horrible as well imo.

Im not interested just give me my BiA Ubi...

Grovestreet
04-24-2007, 07:36 PM
The guy falling down the steps was completely real-time. Guys die in all sorts of interesting ways. We love to get those great deaths in the game, and often times when one like that occurs, the room will all cheer. It's quite fun.

Holy sh*t! That part looked like a scripted scene to me...man I was wrong.

GTAce
04-24-2007, 07:38 PM
Now thats cool or in other words it will get censored in Germany or it even wont come out here lol.

Viper
04-24-2007, 07:55 PM
The guy falling down the stairs was just common rag doll physics. You can get that last gen.

Grovestreet
04-24-2007, 07:58 PM
The guy falling down the stairs was just common rag doll physics. You can get that last gen.

Funny, I didn't see anything like that last-gen, movements of the fall were so realisitic.

curryking1
04-24-2007, 07:58 PM
:-/ I'm not really digging it... maybe it's just the video quality but the aliasing was off the charts... I really need to see how a level of this game will go down before I really make a decision on a purchase, but I'm leaning towards no (especially given MoH's recent games)

Did you watch the first person gameplay parts? That ***t looked tight! The beginning was absolutely disgustingly ugly, but 80% of the video after the 1 min mark is freaking nuts. A few scenes do have jaggies, but a few were insanely awesome with animation and lighting, and overall look.

Funny, I didn't see anything like that last-gen, movements of the fall were so realisitic.

That was most definitely more ragdoll, just better use of it. I hope that means they put more 'weighty' people in the game. Ragdolls in games lately just fly across everywhere, but this was certainly ragdolls. We have to see more ragdoll falls before we judge this one, because of how random ragdolls are. There are instances, which were rare, in past games that would give you the same result.

Ragdolls are random, so it might not be this realistic all the time. However, if they manage to make the ragdolls weighty like that all the time and not fly around everywhere, it will be impressive.

But on another note, the animation was really, really tight. The running by your allies and enemies (notably when you're on the roof above the Germans in that house) are insanely good.

I am sooooo getting this game, it looks amazing.

Viper
04-24-2007, 08:05 PM
Funny, I didn't see anything like that last-gen, movements of the fall were so realisitic.

Take a look at this list of titles using physics engines. Many of them supported rag doll physics as well.
http://en.wikipedia.org/wiki/List_of_games_using_physics_engines

The details of the fall in the clip were shown up close and were highly detailed. That's why you don't normally see it in a game. You don't typically have the whole screen zoomed into his fall in high def.

curryking1
04-24-2007, 08:09 PM
^But it's also because many last gen games overexaggerated the physics of past games. It wasn't very often you could see a death that actually looked like a death.

If MoH can make deaths with people that actually seem to have weight and aren't pieces of paper for a majority of ragdoll deaths, that will be impressive. We'll have to wait and see though. One ragdoll death doesn't confirm anything about having 'next gen ragdolls' Grove. Especially not when it's in a trailer.

Ragdolls being random, realistic ragdolls deaths will have to be repeated to show that MoH has a realistic ragdoll death system. Just like in science, you have to be able to consistently repeat the process and get the same result, this also having to be repeated in different circumstances.

Grovestreet
04-24-2007, 08:12 PM
Whatever you say, but I think that the game will have some kickass ragdoll anyway.

And the game altogether is just going to be superb.

curryking1
04-24-2007, 08:14 PM
Grove, I'm not saying it won't, I'm just saying it's not confirmed yet.

I also think the likelihood is good, relatively, though. And I think the game looks awesome too :)

wotter
04-24-2007, 08:33 PM
Game looks better than before, need to see more media though.

VG Aficionado
04-25-2007, 12:05 PM
"Shooters like Medal of Honor, Black, we will clearly concentrate on PlayStation 3 because we need Cell processor power." (http://forums.e-mpire.com/showthread.php?t=72478)

Grovestreet
04-25-2007, 04:17 PM
Ah like all of the other Multiplatform titles...I'll believe it when I see both versions side by side.

VG Aficionado
05-02-2007, 01:10 AM
Stolen from Neogaf (PSM):

-sixaxis used for parachuting
-given a set of goals at the beginning of a level and you tackle it however you wish
-modification/upgrades of weapons
-procedurally animated characters which react realistically to the rounds that hit them

Grovestreet
05-02-2007, 01:11 AM
Already knew about that info, thanks anyway.

LiquidEagle
05-02-2007, 07:48 AM
That's cool to hear... personally that CoD4 trailer made me care even less about WW2 games though...

LaLiLuLeLo
05-02-2007, 07:51 AM
procedural awareness for the win!
*Pretends to know technical terms*

KRA
05-15-2007, 01:05 PM
new video on playsyde.com (http://www.playsyde.com/news_4340_en.html)

File : Start Anywhere (26.52 MB) (640x360) (http://www.playsyde.com/leech_3829_en.html) streaming version (http://www.playsyde.com/stream_3829_en.html)

File : Start Anywhere (MP4) (30.94 MB) (640x360) (http://www.playsyde.com/leech_3830_en.html)

TEEDA
05-15-2007, 01:58 PM
few screencaps :
http://www.enregistrersous.com/images/101881262020070515135718.jpg
http://www.enregistrersous.com/images/124713766820070515135739.jpg
http://www.enregistrersous.com/images/78261739520070515134051.jpg
http://www.enregistrersous.com/images/66009831520070515134113.jpg
http://www.enregistrersous.com/images/3242321120070515135804.jpg
http://www.enregistrersous.com/images/76863714120070515135839.jpg

curryking1
05-15-2007, 02:00 PM
Nice find guys, it looks great. And also, it does seem like those ragdolls really are acting really realistic like every time. I love how they've done them! Awesome looking game.

Bliss
05-15-2007, 02:12 PM
Must Have for me !!!!!

jako
05-15-2007, 09:13 PM
Even if I found it awsome (and I think I will buy it) I found that the village seems "small" : have you seen the last secondes of the video ?
The village is incredibly detailed but .... small.

So OK you can land anywhere, but on a small place

woundingchaney
05-15-2007, 10:23 PM
releases in August simply too much competention on the gaming front for me and this title

Grovestreet
05-20-2007, 01:20 PM
Check out this cool interview (http://www.gamereactor.dk/grtv/) Shows new footage on there. (Make sure you click on Airborne in the top right hand corner were it says 'top 20')

Sixaxis is confirmed, you can use it to steer your parachute.

GTShotoKen
05-21-2007, 10:42 PM
New Airborne trailer:

Fight Anywhere

http://www.gamevideos.com/video/id/11700

curryking1
05-21-2007, 10:47 PM
Wow, nice trailer. In my opinion, this is by very, very far the best use of the UE3 yet.

yoshaw
06-28-2007, 07:54 PM
New Images at gamespot.(I think)

http://www.enregistrersous.com/images/vignettes_images/87387726720070628105010.jpg (http://www.enregistrersous.com/images/87387726720070628105010.jpg) http://www.enregistrersous.com/images/vignettes_images/57108997920070628105011.jpg (http://www.enregistrersous.com/images/57108997920070628105011.jpg) http://www.enregistrersous.com/images/vignettes_images/113881664720070628105011.jpg (http://www.enregistrersous.com/images/113881664720070628105011.jpg)

GTShotoKen
06-29-2007, 02:06 AM
Looks new to me. :)

This is probably the most visually confusing game ever. It looks all over place when it comes to visual quality, but everything ties together to make the final image look great.

LaLiLuLeLo
06-29-2007, 08:04 AM
I think they should amend the US constitution to prohibit the production and distribution of WWII games after 2009.

masteratt
06-29-2007, 08:11 AM
We can't make that happen but we (you) CAN ban anyone who mentions a WW2 game and lock every thread :thumpsup:

Except for Red Orchestra because that game is awesome.

LaLiLuLeLo
06-29-2007, 08:17 AM
Well that's just silly. It's not anyone's fault up here that there's 2,203,323,854 world war 2 first person shooters. If I was dictator of the world I could ban all the gaming companies for making them. But my going on a ps3 forum tyrant spree isn't gonna save us from WWII The Game: This Time It's Again! Just gotta not buy the games and hope someone notices.


If EA or Ubisoft or whoever actually did have the balls to make a WWII game called, WWII: This Time It's Again, I would go buy that game just on principle.

GTShotoKen
06-29-2007, 08:57 AM
Except for Red Orchestra because that game is awesome.

Damn, I thought I was the only one here who knew about that game.

I played it all the time back when it was a UT mod and supported it even when it went retail (great, but incredibly challenging game).

NeoPlayStation
07-04-2007, 07:49 PM
Another game delayed on PS3:

Medal of Honor Airborne will be available August 24, 2007 in Europe and August 28, 2007 in North America for the Xbox 360 videogame system from Microsoft and Windows PC and in November for the PLAYSTATION3 computer entertainment system. The game has not yet been rated by the ESRB or PEGI.

http://gamers-creed.com/?p=271

antuk15
07-04-2007, 07:51 PM
Its only MOH, the series went shit after the first PS2 game.

SleazyBig slim
07-04-2007, 08:09 PM
Its only MOH, the series went shit after the first PS2 game.


QFMFT!

yoshaw
07-04-2007, 10:45 PM
Well that's just silly. It's not anyone's fault up here that there's 2,203,323,854 world war 2 first person shooters. If I was dictator of the world I could ban all the gaming companies for making them. But my going on a ps3 forum tyrant spree isn't gonna save us from WWII The Game: This Time It's Again! Just gotta not buy the games and hope someone notices.


If EA or Ubisoft or whoever actually did have the balls to make a WWII game called, WWII: This Time It's Again, I would go buy that game just on principle.

After Call of Duty 4, everyone will dump WWII shooters. Mark my words!

:spit:

LiquidEagle
07-05-2007, 10:52 PM
http://biz.gamedaily.com/industry/feature/?id=16704

Michael Giacchino will be onboard to score MoH: Airborne!! Giacchino has quickly become on of my favorite composers, through his work on Lost, Mission: Impossible III, Incredibles, and he wrote a song for Camille to perform on Ratatouille, which was awesome. I think he's got a great style to him, and when Game Informer reviewed Black (which he did the score for), they said he's the next John Williams :-D

Passive
07-06-2007, 07:10 AM
He's also the composer for TVs Alias and countless other game scores :) he's like the king of suspence music haha! but as far as the next john williams haha XD i dont even think Williams is that good. all of his scores have alot of the same ques. but you're right liquid Giacchino is an awesome composer :) cant wait to hear the stuff he writes for this game

GTShotoKen
08-01-2007, 08:09 AM
New Multiplayer Hands-On (Plus Footage):

http://www.gamespot.com/xbox360/action/medalofhonorairborne/news.html?sid=6175943&autoplay=6175928&tag=topslot;link;1&om_act=convert&om_clk=topslot

The test of longevity for most first-person shooters is not usually found in their single-player campaigns. Rather, it's in how addictive or engrossing their multiplayer suites can be. This is doubly tough for World War II games, as the Call of Duty series has established a high bar in terms of multiplayer popularity. However, EA is no stranger to World War II shooters itself; indeed, its Medal of Honor series is older than Call of Duty. With Medal of Honor: Airborne, the company hopes to breathe new life into the genre with a dynamic style of gameplay that's possible because you can parachute into battle, in both the single-player and multiplayer games. And we hit the virtual silk against EA's finest to see what the online gameplay is like.

First, here are some key basics on the multiplayer game. Airborne will support up to 12 players in all three multiplayer modes. It's a team-based game, so there are no one-against-all modes. Instead, you'll belong to one of two teams. There are the Allies, which is basically the American Airborne, and the Axis, which can vary between the German and the Italian forces. Two of the three multiplayer modes feature the Allied side parachuting into action; the Axis never parachute since they were on the defensive during all the battles depicted in the game. There are some pros and cons to parachuting, which we'll get to a bit later on.

At the beginning of each battle you select a primary weapon to carry (you can switch to a different selection while waiting to respawn). There's a rifle, which translates into the familiar M1 Garand for the Allies and the bolt-action German infantry rifle. Next is the submachine gun, which is either a Thompson or an MP40. Heavier firepower is provided by the auto-rifle, either a Browning Automatic Rifle or an StG44. Then there are sniper rifles, and for fun with high explosives, an antitank weapon. Then are no vehicles in the game to use the antitank weapons against, but they are useful for taking out clusters of infantry. You can also carry a second weapon, which can be scavenged from dead enemies, for extra firepower. And everyone gets a pistol and some grenades, as well.


Sure, you've got a great view up here, but you're also a sitting duck for the other team.

As you'd expect, there's a balancing act going on between all the weapon types, so there's no "perfect" weapon. The rifle is accurate and has a decent range but is relatively slow firing. The SMG can spew out rounds in a hurry, but it's most effective up close. The auto-rifles are powerful, but their recoils make them difficult to control, and they eat through their magazines in no time. The sniper rifle is deadly accurate with a long range, but agonizingly slow. Then there are the antitank weapons, which can be fired only when aimed through their iron sights. This makes them slow to aim and fire, and even slower to reload, but the blast radius of their warheads basically makes them mini-artillery.

With all this firepower exploding around you, it's no big surprise that you'll die a lot, probably on par with other shooters. The game uses a regenerating health system. The health bar is divided into four squares. If you're wounded, health drains from a square. Avoid fire for a few seconds and it will refill. If a square is fully drained, it won't regenerate unless you pick up a health pack. If you're killed, you're out of action for a few seconds until you respawn.

All this is pretty standard for a World War II multiplayer shooter, though. We've come to expect the BARs and the bazookas. Where Airborne differentiates itself from the pack is in its modes, two of which depend on the parachute system to make the action pretty unpredictable. After all, in most games both teams start at the same place every time, which makes everything after that a bit predictable. In Airborne, one team is usually drifting down onto the map, landing all over the place. An Allied paratrooper can land almost anywhere on a level, from a rooftop to the objective itself to even on top of an enemy trooper, killing him instantly. On the other hand, the Axis can have a blast picking off the slowly descending Allies.

The first mode is objective airborne, which is basically a seize-the-objective mode that uses three flags. The Allies parachute into the level in this mode, and each team has its own flag at opposing ends of the map with a neutral middle flag in between. To seize one of the team flags requires a single player, but to seize the middle flag requires two teammates working in conjunction. If a team manages to control all three flags simultaneously it wins the round. The first team to win two of three rounds wins the match. Then there's team deathmatch airborne mode, which does away with the flags altogether and focuses on killing the other team. Again, the Allies parachute into the battle in this mode. The third (and most conventional) mode is regular team deathmatch; this does away with the entire parachuting bit, so both teams start out on the ground.


Be careful of friendly fire in multiplayer. For one, it's not friendly.

All three modes are supported on all six maps. These aren't particularly huge maps--if they were too large, they'd simply be too big for just 12 players--but they're designed so that there are plenty of ways to get around each level. Their names are pretty self-explanatory. Destroyed village is set amid a gutted village not unlike the one seen in Saving Private Ryan. Neptune is set amid the Norman hedgerow country and a German radar bunker. There's a small trench network in front of the bunker, as well as a tunnel that bores through a small hillside. You can go through the tunnel, or up and over the hill. Husky is a scaled-down version of the Operation Husky level in the single-player campaign, and you'll parachute into a circular Sicilian town. This is a brutal level thanks to the narrow alleyways and streets, as well as the ubiquitous rooftops, which makes it easy for the airborne to rain down death. Three of the maps are taken from the single-player campaign, while the remaining three have been adapted from previous Medal of Honor games.

Finally, Airborne will feature both ranked and unranked matches. Unranked matches are basically unofficial, so players can tinker with the various server settings, allowing access to unlockable upgrades. The ranked servers will basically be official, and you'll be able to build a persistent character over time, gaining access to various unlockables. These are mainly weapon upgrades, similar to those seen in the single-player game. For instance, you can unlock rifle grenades, which lets you launch grenades a lot farther than you can throw them. This persistent mode will reward long-term play, which is the obvious hope.

Even without the parachute system Airborne's multiplayer mode looks to be pretty solid. But throw in the ability to rain men upon the battlefield, and it becomes wilder than most World War II multiplayer battles. Medal of Honor: Airborne ships at the end of the month.

LiquidEagle
08-01-2007, 09:38 AM
:laugh: that health system sounds eerily like Resistance's...

TEEDA
09-01-2007, 03:02 PM
The facials look extremely detailed :
http://img212.imageshack.us/img212/9370/15868583532007090104444ud3.th.jpg (http://img212.imageshack.us/my.php?image=15868583532007090104444ud3.jpg)

He looks like Charlie Sheen from Hot Shot.

curryking1
09-01-2007, 06:23 PM
I've heard this game has really gone downhill from earlier expectations, I'm not sure what to think about it right now.

I'd really like to see some gameplay or whatnot.

Offtopic - COD4 is shaping up really nicely, the MP is sounding really awesome and fun as well.