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Siraris
04-26-2007, 02:02 AM
Calling All Cars! Review
It's like rugby but with cars, and arguably more fun.
by Chris Roper

April 25, 2007 - While high-definition graphics, true 7.1 surround sound support and full-featured online functionality are all obvious benefits of this latest console generation, one of the most exciting new venues that these systems has allowed is downloadable games. Be it via Xbox Live Arcade, the Wii's Virtual Console or the PlayStation Network, all three systems give gamers the ability to download small games with an arcade focus.

As of yet, Sony hasn't had any major hits on its system that could stand toe-to-toe with the best of what we've seen on Xbox Live Arcade. flOw is totally unique, but it's also very short and certainly isn't for everyone. Games like Mortal Kombat II, Lemmings and such are fun, but we've seen them before. And don't get us started on Super Rub-a-Dub. So when it comes to original content, Sony hasn't yet had a title that could hold up against Live Arcade's best.

Until now, that is. Calling All Cars is Sony's first truly original, must-have title on the PlayStation Network, and it bests just about everything there is to be found on Microsoft's online arcade center. The game is just about as fun as any downloadable game could hope to be and while it isn't perfect, you'd be hard-pressed to find a better party game anytime soon on any system.

If you haven't been keeping up with the game, Calling All Cars is extremely simple by design. Playing as rogue copper of some sort against up to three other opponents, the single goal of the game is to capture a criminal and escort him to jail. Each level (aside from the last) has a number of different ways to lock up said criminals, and the more difficult the task, the more points you'll score. While you might earn a single point by driving him through a garage-esque drop off point, you also might earn two points for launching off a ramp and driving through a second-story spot or even three points by navigating a winding incline to the jail's roof.

It sounds simple, but when faced with knowledgeable opponents (or the tougher AI levels), it can be really tricky. Jail sections will open and close, ramps will raise and lower and one jail will even freeze over on occasion, forcing you to hunt down a moving paddy wagon and transfer the criminal while on the move. Roaming helicopters that sometimes hover about will net you more points than the jails, but keeping steady under the chopper while other cars try and steal the criminal can be a tough, tough task.

And to make matters trickier, Calling All Cars' three weapons make sure that those without criminals are often armed and ready to knock him loose again. Again, though the setup is relatively simple, actually delivering the baddies is anything but easy.

Calling All Cars was clearly designed as a multiplayer game, and this is where it truly shines. With all the player options you could ask for (four player split-screen, four player online support, two player split-screen while online and text and voice support), you're able to recreate a party atmosphere even while you're at home alone. As is often the case, it's still most fun when you have four players in the same room, but if you've got three or four folks online using headsets, it's a trash-talking marathon.

And it's this trash talk that's a major ingredient to the game's success. Each time a new criminal is spawned, he quickly becomes a hot potato, bouncing between cars faster than you can say "Book 'em, Danno!" Swipes will happen mid-air right before passing through the jail, netting the thief a couple points the victim was sure were to be his. When this sort of thing happens, it's impossible not to scream bloody murder, and therein lays the game's excitement. Really, every time we've seen someone pick up the controller and jump in a round, the screaming and yelling begins and doesn't let up until the match is over, and that's a great thing.

While the game is undoubtedly fun, it certainly isn't perfect. For starters, there are only four maps. A somewhat legitimate argument can be made that Calling All Cars lives and dies by its action and not its environments, much like a fighting game does. While this is true to a certain extent, it's hard not to wish that at least a couple more maps had been included. Even only two more would have been a 50% increase in content. Granted, each of the four maps are really damn fun and offer different hurdles to overcome, changing how you have to play the game, but the selection still feels small.

The limited number of maps is really our only gripe with regards to the multiplayer aspect of the game, but the single-player portion has a number of problems. While you'll spend much more time with the multiplayer than you will the single-player, you'll need to drop in a solo game in order to unlock a number of the game's nice selection of cars.

The first issue is that the computer AI can do things that you can't, specifically with regards to the magnet. While it does happen to perfectly time hammer smashes and missile launches, those two weapons are at least avoidable. The magnet, however, is not. When you use it, you make use of the right analog stick and have to keep it honed on an opponent for a few seconds in order to steal their criminal. It's not an easy thing to do. The AI makes it look easy though by actually locking on to your car. It'll follow you off ramps and won't budge when you try and cut tight corners or whatever. It's simply impossible to break away, and there's nothing you can do about it.

The second issue we have is that the Tournament mode, which simply works you through the four levels one-by-one, doesn't actually fit the definition of "tournament". Rather than amassing a point total and hopefully coming out on top in the end, you must win each round in order to advance. This means that if you're really good at three of the levels, but have a hard time getting the criminals into the choppers and paddy wagons in the fourth stage (which doesn't have a physical jail), then you can't actually win. Had this mode been called Arcade instead of Tournament, it would have negated our argument against the mode's Webster's definition, but it still wouldn't have felt very fair.

Closing Comments
Aside from the limited number of maps, we have absolutely no complaints about the game's multiplayer. It practically defines "action-packed" and will force even silent gamers to start talking trash and scream at their TV. While the single-player portion is far from perfect, the multiplayer is extremely fun and makes Calling All Cars the best game on the PlayStation Network.



8.5/10 :thumbr: Better? :)

IGN (http://ps3.ign.com/articles/783/783536p1.html)

My favorite part: Until now, that is. Calling All Cars is Sony's first truly original, must-have title on the PlayStation Network, and it bests just about everything there is to be found on Microsoft's online arcade center. The game is just about as fun as any downloadable game could hope to be and while it isn't perfect, you'd be hard-pressed to find a better party game anytime soon on any system.

And yet he gives it an 8.5. heh

GTAce
04-26-2007, 02:09 AM
I want my PlayStation Card. 8(
I just cant look forward to those great games and i could cry everytime i see fl0w in the PS Store and i just cant download it. :(

Hisham
04-26-2007, 02:10 AM
8.5 is a good score... It is above average... I don't know why you are mad...

Anyways I'll be getting this when it comes out.

Handycrap101
04-26-2007, 02:32 AM
I saw the video review as well as this. I have been sold for quite some time now but this review makes me feel my purchase will be that much more worth it.

EDIT: Oh god... it's been delayed until the 3rd.

Well..at least the Ninja Gaiden: Sigma demo will keep me busy for a week.

Applefiend
04-26-2007, 02:40 AM
I doubt it's going to be better than the GT HD demo but OK... Sure it's nice.

Domination
04-26-2007, 02:57 AM
8.5/10 :realmad

IGN (http://ps3.ign.com/articles/783/783536p1.html)

My favorite part:

And yet he gives it an 8.5. heh

Actually, he gives good reasons why it was an 8.5, which is not bad at all given that a lot of the top sellers on the 360's arcade selection got below that but were downloaded a huge amount of times.

I'll be purchasing this one when it launches.

Pumpkin Head
04-26-2007, 03:41 AM
Good score can't wait.

Overload
04-26-2007, 03:48 AM
This better come out tomorrow.

LaLiLuLeLo
04-26-2007, 04:28 AM
8.5 is good. no need for an angry face.

Nameless
04-26-2007, 04:34 AM
^ Agreed...
What do you expect a 10 for a PSN game; come on now...

n1n9tean
04-26-2007, 04:42 AM
^ Agreed...
What do you expect a 10 for a PSN game; come on now...

Oh, whoa hey now, don't underestimate PSN games as a whole. A 10 for a PSN game is very much possible. We just have to give it some time. Furthermore, PSN games include stuff like Warhawk and Tekken 5. But this game in particular got about what I expected it to. I will definately be purchasing this one.

Nameless
04-26-2007, 05:01 AM
^ I stand corrected...
You have a point with Warhawk, but they can't make up their mind if the game is a PSN or BD release...

Siraris
04-26-2007, 07:09 AM
8.5 is a good score... It is above average... I don't know why you are mad...

Anyways I'll be getting this when it comes out.

It's definitely a good score, but with all the praise he was heaping on it, it seems like he would have given it a 9.

I mean I can't speak since I haven't played the game, but the entire review was positive aside from the fact that there aren't a lot of maps, and he didn't like the tournament mode. It does sound pretty silly that tournament is like arcade; they should have made a tournament mode for just accumulating big scores.

It's been bugging me that a lot of PS3 games seem half finished, or not thought out entirely. Motorstorm, although a lot of fun, just seems a bit half assed in some ways. They had months and months to come up with a cool looking interface for the multiplayer mode, and it is just plain jane. Resistance really feels like the only 100% completely well thought out game I've played so far on the system, which is surprising because they did it all so fast, and there's so much to the game.

Anyways, it seems like Chris is looking for a lot out of a really cheap game. I mean for $8 bucks or so, what do you expect in terms of features? I'm sure that Jaffe decided that he wanted to have a few maps that are tuned and REALLY fun, as opposed to 8 maps that are all just decent. I'm sure they have a couple more maps they'll release as DLC.

Handycrap101
04-26-2007, 12:39 PM
Why does it HAVE to release on Thursday...

Why can't they just release it when they are totally done bug testing it sometime along the week? I don't really like how Sony only releases content on Thursdays. :/

LiquidEagle
04-26-2007, 12:47 PM
Nintendo only releases on Mondays... it's just the way of things :(

Sephiroth_VII
04-26-2007, 12:57 PM
It saves the uploaders a lot of trouble, and limits the down times. Besides, when there is a fixed day, everyone nows to check the PS Store then, and expects new stuff.

Not all o the PS3 owners browse forums, you know ;)

B Dizzle
04-26-2007, 01:04 PM
4 maps delivered with the game

Is this the start of Sony going micro-transaction-tastic?

Whilst I dont think this is necessarily a bad thing, the fact that they're happy to release MotorStorm unfinished at full price and then charge for new modes is a worrying trend.

Anyway, looking forward to this.

Sephiroth_VII
04-26-2007, 01:06 PM
They haven't kept anything from Motorstorm, what's coming to the PS Store in the future wasn't finished in time for the release. I think that's okay.

B Dizzle
04-26-2007, 01:11 PM
With all due respect Seph, Motorstorm is not a complete game.

Its the bare minimum they could have got away with and if it wasnt for the fact that we know there is new stuff coming, it would have been laughed out off town.

Sephiroth_VII
04-26-2007, 01:36 PM
Really? It might just be my personal opinion, but apart from the lack of split-screen, I find Motorstorm a very complete and enjoyable experience.

Pumpkin Head
04-26-2007, 03:06 PM
Calling All Cars is set to hit the US PlayStation Store not this week, but on May 3rd.

Straight from the mouth of Jaffe himself, "Game (Calling All Cars) is NOT OUT TOMORROW. It is out May 3rd. I am very sorry about this but we're still in format, chasing a few bugs and we don't want the game out until it's bug free. But it WILL be out 5/3! I will let you guys know when it clears format."
http://www.n4g.com/ClickOut.aspx?ObjID=36615

pollux
04-26-2007, 03:35 PM
Jaffe strikes again

jaxmkii
04-26-2007, 04:56 PM
I doubt it's going to be better than the GT HD demo but OK... Sure it's nice.

i know everyone forgets that one... and its FREE!

LaLiLuLeLo
04-26-2007, 05:00 PM
With all due respect Seph, Motorstorm is not a complete game.

Its the bare minimum they could have got away with and if it wasnt for the fact that we know there is new stuff coming, it would have been laughed out off town.

you forget motorstorm is a launch game.
considering that, it's damn good.

Hisham
04-27-2007, 12:13 AM
I CAN'T WAIT!!

Well atleast it is after my final exam so that is a plus.

OmniCloud
04-27-2007, 01:09 AM
Dammit, I wanted CAC this week!!?!?!?!?!:devious:

Jaffe, I'm gonna freakin' kill u!!!!

ok...ok..NGS Sigma and VT3 is enough...

Free games are the best man...

n1n9tean
04-28-2007, 04:16 AM
Wow, they're raving about CAC on 1Up Yours. They all sound like they thoroughly enjoy it. I can't wait to get my hands on it!

They say $10 is a great price for it. GLADLY $10 or $12 they say.

dnpmakkah
04-28-2007, 04:30 AM
At first I didn't think I would want to buy this game. But after looking at the recent footage on gametrailers.com I think I will purchase it. It looks great and very stylistic but overall I think I like the gameplay it seems to have. Very old school, simple yet fun. Jaffe does it again.

Applefiend
04-28-2007, 04:33 AM
Gamespot not crazy about CaC: http://www.gamespot.com/pages/gamespace/reviews.php?page=1&pid=936126&sid=6169859&part=rss&tag=gs_playstation_3&subj=6169859

6.7/10

dnpmakkah
04-28-2007, 04:42 AM
^ Honestly for a PSN game that's not a bad score.

NeoPlayStation
04-28-2007, 04:42 AM
GameSpot review (http://uk.gamespot.com/ps3/action/callingallcars/review.html?mode=gsreview)

The Good: Cartoon style with zany music and sound effects; multiplayer is fun and frantic in short bursts.
The Bad: Only four maps and three weapons; you can finish the single-player game in about 20 minutes.

Gameplay 7
Graphics 7
Sound 7
Value 5
Tilt 7

6.7

Why this game is being reviewed like a triple A game when in fact it's only a PSN Game?

Diresu
04-28-2007, 04:43 AM
GameSpot review (http://uk.gamespot.com/ps3/action/callingallcars/review.html?mode=gsreview)



Why this game is being reviewed like a triple A game when in fact it's only a PNS Game?

Because someone had to bitch at some point otherwise it wouldn't be a Sony game.

totobeni
04-28-2007, 05:10 AM
8.5/10 @ IGN

6.7 @ UK gamespot

so it's great PSN game.....but i hope Jaffe change his mind soon and return to big budget games ..cuz we need some PS3's Twisted Metal and PS3's Heartland

LiquidEagle
04-28-2007, 05:26 AM
4 maps is a bit :dur:, but this game looks fun as hell and I couldn't care less what Gamespot thinks about it. They're the nittest of the pickiest, considering they gave MGS1 an 8.1 (and Snake Eater got like an 8.7!! :shocked:), and lest we forget their "10 things that Sony should do to make us want a PS3" bullshit. They're retarded.

Anyways, I'm not waiting for any reviews on this game, but if I was, I would be waiting for Game Informer's review.

wanderlust
04-28-2007, 05:45 AM
1up review: 8.0

1up.com/do/reviewPage?cId=3159071

still can't post url's :p

anyway, i can't believe the gamespot reviewer complained about its single player mode, when it's cleary a multi. game at heart.