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KRA
05-10-2007, 11:55 AM
May 9, 2007 - Tuesday night at the Fox Studios lot in Los Angeles, Electronic Arts revealed the tentatively titled The Simpsons Game, a new action effort for just about every console, from PlayStation 3 and Xbox 360 to Wii and PlayStation 2. The game is developed internally by EA's studios and comes from talent that worked on preceding company hits, including Medal of Honor and Need for Speed. Running fewer than five minutes, EA spotlighted a very short demo of the project and pulled back the curtain on some of the play style and storyline details. Here's what we know so far:

The Simpsons Game has been in development for two years and features an original storyline penned by show writers Tim Long, Matt Selman and Matt Warburton. The title begins as the Simpsons discover that they have been forced to take part in another videogame, and the developer has used this premise as a setup to parody a variety of pop culture topics, including EA itself. Nobody and nothing will be safe, according to the title's producer, who readily admits that the company hired a team of lawyers solely to protect the potentially scandalous nature of the endeavor's subject matter. The Simpsons head writers conjured up a significant tale encapsulating some 53 minutes of spoken dialog -- approximately 8,000 lines -- delivered by all the major voice talent from the acclaimed television series.

EA demonstrates The Simpsons Game in motion.
EA previewed only a single stage from The Simpsons Game, but, while brief, the demonstration did offer some insight into the final product. The level spotlighted was called "Around the World in 80 Bites" and it followed Homer as he explored a portion of the famous Duff Brewery. The project aspires to duplicate the look and style of the cartoon series, but it takes place in full 3D. The jump to the third dimension has in the past proved problematic for the Springfield family, whose traditional 2D make-up has not faired well in the transition. However, The Simpsons Game largely gets it right, as Homer looks proper even as he's gained depth. In the demo, the character freely explored the large brewery, eating tacos, Chinese takeout, and more. Eventually, Homer ballooned in size, took on a ball-like formation, and rolled around the level Katarmari-style, devouring everything in his path. In another portion of the first look, Bart transformed into Bart-Man and used his cape to coast across chasms in the brewery.

EA says that all five Simpsons family members will be playable in the final version, although the majority of the missions will focus on Homer, Bart, Lisa, and Marge. Based on what we saw, control seemed straightforward -- use the analog stick to move the characters through the environments, jump up platforms, collect items, and continue onward. When asked, an EA producer said that the studio has capitalized on the abilities of each console, so clearly the PlayStation 3 and Xbox 360 builds will feature next-generation graphics, but the Wii iteration will make use of gesture-based movements. The version demoed to press appeared to be representative of the high-definition-ready platforms, however.

Homer has a look around.
The Simpsons Game is designed so that each mission challenges gamers to use two family members to complete goals. Evidently, it's possible to switch between the two pre-selected characters at certain points during levels. This functionality is taken to the next level with cooperative multiplayer support. Players can jump in and out of the experience at any time, according to EA. The cooperative mode will not, however, extend over a network since no online multiplayer mode is currently planned.

Most of Springfield has been modeled, the company revealed, and players will throughout the adventure be able to travel to recognizable locations, exploring the ins and outs of places like the Duff Brewery, Moe's Tavern, and, of course, the Simpsons home. Unfortunately, none of these locations were shown during the snappy presentation EA held.

Asked if EA planned to include the classic The Simpsons (the arcade game) as some kind of unlockable bonus, the game's producer smiled, but refused to comment.

IGN will have much more on the ambitious project in the months to come. In the meantime, look out for first footage in our media section.

http://wiimedia.ign.com/wii/image/article/786/786764/the-simpsons-next-gen-20070509015513119.jpg

http://wiimedia.ign.com/wii/image/article/786/786764/the-simpsons-next-gen-20070509015516947.jpg

source:
IGN (http://ps3.ign.com/articles/786/786770p1.html)

and there are some videos on gametrailers.com

01 series inspiration interview WMV SD (http://www.gametrailers.com/player.php?type=wmv&id=19348)

02 groening and stuff interview WMV SD (http://www.gametrailers.com/player.php?type=wmv&id=19348)

03 character voices interview WMV SD (http://www.gametrailers.com/player.php?type=wmv&id=19347)

ohh and here are some videos deleted from gametrailers on youtube.

Gameplay Demonstration Footage 1 (http://www.youtube.com/watch?v=IpJEXPIIPbE)

Gameplay Demonstration Footage 2 (http://www.youtube.com/watch?v=rLAR0nyAEY4)

Gameplay Demonstration Footage 3 (http://www.youtube.com/watch?v=NlUIEiL0nR0)

well i like how it looks
homer looks like a katamari :)

Red_Eyes
05-10-2007, 10:19 PM
Looking good.

Coded-Dude
05-10-2007, 10:55 PM
The version demoed to press appeared to be representative of the high-definition-ready platforms, however.
What was the dead giveaway...the fucking Xbox sitting next to the tv........?
*chuckles*

Mhi
05-11-2007, 12:41 AM
links (HD only ? ) don't work.

curryking1
05-11-2007, 03:49 AM
I totally love the art, so vintage Simpsons! Cartoon games are rocking on next gen!

KRA
05-11-2007, 08:24 AM
links (HD only ? ) don't work.

heh gametrailers.com deleted the videos.
there are now some other without gameplay probablly.
i think they upload videos too fast and ea make them delete it or something.
but i have updated links with youtube versions of old ones.

KRA
05-13-2007, 09:00 PM
developer walkthrough part.1 WMV SD (http://www.gametrailers.com/player.php?type=wmv&id=19458)
developer walkthrough part.1 WMV HD (http://www.gametrailers.com/player.php?type=wmv&id=19457)
developer walkthrough part.2 WMV SD (http://www.gametrailers.com/player.php?type=wmv&id=19457)
developer walkthrough part.2 WMV HD (http://www.gametrailers.com/player.php?type=wmv&id=19441)

curryking1
05-13-2007, 09:03 PM
You know what I'm kind of wishing they did with the art, I wish they went with 3D looking Simpsons, like in that 3D Simpsons episode, that'd be cool lol. Just make that GTA Simpsons game again with 3D Simpsons graphics lol.

KRA
05-15-2007, 11:52 AM
preview from 1up.com

With the new Simpsons movie on the way, you might think this is a movie-based game. It's not. The Simpsons Game (tentative title) has nothing to do with the upcoming movie. Instead, Bart, Homer, Lisa, Maggie and Marge, in a moment of fourth wall breaking self-awareness, realize they are in yet another videogame and use that knowledge to set up various gameplay scenarios.

The idea here is that the characters use their unique abilities to progress through scenes from what would be a weirdly long episode of the show (about three normal episodes worth of story, EA estimates). Like in the Family Guy game, each character looks to embody their personality to a tee, with special moves to fight and puzzle their way through specific sets of missions tailored for their abilities. But no one goes it alone in The Simpsons Game -- each level is designed around two specific family members' abilities. Players can switch back and forth between controlling the characters or a friend can jump in with a second controller to solve the level with you on the same machine.

Marge has a rabble-rousing, mob-controlling ability (via her trusty bullhorn) while Homer becomes an all-consuming Homerball (of jiggly-fat) with his Katamari-esque appetite. Lisa turns into Clobbergirl for close quarters combat, but can meditate at Buddha statues to interact with the environment from above with a divine hand. Maggie can crawl into places that the larger members of the family can't (and spends time on Marge's back when not in play), while Bart has his trusty slingshot and turns into Bartman, complete with cape and cowl, to climb walls, float in the air, and use ziplines.

The game's simple cel-shaded graphics do a convincing job of replicating the look of the show. At a press event today, we saw some early levels, including the Duff brewery (which converts into an international eating competition), a lumber mill (part of Mr. Burns' not-so-eco-friendly toothpick scheme), and the mean streets of Springfield. All look like plausible settings for the show but without much detail as of yet beyond obvious sight gags. For example, the Scottish area of the Duff food court contains a large Stonehenge which blobby-Homer can roll into (and knock down like dominos), and giant sheep that spill out mass quantities of haggis.

The game features over 8,000 lines of dialogue voiced by the show's cast and 16 levels themed around popular videogames, with everything from RPGs to World War II shooters. Itchy and Scratchy join in with their own controversial true-crime videogame, "Grand Theft Scratchy: Blood Island." Of course Marge, the ever vigilant disapproving mother, uses her mighty megaphone on the citizens of Springfield and rallies them to tear down posters and break paraphernalia of this surely-hazardous product.

If the game manages to capture more than just a series of one-shot jokes, there's a lot of potential here for a big game. And just cause it's not based on the movie doesn't mean EA won't try to ship it in the same timeframe, so look for the game to ship soon.

source (http://www.1up.com/do/previewPage?cId=3159359)