View Full Version : Super Smash Bros. Brawl - Updates & Hype Thread
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Or he's just referring to making it fun to play even with computer players.
Teh Roxor!
09-29-2007, 12:51 AM
I wasn't talking about the symbol......his text is what gives it away that they are making it an online mode.....how else would people without a large sum of friends be able to play tourney mode?
It definitely happens. Sometimes we have groups of 10 or more people with two characters each in the tournament and when they VS. they can either decide to give one of the characters away and fight or just forfit one. Fun times.
Lynk Former
09-29-2007, 03:22 PM
Yay, David Hayter has confirmed that he's voicing Snake in SSBB... of course there was no doubt that he would... it's just that it's nice to hear it confirmed XD
OnBake Platinum
09-30-2007, 04:31 AM
I wish I had snake's voice.
Did you know the dude who does Grim's voice on Grim Adventures of Billy and Mandy was the bomb guy who faked being handicapped in the MGS2?
SuperLuigiBros
09-30-2007, 11:17 AM
That guy's voice is awesome. I was watching a documentary on Nickelodeon about the show and they showed the guy doing the voice and he looks pretty cool.
Too bad I never played MGS2.
SuperLuigiBros
10-01-2007, 10:48 AM
http://www.smashbros.com/en_us/images/common/entry_banner.jpg
http://www.smashbros.com/en_us/characters/images/lucas/lucas.jpg
The youth with the psychic powers has appeared—it’s Lucas! He makes his anticipated debut from the Japan-only release MOTHER 3.
While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!
He looks like a clone of Ness, but still awesome. If he isn't a clone, then cool. But if he is a clone, then that means there will be more. (Like Falco).
ninnin
10-01-2007, 12:22 PM
I have a bad feeling Ness may not return.
Teh Roxor!
10-01-2007, 12:26 PM
I'm very happy that Lucas has been included.
Gilly
10-01-2007, 04:33 PM
I have a bad feeling Ness may not return.
I disagree, because I don't think they would have mentioned Ness like that and then have it so you can't play against one another to see who is better.
Cofey
10-01-2007, 06:12 PM
I really hope there are no more clones.
I also hope they release Mother 3 on the VC.
Phoenix
10-01-2007, 11:23 PM
Lucas is likely a Ness replacement.
Lynk Former
10-01-2007, 11:37 PM
No wonder they emphasised Zelda as a brunette rather than a blonde... if they did we'd all overdose on blondeness in SSBB.
Phoenix
10-01-2007, 11:38 PM
Only you would notice that...
ninnin
10-01-2007, 11:47 PM
I disagree, because I don't think they would have mentioned Ness like that and then have it so you can't play against one another to see who is better.
That came to mind the more I thought about it. I guess Lucas would be similar to Ness. Let's hope he has a different move set.
Lynk Former
10-01-2007, 11:58 PM
Only you would notice that...
I prefer brunettes over blondes :p
EDIT:
LEGO Mode (http://mojo.rick-gardiner.com/gamemode/various/various02.html)
(lol)
ninnin
10-02-2007, 03:44 AM
I prefer brunettes over blondes :p
EDIT:
LEGO Mode (http://mojo.rick-gardiner.com/gamemode/various/various02.html)
(lol)
Me too and I'm blonde myself :)
IEatFriedPikmin
10-02-2007, 02:27 PM
i hope Ness is still in there :( .... Lucas looks like me when I was about 10.
SuperLuigiBros
10-02-2007, 02:56 PM
^Then you had sweet hair.
Lucas won't replace Ness. Im willing to bet that the cast from the original game will be in every Smash game from now on.
Another snake update, including his stage, shadow moses island, as well as three videos of his team communications and another video of him. they aren't loading well for me so i haven't seen them all yet. the first of the three communications is hilarious.
edit: the communication videos actually have some new info on some characters. Zero Suit Samus is a lot more agile than regular samus, who was already a pretty fast character, so we can probably expect ZSS to be like Shiek caliber, or faster. Also, Wario has a bite attack that leaves Garlic smell on the victim (though they may have just made that up for the video). he can also fly using his farts.
Cofey
10-02-2007, 05:26 PM
This also confirms Mr. Saturn in Brawl.
"Mei Ling, Samus took her clothes off!" lol
OnBake Platinum
10-02-2007, 11:27 PM
It's cool about the metal gears in the background. I also love fast digging Snake!
SuperLuigiBros
10-03-2007, 01:33 AM
Is Snake's voice meant to sound like its been digitally reworked to make it sound more manly?
It sounds... weird..
Generosity of God
10-03-2007, 01:51 AM
Snake is looking good. pretty cool how he choked Mario and knocked him out.
the poe collector
10-03-2007, 01:57 AM
Is Snake's voice meant to sound like its been digitally reworked to make it sound more manly?
It sounds... weird..
he sounds like he smoked a few extra cigarettes and swallowed a razor blade.
Lynk Former
10-03-2007, 02:08 AM
and that's the way it should be.
Phoenix
10-03-2007, 02:31 AM
It's so weird hearing Snake and the Colonel talking about farting...
Viper
10-03-2007, 04:38 AM
Keep in mind the audio is compressed a lot so it won't sound as garbled in the game.
Lynk Former
10-04-2007, 01:57 AM
Excitebike!
Great to see pixel art is being used.
SuperLuigiBros
10-04-2007, 02:39 AM
Yeh that made me happy. I like the Lakutu one better. Its such a sweet idea for an assist trophy.
OnBake Platinum
10-04-2007, 03:32 AM
Totally awesome. I await tonight's update.
SuperLuigiBros
10-04-2007, 04:43 AM
I await tonight's update.
No you don't.
Lynk Former
10-04-2007, 03:52 PM
Shield + Dodging and Fox's Final Smash. Woot.
OnBake Platinum
10-04-2007, 11:26 PM
I agree. It's the best Landmaster to date. It's like a fusion of the sleekness of the assault one but without the gay and the 64 landmaster.
http://www.smashbros.com/en_us/characters/images/fox/fox_071004b-l.jpg
http://www.smashbros.com/en_us/characters/images/fox/fox_071004f-l.jpg
EDIT: Is the RSS feed broken for anyone else?
bobo_ess
10-04-2007, 11:45 PM
that's sick...
SuperLuigiBros
10-04-2007, 11:50 PM
Yeh its awesome that you can drive it around on the screen instead of it just doing it all automatically.
Lynk Former
10-05-2007, 12:01 AM
I agree. It's the best Landmaster to date. It's like a fusion of the sleekness of the assault one but without the gay and the 64 landmaster.
Just like how Fox is a fusion between Command and Assault....
Phoenix
10-05-2007, 06:34 AM
Sweet looking... I'd like to feel how it controls though. It could be a lot of fun if it isn't too limiting.
SuperLuigiBros
10-05-2007, 10:31 AM
Co op play in Story Mode!!!
Fuck yes!
I will announce this right here, right now. In Adventure Mode: The Subspace Emissary, you can also play with two players simultaneously!
http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005a-l.jpg
Congratulations! It’s co-op play!
So, whether you’re siblings or close friends, two can play together.
Of the two, one will be the protagonist. Essentially, the camera follows the protagonist, so the other player has to keep up.
http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005b-l.jpg
Player 2 is kind of like another option.
Basically, it is the same as a standard Smash brawl, so if you take damage and get knocked off the screen, you lose a life.
However, this mode features a space jump that allows Player 2 to return to where Player 1 is even after getting left off the screen.
If Player 2 gets separated from Player 1 by the screen scroll, he or she will quickly space jump back to Player 1's side. But, if Player 2 gets knocked off the screen by an enemy, that counts as a lost life.
http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005c-l.jpg
You just come back naturally.
The Subspace Emissary has the following map screen.
http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005d-l.jpg
This is the map!
The protagonists form teams based on the developments in the story, and the characters they encounter join their team.
http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005e-l.jpg
Choose a team and enter a stage.
Your stock count, or the number of lives you can lose, is set for each stage.
In single-player mode, each time you lose a life, you switch to a different character on your team and are revived as that new character until you run out of stock lives. (You choose the character order for your team members at the start of each stage.)
In co-op mode, when either player 1 or player 2 loses a life, that player will be revived as another team member until your stock count runs out.
But, if Player 1 loses a life after the stock count has run out, that’s the end! Player 2 is participating simply as an optional player, so be careful.
By the way, you can also choose the difficulty level.
http://www.smashbros.com/en_us/gamemode/modea/images/modea07/modea07_071005f-l.jpg
From Easy to Intense!
If you choose Easy, it will be quite easy indeed, so we definitely want people who aren’t very good at this type of game to give it a try! Even they will be able to make it to the ending.
But, if you choose a harder difficulty, your rewards will be greater. That’s another part of the fun.
And...
There’s a method for powering yourself up as needed to do battle with the Subspace Army—a method that has not been seen before.
I’ll explain this in great detail another time.
This is so awesome. I can't wait to hear what the powering up thing is. It looks so cool! I love the Easy to Intense pictures. Ill get my ass kicked when I try Intense for the first time. Hopefully it isn't stupidly hard. I mean, I expect it to be ultra difficult, but not impossible. Cant wait to unlock a sticker for beating it with every character on Intense!
Lynk Former
10-05-2007, 11:01 AM
Excellent.
Hylian-Advocate
10-05-2007, 03:18 PM
I also noticed on that choose a team screenshot that it keeps a score and a clear percentage.... how awesome is that....
I was so hoping for a co-op ....this just mad my day!....
I too am anxious to see what that powering up thing is either..... but I also cant wait to hear the announcement of online co-op.......please, please, please announce that Sakurai!!!!
Ch1cago88
10-05-2007, 07:02 PM
I don't know how many of you have played Kirby Superstar Saga, but Sakurai absolutely loved that game. And many of the same elements are starting to show, a lot.
Phoenix
10-05-2007, 07:03 PM
Ooh, I have a feeling I'll be using this a lot. Those environments look really good, by the way.
Lynk Former
10-05-2007, 11:41 PM
Now all we need is online co-op...
Cofey
10-07-2007, 02:19 AM
I don't know how many of you have played Kirby Superstar Saga, but Sakurai absolutely loved that game. And many of the same elements are starting to show, a lot.
Which one was that?
OnBake Platinum
10-07-2007, 02:28 AM
The one on SNES. But it's not superstar saga, that's Mario and Luigi. This is just Kibry SuperStar. And it is 1337.
Ch1cago88
10-07-2007, 08:29 AM
The one on SNES. But it's not superstar saga, that's Mario and Luigi. This is just Kibry SuperStar. And it is 1337.
Yes, my mistake it's just Kirby Super Star. While were on this topic though I just thought I'd mention Revenge of Metaknight was the best game of the eight. Some loser rec. themselves on youtube, links are below.
Part 1
http://youtube.com/watch?v=hgU0ukxVJtU
Part 2
http://youtube.com/watch?v=rr4ZWpJ9kG0
Part 3
http://youtube.com/watch?v=7w_POMUnSoY
Phoenix
10-08-2007, 11:59 PM
Apparently no one has posted today's yet... It's Zero Suit Samus' special moves.
Standard special: a stun type thing. It can be charged for longer stuns it seems.
Side special: plasma whip. Looks kind of like Shiek's, but longer. I doubt it stays out like hers does, though.
Up special: same thing, but up? It can grapple edges automatically, which is sweet.
SuperLuigiBros
10-09-2007, 03:42 AM
I want to know more about that stun thing. Can you charge it midair so when you see someone jump you predict where they will land and charge it up while jumping or something and land at the same time and get 'em?
Lynk Former
10-09-2007, 03:54 AM
Samus' recovery move pretty much tells you that it's going to be VERY easy to smash her out of the arena.
well, samus could use the grapple for recovery in melee but she still wasn't that easy to knock out, although i guess the whip is quite a bit longer. and i suppose ZSS will probably get KOd a lot easier than regular samus.
Lynk Former
10-09-2007, 05:03 AM
Yeah, the fact that it's Zero Suit Samus is what I was getting at.
Unspoken
10-09-2007, 02:36 PM
Kirby's Final Smash is up.
Exactly like it was before.
Also, new WarioWare song, but I can't listen to it at school. :-(
Lynk Former
10-09-2007, 02:43 PM
Don't forget the Japanese version too :p
Delirious
10-09-2007, 02:52 PM
They have songs on there? I havent explored the whole site before, any good songs worth checking out?
SuperLuigiBros
10-09-2007, 03:06 PM
Yep, all of them. Most notably the Ocarina of Time one.
I like the Japanese song better. English words are too distracting.
OnBake Platinum
10-10-2007, 09:21 AM
Wow, Sonic is an awesome entry.I'm in love and I don't even like Sonic.
http://www.smashbros.com/en_us/characters/images/sonic/sonic.jpg
http://www.smashbros.com/en_us/characters/images/sonic/sonic_071010a-l.jpg
http://www.smashbros.com/en_us/characters/images/sonic/sonic_071010b-l.jpg
http://www.smashbros.com/en_us/characters/images/sonic/sonic_071010c-l.jpg
http://www.smashbros.com/en_us/characters/images/sonic/sonic_071010d-l.jpg
http://www.smashbros.com/en_us/characters/sonic.html#movie
Lynk Former
10-10-2007, 09:22 AM
Fuck yeah! :D
http://www.smashbros.com/en_us/characters/images/sonic/sonic_071010d-l.jpg
Sonic, Sonic video clip and conference video clip.
Skull Kid
10-10-2007, 09:26 AM
Smash Bros Brawl has gotten even more amazing, if that's even possible.
Lynk Former
10-10-2007, 09:31 AM
Now you gotta wonder who else is gonna be in Brawl :p We all knew Sonic was gonna end up being in it after the surprise Snake announcement all that time back...
Skull Kid
10-10-2007, 09:38 AM
It needs Skull Kid, then I can die happy.
SuperLuigiBros
10-10-2007, 09:42 AM
^lol Skull Kid would be awesome.
The conference video is fucking amazing! The story mode seems so awesome. There was Donkey Kong barrels!
*awesome overload*
Hylian-Advocate
10-10-2007, 11:04 AM
They have songs on there? I havent explored the whole site before, any good songs worth checking out?
The Metal Gear theme song is brilliant!!!!..... so much better than the others in fact!...
anyway.... I wasn't very excited about the prospect of sonic being in the game.....and whil I still think it seems weird to see these characters in a Nintendo brawler....I have to say.....he looks like he'll be pretty bad ass!.... I surprised!
and yes.. I agree 100% skull kid..... ...... Skull Kid should be in the game....he'd be awesome!
but my top hopeful (and practically a shoe in....and I will be shocked and disappointed if its not included) is a Pikmin themed one....like olimar who can throw pikmin ....and his final smash is hundreds of pikmin and maybe a bulba thingy......whatever they where called....
and I didn't even notice this until now!!!! the conference announced ONLINE CO-OP!!!!!!!!!!!!!!!!!!!!!!
Lynk Former
10-10-2007, 11:16 AM
People have been saying that Skull Kid w/ Majora's Mask would rock so hard... and it so would :D
Hylian-Advocate
10-10-2007, 11:45 AM
OH NOOOOOOOOOOO....... the US smashbors site updated the release date to TBA ......does this mean the Japanese delay will carry over to the US!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!
well...if it is...that better mean voice chat will be in the game...I mean...if it were to be delayed.....it would probably be to polish last minute things and....to fine tune the online....which is probably what needs the most work.....but man...... even though it would mean a better product.. I will be so sad o not get it for the holiday break.... I am starting my terminal studio these next two terms.....!!!
Lynk Former
10-10-2007, 12:20 PM
Yeah, I like how they chose to announce this with the news of Sonic to soften the blow XD lol
OnBake Platinum
10-10-2007, 12:26 PM
I like delays. I was actually hoping for one. I guess my prayers have been answered! You may blame me.
EDIT: I am in love with the new landmaster. If you watch, it has a suspension! How bad ass is that?!
SuperLuigiBros
10-10-2007, 01:19 PM
^haha yeh... awesome.
I usually love delays because all it means is the game will be better... and i guess its the same this time around, although it better not get delayed for too long, since I need it to come out when im still on holidays or im fucked.
Lynk Former
10-10-2007, 01:31 PM
Agreed, delays are good, we've all come to accept that long ago. Besides, it was silly to launch Corruption, Galaxy and Brawl so close to each other.
http://img.photobucket.com/albums/v629/lynk/sonic_mario_brawl.png
So damn cool.
Phoenix
10-10-2007, 02:29 PM
It's finally happened... Now the fans can shut up!
It's cool to see him in here, though I'm not I'd use him much, but diversity is always great!
IEatFriedPikmin
10-10-2007, 02:59 PM
Sonic, you can stay... but please leave your terrible music behind.
Oh... and please...no terrible dialogue. "Sonic is my name. Speed is my game." lol
Delirious
10-10-2007, 03:16 PM
In reality, if Sonic were in a hypothetical match with anyone else from brawl, hed be able to run circles around anyone else and would be damn near untouchable.
SuperLuigiBros
10-10-2007, 03:48 PM
Hypothetically, Samus could shoot him or Fox could reflect him.
Shadow Voa
10-10-2007, 04:10 PM
Bout friggin time he's been confirmed, now one more left to make his way into the fray and thats the Blue Bomber himself!
C'mon Sakurai, Megaman is a huge part of Nintendo's past... get him in here!!
Lynk Former
10-10-2007, 04:48 PM
But it wouldn't be Sonic without his cheese-pop/rock and crappy voice acting and dialogue :p
EDIT: *shakes fist @ Shadow Voa* Dammit, I really need to change my signature image. I keep thinking your posts are my posts.
Sonic, you can stay... but please leave your terrible music behind.
Oh... and please...no terrible dialogue. "Sonic is my name. Speed is my game." lol
But the cheesey music and bad dialogue are what makes sonic Sonic!
Skull Kid
10-10-2007, 07:14 PM
Skull Kid's final smash could be the moon crashing down on everyone! That would be so badass!
But yeah. I don't know what Nintendo is doing to SSBB to delay it, but it has to be something huge to end up delaying it past Christmas.
it's only been delayed in japan. it's still coming out december 3rd here.
Cofey
10-10-2007, 08:43 PM
I'm a big hater of every single post-Genesis Sonic game to come out....but I will say that he looks like he'll be an awesome character.
And Super Sonic is one bad motherfucker.
ninnin
10-10-2007, 09:56 PM
What a random day to announce Sonic! You would think they would wait until Friday or even Monday.
Viper
10-10-2007, 09:59 PM
What a random day to announce Sonic! You would think they would wait until Friday or even Monday.Nintendo had a major press conference today. Check it out.
http://forums.e-mpire.com/showthread.php?t=79875
Hisham
10-10-2007, 10:08 PM
Sonic, you can stay... but please leave your terrible music behind.
Oh... and please...no terrible dialogue. "Sonic is my name. Speed is my game." lol
Live and learn is an awesome song!
And Sonic without cheesy dialogue wouldn't work! Hahah.
I think this might be the game that is gonna sell me on the Wii. Wasn't much for Melee other than casually playing it, but this looks to be awesome.
Live and learn is an awesome song!
Is that the one from SA2: Battle? The first level where you run from the truck? I love that song! They should remix it for the (inevitable) Sonic stage.
Hisham
10-10-2007, 11:07 PM
It is from the final battle with Finalhazard (with Hyper Shadow and Super Sonic). It is in the sonic trailer they had on the site lol.
Hylian-Advocate
10-10-2007, 11:07 PM
it's only been delayed in japan. it's still coming out december 3rd here.
as far as we can tell...yes....
but the US version of smashbros.com made the date say TBA now.... and I can't remember for certain ....but I believe it actually stated Dec. 3 before.....meh...whatever happens happens.
Hisham
10-11-2007, 02:05 AM
Bout friggin time he's been confirmed, now one more left to make his way into the fray and thats the Blue Bomber himself!
C'mon Sakurai, Megaman is a huge part of Nintendo's past... get him in here!!
That would be so hardcore. Throw in X and Zero aswell, that would be so awesome. Don't think it would happen, but it would be pretty cool to have some form of Mega Man (whether the orginal or X) be a playable character.
Lynk Former
10-11-2007, 03:24 AM
...and then Rayman and the Raving Rabbids just to add that little bit of insanity to the mix
:D
Cofey
10-11-2007, 06:05 AM
^Ugh, please no. I'm sorry, I know Rayman is fairly popular, but I just can't stand him.
I'd like Bomberman and Mega Man as 3rd party fighters. They're both huge characters, and they seem like they would fit in perfectly in a game like this.
Lynk Former
10-11-2007, 06:50 AM
I can see Bomberman as an assist trophy.
Phoenix
10-11-2007, 06:54 AM
Bomberman doesn't really have the potential to be a full character. That's kind of the point of an Assist Trophy. Characters that'd be cool in the game but are unable to have full movesets (or lack the popularity, but that didn't stop the Ice Climbers) can be in the game still.
Delirious
10-11-2007, 09:26 AM
Agreed, B-man doesnt really have that big of an aresnal for this kind of game. He can throw bombs, kick bombs and pump up bombs, thats about it. He'll make a great assist though. Come out, throw bombs or kick bombs at people, awesome.
Lynk Former
10-11-2007, 11:25 AM
Sonic's special moves are up, looks like it's ALL based on his Spin Dash... which also looks like it's his recovery move too... I'm not sure the Spring Jump can be used in the middle of the air...
ninnin
10-11-2007, 12:32 PM
I think Sonic's Final Smash will be revield tomorrow.
Lynk Former
10-11-2007, 01:06 PM
Which as we all have already figured out is Super Sonic.
SuperLuigiBros
10-11-2007, 01:08 PM
no wai!
Delirious
10-11-2007, 01:13 PM
ya wai! Only natural they should use that as his FS. I wonder if Tails and Dr. Robotnic are gonna play some part in the game.
NickSCFC
10-11-2007, 01:19 PM
What a load of crap, Sonic would drill dash Mario's fat ass into a million bloody pieces.
This game's stupid, like Mario being able to outrun Sonic in the Olympics game.
This is just Nintendo having the last laugh against SEGA now that they've got no money and have to pawn off their franchises.
Disgusting ;)
Lynk Former
10-11-2007, 01:31 PM
Oh yeah, and for anyone who's interested, here's what the character select screen looks like for the demo people got recently...
http://gonintendo.com/wp-content/photos/20216_n20071010_18_smashx_01.jpg
http://img527.imageshack.us/img527/4884/20216n2007101018smashx0eh8.jpg
Sonic VS Charizard.... so damn epic :p lol
http://img526.imageshack.us/img526/7228/2v9bqzoam7.jpg
Phoenix
10-11-2007, 02:26 PM
I'm hoping and assuming that's not final. Looks like there's a lot of space there.
Lynk Former
10-11-2007, 02:30 PM
It's only a demo character line up, the select screen isn't going to be like that in the final version so don't worry.
SuperLuigiBros
10-11-2007, 02:51 PM
Of course it won't be like that. Gee Phoenix, I thought you were smarter than that. There's no way they'd have the entire starting cast up there for the demo... everyone who played it would tell the media or w/e and it would defeat the purpose/surprise/fun of the daily updates.
Shame on you, Pheonix.
Furthermore, FUCK THOSE GUYS who are playing. I almost feel sick from jealousy knowing that they get to play it before me. :( In fact, I do. :(
Generosity of God
10-11-2007, 03:19 PM
Of course it won't be like that. Gee Phoenix, I thought you were smarter than that. There's no way they'd have the entire starting cast up there for the demo... everyone who played it would tell the media or w/e and it would defeat the purpose/surprise/fun of the daily updates.
also, spaces for unlockable characters arent seen until they get unlocked.
i'm thinking that there will be at least double the amount of starting characters as what that demo holds, with plenty of unlockables to go around the sides.
Sakurai better start compiling ideas for Smash Bros 4 once he finishes Brawl if he ever hopes to top it. that is if he accepts such a task.
SuperLuigiBros
10-11-2007, 03:43 PM
Making Smash Bros. is the most perfect job in the world. Period. There's no way he wouldnt accept.
IEatFriedPikmin
10-11-2007, 04:09 PM
final character select screen:
http://i48.photobucket.com/albums/f244/nintendeath/Charselect4.jpg
lol
BananaBabeQT
10-11-2007, 04:17 PM
Ok, Sonic... in SSBB... WOW, that is probably the best piece of information yet ^_^
Cofey
10-11-2007, 06:28 PM
Officially delayed until Sunday, Feb. 10 for the U.S.
And I officially hate Nintendo for the next 4 months.
Shadow19
10-11-2007, 07:25 PM
I'm fine with the Delay, I'll just play these games till Brawl comes out:
Fire Pro Returns (PS2)
Guitar Hero III (Wii)
Super Mario Galaxy (Wii)
Delirious
10-11-2007, 07:34 PM
Fucking shit, I was counting the days till the third of december and then this.
Also, that image of the "final character screen" is terrible. Im mean some of them make sense and will brobably be in the game, but Poo? tom nook? deoxys? When did we go from nintendos all stars to nintendos d-list stars. And pac man? no..., just no.
Ch1cago88
10-11-2007, 07:42 PM
This is pure speculation, but I think Koopa Troopa may be one of the new characters to play as in Brawl.
Watch this
http://www.gametrailers.com/player/26203.html
As soon at it hits 40 sec pause the video, if you notice a Koopa with wings seems to be the tails (following DK) of Donkey Kong. Any thoughts?
BananaBabeQT
10-11-2007, 07:47 PM
Grr, why are they delaying it (and an extra month for the US release compared to Japan's, whats up with that...theres really not that much to translate)
Hmmm I'm annoyed. I think Nintendo likes laughing at us as we all wait, much like Twilight Princess.
Ch1cago88
10-11-2007, 09:04 PM
IGN has posted a hands on preview of the game.
http://wii.ign.com/articles/826/826602p2.html
Too sum them up...
- Much love for Meta Knight, apparently his skill set seriously kicks ass. Almost as if he simply over powers the others. "Every other fight was extremely close, but when we moved to Meta Knight it was no contest. Four KO points, no defeats, and an easy victory in our first timed battle with the fighter."
- The games stages seem to focus on level evolution.
- You'll be awe-struck by the beauty of the game.
- They like the Wiimote control scheme the best.
Hylian-Advocate
10-12-2007, 02:28 AM
This is pure speculation, but I think Koopa Troopa may be one of the new characters to play as in Brawl.
Watch this
http://www.gametrailers.com/player/26203.html
As soon at it hits 40 sec pause the video, if you notice a Koopa with wings seems to be the tails (following DK) of Donkey Kong. Any thoughts?
you're right...ti does look like koopa troopa.... although...that doesn't necessarily mean hes a playable character....but its definitely plausible now.
OnBake Platinum
10-12-2007, 02:30 AM
That's Yoshi and his Final Smash.
Hylian-Advocate
10-12-2007, 02:31 AM
oh...you're right.....lol...scratch that...
by the way... I just saw the IGN vid of Delphino Plaza....WAYYYYYYYYYYYYYYY better than I thought it would be!
the metroid Norfair one din't look all that impress from the short vid they showed....
Viper
10-12-2007, 02:32 AM
That's just a paratrooper in one of the single player modes. Notice all the goombas after it?
Hylian-Advocate
10-12-2007, 03:07 AM
by the way... I hope there is an awesome update tonight to counter the news of the delay.... to ease the tempers of fans.... maybe an explanation of whats going to be added/beefed up now...that would be cool....
my guess though...is that it will be that new metroid stage they showed in the demo....which wont be that cool of an update though...if you ask me.
Lynk Former
10-12-2007, 03:46 AM
Koopa Troopa is an assist trophy.
Phoenix
10-12-2007, 04:12 AM
I think the awesome updates, including Sonic, were more than enough to make angry fans feel better, but I'm hoping you're right.
Cofey
10-12-2007, 06:45 AM
Fucking shit, I was counting the days till the third of december and then this.
Also, that image of the "final character screen" is terrible. Im mean some of them make sense and will brobably be in the game, but Poo? tom nook? deoxys? When did we go from nintendos all stars to nintendos d-list stars. And pac man? no..., just no.
Please take back your comment about Poo. I've been praying for him to be added to this game.
OnBake Platinum
10-12-2007, 09:10 AM
Yes! Finally, you can take pics whenever you pause! Then save them to SD or send them over WFC.
SuperLuigiBros
10-12-2007, 09:38 AM
Yeh thats awesome. The photos were a cool addition to Melee, but it was only useful when you were playing in-game and something unplanned happened. Which is to say, it was very rarely useful.
OnBake Platinum
10-12-2007, 09:45 AM
The hours I spent rofling until I hurt from pauses...easily more than anything else I've ever laughed at.
Hylian-Advocate
10-12-2007, 09:59 AM
and what about that blurred out thing he mentioned..... wonder what that could be.....
I don't think hes eluding to a harddrive.... but I cont really have any other guess.
Phoenix
10-12-2007, 02:10 PM
Finally! I always hated finding a really funny picture when I paused the game, only to not be able to save it. This is awesome news for me.
Zethral
10-12-2007, 07:57 PM
My guess is that the blurred option is "Resume play from here". So the screenshot functions as a mid-game save as well.
Ch1cago88
10-12-2007, 08:34 PM
Best Smash in depth video to date. 10 min of 1337!
http://www.gamespot.com/video/928518/6180868/super-smash-bros-brawl-nintendo-media-summit-2007-interview
Phoenix
10-13-2007, 01:23 AM
Whoah. Pit used the Final Smash twice in that video. Is that just the demo or did they change the one-time-only thing?
Hylian-Advocate
10-13-2007, 02:58 AM
I was thinking about that too... I am wondering if that smash ball shows up a bit too often... however...it is just a demo....AND its appearance rate can probably be turn up/down/off.....so I am not worried.
Lynk Former
10-13-2007, 03:10 AM
From what the Dojo says, the Smash Ball is meant to be a rare thing to see and that it's only once per character. Like Hylian-Advocate said, it's a demo so it was like that just to show off the moves.
Ch1cago88
10-13-2007, 06:05 PM
Posted in the press room.
http://img.photobucket.com/albums/v104/Ch1cago88/dojo.jpg
Super Smash Bros. Brawl
Format: Wii
Launch Date: 02/10/08
ESRB: T (Teen): Cartoon Violence, Crude Humor
Game Type: Fighting Action
Players: 1-4
Developer: Nintendo
Game Information
KEY INFORMATION
Welcome to a brawl for the ages, where anything can happen, anyone can show up and all bets are off.
* This action-packed fighting game features a ridiculous number of characters that have appeared on Nintendo platforms, from Mario to Link to Pikachu … to Solid Snake! As they square off in famous locales drawn from the rich history of Nintendo, literally anything can happen - and usually does. With limitless customizing options, items and weapons that boggle the mind and a wealth of modes, this game has truly infinite replayability.
* Super Smash Bros. Brawl features a sprawling adventure mode called “The Subspace Emissary” that’s a full game in and of itself. Players jump and brawl their way through enemy-packed side-scrolling levels, meeting up with other characters, watching incredible cinematics and taking on massive bosses.
* For the first time, this celebrated series is going Wi-Fi, allowing up to four players to brawl, no matter where they may be. Specific modes will be announced in the coming months.
Game storyline: In multiplayer games, characters from all Nintendo universes meet up in Nintendo locales to duke it out. In the solo mode called “The Subspace Emissary,” the world of Smash Bros. is invaded by an entity called the Ancient Minister and his army of creatures, called “The Primid.” Normally, characters come alive in the world of Smash Bros. to do battle, then turn back into trophies when defeated. However, the Ancient Minister starts turning characters into trophies to harness their power, then detonates bombs that suck pieces of the world back into his realm of Subspace. Eventually, all the characters must work together to defeat the invading creatures from Subspace - this is accomplished by playing through side-scrolling levels.
How to progress through the game: For multiplayer games, players pick characters, set rules and locations for where they want to play and then duke it out. In Solo Mode, characters play through a long, side-scrolling adventure, beating up enemies along the way as they watch short cinematics starring their favorite characters.
Characters: Mario, Samus, Bowser, Donkey Kong, Solid Snake, Meta Knight, Kirby, Pikachu, Zero Suit Samus, Link, Zelda, Pit and Wario, to name just a few. Anyone and anything from a Nintendo universe could appear in this game in one form or another.
Special powers/weapons/moves/features: Anything from a Nintendo game could conceivably be in this game, whether it’s a musical score, an obscure item or a character that shows up to help the fighters. Super Smash Bros. Brawl is eminently customizable, so players can choose the frequency of items appearing, adjust musical scores and basically play the game however they’d like. Items range from baseball bats to proximity mines to Poke Balls to Assist Trophies, which spawn characters like Hammer Bros. and Sim City’s Dr. Wright to attack others.
Lynk Former
10-13-2007, 07:03 PM
It's strange how there seems to be a lot of people who hate the boxart... I happen to like it a lot and think it's so damn cool.
Well, after finding out Sonic has officially entered Brawl, the game just became that much more brutal. I just question what his stage will be like.
SuperLuigiBros
10-13-2007, 07:22 PM
That box art has been at IGN for ages... I thought it was their mock up...
Either way, its fucking cool.
Lynk Former
10-14-2007, 03:48 AM
That box art has been at IGN for ages... I thought it was their mock up...
Either way, its fucking cool.
Yeah, retailers have had the boxart up for months now, that's where IGN got it from. If I could find it on my PC, I'd post up a big version I found somewhere.
SuperLuigiBros
10-14-2007, 04:54 AM
Do it do it do it!
How come if retailers have had it and IGN has had it, we've only just found out its official now?
Usually we, as a group, find out about these things asap.
Lynk Former
10-14-2007, 05:50 AM
http://n64.icequake.net/mirror/slaanesh79/Box_Art/Cart_Boxes/Super%20Smash%20Bros.%20(U).jpg
http://starmen.net/ssbm/images/ssb_boxart.jpg
http://img.photobucket.com/albums/v629/lynk/brawl_boxart.jpg
OnBake Platinum
10-14-2007, 05:59 AM
If you go back and play the original, it's so ugly and slow. I can barley stand to play it.
Lynk Former
10-14-2007, 07:52 AM
The Brawl box art has that "too cool posse struttin' down the street" look to it XD
Hisham
10-14-2007, 08:26 AM
ad-SnIBzkR8
You get to see how Sonic's final smash works as well as some of the gameplay mechanics.
OnBake Platinum
10-14-2007, 02:09 PM
Final Smashes Revealed:
Peach's Final Smash causes the camera to just zoom in on her while a couple of graphics from the Peach DS game come on the screen. When the camera zooms out, your opponents have fallen to sleep and dozens of peaches have appeared for you to eat and regain health with.
Ike's Final Smash is identical to Link's Final Smash. Ike will slash at you several times and then knock you into the sky or off of the stage with his sword.
Meta Knight will grab his opponents and just do a slash at whoever gets trapped by him which usually results in an instant K.O.
Zero Suit Samus's Final Smash is just getting her suit back and also radiating a lot of energy around her that will hurt you, but won't do significant damage.
SuperLuigiBros
10-14-2007, 02:39 PM
Holy fucking shit! I just watched the movie in Hisham's post and the guy got the assist trophy and little Advance Wars dudes came out!
Awesome!
Although I guess this means there might not be a character based on AW :(
Lynk Former
10-14-2007, 03:05 PM
Zero Suit Samus's Final Smash is just getting her suit back and also radiating a lot of energy around her that will hurt you, but won't do significant damage.
By any chance does this move look like a Crystal Flash?... cause if it does, that'd be so awesome.
Delirious
10-14-2007, 03:46 PM
Wow lots of new info. Only thing Im thinking right now is why didnt they push back galaxy instead of brawl? *sigh* Oh well could be worse, I guess the xtra time in development will help the game too.
SuperLuigiBros
10-14-2007, 03:54 PM
They did push back Galaxy. It was meant to be a launch title.
Delirious
10-14-2007, 04:07 PM
Heh, I didnt know that. Well I wish they would have pushed it again then. Im getting both regardless, but I want brawl so much more that galaxy. Dont really give a shit about anything else coming to Wii in the near future.
Lynk Former
10-14-2007, 06:21 PM
Touch Fuzzy, Get Dizzy
http://img.photobucket.com/albums/v629/lynk/touchfuzzygetdizzy-1.gif
Make it happen, Sakurai!
SuperLuigiBros
10-14-2007, 07:20 PM
^That would be so amazing. Everyone tripping over like drunken fools would be so god damn awesome. I think what we've seen is just the tip of the iceberg (obviously). I doubt Iwata was exaggerating when he said this game will feature an "unprecedented level of depth". Hopefully that means there will be so many nostalgic inclusions that itll make me cry. (Although, I wonder if he was refering to the actual gameplay and fighting mechanics...)
Phoenix
10-14-2007, 08:07 PM
Ooooh, Fuzzies would make awesome items, or even assist trophies. That'd be a lot of fun.
Hylian-Advocate
10-15-2007, 12:31 AM
OnBake.... where did you see those final smashes from... I have watched what I thought to be every video there was.....or was it just a writen article
nvm...found it....
http://www.destructoid.com/hands-on-with-super-smash-bros-brawl-48983.phtml
Phoenix
10-15-2007, 12:52 AM
If anyone didn't know and was wondering, the Pokémon he is referring to are probably Kyogre, Latios, Latias, Torchic, Piplup, Chikorita and obviously Snorlax.
Lynk Former
10-15-2007, 05:30 AM
@ Phoenix: :p
http://img.photobucket.com/albums/v629/lynk/touchfuzzygetdizzy.jpg
OnBake Platinum
10-15-2007, 05:49 AM
The palms are supposed to face outward when you arrest someone.
SuperLuigiBros
10-15-2007, 07:28 AM
This guy has fuzzy. He's breaking all the rules.
Hylian-Advocate
10-15-2007, 10:10 AM
woah....this stage is huge.....and awsome looking!
New Pork City
The scale of this stage is one of the grandest in the Smash Bros series. The scale is, say, about as same as that Temple stage—you know the one I’m talking about?
It’s New Pork City.
It is a city of chaos.
http://www.smashbros.com/en_us/stages/images/stage14/stage14_071015a-l.jpg
It’s too detailed to fully understand...
http://www.smashbros.com/en_us/stages/images/stage14/stage14_071015b-l.jpg
The buildings are like...billboards?
At any rate, it’s big, so if all someone does is run away, there will be no end to it. But with so much freedom, it becomes a giant playground.
http://www.smashbros.com/en_us/stages/images/stage14/stage14_071015c-l.jpg
There’s quite a lot of freedom.
Also, a monster known as the "Ultimate Chimera" appears on this stage.
http://www.smashbros.com/en_us/stages/images/stage14/stage14_071015d-l.jpg
The-there it is!
If this guy sinks his teeth into you, it will launch you off in one blow. It’s pretty much certain that if you get hit, you’ll lose a life. But there’s nothing you can do. I mean, it IS the Ultimate Chimera.
http://www.smashbros.com/en_us/stages/images/stage14/stage14_071015e-l.jpg
I’m no maaaaaaaatch...
Phoenix
10-15-2007, 02:35 PM
Too many stages are just hovering platforms over a background.
SuperLuigiBros
10-15-2007, 02:42 PM
Thats not too much of a problem... if you played it with out the 'graphics' theyre all just platforms. It doesnt matter what they look like, as long as they are varied and interesting to play on.
koten
10-15-2007, 06:49 PM
I hope that there are still some stages where nothing major happens. I want a stage that is complicated but static like the old Hyrule Temple stage. It was massive and complex, but it was all about skill. I want to be sure that some stages will retain the classic feel and not all of them will have the "random thing pops out and instantly kills you" approach.
Lynk Former
10-15-2007, 06:57 PM
I'm sure the old Melee and original Smash Bros levels will still be unlockable.
Shadow Voa
10-15-2007, 10:35 PM
Hyrule Temple... skill? Ugh yeah camp bottom for your life. It was my favourite level but if its skill needed, Final Destination is your stage.
No joke, the Temple was retarded cause you just camped the bottom and if anyone knocked you out, you can just grab at the very top of the lvl or you bounced on forever with like 400% life
Hylian-Advocate
10-15-2007, 11:18 PM
man.... everyone used to complain that the levels were so small and boring.... and now people aren't happy with something like this!..... come on!
There is going to be that signature flat with no obstacles level...so calm down.
Shadow Voa
10-16-2007, 12:35 AM
I hope FDestination and HTemple levels are added for classic retro ones. Take two of the best stages and add them to the stage selection rooster please. Make them unlockable as well.
Phoenix
10-16-2007, 12:37 AM
There will be a new Final Destination, I will assume. There won't be a need for a retro version.
Shadow Voa
10-16-2007, 01:09 AM
You assume, and thus the assumption could be wrong and thus the retro version will be fine.
But for arguments sake, whats wrong with Final Destination 1 & 2? I would think it would work just as well as the Mario levels in Melee.
Phoenix
10-16-2007, 01:10 AM
Because unlike the Mario levels, the whole point of Final Destination is that it's a single, perfectly flat, event-free platform.
Shadow Voa
10-16-2007, 01:19 AM
And? Youre basing this lack of a possible Final Destination retro stage on that? I'd say the chances of it returning arent as bad as that, kinda like the odds on the Ice Climbers return and the possible return of Game & Watch.
His point is that since there will almost definitely be a new Final Destination, there's no point in having a classic one, because they'd be identical (a single large, flat platform).
Shadow Voa
10-16-2007, 04:35 AM
I still want it in there, that's my point. I dont think conversing the odds of it happening will change anything.
Hylian-Advocate
10-16-2007, 05:04 AM
^but it would be dumbd to have two identical stages...just with different backgrounds.... I mean...whats the point.
Shadow Voa
10-16-2007, 05:41 AM
Are you kidding me? Do I have to explain with in depth details why I'd want the original FD in Brawl?
Jeez, It's the same reason stages like Kirby and Donkey Kong stages were brought from the original, nostalgia. I have had a lot of great fights in HT and FD, those far outweigh any of the other stages Melee offered. That alone should suffice as my reasons for wanting it to return.
BananaBabeQT
10-16-2007, 06:34 AM
I'd say the chances of it returning arent as bad as that, kinda like the odds on the Ice Climbers return and the possible return of Game & Watch.
Hey... I like the Ice Climbers! But yea, seeing the retro stages is cool although I like the new stages they've added on.
DAMN FEB 10
Lynk Former
10-16-2007, 08:19 AM
I'm not liking Meta Knight... now every bastard and their dog are gonna use him by the looks of his overpowered-ness...
version2.0
10-16-2007, 08:26 AM
I'm not liking Meta Knight... now every bastard and their dog are gonna use him by the looks of his overpowered-ness...
Don't worry, I doubt he's really that unbalanced. Its just like how beginner players think that Roy is the best player of all time, simply because he's easy to pick up and his reach fools other beginner players. The IGN players, if you didn't notice, were GOD-awful, I haven't seen players that bad for a long time.... not since Sbrother and I taught our friend Scott... I'm guessing Metaknight is well balanced, but easy to pick up.
I mean, he even has reach like roy does, there really are a lot of similarities here...
Hylian-Advocate
10-16-2007, 09:02 AM
YAY!!!.... Home Run Contest is back!!!
and it's an ONLINE mode even!!!
omg.... this is way cool....the shielding system solves that anoying accidental failure....and the co-op mode.....how sweet is that.
Lynk Former
10-16-2007, 11:24 AM
XD i love it
Delirious
10-16-2007, 12:01 PM
You had to know that one was gonna be back.
Lynk Former
10-16-2007, 12:32 PM
Now all we need is a Race to the Finish mode where you try to get to the finish, and a multiplayer and online multiplayer mode where you try to get to the finish before everyone else XD
SuperLuigiBros
10-16-2007, 02:02 PM
^And also get to stop people from getting to the finish. Like one person starts at the start and the other starts at the end and the person at the start has to get to the end while the other person tries to stop them, and then you switch. Fastest time wins. That would be fucking awesome.
Also, the Homerun contest is fucking awesome. If they have this small part of the game online, then who knows what else will be online. This game will be too amazing for words.
Phoenix
10-16-2007, 02:29 PM
That shield is really going to make it much more fun. It's so annoying to have to perfect damaging it without throwing it off. It just feels less violent, and that's bad.
Delirious
10-16-2007, 03:15 PM
Actually I think it made it more challenging. I still hold the record for the best yoshi home run.
SuperLuigiBros
10-16-2007, 03:21 PM
Did you use the down+a kick?
Hylian-Advocate
10-17-2007, 02:31 AM
^yeah...I used that too.....got super far with yosh....
anyway... I was thinking some people would say they liked it without the shield....but ....it just open up a NEW type of strategy and skill... frst of all....hard hits will make it break the shield.... and secondly....you still have to work out ways to damage it the most...and the co-op makes that more complex....who gets the bat and when for example....... and since their is the shield....you can probably expect for more spectacular blows to the bag..... I think its a good thing.
This just makes me wonder what other special modes Sakurai has planned.... I mean...in addtion to the break the targets, reach the finish line and this.... heck...there might even be co-op for all of them too.... like co-op break the targets.
Lynk Former
10-17-2007, 09:10 AM
Meowth and Wiimote (side) controls are up.
http://www.smashbros.com/en_us/items/mball/images/mball06/mball06_071017a.jpg
http://www.smashbros.com/en_us/howto/basic/images/basic07/basic07_071017a.gif
EDIT:
....
http://img.photobucket.com/albums/v629/lynk/killersnake.jpg
Hylian-Advocate
10-17-2007, 09:39 AM
thats....so....... ..... wrong!.....
Phoenix
10-17-2007, 11:01 PM
Been done.
http://www.vgcats.com/comics/images/060520.jpg
Shadow Voa
10-18-2007, 02:04 AM
I didnt know Snake sliced Kirbys head open before, that's a new one.
I laughed, I thought that new one was funny.
Lynk Former
10-18-2007, 06:45 AM
Yeah, it's been done, but the new one has a lot more style and creepiness XD Throat slashing is sooooo yesterday.
http://img.photobucket.com/albums/v629/lynk/samus_snake_nothingatall.gif
Hylian-Advocate
10-18-2007, 08:59 AM
Wait... tell me again why Zero Suite Samus is skiing while thinking of Snake shaking his ass?!?!????... I don't get it.
Lynk Former
10-18-2007, 09:54 AM
http://i21.photobucket.com/albums/b256/fanofthedog/stupid_sexy_flanders.jpg
Here's why... and if you look at all of the screenshots of Snake in Brawl, there's quite a bit of ass-curvage showing.
LITTLE MAC HAS ENTERED THE BRAWL! (assist trophy)
http://www.smashbros.com/en_us/items/assist/images/assist10/assist10_071018a.jpg
Delirious
10-18-2007, 10:46 AM
Did you use the down+a kick?
Yes I did. Spent quite a while trying to get every possible hit in that I could and still get the home run off in time. I finally got it, and have yet to be beaten
Wait... tell me again why Zero Suite Samus is skiing while thinking of Snake shaking his ass?!?!????... I don't get it.
Its a parody of a simpsons episode in which Homer was skiing and thinking of Flanders in his spandex.
Flanders: "Feels like Im wearing nothing at all, nothing at all, NOTHING AT ALL!"
Homer: "Stupid sexy Flanders."
IEatFriedPikmin
10-18-2007, 04:18 PM
I laughed when I found out they added little mac... i really don't know why. I think it's a cool add though.
koten
10-18-2007, 06:18 PM
So that's a dream dashed. I was hoping that Little Mac would be a playable fighter (in either has 8 or 16 bit incarnations), but alas, he's only an assist trophy. Oh well.
ninnin
10-18-2007, 07:51 PM
All Little Mac could to was puch. He had to real variety to be honest. I can't even picture a final smash for this guy. What would he do, upper cut everyone and knock them out? Then again that would be cool.... but atleast he is in the game as an AT!
Lynk Former
10-18-2007, 07:59 PM
Just in case anyone here hasn't seen it... though I can't see how anyone would miss it...
http://www.youtube.com/watch?v=SiBER4iVwCw
*wipes away tear*
All Little Mac could to was puch. He had to real variety to be honest. I can't even picture a final smash for this guy. What would he do, upper cut everyone and knock them out? Then again that would be cool.... but atleast he is in the game as an AT!
Oh yeah? And how many attacks did Captain Falcon have before appearing in Smash Bros.?
Teh Roxor!
10-18-2007, 08:05 PM
I wish they hadn't posted Mother 3 spoilers. Oh well.
ninnin
10-18-2007, 09:51 PM
Oh yeah? And how many attacks did Captain Falcon have before appearing in Smash Bros.?
True but he had more to work with. See since Captain Falcon didn't have attacks before the SSB game makers could come up with whatever they wanted and it would fell righ to the player. We already know enough about Little Mac so adding a new move-set would just feel weird to the players. You know what I mean?
Lynk Former
10-18-2007, 10:00 PM
Still waiting for Krystal to be confirmed... we all know she's gonna be there.
Ch1cago88
10-18-2007, 10:50 PM
Still waiting for Olimar and the crew to be confirmed... we all know he's gonna be there.
http://img.photobucket.com/albums/v104/Ch1cago88/Olimar.jpg
http://img.photobucket.com/albums/v104/Ch1cago88/Pikmin.jpg
Lynk Former
10-18-2007, 11:38 PM
...as an assist trophy
ninnin
10-18-2007, 11:38 PM
Still waiting for Krystal to be confirmed... we all know she's gonna be there.
I would love to play as her as long as she has her staff.
Lynk Former
10-18-2007, 11:53 PM
Yeah, definately, that's the entire reason I want to see her in Brawl too. I know a lot of people don't like her as an addition to Starfox, but as a fighter she has a lot of potential in Brawl.
ninnin
10-19-2007, 12:26 AM
^ Yep
Lynk Former
10-19-2007, 12:40 AM
If she does make it in, I hope the stick with the Adventures and Assault design and try to ignore the Command design as much as possible...
http://img.photobucket.com/albums/v629/lynk/krystal_adventures.jpg
YES
http://img.photobucket.com/albums/v629/lynk/krystal_assault.jpg
YES
http://img.photobucket.com/albums/v629/lynk/krystal_command.jpg
NO
Phoenix
10-19-2007, 01:03 AM
I agree with all of the above. Krystal would make an awesome addition, assuming she has her staff rather than just being more or less Fox with slight variations. Also the Animal Crossing look from Command is totally lame. My guess is if they include her, she would be the Adventure version, as it'd be most unique.
OnBake Platinum
10-19-2007, 03:19 AM
The command version is horrible. She was a little bi-polar bitch in that game too.
Phoenix
10-19-2007, 03:39 AM
Quite literally.
I'm all for deeper character development in Nintendo games, but I prefer them to not be soap operas.
Ch1cago88
10-19-2007, 05:30 AM
http://img.photobucket.com/albums/v104/Ch1cago88/super-smash-bros-audience.jpg
Gameplay Videos Post
Warning: Watch at your own risk
Subspace Emissary: Donkey Kong (Holy SHIT cinematics!)
http://www.gametrailers.com/player/26643.html
Mario vs. Meta Knight / Ike vs. Link
http://www.gamepro.com/video/player.cfm?vid=116720
Eldin Bridge
http://youtube.com/watch?v=ErIfmtm6lo0
Pokemon Stadium 2
http://youtube.com/watch?v=vNjm3PEFJDY
Meta Knight vs Pikachu
http://youtube.com/watch?v=NoF97-3C-Rc
Smashville
http://youtube.com/watch?v=8bnZtU5c8Qw
Mario vs Bowser
Part 1 http://youtube.com/watch?v=47p2cRGqOrQ
Part 2 http://youtube.com/watch?v=wxzIeovBtEs
Updated--
Four way battle
http://www.gametrailers.com/player/26667.html
Subspace Emissary: Kid Icarus
http://www.gametrailers.com/player/26652.html
Subspace Emissary: Kirby and Peach
http://www.gametrailers.com/player/26662.html
Tidbits
Star wolf is a costume
Ike has a costume of Marth
Bowser is vastly improved
Peach and Fox have been nerfed badly
Meta Knight is really good not the god tier everyone first thought him to be though. "Meta-Knight. This guy is an easy character to like. some Alt colors = gold and bright other dark and sinister.
Dark link costume and Dark Pit costume
Wavedashing is gone (Zeep cheers from a distance)
Dixie is a costume
Fusion suit
Fox has triple laser
"[Characters
Ike: quite slow. His fair is garbage. His final smash needs to hit someone next to you to activate. It's a guaranteed kill if they have medium damage.
Mario: d-air is tornado and I couldn't get it to rise, but I suck. Fludd attack is really wimpy. His final smash pushes you across the screen if you get caught in it (contrast with Samus').
Diddy Kong: weird movement. His b-air is like Mario's and chains together really well; I used it 4-5 times in a row to kill someone off the side of Castle.
Link: he's OK. His up+b doesn't seem to pseudo-spike if it hits after the initial strike. His bomb will kill someone in sudden death.
Sonic: has a really large dash dance.
Bowser: is pretty good. His final smash is amazing and is basically a free kill (at least). Fortress cancelling, fortress from shield, and flame cancelling are back.
DK: his back throw sends you down if you use it near the edge.
Samus: can't bomb jump in the air very easily, maybe not at all. Either the timing is significantly different and no one could figure it out, or you just can't do it at all. You can still bomb jump on the ground (the bomb will send you into morph ball state). Either can't missile cancel or the timing is different to make it difficult to test. Using a bomb in the air gives significant mobility though.
Peach: d-smash has shorter range and does less damage; I used it on HugS in sudden death and it didn't kill. Her dash attack is now two hits, neither or which is particularly powerful. She can still pull beam swords (I WAS THE FIRST PERSON TO EVER DO THIS IN BRAWL -- WRITE MY NAME DOWN.) Turnips have some variety but none of them approached the power of Melee Stichface. Her F-air is still good, and her b-air is stronger. Her final smash can be shielded -- HugS had his shield up when I did one once, and his shield kept flashing and getting smaller like he was shielding something (I also did NOT get any peaches from this attack -- may have been a bug). Using her FS when opponent is in the air appears to warp them to the ground, but this may have just been them falling normally while the animation was playing. I don't think she can float cancel anymore; I was never good at it in Melee, but I tried very hard to look for any sign of FC aerials and couldn't find anything. Her usmash shows a heart at the top of her hands. Daisy is still a costume for Peach. I played her quite a bit.
Pit: doesn't seem very good; couldn't find a decent kill move?
Metaknight: very fast and lots of combos; his side b does a lot of damage but leaves you helpless after it finishes. I don't think he has many kill moves either, because I almost always saw him killing people via items. FS must connect with opponent, then it's an auto kill (?).
Pikachu: is cool. He has some badass costumes. His uair and fair combo very nicely into each other. FS is very hard to control, but if you barely tilt the stick it's not that bad.
"
Delirious
10-19-2007, 06:49 AM
Nice vids there, makes me even more stoked for this game. Which sucks now that I have to wait another 2 months extra.
Cofey
10-19-2007, 07:07 AM
I for one really hope Krystal isn't in this game at all. I really wish Nintendo would pretend SFA never happened. And I can't really see Olimar as anything more than an assist trophy.
bobo_ess
10-19-2007, 09:22 AM
ike in marth costume, not good sign...
Delirious
10-19-2007, 09:52 AM
THIS JUST IN!
Apparently the real reason behind the delay is because Nintendo is working on a way for you to actually play as a Mii character and even assign it moves from a list kinda like a create a character mode. =-o
source: thesmashbrosfak3zone.com
Phoenix
10-19-2007, 02:31 PM
What's so wrong with Marth not being in the game? As long as Ike plays mostly like him, does it really matter what the appearance and name are? It's not like many (if any) of you even played FE1 or 3.
Lynk Former
10-19-2007, 02:42 PM
Well FE DS got peoples hopes up... Roy made it into Melee cause his game was the latest one to be released. Marth made it in cause he was the first lead character in the series... so since Marth is the first and the last in the line if you include FE DS then... yeah XD
Shadow Voa
10-19-2007, 07:25 PM
What's so wrong with Marth not being in the game? As long as Ike plays mostly like him, does it really matter what the appearance and name are? It's not like many (if any) of you even played FE1 or 3.
Obviously youre speaking for yourself cause Id not want you doing so for anyone who wants Marth back in.
Ch1cago88
10-19-2007, 07:46 PM
Best In-depth preview I've found so far...
Mario
------
The majority of Mario's moves have stayed the same, near as I can tell. For those still in the dark, his dair is in fact the Mario Tornado. There was some question about mashing the button or holding it. I tried both, but neither did anything such as making him hover/go up/change his trajectory. Down B in midair just starts charging FLUDD. The knockback, when I hit with it (usually the far part, didn't hit someone close to me with it) was pretty minimal. So you won't be blasting people across the level with it, near as I can tell. I couldn't figure out how to charge it while shielding. I'm almost certain his fair is two hits, like we saw in the Nintendo World Video. He still has all his Melee costumes, that I could see. Overall, I'd say he's gotten an upgrade vs. Melee.
Diddy Kong
------------
Up B = Barrel recovery, of course. It is chargeable in midair. Down B throws bananas. Dunno if you can aim it, but when I tried it he just kinda tossed them wherever (such as up and behind himself while falling midair). Neutral B is, of course, the Peanut Gun which is chargeable. I may've been one an angle or something (which in and of itself would be weird for it to make a difference) but he seemed to shoot kinda high. Definately not horizontal like, say, Fox's lasers. Side B is kinda a leaping grab. First off, what we thought was his nair in videos is not. It cancels into that with B pressed again. I landed on Bowser with it, but he just kinda sat there for a bit and then fell off, so apparently you have to press something after that (too busy trying other characters to play Diddy again to learn more). His nair is a mid-air cartwheel, more or less. His fair is basically Mario’s bair. -- (lol, this is the [character] limit for the PS3)
Ike
---
He hits like a friggin' semi truck. As most know, Up B is basically Kirby Cutter. Neutral B is the charge up. Seems it can charge really long (Roy long). He stabs the sword into the ground, rather than slamming it like Marth/Roy. Side B is a chargeable dashing slash. Seems to have decent power, but definately less than neutral B. Down B is counter. Seems to have Marth's knockback length. Saw him counter out of the middle of Pit's side B combo. D Smash feels kinda like M/R's, but hits higher above the ground as well. F smash is basically an overhead blow. I remember up tilt is different, but don't remember exact animation. Dair and fair have decent power to them. Back throw is like Sheik/Ganon, with the Leg to kick them. In sudden death, it KO'd Zero Suit Samus (doesn't say much, lol).
Pit
---
Neutral B arrows are curvable more than once (curved it twice on Eldin Bridge at people on the other side, shooting across the gap - wasn't right at the edge), and they travel pretty fast. Up B = free flight (not jumps, just hold a direction to move there). Side B is a forward dash with him spinning his weapon to combo with it. Seems to act slightly different (less movement, I think) in the air, but I didn't see it much in midair. Down B has him crouch slightly and pull out a shield that nullified whatever attack I saw hit it. Dunno it's true usefulness. Up smash = slightly slower version of Link's Up smash (triple slice). Don't remember too many more specifics, though he felt pretty balanced overall. Various costumes include black, blue, green, red, and gold with matching wing colors.
Metaknight
------------
He's a friggin' beast, but he didn't seem overpowered. Neutral B tornado combos for great damage. You can tap B (dunno about hold) to move around and even gain height, though I was in "disabled" state after while I dropped two feet back to the platform. It's quite manueverable. Down B makes him vanish for a half second and then reappear (going down to the stage if midair, moreso than just fall momentum). Didn't hit anyone with it. Side B is that sword torpedo combo of doom. Can be curved up or down (if you start in midair). Good damage. Up B moves him up about Luigi Up B distance, and then he does a loop into a glide. Normal A moves are a mix of combo and strong hits (F smash knocks people pretty far). Holding neutral A makes him slash like crazy, has good priority, and hits in front and behind. It actually interrupted me when I tried to use Link's F smash on the back of a Metaknight doing the hold neutral A.
Fox
----
I wasn't a hardcore Fox player, but he didn't seem to be nerfed down to suckage level. Most of what I know has been posted by others, so I'll make this a bit more general. Someone asked if you could jump out of his side B - answer is no. Near as I could tell, you're truly in the disabled state after most characters major recovery moves (other than Sonic).
I'd also like to make a decent point regarding his shine. When I tried to jump cancel, it wouldn't work right away and had a delay before you could jump, like I posted earlier. Others at E for All discovered that you can jump-cancel if you hold B down. Stuff like that bodes well for those wanting more "skill" and deeper combat. If it's like this for one move (where a casual player would probably just use it on the ground, someone a bit more savvy would know to use it midair, and even more advanced players would know to hold B to jump cancel), what are the chances that the rest of the game will have similar nuances? Pretty good, I say.
Sonic
------
His dash is insanely fast. Probably the fastest dash speed Smash has seen so far. Neutral B is a homing spin dash. It'll rise into the air as you charge it, and then home in on someone (or just go a little bit forward). Up B is the super spring board. You can attack (normal or special) after it. You cannot jump after it. Down special in midair is the diagonal "falcon" kick. I didn't remember until too late to test if it gives you your jump back. Down special on the ground is a chargeable spin dash that you charge by pressing the special button a couple of times. It can change directions, and keeps going after you hit someone. Side B I didn't get the hang of, so I only did weak hits with it. Aerials are a mix of single hits and combo hits (like a lot of aerials combo hit in SSB64). D smash is a spin dash back and forth to either side. Alt costumes are different colored wrist bands. Black wrist bands just = dark blue Sonic, not black/shadow.
Peach
-------
Peach felt a little different, and a little nerfed, but still a good character overall. Her nair, fair, and bair still performed well, and the bair might even have increased power/knockback. Turnips are still very useful. Neutral B/Toad -seemed- to come out faster than it did in Melee. Didn't hit anyone with it. She still has her Daisy outfit, though it's not quite as obvious during play (very obvious at character select screen). Forgot the others, though I wanna say I saw a variation of the white/wedding dress.
Pikachu
--------
Spent most the match I played as him messing with Airdodge mechanics and crawling (think you can crawl backwards). His moves in general are the same. Only has four costumes again. Normal, trainer hat, green headband, and blue Pichu goggles.
Bowser
--------
Yes, the gold and black Bowser looks utterly pimp (it also caused me to forget his other colors). Near as I could tell, practically all of his A moves are the same attack (can't say about strengh dif... not exactly a Melee Bowser expert). His fair has a visible "slash" effect in front of it, and as reported his side B looks pretty sweet, and it's intelligent slightly as I did it facing the edge and he jumped back towards the level (instead of doing a powerbomb suicide). I didn't hit anyone with the flame breath, unfortunately. His down B seems to have a radial effect, as I landed on one of the side platforms on Battlefield, and a character standing below the platform got hit and knocked off the stage. He seems to have better range overall, and just feels "larger" as a character. I think I tested all his ground normal attacks, and the animations were roughly the same. Definately feels more playable than he did in Melee.
Link
----
Like Gold 'n Black Bowser, Dark Link looks like teh leet pwnzorz. Overall, Link isn't changed too much. His Up B is chargeable on the ground, but not in the Air. I think it may've lost some of it's initial KO power (much like normal smashes vs. chargeable smashes), but it still has pretty decent knockback. Seems more focused on the initial hit, so may be even easier to punish this time around. Boomerang is a solid hit with mild knockback if it hits directly. Didn't notice much from the whirlwind. Bombs and arrows are there, but I didn't use them very much (as half of the two matches I played as him was testing L cancel). His forward smash swipes a larger area in front of him, instead of the narrower slices he did in Melee.
Donkey Kong
--------------
Like Bowser, he feels "larger" overall and looked like he had slightly better range. Down B still does nothing midair. If doesn't combo on the ground unless it has a weird sweetspot (pretty sure the Metaknight we saw combo'd in a vid was crouch cancelling) Side B looks to act the same in midair, as far as stopping/slowing your movement. F-throw will stick up a character so that you can carry them with you. Seemed improved overall.
Yoshi
------
Unless you count down B (or there's some special way, akin to Fox's shine), Yoshi cannot double jump cancel anymore. The boost on his Up B eggthrow is indeed small (though there's vid that shows a Yoshi doing three in one jump from the ground) but it remains to be seen how much it'll help with recovery. Fair and dair look the same.
Spent most of match with his Final Smash (got two, as I was playing vs. CPU), so not much more on his attacks.
Samus
-------
If you've watched the Gamespot video, you know most of what there is to know about the basics of Samus. I actually didn't see/play too much if Samus. D-smash still has excellent power.
Zero Suit Samus
-------------------
Saw even less of her, though I did see an alt color with what looked like a black (instead of blue) suit. Also has great range with her whip.
Final Smashes
-------------------
Some (Pit, at the very least) if not all characters are invulnerable during their Final Smash.
ZSS, Peach, Link, Mario - Didn't witness their FS (saw first part of Mario's at the end of a match) so can't comment.
Ike - Close range. If it hits, he and his victim basically go above the center of the stage and Ike goes all omnislash. Looks awesome.
Meta - Close range. Single strong hit. It is NOT a one-hit KO as I saw someone survive. Very strong, though.
Pit - Little punks he summons are annoying and came at you kinda fast. Doesn't last long, but has the potential to do some real harm.
Sonic - The knockback isn't nearly as insane as it first looked in the videos, but it's still decently powerful. Hard to control from what I saw (didn't use it myself).
Pika - Does good damage. Insanely hard to control as even a twitch'll send him half a stage length's away.
Fox - It can hover above the abyss, so there won't be driving off and suiciding that easily. Cannon is good damage.
Bowser - Quite powerful, actually. It's almost impossible to stun him out of a move. At most, you can slow him down. Sounds cliche, but it's true. Watched him do a Fsmash on two characters, while another was beating on him from behind. The fsmash animation slowed/paused midway as he got hit, but it went all the way through (and owned those that it hit).
Yoshi - The flying felt sluggish, but prolly because I'm not used to it. I was only able to shoot left and right. Hits did around 18% or so. And no, for Super Mario World theorists, I couldn't find any type of increased ground pound.
Diddy - I accidentally found a good part of his Final Smash. Had trouble controlling (going up) with it, and the hits didn't seem to do that much damage. Actually coming in contact with characters, though (he IS wearing rockets) did considerable damage and knockback (unsure, might've KO'd someone that was below 80% from running into them).
DK - Doesn't seem to be able to move, and has limited range from what I could see. It's a rythmic button pressing based FS, though. No idea if it just increases the power of each hit, or if it'll increase the power/range/something else of the FS the more times you get the timing right. Can't write off this as sucky quite yet.
Samus - It's **** powerful. 'Nuff said.
Also, on Final Smashes. You can still move around a bit (I believe in slow-mo as it's hard to tell when it's offscreen) while a Final Smash is starting, so you do have a brief chance to get the hell outta the way.
I've seen some characters (Sonic, at the very least) activate a FS in midair. Not 100% sure but I might've seen someone else activate it midair as well.
Stages
-------
Not a ton here, as I focused more on the characters.
Norfair - Lava flow, near as I can remember, covers three of the five platforms (whether it's from the side or bottom). I remember spawning inside the lava flow (was smart enough to wait for it to go away). It's a tad slower, so it's not quite as "omg where'd that lava come from" that Brinstar sometimes pulled on us in the past.
Delfino - Didn't play it much, but it was very enjoyable with how often it changed. The section with the water isn't death pits. When I was Fox, I basically floated in the water and was able to jump back up to the stage.
Skyworld - Stage goes between extra solid (non-passthroughable floors) to clouds that are almost too easy to pass through. Makes for interesting matches.
Items
------
Assist Trophies
Knuckle Joe - This guys rapes. He beat the hell outta me as Pit for awhile, before I managed to escape. But then he found me again, pummeled me some more, and then KO'd me. ?
Little Mac - Stays out for quite awhile, though he didn't have anyone to attack for part of it (didn't charge off the side of the stage right away, though).
Metroid - Latches onto you and does damage. You can shake loose, like you can shake loose of a grab... but it'll just come after you again a few seconds later. Just hope that it's 4-man and there's other targets nearby. Doesn't mover super fast, though.
Poke Balls
Gardevoir - Either coming in contact, or hitting Gardevoir causes knockback. One person got knocked about a stage length's away (pretty sure it wasn't the Poke Ball hitting from the other side), so it's not exactly weak. Almost like a walking, souped up Wobbuffet. Dunno what else Gardevoir does.
Electrode - He's back.
Chikorita - Also back in Poke Ball form.
General Items
Bob-bomb - He's back and basically the same.
Smart Bomb - Miniature bullet bill from Peach's Castle, basically.
Capsules - I do not recall seeing one exploding capsule/barrel/crate.
Spicy Curry - Shoots three constant fireballs in front of you (think kinda like Kirby's rapid fire punch animation, but the area it covers is larger than an average character. The fire, combined with you actually attacking, can rack up damage VERY quickly. I almost never saw it, because the actual item is so small and easy to miss.
Homerun bat - Non-smash attacks seem to be a bit weak. Smash attack almost seems like it takes even longer to come out.
Fireworks launcher - A little hard to aim when you first pick it up (seemed to have an up and down angling to it). If I remember correctly, you can't double jump while holding it.
and finally, C-stick will do aerials even if you're holding an item.
Lynk Former
10-19-2007, 07:58 PM
http://img.photobucket.com/albums/v629/lynk/shiggy_grin.jpg @ In-depth preview
Blaksmoke
10-19-2007, 08:51 PM
From the looks of of those video....this game will be all kinds of incredible. Not that we needed to be confirmed of that already. And Kirby's crappy running fireball move has been taken out as well. Hooray.
Phoenix
10-20-2007, 01:07 AM
No, don't kill Fox, Nintendo! :( There's going to be a lot of pissed players if they make him too weak.
Shadow Voa
10-20-2007, 01:46 AM
Lol I love how some people are like get rid of Marth and others are like don't. But when Fox is "nerfed" all of a sudden it matters what those players think but not that ones that might lose Marth, Roy, Pichu, Game&Watch...etc.
Quite amusing.
OnBake Platinum
10-20-2007, 03:20 AM
I'm mad about Star Wolf being a costume. That's Hella lame.
Lynk Former
10-20-2007, 03:35 AM
I demand that there be a "Melee mode" where once you unlock it, you can play through a graphically upgraded but identical version of Smash Bros Melee on the Brawl disc *nods*
XD lol
Shadow Voa
10-20-2007, 03:36 AM
Lol yeah Onbake is our version of MILR.
OnBake Platinum
10-20-2007, 04:00 AM
I am offended.
EDIT: Wait, do you think I'm mad about Fox being fucked up? Cause I'm not, I just wanted Star Wolf to be a character in the game.
Shadow Voa
10-20-2007, 04:05 AM
No I knew you wanted Star Wolf, Phoenix is worried about Fox being fucked up. The "lol" comes from the graphicals demands.
Phoenix
10-20-2007, 05:33 AM
Lol I love how some people are like get rid of Marth and others are like don't. But when Fox is "nerfed" all of a sudden it matters what those players think but not that ones that might lose Marth, Roy, Pichu, Game&Watch...etc.
Quite amusing.The difference is there is not a character who will likely play like Fox had they not screwed him up. Of course, we don't know if he will be screwed up, but if they do make him weak, we can't just play Ike instead and get basically the same thing.
Shadow Voa
10-20-2007, 05:38 AM
Youre missing the point, we all have characters we are attached too, whether it be Fox or Marth. To point the finger and say certain ones should be gone while others stay is laughable, I dont care what the difference in characters is since I didnt mind the clone characters anyway. But from what I hear Ike = Roy and not Marth. So we either need a new FE character that fights like the previous Marth or his return.
Due to Ikes latest costume option one may be the only choice. Or not...
Phoenix
10-20-2007, 05:41 AM
I never said Marth should go, I just said it's really not a big deal. I don't mind clone characters either, but I'd rather have a new unique character or a popular old one than a clone.
bobo_ess
10-20-2007, 06:27 AM
kat would have been a cool person to add aswell
OnBake Platinum
10-20-2007, 09:06 AM
Kat was my favorite in Command. Too bad she's only there for like 2 levels.
bobo_ess
10-20-2007, 09:16 AM
I never said Marth should go, I just said it's really not a big deal. I don't mind clone characters either, but I'd rather have a new unique character or a popular old one than a clone.
it was implied though...grrr
Shadow Voa
10-20-2007, 08:19 PM
Yup Im with Bobo on this, what happened to you Phoe? You used to be representing with Fire Emblem side, now you dont care? Pfft youve changed, youre not cool anymore.
Ch1cago88
10-20-2007, 09:34 PM
Videos
Reel of all Final Smashes
http://www.youtube.com/watch?v=-9bqdOH3js0
Mouth Watering HD Brawl Footage
http://www.zentendo.com/news.php?newsId=415
Phoenix
10-21-2007, 12:36 AM
Yup Im with Bobo on this, what happened to you Phoe? You used to be representing with Fire Emblem side, now you dont care? Pfft youve changed, youre not cool anymore.If it means one fewer unique character, it's not worth having two very similar characters just because they both come from an awesome series.
Shadow Voa
10-21-2007, 12:43 AM
Riiiight good luck with that....
OnBake Platinum
10-21-2007, 03:23 AM
Ike's Final Smash is so awesome.
EDIT: Norfair looks alot better than Brinstar from Melee. I watched a video of Ike and he still has the charge up B move and counter B down. His B up sucks though, it's like death no matter what.
take a look at this:
http://www.destructoid.com/blogs/ZekeThePlumber/the-smash-dojo-site-urls-show-something-interesting-it-s-a-secret-to-everybody--48504.phtml
possible super-secret hint towards inclusion of Pikmin or Megaman?
Sonic's Final Smash is so cool, cant wait for this game
Phoenix
10-21-2007, 10:33 PM
take a look at this:
http://www.destructoid.com/blogs/ZekeThePlumber/the-smash-dojo-site-urls-show-something-interesting-it-s-a-secret-to-everybody--48504.phtml
possible super-secret hint towards inclusion of Pikmin or Megaman?According to their idea, Megaman is not a possibility. But Pikmin... hmm...
According to their idea, Megaman is not a possibility. But Pikmin... hmm...
No, Megaman in Japan is Rockman, so it still fits.
Hylian-Advocate
10-22-2007, 02:08 AM
meh.... out of those it would obviously be Pikmin....
oh...and that guy stole his idea from some other site that posted about this a LONG time ago.... but its still cool detective work I guess
Hisham
10-22-2007, 02:11 AM
Seems to coincidental. I mean 3 of the 5 games start with M, and it could easily be a fluke that they all worked themselves into alphabetical order.
Delirious
10-22-2007, 03:18 AM
The next character announced better be FALCO!
Phoenix
10-22-2007, 04:12 AM
I love Falco too, but I wouldn't count on it.
bobo_ess
10-22-2007, 06:52 AM
come on marth
Lynk Former
10-22-2007, 12:35 PM
lol @ pictochat and other related levels.
Teh Roxor!
10-22-2007, 01:05 PM
With Fox "Nerfed" (certainly different, but is he actually worse?) and Marth replaced by Ike (most likely) it looks like I'll be thrown out of my comfort zone with this game. I'm not upset about it, though.
Shadow Voa
10-22-2007, 01:57 PM
come on marth
C'mon Marth... and Roy!
dude... pictochat level is fucking awesome.
Hylian-Advocate
10-22-2007, 04:02 PM
wow...that picto chat level looks amazing....it so darn creative with all those interactive drawings....
oh...and...
1500th reply
this thread is a beast
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