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curryking1
04-01-2008, 03:04 AM
I'd do that now...

If I had the game... :P

I'm also seriously falling in love with that second pic... I keep scrolling up and down to get another look lol.

Segitz
04-01-2008, 11:33 AM
Wahasahahahshahahahshaahsnsnsjccjd,doe021ßwößösß.d s-ßsßs.-ß

You wanna have fun?
Make 100.000 Cr., go buy the Concept by Gran Turismo Clio V6/Tuned, go Arcade, go London, make a Time Trial, switch pro-mode on, all driving aids off and drive!

One of the best rides i ever had in a racing game.

I love the Elise 111R/Tuned... needs major tweakage for it to drive in a straight line, but when you got it right, you have a go-kart with 300 HP under the bonnet

Just got the Mine's Skyline... compared to the Elise it is SLOW^^ (but needed for HSR in S Class)

Now, I am saving up for a Ford GT and Ferrari F40... no playing around here^^

And I need a good car for the 700PP races, can anyone point one out for me?

EDIT:

Adding to the last point... What car should I use for S-10 and what settings?? I can't get gold here, no matter how hard I try (as of yet... maybe standard physics are needed here for me)

wotter
04-03-2008, 12:26 AM
One of the Viper and the Mustang, reminds me of I am Legend:

http://i93.photobucket.com/albums/l74/wotter/pic_9.jpg
http://i93.photobucket.com/albums/l74/wotter/pic_11.jpg

Close to completing the A-class races.

Segitz
04-03-2008, 01:57 AM
One of the Viper and the Mustang, reminds me of I am Legend:


Close to completing the A-class races.

I sooo didn't like that movie... at all^^

I am now through S-Class, but not all on gold though... screwed 6 tries with the F40 in Suzuka, when I hit the Black Mask and came in second... This sucks^^ But, with some luck, I'll be winning that one soon too (on Simulation physics... not a chance with professional... the F40 has TOO MUCH understeer)

Matt
04-03-2008, 02:24 AM
I used the Ford GT for the 700PP races, I've got to save up for the F40, that one sounds like fun (not)

GTAce
04-03-2008, 02:28 AM
Gosh i have over 400.000 now, problem is i want 5 cars now.
Tuned Corvette-200.000, Tuned Viper-200.000, Art Morrison Corvette-200.000, Ford GT LM Spec II-300.000 & Ferrari F40-450.000 (or more?).
Fucking shite. lol

Shitty tuned 111R, the 190 Elise is faster and costs 20.000 less.... plus it looks better.

Segitz
04-03-2008, 02:11 PM
Gosh i have over 400.000 now, problem is i want 5 cars now.
Tuned Corvette-200.000, Tuned Viper-200.000, Art Morrison Corvette-200.000, Ford GT LM Spec II-300.000 & Ferrari F40-450.000 (or more?).
Fucking shite. lol

Shitty tuned 111R, the 190 Elise is faster and costs 20.000 less.... plus it looks better.

No, it isn't, if you quicktune it right... at least, that is how I see it.

Problem with the 111R is, that in standard settings, this car is SOOO unstable, it is not even funny anymore. Set Camber and and Toe-In to maximum, the gears to ~320 top speed, lower it, max it a bit softer in the rear and you are good to go. No more lift-off oversteer. I can do 46.8 times in Daytona that way (680PP races).

I want the Tuned 'Vette and the Viper now... I have more than enough cash now^^ The F40 race really is a money maker, as it is challenging enough to drive OVER and OVER and OVER again :D

But, I have real problems with the settings of the F40. It is a bitch... The beast doesn't turn at ALL. I hardened the damper and springs in the rear, toe-in and camber to the max (sort of), softened the front, yet still it doesn't really turn. And then I have a problem with it not really accellerating... at all (especially at the spoon... the first gear is killing me, and my second gear needs to be a bit longer for the slower straights)

GTAce
04-03-2008, 02:16 PM
Nah the 111R and the 190 are almost exact the same, handling wise etc. but the 190 has more top speed.
All of the "pro's" i know say this....

Did you put a bit power back and made it lighter?
Maybe you can do that way more for the handling.

NeoPlayStation
04-03-2008, 02:41 PM
Damage and new stuff for online will be coming in a GT5 Prologue 'major update' this year, according to CVG:
http://www.computerandvideogames.com/article.php?id=186046

Gran Turismo creator Kazunori Yamauchi has revealed that a "major update" is coming for Gran Turismo 5 Prologue later this year, which will add among other things long-awaited vehicle damage.

In an interview with CVG this afternoon, Yamauchi said that the update will also have a big focus on enhancing Prologue's online modes, starting with the addition of various "community building features."

"community building feaures" sounds like HOME integration.

VG Aficionado
04-03-2008, 03:26 PM
Further confirmation:

Vehicle deformation could arrive as soon as Autumn says Yamauchi. (http://ps3.ign.com/articles/864/864142p1.html)
by Martin Robinson, IGN UK

UK, April 3, 2008 - It may have taken more than a little time for Polyphony to warm to the idea, but Gran Turismo head Kazunori Yamauchi has confirmed that the series is finally going to be implementing damage, saying it could be included as a downloadable feature for Gran Turismo 5 Prologue as early as this Autumn.

In an interview with IGN earlier today, Yamauchi said that, "maybe by Fall we'll be able to implement it," before confirming that it would feature as a download for Prologue, which launched in the UK and across Europe last week. Gran Turismo has long been famed for its refusal to include any vehicle deformation, despite heightening demands from its fan-base, and any inclusion of the feature would be a massive boon for the series.

We'll have the full interview tomorrow, including Yamauchi's verdict on working on a Formula 1 title in the future, so check back for further details.

Z
04-03-2008, 04:20 PM
believe it when I see it. yeah yeah, interview and and all. just show me a pic already.

zero 7
04-03-2008, 05:21 PM
i got to no1 in the london drift trail in the ford gt WooT!

Epix
04-03-2008, 06:31 PM
Damage, community features coming to Gran Turismo 5 Prologue

A common complaint about the forthcoming Gran Turismo 5 Prologue is that the release is premature and ultimately dooms Prologue to being nothing more than a demo. Gran Turismo creator Kazunori Yamauchi has taken exception to such claims and has now revealed that a significant update is scheduled to arrive later in the year that will expand the game, adding some rather large features.

Speaking with CVG, Yamauchi noted that many of the big features are still being tweaked—specifically, the online network community features. Various "community building features" and the promised vehicle damage modeling will be included in the update.

No release information for the update was given, but it certainly seems that there's going to be more to Prologue than some of the naysayers would claim. Gran Turismo 5 Prologue is set to launch on April 17 for $39.99, exclusively for the PlayStation 3. http://arstechnica.com/journals/thumbs.ars/2008/04/03/damage-community-features-coming-to-gran-turismo-5-prologue

Sephiroth_VII
04-03-2008, 06:59 PM
Already posted, but thank you God! Finally!!!!!!

jaxmkii
04-03-2008, 07:02 PM
scheduled to arrive later in the year2011ad

Segitz
04-03-2008, 08:01 PM
Nah the 111R and the 190 are almost exact the same, handling wise etc. but the 190 has more top speed.
All of the "pro's" i know say this....

Did you put a bit power back and made it lighter?
Maybe you can do that way more for the handling.

Well, I drove against a friend today (he is more or less on par with my skills). He took the 190 and I drove the 111R... Guess what, it was a fight till the finish^^

but, on another note... I drove freaking GOLD on S-6 with the f*cking F40, after ~100 tries!! But came out swinging with 450k cr. :D

Now only the time trials await for me beating them in gold...

the boney king of nowhere.
04-03-2008, 08:13 PM
i hope the damage properly affects the handling of the cars. like, if an F40 damages its spoiler, it loses a lot of downforce. that sort of stuff.

Sephiroth_VII
04-03-2008, 09:42 PM
It will. PD never does anything half-way, and we've suffered because of that...

Killing Moon
04-03-2008, 11:22 PM
It will. PD never does anything half-way, and we've suffered because of that...

‘erm…okay—I’ll bite my tongue on that one.
Polyphony says “damage”, huh? Okay, I’ll believe it when I see it. And, even then, the quality remains to be seen.

Still a lot of money for a glorified demo though.

zero 7
04-03-2008, 11:38 PM
km what will ever make you happy?

Segitz
04-03-2008, 11:41 PM
‘erm…okay—I’ll bite my tongue on that one.
Polyphony says “damage”, huh? Okay, I’ll believe it when I see it. And, even then, the quality remains to be seen.

Still a lot of money for a glorified demo though.

You go and shut the f*ck up...

This game offers MORE than it looks like.

Just because YOU don't like the notion, of it being "Prologue" doesn't make it worse. I for one gave my store guy the money without hesitation AND without any regrets!

Glorified demo my ass. This game even has more cars than GRID will have, ever thought about that? And GRID will be a full priced, 70€ game, not like GT5P 40€.

masteratt
04-03-2008, 11:42 PM
Don't see it as a glorified demo.

See it as a help to fund the development of a franchise you love AND you getting 70+ cars and 6 tracks for it.

I felt more than happy with the value of GT5 Prologue after I've played it and I'm not even a huge GT nut.

Killing Moon
04-03-2008, 11:47 PM
You go and shut the f*ck up...

This game offers MORE than it looks like.

Just because YOU don't like the notion, of it being "Prologue" doesn't make it worse. I for one gave my store guy the money without hesitation AND without any regrets!

Glorified demo my ass. This game even has more cars than GRID will have, ever thought about that? And GRID will be a full priced, 70€ game, not like GT5P 40€.

More cars than GRID?
Okay. And? What’s your point; who brought up GRID other than you? A little bit of a fanboy’ish reaction, don’t you think?

It’s still a “remains to be seen” factor factually, man. The time of me getting all excited at PD’s promises are over and done with. Right now, it’s what you can prove, not what you can say. Thus far, everything has been talk-talk-talk---I’m saying “prove it”. Simple as that.

So until then, this is just a $40 glorified demo and not much else. No one is saying that it’s a bad game and it certainly doesn’t mean having a ton of cars makes your title better than another (quality, not quantity).

Be a bit sensible, man. That was ridiculous!

yoshaw
04-03-2008, 11:56 PM
Awwwwww, more broken records. Starting to become cuter n cuter by the pages. It's like whenever there's PD news, there's a KM post reminding our already 'million times fed' minds about how PD is phail n phail n phail. Oh n more phail.

Dammit, where's the classical KM broken record gif when you need it. ;)

GTAce
04-03-2008, 11:57 PM
Damage, community features coming to Gran Turismo 5 Prologue
http://arstechnica.com/journals/thumbs.ars/2008/04/03/damage-community-features-coming-to-gran-turismo-5-prologue

If really true, thanks Polyphony for this birthday news! :worthy:
Awesome present. lol

Killing Moon
04-04-2008, 12:00 AM
Awwwwww, more broken records. Starting to become cuter n cuter by the pages.

Hey, I'm trying, okay.
Being a little more optimistic, but just analyzing mostly.

yoshaw
04-04-2008, 12:06 AM
You're more being anal rather than analyzing man. Give PD a break will ya?

Actually you know, scratch that. What I'm really trying to say is, "What is it you're accomplishing by voicing your, lets admit for arguments sake, "valid concerns" regarding GT franchise here?" and "How exactly does it help the game by roaring your love for it here?"

You seem hell bent on improving it. Isn't that the case? Or you're just here to rile up a storm with every new GT related news? I didn't think so. Why not go to official GT forums or something. Contact GT developers. Go hell bent on that bro. Let us know what you did. Show your resolve elsewhere coz all I see is wasted efforts.

To be honest, I'm not aggravated of your broken records, I'm more aggravated by the waste that is your efforts here. I think you can put them to good use if you "really" wish the franchise to be more than what you think it IS.

Peace.

VG Aficionado
04-04-2008, 12:09 AM
Quit the broken records or I'll quit the posts. 'Nuff said.

Killing Moon
04-04-2008, 12:22 AM
Right.
I’ll believe it when I see it, like I said.

Segitz
04-04-2008, 02:04 AM
More cars than GRID?
Okay. And? What’s your point; who brought up GRID other than you? A little bit of a fanboy’ish reaction, don’t you think?

It’s still a “remains to be seen” factor factually, man. The time of me getting all excited at PD’s promises are over and done with. Right now, it’s what you can prove, not what you can say. Thus far, everything has been talk-talk-talk---I’m saying “prove it”. Simple as that.

So until then, this is just a $40 glorified demo and not much else. No one is saying that it’s a bad game and it certainly doesn’t mean having a ton of cars makes your title better than another (quality, not quantity).

Be a bit sensible, man. That was ridiculous!

My last post was meant to be a bit over the top, as your posts often are too... But now get to the matter at hand

Being European, or rather a German, I already have GT5P, and I am LOVING it. I put GRID into the mix, because you complained about GT5P being a glorified demo. Ok, it only has 6 tracks with 2 layouts each, but still enough, imho. So, offering quite something for 40€, how does this make a demo, and how can Codemasters get away with "the same" content (albeit some more tracks, and hopefully REAL online this time) but nearly double the price and not be labeled a demo? You were always the one defending Toca etc. for it's great physics etc. and GRID is the legacy of toca.

The professional physics in GT are great AND are very realistic. The penalty system is bad imho, but hopefully will be patched (especially online, with 90% morons on the tracks).

Compared to the japanese demo from last year, GT5P was improved quite a bit. First off, the physics are very different. The graphics got updated too. Quick tune is great (albeit limited)... ...

As of now, I'd give GT5P a 9/10 (as it only costs 40€, if it was more, I'd knock off a point or two), while giving GT4 "only" 8/10.

Z
04-04-2008, 02:18 AM
‘erm…okay—I’ll bite my tongue on that one.
Polyphony says “damage”, huh? Okay, I’ll believe it when I see it. And, even then, the quality remains to be seen.

Still a lot of money for a glorified demo though.

I can see how GTHD is a demo, and how it would still be if the added a little more and charged for it. but prologue has a large enough selection of cars, tracks, events and online features to be considered a full game to many. I don't see it as a demo, especially not when it offers similar or more content to other games in the genre. I see the 'full' GT5 coming out later as huge expansion pack, special edition, anniversary release, or whatever you want to call it. selling more than 300k in the first two days (and that's one market's numbers discluding digital sales) makes it seem a little more than a priced 'demo' ;)



as for damage; I said I'll believe it when I see it for two main reasons; when will it actually appear, and how good will it be?
if it was something like the online announcement, I would be thrilled for the announcement alone. but something like damage, which seemed to be added due to consumer pressure, has to be done in parallel to other features from PD. will it be some kind of offer and then build up on it for the final game (like what they did with online), will they hit the ground running, will it backfire? too many questions.
some may say this news is good enough to be happy, but how good is it is what I'm asking.

GTAce
04-04-2008, 02:23 AM
In a shop in Frankfurt they sold in 2 days so much GT5Ps as they sold CoD4s in 2 months after release with PS3s selling 2:1 to the 360.
Fucking system seller and everyone is talking about it.
I know guys that never played a GT and theyre absolutely loving Prologue and they would never see it like a demo.

jaxmkii
04-04-2008, 02:56 AM
lol my god KM...

LaLiLuLeLo
04-04-2008, 04:13 AM
Rabble rabble rabble rabble rabble rabble rabble rabble! :rant:
Yeah....*brandishes my hitting stick*.

jaxmkii
04-04-2008, 04:54 AM
come on.. you know you want to

masonite
04-04-2008, 05:36 AM
guys, does anyone know the size of the latest update? ive had varying accounts from 200MB to around 1200, and most of the stuff added is already in the aussie version...

Segitz
04-04-2008, 11:10 AM
guys, does anyone know the size of the latest update? ive had varying accounts from 200MB to around 1200, and most of the stuff added is already in the aussie version...

And both are correct. 200MB for the Euro update and 1200MB for the Japanese update^^

In a shop in Frankfurt they sold in 2 days so much GT5Ps as they sold CoD4s in 2 months after release with PS3s selling 2:1 to the 360.
Fucking system seller and everyone is talking about it.
I know guys that never played a GT and theyre absolutely loving Prologue and they would never see it like a demo.

My stores (Saturn, Karstadt and Gamestop) are all SOLD OUT since Saturday! This is OVERLY impressive!!

masonite
04-04-2008, 12:07 PM
thanks segitz! muchly appreciated :)

LiquidEagle
04-04-2008, 12:16 PM
Wow, GT5P is a system seller in Europe...

Can't wait to see some numbers :)

I don't think it'll be the same big deal here in the US though.

Sephiroth_VII
04-04-2008, 12:32 PM
You didn't know that? It's always been.

Anyway, another reason why it's not a demo , km, is because it keeps getting expanded, for free. We're getting new cars and tracks on a fairly regular basis, and I'd imagine we'll get new events too(S+ class anyone?).

jaxmkii
04-04-2008, 01:04 PM
^ dont bother trying to convice him.

Rapture
04-04-2008, 01:32 PM
You didn't know that? It's always been.

Anyway, another reason why it's not a demo , km, is because it keeps getting expanded, for free. We're getting new cars and tracks on a fairly regular basis, and I'd imagine we'll get new events too(S+ class anyone?).

my eyes bleed at the thought of trying to catch even faster cars with those 14 kamikaze roadblocks doing their best to collision penalty you off into a double shortcut penalty. :<

VG Aficionado
04-04-2008, 02:11 PM
Kazunori Yamauchi Q&A (http://ps3.ign.com/articles/864/864502p1.html)
We speak to the Gran Turismo creator about his new progeny.
by Martin Robinson, IGN UK

UK, April 4, 2008 - Say what you like about Gran Turismo 5 Prologue, but there's no disputing that not only is it one of the most visually lush games on the PlayStation 3, it also provides an unsurpassed level of realism in its simulation of flinging the world's most desirable cars around beautifully realised locales. We recently caught up with the series' head Kazunori Yamauchi at a press event in London to discuss the future of the game, as well as life for the game's developer Polyphony Digital outside of Gran Turismo.

http://ps3media.ign.com/ps3/image/article/864/864502/gran-turismo-5-prologue-20080404035926291.jpg
Yamauchi-san, no doubt disappointed that real life isn't as pretty as Gran Turismo

IGN: This is the first full-blooded Gran Turismo title for the PlayStation 3 – obviously the extra processing power has helped make the game look absolutely gorgeous, but how has this extra power helped under the bonnet?

Kazunori Yamauchi: The physics calculations have improved in precision quite a bit with the move to the PlayStation 3, and of course being able to do that for 16 separate cars is really something.

IGN: You've said previously that Gran Turismo 5 Prologue will not only offer full online race support, but will eventually go on to foster a community of car-lovers. How is that going to happen?

Kazunori Yamauchi: Where we're at now is only half of what we imagine for the game, and we have the other half to work on. The community feature which you refer to is something which we're working on.

IGN: Gran Turismo 5 Prologue is a taster, but can we expect to see downloads in the future boosting the content, and is there a timeline for these?

Kazunori Yamauchi: I can't say exactly right now, but we're looking at fall this year for an update that will complete Gran Turismo 5 Prologue as a game.

IGN: We've held off from this, but surely everyone's been asking about damage in Gran Turismo 5. You've said previously that it's something you're considering, but is it something that's being actively worked on by Polyphony at the moment?

Kazunori Yamauchi: Maybe by fall we'll be able to implement it.

IGN: As a feature of Gran Turismo 5 Prologue?

Kazunori Yamauchi: Yes.

http://ps3media.ign.com/ps3/image/article/864/864502/gran-turismo-5-prologue-20080404035925197.jpg
The master at work

IGN: Obviously Gran Turismo is the stand-out title in its field on the PlayStation 3, but do you ever look at the competition elsewhere, such as Forza on the Xbox or GTR on PC?

Kazunori Yamauchi: I know there are a lot of titles out there, and some of these do things we haven't done yet. But what we're trying to do is perfect every part of what we have so far, and then move on to the next part which we will perfect, and we're doing this in steps, and we'd like people to look forward to those steps.

IGN: You've got a London track in Prologue that looks absolutely lush. We often fantasise about what course a London GP would take – how did you come up with the layout?

Kazunori Yamauchi: I come to London very often, and I've walked the streets and I know them, so that helped a lot. The course that we have in the game at the moment is actually half the size that we originally thought, it's a short course basically, so in Gran Turismo 5 we'll have the longer course in there.

IGN: You've got the F2007 in Prologue, and a lot of people would love to see Polyphony work on a Formula 1 title in the future. Is that something you'd be interested in?

Kazunori Yamauchi: The F2007 is currently I think the most precise simulation of an F1 car in existence, and I think it's something that everyone should try out. We've had to implement a lot of new physics into the game, and a lot of mechanisms that we had left out before that we had to add to simulate the car properly, and it's something we're looking forward to having everyone experience. As for F1, of course we've always wanted to add more F1 cars, and to make an F1 game, but we haven't made any movement to acquiring the license, so there's no set timeline for it yet, but it's something we're looking at.

yoshaw
04-04-2008, 03:11 PM
Kaz-san. Acquire Licenses to create Lamborghini and Porsche in GT5!!!

curryking1
04-04-2008, 03:54 PM
Kazunori Yamauchi is a patriot of Playstation. He is awesome for making such a high profile IP.

I give him a salute for being a huge part of making Playstation what it has become through so many years.

He's my hero :cloud9:

:salute:

Lol :P

GTAce
04-04-2008, 04:03 PM
He's my hero
Hes my GOD!!!
Beat that! lol

I really love this guy and his diplomatic answers, suddenly a lot of people missinterpret much stuff he mentiones.

Killing Moon
04-04-2008, 04:38 PM
My last post was meant to be a bit over the top, as your posts often are too... But now get to the matter at hand

Heh..oh okay, gotcha.

Being European, or rather a German, I already have GT5P, and I am LOVING it. I put GRID into the mix, because you complained about GT5P being a glorified demo. Ok, it only has 6 tracks with 2 layouts each, but still enough, imho. So, offering quite something for 40€, how does this make a demo, and how can Codemasters get away with "the same" content (albeit some more tracks, and hopefully REAL online this time) but nearly double the price and not be labeled a demo? You were always the one defending Toca etc. for it's great physics etc. and GRID is the legacy of toca.

First off, this is a very hypocritical statement.

From what’s been shown of GRID thus far, it appears to me (and just about everyone I’ve shown the video to in the office) that it’s a bit more than more of the same compared to TOCA. For one, it’s not even the same game and seems to be aiming for a different premise altogether. Lastly, it’s also displaying that the game is more dynamic gameplay wise, namely the physics engine that goes beyond simple suspension accuracy (best example, the tire barriers being scattered from collisions).

I didn’t even HAVE to tell people here what game it was before they were impressed. Sure it’s a small example, but says a lot more. And, not to downplay GT5 at all, but there weren’t nearly the same positive reactions overall for GT5 gameplay or footage. Of course, other than the 1 or 2 diehard fans who will shun nearly everything else (sounds all too familiar).

The professional physics in GT are great AND are very realistic.
Are you advertising to me here? Because frankly, this is a load of horse shit.

For one, EVERYONE has professional physics within their games. Considering the fact that these aren’t homebrew titles and each developer is getting paid for their work. Essentially, “professional physics”. Buzz words are bad.

Secondly, only a handful of the cars within GT’s games are accurate. Not all of them.

The penalty system is bad imho, but hopefully will be patched (especially online, with 90% morons on the tracks).

I agree w/ this notion.

Compared to the japanese demo from last year, GT5P was improved quite a bit. First off, the physics are very different. The graphics got updated too. Quick tune is great (albeit limited)... ...

As of now, I'd give GT5P a 9/10 (as it only costs 40€, if it was more, I'd knock off a point or two), while giving GT4 "only" 8/10.

Well I’ll give GTP a full go once I get my hands on it soon enough.
But, again—so far, this LITERALLY looks like more of the same. So I’m on the “wait and see” fence for serious upgrades and not marginal, expected ones.

jaxmkii
04-04-2008, 04:42 PM
zzzzZZZZzzzz... *yawn* did i miss anything?

Segitz
04-04-2008, 04:53 PM
Are you advertising to me here? Because frankly, this is a load of horse shit.

For one, EVERYONE has professional physics within their games. Considering the fact that these aren’t homebrew titles and each developer is getting paid for their work. Essentially, “professional physics”. Buzz words are bad.

Secondly, only a handful of the cars within GT’s games are accurate. Not all of them.

I dunno,

I can't really speak of myself here, as my racing experience is completely limited to street cars and only three tracks (Opel Astra G 1.6i, Mazda 626 GLX V6 on Nordschleife, Hockenheim and Nürburgring), as well as normal tyres. But others at GTPlanet, with real racing experience do say, it has real physics, even compared to GTR2! And that's a handful. I cannot say anything about it, as I never played GTR2.

And "professional" physics (the name) is not only a buzzword! It's just to differentiate from the simulation (or standard, dunno what the name is) settings. Cars are much more skid happy and break out more easily et al...

And even if it isn't REALLY REALLY lifelike, I couldn't care less... you wanna know why? Because it is one of the games I had most fun with in months, that is why!

Leedogg
04-04-2008, 05:16 PM
When April 16th comes, and I don't come on here for a few days.....

I may need a search party....

Killing Moon
04-04-2008, 05:20 PM
I dunno,

I can't really speak of myself here, as my racing experience is completely limited to street cars and only three tracks (Opel Astra G 1.6i, Mazda 626 GLX V6 on Nordschleife, Hockenheim and Nürburgring), as well as normal tyres. But others at GTPlanet, with real racing experience do say, it has real physics, even compared to GTR2! And that's a handful. I cannot say anything about it, as I never played GTR2.

I used to hang out at GTPlanet.com hardcore for a number of years. From my experience, half of the people there are zealots and the other half are full of shit. Only a small handful really know what they’re talking about in regards to automotive-anything.

If you want a REAL forum to visit for racing/driving enthusiasts, might I suggest automotiveforums.com. One of, if not THE largest in the world, boasting enthusiasts, tuners, gear heads, money-bag collectors from all over the world. It was the core place I went to and remain for any info I need on automotive culture.

And, to feed my personal designs as well.

And "professional" physics (the name) is not only a buzzword! It's just to differentiate from the simulation (or standard, dunno what the name is) settings. Cars are much more skid happy and break out more easily et al...

No, I know what you meant by “professional”.

What I was getting at is simple: there isn’t such a thing as professional physics for videogames PERIOD. There are as many vehicles rendered to spec as accurately as possible and then a certain portion is put to the wayside for whatever reason (bias, time constraints, deadlines, etc.). This goes for TOCA, GT, GTR, etc. etc. What can be interpreted as a “simulation” for the genre however, is in the serious amount of technical options within the game. Also of course, boasting technical physics for any vehicle within the game may make it “realistic” to a certain point, but by no means accurate.

For example, a coder or designer can easily create realistic physics for a dune buggy using the Source engine. This can include suspension stiffness, chassis weight, aerodynamic curves, terrain, etc. (accomplished in Half Life 2). However, this doesn’t mean they’re accurate toward any vehicle unless the properties were matched with actual data. It’s completely unrealistic to think that PD boasts accurate physics for every vehicle within their game(s) when they don’t and can’t have access to the data for every one. Especially considering that the data isn’t even available for ¼ of the vehicles within the game.

Which is why I said that GT being about “professional” physics is not only a gross exaggeration, but out of context to what the game seriously accomplishes. At best, it’s a car collect-o-thon that boasts internal tuning abilities. No harm in that, but it’s all of the exaggerations to what the game accomplishes that messes things up in the long run.

And even if it isn't REALLY REALLY lifelike, I couldn't care less... you wanna know why? Because it is one of the games I had most fun with in months, that is why!

Agreed on that notion.

My crack right now is PGR4 personally. I’ve been a bit burned out by GT over the years—of course I’ll still play each one that comes down the pipeline though.

Old_Timer!
04-04-2008, 05:27 PM
Killing Moon, from what I've heard PGR has always been in GT's shadow and do they still have Kudos LoL. I can't say I'm a legit racer either being in NY the only track that I get is the streets and the occasional trip to Raceway Park in NJ, still I would say GT is the best SIM racer, Kaz has had many a racer come and play GT over the years and no other dev can claim the same thing.

Here's a new interview:

http://www.eurogamer.net/article.php?article_id=130180

Z
04-04-2008, 05:41 PM
it is actually a Guiness world record that GT is the highest rated racing game from its first appearence in 1995 till today. it has a metacritic score of 96% or 97% (can't remember exactly). that is crazy. :)

jaxmkii
04-04-2008, 06:00 PM
i actualy find myself skipping over KM post and the replys to KM post (in this thread). just dont care anymore.

Old_Timer!
04-04-2008, 06:23 PM
LoL @ Jax, you gotta take the good with the bad man. We're all GT luvrs here, it's just different shades of grey if you will.

Killing Moon
04-04-2008, 06:31 PM
Killing Moon, from what I've heard PGR has always been in GT's shadow and do they still have Kudos LoL.

Well the thing is, PGR isn’t even a full on simulation. It has simulation aspects, but isn’t trying to be a full fledged version. The only jack-munches bothering to compare the two seriously are Xbox fans who need something to cling onto against GT’s popularity.

Me, I just love the game for what it presents. Nothing more.

I can't say I'm a legit racer either being in NY the only track that I get is the streets and the occasional trip to Raceway Park in NJ, still I would say GT is the best SIM racer, Kaz has had many a racer come and play GT over the years and no other dev can claim the same thing.

Here's a new interview:

http://www.eurogamer.net/article.php?article_id=130180

You too w/ Raceway Park? I went there once w/ a group of buddies for an RX-7 meet. I missed the last few though :-(

As far as testimonials from racers are concerned, nearly every racing sim developer does the same thing. SimBin has done it and Microsoft also w/ the first Forza. They even had video footage of RJ De Vera and a few others at their local raceway vouching for it.

And, we all know how “accurate” Forza’s physics were, now don’t we?
Paid testimonials don’t mean much of anything, really.

Old_Timer!
04-04-2008, 06:57 PM
Moon I never played Forza so I can't speak on that, but I agree that some of those guys are getting a lil pocket change ;)

Now back to Raceway Park, I would love to go there on a regular but with my current job I work weekends so that kills my racing plans. Most of the guys in my family are avid racers/fans. Last year when I had a few weekends off it was crazy we had a supra, G35, nissan 300z, nissan 240 all setup it was a beatiful sight and the sounds were glorious(loves the blowoff) I didn't have my Lexus(5 spd-non turbo) running last year but hopefully I can run with them this summer.

Sephiroth_VII
04-04-2008, 07:29 PM
I would like to remind you all of something called "the ignore button." If we all do it, his posts won't matter anymore.

I have a dream... :cloud9:

Killing Moon
04-04-2008, 07:48 PM
Moon I never played Forza so I can't speak on that, but I agree that some of those guys are getting a lil pocket change ;)

Now back to Raceway Park, I would love to go there on a regular but with my current job I work weekends so that kills my racing plans. Most of the guys in my family are avid racers/fans. Last year when I had a few weekends off it was crazy we had a supra, G35, nissan 300z, nissan 240 all setup it was a beatiful sight and the sounds were glorious(loves the blowoff) I didn't have my Lexus(5 spd-non turbo) running last year but hopefully I can run with them this summer.

Yah, I feel you on that one. I just talked to my boy about it not to long ago and there’s supposed to be another Meet over on Jones Beach at the end of the month. God willing I can make it this time…I need a friggin’ break.

cliffbo
04-04-2008, 08:15 PM
Kazunori Yamauchi Interview
4-Apr-2008 Interview: Gran Turismo creator reveals his plans for GT5
7 Comments
After what seems like an eternal wait (extended by an unscheduled delay to its release thanks to "technical issues") Gran Turismo 5 Prologue is finally out here, but it's far from finished, series creator Kazunori Yamauchi explains.

Sitting comfortably in Sony's flashy 3Rooms events HQ in London, Kazunori told CVG of the plans he has for his driving simulator, from a huge update this year that'll include car damage, to the whereabouts of the almost mythical PSP version, GT Mobile.

And just what would he say to those of you that refuse to accept Prologue as anything more than "just a demo"? Let find that out first, shall we...?

Some refer to GT5 Prologue a "just a £25 demo". How do you respond to that criticism?

Kazunori Yamauchi: I fully understand the pain of the people that were expecting a full GT to be released, but it took us three years to get this far and it has not been simple. It's been very difficult to do. We just hope that everyone understands that we are trying our best.

Will the US get the content that was added to the UK version?

Yamauchi: The Japanese version was updated to match the UK version on the day of the UK release, so they are now the same. And the US version that's coming out is going to be pretty much the same as the UK version.

There are still a lot of things we have left un-done in GT5 Prologue, so by fall [autumn] this year there will be another major update to the game.

What sort of content can we expect from the update?

Yamauchi: The major things that we're planning for the update will be to add community building features such as communication between players and also damage for the cars.

Damage? Awesome. And the online part of the game will be improved, too?

Yamauchi: Yes, there'll be a focus on the online mode.

What's the current status with Gran Turismo Mobile for PSP and Gran Turismo for Boys (originally announced for PS2)?

Yamauchi: I don't think Gran Turismo Mobile will make this year, but we are hoping to make the PSP version a satellite game, like an addition to GT5.

I have to apologise because so much of our effort and energy is going into making the PS3 version that it's making it very difficult for us to work on the PSP version. The same goes for Gran Turismo for Boys, but we're hoping to make that a feature within GT5.

So instead of making it a separate game, it will come as a simplified mode within GT5?

Yamauchi: Yes.

The improvements in GT5 Prologue over the launch day-released GT HD are huge. How close is GT5 Prologue to GT5 overall?

Yamauchi: In terms of quality and features of the game, and in terms of functionality, GT5 Prologue will ultimately reach an equivalent level to GT5. I think the major difference between Prologue and GT5 will be the number of cars and courses that will be included within the game, in that there will be many more.

The GT series is now in its fifth iteration and running on ultra-high-performance hardware. How close would you say GT5 is to real life now?

Yamauchi: That's a really difficult question to answer, because there are so many more fun aspects of a car that's not just limited to driving. I hope that we've covered maybe half of the attractions of a real car, but there's still so much more to it.

Driving games strive for realism, but when they are as real as they are today, where do you see driving games going from here?

Yamauchi: We work within the PS3's hardware structure, and even that still limits what we can do - there are restrictions. There are still a ton of things that we can do as long as the hardware keeps catching up to us.

There are also other advancements that can be made, like within GT5 we have the museum and GT TV modes, which widen the view, from the players' point of view, into the automobile world.

What have been the greatest challenges in developing GT5 for the PS3?

Yamauchi: PS3 development itself is not so difficult. It's just that the level of quality that you can achieve on the PS3 is so high that the amount of data you have to prepare for that is massive. It just takes a lot of time and work.

It was actually surprising to us; the level of detail you can put into the cars and the detail on the screen - you can almost feel it in tangible form. And that's what drove us to be even more precise with the data that we put into the game - that's the loop we got caught in. Although at first, we didn't think it would take this long to make.

A lot of the delay, you have said in the past, is due to making all those cars as detailed as they are. How do you go about making a car in the game look and feel similar to the real thing?

Yamauchi: There are various ways that we do this. We sometimes use photographs, and there are also times when a designer carves out a car, as if he were doing a play model or a statue. And then there are times when we actually get the real car and make precise measurements of the car itself.

We try to simulate the handling of the car as closely as possible. All of the movements of a car are based on computer calculations. It's fairly rare that we actually get into a car and do real life comparisons. It comes out close enough just from our simulations.

Have you been impressed by any other racing games in recent times?

Yamauchi: When new games are released, of course we look at them. But it's not like I play them through thoroughly. So I can't really say... (Laughs) I just kind of look at it, play it a little bit and then pass it on.



http://www.computerandvideogames.com/article.php?id=186087

zero 7
04-04-2008, 08:49 PM
nice cliff + rep

Killing Moon
04-05-2008, 06:00 AM
Have you been impressed by any other racing games in recent times?

Yamauchi: When new games are released, of course we look at them. But it's not like I play them through thoroughly. So I can't really say... (Laughs) I just kind of look at it, play it a little bit and then pass it on.

Critical, CRITICAL flaw!!!
And, this ladies and gentleman helps explain a great deal as to why GT continues to sink deeper into the design rut for the past decade.

No self respecting game designer/director should EVER take the competition for granted. Especially within a crowded genre!! You can learn something from every game that gets released on the market. Be they foreign, domestic, mainstream or independent.

This is what I would call self absorbed conceit on a high level.









Wow. Just. Wow.
That's not even funny.

LaLiLuLeLo
04-05-2008, 06:01 AM
Professional game makers rarely have time to play games themselves.

Killing Moon
04-05-2008, 06:05 AM
Professional game makers rarely have time to play games themselves.

Untrue, very much so.
Talking from personal experience. Past and present.

LaLiLuLeLo
04-05-2008, 06:06 AM
I always got that impression for developer interviews.

Killing Moon
04-05-2008, 06:14 AM
I always got that impression for developer interviews.

That's their job; to make you believe that they're working their asses off fanatically when it's not the case.

The only time during a development pipeline where a team works obscene hours are during the final crunch time periods. Which is usually around the last 1/4 of the development schedule. Mostly due to bug testing, sending/receiving publisher approvals and other final crunch time deadline points.

Believe me, most of that time, especially during the pre-production periods, is a basic 9-5 like any other job schedule. No one would be able to work insane hours during the full development pipeline, or else the team would burn out quickly and the game would never get done.

Gummy
04-05-2008, 06:26 AM
That's their job; to make you believe that they're working their asses off fanatically when it's not the case.

The only time during a development pipeline where a team works obscene hours are during the final crunch time periods. Which is usually around the last 1/4 of the development schedule. Mostly due to bug testing, sending/receiving publisher approvals and other final crunch time deadline points.



I've seen this happen to my brother.

My bro had to work 7 days a week for like a month or so.
I felt bad because he got really overworked.

On the slow days, he either get a day off, or on call if there are bugs to be fixed. or just play games in their office.

masonite
04-05-2008, 07:01 AM
I used to hang out at GTPlanet.com hardcore for a number of years. From my experience, half of the people there are zealots and the other half are full of shit.

This is what I would call self absorbed conceit on a high level.

KM, you'e the last one that should be criticising people for being conceited.

And do you really expect a developer to come out and say he plays the opposition's games fanatically? no developer, when asked that question, will come out and say they played their opponents game from start to finish. He looks at the oppositions games. He's not ignoring them, hes watching them. You can spin it any way you want, such an over the top reaction to a textbook response to a journalist says more about you than him.

jaxmkii
04-05-2008, 07:05 AM
Untrue, very much so.
Talking from personal experience. Past and present.

well shit stop playing games and show them up

Rapture
04-05-2008, 12:49 PM
error: you can not have more than 2,000,000 credits.

SHOPPING TIME! ^_^

*edit: i appear to have soiled myself.

Segitz
04-05-2008, 01:05 PM
Critical, CRITICAL flaw!!!


I wantend to rant again... but I am sick of it...

Just shut leave us alone^^

Raitei
04-05-2008, 01:31 PM
well.. im sort of with KM here...

i mean you have to know how the market is moving, and what types of innovations are happening within your genre, or else you'll be left in the dust.

Sure they may not have time to play the games through thouroughly... but they also need a good bash, not just a quick play.



but obviously.. cause km said it.... shut up.. ignore.. broken record... yada yada bullshit...

VG Aficionado
04-05-2008, 02:23 PM
There have been enough rants on this thread already, at least for now since they're all the same.

Please go back on topic rather than complaining.

jaxmkii
04-05-2008, 02:54 PM
well.. im sort of with KM here...

i mean you have to know how the market is moving, and what types of innovations are happening within your genre, or else you'll be left in the dust.

Sure they may not have time to play the games through thouroughly... but they also need a good bash, not just a quick play.



but obviously.. cause km said it.... shut up.. ignore.. broken record... yada yada bullshit...

we have no idea of how long he spends looking at other games and becides...

its the stupidest way to make a game! THATS HOW YOU GET LEFT BEHIND coping what's allready done? no thanks
i love gt because they've always done things their own way.

if that's how you develop than your doomed to second rate bargain bin at walmart games.

masonite
04-05-2008, 02:57 PM
well.. im sort of with KM here...

i mean you have to know how the market is moving, and what types of innovations are happening within your genre, or else you'll be left in the dust.

Sure they may not have time to play the games through thouroughly... but they also need a good bash, not just a quick play.



but obviously.. cause km said it.... shut up.. ignore.. broken record... yada yada bullshit...


No-one is saying developers shouldn't watch to see where things are going, and learning from each others experiences - performance points are a good example of how GT isn't just standing still. The problem is launching a personal attack on someone simply because they gave a typical response to a question given by practically every journalist in every interview. And suddenly deciding that in this instance alone, it proves the person being interviewed is arrogant and conceited (how ironic...).

Back on topic, Are the prizes in S class any better than the cash in A class? all this grinding is rediculous... still have to buy the f430 and the m3 before i can hit s class...and ive got 100k in the bank. Bloody hell its a lot more difficult than previous games though... the weight shifting is insane, pendulum effect is crazy. very big difference between easy and normal physics too, having a bit of trouble with my Z06...

evillion
04-05-2008, 03:03 PM
posted yet?
http://games.kikizo.com/news/200804/008.asp
an interesting interview with Mr.yamauchi. and this has drew my attention.
"Yamauchi: That's an early question. [Laughs] First, while working at this resolution and this frame rate, we'd like to try to get weather and a lot of lighting effects added to the game."
can we really expect even better lighting, damage system and weather effect in GT5? this seems too good to be true.

Segitz
04-05-2008, 03:22 PM
Back on topic, Are the prizes in S class any better than the cash in A class? all this grinding is rediculous... still have to buy the f430 and the m3 before i can hit s class...and ive got 100k in the bank. Bloody hell its a lot more difficult than previous games though... the weight shifting is insane, pendulum effect is crazy. very big difference between easy and normal physics too, having a bit of trouble with my Z06...


Ya, you get 32500 for most of the S-Class events... S-9, 5 laps in Daytona rake you in 32500 for ~4 minutes of driving (using my set-up Elise 111R/Tuned is so easy to drive, I don't have to lift my foot from the accellerator on simulation^^).

I grinded the shit out of this game earlier on, but... once you try to drive the harder events on gold (the F40 for example, on S-6), you get so much cash, I now have ~700k Cr. without any real grinding.

The Z06 is quite tail happy, true. Thing is, if you buy the right cars for the events, you won't have real problems at all. Later on (when you get Quick Tune) you can mostly set-up your car, so it is much easier to drive.

But there are some events, I cannot even fathom to do on Professional Physics, like the two HSR events at the Eiger Nordwand with the Evo IX or the M3... No chance, at least without serious training.

I am now doing some of the dealership events... tbh, there are too little of those. There are many manufacturers, that don't have any events... Why is that?

masonite
04-05-2008, 03:29 PM
yeh, i only just noticed those events recently... too busy looking at the cars in the dealership :)


Can't wait to get some anti-roll bars into some of these cars....

Nice to know the money comes in quicker though. I've made some pretty stupid purchases though. The TVR Tamora that served me so well in GT4 is understeer central now... despite being a lightweight, short weelbase FR car. Still, its enjoyable seeing how each car has changed. If only there was a 306 gti-6 in there it'd be perfect ;)

Rapture
04-05-2008, 04:06 PM
the best race to grind cash is s-class.

s6, f40 on suzuka; overtake all rivals in 1 lap.

32500
22500
20000...

takes around 2:30 to repeat.

even getting second (which is extremely easy once you know the ideal line and where to pass each car) its still the fastest money.

ps. the f40 benefits greatly from fixing its settings.

VG Aficionado
04-05-2008, 04:24 PM
posted yet?
http://games.kikizo.com/news/200804/008.asp
an interesting interview with Mr.yamauchi. and this has drew my attention.

"Yamauchi: That's an early question. [Laughs] First, while working at this resolution and this frame rate, we'd like to try to get weather and a lot of lighting effects added to the game."

can we really expect even better lighting, damage system and weather effect in GT5? this seems too good to be true.

Not a lot of news in that interview, but could you or someone else post it and format it properly? It would be nice that we actually stayed on topic :-|

Segitz
04-05-2008, 04:51 PM
the best race to grind cash is s-class.

s6, f40 on suzuka; overtake all rivals in 1 lap.

32500
22500
20000...

takes around 2:30 to repeat.

even getting second (which is extremely easy once you know the ideal line and where to pass each car) its still the fastest money.

ps. the f40 benefits greatly from fixing its settings.

What are your settings for the F40? Mines till understeers like a bitch, and I can't get first on professional!

And Anti-Roll bars... no dice masonite. There are none, even in quick tune^^

jaxmkii
04-05-2008, 06:49 PM
raising spring rate is an effective way to control body roll too.

PUNK em 733
04-05-2008, 10:00 PM
Is that all KM does is complain, I'm looking forward to GT5 rather than Prologue, but 99.9% of KM's postings, sounds like he has that puss drip. Hope you you have some mega tampons or something.

wotter
04-05-2008, 10:36 PM
http://i93.photobucket.com/albums/l74/wotter/pic_19.jpg
http://i93.photobucket.com/albums/l74/wotter/pic_18.jpg
http://i93.photobucket.com/albums/l74/wotter/pic_26.jpg

masteratt
04-05-2008, 10:37 PM
What manufacturer is the open top car and how many credits?

I don't care how powerful it is, that's my next car.
I wanna e-drive it.

Leedogg
04-05-2008, 11:11 PM
I know its a Corvette, I think its a 57. Jak, is that correct?

Segitz
04-05-2008, 11:18 PM
What manufacturer is the open top car and how many credits?

I don't care how powerful it is, that's my next car.
I wanna e-drive it.

AM Morrison and it costs 200k Cr. iirc

wotter
04-06-2008, 12:32 AM
250k :p

Fredag
04-06-2008, 07:14 AM
I have it. The bonnet view is awesome. All views are in this one. The best cockpit view has the F1 though. I have assigned L2 and R2 to left and right view, so I can slowly pan depending on pressure.
:)

curryking1
04-06-2008, 02:26 PM
That in car AM Morrison or whatever it is... that is quite possibly the hottest thing I've ever seen from a videogame...

VG Aficionado
04-06-2008, 02:50 PM
That in car AM Morrison or whatever it is... that is quite possibly the hottest thing I've ever seen from a videogame...

I'd hit it. So that I could see the crash damage.

:look:

ShawtyRocc
04-06-2008, 03:29 PM
I think I'll pick this up in Fall with the next update;)

Matt
04-06-2008, 03:31 PM
No, you want this now!

yoshaw
04-06-2008, 08:37 PM
Never saw this video interview. Kazanuri San is talking his cars and GT5

GT Channel interviewed Sony’s Kazunori Yamauchi and asked him a few questions about the upcoming Gran Turismo Prologue and GT5 for PS3.

Part 1
http://revver.com/video/674552/gran-turismo-5-exclusive-interview-producer-kazunori-yamauchi-part-1-on-gtchannel/

Part 2
http://revver.com/video/674671/gran-turismo-5-exclusive-interview-producer-kazunori-yamauchi-part-2-on-gtchannel/

jaxmkii
04-07-2008, 03:00 AM
What manufacturer is the open top car and how many credits?

I don't care how powerful it is, that's my next car.
I wanna e-drive it.

it's a MODDED first gen vette latter in the production run. (cause of dual headlights) late 50s dont know the exact year.

jaxmkii
04-07-2008, 03:02 AM
AM Morrison and it costs 200k Cr. iirc

ITS a corvette.

GTAce
04-07-2008, 03:07 AM
Its a 1960 Corvette C1 iirc.

EDIT: http://www.popularhotrodding.com/tech/0711phr_project_3g_vette/index.html

Segitz
04-07-2008, 03:35 AM
ITS a corvette.

Yes, but a tuned BY AM Morrison!

GTAce
04-07-2008, 03:37 AM
Its Art Morrison (short AM). :-p
The car is called 3G Vette in real life and i also have to buy this baby soon....
www.artmorrison.com

Segitz
04-07-2008, 11:04 AM
And now to the moot point...

I find this car to be overly ugly :D

jaxmkii
04-07-2008, 01:09 PM
Yes, but a tuned BY AM Morrison!

yes its a C1 corvette sitting on C5 running gear.

Segitz
04-08-2008, 11:24 AM
So...

I now got everything on gold, except the Evo 9 and M3 challenges...


And I have the F2007 :P

Took me 11 days to get that far^^

Fillibuster
04-08-2008, 01:31 PM
And now to the moot point...

I find this car to be overly ugly :D

:(

No one will ever mistake me for a hardcore car fanatic, but the '63 Corvette Sting Ray with split rear window is the sexiest car ever. This vette, whichever year it is exactly, is very close in sex appeal though...

EDIT: I totally meant '63...the split rear window was discontinued in '64 because of safety concerns IIRC...

jaxmkii
04-08-2008, 01:33 PM
http://www.aa1car.com/blog/82_corvette.jpg
car hotness... performance wise it needed a engine swap but still.

Segitz
04-08-2008, 03:21 PM
http://www.aa1car.com/blog/82_corvette.jpg
car hotness... performance wise it needed a engine swap but still.

Yeah... american car culture ftw^^ (or not^^)

A big engine and a live axle, where the driving wheels are^^ Today... a new Corvette still has compound springs... that's disgusting really!

A friend of mine had the new Chrysler 300C Hemi (or rather his father, as he works at Mercedes Benz) some time ago... man that car is a bitch in ANY corner... but drives nice in a straight line.

My favourite cars are still being made in Japan. The RX-7, MX-5, MX-3 (yeah, I am a Mazda "fanboy" :D)... Mitsubishi Lancer ... ... You just can't stop.

But, those cars looked good, no question (old Japanese cars suck at looks^^). But there are some Diamonds, made in Germany, back in the 60s, like the Mercedes Benz 300 SL or the Opel Manta :D

Mercedes 300 SL (http://upload.wikimedia.org/wikipedia/commons/e/eb/1955_Mercedes-Benz_300SL_Gullwing_Coupe_34_right.jpg)

Manta B (http://upload.wikimedia.org/wikipedia/commons/6/6b/Opel_Manta_400i_white_r_TCE.jpg)

Fillibuster
04-08-2008, 03:23 PM
'Tis true, that Benz you have pictured Segitz is sexy for miles...

Fats
04-08-2008, 03:49 PM
My Dad owned a Manta. It was a POS. :P

Leedogg
04-08-2008, 04:38 PM
I know this is offtopic, but this is the video of Michael Mcdowell crash at Texas Motor Speedway from Friday. His car hits the wall, and it flips like 8 times. And he walks away from the crash.

The crash starts at the 0:56 mark
rmNkuqGYltc

Its really great that safety in racing, has advanced so far.

masonite
04-08-2008, 04:56 PM
lol @ the overhangs on the manta. It's still a beautiful car, definately very indiidual, but geez, i wouldn't want to take it up a steep driveway ;)

That nascar vid was crazy too. We need some of those soft walls at adelaide here in australia....

GTAce
04-08-2008, 05:28 PM
Mercedes 300 SL will be in GT5, remember the first cockpit screenshots?

Manta B :worthy:

jaxmkii
04-08-2008, 11:34 PM
Yeah... american car culture ftw^^ (or not^^)

A big engine and a live axle, where the driving wheels are^^ Today... a new Corvette still has compound springs... that's disgusting really!

My favourite cars are still being made in Japan. The RX-7, MX-5, MX-3 (yeah, I am a Mazda "fanboy" :D)... Mitsubishi Lancer ... ... You just can't stop.


actualy is a transveresmonoleaf.

http://www.topflightcorvette.com/images/manopz_suspension.jpg

i understand why your bitter about corvettes though... your mazdas/mitzu (look up high powered rental cars) have been playing catch-up fpr the past 50 years. ;)

GTAce
04-08-2008, 11:51 PM
Nothing beats the C6 Z06 in the sportscar sector.... except the new GT-R which is equal.

OmniCloud
04-09-2008, 12:06 AM
No, you want this now!I do...but, I wanna wait for the complete experience..

The Dude
04-09-2008, 12:06 AM
Everyone bitches about the leaf springs on the Corvette, but at the end of the day it still handles better then 95% of cars out there.

Segitz
04-09-2008, 01:37 AM
actualy is a transveresmonoleaf.


i understand why your bitter about corvettes though... your mazdas/mitzu (look up high powered rental cars) have been playing catch-up fpr the past 50 years. ;)

Hm... I dunno, I meant "Blattfedern" in German and my dictionairy translated it into compound springs... (Blatt = Leaf and Feder = Spring... thus leafsprings would be the literal translation)

I mean the "sheets of spring metal", just like trucks have... and this is basically the same too...


But since I am mostly a Rallye and DTM fan, I couldn't care less, what sort of suspension a Corvette has^^


And your last comment about "catching up"... I dunno, the new Miata (RX-8 chassis) is quite a monster :D And since it is ~half the weight of a Corvette and half the size (sort of) and looks better (imho!), my choice is clear as mud!

And I must agree with GTAce here... the Nissan GT-R is a monster :D 5 to 10 years down the road, I'll snatch one up, for sure!!


And, The Dude...

Don't even get me started on "it handles better"... I doesn't... by a LONG shot. The car is fast, no question, but the handling in S-turns sucks donkey balls compared to a Mitsubishi Evo IX even...

GTAce
04-09-2008, 01:56 AM
The Z06 has great times on the Nordschleife and that counts. :-p

masonite
04-09-2008, 01:56 AM
in fairness, evo IX has 4WD, active centre diff, and active yaw control... things which really aid in reducing inherent understeer... without them it wouldn't be so great... But, the bottom line i suppose is that it does have all those. and five seats :)

It's quite flattering for the GT-R (or embarrasing for the Z06) that people are saying a ~1700/1800kg car handles better than a ~1200/1300 kg car... (but i'd have to say autocar's comparison of the GT-R to a 997 911 turbo was even more flattering :))

I'd actually be surprised if the Z06 handled that well, i feel it's power and speed can hide what it lacks on the track.

GTAce
04-09-2008, 02:03 AM
Dont forget te GT-R also has 4WD, only thing i dont like on the Nissan is the sound..... my god its way to sissy style. lol
The Vette rules, its affordable, looks and sounds awesome, has a good mileage and even a pretty good trunk for a sportscar.

If you want to see something ridiculous, look at the Mercedes SLR.
300-400.000$ car cant beat times from the 80-100.000$ cars like the Vette or the GT-R because of the weight, show me something more stupid on a supersportscar....

curryking1
04-09-2008, 02:10 AM
WHAT ARE YOU PPL TALKING ABOUT?

*doesn't know cars

GTAce
04-09-2008, 02:14 AM
http://www.sportscarcup.com/cars/yellow-chevrolet-corvette-z06.jpg Vette
http://www.speedheads.de/artikelbilder/2007/NissanGTR1.jpg GT-R
http://www.kabeleins.de/imperia/md/images/auto/galerien/m/mercedes/slr_mclaren/slr_mcl_722_vorne_500_375_Daimler_Chrysler_AG.jpg SLR
http://www.channel4.com/4car/media/spyshots/M/mitsubishi/03-large/Mitsubishi-Evo-IX-01.jpg Evo IX

EDIT: For the rest use google. lol

Nameless
04-09-2008, 02:32 AM
Dont forget te GT-R also has 4WD, only thing i dont like on the Nissan is the sound..... my god its way to sissy style. lol
The Vette rules, its affordable, looks and sounds awesome, has a good mileage and even a pretty good trunk for a sportscar.

If you want to see something ridiculous, look at the Mercedes SLR.
300-400.000$ car cant beat times from the 80-100.000$ cars like the Vette or the GT-R because of the weight, show me something more stupid on a supersportscar....

Agreed, but people buying an SLR Mclaren are not concerned with lap times...
They want the distinction of driving one of the most expensive cars in the world. Honestly the GTR, GT500, Vette & Viper are the best value for the money from a performance perspective; if you want to show the size of your wallet you get an Exotic that provides similar or slightly better performance for 3 to 5 times the price.

jaxmkii
04-09-2008, 04:26 AM
GT500? ewww... fords yuck

yoshaw
04-09-2008, 07:35 AM
I love the new GT-R. I think I might be able to get it in the next - 10/12 years :shifty:

I said might, ok.

PS: If I get paid right, which is very likely ;) then maybe next year =D i.e if I don't commit to a girl for the rest of my life n have kids.

[/boasting new job]

masonite
04-09-2008, 09:29 AM
the ATESSA system on the GT-R is only part time 4WD though, isn't it? i thought it ony sent power to the front wheels when it was needed (or at least the system used to do that).

Yeh the MB/mclaren SLR was a waste, although clarkson on top gear made a good point - its not just about having an exotic supercar, its for people who want comfort as well. It's a supercar where comfort and practicality comes first. It has a boot. it's the ford transit of supercars ;)

Personally i'd prefer a W427 (http://www.motortrend.com/features/auto_news/2008/112_news290802_holden_hsv_w427/) over a 'vette Z06 if i had to live with it ;)

yoshaw
04-09-2008, 11:10 AM
Ohh W427? I think that's the Chevrolet CSV CR8 in the MiddleEast. Nice car but overly expensive for it's name and looks.

masonite
04-09-2008, 12:36 PM
nope, thats the commodore R8 equivalent. 6.0L V8, 307 Kw.

This has the 7.0L engine from the vette.

Looks similar, its the same base car (commodore) but the W427 has different suspension tune, massive brakes (biggest brakes ever fitted to an australian production car) and of course, that engine...

GTAce
04-09-2008, 12:37 PM
Ugly imo. :p
I like the normal Commodores and the Monaro more.

EDIT: http://upload.wikimedia.org/wikipedia/commons/f/ff/Opel_Commodore_A_front_20080126.jpg <-A German Commodore i would like to see in GT5. 8)

masonite
04-09-2008, 12:43 PM
hehe, that looks like an old valiant (http://www.nzmoparregistry.co.nz/assets/vgpacers.jpg) at the front...

i don't mind the W427, they could have gone a lot more over the top, but kept it modest....particularly the rear spoiler.

hidex
04-09-2008, 03:40 PM
the ATESSA system on the GT-R is only part time 4WD though, isn't it? i thought it ony sent power to the front wheels when it was needed (or at least the system used to do that).


I think it's sends a certain amount of power to the 4 wheel when you are launching or if you slip. I think it sends 70% or 80% to the rear wheels when you got enough traction for it. But don't quote me on what i'm writing I haven't read anything on the GT-R in awhile and I forgot what I've been reading. But still it's the car I want. I hope we get the other version like the evo but I don't know what's it going to be called. And who knows how much it will cost.

masonite
04-09-2008, 04:06 PM
I think it's sends a certain amount of power to the 4 wheel when you are launching or if you slip. I think it sends 70% or 80% to the rear wheels when you got enough traction for it. But don't quote me on what i'm writing I haven't read anything on the GT-R in awhile and I forgot what I've been reading. But still it's the car I want. I hope we get the other version like the evo but I don't know what's it going to be called. And who knows how much it will cost.

Yeh, i know the original atessa system was hydraulic, and it was a closed loop system, but when it went electric i cant remember whether it remained closed loop or not... im pretty sure even as recently as the R34 it was a closed loop system, which is why it got a reputation for really biting people who weren't expecting or didn't know when the system kicked in (basically the system originally didn't respond to grip levels, it simply transferred power once steering angle and g force hit a certain pre-determined point, regardless of conditions.)

cliffbo
04-09-2008, 04:27 PM
bloody petrol-heads!

masteratt
04-09-2008, 04:28 PM
cliffbo your user title needs an update mate :P

I couldn't afford that open top car I've wanted, even after selling almost all my cars so I just bought Dodge Viper [something] '06.

It's a good thing I did, I can finally win some Class A races.

Matt
04-09-2008, 08:12 PM
So I haven't played GT5 for the last week or so (I've been getting back into CoD4, and playing through Condemned 2).

I went to play it this afternoon, and it wouldn't load my saved data. I had a look in my saved data folder, and it's just disappeared! WTF?! So I'm gonna have to start all over again :(

cliffbo
04-09-2008, 08:13 PM
cliffbo your user title needs an update mate :P

I couldn't afford that open top car I've wanted, even after selling almost all my cars so I just bought Dodge Viper [something] '06.

It's a good thing I did, I can finally win some Class A races.

lol... er... yes :-p

Matt
04-09-2008, 08:14 PM
I couldn't afford that open top car I've wanted, even after selling almost all my cars so I just bought Dodge Viper [something] '06.

It's a good thing I did, I can finally win some Class A races.

I personally thought the Viper sucked for A class, but you never know, you may be able to win some races with it.

The Dude
04-09-2008, 08:31 PM
Any word if voice chat is availabe during online races?

GTAce
04-09-2008, 08:32 PM
Nope it isnt, i think this stuff will come in the fall update.

Segitz
04-09-2008, 08:42 PM
I dunno if any of you posted it already, but there are 3 new videos in GTTV... The Inside Story of the GT-R and First Impressions of the Mitsubishi

Matt
04-09-2008, 08:43 PM
I downloaded the inside story one for the GT-R last night from gametrailers. Great vid of some guy going around the Nurburgring (sp?) in the GT-R.

Epix
04-10-2008, 12:38 AM
GT5 gets some Spanish Love when Yamauchi revealed at the Spanish GT5P event that a street course modeled after Madrid would appear in the final version of the game (GT5).

GTAce
04-10-2008, 12:40 AM
Whhhaaaaaaaaaaaaaaaaat???????????

Source??????? Awesome VG will be happy! :hugegrin:

Now we need a Berlin track..... or BONN, Rome and Opera Paris have to come back, Moscow, Warsaw, Stockholm etc.

Segitz
04-10-2008, 12:46 AM
Whhhaaaaaaaaaaaaaaaaat???????????

Source??????? Awesome VG will be happy! :hugegrin:

Now we need a Berlin track..... or BONN, Rome and Opera Paris have to come back, Moscow, Warsaw, Stockholm etc.

The Stuttgart City Ring would also lend itself for a highspeed track (and many tunnels etc. as well as the Main Station with the big ass Mercedes Benz Sign on top).

Also, the Porsche Test Track in Weissach would rock :D (has been in Porsche Challenge on the PS1, but never in another game ever since)

VG Aficionado
04-10-2008, 01:03 AM
GT5 gets some Spanish Love when Yamauchi revealed at the Spanish GT5P event that a street course modeled after Madrid would appear in the final version of the game (GT5).

Source? :-p

LaLiLuLeLo
04-10-2008, 01:29 AM
You heard the man, SAUCE.

GTAce
04-10-2008, 01:38 AM
Is this conspriacy?
I wanted to make the exact same joke...... LaLi stop editing my mind. >8(

masteratt
04-10-2008, 01:42 AM
When someone makes a joke before you had a chance to make it yourself, all you can do is sit back and enjoy the fact that at least someone made it and it's out there :)



by which I mean STAB! stab with all your might!

GTAce
04-10-2008, 02:02 AM
God damn that guy is in my head i can feel him....

LaLiLuLeLo
04-10-2008, 02:05 AM
Bahahahahaha...
It's not the nanomachines, if that's what you're thinking...

Segitz
04-10-2008, 12:28 PM
Bahahahahaha...
It's not the nanomachines, if that's what you're thinking...

So you paid someone in his neighborhood to set up a webcam and you watch him... do his manly thing :D


EDIT:

I am third on Elise/Tuned, simulation drift at Eiger Nordwand with 9565 points... Actually, I blew many tries and could easily have scored 12000 points, making me first in the list :D Gonna try it again later! (With my US account though, TheWretched82)

zero 7
04-10-2008, 06:19 PM
http://blogs.ign.com/XoZeN/2008/04/09/86360/ not much info but it confirms the madrid track

GTAce
04-10-2008, 06:24 PM
<8)

EDIT: And why is this not much info? lol

Matt
04-11-2008, 04:36 AM
As I had to start again, I decided to turn off all the aids and switch to professional from the beginning. Had no problems getting through to A class. IMO, it feels a lot better playing without the aids. I was so close to getting gold on the GT-R time trial, which is a lot better than what I did before.

So now I've just got the Ford GT again, and daaamn is it hard to control. The back slides out all over the place. This is certainly gonna take some getting used to.

section
04-11-2008, 07:49 AM
GT5:P's 4x4s are pretty easy even with dual analogs all aids off but rear wheel drives... Take Dodge Viper SRT-10 for instance, that's a beast and you can feel it :) It's almost like with the "professional" and aids off you *must* have a steering wheel setup.

masonite
04-11-2008, 08:22 AM
GT5:P's 4x4s are pretty easy even with dual analogs all aids off but rear wheel drives... Take Dodge Viper SRT-10 for instance, that's a beast and you can feel it :) It's almost like with the "professional" and aids off you *must* have a steering wheel setup.

yeh, i was thinking that too - without steering wheel prof. physics is just torture with RWD cars, you'll be tearing your hair out trying to baby the car around corners.

the R35 GT-R is a weapon, works really well, still very difficult with prof. physics but a decent handler. Just don't get too sideways, 1800kgs is very unwieldy when things go wrong...

jaxmkii
04-11-2008, 01:05 PM
GT5:P's 4x4s are pretty easy even with dual analogs all aids off but rear wheel drives... Take Dodge Viper SRT-10 for instance, that's a beast and you can feel it :) It's almost like with the "professional" and aids off you *must* have a steering wheel setup.
:thumbl: GT is just a game without it

Matt
04-11-2008, 04:03 PM
yeh, i was thinking that too - without steering wheel prof. physics is just torture with RWD cars, you'll be tearing your hair out trying to baby the car around corners.

the R35 GT-R is a weapon, works really well, still very difficult with prof. physics but a decent handler. Just don't get too sideways, 1800kgs is very unwieldy when things go wrong...

So far, the GT-R is my favourite on Pro settings. For some reason, it feels more alive compared to the standard settings.

I think whenever I can afford it, I'm gonna get a wheel.

Segitz
04-12-2008, 02:08 AM
Man, I drove Drift again today...

Elise '96 not tuned on Eiger forward... The first one on Standard physics had ~10500 points... I tried many times and I got him... and was 2nd... Some sucker beat me 2 minutes earlier...

Then I decided to watch his replay (as he had ~1000 points more, and wantend to see, how he did it) and saw it...

A dirty cheater! Well of course, 5 on TC and S2/S3 tyres don't lend themselves for drifting. He did about ~3000 points until the end and turned around at the last section and drifted around, so he actually did like 5 laps!

PD, patch this cheating crap AND ban this bitch (Renbry or something like that)... I mean, I can live with someone being better than me in a game, but not, when that someone is cheating AND I can prove it!

Matt
04-12-2008, 02:15 AM
That's pretty ridiculous. I think the best solution would be to set a time limit for each section.

I've tried drift once on High Speed Ring and got about 3,000 points.I don't get what line I'm supposed to take, how I'm supposed to brake, what settings to use etc. I just plain suck :(

yoshaw
04-12-2008, 02:59 AM
I want this car in GT5 and in real life if/when Honda makes it available.

It's called the Honda HF-S at the moment. Concept ofcourse. I wish they make something like this production ready soon. It looks great and not that expensive to produce.

For the unwary, it's the Honda Accord Coupe fitted with a kick-ass bodykit by Honda Access USA.

Matt
04-12-2008, 03:02 AM
Looks pretty sweet. After watching the vids on GT-TV, I really want a Nissan GT-R. Shame I can't drive or afford one :(

GTAce
04-12-2008, 03:12 AM
Neat Honda right there! :thumbl:

Rapture
04-12-2008, 04:28 AM
i want to see a mazda furai in gt. possibly be a suitable replacement for the 787b ive been driving for so long.

masonite
04-12-2008, 07:55 AM
furai would be cool, even though its just a courage LMP2 with a different bodyshell.... any of the le mans prototypes would be pretty awesome.

Segitz
04-12-2008, 12:09 PM
That's pretty ridiculous. I think the best solution would be to set a time limit for each section.

I've tried drift once on High Speed Ring and got about 3,000 points.I don't get what line I'm supposed to take, how I'm supposed to brake, what settings to use etc. I just plain suck :(

Well...

first of all, switch off all driving helps, then put on N1 or N2 tyres on both front and rear (depends on the car). Usually, you can drive the same line when racing or drifting, so your front wheels should be on the driving line and the rear should drift.

Braking... this depends on how you want to drift. I usually put the pedal to the metal (after letting it go for a split second) turn the wheel in completely and the rear comes out. Then try to control the car more with the pedal instead of the wheel (but the is more preference than anything, I imagine).

I can do 4000 points in the first sector on Eiger that way^^ (the fast middle ones I suck at, thus, I cannot really get more than 12000 points atm)

GTAce
04-13-2008, 02:08 AM
Frage: Wie viel Arbeitszeit und Ressourcen stecken in Gran Turismo 5: Prologue?
Question: How many hours of work and resources were put in Gran Turismo 5: Prologue?

Kazunori Yamauchi: 120 Mitarbeiter haben vier Jahre daran gearbeitet. Das Budget darf ich nicht verraten, aber es war 50 Mal höher als das von GT1.
Kazunori Yamauchi: 120 employees worked 4 years on it.
I cant tell you about the budget, but it was 50 times as big as the one from GT1

Frage: Wie viel Arbeit werden Sie noch in GT5: Prologue investieren, bevor GT5 erscheint?
Q: How many work will you invest in GT5P till GT5 releases?

Kazunori Yamauchi: Es ist noch nicht fix, wann GT5 erscheint. Mit Sicherheit nicht vor Ende 2009. Bis dahin stecken wir noch viel Kraft in GT5: Prologue.
KY: Its still not sure when GT5 arrives.
But surely not before the end of 2009.
Till then we will put a lot of power in GT5P.

Frage: Welche Autos sollen noch in GT5: Prologue erscheinen?
Q: Which cars will be added in GT5: Prologue?

Kazunori Yamauchi: Wir wollen noch aktuelle Modelle der Saison implementieren, aber auch ganz alte Autos. Beispielsweise von Ferrari.
KY: We want to implement some new models from the current season, but also really old cars, for example from Ferrari.

Frage: Wie lange dauert es ein Fahrzeug zu digitalisieren?
Q: How long does it take to digitalize a car?

Kazunori Yamauchi: Ein Modell benötigt 180 Tage. Zum Vergleich: Für ein Auto in GT2 brauchten wir nur einen Tag.
KY: For one model we need 180 days.
For comparison: For a car in GT2, we only needed 1 day.

Frage: Welche Online-Funktionen werden noch hinzukommen?
Q: Which online-functions will be added?

Kazunori Yamauchi: Im Herbst kommt ein großes Update. Dann wird es eine Lobby geben und Spieler können Communities, Clubs bilden. GT5: Prologue wird sich immer weiter entwickeln.
KY: In autumn there will be a big update, then there will be a lobby and player can build communitys and clubs.
GT5P will evolve more and more.

Frage: Können Sie den Netzwerk-Gedanken von GT5: Prologue näher erläutern?
Q: Can you tell us more about your network thoughts about Prologue?

Kazunori Yamauchi: GT5: Prologue soll eine Plattform für Spieler und Autohersteller sein und sie näher aneinander bringen. Hersteller können ihre Fahrzeuge präsentieren und Annoncen aussenden, sobald neue Modell erscheinen.
KY: GT5: Prologue should be a platform to bring player closer to the car manufacturer and vice versa.
Manufacturer can present their cars and announce new models etc.

Frage: Wann wird das Schadensmodell nachgereicht?
Q: Whenn will be the damage model come?

Kazunori Yamauchi: Voraussichtlich im Herbst.
KY: Probable in autumn.

Frage: Welche Schwierigkeiten bereitet die Entwicklung des Schadensmodells?
Q: Which difficulties you have with the developing of the damage model?

Kazunori Yamauchi: Das Problem ist, dass das Schadensmodell Gran Turismo-Niveau erreichen soll. Es soll unvergleichbar zu anderen Spielen sein. Die Schäden werden nicht nur optisch sichtbar sein, sondern sich auch genau auf die Fahreigenschaften auswirken.
KY: The problem is, that the damage model has to reach the Gran Turismo-niveau.
It should be uncomparable to other games.
The damage will not only be visible, it will also change the driving characteristics.

Frage: Nehmen Sie Daten von Crash-Tests?
Q: Do you use datas from crashtests?

Kazunori Yamauchi: Ja, das auch. Aber mehr darf ich nicht verraten.
KY: Yes that too. But i cant tell more.

Frage: Was erhoffen Sie sich vom Schadensmodell?
What dou you hope to get from the damage model?

Kazunori Yamauchi: Dass die Europäer mit mehr Ehre fahren. (lacht)
KY: That the europeans drive with more honor. (laughs)

Frage: Kommen Wettereffekte?
Will there be weathereffects?

Kazunori Yamauchi: Eins nach dem anderen. Zuerst kommt das Schadensmodell.
KY: One after the other. Damage comes first.

Frage: Wird man in GT5: Prologue künftig wie in Vorgängerversionen gebrauchte Autos kaufen können?
Q: Will there be a possibility to buy used cars in Prologue like in previous games?

Kazunori Yamauchi: Es ist noch nicht geplant, aber ich denke, dass es in Zukunft möglich sein wird.
KY: Its not planned yet, but i think, that yould be possible in the future.

Frage: Wird es für Käufer des Prologues als eine Art Treuebonus einen Rabatt auf GT5 geben?
Q: Will there be some sort of discount or loyality bonus for Prologue buyers in GT5?

Kazunori Yamauchi: Dazu können wir noch nichts sagen, aber natürlich werden Sie das verdiente Geld und die Autos mitnehmen können.
KY: We cant talk about that now, but of course you can use your earned money and cars from Prologue in GT5.

Frage: Wird es in GT5 eine Formel 1-Serie geben?
Q: Will there be an F1 series in GT5?

Kazunori Yamauchi: Wir würden sehr gerne eine machen. Genaues gibt es dazu noch nicht.
KY: We would like to do this very much. But there nothing specific on that.

Frage: Werden wir Motorräder in der Vollversion sehen?
Q: Are we going to see motorcycles in the full version?

Kazunori Yamauchi: Durch Tourist Trophy haben wir das Knowhow dazu. Nur wann und wo ist noch nicht klar.
KY: Because of Tourist Trophy we have the knowhow for that.
But when and where is not sure.

Frage: Österreich wird bald wieder eine eigene große Rennstrecke haben. Gibt es eine Chance, dass sie in GT5 vorkommt?
Q: Austria will have an own big racetrack again soon.
Is there a chance to see it in GT5?

Kazunori Yamauchi: Leider wusste ich bis heute nichts davon. Aber ich würde sie mir gerne ansehen, ob sie geeignet ist.
KY: Unfortunately i didnt knew about this till today.
But i would like to look, if its adequate.

Frage: Gibt es eine Chance, dass Gran Turismo auf einer anderen Plattform erscheint?
Q: Is there a chance, that GT will arrive on another platform?

Kazunori Yamauchi: Es ist sehr sehr unwahrscheinlich, dass GT auf einer anderen Konsole herauskommt. Aber vielleicht kommt es auf den PC. Vor allem am chinesischen Markt könnten wir so die Verbreitung fördern.
KY: Its very unlikely that GT comes to another console.
But maybe it comes to the PC.
Above all on the chinese market, we could spread it more this way.

Frage: In welche Richtung, glauben Sie, werden sich Rennspiele entwickeln – mehr in Richtung Arcade oder Realismus?
Q: In which direction, you think, will racing games evolve - more in the arcade or more in the simulation direction?

Kazunori Yamauchi: Das echte Autofahren macht ja Spaß. Deshalb kann meiner Meinung nach mehr Realismus nicht schaden.
KY: Driving real cars makes fun, so a bit more realism cant hurt in my opinion.

Frage: Können Sie sich vorstellen, dass Polyphony auch Spiele abseits des Rennspiel-Genres entwickelt?
Q: Could you imagine, that Polyphony developes games beside the racing genre?

Kazunori Yamauchi: Die Wahrscheinlichkeit besteht. Momentan sind aber alle 120 Mitarbeiter mit GT ausgelastet. Aber es ist ein Traum von mir ein Rollenspiel mit ähnlich hoher Qualität wie GT zu entwickeln.
KY: The possibility is there.
But at this moment all 120 employees work on GT.
But its a dream from me to make an RPG in similar quality to GT.

Vielen Dank für Ihre Zeit. (Zsolt Wilhelm, derStandard.at vom 8.4.2008)
Thanks for your time. (Zsolt Wilhelm, derStandard.at from April 8th 2008
http://derstandard.at/?url=/?id=3293567
Austrian source, this was while an GT event in Austria.

Segitz
04-13-2008, 02:28 AM
What a sucker^^

Europeans and honor... Don't even get me started!

GTAce
04-13-2008, 02:34 AM
Hes just kidding. lol
He loves us because of our driving skillz.

Xclusion
04-13-2008, 02:37 AM
You the Gran Turismo serious is probably the only game series I havent been unnaturally good at.

yoshaw
04-13-2008, 02:48 AM
He wants to make an RPG. God, now that would be awesome coming from this particular perfectionist of a car lover! Just wow.

PS: If any of you recall, Polyphony did make another game. It was akin to ZOE in gameplay terms , a lil bit on the easy side though. ZOE ofcourse was much more. The game from Polyphony Digital was called "OMEGA BOOST" by the way :) Me n my friends loved it back in the PSone days.

GTAce
04-13-2008, 02:51 AM
Why did i wrote so uch KM instead of KY?
Never mind, fixed now and my hands hurt. lol

Red_Eyes
04-13-2008, 04:23 AM
He wants to make an RPG. God, now that would be awesome coming from this particular perfectionist of a car lover! Just wow.

PS: If any of you recall, Polyphony did make another game. It was akin to ZOE in gameplay terms , a lil bit on the easy side though. ZOE ofcourse was much more. The game from Polyphony Digital was called "OMEGA BOOST" by the way :) Me n my friends loved it back in the PSone days.
They should make Omega Boost 2 after GT5. The graphics will be insane.

Sephiroth_VII
04-13-2008, 04:47 PM
An RPG?

Oh god, YES!!

Z
04-13-2008, 05:32 PM
- the first cars MMO game!
- pick any motor maker from Ford to Toyota!
- start as a smelly, smokey 88 family Corolla and end up as a luxury Caddilac SUV!
- firs pics in 3 months!
- game releases 300 years from now!
- pre-order for your grand-grand-grand generation!
- limited editions a possibility!

but seriously though, I wouldn't want a team so specialized in something to take time off of what their are best at to do something else. what I would love is to see some of the team and the tech used for other games.

curryking1
04-13-2008, 05:34 PM
I was wondering who KM was... then I figured it was a typo many times because it said Yamauchi in every German line lol.

I really wonder how Polyphony would work on an RPG.

I wonder what kind of assets and interest the entire team has in doing it. If they have talent to make a great one... I don't see why not :)

Sephiroth_VII
04-13-2008, 06:00 PM
I'd imagine they'd appreciate a break after 7 GT games...

GTAce
04-14-2008, 03:38 PM
Gaming god Kazunori Yamauchi reveals why Gran Turismo 5 Prologue is the most spectacular GT instalment yet

Gran Turismo creator Kazunori Yamauchi is, as you might expect, a geek. Not a gaming geek, though. A car geek.

"For me, it's always been cars first and gaming second," says Kazunori, fresh from putting the finishing touches to GT5 Prologue, the latest instalment in the Gran Turismo franchise. "Give me the choice between a day on the track and a day on the Playstation, and it's the track day every time."

Correct choice, Kazunori-san. That's no idle assertion to pacify Top Gear, either - Kazunori is renowned as a seriously quick track driver, and he admits slightly sheepishly that his garage back home in Japan includes a Honda S2000, Nissan 350Z, Porsche GT3 and a Mitsubishi Evo V. Oh, and a Merc SL55 AMG. A pretty full collection, then? Apparently not.

"I'm not even close to owning all the cars I'd like to," says Kazunori. "My dream garage would have to include... well, a Ferrari 330 P4, a McLaren F1 and the new Nissan GT-R."

Ah yes, the GT-R. Nissan's Skyline (OK, it's not called the Skyline any more, but Kazunori repeatedly refers to the GT-R by its old name) has been intimately intertwined with the GT franchise over the past 10 years - in fact, 48 different Skylines have appeared in the various iterations of the game.

'The Nissan GT-R is one of 71 cars in GT5 Prologue, each recreated in terrifyingly accurate detail'

"We've got so many cars in the game that are absolute gems - the Ferraris, for example," muses Kazunori, glancing up at a giant screen with Nissan's Godzilla rendered lifesize across it.

"Next to them, the GT-R is the ugly duckling among the swans. But it's still a special car for us. For a start, we were involved in the car's development [Kazunori worked on the in-car information screens, and was given a GT-R for his efforts], and the timing of the game and the car have run closely together. So we were always going to be partial to it."

The GT-R is one of 71 cars in GT5 Prologue, each recreated in terrifyingly accurate detail. 'Lifelike' is a term bandied round too readily in the gaming world, but trust me: Prologue is worryingly, flinchingly realistic.

At the official launch, a video splicing together in-game clips and real-world footage had the TG team transfixed for a good 20 minutes as we tried to separate the real and the virtual. We'd had a couple of beers, true, but still...

"As an example, the amount of effort and information required to create a whole car in GT4 is equivalent to one headlight in GT5 Prologue," says Kazunori. "We've modelled the bulb, the lens, the reflection, everything. We got headlights shipped from the manufacturer and dismantled them."

Now I'm beginning to understand why the GT team takes six months to build each car. With limited time, they had to select the most important cars to put in Prologue, which means there's a spectacular array of Ferraris - including the 2007 F1 car (oh yes) - alongside a smattering of Japanese and European supercars. And a Suzuki Cappuccino. Eh?

"Of course, we couldn't put in every car we wanted to," admits Kazunori guiltily. "We try to include everything that the users have asked for, but some cars - yes, like the Cappucino [a tiny, underpowered kei car] - are personal favourites."

Told you he was a car geek. Expect plenty more left-field surprises when GT5 proper arrives: the rumour is that the full game will feature some 900 cars.

"Prologue is the halfway point of what we want to do with the game," says Kazunori. "The other half is our homework from now on."

'In the full Gran Turismo 5 you'll be able to dent and mangle the cars to your heart's content'

That homework includes something that GT fans have demanded for, well, ages: damage. As in smashing, crumpling bits of car.

In previous GT instalments, manufacturers have put the kibosh on in-game damage to their cars - bad publicity, apparently - but in the full GT5 you'll be able to dent and mangle the cars to your heart's content. I ask Kazunori if it's a sign of the increasing power that the GT franchise wields.

"Manufacturers are now coming to us, asking us to add their cars to the game, so we're seeing less resistance to in-game damage from the manufacturers," he answers diplomatically. He hesitates. "I'm still not sure they'll be too keen on seeing their cars roll over, though."

There'll be a lot more to GT5 than just flying shards of metal and carbon fibre, though. Like the Top Gear test track.

As we told you back in October, you'll be able to take on the famed corners of the Hammerhead, Gambon and the rest - something Kazunori is relishing. "I'm all set to drive the Top Gear test track," he says with a competitive glint in his eye. "I'll be out to win, even if I'm up against the Stig."

Beating the Stig in his own backyard? Car geek or not, that's quite a challenge. Roll on GT5...

Sam Philip
http://www.topgear.com/content/features/stories/2008/04/stories/13/2.html

masonite
04-14-2008, 03:51 PM
can't wait to see what kind of damage engine they come up with... im really in two minds as to what to expect, but for me par will be forza 2. If they achieve that i'll be content, although in all honesty im expecting a fair bit more.... particularly since it appears each panel, spoiler and light from each car has been rendered independent of each other.

Although his comments regarding roll-overs is a bit interesting - i can't tell whether he's hinting rollovers will be possible, or won't be.

LaLiLuLeLo
04-14-2008, 04:55 PM
Neither, he's just mentioning that it's up in the air.

yoshaw
04-14-2008, 05:21 PM
the rumour is that the full game will feature some 900 cars

Man, this douchebag writer needs to atleast double check on his common sense before typing that part even for a rumor above. That's just plain silly for a rumor. Shame on the rumor starter!

Right now If one car takes 6 months to make in GT5 terms. The fudge Polyphony gonna make 900 cars available before end of 2009, eh?! Not to mention, GT5P has like 71 cars. The same article says it for crying out loud.

:rant: Let's be realistic about our demands from the game.

the boney king of nowhere.
04-14-2008, 05:22 PM
just get lamboghini and porsche on board. please!

curryking1
04-14-2008, 05:22 PM
^^You make cars at the same time? It's called parallel processing.

LaLiLuLeLo
04-14-2008, 05:31 PM
Even still, with parallel...development is the word I think you're looking for, that's 829 cars between now and the release of GT5 (2010?). If one year is 2 cars completed, and you've got 2 cars a year, per...team of car artists or whatever. So if they've got 20 teams, that's 40 cars a year. If they've even got 60 teams, that's 120 cars by the end of the year. No way they'd get 900 into the game. There's 120 people on the polyphony team all together, and there's more jobs to fill than just car model building.

curryking1
04-14-2008, 05:32 PM
Lol, I know. I don't think it'll be 900 cars. Just saying is all ;)

I'm guessing like 300 for GT5. Maybe 250 is a better guess.

yoshaw
04-14-2008, 05:35 PM
^^You make cars at the same time? It's called parallel processing.

No curry, try to understand my point. I realize that parallel development helps do lots of work in a jiffy. But you really think 71 cars in GT5 weren't made with parallel development till now?

They had 120(IIRC) or so developers working on GT5P and in parallel too. Even then they were able to create 71 cars. All I'm saying is that reason demands that we too not seek 700-900 cars from GT5. I think there should be a middle ground for all of us, where we can satisfactorily(tis not a word, I think) say, "Yes, this is it!".

For me, I'd say any number between 250 and 500 is A-OK! I'll be content even when they ship the final GT5 with 250 cars alone. Anything above would be gravy.

PS: I work my ass off late nights at my desk job. I could imagine the pain of working on one thing for six frikkin months. Maybe that's why I'm being more easy on the leash for PD here.

PS2: aww shit. Lali beat me to it. He da man. +Rep for putting in better words than mine bro.

Z
04-14-2008, 05:56 PM
"As an example, the amount of effort and information required to create a whole car in GT4 is equivalent to one headlight in GT5 Prologue," says Kazunori. "We've modelled the bulb, the lens, the reflection, everything. We got headlights shipped from the manufacturer and dismantled them."
bat.shit.insane!

*gives standing ovation*

Matt
04-14-2008, 05:59 PM
Who's to say they haven't already developed a ton of the other cars that are gonna be in the full game? Unless I missed them saying it somewhere else.

yoshaw
04-14-2008, 06:03 PM
LOL, Kaz-san said he wants to take on Stig. :laugh: I so wanna see that. Top Gear is so funny! I love that show.

Matt
04-14-2008, 06:08 PM
I know the Stig :-D

Well, I've met him twice.

the boney king of nowhere.
04-14-2008, 06:21 PM
did you see his face?

Matt
04-14-2008, 06:23 PM
Well duh, it's not like that helmet is grafted to his face! ;)

Z
04-14-2008, 06:28 PM
is it true that Sony prevents Yamauchi from taking part in some race tracks to prevent the chance of him getting