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Killing Moon
04-17-2008, 04:59 PM
OK I am stupid and can't find this "Beyond the Apex" video anywhere on the BD... Checked it on PS3 movie side, nothing. Searched the game options, nothing.
Cheers to the US people for finally getting this one!
Personally hating the online because people can hit you without penalty but when you hit the wall because of that you get the penalty instead :( But it's fun if you get to the ring where people don't try crashing on you on purpose. That seems almost impossibility at the moment though.
Um…yeah, I uh—kinda’ noted this a LONG time ago, but was predictably ignored by the populace here. Not having any damage/penalty system within the game during multiplayer is a severe hit to a game with the moniker “simulation” in its title. If this isn’t going to be fixed (and knowing most Japanese games’ reputations for online support, I doubt that it is), it will be a really bad kick against the series. If it’s not bad enough as it is right now.
There should be several factors introduced to solve this:
1. A real racing flag system that shoots down the offending user(s) rank on the fly. Either by their place within the race itself (say from 1st place to 3rd place), or calculated at the END of the race.
In addition, adding penalty times to their lap time.
2. Um…performance damage would help, of course. For every time a genius slams into you, they take just as much damage for doing so. Then suffering in driving/racing performance thereafter.
How would PD calculate this online, I’m not sure? If the game P2P or dedicated server based—which opens up different cans of worms depending on how it’s done.
It’s just the natural result of playing online on a console that consists mostly of teens, kids and your general douche bags who only engage for shits n’ giggles rather than clean gameplay. It IS console gaming, after all. I mean, you could help to solve this also w/ friends list custom matches, but you can’t even do this within the game from what I’ve seen thus far.
The same problem occurs within PGR4 as well. Jackasses slamming into you during straights and corners. But, PGR4 is meant to be an arcade game…so……
jaxmkii
04-17-2008, 06:33 PM
who farted?
yoshaw
04-17-2008, 06:49 PM
Smells is the internet. Live with it, we do. [/Yoda]
GD|eNSo
04-18-2008, 06:09 AM
Sorry if this has already been brought up, but has it been confirmed if this game sharable or not? (PSN gameshare)
Smokey
04-18-2008, 08:10 AM
not^
and online sucks balls till you can make a room & talk
Bsack
04-18-2008, 09:28 AM
Any opinions about this game? I wanna know what people really think of it because I'm honestly on the fence with this game.
Smokey
04-18-2008, 09:40 AM
im on the fence till they fix the online... i have it, it looks stunning & all but all i wanna do is make a room wiv me mates and talk while we do it.. is that so fookin hard?
section
04-18-2008, 11:38 AM
and talk while we do itI'm not that talkative while doing it but to each their own :)
jaxmkii
04-18-2008, 02:15 PM
Any opinions about this game? I wanna know what people really think of it because I'm honestly on the fence with this game.
online is overrated GT1 GT2 GT3 GT4 and TT all rocked your sox off without it.
just get it, its not like there will not be improvements latter on.
Red_Eyes
04-18-2008, 02:23 PM
Any opinions about this game? I wanna know what people really think of it because I'm honestly on the fence with this game.
I got it. It's definately worth it. But I can't make that decision for you. You'll have to make the decision yourself. Ask yourself:
1. Do I have an HD-TV?
2. Can I wait for GT5?
3. Do I want to play a racing game with ultra realistic graphics?
4. Do I want to play a racing game with realistic physics?
5. And finally and most important of all, do you I love cars?
Nameless
04-18-2008, 02:56 PM
^ Great post and I completely agree...
The lack of adequate online modes and functionality will be a deal breaker for some. I'm holding on to hope the online will be addressed with future updates. If you own a 1080P display and really love racing games you can't pass up this title, because it's a true showcase of the system. The SP experience alone is worth the $40 bucks IMO...
Bsack
04-18-2008, 10:15 PM
I got it. It's definately worth it. But I can't make that decision for you. You'll have to make the decision yourself. Ask yourself:
1. Do I have an HD-TV?
2. Can I wait for GT5?
3. Do I want to play a racing game with ultra realistic graphics?
4. Do I want to play a racing game with realistic physics?
5. And finally and most important of all, do you I love cars?
obviously I have to make the decision myself. I was asking the opinions of everyone on this forum that has played it/own it. I wasn't asking them if I should buy it. Go read what i wrote.
At the moment, there isn't a lot to it, that's what I think anyway. I got through to S class on the second day of playing it. But, of course, if you want to go through and try out all the cars or whatever, then that extends the play time by a ton.
Online, despite not having chat or being able to race friends, isn't too bad. The one downside is having to race against all the retards that use you as their braking system. The penalty system is a bit stupid, but it's something that will hopefully be improved on.
I'm still happy I bought it though, it's plenty of fun.
Red_Eyes
04-20-2008, 06:10 AM
obviously I have to make the decision myself. I was asking the opinions of everyone on this forum that has played it/own it. I wasn't asking them if I should buy it. Go read what i wrote.Dude, man, calm down. You said you were still on the fence about it. And I said ask yourself these questions to see if it helps. You don't have to do what I said if you don't want to. No one's making you do anything.
Nameless
04-20-2008, 06:22 AM
The presentation of the game never ceases to amaze me...
I was looking at the arcade options and noticed an option for track guide.
The guide is a brief HD documentary on the race track location. I was surprised they even bothered to include this type of footage...
Once the online is ironed out this game is gonna be a beast...
Leedogg
04-20-2008, 04:10 PM
Question, how in the heck, did you get gold on the time trial Capuccino level C event?
Bsack
04-20-2008, 05:09 PM
Dude, man, calm down. You said you were still on the fence about it. And I said ask yourself these questions to see if it helps. You don't have to do what I said if you don't want to. No one's making you do anything.
Dude I am calm
Question, how in the heck, did you get gold on the time trial Capuccino level C event?
You have to be God.
Segitz
04-20-2008, 06:43 PM
Question, how in the heck, did you get gold on the time trial Capuccino level C event?
It's actually easy
but you HAVE to use manual transmission and switch gears at ~7500rpms
Actually, I haven't been using manual transmission up to now. I started using it when one of the guys at work was showing me how to do the drift stages properly. I'll have to go back to the time trials soon, because I got pretty close to gold on the GT-R time trial in automatic.
Killing Moon
04-21-2008, 06:26 PM
online is overrated GT1 GT2 GT3 GT4 and TT all rocked your sox off without it.
just get it, its not like there will not be improvements latter on.
I used to believe the same thing until I began playing online w/ certain titles regularly (namely PGR4 these days). However, w/ a ranking system, all the friends you communicate w/ daily and just the heat of competition (after all, what the hell else is racing about?), I eventually let that delusion go.
Nowadays, the only purpose of a Single Player mode for me is to get a warm up and feel for certain tracks and vehicles before actual competition. Other than that, NOT playing online, even w/ occasional lag is just a counterproductive and illogical choice. Especially [again] for this genre.
VideoGame mania
04-22-2008, 03:52 AM
online is overrated GT1 GT2 GT3 GT4 and TT all rocked your sox off without it.
just get it, its not like there will not be improvements latter on.
Online is really good if players don't crash into each other.
I started online first and I was blown away how stupid AI in the single player mode.
You can't replace real person that's for sure.
Nobody is gonna push you to be better as real opponents.
masonite
04-22-2008, 06:02 AM
the ability to vote to ban/kick crashers and pests is a must in any online racing game, online simply isn't fun without that feature.
Segitz
04-22-2008, 10:51 AM
At least, they fixed the drift challenge cheats with the latest update (and the main menu doesn't stutter anymore too)
the ability to vote to ban/kick crashers and pests is a must in any online racing game, online simply isn't fun without that feature.
How can you tell if you're hosting a race anyway?
masonite
04-22-2008, 02:18 PM
ive never been able to tell! but i know that in live for speed on PC, you don't need to be a host, its just a democratic thing - if enough people choose to vote, the person gets kicked. It could work in conjunction with a penalty system - if someone is judged to have repeatedly crashed (say, got the equivalent of 3 heavy ramming penalties) they can be kicked. Stops people kicking successful racers.
That would be a good system, because I could easily see people ganging up on good players just to stop them from winning.
Three ramming penalties would probably be about right. Sometimes it's hard not to hit somebody when nobody really wants to race like a proper driver. You get rammed, you slide into another car, or those occasions where a car will spin across the track.
I hate how your car will go invisible, even though you haven't done anything wrong, then you get people who're all over the place just driving straight through you.
All in all, online sucks at the moment.
Fillibuster
04-22-2008, 03:58 PM
Yeah the online is incredibly frustrating so far. I also noticed that the current "Short Cut Penalty" seems real finicky. My friend and I were playing yesterday and I got spun out into the big grassy area on Daytona and never got a penalty. He, on the other hand, got a little wide in the right hand turn just before the tunnel on High Speed Ring, and after barely touching the grass was smacked with the penalty...seemed weird.
PSXBatou
04-23-2008, 06:43 AM
Online is ok, I enjoy the single player game far more. I really hope they don't enable headsets, the last thing i want to hear is some nasally sounding 12 year old spitting profanities as he attempts to ram any car that gets near him. In fact I want to drive, not listen, nor talk to anyone.
I haven't played a whole lot online but it was mixed when I did. I had a few races where everyone was serious and it was a pretty damn good race. Then I had the ones where it was obvious that people were just trying to spin others out or just grief other players.
I still prefer single player against AI, I am sure the AI will improve with the game, as well as I am sure Sony will micro transaction the hell out of this game with updates to keep the content fresh.
Overload
04-24-2008, 12:44 AM
Has anyone got the Ferrari F1 2007.
This game is brutal, I came up with the right amount of credits, completed Class C, B, and A but it just wont let me buy the car. Apparently I need to complete Class S as well. I see a long road ahead of me.
Segitz
04-24-2008, 10:54 AM
Has anyone got the Ferrari F1 2007.
This game is brutal, I came up with the right amount of credits, completed Class C, B, and A but it just wont let me buy the car. Apparently I need to complete Class S as well. I see a long road ahead of me.
I've had it for two weeks or so now... This thing drives very well, as expected^^ But you cannot quick tune it^^ (and no online, as you have ~980points), but you can take it out for a drift^^
I've seen a best time set on one of the online time trials with the F1 car. But I thought those trials were for 500pp and below, so I dunno how they managed to use it.
Segitz
04-24-2008, 11:37 AM
I've seen a best time set on one of the online time trials with the F1 car. But I thought those trials were for 500pp and below, so I dunno how they managed to use it.
The arcade time trials??
They aren't restricted at all, as you cannot even quick tune your car there (which basically sucks for some cars, like the Tuned Elise, as it is VERY hard to handle, if you cannot set your suspension right).
I prefer drift though... I am better at it. But sadly, only the Eiger Nordwand really lends itself for drifting (Suzuka is too long and the rest basically sucks, especially London... TWO TURNS FGS!)
No, I'm talking about the Time trials in online mode that you can access once getting onto S class.
Segitz
04-24-2008, 12:07 PM
No, I'm talking about the Time trials in online mode that you can access once getting onto S class.
Yeah, I know these... there are never any people on, when I drive^^ Dunno
zero 7
04-28-2008, 08:19 PM
ive been trying sohard to get the gold cup on the a3 time trail with the m4 its probably the hardest challenge in the game has anyone nailed it?
Segitz
04-28-2008, 09:23 PM
ive been trying sohard to get the gold cup on the a3 time trail with the m4 its probably the hardest challenge in the game has anyone nailed it?
This and the Evo on Eiger I only have on silver... the rest all gold... Can't be bothered at the moment to play GT though^^
woundingchaney
04-28-2008, 11:45 PM
Been playing off and on for about a week. Enjoying Prologue for the most part although the online needs to be a bit more streamlined and Im really looking forward to crash damage playing a larger impact on the races. It is disgusting to see players simply collide into the walls rather than taking corners in a more appropriate fashion.
Car models and some of the tracks are stunning.
Not overly far along. Im still doing Class A trials.
yoshaw
04-29-2008, 01:45 AM
^Man, forget GT5 for a second. Wounding, how r ya buddy? Where you at these days? Went AWOL on us eh. How's life treating you outside of forums :)
woundingchaney
04-29-2008, 07:49 PM
^ hello ol' boy
hit me with a pm and Ill talk
Segitz
04-29-2008, 08:21 PM
I didn't think 1080P in GT would make a difference... but it surely does!
It chugs a wee bit more than on 720P, but thats negligible... But the rest... MAN this game looks sweet!
GTAce
04-29-2008, 08:25 PM
Yeah i know. :-D
Killing Moon
04-29-2008, 09:03 PM
Any word on some severe gameplay updates as of yet? There are some serious issues online right now, as all of the singleplayer gameplay flaws are blatant exploits online. It’s really bad with all these players slamming around on the course and no friends lists or filtering in sight x-(
Segitz
04-29-2008, 10:00 PM
Any word on some severe gameplay updates as of yet? There are some serious issues online right now, as all of the singleplayer gameplay flaws are blatant exploits online. It’s really bad with all these players slamming around on the course and no friends lists or filtering in sight x-(
Nothing yet, which is why I don't play it at the moment... I'd love to play it online, but not with bastards crashing around and with no lobby where I can set up games with my friends!
Killing Moon
04-29-2008, 10:22 PM
Nothing yet, which is why I don't play it at the moment... I'd love to play it online, but not with bastards crashing around and with no lobby where I can set up games with my friends!
Right now I’m alternating between this and PGR4. I’m not digging the unlockable tweaking method they have here, but being a car nut job, I of course wanna try every vehicle I can.
My fav right now is the Gran Turismo tuned version of the Evo IX. Which annoys me at the same time since these aero upgrades SHOULD be available for the user to make individually from a stock vehicle. But, this simply proves a point I’ve been driving home for awhile on here.
PD really needs to fix these issues pronto. I know the fanboys on there will keep throwing mud at me for repeating it for the thousandth time, but I hope now people will get the hell out of the denial phase already to see how glaringly bad this is being exposed online x-(
Segitz
04-29-2008, 11:27 PM
My fav right now is the Gran Turismo tuned version of the Evo IX. Which annoys me at the same time since these aero upgrades SHOULD be available for the user to make individually from a stock vehicle. But, this simply proves a point I’ve been driving home for awhile on here.
Well, since GT5P has no tuning at all (except Quick Tune), I don't know what your point is, since we do not know yet, what GT5 (the full one) will deliver^^
Killing Moon
04-30-2008, 12:32 AM
Well, since GT5P has no tuning at all (except Quick Tune), I don't know what your point is, since we do not know yet, what GT5 (the full one) will deliver^^
No, I’m not addressing any in depth tuning for this Prologue. It IS a demo after all, so easily wasn’t expecting to see any upgrades.
What I was knocking on was the subject of this game supposedly being a “purist” title of some sort that wasn’t about tuning in the manners that I was referring to for so long now. You know, the constant arguments against the obvious that Gran Turismo isn’t supposed to be about tuner culture, i.e. aero kits and wings. Even though I constantly stated that I wasn’t speaking under the “ricer” context, ala NFS: Underground.
Yet here along comes Polyphony, essentially stamping my statements with their own approval by providing finished versions of vehicles within the very same subject matter that I was speaking of. Tuner versions of Corvettes, SRT10 Vipers, Suzukis and Evos, all under their OWN Gran Turismo manufacturer label within the game (complete with a carbon fiber layered background for the logo).
Just felt a little spicy with the whole, “I told you so” moment. jk
masonite
04-30-2008, 04:26 AM
i think what segitz is saying, KM, is that theres no real tuning to speak of in prologue, so its hard to understand why you're complaining about not being able to tune the aero of cars. Its because theres no tuning mechanism that polyphony have got the "tuned" cars in there.
I think you'll also find people aren't denying GT's shortcomings, it just seems that way when some arrogant twat comes along and starts telling them (with arrogant overtones) how TOCA is the holy grail and nothing else comes close.
Cause and effect - if you aggressively exaggerate shortcomings, others will aggressively play them down.
Tuner culture is about aero and wings? well maybe in the US its different, but here in australia most people who consider themselves "tuner" are worried about image more than aero.
Insane Metal
04-30-2008, 05:56 AM
Finally got it! I´m loving it so far :hugegrin:
But guys, I got the JP version and haven´t updated yet. And I can´t find anything there that takes me to update the game, what do I do? :S
LaLiLuLeLo
04-30-2008, 06:06 AM
It's at work for 34.99. I hate being broke!
dnpmakkah
04-30-2008, 06:15 AM
They had to make the online gimped to give you more incentive to buy the full GT5 game. Ok maybe not but still a theory.
Sephiroth_VII
04-30-2008, 06:38 AM
Finally got it! I´m loving it so far :hugegrin:
But guys, I got the JP version and haven´t updated yet. And I can´t find anything there that takes me to update the game, what do I do? :S
It should just ask you when you start the game.
LaLiLuLeLo
04-30-2008, 07:10 AM
They had to make the online gimped to give you more incentive to buy the full GT5 game. Ok maybe not but still a theory.
http://img.photobucket.com/albums/v465/thepatriots/bestslapever.jpg
Killing Moon
04-30-2008, 07:45 AM
i think what segitz is saying, KM, is that theres no real tuning to speak of in prologue, so its hard to understand why you're complaining about not being able to tune the aero of cars. Its because theres no tuning mechanism that polyphony have got the "tuned" cars in there.
Um..hmmn...'err...wow-let's try this again.
I wasn't talking about the lack of aero tuning in Prologue. I already noted this previously. I was noting, not complaining, about previous conversations on the subject of fanboy claims that GT was supposedly not about tuning primarily.
External tuning with aero parts was one of the heavier points PREVIOUSLY, but had nothing to do with Prologue executing or not executing them at all.
I think you'll also find people aren't denying GT's shortcomings, it just seems that way when some arrogant twat comes along and starts telling them (with arrogant overtones) how TOCA is the holy grail and nothing else comes close.
No, I didn't hold TOCA to this extreme high regard as you're making it seem. What you're doing now is basically going along with the herd of jumping on my statements to defend your game. Half of which you probably don't remember what I said in the first place.
I noted that TOCA was one of the best out there, and yes, better in many simulation aspects than Gran Turismo. But, no, I never held it to this extremely high regard that you're making it seem that I did.
Back track a bit--I even called TOCA 3 on many of its own shortcomings.
The only holy grail claims here seem to be from the fanboys on this board.
Tuner culture is about aero and wings? well maybe in the US its different, but here in australia most people who consider themselves "tuner" are worried about image more than aero.
We call those people "ricers"; they have zero to do with real tuner culture. Unfortunately that's a large sum of the people under this context thanks to pop culture, but as I've said for the hundredth time, they're not what I'm referring to.
Anyhow, WTF-ever.
Last point was that I'm enjoying the usual Gran Turismo formula of test driving every vehicle with each objective. But, they need to fix these severe 10yr. old gameplay flaws, as they're all exploits online.
VG Aficionado
04-30-2008, 08:56 AM
Don't you ever get tired of saying the same thing over and over and over and over and over and over again? Because we do.
a Porsche wheel:
http://www.porsche911turbowheel.de/?q=taxonomy/term/25
huge pic:
http://www.fanatec.de/download/porsche_bilder/PorscheTurbo911_01.jpg
masonite
04-30-2008, 02:39 PM
No, I didn't hold TOCA to this extreme high regard as you're making it seem. What you're doing now is basically going along with the herd of jumping on my statements to defend your game. Half of which you probably don't remember what I said in the first place.
I noted that TOCA was one of the best out there, and yes, better in many simulation aspects than Gran Turismo. But, no, I never held it to this extremely high regard that you're making it seem that I did.
Back track a bit--I even called TOCA 3 on many of its own shortcomings.
The only holy grail claims here seem to be from the fanboys on this board.
My mistake. I guess your repeated references to the TOCA series in most of the Gran Turismo Discussions on this board make me think you held it in higher regard than you did. Try not repeating yourself so much, that may help.
We call those people "ricers"; they have zero to do with real tuner culture. Unfortunately that's a large sum of the people under this context thanks to pop culture, but as I've said for the hundredth time, they're not what I'm referring to.
If by tuner you're referring to anyone who tunes a car, then here in Australia we call them "mechanics". IMO any other title is simply a glorified one, and is simply to do with image. Most mechanics i know would laugh if another mechanic referred to themselves as a "tuner". (the only exception i'd make would be specialists, who specialise in a particular make or model of car).
masonite
04-30-2008, 02:41 PM
a Porsche wheel:
http://www.porsche911turbowheel.de/?q=taxonomy/term/25
huge pic:
http://www.fanatec.de/download/porsche_bilder/PorscheTurbo911_01.jpg
i shudder to think what that would cost..... also quite ironic, there aren't too many games out there with porsches in them - at least not too many simulators, which are pretty much the only market for anyone who takes their games seriously enough to warrant buying that expensive piece of kit.
Killing Moon
04-30-2008, 04:16 PM
My mistake. I guess your repeated references to the TOCA series in most of the Gran Turismo Discussions on this board make me think you held it in higher regard than you did. Try not repeating yourself so much, that may help.
I could be wrong, but I’ve probably referenced TOCA all of 3-4 times in detail. But, I’ve also referenced GTR2 and Race WTCC nearly as much, if I recall.
If by tuner you're referring to anyone who tunes a car, then here in Australia we call them "mechanics". IMO any other title is simply a glorified one, and is simply to do with image. Most mechanics i know would laugh if another mechanic referred to themselves as a "tuner". (the only exception i'd make would be specialists, who specialise in a particular make or model of car).
Well it’s just a nickname, albeit it’s gotten a shitty rep thanks to so many posers out there.
We tend to use the “tuner” moniker for labeling vehicles with both external and internal mods. Stuff like carbon hoods, wings/spoilers, lightweight wheels, turbo boosters/super chargers, scramble boosters, ECU upgrades, etc, etc. I’d have to say that initially it all started with gearheads tweaking and upgrading their vehicles to emulate those within racing orgs like JGTC (Super GT), WTCC, IHRA and so on. Of course, if you follow the careers of some people, they eventually graduated into sanctioned orgs, complete with sponsors to support their need (Tarzan Yamada, Verena Mei, Tsuchiya and a host of others are great examples). Oh, and this is regardless of the vehicle origins, by the way. Be they Mazda, Ford, Chevy, Holden, BMW or whatever, almost every one has and aftermarket to support this hobbyist culture.
Games like Gran Turismo, Tokyo Xtreme Racer, Forza and even old school Tokyo Highway Battle for the PSOne emulate this culture to varying degrees. The arguments from my part are through frustrations of GT constantly shortchanging itself in favor of bloated car collection rather than evolving where it began as a tuner-based title (and other gameplay shortcomings that are being exploited as we speak).
All this message board bullshit just went back and forth with a few mindless zealots defending GT in most inane manners—half of which didn’t even make much sense. They just tended to escalate as idealistic praise and claims that Polyphony’s title was some sort of holy, purist car title that couldn’t and shouldn’t be tainted by tuner upgrades and customization. Despite the fact that the final games are always chock full of these abilities and pre-set aftermarket models.
According to these people all hopping against me thanks to my own redundant defenses, Gran Turismo can do no wrong. And, anything that isn’t in the game was unnecessary or frivolous to begin with. Especially if they’re coming from other games.
So yeah—it annoyed and triggered me to firing back even further. Long winded as all hell, for hundreds of pages here.
But back on the subject…
Somewhere down the line—I dunno where—but pop culture dictated that tuner culture degraded toward ridiculous bodykits, retarded wings with zero aerodynamic value, cut stock springs and other poser induced garbage.
Insane Metal
04-30-2008, 06:06 PM
It should just ask you when you start the game.
Well it asked me a couple of times and I always chose the option to the right (don't know japanese, lol) and just started the game. Now it doesn´t ask me anything anymore!
jaxmkii
04-30-2008, 07:01 PM
Don't you ever get tired of saying the same thing over and over and over and over and over and over again? Because we do.
i know im tired of reading it. its actualy made this thread borring.
KM i think we all get your point and on many levels i agree but... man cooome oooonnn it been like a year now... at least.
you can either complain that roses have thorns or be glad thorn bushes have roses.
zero 7
04-30-2008, 09:14 PM
KIlling moon= ignore
Killing Moon
04-30-2008, 11:58 PM
KIlling moon= ignore
You= zero originality
My GOD, I would LOVE to see Polyphony add Hamann as an aftermarket manufacturer for the final build. Or at least give the ability to add these aero parts to a fully upgraded M3.
http://fast-autos.net/data/images/40608.jpg
http://fast-autos.net/data/images/40609.jpg
Or hell, they're mod for the F430 as well!!!
http://fast-autos.net/data/images/20230.jpg
*drooooooooools*
GTAce
05-01-2008, 01:09 AM
I wanna have Carlsson:
izAQZWphZO4
PSXBatou
05-01-2008, 07:35 AM
You= zero originality
My GOD, I would LOVE to see Polyphony add Hamann as an aftermarket manufacturer for the final build. Or at least give the ability to add these aero parts to a fully upgraded M3.
*drooooooooools*
So you want "pimp my ride" go buy Forza then since thats basically what the title has become. Forza does a great job at appealing to the teenage male and ricers you spoke of, of course it sucks as a driving simulator compared to GT.
Your points have some validity, but if you enjoyed PGR or whatever other Xbox title then go play it and post about your love for it in the xbox section.
It gets old after the 1,000,000th time.
masonite
05-01-2008, 12:16 PM
can't say im a big fan of that M3. The lines are great on the "normal" m3, they're kinda destroyed by that rear spoiler, if they were going to add a spoiler i'd prefer a bigger bootlip spolier. The rear bumper is pure image, they've just tried to make it look like a diffuser a little bit. Roof spoilers im also not a big fan of (even though my car's got one, came standard from the factory, but really, it'd make little real difference considering all the other limitations a standard road car has).
Pretty much the only "aero" there is the front splitter, which i think looks the beans.
Admittedly though, both spoilers are modest for aftermarket spoilers. I'd like to see these sort of items instead of the garish types we've seen in the past make it into GT5.
Personally, I'd like to see the scuderia f430...
Killing Moon
05-01-2008, 04:27 PM
So you want "pimp my ride" go buy Forza then since thats basically what the title has become. Forza does a great job at appealing to the teenage male and ricers you spoke of, of course it sucks as a driving simulator compared to GT.
Uh…WTF—are we even talking on the same subject here?
can't say im a big fan of that M3. The lines are great on the "normal" m3, they're kinda destroyed by that rear spoiler, if they were going to add a spoiler i'd prefer a bigger bootlip spolier.
Hmmn, I dunno. I really do like the short spoiler there. It’s not too much, not too exaggerated or obnoxious. Always felt there was something missing with the body work of the new OEM M3, so this works serves its purpose and tends to look sleek at the same time.
The rear bumper is pure image, they've just tried to make it look like a diffuser a little bit. Roof spoilers im also not a big fan of (even though my car's got one, came standard from the factory, but really, it'd make little real difference considering all the other limitations a standard road car has).
Pretty much the only "aero" there is the front splitter, which i think looks the beans.
Yeah, I noticed that about the “diffuser” on there too. It’s more of a mold than an actual attachment of some sort. But, would you rather see that, or a rear bumper that practically scrapes the ground with these rice kits out there?
But so long as the aero upgrades are actually functional toward increasing performance primarily, then it’s all good. Some styling never hurt anyone, even OEMs like Ferrari combine both aspects.
Admittedly though, both spoilers are modest for aftermarket spoilers. I'd like to see these sort of items instead of the garish types we've seen in the past make it into GT5.
Personally, I'd like to see the scuderia f430...
Ditto on all points.
Sephiroth_VII
05-01-2008, 06:47 PM
Well it asked me a couple of times and I always chose the option to the right (don't know japanese, lol) and just started the game. Now it doesn´t ask me anything anymore!
Delete the game and try again...
Smokey
05-01-2008, 08:25 PM
have they fixed online yet?
GTAce
05-01-2008, 11:04 PM
No its coming in the Autumn update.
Killing Moon
05-01-2008, 11:56 PM
No its coming in the Autumn update.
What exactly is coming within the update? Is there a compiled list anywhere?
GTAce
05-02-2008, 12:02 AM
Nope, they just said, they WANT to add a Lobby system, clubs (i think clans), private rooms and the damage.
I can imagine the lobby stuff, still not sure about the damage.
masonite
05-02-2008, 01:41 AM
if the damage system at least looks on par with the GTAIV system, i'll be pretty happy. If its better, i'll be impressed.
masteratt
05-02-2008, 02:07 AM
GTA4 setting the standards for every genre now, haha.
jaxmkii
05-02-2008, 01:23 PM
GTA4 setting the standards for every genre now, haha.
lol lets be real GTA4 is not the standard for damage. i would have to give that to burnout.
i would hope GT5 damage will excede both.
Smokey
05-02-2008, 02:38 PM
ok what month is autumn
Segitz
05-02-2008, 03:06 PM
ok what month is autumn
September til December, at least of you believe in Meteorology
masonite
05-02-2008, 03:52 PM
well the thing i like about the damage in GTA4 is that its very gradual - small bumps result in small scratches and dents, larger impacts will dent panels...thats the sort of detail im looking for in GT5, albeit with many times more polys involved, and much more complex geometry effects.
Killing Moon
05-02-2008, 04:03 PM
Nope, they just said, they WANT to add a Lobby system, clubs (i think clans), private rooms and the damage.
I can imagine the lobby stuff, still not sure about the damage.
Oh, okay :-/ No comment then.
Yeah, GTAIV’s damage modeling is pretty damn phenomenal. I would like to believe that Polyphony will accomplish the same thing. But, I doubt it.
jaxmkii
05-02-2008, 04:32 PM
Oh, okay :-/ No comment then.
Yeah, GTAIV’s damage modeling is pretty damn phenomenal. I would like to believe that Polyphony will accomplish the same thing. But, I doubt it.
its... ok
nothing like paridise citys
saud264
05-03-2008, 01:50 AM
VIDEO: Gran Turimso creator takes the GT-R up to 193 mph
tY6Y1RPxWJc
Segitz
05-03-2008, 02:33 AM
VIDEO: Gran Turimso creator takes the GT-R up to 193 mph
The fastest I have driven myself on the Autobahn was ~250km/h (155mph), because I didn't have the chance to drive a faster car yet (I did drive a faster car (Tech Art Widebody), but I wasn't allowed to go on the Autobahn with it, sadly)
If you know the right places for driving fast on the Autobahn, then getting up to 300km/h is not too much of a problem actually^^ We had a little "race" (my friend had a Porsche 944 (the VW Porsche, as it is commonly called)) with a BMW740D, which overtook us quite fast, while we were driving 240km/h^^ Sadly, most Autobahns in my region are totally congested... EVERYONE knows Leonberg from the TAs on the radio... EVERYONE, as there is ALWAYS traffic jams, EVERY F'ING DAY...
Killing Moon
05-06-2008, 05:50 PM
Hopefully this isn't dirt late, but an interview taken from GTPLANET.NET FORUMS THAT I FREQUENT OFTEN.
http://www.gtplanet.net/forum/showthread.php?t=106062
Hello!
Here's the most important questions and answers from the interview by Heikki Hurme from Pelit magazine.
So there will be less cars in GT5 than in GT4?
- I believe so. It’s impossible for us to create 500-600 cars like in our previous games.
In Prologue's main menu there are different weather conditions from all over the world. What kind of plans do you have concerning the weather and time in GT5?
- I can’t answer that yet. We have the prologue done, but we haven’t thought all the possible features that GT5 will have. There are still many things open in GT5.
How accurate do you model the car damage and how does it affect the driving of the car?
- It’s almost impossible to make the damage completely realistic, because even a minor damage can make the car impossible to drive. That’s why the damage must be balanced in a right way. Car damage will most likely be more of a visual effect than changing the way the car behaves.
Do you think you will improve the opponent AI?
- We are constantly working on that.
What kind of rallying we can see in GT5?
- We will have rallying in GT5. There might be also special stages like in real rally races.
Other points (old news) from the interview: Car damage should be out this fall. They haven’t decided will there be more downloadable cars and tracks for Prologue. They will add lots of community features like communication and private lobbies.
Well I’m not sure about some of you, but so far this seems like so-so news to me.
They’re still unsure about weather within the game, but it’s nice to know that there will be LESS cars for this upcoming GT (and hopefully less f’ing Skylines). Maybe this gives more elbow room for the external modifications by the player, such as the Concepts section for GT5:P. Considering that they’re construction the vehicles panel by panel, I don’t see why not this isn’t more feasible for them.
However, the obvious news that car damage won’t be performance based is completely lame. There’s just no nice way to put it. He gives an obvious excuse as to why it can’t be done [by them], but it doesn’t seem to help things much for the future. Also taking into account that other simulations on the market have accomplished both (with varying results), it ends up making them appear even more inferior in the long run.
Ah well, I guess the car bashing online will still commence even with the visual damage soon to be implemented. Call it what you will by me [of course], but this isn’t turning out to be very positive so far. A very pretty, arcadey title, coupled with a few simulation aspects is what it’s going to be typcasted as [again].
jaxmkii
05-06-2008, 06:03 PM
damage and dynamic weather/daynight chage is a must for me this gen.
other wise GT is just going to fell like an old game with a new coat of paint to me.
Segitz
05-06-2008, 06:53 PM
Well, it is unfair to compare GT4 to GT5... they should rather ask about GT3 to GT5 (in terms of how many cars will be implemented)...
I am sure, GT6 will have several hundred cars, just like GT4...
masonite
05-06-2008, 10:24 PM
Relatively speaking, he's right. Having the cars act realisticaly means a write off at every 40km/h impact, or at least a smashed radiator and a DNF.
But the same questions were answered a couple of weeks ago in an interview posted by GTAce:
Frage: Welche Schwierigkeiten bereitet die Entwicklung des Schadensmodells?
Q: Which difficulties you have with the developing of the damage model?
Kazunori Yamauchi: Das Problem ist, dass das Schadensmodell Gran Turismo-Niveau erreichen soll. Es soll unvergleichbar zu anderen Spielen sein. Die Schäden werden nicht nur optisch sichtbar sein, sondern sich auch genau auf die Fahreigenschaften auswirken.
KY: The problem is, that the damage model has to reach the Gran Turismo-niveau.
It should be uncomparable to other games.
The damage will not only be visible, it will also change the driving characteristics.
Frage: Nehmen Sie Daten von Crash-Tests?
Q: Do you use datas from crashtests?
Kazunori Yamauchi: Ja, das auch. Aber mehr darf ich nicht verraten.
KY: Yes that too. But i cant tell more.
Frage: Was erhoffen Sie sich vom Schadensmodell?
What dou you hope to get from the damage model?
Kazunori Yamauchi: Dass die Europäer mit mehr Ehre fahren. (lacht)
KY: That the europeans drive with more honor. (laughs)
Frage: Kommen Wettereffekte?
Will there be weathereffects?
Kazunori Yamauchi: Eins nach dem anderen. Zuerst kommt das Schadensmodell.
KY: One after the other. Damage comes first.
I agree that damage has to be balanced, but if he's talking about balance, then obviously there will still be performance based damage, its just about finding the point at which the game feels challenging, but not write offs at every corner type stuff. I just hope the former interview tends to be truer than the more recent one. More than anything, i hope theres at least the option to change damage, in the way most games that have it do - minor damage, or major damage.
No cosmetic option whould be avaliable, particularly for online, and damage can take the place of penalties.
GTAce
05-06-2008, 10:28 PM
That post is exactly what i thought, but i was to lazy to write it, so thank you. 8)
masonite
05-07-2008, 11:21 AM
lol no worries GTAce, i think you meant to +rep me instead of neg repping me, but its the thought that counts ;)
yoshaw
05-07-2008, 11:35 AM
LMAO :lol: GTAce you punk!!
Mason,Hope my +rep helps. *Looks at GTAce with a smirk*
masonite
05-07-2008, 02:57 PM
lol, now im getting sympathy rep... ;)
cheers yoshaw :)
Killing Moon
05-07-2008, 04:00 PM
Relatively speaking, he's right. Having the cars act realisticaly means a write off at every 40km/h impact, or at least a smashed radiator and a DNF.
But the same questions were answered a couple of weeks ago in an interview posted by GTAce:
I agree that damage has to be balanced, but if he's talking about balance, then obviously there will still be performance based damage, its just about finding the point at which the game feels challenging, but not write offs at every corner type stuff. I just hope the former interview tends to be truer than the more recent one. More than anything, i hope theres at least the option to change damage, in the way most games that have it do - minor damage, or major damage.
No cosmetic option whould be avaliable, particularly for online, and damage can take the place of penalties.
Unfortunately the interview you've quoted is several weeks old, as you said. So it's possible that the decisions have changed for one reason or another. It happens all the time.
If Polyphony is unable to give at least comparable performance damage, it's entirely feasible that Sony may have told them to ax it in favor of better online integration.
But at the end of the day, guess what: This is supposed to be a simulation. So all of the explanations as to why they can't accomplish it or what they need to do to accomplish it are completely overdone at this point. Especially in this generation, when everyone else is performing results that you're only talking about, though SHOULD be developing by now. It only makes them appear even more incompetent when paired off with the competition.
No matter though. Sony and Polyphony both know that even with this game potentially being more of the same, but with a new coat of paint, it'll still sell bucket loads to GT fanatics and mainstream audiences. Regardless of how stagnant the product may be.
GT5 Prologue proves this.
*shrugs*
GT is fantastic in many regards, but they did fall behind in some areas- most notably online. by now, they should've implemented crash damage and online. they did one, and another to go. I could excuse them for prologue if it seen as a demo, but not any further. games have been showing damage since PSOne days. I only limit it to PSOne since that is where GT begun.
Raitei
05-07-2008, 04:24 PM
... well... if they dont have performance based damage....
i really cant see why they've not included it in other itterations.
I was under tha illusion that the wanted to do this properly so they were waiting, and to me properly is performance and visual
GTAce
05-07-2008, 04:25 PM
lol, now im getting sympathy rep... ;)
cheers yoshaw :)
That was my plan all the time. :look:
Lol sorry man really, i have no idea why it was a neg rep because i KNOW i didnt clicked on an option and plus is the standard.....
EDIT: http://www.ultimatecarpage.com/images/potd/20080507_55213nis.jpg
http://ultimatecarpage.com/
Nice source for Gran Turismo news. :hugegrin:
Killing Moon
05-07-2008, 08:57 PM
That was my plan all the time. :look:
Lol sorry man really, i have no idea why it was a neg rep because i KNOW i didnt clicked on an option and plus is the standard.....
EDIT: http://www.ultimatecarpage.com/images/potd/20080507_55213nis.jpg
http://ultimatecarpage.com/
Nice source for Gran Turismo news. :hugegrin:
DAMN, that is a gorgeous livery set. If only they implemented a system in the game to create that yourself or similar :-)
... well... if they dont have performance based damage....
i really cant see why they've not included it in other itterations.
I was under tha illusion that the wanted to do this properly so they were waiting, and to me properly is performance and visual
Don't feel bad, dude.
I was under similar illusions years before when they said they wanted to include a "proper" drag racing mode in GT2, an online/weather/damage patch for GT4 and other features even for GT3.
Accepting that the creator WANTS the game to remain as a half racing/half collect-o-thon game is a tough pill to swallow considering the game's huge potential to be so much more. Despite his verbal claims otherwise :-(
GT is fantastic in many regards, but they did fall behind in some areas- most notably online. by now, they should've implemented crash damage and online. they did one, and another to go. I could excuse them for prologue if it seen as a demo, but not any further. games have been showing damage since PSOne days. I only limit it to PSOne since that is where GT begun.
Yeah, online play is probably the core thing they'll concentrate on to make gold release. I would guess that night to day transitions, functional weather and performance damage are more pie in the sky wishful thinking at this point.
Unless Polyphony are using some sort of newfound lighting system, they’ll have to duplicate every course that contains these nighttime and weather effects with different textures. Mostly for the city courses, as it’s not so difficult with racing courses due to the bland nature of the source material (Le Mans 24 Hrs. did this way back when also).
Even Bizarre Creations found trouble with this for PGR4 and they had a better in-engine city renderer than Polyphony does at this point. Though they also had the constraints of a DVD to work off of in the short term, so…
I doubt KY’s team is really dedicated to the environments that hardcore rather than the vehicles which seem to be taking higher priority now.
His confirmation that damage will be merely cosmetic doesn't help things, but I guess it at least helps bring people back down to earth really fast.
masonite
05-07-2008, 10:23 PM
Unfortunately the interview you've quoted is several weeks old, as you said. So it's possible that the decisions have changed for one reason or another. It happens all the time.
If Polyphony is unable to give at least comparable performance damage, it's entirely feasible that Sony may have told them to ax it in favor of better online integration.
But at the end of the day, guess what: This is supposed to be a simulation. So all of the explanations as to why they can't accomplish it or what they need to do to accomplish it are completely overdone at this point. Especially in this generation, when everyone else is performing results that you're only talking about, though SHOULD be developing by now. It only makes them appear even more incompetent when paired off with the competition.
No matter though. Sony and Polyphony both know that even with this game potentially being more of the same, but with a new coat of paint, it'll still sell bucket loads to GT fanatics and mainstream audiences. Regardless of how stagnant the product may be.
GT5 Prologue proves this.
*shrugs*
yes, it is a couple of weeks old, so there is the potential for things to have changed, but i'd say its much more likely one of the interviews has got the translation wrong, or the context wrong. In any case, as with any game, i'll wait until we actually see the damage system before i start making judgements about how accurate it is.
As for everyone else perofrming what we're only talking about, well every game out there has more visual damage than performance damage, so its not like GT is promising anything less. Again, i'll wait untill i see the actual thing before judging it.
lol, don't worry about it GTAce, i know what you meant :)
GTAce
05-09-2008, 02:57 PM
http://www.gfdata.de/archiv04-2008-gamefront/gtzahlen.jpg Overall GT sales.
Killing Moon
05-09-2008, 04:07 PM
http://www.gfdata.de/archiv04-2008-gamefront/gtzahlen.jpg Overall GT sales.
That's, um...nice. Unfortunately, sales aren't conducive to actual quality. Even with film or [especially] music.
Nice going, chum.
Wanna count the polys on the cars now too? Or have we done that enough already? You might be running out of tissues by now, I would think.
Just f'ing with ya.
VG Aficionado
05-09-2008, 10:50 PM
You just have to be like that, don't you?
Smokey
05-09-2008, 10:53 PM
the ps3 section is a real Fanboy section now.... worse than it ever has been
VG Aficionado
05-09-2008, 10:57 PM
the ps3 section is a real Fanboy section now.... worse than it ever has been
Huh?
Smokey
05-09-2008, 10:59 PM
not aimed at anny one in particular.. but damn people this place is goin down the shitta
GTAce
05-09-2008, 11:02 PM
Why? Because that guy annoys 99% of all people reading his posts, even guys that dont play GT?
Because he posts stupid shit as a reply to sale numbers, than put a "j/k" to make it look "funny" (ha ha) because almost EVERYONE cant stand him anymore?
ShawtyRocc
05-10-2008, 12:59 AM
the ps3 section is a real Fanboy section now.... worse than it ever has beenthat's bogus...Don't make general statements like that when your including i dunno, EVERYONE who post here.
I would have admitted I'm a fanboy back in the day when it was cool, but now that's an insult. and I don't appreciate it man.
Omnicloud
GTAce
05-17-2008, 10:50 PM
First high-res material from a redone Nordschleife (http://www.gtplanet.net/forum/showthread.php?p=3023814#post3023814)
Placeholder textures but for sure not GT4 graphics.
Should be the same dev status like LeMans a year ago or Eiger in GTHD.
EDIT: http://www.gran-turismo.com/jp/movie/d2168.html Moving stuff. lol
GTAce
05-19-2008, 06:30 PM
Gran Turismo 5 may include Porsche
Kazunori Yamauchi, CEO of Polyphony Digital and creator and producer of the Gran Turismo series, hinted in a recent interview that Porsche may be represented in Gran Turismo 5. Yamauchi also spoke about the crash damage modeling: "It's not actually difficult, but there are a lot of different factors, like how many cars are going to be able to race at the same time once we've included the damage. There's going to have to be adjustments made - when you crash at over a certain speed there's no way you can drive it anymore. So the level of damage applied to the car will be dampened so that you can still have fun."
OPM:Which manufacturers do you still dream on including? Porche?
KY: I can't really go into detail at this point, but by the time GT5 comes out I think we'll have most - no, all of the major manufacturers.
OPM: SO, come on..Porsche?
KY:Probably.
OPM: Exciting! So how are you getting on with damage modelling so far?
KY: It's not actually difficult, but there are a lot of different factors, like how many cars are going to be able to race at the same time once we've included the damage. There's going to have to be adjustments made - when you crash at over a certain speed there's no way you can drive it anymore. So the level of damage applied to the car will be dampened so that you can still have fun.
News Source: neogaf
http://www.maxconsole.net/?mode=news&newsid=27789
this isn't a 'maybe' to such a prestigious car franchise. they should have Ferrari, Lambo and Porsche a long time ago.
speaking of exotic cars, EA just nailed the amazing Bugatti Veyron for Pro Street for the very first time in any game.
I am sure there are some that like to play their real life '95 Carola in the game, but I bet you there is a much bigger attraction and demand for a 911.
GTAce
05-19-2008, 06:42 PM
To be honest i really couldnt give a fuck about Porsche (except all 917 and other LeMans race cars).
Lamborghini would be nice though, there was the Diablo race car in GT3 JPN....
Segitz
05-19-2008, 09:06 PM
I'd like to see some of the older Porsches (959, 968, 911 Turbo etc.), but the newer ones do not interest me either... I see AND hear them every day, living next to Porsche Test Center :P (where btw. was a fire on friday, but nothing major)
I'd rather see lesser known tuners, especially from Europe, AND I want MORE low powered cars!!! I loved those. Driving a 200PS Opel Corsa was a blast in GT2
(The Diablo Race car was in there, because it was a privately tuned version, not an original... same as with RUF Porsches)
Killing Moon
05-19-2008, 09:28 PM
That Nur pic shown for GT5 WOULD be impressive. But unfortunately the title doesn't support realtime motion blur in-game. More than likely, this is a replay shot with the camera angle switched and HUD turned on.
Nice, but a bullshot, unfortunately.
Nice to hear that Porsche is a possibility also though.
jaxmkii
05-19-2008, 09:30 PM
That's, um...nice. Unfortunately, sales aren't conducive to actual quality. Even with film or [especially] music.
Nice going, chum.
Wanna count the polys on the cars now too? Or have we done that enough already? You might be running out of tissues by now, I would think.
Just f'ing with ya.
Shut your pie hole already... your shit is getting older than PDs shortcomings
J/K.... not
Killing Moon
05-19-2008, 09:52 PM
Shut your pie hole already... your shit is getting older than PDs shortcomings
J/K.... not
LMAO WTF?! I didn't even know how to process that at first. @_@.
Oh, and for those keeping up...
OPM: Exciting! So how are you getting on with damage modelling so far?
KY: It's not actually difficult, but there are a lot of different factors, like how many cars are going to be able to race at the same time once we've included the damage. There's going to have to be adjustments made - when you crash at over a certain speed there's no way you can drive it anymore. So the level of damage applied to the car will be dampened so that you can still have fun.
This strongly implies that if implemented, the damage system may be along the same lines as Codemasters' recent effort, or less (cosmetic only?). Lenient for players to enjoy themselves, but not TOO realistic to the point of being inaccessible for mainstream users.
Food for thought for those trying to pick on GRiD and other games for their accomplished damage system flaws.
GTAce
05-19-2008, 09:57 PM
*yawn*
masonite
05-19-2008, 10:22 PM
Heres hoping "dampened" translates as adjustable... can't see them going for 100% realistic, DNF'ing because of a 40km/h shunt won't be too fun, but i'd still like to see write offs. I'd also like to see optional damage repair....
Killing Moon
05-19-2008, 10:32 PM
Heres hoping "dampened" translates as adjustable... can't see them going for 100% realistic, DNF'ing because of a 40km/h shunt won't be too fun, but i'd still like to see write offs. I'd also like to see optional damage repair....
I'm pretty sure it will be adjustable. But, to what lengths remains in question.
More than likely, it'll be a case of on/off rather than light, medium, heavy, simulation--the way other games are doing.
Just a guess though.
However, if this is really a racing sim, then totaling your car SHOULD be a major factor out of the box. Probably the major thing holding Forza back--you can damage your car to shit, but can't total out, which robs from their sense of realism heavily.
jaxmkii
05-19-2008, 10:59 PM
race ending crashes are a great way to filter out punks online.
Killing Moon
05-19-2008, 11:09 PM
race ending crashes are a great way to filter out punks online.
Ironically enough, they're also a factor that has those same punks drive in reverse on the track.
I would have to say that damage AND realtime penalty system should be used. Otherwise everyone would be playing with a gentleman's agreement type of factor. Which would regulate nearly every game to friend's lists in the end.
Nameless
05-20-2008, 03:49 AM
However, if this is really a racing sim, then totaling your car SHOULD be a major factor out of the box. Probably the major thing holding Forza back--you can damage your car to shit, but can't total out, which robs from their sense of realism heavily.
QFT! PD needs to step their game up and offer a hyper realism mode and then allow you to dial down from there...
OmniCloud
05-20-2008, 04:03 AM
When damage is actually in the game and they stop talking about it, I think I'll get back into GT...
I haven't really spent a good amount of time with it since GT3...kinda skipped the last one.
masonite
05-20-2008, 08:58 AM
I'm pretty sure it will be adjustable. But, to what lengths remains in question.
More than likely, it'll be a case of on/off rather than light, medium, heavy, simulation--the way other games are doing.
I'll wait for an indication from polyphony before i make any judgement about the type of damage that'll be in it.
As for drivers driving backwards, an LFS type system would be good, where even slightly driving backwards a couple of hundred metres equals an automatic kick.
jaxmkii
05-20-2008, 01:59 PM
Ironically enough, they're also a factor that has those same punks drive in reverse on the track.
I would have to say that damage AND realtime penalty system should be used. Otherwise everyone would be playing with a gentleman's agreement type of factor. Which would regulate nearly every game to friend's lists in the end.
actaualy GT5p has a solution to that. if you stop mid track or go backwards you will turn translucent and you can not effect anyone.
Killing Moon
05-20-2008, 04:21 PM
GT5 SORT of has a solution for that.
The translucency collision effect is never consistent. The way it's explained, if a user makes sudden movements, the effect will kick in to prevent accidents. However there are plenty of times where players don't necessarily have to make these movements, yet they'll receive that effect anyway.
Case in point: last night I was doing the Daytona track and an opponent beat me my drafting THROUGH my car. He was at first drafting and I expected an overtake that I would need to block accordingly. But, instead, he turned transparent and literally went THROUGH me, which completely negated any defense that I had.
F'ing lame.
This isn't the first time I've seen this either. The effect, as good as the intentions MAY be, is never consistent enough to depend on or take seriously. It's also possible that this effect takes ping rates into account too. So MAYBE the user actually did execute a jerky move, but corrected it in time before I could receive it with my own ping rate. I don't know.
BTW, as far as driving backwards on a track, GRiD provides the same lack of collision effect. However, it's the only time that this precaution kicks in.
When I mean a penalty system, I mean a CONSISTENT system to regulate the sport. Preferably a real flag system (yellow flag, black flag) to keep things in order.
As for drivers driving backwards, an LFS type system would be good, where even slightly driving backwards a couple of hundred metres equals an automatic kick.
GOOD POINT!!
cliffbo
05-20-2008, 04:39 PM
the only real answer to the damage problem is easy really. three game modes: Arcade/Simulator/Professional. arcade, no damage, Simulator, damage that doesn't hinder too much, professional, realistic damage that puts you out of the game entirely if it's bad. i would see this last one as an Online only feature and it would add greatly to the stature of those that chose to play it.
Killing Moon
05-20-2008, 05:43 PM
the only real answer to the damage problem is easy really. three game modes: Arcade/Simulator/Professional. arcade, no damage, Simulator, damage that doesn't hinder too much, professional, realistic damage that puts you out of the game entirely if it's bad. i would see this last one as an Online only feature and it would add greatly to the stature of those that chose to play it.
Echo pretty much, really. Yep ^_^
Segitz
05-20-2008, 07:51 PM
There should be a "rate your opponents" feature... It is strangely missing in any game I ever played... In WoW, if one Ninja Looted, you were stigmatized for life... why can't this be possible in other games?
Let me rate the others, so we can see beforehand, if a player is a sucker or not (and make it a part of the game, so if I set up as host, I can set a "threshold" so sucky players cannot enter). Problem might be for sore losers, that rate you bad, if even if you won driving fair!
Killing Moon
05-20-2008, 10:02 PM
There should be a "rate your opponents" feature... It is strangely missing in any game I ever played... In WoW, if one Ninja Looted, you were stigmatized for life... why can't this be possible in other games?
Let me rate the others, so we can see beforehand, if a player is a sucker or not (and make it a part of the game, so if I set up as host, I can set a "threshold" so sucky players cannot enter). Problem might be for sore losers, that rate you bad, if even if you won driving fair!
You’re absolutely right dude; I had a discussion about this w/ some buddies of mine.
Something where you can see a person’s online record of how many crashes they’ve been involved in, how many times they’ve totaled, what’s the leading pattern of how they’ve won (like say, if they bump draft or sideswipe frequently toward victory).
Obviously those with “clean” records would be more ideal to race rather than those with “dirty” records. And, you’d know who to look out for when in-game.
masonite
05-20-2008, 10:12 PM
There should be a "rate your opponents" feature... It is strangely missing in any game I ever played... In WoW, if one Ninja Looted, you were stigmatized for life... why can't this be possible in other games?
Let me rate the others, so we can see beforehand, if a player is a sucker or not (and make it a part of the game, so if I set up as host, I can set a "threshold" so sucky players cannot enter). Problem might be for sore losers, that rate you bad, if even if you won driving fair!
sounds like a nice idea. Performance points for drivers, perhaps?
GTAce
05-23-2008, 10:12 PM
Gran Turismo 5 Prologue Nürburgring Nordschleife playable at the 24hrs Nürburgring race this weekend (http://www.gtrp.de/forums/showpost.php?p=1093568&postcount=598)
*HopesForAsoonUpdateForTheRetailVersion*
Killing Moon
05-23-2008, 10:24 PM
Okay with the Nurburgring feature. I’m glad that PD were the first on console to give this track as accurately as possible.
I would like them to inject some life into their city courses though. They’re just so damn dull right now. I didn’t think that was possible in this console life cycle for city courses to appear drab, so they need to add that little “something” to keep people awake with it.
Right now, GRiD and PGR4 seem to be owning this area. The only time PD’s city courses are appealing is when they’re in display and not gameplay for some reason.
Odd.
GTAce
05-23-2008, 11:01 PM
Yeah, especially at the 24 hour races...
Some more party atmosphere would be great (especially for the Photomode).
Killing Moon
05-23-2008, 11:09 PM
Yeah, especially at the 24 hour races...
Some more party atmosphere would be great (especially for the Photomode).
Yeah, we need to hear crowds screaming, dynamic animations in the sidelines, floating debris from the environment, some dynamic lighting. These are aspects that're missing from GT5 so far.
GTAce
05-23-2008, 11:13 PM
Well the animations and the screaming etc. is there i think (well at least enough for me).
But stuff like camp fires (with smoke clouds), fireworks at 0.00 a clock and of course other SOUND.
Engines in the distance, a horn while entering the pit and so on.
GTAce
05-24-2008, 01:36 AM
In the course of the 24hrs race at the Nürburgring Nordschleife, Kazunori Yamauchi starts the GT academy today.
Nissan, Sony and Polyphony giving the best GT5 Prologue pilots the ooportunity to start at the 24h race in Dubai 2009.
They get trained to real race drivers in the GT academy.
The qualification is open to ALL GT5 Prologue gamers and starts at June 1st 2008.
The shedule:
- June 1st to July 31: Open competition
- Games Convention: National final of the best German drivers
- End of August: GT academy, worldwide final in Silverstone
- September to December: GT acadamy, training of the drivers
- Januar 2009: 24h race Dubai
Source (German) (http://www.gtrp.de/forums/showthread.php?t=32627)
As soon as i get the permission to post this image here i will do it.
GTAce
05-24-2008, 02:50 PM
Thanks to GT-R R34 from www.gtrp.de and www.rennfotos.de
EDIT: Wow triple post. lol
awesome!
I need to look at 'people' in these pics so I can tell if it's from GT or real life. lol
GTAce
05-24-2008, 03:39 PM
:lol:
GTAce
05-25-2008, 05:44 PM
4suUwTrVfcs
The driver sucks BIGTIME BIG BIG BIGtime.
hidex
05-25-2008, 07:05 PM
I'm not good a prologue but at least I try staying on the damn track.
yup, that's pretty much how I play GT. lol
the presentation quality and level of GT never cease to amaze me. it has to be the most prestigious game serious ever.
Segitz
05-25-2008, 09:00 PM
hideous...
How can anyone play a racer in 3rd person... it just doesn't work^^
And, although he plays with full aids and standard physics, he cannot stay on the road^^ What a Jackass^^
The screen is the same which was used at the IAA last year (the ugly "bezel")... seems to be the same bus they used too... I'd want such a bus too... filled with PS3s and TVs :D
GTAce
05-25-2008, 09:17 PM
I just want the final version of the Nordschleife the rest doesnt interest me much (beside the TV...).
Btw. did you see how he wanted to bash the AM Vette on the Döttinger Höhe?
O.M.G.³
Segitz
05-25-2008, 11:21 PM
I just want the final version of the Nordschleife the rest doesnt interest me much (beside the TV...).
Btw. did you see how he wanted to bash the AM Vette on the Döttinger Höhe?
O.M.G.³
No, I couldn't take it anymore after 2 minutes and switched off^^ Hideous driving!
GTAce
05-25-2008, 11:25 PM
The Vette overtook him and he tried to slam it in the right rear fender but missed it and made a 360... on the DÖTTINGER HÖHE.... wow.
section
05-26-2008, 09:06 AM
And, although he plays with full aids and standard physics, he cannot stay on the road^^ What a Jackass^^You can always tell which people only play arcade racers by watching them play :)
But yeah, it was unbearable to watch.
masteratt
05-26-2008, 10:27 AM
Wow what a self esteem boost that vid was lol
CARTIER90
05-26-2008, 01:08 PM
What I would really love for a future GT would be a totally new genre of racing. I would love to see ( considering how many 'non race' cars there are in the series) a 25 / 50 mile stretch of road , more like a road rally stage, but with other traffic on the road !
Not wanting to make this sound to much like GTA, but with the physics and realism of the GT series, along with the new fangled cockpit view, other 'civilian' AI traffic would be a great challenge.
To get an idea of what I mean, check out this vid
http://video.google.com/videoplay?docid=-3790844284273831357
I believe its in Russia.
Segitz
05-26-2008, 01:13 PM
Something along the lines of NFS 1 I believe...
Well, yes, I'd like to see something like that too
CARTIER90
05-26-2008, 01:17 PM
Partly, the reason I say this , and go against the 'grain' of what GT has stood for is the piss poor AI that has been prevelant in the series. Online has been a major fucking disapointment , with cars jittering and teleporting from side to side - along with the insane ability to drive through others.
I just want 'real racing' - and if that involves other traffic, so be it. NFS with GT physics would be sick !
GTAce
05-26-2008, 03:17 PM
Just gimme Hillclimb and Touge.
Theres nothing more thrilling than climbing a hill with an LMP or little sportscar.
GTAce
05-26-2008, 05:11 PM
Short video with the F1 on the Nordschleife (http://www.vimeo.com/1067847), also a bad driver.
it's okay how bad these people are since we don't watch these videos to see hoe poeple play the game; we watch them to see the new material. they could make a roaming came run all over the level and I'll still be happy. :)
PS. I think they can't keep updating P. they have to save some stuff for the full game.
GTAce
05-26-2008, 05:18 PM
If he would stay on the road, it would look way cooler ya know...
masonite
05-27-2008, 08:17 AM
I'd like to see some of top gear's ultimate driving roads make it into the game...
GTAce
05-27-2008, 08:38 PM
www.gtacademy.eu (http://www.gtacademy.eu/)
Killing Moon
05-27-2008, 08:55 PM
www.gtacademy.eu (http://www.gtacademy.eu/)
Nice promotional work.
Now I'd like to see the game expanded as much as their marketing plan, hmn. :whip:
GTAce
06-03-2008, 01:41 AM
5yELSJIAaaY
Very low quality, good driver.
The quality makes it look photorealistic. LOL
Cyrus
06-11-2008, 12:26 PM
Anyone here taking part in GT Academy? If so, how do the leaderboards on your country look like, what kinda times are top3 getting?
jaxmkii
06-11-2008, 04:46 PM
Nice promotional work.
Now I'd like to see the game expanded as much as their marketing plan, hmn. :whip:
http://www1.istockphoto.com/file_thumbview_approve/4783663/2/istockphoto_4783663_tv_static.jpg
GTAce
07-16-2008, 07:46 PM
A free online update of Gran Turismo 5 Prologue will be performed beginning in the afternoon of Friday, August 1st.
The main contents of this update are as follows:
Improvement in Download Speed
- Improvements in download speeds for online updates and content
Gran Turismo TV
- Start of PPV (Pay Per View) service
- It is now possible to fast forward, rewind, or move between chapters when viewing video content.
- It is possible now to have up to 8 simultaneous background downloads running at the same time.
- Individual downloads can now be paused or resumed.
Distribution of Expansion Data
- Instant distribution feature of My Page backgrounds added
Race
- Improvements in penalty judgments
- Improved physics during collisions between cars in Online races.
Time Trial
- The tire selection in Arcade time trials changed from “S2” fixed, to “N1-S2”
Ranking
- It is now possible to display top lap times in all courses in a list.
- Improvements in the user interface
Common Vehicle Physics
- Improved controllability when using S1-S3, and R1-R3 tires.
- Changed calculation rules for performance points.
Option
- Added [Standard Definition (SD) Display Size] in [Display Settings]
- Moved the [Temperature] unit setting from [Network] to [Units]
- Added Expansion Data settings and Advanced Download Option settings in [Network]
Sound
- 6 BGM tracks added
Online race network specifications changed
- Added port 5658 to the ports used in Online races.
* Refer to the following when trouble occurs or when necessary.
List of port numbers
Port forwarding setting procedures
Other
- Players matched in Online races now added to the [Friends] → [Players Met] menu within Playstation 3.
- The time and score from replays of time trials, drift trials, and distributed demo replays are now displayed after their replay. For distributed demo’s, the Online ID is also displayed here.
- Manual updated
Important Note:
- Please make sure to read the contents of the “Please read before the Update” news entry before proceeding with the update.
* All information listed in this website is for Japan. For information outside Japan, please refer to the website of your region.
http://www.gran-turismo.com/en/gt5p/news/d2359.html
Killing Moon
07-16-2008, 08:35 PM
A free online update of Gran Turismo 5 Prologue will be performed beginning in the afternoon of Friday, August 1st.
The main contents of this update are as follows:
Improvement in Download Speed
- Improvements in download speeds for online updates and content
Gran Turismo TV
- Start of PPV (Pay Per View) service
- It is now possible to fast forward, rewind, or move between chapters when viewing video content.
- It is possible now to have up to 8 simultaneous background downloads running at the same time.
- Individual downloads can now be paused or resumed.
Distribution of Expansion Data
- Instant distribution feature of My Page backgrounds added
Race
- Improvements in penalty judgments
- Improved physics during collisions between cars in Online races.
Time Trial
- The tire selection in Arcade time trials changed from “S2” fixed, to “N1-S2”
Ranking
- It is now possible to display top lap times in all courses in a list.
- Improvements in the user interface
Common Vehicle Physics
- Improved controllability when using S1-S3, and R1-R3 tires.
- Changed calculation rules for performance points.
Option
- Added [Standard Definition (SD) Display Size] in [Display Settings]
- Moved the [Temperature] unit setting from [Network] to [Units]
- Added Expansion Data settings and Advanced Download Option settings in [Network]
Sound
- 6 BGM tracks added
Online race network specifications changed
- Added port 5658 to the ports used in Online races.
* Refer to the following when trouble occurs or when necessary.
List of port numbers
Port forwarding setting procedures
Other
- Players matched in Online races now added to the [Friends] → [Players Met] menu within Playstation 3.
- The time and score from replays of time trials, drift trials, and distributed demo replays are now displayed after their replay. For distributed demo’s, the Online ID is also displayed here.
- Manual updated
Important Note:
- Please make sure to read the contents of the “Please read before the Update” news entry before proceeding with the update.
- All information listed in this website is for Japan. For information outside Japan, please refer to the website of your region.
Hmmn, improvements with collisions, huh? I’m curious to see how this turns out. But, what the hell does improved “controllability” for tires mean? Guess we’ll have to wait; much too vague.
Well, here’s the downloadable update. So um..hmmn, now about that pesky performance damage and modeling thing n’ weather effects.
GTAce
07-16-2008, 08:55 PM
Thats not the autumn update, the autumn update comes in autumn not summer.
Jay Gee
07-16-2008, 09:34 PM
+rep for this is this and that is that.
GTAce
07-16-2008, 09:51 PM
EDIT: Reposting:
A free online update of Gran Turismo 5 Prologue will be performed beginning in the afternoon of Friday, August 1st.
The main contents of this update are as follows:
Improvement in Download Speed
- Improvements in download speeds for online updates and content
Gran Turismo TV
- Start of PPV (Pay Per View) service
- It is now possible to fast forward, rewind, or move between chapters when viewing video content.
- It is possible now to have up to 8 simultaneous background downloads running at the same time.
- Individual downloads can now be paused or resumed.
Distribution of Expansion Data
- Instant distribution feature of My Page backgrounds added
Race
- Improvements in penalty judgments
- Improved physics during collisions between cars in Online races.
Time Trial
- The tire selection in Arcade time trials changed from “S2” fixed, to “N1-S2”
Ranking
- It is now possible to display top lap times in all courses in a list.
- Improvements in the user interface
Common Vehicle Physics
- Improved controllability when using S1-S3, and R1-R3 tires.
- Changed calculation rules for performance points.
Option
- Added [Standard Definition (SD) Display Size] in [Display Settings]
- Moved the [Temperature] unit setting from [Network] to [Units]
- Added Expansion Data settings and Advanced Download Option settings in [Network]
Sound
- 6 BGM tracks added
Online race network specifications changed
- Added port 5658 to the ports used in Online races.
* Refer to the following when trouble occurs or when necessary.
List of port numbers
Port forwarding setting procedures
Other
- Players matched in Online races now added to the [Friends] → [Players Met] menu within Playstation 3.
- The time and score from replays of time trials, drift trials, and distributed demo replays are now displayed after their replay. For distributed demo’s, the Online ID is also displayed here.
- Manual updated
Important Note:
- Please make sure to read the contents of the “Please read before the Update” news entry before proceeding with the update.
* All information listed in this website is for Japan. For information outside Japan, please refer to the website of your region.
http://www.gran-turismo.com/en/gt5p/news/d2359.html
And:
http://www.ferraricalifornia.com/webapp/ !!!!!11111111
curryking1
07-17-2008, 04:33 AM
Yeye represent! Go go Gran Turismo, stretch those boundaries. :D
masteratt
07-17-2008, 04:34 AM
lol do you even have the game yet?
curryking1
07-17-2008, 04:35 AM
No...
Lol. My friend bought it for some promotion (dualshock plus Prologue for 60 CAD) and he was going to give me the game. But I've been kind of busy and haven't met up with him yet.
Technically it is my game... but I haven't played it yet haha.
cliffbo
07-21-2008, 08:56 PM
E3 2008: Gran Turismo Q&A
We sit down with the creator and learn about the future of gaming's premiere racing franchise.
by Chris Roper
<A HREF="$chttp://www.direct2drive.co.uk?cmp=dfa" target="_blank"><IMG SRC="http://ads.ign.com/advertisers/default07/cube2uk/cube2uk_medrec.jpg" WIDTH=300 HEIGHT=250 BORDER=0></A>
US, July 17, 2008 - At this year's E3, I had the pleasure of sitting down with Kazunori Yamauchi, the founder of Polyphony Digital and creative mastermind behind the studio's Gran Turismo franchise. The focus of the show for Polyphony was the full rollout of GT TV, the "television" channel built into Gran Turismo 5 Prologue. Besides finding out about this portion of the game, I was also able to find out the status of the damage patch for Prologue as well as the current progress of Gran Turismo 5.
IGN: So to start off, can you give us an overview of GT TV?
Kazunori Yamauchi: GT TV actually came from a personal wish of mine to have programs that you could watch anywhere, anytime, because when I go home from work, I turn on the TV and look for car programs on cable and satellite, and they're not always easy to find. So that's why I wanted to provide a service where you could have automotive and autosports programs 24 hours a day, anywhere, anytime. We're starting off with Japanese programs and the BBC's Top Gear, and that's where this all started.
IGN: I noticed in some of the shots from the trailer that you're personally featured in some of the spots. How much involvement did you have with the production of some of the specials?
Kazunori Yamauchi: One thing that I want to make clear is that Gran Turismo TV is not a video distribution service - that's not just what it is. We're producing our own programs to spread more information about cars and the automotive world.
So to answer your question, with Gran Turismo TV we're going to be gathering interesting automotive events and news from all over the world, and these are going to be put into our original programs. We have a staff of about 30 people at Polyphony Digital who are dedicated to creating programs for Gran Turismo TV, and I produce all of this, so you could say I'm 100% involved in all of these programs.
IGN: How much of the content is geared towards the hardcore fans versus the more casual racing fan?
Kazunori Yamauchi: For example, we have BBC's Top Gear, which is more of a casual show. It's for anyone from kids to adults. And then we have D1 Grand Prix and the Super GT which are more for core fans of motorsports and cars. There's no real setting of a ratio between the two, we just want to balance it out so that everyone has something to enjoy.
IGN: I'm an especially huge Ferrari fan, and I noticed that you're going to have a behind-the-scenes look at the production of Ferraris. Do you have a segment in there where you actually show off their test track?
Kazunori Yamauchi: We went into the Ferrari factory with high-definition cameras, which is the first time that's ever been done. And that's also true for the Fiorano Circuit, Ferrari's test course. It's the first time in history that anyone has ever brought a high-definition camera to take footage of the track.
IGN: Are there any plans to have this content transferrable to the PSP so that you can watch it on the go?
Kazunori Yamauchi: We definitely want to do that in the future.
IGN: Earlier this year, you mentioned that Polyphony was working on a patch for GT5 Prologue that would add damage modeling to the game later this year. Is that still happening?
Kazunori Yamauchi: Our plans haven't changed, and we're working on it. But this is Gran Turismo, so it might be a little bit late. [laughs all around]
IGN: Lastly, what's the status on the full Gran Turismo 5? Where are you at in production?
Kazunori Yamauchi: Of course after this next update, we're going to have another update later on in the year. There's no plans in the works for GT5 yet - that might be 2009, or it might be 2010... But we're totally focused on getting the updates through for Gran Turismo 5 Prologue, and that's all we're focused on.
IGN: Thank you!
http://uk.ps3.ign.com/articles/891/891903p1.html
GTAce
07-21-2008, 09:01 PM
Nothing new, damn it.
Hope we will see the California from my video i posted earlier soon....
Raitei
07-21-2008, 10:17 PM
- It is possible now to have up to 8 simultaneous background downloads running at the same time.
thats something i actually wanted to the regular xmb (if they mean all 8 downloading at the same time)
GTAce
07-23-2008, 03:16 PM
I went to the Media Day at the British Motor Show yesterday, and there were a few stands running GT5P in assorted forms.
Nissan has a bank of four booths on one side of their stand. This is where the UK GT Academy final will take place on 1 August. I completely forgot to take any pics, but the set-up is similar to the one Sony had at the GT5P launch.
On the Shell stand, they had two booths running GT5P with Audi R8s at Le Mans:
http://img411.imageshack.us/img411/9597/img0268qd2.jpg
And finally, there was a single booth on the Lotus stand. When I first went past it, the booth was off, but once the firm officially pulled the covers off the new Evora, the booth was on and it had the new car running on it:
http://img65.imageshack.us/img65/3271/img0269up7.jpg
And if you think the rear shot looks like a standard Elise, don't worry, the rear of the Evora is similar to the Elise's.
Are these clues to the autumn update? I guess we'll have to wait and see...
http://www.gtplanet.net/forum/showthread.php?t=109108
section
07-25-2008, 05:06 PM
GT5P has sold so well they are in no hurry releasing GT5 :(
I'm starving for racers on PS3 but won't buy X2 for that fact alone :P
GTAce
07-25-2008, 05:34 PM
You should check out Ferrari Challenge, it doesnt have GT or Forza quality but its not a bad game from what ive heard.
If you havent played it you should also check out DiRT or Formula 1: CE.
jaxmkii
07-25-2008, 05:44 PM
^ thinking about it now thats its dirt cheap...
GTAce
07-27-2008, 03:49 PM
http://www.gran-turismo.com/en/gt5p/news/d2359.html
Some screenshots from the August update on the left side (new background & GT.TV).
Nameless
07-27-2008, 05:00 PM
^Nice update, but still no friends list or private lobby online racing... :'(
GTAce
07-27-2008, 05:48 PM
Wait for the autumn update.
Nameless
07-27-2008, 06:06 PM
^I know, but since a big update is hitting in Aug I would guess the next would be in Oct or Nov if lucky. Considering this game was released in the spring that's a long wait to get something like online private lobby and friends list racing; honestly that should have been available on day one.
*I don't even play this game anymore as a result...* :(
I'm not sure if the online feature set was a big priority or the GT PPV service since that creates new revenue, but I would rather have the online gameplay updates now and GT TV later...
jaxmkii
07-28-2008, 01:33 AM
sounds to me like he lost intrest in GT5 and he's just riding out prologue.
section
07-28-2008, 09:54 AM
Lobby/friends list racing is on top of my priority list too. You really miss out on the possibilities when all you can do online is race against mongoloids who only want to crash. Thankfully it also means easier wins on basic races when most of the others are mainly doodling around.
By the way referring to the new screens, is that 30.3 GB referring to the HDD space available or is it the size of content that is being downloaded?
edit: ok I see the file sizes in the download list so it is the HDD space available. But I can see myself burning easily some 50 GB for the videos from store already :P
jaxmkii
07-28-2008, 02:53 PM
time 2 buy a 250gig
Nameless
07-29-2008, 04:01 AM
^Did that late last year...
If you are willing to pay there's a 500GB Samsung drive.
jaxmkii
07-29-2008, 03:50 PM
oh yea?! how much?
EDIT: 229.99 from tigerdirect.com
lollies
500gig for PS3 230usd
120gig for 360 is 180usd
250gig for PS3 less than 100usd
and sony lets you keep your warranties and even includes intructions in your owners manual!
like nothing else
Fillibuster
07-29-2008, 07:08 PM
^ Where is there a 250gb for less than $100? I need to upgrade, I'm still rocking the 60gb....
OmniCloud
07-30-2008, 01:46 AM
^ Where is there a 250gb for less than $100? I need to upgrade, I'm still rocking the 60gb....I just got a portable drive, I mean, what do you guys do with your original 60gb drives?
It's much more convenient having all the movies/pictures/games/trailers/music/etc on your PS3, but I don't mind opening up a USB drive that's always connected to my PS3--you can get em pretty cheap.
Stuff like trailers, downloaded movies, I keep on portable, and keep all my anime/pictures directly on the drive.
jaxmkii
07-30-2008, 02:50 PM
^ Where is there a 250gb for less than $100? I need to upgrade, I'm still rocking the 60gb....
heres a 320gig for 110usd... ten more bucks gets you 70 more gig
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=3833846&CatId=1277
curryking1
07-30-2008, 04:51 PM
Holy mother of God...
500 GB in a PS3 for 230 CAD? That's just nuts. Thanks for the heads up jax.
Jay Gee
07-30-2008, 06:08 PM
I'll upgrade at the end of November, or during Christmas.
LaLiLuLeLo
07-30-2008, 06:19 PM
And here's a 89.99 250 (http://www.tigerdirect.com/applications/searchtools/item-details.asp?EdpNo=3201416)
jaxmkii
07-30-2008, 06:26 PM
And here's a 89.99 250 (http://www.tigerdirect.com/applications/searchtools/item-details.asp?EdpNo=3201416)
acording to tigerdirect...
This Drive Holds
- 106 two-hour DVD-quality movies or
- 375 hours of VHS-quality video or
- 221 days of around-the-clock MP3 audio or
- 93,750 vivid digital photos or
- 533 action-packed games!
lulz... they think games are 1/5 the size of a DVD!?
they must be used to 360 games... oh snap!
Segitz
07-30-2008, 06:38 PM
acording to tigerdirect...
lulz... they think games are 1/5 the size of a DVD!?
they must be used to 360 games... oh snap!
No, they say "dvd QUALITY", which is VERY different. Some consider 700mb Xvid DVD quality and some consider 1400mb...
533 games on a 250gb hdd makes 0.5GB per game, which is an average from 200 years ago, I'd say. And 106 movies... 2.5GB is ok, I'd say
jaxmkii
07-30-2008, 06:42 PM
No, they say "dvd QUALITY", which is VERY different. Some consider 700mb Xvid DVD quality and some consider 1400mb...
533 games on a 250gb hdd makes 0.5GB per game, which is an average from 200 years ago, I'd say. And 106 movies... 2.5GB is ok, I'd say
like i sayed:moon:
Segitz
07-30-2008, 09:53 PM
like i sayed:moon:
Naaaaa... 1/5th of a DVD is more^^
On Average, a 360 game is ~4.5GB (just an educated guess from a small sample of sizes)
It's just strange... "1 CD" games were over several years ago... Like 4 years or so^^
VG Aficionado
07-30-2008, 11:33 PM
Nothing new, but check A Grand Update for Gran Turismo 5 Prologue (http://blog.us.playstation.com/2008/07/30/a-grand-update-for-gran-turismo-5-prologue/)
GTAce
07-30-2008, 11:41 PM
The GT-R Inside Story will be pay per view btw.
Everyone who downloaded it has to pay to watch it after the update.
PSXBatou
07-30-2008, 11:49 PM
The GT-R Inside Story will be pay per view btw.
Everyone who downloaded it has to pay to watch it after the update.
Don't you mean that if you haven't already downloaded it you will have to pay for it? I can't see a company saying "here you go take this for free" and then turning around and charging for the free content. Maybe you are misunderstanding something, or maybe I'm wrong. I hope you are though since that would be biting the hand that feeds you if PD did it that way.
GTAce
07-30-2008, 11:53 PM
Nope i understand that good.
Viewing of Programs Distributed Before the Update
Jul 29, 2008
The following is a guide to the changes that will be implemented through the update planned for Friday, August 1, regarding the viewing method of programs currently being distributed within “Gran Turismo TV” of Gran Turismo 5 Prologue.
Programs that will be distributed free of charge after the update
- THE GT-R Legend ANOTHER STORY
- '08 Nurburgring 24h Introduction
- First Impression LANCER EVOLUTION X
The programs above will still be available to view for free after the update. If they had been downloaded before the update, they can be continued to be watched as is, or downloaded anew for free. The opening movie and ending movie will also continue to be available.
Programs that will become pay per view after the update
- THE GT-R Legend INSIDE STORY I
- THE GT-R Legend INSIDE STORY II
- THE GT-R Legend INSIDE STORY III
After the update, you will be required to purchase these programs to view. If you had downloaded these already before the update, you do not need to download again, but you will not be able to play back the video until the purchase procedures have been completed. Note that there are no changes in the content of these programs.
Programs that will no longer be distributed after the update
- Fascination for The SUPER GT
- THE DRIFTING WORLD
- What is The VIDEO OPTION?
The distribution of this program will end with the update. After the update, when the top screen of “Gran Turismo TV” is displayed while online, the program data will be deleted from the hard disk automatically.
http://www.gran-turismo.com/en/gt5p/news/d2422.html
PSXBatou
07-31-2008, 12:09 AM
wow... that sucks.. Way to go PD.
jaxmkii
07-31-2008, 02:57 AM
lol just wait for it on you tube
masonite
07-31-2008, 11:23 AM
Ironically, if they released it pay per view in the first place, no-one would complain...
I mean seriously, how many times can you watch a 20 minute documentary? and the story of the GT-R has been told many times over by now...
Killing Moon
07-31-2008, 03:45 PM
LMAO wow...
....is this title even about gaming anymore at this point?
Most people don't even care about 80% of this frivolous bullshit if the game still plays like a PSOne era title to begin with.
Now they want to CHARGE for some of these videos as well?
Get fuckin' real.
GTAce
07-31-2008, 03:51 PM
Now they want to CHARGE for some of these videos as well?
Which was actually announced before the demo was released but i bet you havent noticed it because you were complaining or something.
Whats so wrong on charging 1-5$ for stuff like Top Gear, Best Motoring, motorsport reports, car reports etc. all in 1080p specially produced for GT.TV?
And:
Ironically, if they released it pay per view in the first place, no-one would complain...
I mean seriously, how many times can you watch a 20 minute documentary? and the story of the GT-R has been told many times over by now...
QFT!
Killing Moon
07-31-2008, 04:00 PM
Which was actually announced before the demo was released but i bet you havent noticed it because you were complaining or something.
Whats so wrong on charging 1-5$ for stuff like Top Gear, Best Motoring, motorsport reports, car reports etc. all in 1080p specially produced for GT.TV?
And:
QFT!
What's wrong with it?
1- instead of giving side dishes like car culture videos that all of 100 pe