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Cless
07-24-2007, 02:18 PM
http://i20.servimg.com/u/f20/11/24/41/96/gt5-310.jpg
:worthy: PD, Cockpit view awesomeness!
=-o=-o=-o=-o=-o=-o=-o
karibu
07-24-2007, 02:19 PM
http://i20.servimg.com/u/f20/11/24/41/96/gt5-310.jpg
Not sure if that's the best cockpit view. You don't really see that much inside of car when driving. What I'd like is that sixaxis would be used to see left and right and down to see the wheel and such.
VG Aficionado
07-24-2007, 03:04 PM
Not sure if that's the best cockpit view. You don't really see that much inside of car when driving. What I'd like is that sixaxis would be used to see left and right and down to see the wheel and such.Man, that's a really awesome idea. You can do that in Ridge Racer 7, by the way... although it has no cockpit view, so it's not so interesting.
^There's a few other games I've played were you can do that, but I can't remember what they are. Toca perhaps?
Killing Moon
07-24-2007, 03:56 PM
^There's a few other games I've played were you can do that, but I can't remember what they are. Toca perhaps?
The funny thing is, a cockpit view is actually not as easy to accomplish as it seems.
Case in point, GT5 and PGR share the same idea of a cockpit view. Where you can see the inside of your car, the driver’s hands and the steering wheel. But from my experience, this is actually the worst way to express this view in a game. Of course it LOOKS great aesthetically, but when you’re racing, the last thing you need to pay attention to is your character model’s hands animating along with your controller functions. It just doesn’t work, it throws off your timing a bit and quite frankly, appears a bit silly (other than maybe pleasing the crowd watching the game). Maybe because I’m trying to pay attention to the road and other racers around me, not how great the textures on my F’ing steering wheel and the leather seating are. Ferrari F355 Challenge did something similar w/ the cockpit view and I always turned it off to opt for the bonnet cam.
I have to say that the best cockpit views I’ve experienced are in the style of TOCA3 and TXR4 (360). Where you can see the dashboard, frame/rollcage (TOCA) and in some cases, functional gauges (TXR4). And unlike PGR, you’re able to quickly look to your left and right flanks for opposition. TOCA3 even took it up a notch where the frame of your car rattles visually according to the speed you’re traveling (and the engine SFX increase due to the camera positioning). You really do feel the “panic” sense that comes along with the speed your pushing. Not only does this work aesthetically, but it’s very functional gameplay wise.
I don’t know, maybe it’s me, but I’d like if these “features” were gameplay relevant while also being visually pleasing.
Killing Moon
07-24-2007, 04:27 PM
Complaining about a game that is no where near finish yet and features that have not been finalized yet.
The complaints are legitimate. Considering that the chances of most of these features showing up are small, but they’re most likely going to be half-assed as well.
Not to mention that they’re horribly overdue as well.
Picking a single subject like GT’s lack of damage modeling these days is sad considering how drastically everyone else has evolved in the same genre.
The fans have a right to complain because the fans are the ones forking over dollars for excuses and half-hearted attempts with every numerical upgrade. To be honest, even IF they finally do add legitimate damage to every vehicle in the game, it’s really a ferret victory when you factor in that the feature is practically a standard now.
For analogy sake, that’s like celebrating the fact that your new line of production cars are finally able to feature air conditioning in 2007.
Like I said before, damage modeling is the LEAST of Gran Turismo’s problems.
It’s not just about graphics people. Let’s not all become hypocrites this generation the way Xbox heads were during the last generation.
Smokey
07-25-2007, 07:18 AM
The funny thing is, a cockpit view is actually not as easy to accomplish as it seems.
Case in point, GT5 and PGR share the same idea of a cockpit view. Where you can see the inside of your car, the driver’s hands and the steering wheel. But from my experience, this is actually the worst way to express this view in a game. Of course it LOOKS great aesthetically, but when you’re racing, the last thing you need to pay attention to is your character model’s hands animating along with your controller functions. It just doesn’t work, it throws off your timing a bit and quite frankly, appears a bit silly (other than maybe pleasing the crowd watching the game). Maybe because I’m trying to pay attention to the road and other racers around me, not how great the textures on my F’ing steering wheel and the leather seating are. Ferrari F355 Challenge did something similar w/ the cockpit view and I always turned it off to opt for the bonnet cam.
I have to say that the best cockpit views I’ve experienced are in the style of TOCA3 and TXR4 (360). Where you can see the dashboard, frame/rollcage (TOCA) and in some cases, functional gauges (TXR4). And unlike PGR, you’re able to quickly look to your left and right flanks for opposition. TOCA3 even took it up a notch where the frame of your car rattles visually according to the speed you’re traveling (and the engine SFX increase due to the camera positioning). You really do feel the “panic” sense that comes along with the speed your pushing. Not only does this work aesthetically, but it’s very functional gameplay wise.
I don’t know, maybe it’s me, but I’d like if these “features” were gameplay relevant while also being visually pleasing.
The complaints are legitimate. Considering that the chances of most of these features showing up are small, but they’re most likely going to be half-assed as well.
Not to mention that they’re horribly overdue as well.
Picking a single subject like GT’s lack of damage modeling these days is sad considering how drastically everyone else has evolved in the same genre.
The fans have a right to complain because the fans are the ones forking over dollars for excuses and half-hearted attempts with every numerical upgrade. To be honest, even IF they finally do add legitimate damage to every vehicle in the game, it’s really a ferret victory when you factor in that the feature is practically a standard now.
For analogy sake, that’s like celebrating the fact that your new line of production cars are finally able to feature air conditioning in 2007.
Like I said before, damage modeling is the LEAST of Gran Turismo’s problems.
It’s not just about graphics people. Let’s not all become hypocrites this generation the way Xbox heads were during the last generation.
QFT.............. my first multi quote took me nearly 3000 posts LOL
PS3LikeNoOther
07-25-2007, 10:25 AM
I really don't understand the need for crash damage, I have never really liked it and have always turned it off in everygame. Its not because I'm a bad driver, it's just I don't see the reason in bringing one of the short comings of real life into a video game. I know GT is supposed to be the driving simulator so, its supposed to be exact to life in some peoples minds, but not to me. I could really care less if they had crash damage in GTPS9, cause crashing the car is not the focus of this game, now if motorstorm had no damage then everyone could start complaining.
NeoPlayStation
07-25-2007, 03:20 PM
According to the latest Famitsu mag with an interview with Yamauchi about GT5 Prologue,
+ 2 online race modes in GT5P, one with chat and without.
+ 1080p, of course
+ the HDR lighting in GT5P, for example seen in the realtime pit scene with fluorescent lights (a scene that was prerendered in the GT4 opening), is not possible in other consoles
+ 40 cars probably, and 4 courses / 8 layouts
+ a new course in the GT series will also be in, the one found in the E3 trailer
+ it's possible cars and courses are added later by download, but they'll be free of charge
+ you can buy cars with in-game money. The money you earned can be imported in GT5
GTAce
07-25-2007, 03:25 PM
WOAH awesome news! Thanks dude!
VG Aficionado
07-25-2007, 03:30 PM
All that sounds great :)
darkwing
07-25-2007, 03:41 PM
I really don't understand the need for crash damage, I have never really liked it and have always turned it off in everygame. Its not because I'm a bad driver, it's just I don't see the reason in bringing one of the short comings of real life into a video game. I know GT is supposed to be the driving simulator so, its supposed to be exact to life in some peoples minds, but not to me. I could really care less if they had crash damage in GTPS9, cause crashing the car is not the focus of this game, now if motorstorm had no damage then everyone could start complaining.
My big problem with it in previous GT games is that there's no incentive to drive properly. I take corners all the time off other cars' doors and nothing punishes me for it. If you have to at least spend money to repair your car (even if the damage doesn't show up) then that'd be a step in the right direction in terms of being the "real driving simulator."
BruceWayneIII
07-25-2007, 03:46 PM
Sounds like a great 'waiting' game :)
Leedogg
07-25-2007, 04:26 PM
heck yea!!!!!!!!!!!! 40 cars!!!!!!!
Killing Moon
07-25-2007, 04:26 PM
According to the latest Famitsu mag with an interview with Yamauchi about GT5 Prologue,
+ 2 online race modes in GT5P, one with chat and without.
+ 1080p, of course
+ the HDR lighting in GT5P, for example seen in the realtime pit scene with fluorescent lights (a scene that was prerendered in the GT4 opening), is not possible in other consoles
+ 40 cars probably, and 4 courses / 8 layouts
+ a new course in the GT series will also be in, the one found in the E3 trailer
+ it's possible cars and courses are added later by download, but they'll be free of charge
+ you can buy cars with in-game money. The money you earned can be imported in GT5
Nice on the car-count note. But was it necessary for them to mention the “not possible in other consoles” bit?
My big problem with it in previous GT games is that there's no incentive to drive properly. I take corners all the time off other cars' doors and nothing punishes me for it. If you have to at least spend money to repair your car (even if the damage doesn't show up) then that'd be a step in the right direction in terms of being the "real driving simulator."
*ding-ding-diiiing*
Exactly.
You don’t know HOW many people I’ve raced against can simply ride the walls or bash you when driving. This was okay during the PSOne era, but enough is enough.
Upgrade the friggin’ game already.
VG Aficionado
07-25-2007, 04:50 PM
Nice on the car-count note. But was it necessary for them to mention the “not possible in other consoles” bit?Yes?
GTAce
07-25-2007, 04:56 PM
Yep for sure that is PR. 8)
Cless
07-25-2007, 04:56 PM
^
Haha indeed, until you see any driving games out there that can match GT5 visually.
Killing Moon
07-25-2007, 05:34 PM
^
Haha indeed, until you see any driving games out there that can match GT5 visually.
And herein lays the perfect example of the hypocrisy that Xbox fans used last generation.
Did it ever occur to you people that visuals are only a temporary incentive to what actually matters at the end of the day? It’s just a pretty package, no matter how good the game looks and you’ll only end up getting used to it fairly quickly. When all that is said and done, you’ll end up searching for what the game really has under the hood. This is where GT keeps faltering and for the life of me, I don’t understand why supposed “hardcore fans” keep nutting on themselves just because Polyphony can render a pretty picture.
It’s gotten to the point now where I’m convinced that you guys DON’T want to see this series evolve at all. Just add the bare minimum features that are standards these days and give us some really pretty graphics to finish it off.
Really, is that all there is to it?
If so, this place is no different from TeamXbox.com.
Last generation- “It’s the gameplay that matters. Graphics aren’t that important”
This generation- “give me graphics first. The gameplay can stay the same”
What the hell, people?
GTAce
07-25-2007, 05:50 PM
Thats something else, you aksed why he said that and he said that because of PR and because you cant see this effect in any other game.^^
Killing Moon
07-25-2007, 06:37 PM
Thats something else, you aksed why he said that and he said that because of PR and because you cant see this effect in any other game.^^
It should be known that both consoles can render the same effects, as it was back in the previous generation. This type of misinformation only feeds fandom bias even further.
Like any "innovative" graphical effect on one console, it's only a matter of time before it's seen on another.
Cless
07-25-2007, 06:51 PM
Thats something else, you aksed why he said that and he said that because of PR and because you cant see this effect in any other game.^^
Reply With Quote
Exactly!
And you bet I am way more concerned about the GT5 gameplay than GT5 visuals. Also, if you have something to say about your own game and none other games can match it visually on other consoles (cause no one is able to play the game now and are only able to look at screenshots/videos) why not say it?
it's only a matter of time before it's seen on another That is exactly the jist of it. When other driving game is able to match it, they can't say that anymore.
Killing Moon
07-25-2007, 07:23 PM
Exactly!
And you bet I am way more concerned about the GT5 gameplay than GT5 visuals. Also, if you have something to say about your own game and none other games can match it visually on other consoles (cause no one is able to play the game now and are only able to look at screenshots/videos) why not say it?
That is exactly the jist of it. When other driving game is able to match it, they can't say that anymore.
Like what exactly? What regarding the gameplay are you concerned about?
The latest issue of Weekly Famitsu magazine features an interview with Gran Turismo series producer Kazunori Yamauchi. Here he talks about some of the new features for the upcoming Gran Turismo 5 Prologue.
- PlayStation Home icon on the top menu screen: within the Home universe, there will be something like a "Gran Turismo World" galaxy. You can then enter the top menu of the game from Home, or vice-versa by selecting the respective icons.
- My Page: When the game starts, a My Page screen will also appear. In the final version, Yamauchi hopes to include a friends list as well. There will be several background images for the My Page screen such as Tokyo and other cities, but will also include sceneries of both outdoors and indoors. There is also a weather forecast displayed so that other players will know which geographic location you are in and how the weather is there.
- Chat features: Prologue will include 2 online modes, one which includes the chat features and the other which excludes this feature.
- Number of cars and course selection: about 40 cars and 4 courses with 8 different layouts. There will also be new courses which was briefly shown in the E3 trailer.
- Prologue will not have cars and course downloadables.
- Prologue falls somewhere in between the GT and Arcade mode. Players can earn reward money from each race and purchase new cars. There will be normal cars and tuned cars, but players cannot tune their own cars in this version. The save data from Prologue (such as money earned and cars purchased) can be carried over to Gran Turismo 5.
- 16 cars during races for offline mode. This may drop to 12 cars in online mode.
- Game control features "Normal Mode" based on simulation engine and "Professional Mode" based on actual car behavior and physics.
- Yamauchi hopes to include B-spec mode but it is still not decided at this point.
Gran Turismo 5 Prologue is scheduled for an October release in Japan.
Source (http://www.1up.com/do/newsStory?cId=3161484)
Killing Moon
07-25-2007, 07:56 PM
The latest issue of Weekly Famitsu magazine features an interview with Gran Turismo series producer Kazunori Yamauchi. Here he talks about some of the new features for the upcoming Gran Turismo 5 Prologue.
- PlayStation Home icon on the top menu screen: within the Home universe, there will be something like a "Gran Turismo World" galaxy. You can then enter the top menu of the game from Home, or vice-versa by selecting the respective icons.
- My Page: When the game starts, a My Page screen will also appear. In the final version, Yamauchi hopes to include a friends list as well. There will be several background images for the My Page screen such as Tokyo and other cities, but will also include sceneries of both outdoors and indoors. There is also a weather forecast displayed so that other players will know which geographic location you are in and how the weather is there.
- Chat features: Prologue will include 2 online modes, one which includes the chat features and the other which excludes this feature.
- Number of cars and course selection: about 40 cars and 4 courses with 8 different layouts. There will also be new courses which was briefly shown in the E3 trailer.
- Prologue will not have cars and course downloadables.
- Prologue falls somewhere in between the GT and Arcade mode. Players can earn reward money from each race and purchase new cars. There will be normal cars and tuned cars, but players cannot tune their own cars in this version. The save data from Prologue (such as money earned and cars purchased) can be carried over to Gran Turismo 5.
- 16 cars during races for offline mode. This may drop to 12 cars in online mode.
- Game control features "Normal Mode" based on simulation engine and "Professional Mode" based on actual car behavior and physics.
- Yamauchi hopes to include B-spec mode but it is still not decided at this point.
Gran Turismo 5 Prologue is scheduled for an October release in Japan.
I guess this all sounds nice, but it’s not really doing anything that hasn’t been done before, man. Okay, we get another Prologue…alright AND? What are the improvements in the gameplay? I think that the Home functionality is cool, and this SHOULD be a standard for every game to come. So I do enjoy knowing that they’re one of the [obvious] first to do so. However, this is all just sounding way too much like the last game, only online.
I think they should concentrate on the ENTIRE game and much needed improvements instead of regurgitating the same formula from the last 2 titles.
Realizing this takes a lot of work to accomplish (half assed or not), it’d fair better to work on the whole game and not this pacifier bulls**t.
Unless all Yamauchi wants to do IS make GT4.5, then he should just be up front about it and quit beating around the bush. I mean really, let me know, man and I’ll just save my money and end up playing superior titles.
Well, whatever.
Sounds like the last Prologue to me. Just online.
Lame.
amuront
07-25-2007, 08:01 PM
What the hell, Killing Moon.
And herein lays the perfect example of the hypocrisy that Xbox fans used last generation.
I am tired of this hypocrite shit. I wish there is auto ban warning whenever someone says that without showing any evidence.
Did it ever occur to you people that visuals are only a temporary incentive to what actually matters at the end of the day? It’s just a pretty package, no matter how good the game looks and you’ll only end up getting used to it fairly quickly. When all that is said and done, you’ll end up searching for what the game really has under the hood. This is where GT keeps faltering and for the life of me, I don’t understand why supposed “hardcore fans” keep nutting on themselves just because Polyphony can render a pretty picture.
It’s gotten to the point now where I’m convinced that you guys DON’T want to see this series evolve at all. Just add the bare minimum features that are standards these days and give us some really pretty graphics to finish it off.
Of course, people are exciting about the graphics because that all they have been shown. People are well aware that pretty package is only a temporary incentive (the temporary moment is now). I can assure that, IF GT5 is just like GT4 with pretty graphics, people on this board will not be satisfied.
As for not wanting the series to evolve, I think it takes great minds to evolve a genre/series. So I think people either trust PD to bring those evolutions or trust PD's judgments on how to make the best GT5 when it is released. Seriously, at this moment we just don't know anything when it comes to GT5 gameplay.
Really, is that all there is to it?
If so, this place is no different from TeamXbox.com.
Last generation- “It’s the gameplay that matters. Graphics aren’t that important”
This generation- “give me graphics first. The gameplay can stay the same”
What the hell, people?
Last generation- Some cares more about gameplay than graphics. Plus some cares more about graphics than gameplay.
This generation- Some (not necessarily same) cares more about gameplay than graphics. Plus some cares more about graphics than gameplay.
GTAce
07-25-2007, 08:02 PM
You couldnt buy cars in the last Prologue and you couldnt earn credits or am i wrong? And the last P didnt had online and "- Game control features "Normal Mode" based on simulation engine and "Professional Mode" based on actual car behavior and physics.".
Killing Moon
07-25-2007, 08:54 PM
You couldnt buy cars in the last Prologue and you couldnt earn credits or am i wrong? And the last P didnt had online and "- Game control features "Normal Mode" based on simulation engine and "Professional Mode" based on actual car behavior and physics.".
1- I already noted that the previous versions didn’t have an online mode
2- Normal mode based on simulation engine and Pro mode based on actual car physics? Yeah, I read that. Somehow that doesn’t seem to make any sense. Isn’t the game SUPPOSED to be simulating car physics based on real world behavior in the first place, or am I playing the wrong game here?
Is this something similar to what TOCA has done? Whereas there’s the default gameplay engine and a simulation mode? They need to clear this up (and if yes, that’d help to clarify).
3- Buying cars is not a significant feature worth mentioning for comparison’s sake. It’s why I didn’t even bother touching the subject (if it actually was one to begin with). And weren’t the previous “sample” games featuring unlockable cars? Not very different, really.
I understand that there’s a fanbase for the series, but this is too similar to “surviving off of name pedigree” rather than living up to its potential.
Polyphony needs to show something substantial to help evolve the series at this point. Being “online” is not gonna cut it; it should’ve been in the previous game, for Christ’s sake.
I don’t want the game to be just another “pretty block”, ala GT4.
the only thing that I know that was transferable from the last Prologue to GT4 were the license test results. but that was always transferable from the beginning.
2- Normal mode based on simulation engine and Pro mode based on actual car physics? Yeah, I read that. Somehow that doesn’t seem to make any sense. Isn’t the game SUPPOSED to be simulating car physics based on real world behavior in the first place, or am I playing the wrong game here?
this is like an easier difficulty for beginners. for example, F1 asks you if you want to play in 'arcade' mode or the simulation one. the driving controls differ.
Killing Moon
07-25-2007, 09:18 PM
the only thing that I know that was transferable from the last Prologue to GT4 were the license test results. but that was always transferable from the beginning.
…and extra credits from your GT3 save file.
did GT3 accept any data from GT2? I am wondering since it was a system shift.
Killing Moon
07-25-2007, 09:51 PM
this is like an easier difficulty for beginners. for example, F1 asks you if you want to play in 'arcade' mode or the simulation one. the driving controls differ.
Ah okay. Well if this is the case, that’s a nice lil’ extra there. I hope they keep it for the final game, provided that this is what it is.
Killing Moon
07-25-2007, 10:00 PM
did GT3 accept any data from GT2? I am wondering since it was a system shift.
Nuh uh.
I believe the save file formats were completely different.
Cless
07-25-2007, 10:10 PM
Like what exactly? What regarding the gameplay are you concerned about?
Actually meant more concerned about the physics and AI (seems like they are scripted). Since I only played two GT games (GT3 and GT4) I didn't see much improvement besides graphics. Hearing about how good Forza 2 physics is, I would like to see PD match that.
Fazares
07-25-2007, 10:13 PM
i must admit that driving with such awesome gfx,with the cockpit view while using sixxaxis is just a pleasure....btw i liked great looking games in the awesome ps1 era as well....perhaps....i was even more amazed by ps1 gfx cuz we were entering the 3d era....i remember people worshipping toshinden...for its gfx....(better than tekken 1 and vf1)!!!
Killing Moon
07-25-2007, 10:48 PM
Actually meant more concerned about the physics and AI (seems like they are scripted). Since I only played two GT games (GT3 and GT4) I didn't see much improvement besides graphics. Hearing about how good Forza 2 physics is, I would like to see PD match that.
Forza’s physics are about as good as physics for vehicles are going to be in a videogame. There are only so many variables to measure weight, mass and suspension for these cars digitally. As I mentioned in a previous post/thread, Forza’s fatal flaw continues to be the horrible control in regards to tire grip. Well that, plus complete and total lack of any personality or originality whatsoever. But that’s a Microsoft flaw overall, really.
To be honest, GT4, GTR2, Enthusia and TOCA3 already nailed it for about as far as you can go, really. At most, there will be minor tweaks here and there, but nothing drastically different.
The next major physics improvements are regarding crash damage, for which Forza sucks balls at. Surprisingly, there are so many evolutions in physics packages regarding this, it isn’t even a major hurdle anymore. Practically every studio can execute it accurately according to whatever their source material may be (perfect examples are MotorStorm and DiRT). Once again, it’s becoming more and more of a standard. Accurate physics are not a subject these days, but it’s what you can DO with them that matters.
BTW, physics are more of a technical feature, not really gameplay.
As far as AI…well, I’d like to see GT actually implement some in the first place for it to improve at this point in time.
Fazares
07-25-2007, 10:57 PM
btw...will this gt5p be free....like gthd?...so we can download it from the jap store....easily...
GTAce
07-25-2007, 10:58 PM
I dont think so.
There way to much in that game to make it free.
yoshaw
07-25-2007, 11:08 PM
None of the GT prologue games on PS2 were free afair. Going by that, you gotta pay a minimum of $20 I think. That was the price on PS2 prologue games, right? Correct me if wrong.
GTAce
07-25-2007, 11:45 PM
I think we will see a pricing between 20 and 40$/€
Passive
07-26-2007, 12:29 AM
and GTAce would now this for 2 reasons.
1: he's Ace
2: he has a nifty sig
pic one.
:P im thinking the same pricing as GT4p, maybe $10 more or something?
GTAce
07-26-2007, 12:31 AM
:lol:
yes, but that was because they were hard copies. they will most likely offer GT5P on BD as well as in PSN.
Fazares
07-26-2007, 01:33 PM
hope they put it on the psn store...
http://ps3.ign.com/articles/807/807834p1.html
Yamauchi on Gran Turismo 5
New details on Home connectivity and online.
by IGN Staff
July 25, 2007 - The latest issue of Famitsu has a huge blowout on the racing game that's set to make PS3s throughout the world burn later this year, Gran Turismo 5 Prologue. In addition to some slick screenshots (which we hope Polyphony will be good enough to release online shortly), the magazine also sat down with producer Kazunori Yamauchi for the full word on the GT5 sampler.
A series of firsts kick off the coverage. We're given a first look at the new cockpit view, which places you in the driver's seat -- a first for the series. In addition to a detailed interior, this view has nice touches like a moving speedometer and odometer and rear/side mirrors that reflect the happenings behind your car. You can use the D-pad to look left and right, although Yamauchi noted that you'll need to have the steering wheel peripheral for this.
Engine sounds are different when driving from the in-the-car perspective. Extra credit work from Polyphony's hard-working development staff? Actually, Yamauchi admitted that the team had recorded these sounds before.
The magazine also offers a first look at the "My Page" interface, which serves as your personalized menu for the game. In addition to icons for Race, Garage, TV, Album, Option, Profile and Home (you'll have to figure out what these do for yourself for now, although some should be obvious), the page has a calendar with upcoming race events marked, a world map with your area of play marked in red, weather readouts for major areas of the world, and a clock.
Yamauchi seems to have high regards for the My Page area. GT5 Prologue has been made with online play in mind, said the producer to Famitsu, and its game style is fundamentally different from other race games. Just as social network users start off at their personal pages when accessing sites like My Space, Polyphony expects GT5 Prologue players to want to start off at their My Page. Sure enough, the game will take you directly to your My Page after start up.
Yamauchi feels that GT5 Prologue offers the feeling of a simple GT Mode, a "Gran Turismo World" in which a large number of players co-exist. Polyphony is working on perfecting the details, from the interiors of cars to town scenery.
That's right, the game will recreate not just your garage, but your area of residence! When you turn off the icons from the My Page screen, you're shown actual pictures from your location of play. Polyphony is assembling scenes from Tokyo and other cities, as well as the inside of buildings and more natural settings.
As you might have guessed from the presence of the Home option on the My Page interface, Polyphony will be adding Home support to the game. The current plan is to give Gran Turismo its own universe within the Home virtual space. Players will be able to jump into GT5 Prologue directly from this space, then jump back by selecting the Home option from the My Page menu.
It seems that GT5 will be replicating some of the Home functionality in game. Polyphony is hoping to implement friend lists in the final version of the game, complete with the kind of features you'd expect to see in a social network. How this will work with the friend list and other community features of Home was not discussed in the interview.
Also sure to contribute to the feeling of community is voice chat. You'll be able to select two forms of online racing, one with the chat features on, the other a more purified arcade experience with the chat features turned off.
Offline, the game will play completely different from GT4 Prologue, in which the single player mode consisted primarily of license tests. Yamauchi says we can expect a game design somewhere between the arcade mode and GT mode of past titles. You earn money from racing, with each race offering a different prize. This money can be used to purchase cars from a car dealer. The tuning shop from a full-fledged GT mode is missing.
The game will feature around 40 cars and 4 courses with 8 layouts, including some locations that have never before been seen in the GT series. Prologue will not feature paid downloadable cars and courses, Yamauchi confirmed.
Yamauchi also made note of some of the technical specs of the game. The final game will run in 1080p, just like last year's demo. This technical feat is, Yamauchi admitted, very difficult, and his team is working hard to make it work.
Famitsu noted that the lighting effects in the Pit Menu screen are particularly impressive, and Yamauchi responded that the game uses a technique called High Dynamic Range Lighting. He believes that this is a technique that cannot be replicated on other systems. He also pointed out that the scenery used in the pit menu is actually an evolved version of the same scene from the GT4 intro. Of course, the scene was pre-rendered footage in GT4, and it's real time here.
Despite the 1080p visuals and the detailed cars, Gran Turismo 5 Prologue's engine is powerful enough to display more cars than we're used to seeing in the racing genre. While the number hasn't been finalized, Polyphony is hoping to have 16 cars on the track during offline races. That number will likely drop to 12 for online races due to possible connection issues.
And the feature-list keeps on growing! Believe it or not, Yamauchi is hoping to include a B Spec mode in the title. In this mode, instead of driving, you stand on the sidelines and issue orders to an AI driver. The team is making use of something similar to the B Spec mode as a means of tuning opponent cars, but it hasn't been decided if the mode will be included with GT5 starting with Prologue.
Gran Turismo fans may be wondering if it's worth picking up GT5 Prologue or just waiting for the final GT5 release. Here's some incentive to make the early jump. Yamauchi confirmed that, at the very least, money that you earn in GT5 Prologue will be available in GT5. Prologue's October release should mean ample time to save up in order to buy a spectacular first car when GT5 comes around some time next year.
Leedogg
07-26-2007, 05:42 PM
I swear I heard somewhere it was free....
section
07-26-2007, 05:44 PM
Now obviously no damage in Prologue, hopefully in some form in GT5. Good read!
EDIT: I'm expecting it to be PSN title only, for about 25$/23€.
a confirmation that the opening scene from the trailer highlighting that Nissan Z as being real is what I needed to go completely insane!
EDIT: I'm expecting it to be PSN title only, for about 25$/23€.
they might make a BD copy as well. but it would be worth paying for it since you'll have 40 cars, online and the other features mentioned as well. :)
GTAce
07-26-2007, 05:58 PM
although Yamauchi noted that you'll need to have the steering wheel peripheral for this.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Dont say me you need a wheel to use the cokpit view.
You can use the D-pad to look left and right, although Yamauchi noted that you'll need to have the steering wheel peripheral for this.
I don't think they translated that clearly. of course you can access that view without a steering wheel. there may be some additional options that need a wheel to be enabled like maybe moving your view inside for example.
VG Aficionado
07-26-2007, 06:37 PM
Didn't he just mean the ability to look to the sides? (although that sounded weird as well) I doubt the cockpit view will only be available when having a steering wheel peripheral.
GTAce
07-26-2007, 06:44 PM
I hope so.
I cant imagine that Polyphony would make something shitty like that.
Killing Moon
07-26-2007, 07:12 PM
Same stuff from before, really.
They're adding a bunch of geographical nonsense and social networking bulls**t that don't even have relevant effects toward the gameplay.
So he reaches outward to these zany additions, but still ceases to fix the most basic problems with the goddamn title first. Problems that too many gamers have been asking to be rectified for over 6 damn years now. :-(
And the line about, "Gran Turismo 5 Prologue's engine is powerful enough to display more cars than we're used to seeing in the racing genre." is complete bulls**t. It's more than we're use to seeing in GRAN TURISMO, not the genre. I don't need to start pointing out games that have already done this years ago (but most probably still haven't played).
As I thought, they're spending SO much damn time optimizing the graphics that they aren't even using the resources to evolve the series beyond eye candy.
This is just sad, man.
*sigh*
Well, at least not ALL Japanese developers are F'ing morons.
Kojima's now learned his lesson on the evolution of a series...thank, God.
Red_Eyes
07-26-2007, 08:11 PM
And the line about, "Gran Turismo 5 Prologue's engine is powerful enough to display more cars than we're used to seeing in the racing genre." is complete bulls**t. It's more than we're use to seeing in GRAN TURISMO, not the genre. I don't need to start pointing out games that have already done this years ago (but most probably still haven't played).
Yeah sure, why don't you name all those so many other games with GT5 level of graphics and more than 16 cars at the same time on the track. I dare you to.
Killing Moon
07-26-2007, 09:04 PM
Yeah sure, why don't you name all those so many other games with GT5 level of graphics and more than 16 cars at the same time on the track. I dare you to.
The point of the excerpt line was about how many cars were on screen. Not just in how well they were rendered. This high graphical-importance bull is really poisoning the situation drastically and it’s precisely that which holds the series back from evolving.
Also, he claims that HDR lighting cannot be done on other consoles. But it’s been done many times already on the X360.
See my point?
They continuously give out loads of misinformation as if the audience is either ignorant or retarded. But they seem to be doing this fairly well thus far, so I can’t knock them but SO much.
Right?
VG Aficionado
07-26-2007, 09:06 PM
Also, he claims that HDR lighting cannot be done on other consoles. But it’s been done many times already on the X360.Not at 1080p60.
Killing Moon
07-26-2007, 09:25 PM
Not at 1080p60.
………..
Wow.
http://images.jupiterimages.com/common/detail/85/41/23474185.jpg
GTAce
07-26-2007, 09:31 PM
Whats "wow"?
Segitz
07-26-2007, 09:54 PM
Tbh, I stand a bit on KMs side here...
Graphics are all well and nice, but omitting something like the damage model (still no real confirmation here still) just for better graphics is a bit weak imho.
But still, I am looking forward to this game, no matter what :D
LiquidEagle
07-26-2007, 09:56 PM
Who said they were omitting damage for graphics? There's still a huge issue with the licenser of the cars. Also, if they do it, they do it RIGHT :-D
VG Aficionado
07-26-2007, 10:05 PM
I think Killing Moon is disappointed that he can't complain about yet something else :shrug:
GTAce
07-26-2007, 10:12 PM
Oh no no i can smell it. :laugh:
Killing Moon
07-26-2007, 10:29 PM
Here’s a strong point that I think many of you are missing:
If Polyphony were actually concentrating on damage modeling for this game (among other important factors), don’t you think that they would have SHOWN it by now?
Rendering damage models for vehicles isn’t as simple as some scrapes and ding texture overlays ala NFS:HP2. According to what KY said last gen, this GT is SUPPOSED to render damage modeling as accurately as possible. From his own POV, it should be very intricate in how it’s executed and nothing less, which is why he didn’t want to do it last gen.
Now I sided with him on this back then….until I played TOCA3 and realized that his excuse was complete bullshit. But even then, I continued to give him the benefit of the doubt. “It’ll be done just as well, if not better in the next Gran Turismo”.
Flash forward to now: damage modeling for EVERYTHING this generation is based not only on predetermined models, but on physics properties for the destruction transformation itself. Very intricate physics, depending on mass, weight, etc. The most basic physics packages use these parameters these days (especially Havok). In his own Johnny-come-lately idiocy, he’s already behind the curve considering that physics accuracy is not only without excuses these days, but easily executable with any developer boasting enough money for a middleware program packed w/ Havok.
Case in point, it’s highly doubtful that anyone who were to be implementing hardcore intricate physics parameters for damage modeling (let alone performance) wouldn’t have displayed it even a LITTLE by now. A feature like this is very major, even more so than the vehicle roster itself.
Take every other racing title on the market today that implements damage physics. They’ve all shown this feature because not only does it take a shit load of work, but it’s a feature that they can be proud of. Even crap-ass Forza did it and their damage modeling is horrible. But at-fucking-least it’s an attempt!!
In other words: if there truly is supposed to be damage modeling within this game now, why isn’t it shown? By now he should know that most people are already desensitized to vehicle rosters for racing games and by standard’s sake, want damage modeling for the titles. Why the hell would Joe Gamer want to play a title that has a Ferrari F430 that still bangs and slides along walls like a brick, when he can play another game with the same car, but boasting realtime damage modeling in all aspects? Because the game is interactive in as many respects possible and not simply a boring, pretty picture.
It’s not like this is a secret weapon, people.
If they were working on such a standard feature, it’d be shown by now.
Every racing title out here so far has done it also (NFS: Pro Street is a perfect example).
But it seems like Polyphony’s efforts are in HDR lighting at 1920x1080 and taking 5 months to render an entire damn car. Not in evolving the F’ing gameplay.
Who said they were omitting damage for graphics? There's still a huge issue with the licenser of the cars. Also, if they do it, they do it RIGHT :-D
This is bulls**t.
OEMs don’t prevent you from damaging/destroying their vehicles in videogames. They don’t even prevent producers from damaging/destroying their vehicles in movies, where they’re actually USED in reality.
This has been a MAJORLY dead issue for years now; a complete myth propagated by Polyphony back in the PSOne and early PS2 days. I believe every other game on the market that damages said vehicles have proven this to be false by now.
VG Aficionado
07-26-2007, 10:34 PM
Here's a strong point that I think Killing Moon is missing:
Man, do you think we care THAT much about your complaints? But most importantly: do you think you're going to achieve anything by ceaselessly complaining about everything GT5 in a board that Yamauchi, Sony or any other influential person or entity will never, ever get to see, yet they are the first ones who would want to implement all kind of gameplay features, including the ones you're asking for, to begin with?
Seriously... :shrug:
Killing Moon
07-26-2007, 10:40 PM
Here's a strong point that I think Killing Moon is missing:
Man, do you think we care THAT much about your complaints? But most importantly: do you think you're going to achieve something by ceaselessly complaining about everything GT5 in a board that Yamauchi, Sony or any other influential person or entity will never, ever get to see, yet they are the first ones who would want to implement all kind of gameplay features, including the ones you're asking for, to begin with?
Seriously... :shrug:
By your own logic then it’d be useless to speak on these forums period considering that the developers wouldn’t view this. Be the feedback positive or negative PERIOD.
Or is it really just a case of my making you feel bad because not only am I correct in what I’m saying, but you can’t give a substantial counter argument of your own?
But I could be wrong.
GTAce
07-26-2007, 10:40 PM
But it seems like Polyphony’s efforts are in HDR lighting at 1920x1080 and taking 5 months to render an entire damn car. Not in evolving the F’ing gameplay.
I love the gameplay as it is and i dont have a problem with that.
It would be better with damage yeah but i want car models that look like the cars in Prologue and i want that lightning and the number of cars and tracks.
Annd btw. the damage in TOCA Race Driver 3 isnt THAT realistic c'mon.
You can drive with 200 Km/h in a wall and still drive after the impact.
I dont want that in GT.
I respect your opinion KM but your posts are just annoying.
Why you just not wait till GT5 is released and if there are things you dont like make one complainment and let it be.
I think you will get happy with TOCA RD One and we will get happy with GT. :)
VG Aficionado
07-26-2007, 10:50 PM
By your own logic then it’d be useless to speak on these forums period considering that the developers wouldn’t view this. Be the feedback positive or negative PERIOD.Since when has the purpose of this board been providing our feedback to PS3 developers? :huh: The closest thing to that has been commenting a few things to DeanoC on the Heavenly Sword thread, and all of the issues we discussed with him were already known by the development team and they just agreed with us. The thing is, since they're known issues and decisions have to be made and not every problem can be solved, not too much is done to satisfy everyone because it's not possible to do such thing to begin with. And how different could that be for GT5? :shrug:
I'm here to discuss the latest news, gaming culture and whatnot with other people who like the same things I do. How many here truly believe one of the main purposes of this board is to let developers know what we want and what's wrong with their games? For that matter, how many times any given request with that objective originated from this board has been satisfied? :shrug: :shrug: :shrug:
Or is it really just a case of my making you feel bad because not only am I correct in what I’m saying, but you can’t give a substantial counter argument of your own?:lol: :lol: :lol: :lol: :lol:
Sorry about that, but I think you should wonder how many people in the world love paying attention to a random guy's complaints on the Internet that will lead nowhere but to his own frustration.
But I could be wrong.Yes, very much. Very, very much.
Killing Moon
07-26-2007, 10:58 PM
I just want to clarify that while it’s probably hard to believe at this point, I do not hate or loathe this series. On the contrary, I still have a strong place in my heart for Gran Turismo and as an on-the-fence fan and hardcore gear-head, it pains me severely to see the series fall by the wayside on so many things. Before I became entrenched in automotive culture, Gran Turismo taught me so much about cars than I’ll always have a soft spot in my heart for it.
It angers me tremendously to see a series that single handedly innovated an entire genre on consoles, sit on its laurels and watch how everyone else speeds by without breaking a sweat. It’s heartbreaking to see how every other title, half of which don’t even measure up in basic quality of polish, bring more to the table without even trying.
Mind you, I don’t expect Gran Turismo to be perfect. Perfection in games is reflected by the men and women who create them. In other words, perfection can never be reached. However, I do expect a series that is SUPPOSED to be a leader in the market to improve with each and every iteration. Unfortunately, it barely has, if at all.
I can only give this analogy: imagine if Toyota created it’s first Celica back in the 80’s and every other OEM copied off of their model and formula. Ten years later, every OEM not only has Toyota’s formula down pat, but has also evolved their own formulas and added their own flavors to the mix. Meanwhile, Toyota is STILL manufacturing the very same Celica, only with new variations to the coats of paint. And as a result, we’d never see the Celica evolve into the Celica-Supra and eventually, the Supra MKIV. It’d never come into fruition because Toyota was so concerned with how great the coats of paint looked, they completely missed the fact that most drivers wanted better vehicles. Meanwhile being left behind by years.
Hope that clears things up a bit.
GTAce
07-26-2007, 11:01 PM
You dont NEED to clear things up.
We all understand what you mean since... ages.
And thats why we all get annoyed by your posts, you dont have to complain because it doesnt change ANYTHING.
section
07-26-2007, 11:01 PM
I don't want to be rude here but anyone praising ANY Toca franchise games for their driving or damage model must be out of their minds.
Seriously. I've played Driver, GTR -series and Richard Burns Rally on PC, also latest TOCA and the previously mentioned have good driving models, also any Gran Turismo at least from iteration 3 onwards, but TOCA is pure arcade, independent of the difficulty level.
Call me stupid but I've really enjoyed GTHD :) It's free but I've been able to hone my drifting skills into such stage I can compete in the world's top 20, call drifting a fad and you'll find a dozen fans telling it's not (most of whom will speak native Japanese though...)
Killing Moon
07-26-2007, 11:09 PM
I don't want to be rude here but anyone praising ANY Toca franchise games for their driving or damage model must be out of their minds.
Seriously. I've played Driver, GTR -series and Richard Burns Rally on PC, also latest TOCA and the previously mentioned have good driving models, about any Gran Turismo included at least from iteration 3 onwards, but TOCA is pure arcade, independent of the difficulty level.
TOCA isn’t perfect by any means and I mentioned GTR2 for PC awhile ago. But at the very least, they’re attempts in the right direction. Shit TOCA3 has more problems than that (like downgraded AI compared to TOCA2, for instance).
Which is my point: evolving or the attempts at doing so.
The general idea isn’t, “See, they fuck up too. Look at them, they’re not COMPLETELY realistic either, nah, nah, nah-nah, naaaaaah”. The idea is, “You’re supposed to be the leader of this market. Why are you letting everyone else pass you by and outperform you?”.
Capice?
Raitei
07-26-2007, 11:13 PM
Sorry about that, but I think you should wonder how many people in the world love paying attention to a random guy's complaints on the Internet that will lead nowhere but to his own frustration.
So then you're saying there's very little point to most of the comments that we care. I mean, how many people care if you find the graphics for game A rediculously horrible, or that you love the art direction of game B, or even that the gameplay in Game C is only so so. Yet we see it a lot of the time
I mean, it's not as if there are many people in the world who love paying attention to what you have to say.
But that's the thing, why should we not be allowed to tell our friends (and i consider the vast majority, if not all of you pretty friendly) how we feel about a game. I mean it's not like it hurts anyone.
If you honestly couldn't care about damage, just skip his post.
Either way, I would like damage, but it's not a deal breaker for me
section
07-26-2007, 11:19 PM
Outperforming is a seriously subjective term, if people at PD don't feel like implementing a full-blown damage model then they won't do it, just as simple as that.
We the fans may want such feature but after all they decide. Wouldn't be surprised to see fully featured damage model earliest in GT6.
As sad as that would be. But as they at PD have said the don't want to implement half-assed features.
VG Aficionado
07-26-2007, 11:29 PM
The point I'm trying to make is that once you've stated your point you don't need to state it again, and again, and again, and again, and again, and again! I thought that was clear already. Everyone can state their own opinion about everything, they're free to do so and the others are free to agree, disagree or ignore, and that's about it. It doesn't get anywhere beyond that.
To those who believe it is pragmatic to complain here about the graphics or the gameplay features of a given game, think again how much of a worthwhile influence you're really making in order to keep spending all your time complaining. Some will agree, some will disagree... and the developers will never, ever get to hear your complaints. And in the remotely possible event they do, they wouldn't have needed to hear them because they're their biggest critics despite the fact that they have to take a number of decisions that won't please everybody. And the complaining starts again when someone in a board can't understand that.
Regarding skipping posts, that's something I wouldn't like to do unless I'm given endless reasons to do so. In that case, there's plenty of room in my ignore list. But I never said we shouldn't give our opinions and discuss them. I'm just saying that we have to be coherent and realize there are limits for everything. And above all, I don't think you all would love to read all my complaints all day. I don't do it because I know you've definitely got better things to do and it's just wrong to dedicate most of my time to convey my complaints to everyone I know, as I'd rather do something constructive instead. I've met some people in my life whose favorite hobby seemed to be compulsive complaining and I'm afraid they were very disgraced. Whether they complained because they were unhappy or they were unhappy because they did nothing but complaining, or both things at once, that's something I won't discuss here.
Killing Moon
07-26-2007, 11:53 PM
So then you're saying there's very little point to most of the comments that we care. I mean, how many people care if you find the graphics for game A rediculously horrible, or that you love the art direction of game B, or even that the gameplay in Game C is only so so. Yet we see it a lot of the time
I mean, it's not as if there are many people in the world who love paying attention to what you have to say.
But that's the thing, why should we not be allowed to tell our friends (and i consider the vast majority, if not all of you pretty friendly) how we feel about a game. I mean it's not like it hurts anyone.
If you honestly couldn't care about damage, just skip his post.
Either way, I would like damage, but it's not a deal breaker for me
That’s a good point.
If you didn’t CARE about damage not being in the game, then approaching the subject on any level wouldn’t have been done on your part(s). However, it’s obvious that you all DO care, you’re simply denouncing its importance at the moment because you don’t have it in the game to enjoy. So the autopilot phase begins of defending anything and everything F’ed Polyphony continues to do.
It’s obvious that damage modeling IS in fact important to you people.
(Though for me, it’s a bonafied deal breaker. Enough is enough.)
The same way graphics didn’t matter last gen, but now because the PS3 is a superior console technically, suddenly visuals are uber important out of the blue. However, much like the PS3 point, I bet you a million bucks that if PD implements damage into their game, suddenly it’s all gravy once again and we’ll have entire threads based on the damage modeling intricacies alone.
But you didn’t care, right? It wasn’t important, right?
It’s not as if this isn’t predictable, but it’s just sad to be coming from a camp that I didn’t expect it from.
Lesson learned.
satriales
07-27-2007, 03:55 AM
There are some tasty melons at gaf. I can't link as i'm using the ps3 but they do show some incredible interior shots and much more.
Cless
07-27-2007, 05:40 AM
http://www.tg-media.net/famitsu/2007/july25/img062_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img063_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img064_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img065_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img066_marked.jpg
Amazing!!!
Though a little disappointed at PD not improving the gameplay, we can't have it all, can we?
Smokey
07-27-2007, 07:29 AM
i have to say one thing i agree wholeheartedly with KM on the damage argument, but also the driving engine in GT4 was piss easy after racing so much on Toca2/3 online. i was stunned at the simplicity of it with a Wheel.
-gin-
07-27-2007, 09:13 AM
umm... wow, that looks incredible
http://i181.photobucket.com/albums/x40/jinn-/ah0012a.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt001.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt002.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt003.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt004.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt005.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt006.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt007.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt008.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt009.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt010.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt011.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt012.jpg
More here (http://www.gran-turismo.com/jp/gt5p/screen/)
im so getting a ps3 sooner then i thought i would
Vegtro
07-27-2007, 10:31 AM
OOO I see my car on there. Too bad it ain't the M version.
With the game looking this amazing right now, I wonder what the final GT5 will look like. From previous generations, prologue to final is a huge improvement.
-gin-
07-27-2007, 11:39 AM
i wonder if this game will have weather, cause if you look at the 3rd to last picture it shows the temperature and condition
VG Aficionado
07-27-2007, 11:42 AM
Looking truly great =-o
i wonder if this game will have weather, cause if you look at the 3rd to last picture it shows the temperature and conditionIt's been confirmed since a long time ago. Hopefully it will happen.
LiquidEagle
07-27-2007, 11:43 AM
wowzas.
Segitz
07-27-2007, 12:42 PM
Holy mf god.
This game is... an amazing feat in the graphics and presentations department.
With the game looking this amazing right now, I wonder what the final GT5 will look like. From previous generations, prologue to final is a huge improvement.
well, there is big difference between GTHD and Prologue already! as for the final game, with the current level of detail, it doesn't matter. they should only add more cars and courses and be done with it. :)
this game is UnReAl.
-gin-
07-27-2007, 01:19 PM
Looking truly great =-o
It's been confirmed since a long time ago. Hopefully it will happen.
nice! i cant wait to see what that looks like.. put those wind shield wipers to good use lol
Fazares
07-27-2007, 02:06 PM
umm... wow, that looks incredible
http://i181.photobucket.com/albums/x40/jinn-/gt001.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt002.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt003.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt004.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt005.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt006.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt007.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt008.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt009.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt010.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt011.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt012.jpg
More here (http://www.gran-turismo.com/jp/gt5p/screen/)
im so getting a ps3 sooner then i thought i would
i ve never seen a racing game lookin this good....i m sincerely impressed...
GTAce
07-27-2007, 02:20 PM
In german i would say "Leck mich fett" dont no how to translate it.
Im speechless... oO
-gin-
07-27-2007, 02:22 PM
hey fazares, could you edit your post and remove the images from the quote please? its unnecessarily huge lol
Fillibuster
07-27-2007, 02:24 PM
^OMFG at those pics:drool:
-gin-
07-27-2007, 02:26 PM
^OMFG at those pics:drool:
yeah, pretty much :buldge:
amuront
07-27-2007, 02:31 PM
Regarding damage modeling, if GT5 is indeed shipped without one, there is only one reason (subject to change of course :)) that I find i would find it acceptable.
I would certainly call "car manufacturers don't know to see their cars damaged" bullshit. But I can see an another more logical reason for them.
I am just speculating here, as I have no proofs nor evidence on what I am going to say. I think the car manufacturers don't want REALISTIC damage model. If GT5 damage modeling is realistic enough, GT fans might starting publish securities benchmark on consumers cars. For example, a comparison chart showing the amount of damage deceived per speed per collision direction for different cars. Or a list of cars that are the most susceptible to flip over upon collision or on high speed corning. I think those things will have an impact on the image of the cars manufacturer by the consumers. Sure, you can say people can already do performance benchmark on today's racing games, but I think consumer are much more concerned about security than performance when it comes to car purchase.
This will also explain the speculation of GT5 only having damage model on racing cars but not consumer cars since whatever image people are having on the racing cars will probably not affect their sales.
:shrug:
Killing Moon
07-27-2007, 03:28 PM
No doubt about it, the screens look great. Definitely Polyphony’s strong suit.
Makes me wonder, what is the logic behind their selection of cars for this demo? I see that they added the GTR Proto, the Evo X (ugh, I hate the way it looks), F430 and other “new” vehicles.
But the R33 and Copen? Doesn’t add up.
Regarding damage modeling, if GT5 is indeed shipped without one, there is only one reason (subject to change of course :)) that I find i would find it acceptable.
I would certainly call "car manufacturers don't know to see their cars damaged" bullshit. But I can see an another more logical reason for them.
I am just speculating here, as I have no proofs nor evidence on what I am going to say. I think the car manufacturers don't want REALISTIC damage model. If GT5 damage modeling is realistic enough, GT fans might starting publish securities benchmark on consumers cars. For example, a comparison chart showing the amount of damage deceived per speed per collision direction for different cars. Or a list of cars that are the most susceptible to flip over upon collision or on high speed corning. I think those things will have an impact on the image of the cars manufacturer by the consumers. Sure, you can say people can already do performance benchmark on today's racing games, but I think consumer are much more concerned about security than performance when it comes to car purchase.
This will also explain the speculation of GT5 only having damage model on racing cars but not consumer cars since whatever image people are having on the racing cars will probably not affect their sales.
:shrug:
I believe that it’s more of a numbers situation. GT has a huge amount of production vehicles. Considering that their formula is based on taking 5 months to render one vehicle (ugh), they’d have to choose the lowest common denominator on which cars to show off damage modeling.
This being the “racing” vehicles.
As far as realistic damage modeling for production cars is concerned, that’s already been covered by NFS: Pro Street.
Pretty pictures though.
:XD:
Holy shit at the first one. I mean, that's photorealistic right there.
But the R33 and Copen? Doesn’t add up.
maybe it's a Japanese/Asian thing.
as for damage; if it is not present or limited, there is one reason for it as I see it; cost. maybe even time is factor, but I would think cost is the biggest issue in front of them since PD doesn't do anything if it is just going to put a damper on everything else. if a feature can't be integrated seamlessly with the package and experience, it would do more harm than good to go with it.
Killing Moon
07-27-2007, 05:30 PM
maybe it's a Japanese/Asian thing.
Yeah, I figured as much regarding the Copen.
But what’s weird is that he has the GTR Proto, which isn’t even a complete model by Nissan as of yet. Yet it’s the forefront vehicle for the demo. Then he has the R33 which is butt-ass old for the demo. Why not add the opposing ’07 Supra concept to drive along with the GTR Proto concept? Just makes sense to me.
I dunno, maybe his incessant obsession with Skylines is simply annoying me.
as for damage; if it is not present or limited, there is one reason for it as I see it; cost. maybe even time is factor, but I would think cost is the biggest issue in front of them since PD doesn't do anything if it is just going to put a damper on everything else. if a feature can't be integrated seamlessly with the package and experience, it would do more harm than good to go with it.
I’ve figured that this was a factor also. However, one of the best ways to help eliminate this would be in cutting down on the car roster. To be honest, the game doesn’t really need THAT many damn cars that very few people actually use (i.e. the consistent repeated vehicles take up the most room). It would fair better if they spent their time breaking down and rebuilding how the engine functions with every vehicle in accurate damage modeling physics, rather than creating non-interactive bricks that provide physics suspension feedback only.
I dunno, just a thought.
yoshaw
07-27-2007, 08:18 PM
Regarding damage modeling, if GT5 is indeed shipped without one, there is only one reason (subject to change of course :)) that I find i would find it acceptable.
I would certainly call "car manufacturers don't know to see their cars damaged" bullshit. But I can see an another more logical reason for them.
I am just speculating here, as I have no proofs nor evidence on what I am going to say. I think the car manufacturers don't want REALISTIC damage model. If GT5 damage modeling is realistic enough, GT fans might starting publish securities benchmark on consumers cars. For example, a comparison chart showing the amount of damage deceived per speed per collision direction for different cars. Or a list of cars that are the most susceptible to flip over upon collision or on high speed corning. I think those things will have an impact on the image of the cars manufacturer by the consumers. Sure, you can say people can already do performance benchmark on today's racing games, but I think consumer are much more concerned about security than performance when it comes to car purchase.
This will also explain the speculation of GT5 only having damage model on racing cars but not consumer cars since whatever image people are having on the racing cars will probably not affect their sales.
:shrug:
Very good post. Makes sense , the reasoning you put up. +rep for the thought provoking.
Fazares
07-27-2007, 08:48 PM
do we know something about a us/pal release?
BruceWayneIII
07-27-2007, 10:13 PM
In german i would say "Leck mich fett" dont no how to translate it.
Im speechless... oO
LOL - don't have to. I know my German :)
section
07-27-2007, 10:51 PM
In german i would say "Leck mich fett" dont no how to translate it.
Im speechless... oOGet outta here? :) Yeah, with offline rendering they've actually finally achieved very close to photorealism. Only the trees & shrubbery look a bit dull but the buildings (and cars :)) are top-notch.
I love the cockpit view. Lov-e. Luurv. Gimme the standard good GT gameplay to match and voilá.
Very promising stuff. And no, damagelessness still won't be a deal breaker for me.
GT5: Prologue playable at Games Convention, demo to follow?
Gran Turismo 5: Prologue is set to be playable at the Leipzig Games Convention next month, and could even spawn a downloadable demo, according to reports from Germany.
http://www.n4g.com/ps3/News-54947.aspx
with the trailers and GTHD already out, I don't think a demo is needed. just release Prologue and get it over wth. we needs to rides us some Ferraris from inside teh car with GT blessing now!
Segitz
07-28-2007, 01:05 AM
Get outta here? :) Yeah, with offline rendering they've actually finally achieved very close to photorealism. Only the trees & shrubbery look a bit dull but the buildings (and cars :)) are top-notch.
I love the cockpit view. Lov-e. Luurv. Gimme the standard good GT gameplay to match and voilá.
Very promising stuff. And no, damagelessness still won't be a deal breaker for me.
BRING ME A SHRRRRRUBBBBBERYYY!!!!
Nameless
07-28-2007, 01:07 AM
Is Gran Turismo 5 Prologue going to be a free download or a reduced price purchase since it will be released as a PSN title? I could not remember if the game was going to be released on BD too.
it will be on PSN and it looks to be priced- and well worth it if I may add. but a BD version is still to be announced. they did say it will come out on BD as well, but that was very early on and might change now.
BRING ME A SHRRRRRUBBBBBERYYY!!!!
I thought it was a nice touch that grass next to the road wasn't all flat and it moved with the air from the cars pushing it. has any other racer done this? it is the first time I've seen it.
Segitz
07-28-2007, 02:17 AM
it will be on PSN and it looks to be priced- and well worth it if I may add. but a BD version is still to be announced. they did say it will come out on BD as well, but that was very early on and might change now.
I thought it was a nice touch that grass next to the road wasn't all flat and it moved with the air from the cars pushing it. has any other racer done this? it is the first time I've seen it.
I leave it at this...
Guess which movie this quote was from^^
masonite
07-28-2007, 03:40 AM
"YOU MUST BRING ME.....ANOTHER SHRUBBERY!!! except this time a little lower than the first so we get a two level effect with a nice path running down the middle" ;)
hehehe, one of the greatest movies made :)
[/offtopic]
this is shaping up incredibly well.... i wonder what cars damage will eventually be implemented on...
Fazares
07-28-2007, 06:12 PM
umm... wow, that looks incredible
http://i181.photobucket.com/albums/x40/jinn-/ah0012a.jpg
photorealism...
TEEDA
07-28-2007, 06:20 PM
photorealism...
Yes that's photorealistic but I think they just scan some nice photos and put them as textures. But it's from the photo mode of GT I think.
curryking1
07-28-2007, 07:30 PM
http://i181.photobucket.com/albums/x40/jinn-/ah0012a.jpg
What the eff... that sooo looks real :):):)
Edit - It seems like I missed gin's post there... supreme finds there wow!
P.S. When the hell is this game coming out! I gotta have it day one!!! I can't believe I'm excited for a prologue of GT! It's quite big for a prologue, but still! Either way, I gotta get this asap!
end of 08, most likely. you can d/l Prologue in a couple of months to keep your company.
curryking1
07-28-2007, 08:47 PM
Oh ok! I meant when was Prologue coming out, thanks :)
section
07-28-2007, 10:12 PM
Great to know here are fellow Python lovers around :)
'Your mother was a hamster and your father stunk of elderberry' LOL
TEEDA
07-28-2007, 10:23 PM
http://www.gran-turismo.com/jp/binary/images/983/ah0016a.jpg
don't miss this one lol
Fazares
07-28-2007, 10:25 PM
end of 08, most likely. you can d/l Prologue in a couple of months to keep your company.
u mean usa/pal release as well?
btw that photos/texture thing was done on pgr3 already...and i can assure the final result is fabolous...i m glad polyphony is using that as well..
I don't think regional version were that far between- unless it is Europe, perhaps.
-gin-
07-29-2007, 12:41 AM
its the lighting that really makes the scenery in that picture look photo realistic, and makes me wonder what some of the other locales will look like
Killing Moon
07-29-2007, 02:27 AM
Fazares, the photo-texture method was done further back than that. It was even used in the Getaway for PS2, if anyone remembers.
It’s much more effective now due to the upgrade in hardware that we have at our fingertips. Case in point, the pics up above.
Segitz
07-29-2007, 03:18 AM
Fazares, the photo-texture method was done further back than that. It was even used in the Getaway for PS2, if anyone remembers.
It’s much more effective now due to the upgrade in hardware that we have at our fingertips. Case in point, the pics up above.
The first game I remember featuring foto textures is Max Payne! Even older and a really nice game for its time!
Fazares
07-29-2007, 01:38 PM
wow...didnt know...
jaxmkii
07-29-2007, 03:47 PM
That AudiR8 is one of the most beautiful cars I've ever laid my eyes upon. Infact, n please pray, I'm planning to purchase it in the next 2-3 years. If I stick to my present job, chances of that happening are 80-90% secured :thumbl:
what is the R8s price tag?
Segitz
07-29-2007, 05:04 PM
what is the R8s price tag?
I saw one yesterday night... The lights look awesome at night^^
German Pricelist (http://www.audi.de/etc/medialib/cms4imp/audi2/product/r8.Par.0002.File.pdf)
Stock, this car costs 104.400€, with a 4.2l FSI engine at 420PS/309kW.
Not a cheap package^^
Shogun042
07-29-2007, 05:10 PM
i read somewhere that GT5 would have 40 cars, i can't remember where. i'm hoping this is referring to prologue, or can anyone share some insight?
jaxmkii
07-29-2007, 05:14 PM
i read somewhere that GT5 would have 40 cars, i can't remember where. i'm hoping this is referring to prologue, or can anyone share some insight?
yea im willing to bet thats prologue
Voidler
07-29-2007, 05:35 PM
i read somewhere that GT5 would have 40 cars, i can't remember where. i'm hoping this is referring to prologue, or can anyone share some insight?
Definitely Prologue. GT5 will have all the cars from GT4 and then some supposedly
GTAce
07-30-2007, 12:25 AM
Definitely Prologue. GT5 will have all the cars from GT4 and then some supposedly
Yeah but not from the beginning.
PD would need 5 years to make the game complete with 750 cars.
So they decided to lower the number a bit.
But the 40 cars are in Prologue thats correct.
http://www.tg-media.net/famitsu/2007/july25/img062_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img063_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img064_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img065_marked.jpg
http://www.tg-media.net/famitsu/2007/july25/img066_marked.jpg
Mod edit: Seriously, picture size man, PICTURE SIZE.
OmniCloud
07-30-2007, 01:17 AM
It's sick how good those screens look...
Honestly, I will be disappointed if damage doesn't find it's way into the series...
Everything looks so awesome--it would just be outta place if you bump some1 and just "bounce" off...
GTAce
07-30-2007, 01:21 AM
Translation needed lol.
EDIT: Selfmade carlist from all the screens and videos i saw:
Nissan GT-R PROTO
Audi R8 FSI quattro
Ferrari F430
Dodge Viper GTS
Mercedes SL55 AMG
TVR Tuscan Speed Six
Renault Clio Sport V6
BMW Z4
Honda NSX
Nissan Skyline GT-R (R33)
Ford Mustang GT ('05)
Alfa Brera
Audi TT Coupe 3.2 quattro
Lotus Elise
Lancia Delta HF Integrale
Xanavi Nismo Z Super GT 500
Mitsubishi Lancer Evo X
Lexus SC430 Super GT 500
Suzuki Swift Sport
Daihatsu Copen
Volkswagen Golf IV
masonite
07-30-2007, 01:44 AM
suzuki cappacino
Mitsubishi lancer evo IV
Mazda MX-5 (nc i think)
Nissan Skyline R32 GT-R
thesee are from earlier videos - i imagine they wouldn't model them and then just throw them out, im willing to bet they'll be in the list too.
GTAce
07-30-2007, 01:49 AM
The Suzuki Cappuccino and the other cars are in GTHD Concept.
But yeah i could believe they put the cars from GTHD C in GT5P.
They arent on my list because they are not in any GT5 Prologue video or screenshot.
julps31
07-30-2007, 03:34 AM
umm... wow, that looks incredible
http://i181.photobucket.com/albums/x40/jinn-/ah0012a.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt001.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt002.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt003.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt004.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt005.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt006.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt007.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt008.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt009.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt010.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt011.jpg
http://i181.photobucket.com/albums/x40/jinn-/gt012.jpg
More here (http://www.gran-turismo.com/jp/gt5p/screen/)
im so getting a ps3 sooner then i thought i wouldGame looks amazing. But thats been known. Love the in-car view too.
Killing Moon
07-30-2007, 04:35 AM
It's sick how good those screens look...
Honestly, I will be disappointed if damage doesn't find it's way into the series...
Everything looks so awesome--it would just be outta place if you bump some1 and just "bounce" off...
LOL well, better get ready then.
curryking1
07-30-2007, 06:18 PM
^I was going to say the same thing lol, it would look awkward for sure Omni. I would bet for Prologue there will be no damage. Hopefully some type of damage model will make it to GT5 for all the cars they are allowed to put damage on.
Anyways... holy mother of god at the in car view pics... wow.. God.. I want to make love to these cars...
yoshaw
07-30-2007, 08:07 PM
Anyways... holy mother of god at the in car view pics... wow.. God.. I want to make love to these cars...
What would you choose? I'd take leather seats anytime of the day, oh yea. And then there are the dual exhaust pipes ... :shifty:
Ontopic, the dash view camera is like out of this world amazing. But I'm a lil bit concerned actually. I saw this video at jeux-france or wherever, I'll get the link later today. But when the guy was switching views , it only went from behind the car to front bumper cam and that's it. No in-dash. That worries me a bit since not long ago in the thread someone mentioned that the steering wheel might be a necessity to acquire the in-dash view :(
I certainly hope not. That'd be just whack from PD if it is, IMO.
GTAce
07-30-2007, 08:11 PM
There isnt any video of GT5P except the 2 from the official site.
But im with you there, it could be a missinterpretation from IGN but you never know. 8(
is there some new demo of gt in japanesse store or have i confuse something ?!
it has 1.1 but is in the latests...
curryking1
07-31-2007, 05:11 AM
I certainly hope not. That'd be just whack from PD if it is, IMO.
I dunno, I got gut feeling we don't need to worry about it. I mean they've been showing these in car views for a while now, and stated they would have it. For now I don't see a reason to see why, when they finally release Prologue, it wouldn't be there.
So just chill out guy! SHEESH! :P
P.S. Maybe some cars innards weren't fully completed? Maybe just some touch ups they wanted to do, somehow just wasn't ready. Anyways, again, I'd still bet it'll be there by release. It better lol.
OmniCloud
07-31-2007, 06:10 AM
^I was going to say the same thing lol, it would look awkward for sure Omni. I would bet for Prologue there will be no damage. Hopefully some type of damage model will make it to GT5 for all the cars they are allowed to put damage on.
Anyways... holy mother of god at the in car view pics... wow.. God.. I want to make love to these cars...lol....yeah it's ironic really...It just looks freakin awesome...
No damage is just like--:huh: It was all a waste...
But, there's still the poke'mon factor where you collect hundreds of cars and tune em up...
It's a damn shame, I'm getting it regardless, but I hope some type of damage makes it way into the final game:cry2:
julps31
07-31-2007, 06:22 AM
Agreed. Damage would be the cherry on top. Would really add depth an an added layer of strategy to the gameplay. Plus add realism and make the graphics even more impressive. I swear thats all thats missing from the overall pakage right now. Not counting new gameplay mechanics...
Rapture
07-31-2007, 08:20 AM
im going to assume they wont need to remodel any of the cars for a gt6, maybe that will free up time to instead add damage to each of the existing models.
maybe. <_<
satriales
07-31-2007, 04:30 PM
im going to assume they wont need to remodel any of the cars for a gt6, maybe that will free up time to instead add damage to each of the existing models.
maybe. <_<
Nah, Polyphony will probably model another 500 cars for GT6.
Killing Moon
07-31-2007, 06:49 PM
im going to assume they wont need to remodel any of the cars for a gt6, maybe that will free up time to instead add damage to each of the existing models.
maybe. <_<
That's actually what they did for GT4 from GT3. The lighting methods improved, but the actual vehicle models didn't change.
curryking1
07-31-2007, 09:39 PM
^Ya true. It's crazy how different it looked though, the change in lighting drastically improved what came off the screen. GT4 destroys 3 visually, and that's only talking about the cars.
Since we're talking GT4 a bit, I think they took out some draw distance, very little though to add detail to the surrounding enviro (which is quite a difference I might add, wow, and the bumpers stick out of the ground nicely too :P). Every time for replays on Test Course I always notice that if you're at one turn looking back at the turn on the other side of the map, you can't see the other turn and cars will look like they are driving on nothing lol.
More ontopic.. still crossing fingers for some damage to make it into GT5, even though I'll love it just the way it would be without it.. still crossing fingers!!! And please let there be an option to turn it on and off at a whim if they add it! :P
Segitz
07-31-2007, 11:04 PM
GT Car list? (http://www.gtcenter.eu/gt/gran-turismo-5/polyphony-digital-shocks-everyone-gran-turismo-5s-amazing-car-list)
Dunno if this has any credence, never read this site ever, but if this is true, then OMMFGBBQ!
FantasyGhost
07-31-2007, 11:37 PM
10000 cars? if you drive them all once on every track you're busy with it more then a year. Unless you'll have to pay for some i think.
http://www.computerandvideogames.com/article.php?id=169199
yoshaw
08-01-2007, 12:02 AM
Live Action Real-time Gran Turismo!!
d3q14QQ0dl4
:wank:
GTShotoKen
08-01-2007, 12:06 AM
GT Car list? (http://www.gtcenter.eu/gt/gran-turismo-5/polyphony-digital-shocks-everyone-gran-turismo-5s-amazing-car-list)
Dunno if this has any credence, never read this site ever, but if this is true, then OMMFGBBQ!
That car list is just ridiculous.
I don't know how they could fit damage modeling in for that many cars unless this game isn't gonna be out for another 4 years :lol:.
Killing Moon
08-01-2007, 12:07 AM
^Ya true. It's crazy how different it looked though, the change in lighting drastically improved what came off the screen. GT4 destroys 3 visually, and that's only talking about the cars.
Since we're talking GT4 a bit, I think they took out some draw distance, very little though to add detail to the surrounding enviro (which is quite a difference I might add, wow, and the bumpers stick out of the ground nicely too :P). Every time for replays on Test Course I always notice that if you're at one turn looking back at the turn on the other side of the map, you can't see the other turn and cars will look like they are driving on nothing lol.
More ontopic.. still crossing fingers for some damage to make it into GT5, even though I'll love it just the way it would be without it.. still crossing fingers!!! And please let there be an option to turn it on and off at a whim if they add it! :P
Yeah, it’s kinda hard to go back to GT3 visually after GT4. But I think for me it’s more to do with the resolution, being that I can upscale GT4 at 540i. But that draw distance thing with the cars looking like they’re driving on nothing, that happens A LOT in GT2 also. It’s glaringly obvious there in comparison.
As far as damage, I hope that they go through with it properly, but I won’t hold my breath either. Been there, done that; at this point I’m just expecting minimalist improvements and more pretty pictures on the Time Attack trials.
I think it’s sad that I’d rather play GT2 on my PSOne emulator at a high resolution, than GT4 most of the time though. Sure GT4 looks better in graphical detail, but GT2 was the last evolution that the series had as a whole. Everything since then went ass-backwards for one reason or another.
Killing Moon
08-01-2007, 12:17 AM
GT Car list? (http://www.gtcenter.eu/gt/gran-turismo-5/polyphony-digital-shocks-everyone-gran-turismo-5s-amazing-car-list)
Dunno if this has any credence, never read this site ever, but if this is true, then OMMFGBBQ!
Nice car list, but I doubt it’s legit.
It kills me how they have a host of Tuner companies on there, but you still can’t change the color of your vehicle or add aero kits yourself (supposedly it’ll change, but we’ll see).
(provided that this list is real, of course)
I doubt that this is bonafied though. This looks like a Tuner’s wet dream (i.e., me) and it just doesn’t match up with what Polyphony seeks to accomplish or HAS accomplished.
I call bullshit. Way too many cars and the Tuner companies on the list make way too much sense.
These lists come up online with the advent of every new GT title.
Shogun042
08-01-2007, 04:37 AM
i hope it's b.s. - they said no damage at all.
section
08-01-2007, 08:07 AM
Straight from GT5 Car Wish List Ver.4.5 (http://gtplanet.net/forum/showthread.php?t=95621).
Would be a nice list though :wave:
Segitz
08-01-2007, 09:03 AM
Straight from GT5 Car Wish List Ver.4.5 (http://gtplanet.net/forum/showthread.php?t=95621).
Would be a nice list though :wave:
So, this list is as unofficial as it gets, right?
Sad, I still hope, they put in the Ariel Atom (http://www.youtube.com/watch?v=WaWoo82zNUA), this cars rocks!!
section
08-01-2007, 09:06 AM
You really thought they would eventually put 10000 cars in GT5? :D
Hmm lets calculate, if one car would take "only" 3 months to model, probably for one person, that would mean 4 cars in a year. 100 people would model 400 cars in a year and 10000 cars in 25 years.
Killing Moon
08-01-2007, 03:11 PM
These lists are a dime a dozen on GTPlanet, so it's not surprising.
Leedogg
08-01-2007, 05:13 PM
I'm still hoping for damage, but I don't think it will happen with GT5. Most definitely GT6 though.
Killing Moon
08-01-2007, 06:29 PM
I’m not sure if many people realize it by now, but if Polyphony doesn’t implement damage modeling for this game, it’s going to be a complete disaster for them.
Let’s put aside the consistent promise of it being here since the last game; as it “couldn’t be done correctly” by technological standards. Let’s put aside the dramatic drop in interest for the title since GT3 because of it not being there (and no online). Instead let’s take into account how overdue this feature has been for way too many years.
Quite literally, if they don’t add this feature into GT5, other that nice pictures and a Poke’ collection of cars, they have absolutely zero to offer that everyone else in the same market offers better. For a game that’s supposed to be the leader of an entire genre, that’s just friggin’ pathetic.
Damn.
Cyrus
08-01-2007, 06:46 PM
But I think online is a huge component that many GT fans have been wanting since 1980's and I think that alone is going to raise the interest again. Yes, it isnt anything the competitors aren't offering (or maybe it is if they implement it differently in some new innovative way but let's assume they dont) but it's still online in such a big franchise and IMO the biggest component that the series has been lacking. Just look at the various GT fansites who meet on the forums and now finally all those people can play online. I think the community is going to be huge and will raise a lot of interest towards the series again.
Yes, if damage doesnt make it into the final game it will be a somewhat big deal among certain groups but somehow I think online in GT will be a bigger deal overall. And let's not forget the amazing graphics and the improved physics model along with home integration, drift mode and maybe a couple of surprises we dont know about yet.
curryking1
08-01-2007, 07:04 PM
I agree with Cyrus. Don't get me wrong, I will certainly be disappointed if there is no damage because I want it to be there as well and have been waiting a hell of a long time for it. But thinking from a broader perspective, GT going online will be a bigger deal and I wouldn't see the franchise losing any of the appeal it had before. Some groups will be pissed off, but in the grand scheme of things GT going online will be huge for the franchise and would eclipse the magnitude of people annoyed at no damage, yet again.
As much as I want damage too, I don't think it will change the success of GT that much. I don't see GT going online changing that much in terms of financial success. GT, to me, seems too popular for it's own good almost lol. People will be too attracted to the beauty of the cars and the online together to not buy it, in my opinion. For better or worse, the graphics will again overshadow any shortcomings (which better only be damage if that happens to be the shortcoming).
Killing Moon
08-01-2007, 07:45 PM
I’d have to disagree on the graphics note. The graphic superiority didn’t help GT4 much, if at all the last time around. The only reason why GT3 got away with it then was because it hit a level no one has seen before. Well that and being packaged in with the console as well. But these days, almost EVERYTHING looks great and it’s just not that big of a deal anymore. GT4 looks beautiful, granted…but so does NFS: Pro Street and PGR4. So having astounding visuals just isn’t enough to help; you have to have MORE than that.
As far as the online is concerned, it’s the same sentiments. Having online capabilities in an age where everyone does as a near TCR standard won’t help or set you apart from the pack. The same with the physics, which are severely stifled due to the possibility of their being no damage modeling (thereby making “realistic” physics complete bullshit). The only accurate physics that they’ll be tweaking will be due to suspension realization, really. Which, again, EVERYONE is doing these days just as soundly or has done already; the technical curve for this feature has plateau’ed for awhile now.
Quite simply, it’s too little, too late.
GT5 needs to do much more than pacify the critics and loyal fans with nice looking pictures and a large car roster. I mean really, how many times can they keep doing this to the series?
*fingers crossed*
Here’s to hope.
Killing Moon
08-01-2007, 07:48 PM
But I think online is a huge component that many GT fans have been wanting since 1980's and I think that alone is going to raise the interest again.
The 80's?
yoshaw
08-01-2007, 07:56 PM
Darn it. My record broke.
Meh, maybe I should play it again n again n again, see if it fixes itself by doing just that? Hmm...
Or maybe I'll just move on .. do something better with my life.
Killing Moon
08-01-2007, 08:20 PM
Darn it. My record broke.
Meh, maybe I should play it again n again n again, see if it fixes itself by doing just that? Hmm...
Or maybe I'll just move on .. do something better with my life.
*sigh*
Damn, don’t you just hate that? Like, when they make a great song one time and you try to get the next album only to find that it’s just a shadow of the previous LP.
Tsk-tsk
Good thing I get to help make music. Or else I’d go crazy.
Goddamn records (where’s my MP3 player).
yoshaw
08-01-2007, 08:23 PM
*sigh*
Damn, don’t you just hate that? Like, when they make a great song one time and you try to get the next album only to find that it’s just a shadow of the previous LP.
Tsk-tsk
Good thing I get to help make music. Or else I’d go crazy.
Goddamn records (where’s my MP3 player).
;)
Old_Timer!
08-01-2007, 08:24 PM
A lil update, it seems GT5P will not be a demo game as GTHD. Phil Harrison confirmed it he stated pricing and car list TBD. It is stated at the end of this interview.
http://www.gamevideos.com/video/id/13584
Cyrus
08-01-2007, 08:37 PM
The 80's?
I was of course jokingly exaggerating to get my point across. Online has been the biggest wish for a lot of GT fans for a long time.
And about the damage. Isnt that also something that EVERYONE's doing? Isnt your point throughout that GT5 has to do something that no one else is doing, then dismiss all the improvements GT5 is going to get but yet you think damage is unbelievably important for the series?
What's important for the series is that it's still got a HUGE fan following even though GT4 didnt sell the 14 million or so that GT3 did. I mean, Forza 2, yeah it might sell a couple million or four or five. So what? PGR4 might sell a million or three. I'd say GT5 would sell those numbers even if it didnt get any improvements what so ever. It's comparable to Zelda or Halo as a franchise. No damage is definitely not going to drop it to a complete disaster (as you seem to imply, direct quote from your words) especially when there's now online, still the best graphics (especially now when Polyphony has better hardware) and probably some other improvements besides the better physics model. They've been talking about weather conditions, home integration is going to be there, cockpit view is new, 12 cars online is 4 more than Forza has got etc. Why the fuck is damage the deciding factor which will either make or break the game?
And who knows, maybe the game will offer a damage model, not just a visual one.
Killing Moon
08-02-2007, 12:19 AM
I was of course jokingly exaggerating to get my point across. Online has been the biggest wish for a lot of GT fans for a long time.
And about the damage. Isnt that also something that EVERYONE's doing? Isnt your point throughout that GT5 has to do something that no one else is doing, then dismiss all the improvements GT5 is going to get but yet you think damage is unbelievably important for the series?
What's important for the series is that it's still got a HUGE fan following even though GT4 didnt sell the 14 million or so that GT3 did. I mean, Forza 2, yeah it might sell a couple million or four or five. So what? PGR4 might sell a million or three. I'd say GT5 would sell those numbers even if it didnt get any improvements what so ever. It's comparable to Zelda or Halo as a franchise. No damage is definitely not going to drop it to a complete disaster (as you seem to imply, direct quote from your words) especially when there's now online, still the best graphics (especially now when Polyphony has better hardware) and probably some other improvements besides the better physics model. They've been talking about weather conditions, home integration is going to be there, cockpit view is new, 12 cars online is 4 more than Forza has got etc. Why the fuck is damage the deciding factor which will either make or break the game?
And who knows, maybe the game will offer a damage model, not just a visual one.
If sales dictated quality, then EA is apparently King.
And I think I cleared up what Polyphony needs to do in regards to damage modeling as well in previous posts.
Cyrus
08-02-2007, 12:46 AM
I wasn't talking about the quality of the series, I was simply discussing your point of "no damage will lead to a complete disaster for Polyphony" which I think is not correct, unless you meant your personal preference and how you'd think the series as a disaster after that. And even if I did think of the quality of GT series, I think damage wouldn't be up there among the most important features, not as long as it is restricted to the levels of Forza's damage model. I dont care if there's damage modeling visually if it has to stay on that level because of the car manufacturers. What I do think (personally, not sales-wise again) is one of the most important features is damage modeling or some kind of penalty for crashing and stuff but visual damage isn't IMO nearly as important as a lot of other things they are concentrating on.
Killing Moon
08-03-2007, 03:52 PM
I wasn't talking about the quality of the series, I was simply discussing your point of "no damage will lead to a complete disaster for Polyphony" which I think is not correct, unless you meant your personal preference and how you'd think the series as a disaster after that. And even if I did think of the quality of GT series, I think damage wouldn't be up there among the most important features, not as long as it is restricted to the levels of Forza's damage model. I dont care if there's damage modeling visually if it has to stay on that level because of the car manufacturers. What I do think (personally, not sales-wise again) is one of the most important features is damage modeling or some kind of penalty for crashing and stuff but visual damage isn't IMO nearly as important as a lot of other things they are concentrating on.
Important things? Like what…F’ing modeling the leather seat interior of a car, or pointlessly showing me the temperature and weather forecast of my friends list buddies? Those are miniscule aesthetics in comparison, they’re not “important” in any serious sense.
Whether you want to acknowledge damage modeling (among other things) as being important or not is your choice. However, in this day and age, if you’re aiming for realism in a specific genre, you have take into account every factor of the source material that you’re trying to simulate.
GT2 already had performance damage years ago and that was already the first step on PSOne. The next logical step should be visual damage to compliment the previous performance accomplishments. Settling for what was done over 10 years ago for today is just a manner of being complacent as a fan and not actually accep