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Sephiroth_VII
11-05-2007, 06:05 PM
Well you're not exactly exposed to any sort of g-force in turns or any other type of acceleration when you're sitting in a chair in the living room.

I would not say it's that similar. The simulation aspects are certainly there and stuff, but you can't emulate that sort of acceleration with even the Cell processor :P

To emulate that to a reasonable degree you'd need one of those moving chair things (you know those things from those short films you watch and your chair moves and you think you're actually falling or flying and stuff). Those take advantage of the fact that your vestibular apparatus in your ear cannot differentiate between acceleration and tilt and that your visual stimulus has a great effect on what you think you are experiencing.

Of course, there's that part of it, but I think ones technical skills would be up to par after playing GT enough.

curryking1
11-05-2007, 06:17 PM
I would disagree again. Managing the G-force and understanding what it means according to what is happening to the car and keeping your eyes and head in correct position during all the acceleration are part of the technical skills of driving.

Watch Kazunori Yamauchi driving the Lancer around in the GT TV special. You can see how much strength is involved in simply keeping the body straight in the chair.

Those are skills that can only be learned driving a real car around a track. Those are definitely fundamental/'technical' skills that race drivers use to get around the track.

I think you might be underestimating what a horizontal force equivalent of a G or 2G from some UCM actually feels like and what it does to the bodies senses. It's not a light push at all.

You may get basics of what the differences are between a regular turn, braking turn and accelerating turn and other kinds of textbook basics of breaking or gear changing, but it's not an equivalent for real exposure or real experience in a car.

Raitei
11-05-2007, 07:29 PM
it's like, you can learn to pop an ollie using a video or know the technique by playing skate, but when it comes to real life, theres a lot more to it.

Segitz
11-05-2007, 08:37 PM
I think you might be underestimating what a horizontal force equivalent of a G or 2G from some UCM actually feels like and what it does to the bodies senses. It's not a light push at all.


Hm... G-Forces in a car (non-supercar) usually never exceed 1G (except ... well in a crash^^). Nearly every rollercoaster ever built (except those well before our time) puts you through higher forces (but you are strapped into a seat).

Driving a car fast is about much more than keeping it on a track, that is true. But coping with the forces is one of the lesser evils (in normal car racing^^). Our cars simply don't have good enough chassis', tyres and suspensions to feedback those forces to us. I've once driven a 959 and a Tech-Art Widebody... Those cars are MONSTERS. Putting your foot just slightly on the pedal feels like getting constantly kicked in the back (I sadly was not allowed to race those cars on a track^^, I mean, who could blame them, the cars a worth more than my all the stuff that is in my house^^).

I will take, (and there's no ifs and buts, just the monetairy factor) next year or 2009, the National-A licence test (costs ~1000€) at the Hockenheimring. Then I am finally legally allowed to race in higher leagues! (and hopefully get one of my dreamjobs, test engineer for cars^^).

Epix
11-08-2007, 12:31 AM
Hadn't seen these before:

http://x022.uploaderx.net/x/AM_C1_1960_020.jpg

http://x022.uploaderx.net/x/AM_C1_1960_022.jpg

http://x022.uploaderx.net/x/AM_C1_1960_013.jpg

http://x022.uploaderx.net/x/AM_C1_1960_014.jpg

http://x022.uploaderx.net/x/AM_C1_1960_016.jpg

http://x022.uploaderx.net/x/AM_C1_1960_017.jpg

http://x022.uploaderx.net/x/AM_C1_1960_019.jpg

http://x022.uploaderx.net/x/AM_C1_1960_018.jpg

GTAce
11-08-2007, 12:38 AM
Cant see anything. 8(

Epix
11-08-2007, 12:39 AM
Cant see anything. 8(
Use the "Quote" button and add the pics as attachments. Or just upload them as attachments, view them, and remove them before submitting a post.

GTAce
11-08-2007, 12:46 AM
Lol good idea, but i put those links in an ICQ window that was even easier. :laugh:

They were already posted in my best screens... thread.

masonite
11-08-2007, 02:46 AM
Hm... G-Forces in a car (non-supercar) usually never exceed 1G (except ... well in a crash^^). Nearly every rollercoaster ever built (except those well before our time) puts you through higher forces (but you are strapped into a seat).

Driving a car fast is about much more than keeping it on a track, that is true. But coping with the forces is one of the lesser evils (in normal car racing^^). Our cars simply don't have good enough chassis', tyres and suspensions to feedback those forces to us. I've once driven a 959 and a Tech-Art Widebody... Those cars are MONSTERS. Putting your foot just slightly on the pedal feels like getting constantly kicked in the back (I sadly was not allowed to race those cars on a track^^, I mean, who could blame them, the cars a worth more than my all the stuff that is in my house^^).

I will take, (and there's no ifs and buts, just the monetairy factor) next year or 2009, the National-A licence test (costs ~1000€) at the Hockenheimring. Then I am finally legally allowed to race in higher leagues! (and hopefully get one of my dreamjobs, test engineer for cars^^).


Geez, those 959's were insane... And yeh, theres things that videogames have no chance of emulating. Even little things - weight of the steering, how it changes through a corner, every car's accelerator brake and clutch pedals are different, bite at different positions, take up at different times...that can never get emulated. my shitbox polo i drive has about 20% dead zone at the beginning of the brake pedal, before it suddenly bites.... makes it a bitch tryng to drive anything else ;)


Since ive gone off topic, and nothing else is going on in GT land atm, ill go a bit further... I've just started learning manual! my parents finally decided to get a manual car - a little 98 citroen berlingo 1.4L. Nothing special, but its enough for me to get the hang of the finer things - like clutch take up, double declutching, hill starts, and just general smoothness. Thats something no amount of GT can teach you :) i mean sure, i know in theory what to do, but until you're sitting there with the pedals under your feet, you don't really know how to do it.

Now i can finally do my v8 supercar experience at the end of the year :)


Segitz, you're lucky germanyhas suh a massive interest in motorsports..... i'd do anything to get over there and fang around some of those tracks...even in a berlingo ;)

Segitz
11-08-2007, 01:18 PM
Hehe... watch the very first episode of the new Top Gear format... they are testing the Berlingo there (iirc)^^

Well, it is all well and true, but driving a car in Germany is... VERY VERY expensive (hence I don't have one anymore since my crash... Don't need one "really"). 1.4€ per liter gas and such.

But the Autobahn rocks!

section
11-08-2007, 02:17 PM
Stop...the...Kraftwerk...flashback...

Fahren fahren fahren auf der Autobahn

I've understood though there aren't that many km's of free speed limits anymore even on Autobahns.

Loved the Top Gear episode where the long haired dude drove the Veyron ~407 km/h, I recall it was VW test track with something like a 7 km straight :D

jaxmkii
11-08-2007, 02:51 PM
I can make the car go forward and around corners. So yes, I can drive in GT!!If you're gonna start questioning my ability, then go and beat my lap time in the other thread. ;)

i except your challange good sir!:troutslap:

Segitz
11-08-2007, 04:57 PM
Stop...the...Kraftwerk...flashback...



I've understood though there aren't that many km's of free speed limits anymore even on Autobahns.

Loved the Top Gear episode where the long haired dude drove the Veyron ~407 km/h, I recall it was VW test track with something like a 7 km straight :D

Well... yes and no... the Autobahns around my region are mostly clogged up, because all of them get widened to 3 or more lanes (oohh yeah^^ Stuttgart and Leonberg region are sort of a central point where all of Europes traffics meets, A8 and A6 are here). But, the Autobahn from here to Ulm/Augsburg is mostly open (it is an electronically controlled street, if the track is open, there's no speedlimit). The track to Karlsruhe isn't that nice, but the other way to the Lake of Constance (Bodensee) it is mostly open too^^ great for short trips to go sailing or to go to Switzerland.

The Veyron was featured 3 times at Top Gear. The one you mention is the most impressive one (i.e. fastest production car in the world tested). But VW didn't yet allow them to test the Veyron at their track... So no Top Gear top time yet.

The last Top Gear episode was great... They had the challenge to buy a 1500 pound car in Africa and drive through Botswana... Very impressive (nearly as impressive as the 1080P Polar Challenge).

GTAce
11-08-2007, 05:03 PM
Ahh the Veyron... sucks, you cant use the power and especially not on the Nordschleife and it looks to much VW (above all, the headlights).

Cant wait to race with CARS on the Ring in GT5.
That Corvette looks like it needs a special treatment hehehe.

Segitz
11-08-2007, 08:17 PM
Ahh the Veyron... sucks, you cant use the power and especially not on the Nordschleife and it looks to much VW (above all, the headlights).

Cant wait to race with CARS on the Ring in GT5.
That Corvette looks like it needs a special treatment hehehe.

The ring is such a hellish track^^ I never got used to it in GT4 (always preferred Sarthe), as it has too many corners that look the same^^

But, I like it in B-Spec mode somehow, as it looks great^^

Killing Moon
11-09-2007, 06:04 PM
Should be nice if and when GT gets the new Super GT GT-R. Just finished testing in October.

http://www.rsportscars.com/eng/articles/images02/nissangtr02.jpg

Segitz
11-10-2007, 03:38 AM
Should be nice if and when GT gets the new Super GT GT-R. Just finished testing in October.



But this car only has 5 BJP (breaking japanese powers!)

Killing Moon
11-10-2007, 05:02 PM
But this car only has 5 BJP (breaking japanese powers!)

WTF?! LOL
Y'know, at first I didn't know WTF you were talking about. Then I looked at the image again. LOL dumbass.

julps31
11-10-2007, 06:47 PM
Lol i'm just now getting it... I was thinking the same thing yesterday. Like wtf is he talkin bout? Haha...

Segitz
11-10-2007, 11:28 PM
So,

I just found a "bareable" overlay for google earth showing the Dunsfold track of Top Gear...

Garfunkel
11-12-2007, 05:39 AM
I understand i will get thrashed for this, but i simply refuse to read all 89 pages to find the answer ;)

When is GT5 being released? What about the prologue?

LaLiLuLeLo
11-12-2007, 06:32 AM
Man I should just delete your post to teach you a lesson.

Garfunkel
11-12-2007, 06:36 AM
*scoffs*

*goes to read 89 pages worth*

Now none of you post you hear!

Segitz
11-12-2007, 01:53 PM
Hmm...

We have no release date for GT5...

GT5P on the other hand will be released in Japan in December and March in Europe (according to the official PS page)

Smokey
11-13-2007, 07:45 AM
March in Europe
fook me drunk that long???

GTAce
11-15-2007, 03:14 PM
Gran Turismo Prologue New Cars and Tracks Revealed

November 14th, 2007



Gran Turismo is quickly becoming the racing game to watch for 2007 and 2008. With a target number of 900 cars, Yamauchi and company are taking the kitchen sink approach of throwing everything in possible. Honestly, we're not huge fans of this method and prefer the best of the best in our racing games. Then again, with over 900 cars chances are we'll see pretty much every car we want in the game--and some we don't.

The latest news we've scooped out of Japan involves anearly complete list of vehicles form the upcoming Gran Turismo Prologue Demo as well as a very special car that will be in the complete game.

Our sources on the other side of the Pacific are very reliable and that's why we're pleased to know that Gran Turismo 5 and Prologue will feature, as a playable vehicle, the Ford GT LM Edition. Shown in diecast toy format, we'll be more than happy to take this Ford on the track. Kazunori is a known fan of the Ford GT (he owns two) so this is a very logical car to be included in the latest Gran Turismo.

And the last two tracks in Prologue. After our conversation, we have good reason to believe that the two remaining tracks in Prologue may be Laguna Seca, Infineon or Nordschliefe. We didn't get a solid answer, but any of those tracks are solid.

Gran Turismo Prologue Current Car List:

Acura NSX
Alfa Romeo 147 Twin Spark
Audi R8
Audi TT Coupe
BMW Z4
BMW 135i Coupe
Daihatsu Copen Active Top
Daihatsu OFC-1
Dodge Viper GTS
Ferrari F430
Ford GT LM Edition
Ford Mustang V8 GT Coupe
Delta HF Integrale
Lexus IS-F
Lotus Elise
Mazda ATENZA Sport
Mercedes-Benz SL 55 AMG
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR
Nissan GT-R Proto
Nissan GT-R
Nissan Skyline 350GT
Nissan Skyline GT-R (R32)
Nissan Skyline GT-R (R33)
Renault Clio Renault
Subaru Impreza WRX STi
Suzuki SWIFT Sport
TVR Tuscan Speed 6
Volkswagen Golf GTi
Xanavi Nissan Z
http://drive.gtchannel.com/data/images/news/categories/GTGTLM.jpg
www.gtchannel.com

I think that would be the first time we see the correct version of the GT LeMans in a game and afaik the GT LM overall.
Because i only know one video with the car and it was a prototype of the race car.

VG Aficionado
11-15-2007, 03:20 PM
In-game car model =-o

GTAce
11-15-2007, 03:22 PM
No. LOL
Thats a die-cast model, was on the official GT site for a while ago. :laugh:

Read the text.^^

VG Aficionado
11-15-2007, 03:31 PM
Oh... still, I'd expect it to look pretty much like that from what I've seen and played :-p

Killing Moon
11-15-2007, 04:48 PM
http://drive.gtchannel.com/data/images/news/categories/GTGTLM.jpg
www.gtchannel.com

I think that would be the first time we see the correct version of the GT LeMans in a game and afaik the GT LM overall.
Because i only know one video with the car and it was a prototype of the race car.

This is ridiculous. Where's my muthaf***ing Supra, man?! Got the goddamn R32 and R33, but not their natural rival, the Supra MKIV?!!

Damn, KY kills me w/ his F'ing Skyline bias.
(nice list for a demo, anyways)

VG Aficionado
11-15-2007, 05:56 PM
http://drive.gtchannel.com/data/images/news/categories/GTGTLM.jpg
www.gtchannel.com

Gran Turismo Prologue New Cars and Tracks Revealed

November 14th, 2007



Gran Turismo is quickly becoming the racing game to watch for 2007 and 2008. With a target number of 900 cars, Yamauchi and company are taking the kitchen sink approach of throwing everything in possible. Honestly, we're not huge fans of this method and prefer the best of the best in our racing games. Then again, with over 900 cars chances are we'll see pretty much every car we want in the game--and some we don't.

The latest news we've scooped out of Japan involves anearly complete list of vehicles form the upcoming Gran Turismo Prologue Demo as well as a very special car that will be in the complete game.

Our sources on the other side of the Pacific are very reliable and that's why we're pleased to know that Gran Turismo 5 and Prologue will feature, as a playable vehicle, the Ford GT LM Edition. Shown in diecast toy format, we'll be more than happy to take this Ford on the track. Kazunori is a known fan of the Ford GT (he owns two) so this is a very logical car to be included in the latest Gran Turismo.

And the last two tracks in Prologue. After our conversation, we have good reason to believe that the two remaining tracks in Prologue may be Laguna Seca, Infineon or Nordschliefe. We didn't get a solid answer, but any of those tracks are solid.

Gran Turismo Prologue Current Car List:

Acura NSX
Alfa Romeo 147 Twin Spark
Audi R8
Audi TT Coupe
BMW Z4
BMW 135i Coupe
Daihatsu Copen Active Top
Daihatsu OFC-1
Dodge Viper GTS
Ferrari F430
Ford GT LM Edition
Ford Mustang V8 GT Coupe
Delta HF Integrale
Lexus IS-F
Lotus Elise
Mazda ATENZA Sport
Mercedes-Benz SL 55 AMG
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR
Nissan GT-R Proto
Nissan GT-R
Nissan Skyline 350GT
Nissan Skyline GT-R (R32)
Nissan Skyline GT-R (R33)
Renault Clio Renault
Subaru Impreza WRX STi
Suzuki SWIFT Sport
TVR Tuscan Speed 6
Volkswagen Golf GTi
Xanavi Nissan Z

I think that would be the first time we see the correct version of the GT LeMans in a game and afaik the GT LM overall.
Because i only know one video with the car and it was a prototype of the race car.New page quote :-p

VG Aficionado
11-16-2007, 12:34 AM
http://xs221.xs.to/xs221/07465/PSMGT5.jpg

GTAce
11-16-2007, 12:36 AM
=-o

Epix
11-16-2007, 12:39 AM
Ohh, might have to pick that one up.

GTAce
11-16-2007, 12:40 AM
I expect melons!
World exclusive... maybe real infos to the complete GT5. OMGOMGOMGOMG!!!!!!!1111111

VG Aficionado
11-16-2007, 12:45 AM
:look:

*cough* (http://www.tupeck.com/default.asp?file=view&group=PSM%20Scans&BEG=1&END=8)

:look:

GTAce
11-16-2007, 12:57 AM
Hm i thought they were better... i dont taste a lot GT in there.

VG Aficionado
11-16-2007, 12:59 AM
Obviously hype to sell more magazines.

Red_Eyes
11-16-2007, 02:23 AM
http://xs221.xs.to/xs221/07465/PSMGT5.jpg

!!! The real deal!!!

curryking1
11-16-2007, 03:24 AM
That's ***king hot.

Best looking game ever. Gran Turismo 5. Playstation 3.

Mother ***king right!

That's called a Playstation magazine I want to see on the damn store shelves.

Segitz
11-16-2007, 03:36 AM
The ones responsible for the layout in that magazine should be shot...

It looks HORRIBLE!

jaxmkii
11-16-2007, 10:36 PM
ummm is prologe due out before xmas?

GTAce
11-16-2007, 10:43 PM
December 13 in Japan and Q1 here and in the US.

zero 7
11-16-2007, 11:26 PM
i got an import copy ordered!

jaxmkii
11-17-2007, 02:36 AM
^ will there be a down loadable one on the jap PSN store?

\m/
11-17-2007, 02:38 AM
Doubt it. Imagine how big the download would be.

GTAce
11-17-2007, 02:57 AM
FR5P will be downloadable and on BD.

Segitz
11-17-2007, 02:36 PM
FR5P will be downloadable and on BD.

FR^^

Leedogg
11-17-2007, 04:23 PM
^ will there be a down loadable one on the jap PSN store?

yes it will be, but it won't be free

amuront
11-18-2007, 08:06 AM
After playing the demo, I am almost certain that I will not buy GT5P (I was not planning to begin with). Too little changes for my taste. Everything feels the same. The AI does not seemed to not improve, and in almost every starting of the race every car will almost arrive the same spot at the same time at the same speed. However, my enjoyment is also same, meaning I still love it as much as my first GT which is GT3. For me, a racing sim is all about racing against my myself, so I don't care too much about the AI and the bumper cars (those are secondary to my enjoyment). All I enjoy is to figure out how to cut down the few milliseconds at each corner with difference cars and their different configurations. What I always like about GT is how the car handle and how you every input you make will have a influence on the car behaviour. And I think the new professional mode does make the gameplay a little bit more interesting and challenging.

But for now, I will just wait for the real GT5.

LiquidEagle
11-18-2007, 08:51 AM
:laugh: that OPM issue has a double-sided poster with Ratchet on one side and Uncharted on the other... "Which side should I pin up?" That will be the toughest question of the year!! :-p

curryking1
11-18-2007, 04:39 PM
Just split it down the middle and make it two posters! :-p

jaxmkii
11-18-2007, 04:45 PM
yes it will be, but it won't be free

dont care... cheaper and faster than importing

cliffbo
11-20-2007, 04:26 PM
preview from eGames 2007:

http://palgn.com.au/article.php?title=eGames+07%3A+Gran+Turismo+5+Prol ogue+Preview&id=9536

GTAce
11-29-2007, 10:21 PM
First GT.TV episode can be downloaded from 11/30/07 - 12/07/07 from the Japanese PlayStation Network.
You need the GT5 Prologue Trial Version (demo) to download the video.
'The GT-R Legend Inside Story I' is the first from 3 parts and Yamauchi drives the new GT-R around the Nürburgring Nordschleife in it.

Original source (http://www.gran-turismo.com/jp/news/d1466.html)
German source (http://gamefront.de/)

cliffbo
12-04-2007, 09:38 PM
new vid:

sd: http://www.gametrailers.com/player/28568.html
Hd: http://www.gametrailers.com/player/28568.html

jaxmkii
12-05-2007, 01:21 PM
I should be playing GT5P in about 10-15 days (depending on how long it takes express DHL to ship it to Conneticut.)

GT%p comes out when the 13th? i figure 3 days to ship?

Fats
12-05-2007, 01:23 PM
I just wet myself in excitement for GT5. :(

VG Aficionado
12-05-2007, 01:31 PM
Here, have a towel (http://geekologie.com/2007/03/axe-towel-02.jpg).

Fats
12-05-2007, 01:32 PM
:lol:

NeoPlayStation
12-06-2007, 01:52 PM
Bluray version will have car damage but the downloadable version will not, according to Edge Magazine:

http://www.next-gen.biz/index.php?option=com_content&task=view&id=7812&Itemid=51

The most surprising aspect of the release, however, is that there will be two different versions of the game: a downloadable version will be slightly cheaper, but it will be delivered without certain important features (such as, for the first time in Gran Turismo, damage on the vehicles, plus a weather system) that will be found on the Blu-ray disc.

VG Aficionado
12-06-2007, 01:55 PM
That's a month old, and it might be false but we'll know very soon.

Shogun042
12-06-2007, 03:06 PM
argh February 19 can't come fast enough.

VG Aficionado
12-06-2007, 03:20 PM
Isn't it going to be released in Japan in the next few days?

GTAce
12-06-2007, 03:23 PM
Yeah in 7 days.
Hope we EU people dont have to wait too long.

cliffbo
12-06-2007, 03:28 PM
keep this thread open and close the other, this is getting confusing lol

edit: has the other thread been close already? i hope so because when i put in a search, i can never decide which one to post in

GTAce
12-06-2007, 03:32 PM
My other thread was just to collect images and videos for people that missed a lot and didnt find it here.

cliffbo
12-06-2007, 03:33 PM
My other thread was just to collect images and videos for people that missed a lot and didnt find it here.

yep, i just looked, but having done that i think this thread should be locked instead!!! you've made a lot of effort in the other thread... :)

zero 7
12-06-2007, 04:08 PM
got my import copy ordered should be playing it within the next 2 weeks

gt5>dualshock 3 ftw!

VideoGame mania
12-07-2007, 05:57 AM
kinda dumb question, but it's going to be GT5: Prologue then a full GT5 game or Prologue is the GT5 ?

Shogun042
12-07-2007, 06:00 AM
GT5 prologue, then the full GT5 is released end of 08.

is damage modeling going to be included in GT5 Prologue?

VG Aficionado
12-07-2007, 11:28 AM
Some sources say yes, but they don't seem like they've got any quotes from Polyphony, let alone proof at all that it will.

Killing Moon
12-07-2007, 02:36 PM
Bluray version will have car damage but the downloadable version will not, according to Edge Magazine:

http://www.next-gen.biz/index.php?option=com_content&task=view&id=7812&Itemid=51

Wow, if this is true, it's by far one of the worst things the demo has going for it. Provided that competent damage modeling will be implemented in the actual game, that is.

jaxmkii
12-07-2007, 05:35 PM
bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla bla bla gt sucks bla bla

Leedogg
12-07-2007, 05:47 PM
:lol:

VG Aficionado
12-07-2007, 06:15 PM
:lol:

wotter
12-07-2007, 07:03 PM
http://www.youtube.com/watch?v=UbvofWGvg1c

GT5 Prologue commercial, AFW!

Link for 720p: http://www.gran-turismo.com/jp/movie/d1488.html

Killing Moon
12-07-2007, 07:18 PM
Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck, *grow the f**k up, fanboys*

jaxmkii
12-07-2007, 07:29 PM
Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck,Gt is God, suck, suck, suck, *grow the f**k up, fanboys*
evolve your argument or die...

Killing Moon
12-07-2007, 07:48 PM
evolve your argument or die...
Evolve your expectations, or die.

This is getting stupid now. LMAO

Shogun042
12-07-2007, 08:19 PM
Some sources say yes, but they don't seem like they've got any quotes from Polyphony, let alone proof at all that it will.



We just had a chance to sit down with Gran Turismo series creator Kazunori Yamauchi to not only watch the Polyphony Digital president play some expert-level Gran Turismo 5 Prologue, but catch up on how the teaser version of Gran Turismo 5 will play. The early taste of the first proper PLAYSTATION 3 release will feature a number of firsts, including online play, damage effects for cars, and fully modeled interiors.

We spent a good portion of our session going through Prologue's "My Page" features. Most of it is rather self explanatory—Options, Home integration, Garage—but Polyphony touched briefly on the TV functions. The developers plans to show videos of non-game content, including (potentially) real life races, television shows, and "how to" clips created by Polyphony themselves. The My Page Profile aspect was pitched as very straightforward, containing information about the user's personality, but we weren't shown what it actually looks like.

Kaz seemed pretty proud of his latest car museum disguised as a PlayStation game, giving us ample eyeball time with the lovingly crafted car models. He showed us details on a 2006 Ferrari F430, making sure we didn't miss the stitched leather details to our left. Yes, Kaz, very pretty. Players will be able to inspect Polyphony's hard work even during races, as the GT driving wheel will let drivers pan left and right, an option supposedly not available with the SIXAXIS controller.

We also got a bird's eye view of the Lotus Elise convertible from the same model year which he took out for a spin on the familiar Suzuka Circuit. This probably won't come as a surprise, but Kaz was pretty good at playing Gran Turismo 5 Prologue. The one curiosity I noticed was that he steered with the D-pad, not the analog stick. He told me to chalk it up to habit, having learned how to play his own game on the original PlayStation, before the controller became the analog stick-equipped DualShock.

Hardcore racer will be pleased to learn that GT5 Prologue will also add a new level of mastery for expert drivers, with a Professional driving physics option. Apparently, fan requests for a more intense driving experience led to the change.

Also at the behest of fans is a working damage model, one of unspecified depth. We didn't see Kaz run into anything during our session, so it was hard to tell if the game features the system in place yet. When asked about the new built-from-the-ground-up AI code and the option for car damage, Yamauchi indicated that CPU controlled drivers are aware of the new penalties for playing "bumper cars." With up to sixteen cars on the track, they need to be aware of each and the danger of spinning out when one comes in contact with another.

Yamauchi says these changes will lead to fewer cars lining up as they had in previous Gran Turismo games.

Apparently, with GT5 Prologue being built on a car and component basis, virtual racers will be given a better perspective on how their changes in hardware will affect cars from a performance basis and how they'll look when decked out. After learning this, I asked Yamauchi if the new guys at PD are stuck building just components, like aftermarket wheels and bonnets. No, he said, but that is one of the tests when someone comes on at the developer. Get your tire models right, then you can move on to cars.

Yamauchi also confirmed, via his translator Tsubasa Inaba, that a new force feedback wheel is being developed specifically for the release of the game. The Polyphony Digital staff declined to give us additional details on what changes we could expect, but I think we can safely assume that they're not adding motion control.

The bad news? A North American release has not yet been confirmed. The Europeans and Japanese will get their driving gloves on the game this year, but Yamauchi asked us to solicit fan feedback. They said they'll be evaluating fan interest to see if a US and Canada version makes sense.

You know what to do. If you want it, say so.

http://kotaku.com/gaming/gc07/gran-turismo-5-prologue-to-feature-car-damage-improved-ai-better-physics-293208.php

jaxmkii
12-07-2007, 09:00 PM
Wow, if this is true, it's by far one of the worst things the demo has going for it. Provided that competent damage modeling will be implemented in the actual game, that is. how is it the worst? its the one thing you have been harping on that GT needs damage! now that its getting it your claiming its the worst?!?

i must be missunderstanding you or your the biggest F'N hipocrit eVeR!

zero 7
12-07-2007, 10:17 PM
cant wait any more hopefully i will be playing within the next 2 weeks!

Killing Moon
12-07-2007, 10:51 PM
how is it the worst? its the one thing you have been harping on that GT needs damage! now that its getting it your claiming its the worst?!?

i must be missunderstanding you or your the biggest F'N hipocrit eVeR!
Learn to read, genius.

The problem with the announcement, if you can even call it that, is that they’re separating crucial components unnecessarily which will confuse customers. It’s not about them having or not having damage modeling (however good it may be still remains to be seen), but the idea of Polyphony including it ONLY in the disc version and not in the downloadable version.

Um…maybe it’s just ME, but something as important as this simple feature should be in BOTH versions, not in two demos containing the same content.

That’s the problem, genius.

VG Aficionado
12-08-2007, 12:40 AM
http://kotaku.com/gaming/gc07/gran-turismo-5-prologue-to-feature-car-damage-improved-ai-better-physics-293208.phpEarlier this year, Yamauchi said that they were working on damage and whatnot and later said that we wouldn't see it for the time being, that they might implement it in the future but it was too early to tell. Considering how there's absolutely no media on car damage so close to the release of GT5P, I'm not expecting this feature anytime soon.

Nameless
12-08-2007, 02:51 AM
I doubt I will purchase GT5 Pro, but I will wait for reviews and the final version to make a decision. Also, it could depend on how long we have to wait for the true sequel GT5...

jaxmkii
12-09-2007, 08:34 PM
This is getting stupid now. LMAO yes... yes it is

jaxmkii
12-09-2007, 08:47 PM
Learn to read, genius.

The problem with the announcement, if you can even call it that, is that they’re separating crucial components unnecessarily which will confuse customers. It’s not about them having or not having damage modeling (however good it may be still remains to be seen), but the idea of Polyphony including it ONLY in the disc version and not in the downloadable version.

Um…maybe it’s just ME, but something as important as this simple feature should be in BOTH versions, not in two demos containing the same content.

That’s the problem, genius. or it could be a file size isure ever think of that?

dynamic weather and damage might mean lots of slightly differant models and textures. PD did say "if we are going to do damage its going to be done right or we are not going to do it at all." so god (and PD) only know just how huge it all is.

It might be that the down loadable GT5p is only 6.2gig
while the BD version with multable texture sets and physics data for every possible mechanical failure and multable car models for varying degrees of smashed and related special effects could be well over 30gig making DL kindof out of the question.

i do see what your saying though.

dude A: "i downloaded GT5p and there was no damage or weather infact its just a real good looking version of the old GT"
dude B: "what are you talking about i picked it up yesterday and the damage was awsome!"
dude C: "i just pooped a little"

VG Aficionado
12-09-2007, 09:13 PM
One has to wonder why someone has to complain about something that hasn't been confirmed to be like that at all. But nobody's surprised here.

Fats
12-09-2007, 09:15 PM
To be fair, Killing Moon has some valid points that I'd like to see addressed by Polyphony. But to also be fair, he wines like a little Bitch about the whole deal.

J/K!

:)

cliffbo
12-09-2007, 09:28 PM
i saw a poll the other day that suggested that dowmloadable content isn't as popular in Japan as everywhere else... could this be a move to encourage disk sales? either way, chances are an update will be made available when word gets around that damage is on the disk

Fats
12-09-2007, 09:44 PM
Sony expects to shift 300,000 copies of GT5P in it's first week of retail. 250,000 of them being Blu-Ray, 50,000 being downloaded though PSN.

Source (http://sinobi.ameblo.jp/sinobi/entry-10058787379.html)

cliffbo
12-09-2007, 09:47 PM
Sony expects to shift 300,000 copies of GT5P in it's first week of retail. 250,000 of them being Blu-Ray, 50,000 being downloaded though PSN.

Source (http://sinobi.ameblo.jp/sinobi/entry-10058787379.html)

translation: http://translate.google.com/translate?hl=en&sl=ja&u=http://sinobi.ameblo.jp/sinobi/entry-10058787379.html&sa=X&oi=translate&resnum=1&ct=result&prev=/search%3Fq%3Dhttp://sinobi.ameblo.jp/sinobi/entry-10058787379.html%26hl%3Den%26safe%3Doff%26client%3 Dfirefox-a%26channel%3Ds%26rls%3Dorg.mozilla:en-GB:official%26hs%3DxuR%26sa%3DG

cliffbo
12-10-2007, 06:41 PM
nice advert:

http://www.gametab.com/news/1132090/

cliffbo
12-10-2007, 07:08 PM
Gran Turismo 5: Prologue preview
Posted on December 10th, 2007 at 12:03 EDT

Gran Turismo. These two words are enough to light the gaming community on fire. The popular racing series has been a staple for both hardcore and casual racing fans alike for over ten years. While the series has always managed to impress gamers in all areas such as graphics, realism, and computer AI, the series has been long overdue for a next generation sequel to match the pace of modern racing titles. Thankfully, we won’t have to wait for much longer.

Most appropriately titled Gran Turismo 5: Prologue, Polyphony's latest game may appear at first to have a deceiving title. However, further playtime quickly proved to solidify the game's release as more than a trivial tech demonstration.

The game is a mix of next generation and time-tested features that have made the series so popular. Some of the newer changes include the title screen. Gone are the days where you were given the option of arcade and simulation mode of previous titles, or even the newer single-player, multi-player and option dialogues to grace modern racers.

http://ps3.psu.com/media/gran-turismo-5/site_gran-turismo-5-ss-166.jpg

Instead, gamers will find themselves graced with a 3D representation of their car in front of a vividly animated backdrop of a city of their choice from a list of locations. A clock and temperature read-out shows the current time and temperature reading of the location you set. A calendar also displays upcoming racing events.

Below all of these visuals are seven distinct icons, including icons titled drive, garage, TV, photo, and profile. While many of these are self explanatory, some require a small explanation. TV will offer various video clips that may include tips for improving times and personally submitted videos. Photo will function in the same way, except in picture format of course. Finally, the profile icon will offer a social networking-esque interface that will allow racers to share information with one another.

By now you must be wondering about the actual game-play rather than all of these nice extras. The great news is that the game-play has evolved as much if not even more than that of the extras Polyphony has added to GT5 Prologue. Driving in the game feels natural and maintains the series philosophy on realism, so don't expect your car to make a tight u-turn at 80 mph. Likewise, if you drive on the grass, expect a huge delay getting back onto the track. Just like its predecessors and in reality, your tires are going to lose a lot of traction while in that sand pit.

http://ps3.psu.com/media/gran-turismo-5/site_gran-turismo-5-ss-192.jpg

You'll also be able to tell if you have any mods installed in your car by simply listening. That super charger you just installed sounds just like its real life counterpart. Many fans of the series may also be pleased to learn that damage modelling has finally been implemented with Prologue. On the whole, the damage effects are quite realistic and we can safely say that the days of the Gran Turismo series being called a 'bumper car simulator' are over.

The control scheme is just the same as ever for any Gran Turismo title. Triangle will reverse your car out of a wall. Square and circle are your emergency and normal brakes, and finally, X is used to accelerate. Master the last three, and it is easy to leave the computer-controlled cars eating your dust.

The game will run in full 1080p at 60 fps, an impressive feat considering how few titles can make this claim. The amount of cars to race has also ...

...race has also been increased to an impressive 16, including the human player of course. In addition to the standard camera modes, a first-person view has been included. The amount of details inside the each car was deeply emphasized in this mode. The time spent recreating each nuance of every car is both appreciated and a welcome addition.

http://ps3.psu.com/media/gran-turismo-5/site_gran-turismo-5-ss-191.jpg

The old physics based system that served the previous four games well has been removed and replaced with a much more detailed and accurate system. The entire graphics system has also received a much-needed overhaul. Yamauchi, one of the creators of the series, has claimed that the new engine is so powerful, a professional drifter was able to perform manoeuvres inside the game similar to the one's he performed during races.

Besides the updates in the physics department of the game, the graphics portion has also received an equally impressive upgrade. Cars in Gran Turismo 4 were composed of an average of 4000 pixels. In GT5: Prologue, cars will be composed of an average of 200,000 pixels. The 50-fold increase in resolution shows, as cars in GT5: Prologue appear to have the best models of a car game to date. Polyphony also spent a considerable amount of time ensuring each car was exactly as the manufacture wanted them to be recreated, right down the to pit crew's uniforms. This may seem a petty detail, but it helps serve to even further immense gamers into the races.

The game's AI has also received significant improvements in order to keep racers on their toes. However, as the series has had a reputation of being difficult, the game will include two difficulties, standard and professional. Both are designed to make the game challenging, but standard should allow beginners to the series some breathing space.

http://ps3.psu.com/media/gran-turismo-5/site_gran-turismo-5-ss-206.jpg

Albeit not the final incarnation of Gran Turismo 5, Prologue should serve as a welcome and fine addition to the Gran Turismo line of games. On the heels of the announcement of the Dual Shock 3 controller, the racer will also support full rumble to help feel gamers like they are in the cockpit themselves. The game is currently set to release on December 13 in Japan, with no definite US or EU release. However, the popularity of the series should hopefully help carry the game from Japanese shores.

http://www.psu.com/Gran-Turismo-5--Prologue-preview--a0002132-p0.php

curryking1
12-10-2007, 07:15 PM
While the series has always managed to impress gamers in all areas such as graphics, realism, and computer AI

The AI part is certainly not true but I did enjoy the preview :-D

Those pictures are amazing.... that last car is very... very awesome...

Edit - Why have I read damage modelling in the preview???? It's mentioned, but then it doesn't go into any detail it all. It just says... damage modelling, and stops there.

Similarly it just says the physics were upgraded, but gives no explanation. I don't want to simply take the previews word for it lol.

Killing Moon
12-10-2007, 07:31 PM
The AI part is certainly not true but I did enjoy the preview :-D

Those pictures are amazing.... that last car is very... very awesome...

Edit - Why have I read damage modelling in the preview???? It's mentioned, but then it doesn't go into any detail it all. It just says... damage modelling, and stops there.

Similarly it just says the physics were upgraded, but gives no explanation. I don't want to simply take the previews word for it lol.

I have to agree, this is a bullshit preview. It just sounds like it's playing fan service for the sake of it, without going into any detail about the components of the game.
And reiterating old shit like not being able to make a U-turn at 80mph is f'ing irrelevant since you couldn't do that since the first GT.




Ah well, pretty pictures abound.

Sephiroth_VII
12-10-2007, 07:39 PM
Many fans of the series may also be pleased to learn that damage modelling has finally been implemented with Prologue. On the whole, the damage effects are quite realistic and we can safely say that the days of the Gran Turismo series being called a 'bumper car simulator' are over.
:rave:

VG Aficionado
12-10-2007, 07:41 PM
Wow, I'd love to believe that but I won't before I see a proof. I'm optimistic though.

the boney king of nowhere.
12-10-2007, 07:49 PM
EDGE magazine said that only the blu-ray version will have damage. does anyone know what the hell is going on?

VG Aficionado
12-10-2007, 08:04 PM
What's going on is that everyone who claims it has damage modeling has no proof at all, so we'll see.

Segitz
12-10-2007, 08:14 PM
And reiterating old shit like not being able to make a U-turn at 80mph is f'ing irrelevant since you couldn't do that since the first GT.

I am replaying GT4 on my PS3 at the moment and... really, some cars drive so unrealistically, it's just not funny anymore (and others drive godlike... esp. some japanese ones)

curryking1
12-10-2007, 08:15 PM
What's going on is that everyone who claims it has damage modeling has no proof at all, so we'll see.

Pretty much...

Killing Moon
12-10-2007, 08:23 PM
I am replaying GT4 on my PS3 at the moment and... really, some cars drive so unrealistically, it's just not funny anymore (and others drive godlike... esp. some japanese ones)

‘err, I’ve been saying that for AWHILE now [but keep getting flamed for it].

Polyphony ONLY simulates the more popular or poster-boy cars within each game as accurately as they can. It’s both a mix of them not always having the proper data for EVERY car (I mean, it’s f’ing 700 cars for God’s sake, that’s unrealistic to expect 100% perfection there) and KY’s personal biases toward certain models.

However, the statement of how realistic the game is are a bit tired since we already KNOW that the game is aiming for realism. Kind of dumb at this point to keep reiterating the fucking obvious.

Sephiroth_VII
12-10-2007, 08:46 PM
Wow, I'd love to believe that but I won't before I see a proof. I'm optimistic though.
Well, they went as far as actually describing how it looked, so either they're messing with us, or they've seen it in action.
‘err, I’ve been saying that for AWHILE now [but keep getting flamed for it].

Polyphony ONLY simulates the more popular or poster-boy cars within each game as accurately as they can. It’s both a mix of them not always having the proper data for EVERY car (I mean, it’s f’ing 700 cars for God’s sake, that’s unrealistic to expect 100% perfection there) and KY’s personal biases toward certain models.

However, the statement of how realistic the game is are a bit tired since we already KNOW that the game is aiming for realism. Kind of dumb at this point to keep reiterating the fucking obvious.

:thumbl:
If only you would apply that to your own posts.

curryking1
12-10-2007, 08:57 PM
The only thing is if they have seen it in action it doesn't sound mighty impressive because they only touch on it for a brief single sentence.

And they also say it runs in 1080p, so I want to see that too. The demo was not full 1080p during gameplay.

ddaryl
12-10-2007, 09:05 PM
All I want to know is if there will be an updated force feedback wheel for GT5P

I'd be willing topay a few hundred bucks for a wheel if it was built properly. Logitech wheels have been nice, but I want the best wheel technology available. All metal components, with 2nd to none realisitc feedback and control.

IMHO Gran Turismo is not worth playing without a wheel


EDIT


I guess they have a decent wheel made already anybody have opinuions about this one.

http://www.logitech.com/index.cfm/gaming/playstation_2/wheels/devices/131&cl=us,en

http://www.logitech.com/repository/127/jpg/646.1.0.jpg

Shogun042
12-10-2007, 10:34 PM
all i've got to say is..daaaaaamage!!!

i want to see a damn picture of it though.

hah i like that ad cliff.

BluBoi
12-10-2007, 11:14 PM
Cars in Gran Turismo 4 were composed of an average of 4000 pixels. In GT5: Prologue, cars will be composed of an average of 200,000 pixels. The 50-fold increase in resolution shows, as cars in GT5: Prologue appear to have the best models of a car game to date.

:doh:

I wouldn't trust anything from PSU. They've got a spotty track record and I wouldn't be suprised if they BSed the stuff about damage. I mean what other site has gotten a hands-on preview with GT5:P and reported on the damage.

I still hope it does have damage because I certainly will be buying it, but like VG, I'm still kind of suspicious.

Killing Moon
12-10-2007, 11:17 PM
:thumbl:
If only you would apply that to your own posts.

...and the rampant fanboy'ism on here as of late. But I'll leave that one alone.

VG Aficionado
12-10-2007, 11:18 PM
:doh:

I wouldn't trust anything from PSU. They've got a spotty track record and I wouldn't be suprised if they BSed the stuff about damage. I mean what other site has gotten a hands-on preview with GT5:P reported on the damage.

I still hope it does have damage because I certainly will be buying it, but like VG, I'm still kind of suspicious.

Let's just wait and see :cowboy:

Killing Moon
12-11-2007, 12:22 AM
Let's just wait and see :cowboy:

Bah, yeah, me thinks I just wanna see what damage modeling is within the game at this point. For better or worse.

GTAce
12-11-2007, 12:23 AM
There wont be damage.


Nuff said. lol

VG Aficionado
12-11-2007, 12:26 AM
I just think we would have seen something already :shrug:

Fats
12-11-2007, 12:29 AM
Yeah, I'll remain reserved about the damage.

*fingers crossed*

satriales
12-11-2007, 01:02 AM
That 'preview' also talks about adding mods, but it was said that there won't be any tuning in Prologue.

section
12-11-2007, 07:48 AM
Again damage or no damage, won't be a deal breaker for me. I do like GT series for the drive feel of the cars.

Of course online will be chaos without damage modeling, if it's implemented it hopefully understands when a pimple faced teenager deliberately tries to ruin your race by smashing to you.

julps31
12-11-2007, 07:58 AM
Personally i think damage would really bring the game to the next level. Thats pretty much all GT's missing to add realism. Its extremely realistic as is but damage would just be the sugar on top imo.

LaLiLuLeLo
12-11-2007, 08:36 AM
And Black Jack. And hookers.

Matter of fact, forget the car racing.

TEEDA
12-11-2007, 09:53 AM
http://i3.tinypic.com/8dy8oc1.jpg
http://i2.tinypic.com/81yb7ec.jpg
http://i2.tinypic.com/86ew7ee.jpg
http://i8.tinypic.com/6xipnaa.jpg

http://www.gran-turismo.com/jp/gt5p/

http://i3.tinypic.com/6u81a1t.jpg
http://i2.tinypic.com/8e5w9qc.jpg
http://i12.tinypic.com/8aexch0.jpg
http://i14.tinypic.com/73b6wb5.jpg
http://i4.tinypic.com/7xl6o7p.jpg



The 2 additional tracks in Prologue are Eiger and London.

VG Aficionado
12-11-2007, 10:52 AM
Mount Eiger again? Maybe a different track so that there can be more cars at once?

Anyway, awesome, awesome screenshots =-o

Smokey
12-11-2007, 10:57 AM
that ferrari in the 6th pic looks awsome & that lancer in the 8th pic looks good too.

VG Aficionado
12-11-2007, 11:00 AM
Additional Online Features will be provided on Dec. 25, 2007
Online Features Online Events (Multiplayer Race with Maximum 16 People)
Online Events (Time Trial)
Online Time Trial Ranking Boards
Download Ghosts from Online Time Trial Ranking Boards
Information Museum (Car Dealers' History)

http://www.gran-turismo.com/en/gt5p/news/d1520.html

http://i19.tinypic.com/6o59zsh.jpg
http://i11.tinypic.com/82vjprb.jpg
http://i17.tinypic.com/8c3mqg6.jpg
http://i6.tinypic.com/7xl3neo.jpg

masteratt
12-11-2007, 11:00 AM
Wow it's like they copied and pasted the Piccadilly Circus from the Getaway3 tech demo.
Amazing.

omgzzz u can c my bank natwest in the first screen of the second batch, hehehehehe ims o exctied!!1!

TEEDA
12-11-2007, 11:27 AM
Lol yeah.
http://i2.tinypic.com/81yb7ec.jpg
Just imagine a The Getaway with graphs that good.... :-p

fortieTHief
12-11-2007, 01:16 PM
And this is only Prologue...:drool:

VG Aficionado
12-11-2007, 01:21 PM
Gran Turismo Download Scheduled Announced (http://ps3.ign.com/articles/840/840721p1.html)
Online play coming in time for Christmas.
by Anoop Gantayat

December 11, 2007 - Sony has announced a schedule for online content to beef up the driving experience in Gran Turismo 5 Prologue, set for Japanese release both in Blu-Ray disk and PlayStation Network download form later this week.

Starting on launch day, 12/13, distribution will begin on free video content for the Gran Turismo TV mode with two programs, "Tokyo Motor Show 2007" and "First Impression Lancer Evolution X." Sony will also start off a text news service, featuring updates from car dealers. You'll also be able to access motor sports related news, maps and weather information for major world raceways, and a calendar.

Actual online play modes will be available just in time for Christmas. Log on to GT5 Prologue in the afternoon on 12/25, and you'll be able to download network battle updates for the game's arcade and time attack modes. Also available on this day will be a Museum mode, featuring histories for car manufacturers.

Other free download content set for release before the end of the year includes two GTTV downloads: The GT-R Legend Inside Story II on 12/14, and The GT-R Legend Inside Story III later in the month. Paid video content for GTTV won't begin until the end of January.

In case you're wondering exactly what you'll be getting if you pick up the import copy of GT5 Prologue on the 13th, here's a full list of features as detailed at the game's official website:

5 Courses, 10 Layouts

Super Speedway Daytona
Road Course Daytona
Suzuka Circuit
Suzuka Circuit East Course
Fuji Speedway F
Fuji Speedway GT
Eiger Nordwand Course
Eiger Nordwand Course (reverse)
London City Course
London City Course (reverse)

37 CARS

Audi R8 4.2 FSI R
Audi TT Coupe 32 Quatro
Acura NSX
Alfa Romeo 147 TI 2.0 Twin Spark
Alfa Romeo Brera Sky Window 3.2 JTS Q4
Chevrolet Corvette Z06 (C6)
Suzuki Cappuccino (EA21R)
Suzuki Swift Sports
Subaru Impressa WRX STI
Daihatsu OFC-1
Daihatsu Copen Active Top
Dodge Viper GTS
TVR Tuscan Speed Six
Nissan GT-R (R35)
Nissan GT-R Proto
Nissan Skyline GT-R V Spec II Nur (R34)
Nissan Skyline Coupe 270GT Type SP (V36)
Nissan Skyline Coupe Concept
Nissan Skyline Sedan 350GT Type SP (V36)
Nissan Fairlady Z Version S (Z33)
BMW 135i Coupe
BMW WM3 Coupe
BMW Z4
Ferrari 599
Ferrari F430
Ford Mustang V8 GT Coupe Premium
Volkswagon Golf IV GTI
Honda Integra Type R (DC5)
Mazda Atenza Sports (2007 Tokyo Motor Show Prototype)
Mitsubishi Lancer Evolution IX GSR
Mitsubishi Lancer Evolution X GSR Premium Package
Mercedes Benz SL55 AMG (R230)
Lancia Delta HF Integra
Renault Clio V6 24V
Lexus ISF
Lotus Elise
Lotus Elise 111R

Game Modes

Arcade (single player with up to 16 cars)
Arcade (time trial)
Event Race (3 categories, 24 events)

Video Content

Gran Turismo TV
The GT-R Legend Inside Story I
Course Guide Movie

Sony's information page states that the game requires 5,121 megabytes of hard disk space. We're not sure at the moment if those who pick up the Blu-Ray disk version will be able to get away with less space.

Red_Eyes
12-11-2007, 01:25 PM
Lol yeah.
http://i2.tinypic.com/81yb7ec.jpg
Just imagine a The Getaway with graphs that good.... :-p
I am sure they are sharing the Gateaway 3 assets. And Gateaway 3 will look exactly like that, with the exception of the cars.

VG Aficionado
12-11-2007, 01:30 PM
http://i10.tinypic.com/6pfo5s0.jpg

Red_Eyes
12-11-2007, 02:05 PM
http://i10.tinypic.com/6pfo5s0.jpg

And people complained that the environments are bland.

Fats
12-11-2007, 02:11 PM
Fucking hell. I'm officially hyped! It's so Beautiful looking! Anyone notice a sense of refinement over these images?

evillion
12-11-2007, 02:22 PM
OMG! I am so urs PD! i will spend every single cent u demand to get my copy. i've never seen a london circuit before, these shots are by far the best gt5p shots i've ever seen.

Fats
12-11-2007, 02:23 PM
It's just so bizarre because I've actually walked about there and I even remember going into that Boots for some Sandwiches! :)

VG Aficionado
12-11-2007, 02:49 PM
Famitsu score for GT5P: 10 10 9 10 (http://www.google.es/translate?u=http%3A%2F%2Fs03.2log.net%2Fhome%2Fsyo boon1%2F&langpair=ja%7Cen&hl=es&ie=UTF8)

Fats
12-11-2007, 03:08 PM
Every time I look at those pictures I get a little aroused. Okay, that's a slight exaggeration, but it does make me feel as giddy as I did prior to GT1 being released many Moons ago.

Leedogg
12-11-2007, 03:10 PM
LOL i can see people complaining about the 9

GTAce
12-11-2007, 03:32 PM
http://i3.tinypic.com/8dy8oc1.jpg
http://i2.tinypic.com/81yb7ec.jpg
http://i2.tinypic.com/86ew7ee.jpg
http://i8.tinypic.com/6xipnaa.jpg

http://www.gran-turismo.com/jp/gt5p/

http://i3.tinypic.com/6u81a1t.jpg
http://i2.tinypic.com/8e5w9qc.jpg
http://i12.tinypic.com/8aexch0.jpg
http://i14.tinypic.com/73b6wb5.jpg
http://i4.tinypic.com/7xl6o7p.jpg


The 2 additional tracks in Prologue are Eiger and London.

http://www.gran-turismo.com/en/gt5p/news/d1520.html

http://i19.tinypic.com/6o59zsh.jpg
http://i11.tinypic.com/82vjprb.jpg
http://i17.tinypic.com/8c3mqg6.jpg
http://i6.tinypic.com/7xl3neo.jpg

Lol yeah.
http://i2.tinypic.com/81yb7ec.jpg
Just imagine a The Getaway with graphs that good.... :-p

http://i10.tinypic.com/6pfo5s0.jpg

OHHHHHH MY GOOOOOOOOOOOOOOOOOOD!!!!!!!!!!11111

Fats
12-11-2007, 03:38 PM
So much for the whole, "OMG teh tracks are teh bland!!1 lol".

GTAce
12-11-2007, 03:44 PM
http://maps.google.de/maps/ms?ie=UTF8&hl=de&msa=0&msid=112370832278675154803.000001131153da8e4f131&ll=51.509771,-0.129604&spn=0.009322,0.020084&z=16&om=1
Thanks to toler33 from www.gtrp.de

Fats
12-11-2007, 03:45 PM
Cool beans.

+Rep

Fats
12-11-2007, 04:28 PM
http://medialib.computerandvideogames.com/screens/screenshot_188919.jpg

http://medialib.computerandvideogames.com/screens/screenshot_188918.jpg

GTAce
12-11-2007, 04:32 PM
+rep!

Its funny i usually find the M3, F430 and 599GT-B ugly but in GT i find them beautiful. :drool:

VG Aficionado
12-11-2007, 04:40 PM
Please watch your step. My jaw dropped a while ago and I still haven't found it.

Killing Moon
12-11-2007, 04:42 PM
Nice w/ the recent info, but nothing all that good so far.

I have to admit, with all these cars and courses, this alone would be a full game unto itself (still no Supra love). It’s just that the gameplay is so damn sparse and basic, if it weren’t for the online play to keep busy, this would get old REAL fast.

Looks nice though (as expected), but still vanilla for the time being.
We’ll see.

GTAce
12-11-2007, 04:47 PM
Oh i fucking knew it.
But you know what?
I will have more than 100 hrs fun with the game just alone because of the freakin photomode especially with graphics like this!

EDIT: After a bit more thinking about it... 100 is actually a to small number. :laugh:

satriales
12-11-2007, 05:00 PM
Oh i fucking knew it.
But you know what?
I will have more than 100 hrs fun with the game just alone because of the freakin photomode especially with graphics like this!

EDIT: After a bit more thinking about it... 100 is actually a to small number. :laugh:
Are you sure there is a photo mode in Prologue? I don't think there is.

GTAce
12-11-2007, 05:02 PM
There is a album function in the main menu and Yamauchi said something like "you can share your best times, replays and photos with the myPage function" so.....

Killing Moon
12-11-2007, 05:06 PM
Oh i fucking knew it.
But you know what?
I will have more than 100 hrs fun with the game just alone because of the freakin photomode especially with graphics like this!

EDIT: After a bit more thinking about it... 100 is actually a to small number. :laugh:

Well whaddaya want me to say, dude?
I mean really, unless you’re simply a rabid fanboy of some sort, this game really isn’t doing anything too spectacular OTHER than looking nice [in stills]. It’d be different if it boasted a host of great new gameplay features and improvements, but we can clearly see that it’s not. I’m just stating what I see and what I’ve played thus far, nothing more.

I mean, I’m not intentionally TRYING to rain on the parade, but every time I see a new update of information on GT5 and instead of being met with something new and improving, it ends up being nothing more than good looking pics, it’s extremely disheartening.

I want to believe, I really do. But I’m getting worn out from getting excited only to taste plain vanilla ice cream every time, my dude.






So for now, again I say, this LOOKS nice, but still seems like the same bland gameplay that I’m all too used to after 10yrs.
Still waiting for something new and improved to look forward to in the series.

Fats
12-11-2007, 05:09 PM
BAH!

*ignore*

Broken. Fucking. Record.

Diresu
12-11-2007, 05:15 PM
I refuse to believe they are in game non touched up shots. If they are, may god have mercy on anyone trying to compete with those graphics.

Killing Moon
12-11-2007, 05:15 PM
BAH!

*ignore*

Broken. Fucking. Record.

So. Is. This. Game.

I refuse to believe they are in game non touched up shots. If they are, may god have mercy on anyone trying to compete with those graphics.
They are touched up, the same way the photomode was in GT4. Antialiasing is added onto the images to smooth them out, but going off of the results shown in the Prologue demo, the game is rife with jaggies.

The city environments looks awesome though.

VG Aficionado
12-11-2007, 05:31 PM
I refuse to believe they are in game non touched up shots. If they are, may god have mercy on anyone trying to compete with those graphics.

Aside for some additional antialiasing, they aren't. This is what the game really looks like.

Re-posting:

http://medialib.computerandvideogames.com/screens/screenshot_188919.jpg

http://medialib.computerandvideogames.com/screens/screenshot_188918.jpg

http://i3.tinypic.com/8dy8oc1.jpg

http://i2.tinypic.com/81yb7ec.jpg

http://i2.tinypic.com/86ew7ee.jpg

http://i8.tinypic.com/6xipnaa.jpg

http://i3.tinypic.com/6u81a1t.jpg

http://i2.tinypic.com/8e5w9qc.jpg

http://i12.tinypic.com/8aexch0.jpg

http://i14.tinypic.com/73b6wb5.jpg

http://i4.tinypic.com/7xl6o7p.jpg

http://www.gran-turismo.com/en/gt5p/news/d1520.html

http://i19.tinypic.com/6o59zsh.jpg
http://i11.tinypic.com/82vjprb.jpg
http://i17.tinypic.com/8c3mqg6.jpg
http://i6.tinypic.com/7xl3neo.jpg

http://i10.tinypic.com/6pfo5s0.jpg

Killing Moon
12-11-2007, 05:35 PM
Well yeah, this is what the in-game assets look like, but it’s the heavy post processed antialiasing that creates the hugest difference in end result for these shots. Unfortunately, sad to say, the gameplay doesn’t look like that at all, even in the replays.

The jaggies completely throw it off.

VG Aficionado
12-11-2007, 05:49 PM
Having seen the replays on my HDTV, I'm more than impressed and sure enough to say those screenshots are not that far from the real thing. But hey, you're not exactly someone not nitpicky at all :ohno:

Segitz
12-11-2007, 06:13 PM
Well yeah, this is what the in-game assets look like, but it’s the heavy post processed antialiasing that creates the hugest difference in end result for these shots. Unfortunately, sad to say, the gameplay doesn’t look like that at all, even in the replays.

The jaggies completely throw it off.

Well yes, these pics are touched up (but imho only AA, I find this game to really look like this).

And, the game DOES look like this, beside aformentioned lower AA. I mean, of course the camera does not show the front of your car when driving, but the replays do (so not exactly "plays like this", but looks like this in real time)

I find jaggies as annoying as the next guy, but sheesh, one can really nitpick.

But then again, I am REALLY content with it, I even still love the graphics of freaking GT4 (and the "simulated" controls are ok and fun, but not "ultra real" as in nearly no game at all, but less for the sake of fun!)

Man, why does Sony delay this game until february for us? This sucks donkey balls! I hope they do this because of another reason than waiting for bigger sales! (liked added cars or a new track et al). I doubt it, but who knows.

cliffbo
12-11-2007, 06:31 PM
what can you say about those screenshots?!!!! i mean, for Christ sake, that is reality without question! on a side note i've seen them five times on this page at least. lol...

VG Aficionado
12-11-2007, 06:34 PM
At least you didn't post them again :shifty:

;)

curryking1
12-11-2007, 06:34 PM
http://i8.tinypic.com/6xipnaa.jpg
http://i19.tinypic.com/6o59zsh.jpg
http://i4.tinypic.com/7xl6o7p.jpg
http://i3.tinypic.com/6u81a1t.jpg
http://i2.tinypic.com/86ew7ee.jpg

=-o

RIP everything else... FMV quality am destroyed.

Is this stuff in GT5P?!?!?!

Then I definitely will tell my friend to import it for me :):):)

cliffbo
12-11-2007, 06:36 PM
there is no way in hell that the Getaway will be on a par with this... in this game all the assets can be dedicated to the cars and tracks, while in the Getaway, you will have to be able to go anywhere and interact with the pedestrians... so don't get your hopes up fellas

VG Aficionado
12-11-2007, 06:40 PM
Two different games, man. The environments in The Getaway will be pretty much as good (it'll be 720p60 according to the latest tech demo), but I certainly don't expect the cars to look like that. Although the pedestrians will be far better, of course.

curryking1
12-11-2007, 06:43 PM
Holy ***king jeebss.....

It's just ***king wrong how good this game looks. ***king wrong...

They are definitely touched up with a lot of AA, the gameplay I doubt will be that sharp, but it will still be hella sharp. The replays are more or less the same, much less difference, but likely a difference nonetheless.

What I really want to know is how sharp the shadows are all around. That is something I am very interested in to see.

Seriously though, that red corvette and red Ferrari look ***king so close to real! You have to look so closely at the car to find almost unnoticeable 'gameness' to it.....

http://i8.tinypic.com/6xipnaa.jpg

That is mother ***king balling....

Honestly, you'd think this doesn't even belong in this generation of games.... Polyphony.... ***king jeebs.... I mean ***KING JEEBS! Wow.....

<3 PS3. <3 Polyphony :):):):):)

Sephiroth_VII
12-11-2007, 07:24 PM
Well whaddaya want me to say, dude?
I mean really, unless you’re simply a rabid fanboy of some sort, this game really isn’t doing anything too spectacular OTHER than looking nice [in stills]. It’d be different if it boasted a host of great new gameplay features and improvements, but we can clearly see that it’s not. I’m just stating what I see and what I’ve played thus far, nothing more.

I mean, I’m not intentionally TRYING to rain on the parade, but every time I see a new update of information on GT5 and instead of being met with something new and improving, it ends up being nothing more than good looking pics, it’s extremely disheartening.

I want to believe, I really do. But I’m getting worn out from getting excited only to taste plain vanilla ice cream every time, my dude.






So for now, again I say, this LOOKS nice, but still seems like the same bland gameplay that I’m all too used to after 10yrs.
Still waiting for something new and improved to look forward to in the series.

WHAT THE HELL DO YOU WANT FROM A DRIVING SIMULATOR!?

And no, they shouldn't add NOS and other NFSU shit.

GTAce
12-11-2007, 07:25 PM
Uhm there is already NOS in GT4. lol

Segitz
12-11-2007, 07:39 PM
Uhm there is already NOS in GT4. lol

And, I like it^^ It just helps overtaking the opponents :D

But, not usual racing league allows nos... so they should restrict it to certain open races and free riding. Maybe for drag racing

I hope, they add more restricted races though... In GT4, there's more often then not only one limitation per race (be it a certain car/car class or a year and whatnot). They should really widen the "manufacturers" races... Only 2 or 3 races per class is simply not enough! (I am now at about 50% again in GT4^^)

I am psyched about this game!!

wotter
12-11-2007, 07:50 PM
Good job PD, you've showed what I've expected :).

Sephiroth_VII
12-11-2007, 08:25 PM
Uhm there is already NOS in GT4. lol
I meant to say that something like a turbo button didn't fit with GT. Pardon my crappy understanding of technical car terms :)

Killing Moon
12-11-2007, 08:35 PM
WHAT THE HELL DO YOU WANT FROM A DRIVING SIMULATOR!?

And no, they shouldn't add NOS and other NFSU shit.

LOL yep, as noted, liquid nitrous is already within the game, genius.
That and interior tuner functions. But if that’s all you can see for a racing simulator’s potential, it’s no wonder Polyphony gets away w/ the “if it ain’t broke, don’t improve it” approach.

Segitz
12-11-2007, 08:57 PM
LOL yep, as noted, liquid nitrous is already within the game, genius.
That and interior tuner functions. But if that’s all you can see for a racing simulator’s potential, it’s no wonder Polyphony gets away w/ the “if it ain’t broke, don’t improve it” approach.

I dunno...

There's a racing game for every gamer out there, so to speak. The real hardcore sim is a bit underrepresented (the demographic is just smaller), but there are some.

What I find great about GT is the whole package... A crapload of different tracks and cars and it is not just about speed (I loved driving my B Corsa in GT2^^). You can also get on with the game if not don't win every race (which I hate in many many racing games. Especially some sims. I mean, not even a "king" like MSC can win every race in a season).

GT did several things right from the start. The visuals are top notch, which is what brings in most of the gamers. Then there's the tuning options, which was one of the first games to do so in such a "complete" manner (I'd still want it to be changed, to a certain degree) and so on...

Of course, GT has also its fair share of blunders, like dumb as bread AI, only 5 opponents (YES, they upped it^^), a too japan centric car selection (will prevail, sadly, although I am a jap car lover!) as well as no custom racing modes and leagues (an online league in 5 would be great)

There just is not perfect game... For every thing they make right, there's stuff they do majorly wrong... GT for me hits the middle spot in being MY AAA game (I think I played more GT1-4 than WoW!)

Sephiroth_VII
12-11-2007, 09:00 PM
LOL yep, as noted, liquid nitrous is already within the game, genius.
That and interior tuner functions. But if that’s all you can see for a racing simulator’s potential, it’s no wonder Polyphony gets away w/ the “if it ain’t broke, don’t improve it” approach.

Please read my latest post before replying, genius.

section
12-11-2007, 09:33 PM
I want to believe, I really do.

No you don't, just searching the same old way to whine with every ounce of your GT hatred you can.

Now go play your latest NFS simulator please :moon:

And who the fuck keeps giving you +rep, you only post your constant whining on GT thread. Man you're even more obvious than MILR these days.

Shogun042
12-11-2007, 10:51 PM
i mean it's possible we don't see damage and stuff in screens is because automakers don't want their precious vehicles that are so nicely rendered to be smashed to bits. just a thought (hope).

GTAce
12-11-2007, 10:55 PM
We wont see damage. lol
Guys dont hope, it would be the amazingilicioust thing (...) but we all know something like this never happens.

bilbobob007
12-11-2007, 11:38 PM
Actually instead of everyone throwing punches in the general direction of Killing Moon, maybe someone should ask this.

What is it you would like to see included. What direction do you think P.D should take.

If you understand the concept that its a sim thats all about the actual simulation of what makes each car unique, with all the myriad of tuning options, so to some it may seem boring but to most it gives pure pleasure.

I was bemoaning the fact that it was missing damage but having seen the so called realistic damage in other games i think it may be wise to leave it out till the modeling matches the superior modeling for the rest of the game. After all the damage used in this games obvious rival is not that good. (sure i will be shot for that one).

satriales
12-11-2007, 11:42 PM
Holy ***king jeebss.....

It's just ***king wrong how good this game looks. ***king wrong...

They are definitely touched up with a lot of AA, the gameplay I doubt will be that sharp, but it will still be hella sharp. The replays are more or less the same, much less difference, but likely a difference nonetheless.

What I really want to know is how sharp the shadows are all around. That is something I am very interested in to see.

Seriously though, that red corvette and red Ferrari look ***king so close to real! You have to look so closely at the car to find almost unnoticeable 'gameness' to it.....

awesomeimagethathasbeenpostedenoughalready.jpg

That is mother ***king balling....

Honestly, you'd think this doesn't even belong in this generation of games.... Polyphony.... ***king jeebs.... I mean ***KING JEEBS! Wow.....

<3 PS3. <3 Polyphony :):):):):)

The demo did have some jaggies but according to someone at Beyond3D it was a conflict between the HDR and AA that caused the jaggies, so maybe Prologue will have fixed that and it will look much sharper than the demo. Other than that the screens are a good representation of the in-game engine.

The only differences between replays and in-game is the replays add depth of field and similar effects, but the framerate is lowered to 30fps (compared to 60fps in-game). I was also quite impressed with the shadows in the Demo. There was the occasional glitch with them, but on the whole they looked good especially when using the in-car camera.

GTAce
12-11-2007, 11:47 PM
A damage modeling like in DiRt on Pro would be okay but i dont think we will see something like that this gen in a game with graphics like this and i dont want them to tone down the graphics.

satriales
12-11-2007, 11:48 PM
If you understand the concept that its a sim thats all about the actual simulation of what makes each car unique, with all the myriad of tuning options, so to some it may seem boring but to most it gives pure pleasure.

The Gran Turismo website classes the game as an 'Online Car Life Simulator':

http://img127.imageshack.us/img127/4426/gt5ptf6.jpg

bilbobob007
12-11-2007, 11:54 PM
The Gran Turismo website classes the game as an 'Online Car Life Simulator':

http://img127.imageshack.us/img127/4426/gt5ptf6.jpg

Wow I like that title. But wait... someone is going to point out if its a life sim then it needs to simulate damage too. Oh hang on i just pointed it out.

masteratt
12-12-2007, 12:54 AM
Online Car Life Simulator.......................

............


.........................

............


No.
that's just horrible sounding and doesn't even make sense and gives the impression that you need to play online and wtf is "car life" lol

Ultimate Driving Simulator kicked more ass.

Killing Moon
12-12-2007, 01:15 AM
Actually instead of everyone throwing punches in the general direction of Killing Moon, maybe someone should ask this.

What is it you would like to see included. What direction do you think P.D should take.

If you understand the concept that its a sim thats all about the actual simulation of what makes each car unique, with all the myriad of tuning options, so to some it may seem boring but to most it gives pure pleasure.

I was bemoaning the fact that it was missing damage but having seen the so called realistic damage in other games i think it may be wise to leave it out till the modeling matches the superior modeling for the rest of the game. After all the damage used in this games obvious rival is not that good. (sure i will be shot for that one).

I already went that route, my friend.

Much like the series' final impressions, the fans here don't want things to change or improve, only to look prettier. I've given comprehensive lists on what needs to improve, what changes to be made, the whole nine yards. I even used references from old Gran Turismo's as well.

They weren't welcomed, so I stopped.

The Gran Turismo website classes the game as an 'Online Car Life Simulator':

http://img127.imageshack.us/img127/4426/gt5ptf6.jpg

Online Car Li---oh gimme a fuckin' break.
Well, they've officially confirmed and covered a few things here.

1- this is NOT supposed to be a serious racing game
2- the genre title is a disclaimer which therefore makes up for the dramatic shortcomings that the series refuses to improve upon
3- japanese developers should spend more time on improving gameplay mechanics for established IPs instead of making weirdly named genres. LOL jk'ing

satriales
12-12-2007, 01:18 AM
There is a bit about GT5 in the latest Top Gear magazine:

http://img262.imageshack.us/my.php?image=gtxd9.jpg
http://img262.imageshack.us/my.php?image=gt2sj8.jpg

"We refer to it as Gran Turismo Life," Kazunori-sans continues, blowing out a long jet of blue smoke. "We're taking a step forward in gaming, but we're also taking a step into lifestyle too".
[thanks to 'bear' at gamesradar.co.uk (http://forum.gamesradar.com/viewtopic.php?t=107124&start=885) forums for the scans ;))

jaxmkii
12-12-2007, 01:19 AM
I already went that route, my friend.

Much like the series' final impressions, the fans here don't want things to change or improve, only to look prettier. I've given comprehensive lists on what needs to improve, what changes to be made, the whole nine yards. I even used references from old Gran Turismo's as well.

They weren't welcomed, so I stopped. it was not welcomed after the 155th time.

killingmoons post have actualy mae me sick of the GT thread

Killing Moon
12-12-2007, 01:21 AM
it was not welcomed after the 155th time.

Of course not.
God forbid I attempt to inject logic and common sense into the minds and hearts of fanboy zealot emotional thinking.

Not welcome at all.

jaxmkii
12-12-2007, 01:23 AM
Of course not.
God forbid I attempt to inject logic and common sense into the minds and hearts of fanboy zealot emotional thinking.

Not welcome at all. i understand your plight i there are things that GT could improve upon. but seeing all the other options out there i still think GT is the way to go.

jaxmkii
12-12-2007, 01:25 AM
Of course not.
God forbid I attempt to inject logic and common sense into the minds and hearts of fanboy zealot emotional thinking.

Not welcome at all.
what is this logic/common sense you keep talking about? all i see is you pushing your opinion all the time as if its proven fact.

satriales
12-12-2007, 01:29 AM
i understand your plight i there are things that GT could improve upon. but seeing all the other options out there i still think GT is the way to go.

We also have to remember that we have very little idea of what will actually be in GT5. Damage and Weather seem quite likely now, but I'm sure there are lots of surprises too and we haven't heard much about things like tuning which could get a huge upgrade for all we know.

Prologue is just a taster of the full game and that alone already has added stunning graphics, 16 cars at once, online racing, downloadable content, improved AI, Improved physics/handling, calendar/leaderboards/manufacturer's dealership thingy that updates and other online elements.

jaxmkii
12-12-2007, 01:42 AM
you know killingmoon...

I think i speek for the majority in here when i say we all know your opinion by now. most of us are fans of GT in here hoping to catch a glimps of whats about to come down the pipe and we don't give a shyt anymore about your antiGT crusade. your weak and short sided argument is as tired and old as the 360 vs PS3 debate.

ever notice how less and less folk reply to your statements?

*shock* NO ONE CARES!!! *shock*

we are fans you are not we get the point STFU!

you are not qualified an any... ANY way to "inject logic and common sence" get off your high horse and go play a game. just do anything other than hang out and spam up this thread Dude. im sick... we are all sick of your BS"

Originally Posted by Killing Moon
Of course not.
God forbid I attempt to inject logic and common sense into the minds and hearts of fanboy zealot emotional thinking.

Not welcome at all. Wow! who do you think you are?...

on a Happy note:
as of tuesday 7:45est my copy of GT5P is in a cargo 747-400 crossing the pacific on its way to my house.

soon i can give you first hand accounts of everything GT5p

Killing Moon
12-12-2007, 01:44 AM
i understand your plight i there are things that GT could improve upon. but seeing all the other options out there i still think GT is the way to go.

In all seriousness, had you really seen ALL the other options out there, I doubt that you'd be saying this.

Considering that I'm not JUST speaking for myself, but from a good host of other gamers heavily into racing titles from just about every developer that we can get our hands on, well known and mainstream alike, GT isn't regarded as being so high on the pedestal.

But maybe that's just from my experiences. Maybe I've played too many racing games. Who knows?

GTAce
12-12-2007, 02:06 AM
Jax tell us how the sound is like and make some videos and YouTube them if you can. :thumbl:
Oh dear im so jealous.

jaxmkii
12-12-2007, 03:18 AM
Jax tell us how the sound is like and make some videos and YouTube them if you can. :thumbl:
Oh dear im so jealous.

will do!

im almost having a panic attack that the whole damage thing was just a hox

curryking1
12-12-2007, 03:45 AM
Online Car Life Simulator.......................

............


.........................

............


No.
that's just horrible sounding and doesn't even make sense and gives the impression that you need to play online and wtf is "car life" lol

Ultimate Driving Simulator kicked more ass.

What was it to start? Real Life Driving Simulator? Real Driving Simulator?

masteratt
12-12-2007, 03:46 AM
The Real Driving Simulator.

curryking1
12-12-2007, 03:48 AM
That sounds more awesome than anything else I think. But I guess it needs to be more illustrative... :( lol

jaxmkii
12-12-2007, 04:18 AM
i just busted out a 2:09:18 with the GT-R

Segitz
12-12-2007, 10:41 AM
New Interview with Kazunori Yamauchi (http://www.autoblog.com/2007/12/11/video-alex-roy-interviews-gran-turismos-kazunori-yamauchi-on-g/)

Basically, he confirms no damage in Prologue, but that it may or may not come in an update...

He also says, that weather effects may already be included in the PAL/US version, but he also says, that it may only come in the full GT5 :(

evillion
12-12-2007, 11:13 AM
so when is the final gt5 due? i hope it doesnt delay to 09

Matt
12-12-2007, 11:19 AM
i just busted out a 2:09:18 with the GT-R

I got 2.05.270 about a month ago :-D

so when is the final gt5 due? i hope it doesnt delay to 09

Hopefully next Christmas *crosses fingers*

evillion
12-12-2007, 12:28 PM
http://ps3.tgbus.com/zixun/200712/20071212153222_2.shtml
some very small screencaps from the gt5p retail version.

satriales
12-12-2007, 12:53 PM
Videos of the London track and the intro:

http://www.gamersyde.com/news_5645_en.html

Fats
12-12-2007, 01:19 PM
*boner*

Fats
12-12-2007, 02:00 PM
OB2Wcv4_OOo

GTAce
12-12-2007, 03:52 PM
So 12 cars on the London track.

Sound is still teh shit but the feeling from the track is incredible.
Meh i so want to play it. 8(

Killing Moon
12-12-2007, 03:58 PM
So finalized, is there or isn't there damage modeling within Prologue?

Sephiroth_VII
12-12-2007, 04:06 PM
Did you guys notice Yamauchi confirming a spring 2008 release for EU/NA?
So finalized, is there or isn't there damage modeling within Prologue?

Not. Maybe in a patch, definately in GT5.

Killing Moon
12-12-2007, 04:14 PM
Not. Maybe in a patch, definately in GT5.

Hmmn, rather MAYBE in GT5 also. Nothing is definite with this series, as I’ve learned.

Sephiroth_VII
12-12-2007, 05:22 PM
As definite as it can be, since all games have changing roadmaps.

Killing Moon
12-12-2007, 05:46 PM
As definite as it can be, since all games have changing roadmaps.

I’m just working off of Polyphony’s track record, man. It’s about the “prove it, or lose it time”, as most of these features were promised in the last GT’s as well. So again, it’s a “maybe”, i.e. we’ll see.

Sephiroth_VII
12-12-2007, 05:57 PM
Fair enough.

GTAce
12-12-2007, 06:10 PM
kWtDlcTESjY
B0XfzluzaY4

curryking1
12-12-2007, 06:13 PM
*reaches to touch screen because it's so sexy.....*

God damn, the city tracks are ***king remarkable. Too bad youtube videos are terrible quality so you can't make out all the amazing detail :'(

GTAce
12-12-2007, 06:18 PM
The new modern looking version of Eiger Nordwand looks incredible.
The grass, the flowers, the textures... just wow!

Sephiroth_VII
12-12-2007, 06:19 PM
We expect HD videos from all importers :guns:

GTAce
12-12-2007, 06:21 PM
re-posting

kWtDlcTESjY
B0XfzluzaY4

joe
12-12-2007, 09:37 PM
http://www.gamersyde.com/news_5645_en.html
... here.

GTAce
12-12-2007, 09:43 PM
Wooo reppage, the Fuji vid is new.

EDIT: Btw. the driver now moves the hand for shifting. 8)))

curryking1
12-12-2007, 09:45 PM
^Seriously! Wicked!!!

Man, thanks for the videos joe, 720p footage! D/ling the city one now... it's taking long :(

Sephiroth_VII
12-12-2007, 10:49 PM
Nice find, joe! Downloading to my PS3 as we speak :)

julps31
12-12-2007, 10:54 PM
Wooo reppage, the Fuji vid is new.

EDIT: Btw. the driver now moves the hand for shifting. 8)))So..much..detail... :crazy:

AC!D
12-12-2007, 11:03 PM
http://www.computerandvideogames.com/article.php?id=177403
For what its worth to you guys here is the first batch of review scores for GT Prologue from Famitsu via CVG.

39/40 (that's 10, 10, 9, 10, for those who can't add) was the score on the door - higher than any other racing game in the present generation of racers, with Forza 2 having got 36/40 and PGR 4 settling for 33/40.

GTAce
12-12-2007, 11:04 PM
So..much..detail... :crazy:

LOL its not near to the driver animation in GT4 but heres hoping that they will add that in GT5.

AC!D
12-12-2007, 11:14 PM
CVG also has Sony's Release schedule for some games for early next year including GTP in the first quarter of next year so we should have it by January, Februaury or March at the latest for both PAL and NTSC territories other than Japan.http://www.computerandvideogames.com/article.php?id=177423

user friendly
12-12-2007, 11:25 PM
It's up in the JPN store for download now.

1.8GB with a 5GB install.

GTAce
12-12-2007, 11:55 PM
I think alot people missed it:
http://maps.google.de/maps/ms?ie=UTF8&hl=de&msa=0&om=1&msid=112370832278675154803.000441040fdea2a4074cd&ll=46.619968,8.031092&spn=0.041148,0.080338&z=14
Thats a google maps list of all known GT4 and GT5 tracks made by toler33 from www.gtrp.com .
Its interesting to see that they really copied original streets in some curciuts, i think the only one that doesnt exist in real life is the Eiger course, the trainstation and buildings are there though.
I would watch them in Google Earth, thats way smoother.^^

cliffbo
12-12-2007, 11:56 PM
Internet tricked by fake GT5P score
Story By Mark Podd
Glowing Famitsu score proves to be false
Reports that Japanese games magazine Famitsu has given Gran Turismo 5: Prologue a near-perfect score have proven to be false.

News broke yesterday that Weekly Famitsu had given GT5: Prologue – which is due to be released in its native Japan tomorrow – a highly impressive score of 39/40.

However, it now seems these claims were actually a load of porky pies, with Famitsu itself having not reviewed the game at all.

The source of the score appears to be an individual who wished to fool users on the popular NeoGAF forums by making up a load of review scores and news and trying to claim that it was the contents of this week’s issue of Famitsu.

As is the way with such things, however, the rest of the internet got hold of the story and ran with it before checking whether it was accurate or not. And as it transpired, it wasn’t.

Of course, this doesn’t mean that Polyphony’s racer isn’t going to be amazing – just that we’ll all have to wait a little longer to find out how good it really is.

In the meantime, one of NeoGAF's forum users has posted a separate thread with the actual contents of this week’s Famitsu, which you can check out here: http://www.neogaf.com/forum/showthread.php?t=216089

http://www.gamer.tm/news.php?id=1861

GTAce
12-13-2007, 12:00 AM
:laugh:

Jay Gee
12-13-2007, 12:17 AM
Ouch.

Kartoffelkind
12-13-2007, 12:44 AM
Hope we can read a true 39!40 (or 40!40? :P) in a few days :P
1,8 DL and 5 Gb install? compressed to 30% size, interesting. I wonder how long installation will take.

Red_Eyes
12-13-2007, 12:53 AM
Of course that score is fake. Because GT5P is going to get 41/40. A score never seen before.

Segitz
12-13-2007, 10:46 AM
Hope we can read a true 39!40 (or 40!40? :P) in a few days :P
1,8 DL and 5 Gb install? compressed to 30% size, interesting. I wonder how long installation will take.

I don't think so... I think, they make spare space for the GTTV feature

yoshaw
12-13-2007, 02:44 PM
What is the title of the song being played in the intro video of GT5 Prologue.

+rep galore to whoever discovers it first.

Fats
12-13-2007, 02:48 PM
Word on the street says it's by Daiki Kasho, but I'm not sure.

zero 7
12-13-2007, 06:35 PM
my import copys on its way should have it by monday got superfast shipping cant wait to play it

GTAce
12-13-2007, 08:14 PM
es gibt 3 Klassen: C,B und A, wobei man bei C anfängt und bei erfoglreichen beenden aller Rennen die nächste Klasse freischaltet. Bei jedem Rennen gibts Knete die man sinnvoll sparen sollte um sich Autos kaufen zu können. Wsa wie immer auch mal langwierig sein kann, weil man zb den Audi R8 für kanpp 17.000.000 am Ende von Klasse B brauch.
In den Klassen C und B fährt man gegen 11 Gegner, ab Klasse A gibts dann 15 Aspiranten und mann bekommt für Wallriding, Abkürzen und hartes Auffahren auf den Gegner beim Bremsen eine Zeitstrafe. Dazu gibt es dann auch noch
Herstellerevents. Die Reifenwahl ist im EventModus vorgegeben im Arcademodus kann man frei wählen.

3 classes: C, B & A, you begin with C and when you completed all races you can drive in the next class.
You get money for every win but you should save it for new cars just like in the old GT titles.
In C and B you drive against 11 opponents in class are 15 and you become a time penalty for wallriding, shortcuts and crashes.
There are manufactor races.
You cant choose any tires like in the Arcade mode in the EventMode.

zur Grafik:

brauch mann nicht viel sagen, Superb, einziges Manko was ich hab ist teilweise ein derbes Ruckeln wenn man im Verkehr steckt, vor allem London ist teilweise unfahrbar, bei den anderen Strecken hab ich teilweise auch leichtes Ruckeln so