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Pumpkin Head
05-20-2007, 11:44 PM
In a special episode of Jeuxvideo.TV, a cockpit view has been confirmed for GT5. Most of the footage is of Gran Turismo 4, and then GTHD towards the end. However, half-way through the show you will see them modelling a cockpit view for a mercedes 300 SL. Kazunori of Polyphony Digital also confirms that there will be cockpit views in the game.
http://www.n4g.com/ClickOut.aspx?ObjID=40829
I think this has been assumed for quite some time but it's nice to see some official confirmation come though. I'm looking forward to the next big GT5 media blow-out, hopefully we'll see some major improvements.
*cough*damage*cough*
:)
totobeni
05-20-2007, 11:48 PM
:rave:
Kazunori Yamauchi to rule them all
GTAce
05-20-2007, 11:55 PM
half-way through the show you will see them modelling a cockpit view for a mercedes 300 SL.
=-o=-o=-o=-o=-o=-o=-o=-o=-o
300 SL in GT5 confirmed!!!11
Oh cockpit view was old but its nice that there is another confrimation.
And i must say im HYPEDHYPEDHYPED!!!!!111111111
VG Aficionado
05-21-2007, 12:05 AM
Wow, awesome find :) Can't wait to see how much has GT5 progressed already, as the GTHD Concept build is pretty much the same as the TGS one. This game is going to be so massive... I just hope it's released sometime next year and that it delivers. I wonder what they'll show at E3 and TGS this year.
GTAce
05-21-2007, 12:10 AM
AHHHHHHHHHHHHHHHHHHHHHHHHHHHH HOW I HATE THOSE GT5 THREADS!!1111
:look:
Damn it i want to see some stuff from GT5 i would do ANYTHING (i mean it...) to get a look in Polyphonys studio AND i would love to make a Q&A with Yamauchi.... hes my god. :worthy:
totobeni
05-21-2007, 12:12 AM
^ GT5 prologue this year right ? then GT5 for next year..., i hope GT5 prologue have enough stuff for us..
but after GT5 i need PD to make Omega Boost 2
Segitz
05-21-2007, 12:32 AM
THIS is what I was waiting for...
I hated it, when GT4 had no cockpits!
I hope they arent statics (like in NFS 1^^) but dynamic where you can view around (sixaxxis view^^)
EDIT:
What the heck, the video says (and writes):
!! Razunori !!! Yamauchi! Man, I hate those french^^
yoshaw
05-21-2007, 12:43 AM
http://www.n4g.com/ClickOut.aspx?ObjID=40829
Great to have this re-confirmed!
Those savvy among us should r'mber the Ferrari Cockpit image from TGS-06 unveiling of GTHD (http://media.ps3.ign.com/media/713/713809/imgs_1.html). That pic was made available right then at GT's website.
Sept 28, 2006
http://media.ps3.ign.com/media/713/713809/img_3976572.html
http://media.ps3.ign.com/media/713/713809/img_3976552.html
:cheers:
Leedogg
05-21-2007, 12:48 AM
YYYYYYYYEEEEEEEEEEEESSSSSSSSSSS!!!!!!!
Cockpit View will be awesome, even though I do like roof view better. Roof View I think, gives you a better view of the track.
GTAce
05-21-2007, 12:50 AM
I agree with Leedogg.
But just imagin, cockpit view, a nice race car and the Nordschleife... YEAH!
karibu
05-21-2007, 01:47 AM
Hopefully it's a 'real' cockpit view, not the one that's like sitting in the back of car. You dont' see dashboard if you don't watch downwards. What I'd like is that you tilt sixaxis to see dashboard.
hevymac
05-21-2007, 03:02 AM
Smack my rear end and call me a incar-view lovin tramp!!!!!! YEEEEEHAAAAAA
Carlos
05-21-2007, 03:07 AM
Great. Just show me some rain screenshots, and see how I'll react.
curryking1
05-21-2007, 03:12 AM
Cha ching! Awesome news.
^Hell ya! Rain levels in GT on PS2 were the ****ing ***t! Even into next gen, GT seems to have the most realistic looking pavement and the realistic looking wet roads.
Carlos
05-21-2007, 03:18 AM
If you liked GT's rain, you might want to rent or buy F1 champ ed.
LaLiLuLeLo
05-21-2007, 03:26 AM
they're modeling the inside of the car, might as well put a view there. Just a matter of putting the camera there. Sheesh. Good to hear though, I'd like to drive from that p.o.v than the bumper p.o.v.
curryking1
05-21-2007, 03:30 AM
^Ya, it was almost expected. But the thing is, we weren't entirely sure before, but now it's confirmed and it feels so much damn better!!!If you liked GT's rain, you might want to rent or buy F1 champ ed.
Would if I could :P But ya, I hear it's absolutely wicked with the particle effects for the splashing simulation.
haven't this been known since the first images released? there was one with a 'behind the wheel' camera- with a Ferrari no less.
curryking1
05-21-2007, 07:13 AM
^Well we weren't absolutely sure with that one, it could've been just to show off that particular interior, but who knows. I wasn't really paying attention to the idea of a in car view at all since it's never been in past GTs it's almost like a throw into left field lol, although I've always wanted a in car view.
I really like the bumper view as their is no intrusion from a dashboard, but it's too low to see over some corners, especially in a course like Laguna Seca it's not friendly there..... Then they added that on top of the front window view in GT4, which was cool, but then it was too high for me lol! I'm gonna love a cockpit view I bet, nothing like sitting behind a PS3, GT5, most accurate computer recreation of the innards of the coolest consumer and also fabulous cars in the world....
*goes to sleep dreaming of GT5 in hands....*
section
05-21-2007, 09:46 AM
I'm hoping for full cockpit view but I guess the implementation will be depending on the amount of cars. It must be a real pita modeling cockpits for 500 cars. In addition to modeling the exterior in a painstake detail.
Anyway I've always played GT4 at the bonnet view, I can't get any immersion from staring the car's butt all the time :) So any cockpit view can only make the game more immersive.
EDIT: in the video they show full model of dashboard for 300SL so we can expect something very interesting :)
I'm hoping for full cockpit view but I guess the implementation will be depending on the amount of cars. It must be a real pita modeling cockpits for 500 cars. In addition to modeling the exterior in a painstake detail.
I don't think GT5 will have even near as much cars as that.
Anyway I've always played GT4 at the bonnet view, I can't get any immersion from staring the car's butt all the time
that and the handling is completely off from that view.
PS. even the sound FX change. you can hear the engine and other sounds as you would sitting inside a car. nice.
TEEDA
05-21-2007, 01:35 PM
http://www.enregistrersous.com/images/107761682720070521133448.jpg
GTAce
05-21-2007, 04:05 PM
=-o =-o =-o =-o =-o =-o =-o Hell yeah!
God, I expected no less, but Polyphony are going all out in the detail stakes.
masteratt
05-21-2007, 04:11 PM
Don't mean to crush dreams but you know the inside of the car has to be modelled too, regardless of if you can play form that angle or not.
I thought I was going to see Cockpit view driving but all I saw was a 3 second clip of someone modelling a steering wheel.
I won't celebrate yet by any means though I do expect it to make it into final (even if it's only for some cars), this is not a confirmation, far from it.
It's hugely doubtful that Polyphony would only model a cockpit view for some cars and not for others, that's just not Polyphony at all. This coming from Kazunori is confirmation enough for me.
False_Messiah
05-21-2007, 04:36 PM
Did the interviewer asked if there will be car damage in the game? If not, hes a mothef...
Do you think GT5 wont have car damage? I cant believe that there will be all this high technology but no new interaction...
TEEDA
05-21-2007, 04:47 PM
Did the interviewer asked if there will be car damage in the game? If not, hes a mothef...
Do you think GT5 wont have car damage? I cant believe that there will be all this high technology but no new interaction...
Nope he didn't.
They just said that GT HD was a little tease to what to expect in GT 5 in terms of visuals, but GT5 will have more details in the backgrounds and full support of online play.
VideoGame mania
05-21-2007, 04:55 PM
http://www.youtube.com/watch?v=QsvUC7dW8EQ&eurl=http%3A%2F%2Fps3%2Econsole%2Dtribe%2Ecom%2Fne ws%2F3%2D5%2D24524%2Fconfermata%2Dla%2Dvisuale%2Dc ockpit%2Dper%2Dgran%2Dturismo%2D5%2Ehtml
Enlarged cockpit view 7207
the boney king of nowhere.
05-21-2007, 05:30 PM
but after GT5 i need PD to make Omega Boost 2
haha, omega boost! what a fucking great game!
TEEDA
05-21-2007, 05:41 PM
everyone remember this pic
http://www.gturismo5.net/galerie/GT-HD_027.jpg
VG Aficionado
05-21-2007, 05:46 PM
That pic is from a very old build, there aren't people or flags on the sides of the road. But anyway, the cockpit view is going to be amazing at 1080p and a decently sized HDTV, as we'd be able to see all the necessary details to make it totally playable.
GTAce
05-21-2007, 11:38 PM
:hitit:
curryking1
05-21-2007, 11:45 PM
All I understood from that video was....
'...tout le [car model] a la perfection.'
It's probably all I needed to understand though also :P
Segitz
05-26-2007, 02:20 AM
Hm, just played a little but after the new update (GTHD no less). The BTB and WTW stuff looks more than great...
So great, that I just drove 29th with the tuned Elise (with the SixAxis!) (~1.14)^^
VG Aficionado
05-27-2007, 09:54 AM
http://pix.nofrag.com/16/e7/0de558e1c7ac774c533e3bd757ef.jpg
- All cars and tracks from GT4 will be included in GT5
- More cars and tracks should be downloadable
- 4 driving views
- Car damage
- All Ferrari+ F1 cars
- New city tracks
- Online drivers 12-20
- Dynamic weather during races
“Porsche and Lamborghini brands to be confirmed”
“A collaborator takes again the pad: black screen, a multitude of lines, all written in Japanese. Impossible to read/understand anything, except the word Indianapolis.”
“I can assure you that there will be a game which will be released between GT4 and GT5”, in Kazunori Yamauchi's words.
The article finishes on 2 particularly interesting paragraphs since one has the explanation of the problem concerning F1 and in the second, the precise details on the damage.
For that, I can only advise you to buy the magazine. It is not publicity but for once there are no badly precise details but more especially confirmation on behalf of the creator himself.http://translate.google.com/translate?u=http%3A%2F%2Fwww.planete-gt.com%2Fforum%2Fviewtopic.php%3Ft%3D1565%26start% 3D0%26postdays%3D0%26postorder%3Dasc%26highlight%3 D%26sid%3D6406ea8a9ecfee72be8b88746058347f&langpair=fr%7Cen&hl=es&safe=off&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools (http://translate.google.com/translate?u=http%3A%2F%2Fwww.planete-gt.com%2Fforum%2Fviewtopic.php%3Ft%3D1565%26start% 3D0%26postdays%3D0%26postorder%3Dasc%26highlight%3 D%26sid%3D6406ea8a9ecfee72be8b88746058347f&langpair=fr%7Cen&hl=es&safe=off&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)
Huge news if any of that is true =-o I find it hard to believe that we'll see more than 12 cars in an online race, but who knows.
LiquidEagle
05-27-2007, 10:10 AM
What magazine did that supposedly come from?
If it is true, then damn...
OmniCloud
05-27-2007, 10:16 AM
Yeah...good news IF true...start the investigations!!!
yoshaw
05-27-2007, 10:36 AM
Ferrari, Porsche and Lamborghini? Check
Car Damage? Check
Dynamic Weather? Check
Online? Check
Everything from GT4? Check
4 views including cockpit? Check
Leave competition in dust? Check :)
Raijin
05-27-2007, 10:51 AM
“I can assure you that there will be a game which will be released between GT4 and GT5”, in Kazunori Yamauchi's words.
So there will be a game between GT4 and GT5, maybe GTHD?
VG Aficionado
05-27-2007, 10:58 AM
GT5 Prologue, GT Portable, another downloadable Concept for PS3...
Posting it again:
http://pix.nofrag.com/16/e7/0de558e1c7ac774c533e3bd757ef.jpg
- All cars and tracks from GT4 will be included in GT5
- More cars and tracks should be downloadable
- 4 driving views
- Car damage
- All Ferrari+ F1 cars
- New city tracks
- Online drivers 12-20
- Dynamic weather during races
“Porsche and Lamborghini brands to be confirmed”
“A collaborator takes again the pad: black screen, a multitude of lines, all written in Japanese. Impossible to read/understand anything, except the word Indianapolis.”
“I can assure you that there will be a game which will be released between GT4 and GT5”, in Kazunori Yamauchi's words.
The article finishes on 2 particularly interesting paragraphs since one has the explanation of the problem concerning F1 and in the second, the precise details on the damage.
For that, I can only advise you to buy the magazine. It is not publicity but for once there are no badly precise details but more especially confirmation on behalf of the creator himself.http://translate.google.com/translate?u=http%3A%2F%2Fwww.planete-gt.com%2Fforum%2Fviewtopic.php%3Ft%3D1565%26start% 3D0%26postdays%3D0%26postorder%3Dasc%26highlight%3 D%26sid%3D6406ea8a9ecfee72be8b88746058347f&langpair=fr%7Cen&hl=es&safe=off&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools (http://translate.google.com/translate?u=http%3A%2F%2Fwww.planete-gt.com%2Fforum%2Fviewtopic.php%3Ft%3D1565%26start% 3D0%26postdays%3D0%26postorder%3Dasc%26highlight%3 D%26sid%3D6406ea8a9ecfee72be8b88746058347f&langpair=fr%7Cen&hl=es&safe=off&ie=UTF-8&oe=UTF-8&prev=%2Flanguage_tools)
Huge news if any of that is true =-o I find it hard to believe that we'll see more than 12 cars in an online race, but who knows.
Segitz
05-27-2007, 01:15 PM
Holy fscking shite!
One of the greatest finds this month for me, thanks VG. Cant rep ya... man^^
Weather effects and Damage are a must this generation. Just yesterday, when driving home from a Karaoke Party (man that was fun, but nobody filmed me singing), it was a little bit raining... And I thought, wouldnt it be great to have 24hrs in Sarthe with Rain and at Night, changing on the Fly?
GTAce
05-27-2007, 02:53 PM
=-o=-o=-o=-o=-o=-o=-o=-o=-o=-o=-o=-o
=-o=-o=-o=-o=-o=-o=-o=-o=-o
=-o=-o=-o=-o=-o=-o=-o=-o=-o=-o=-o=-o
VG I LOVE YOU!!!!1111
You made my day! ZOMFG
section
05-27-2007, 03:01 PM
I recall somebody saying on this forums GT5 won't have nearly as many cars as GT4 :)
I'm still wondering if all of those will have modeled cockpits, because creating cockpits only for all GT4 cars sounds like a mad task. Unless they have done so in advance while making GT4, just for the future iterations of GT -series.
But yes, excellent news. I wonder why did they go in bed with Ferrari this late? Does it cost money to utilize certain makes/brands in your game? I would think it could be more like a win-win situation.
curryking1
05-27-2007, 03:24 PM
What t3h ***kz!?! That's madness!
And they finally have Porshe, Ferrari AND Lamborghini!!! YESS!!
VG, if I ever saw anything that deserved a huge +rep, this would be it!
TEEDA
05-27-2007, 03:24 PM
gonna try to buy the mag.
NickSCFC
05-27-2007, 03:35 PM
- 4 driving views
- Car damage
- Online drivers 12-20
- Dynamic weather during races
Finally, about pissing time!
evillion
05-27-2007, 04:28 PM
this is the ONE racing game to rule them all!
NickSCFC
05-27-2007, 04:49 PM
It's looking really promising, apart from graphics I don't think either GT3 or GT4 did anything to improve over the PS1 games.
Seems like they're working on a REAL next-gen version now, looking forward to reading the interview.
Leedogg
05-27-2007, 05:15 PM
YES!!!!!!! It's been confirmed, damage, cockpit view, and finally GT Portable!
NickSCFC
05-27-2007, 05:41 PM
NO confirmation of GT4 Mobile, but if they're saying they're gonna release another GT before GT5 it'd be alot better than another bloody prologue.
VonGak
05-27-2007, 05:41 PM
It's looking really promising, apart from graphics I don't think either GT3 or GT4 did anything to improve over the PS1 games.
"think" is a very bold claim, especially when then which follows point in a opposite direction.
We should onestly refrain us self from commenting on things that we are completely clueless about.
---
Yet another great find, VG. :D
Nameless
05-27-2007, 06:08 PM
- 4 driving views
- Car damage
- Online drivers 12-20
- Dynamic weather during races
If PD delivers on these features GT5 will set the driver simulator standard period...
curryking1
05-27-2007, 06:10 PM
If PD delivers on these features GT5 will set the driver simulator standard period...
I LOVE the ring to that lol. Let's both and all of us hope it happens! :D
Edit - You guys think maybe we'll see a short or maybe lengthy even demo of GT5 at E3? I wonder how much of it is completed and if it's ready to show by then. It sounds not that far into development, but then again it's hard to say if maybe they could have something small ready to show or maybe they have maybe something on the lines of 1 level to show which would be pretty substantial and satisfying to me lol.
VG Aficionado
05-27-2007, 06:27 PM
http://www.neogaf.com/forum/showpost.php?p=6551200&postcount=134
I just bought JOYPAD and i can confirm this is all-true.
There are four new (but tiny) pics :
-a cockpit view from an Audi TT (Totally photorealistic :O)
-a pic from the 300SL (full exterior view)
-another shot from the cockpit of the 300SL (Polyphony artists am God total)
-AND the first shot ever from the nürburing (The trees are really good!)
And sorry my scanner is broken :( I will try to make some tomorrow at work.
And the big news from the article : FULL HD GT4 is not dead!!
-Release date is not determined yet ( but from this article opinion,end of this year )
-750 cars
-50 circuits
-Two versions (same versions as the original plan from last year) :classic and premium
* Online garage
* Career mode
* Online chat
* Spectator mode (à la PGR3)
* Possibility to create Clubs
-Test playground for the future GT5
And..that's all :)
curryking1
05-27-2007, 06:28 PM
VG = ultimate.
Thanks so much man! Also looks like the intermission between 4 and 5 is going through after all lol.
We need... t3h melons... melons... mmmmmmm... melons....
GTAce
05-27-2007, 06:33 PM
-Two versions (same versions as the original plan from last year) :classic and premium
Oh no that could mean that the 700 cars are not all available in the "premium" mode. And also i hope they dont make this buy cars for real money stuff.....
EDIT: Ahhh i understand. The "FullHD GT4" is something different sorry. 8)
Nameless
05-27-2007, 06:42 PM
I LOVE the ring to that lol. Let's both and all of us hope it happens! :D
Edit - You guys think maybe we'll see a short or maybe lengthy even demo of GT5 at E3? I wonder how much of it is completed and if it's ready to show by then. It sounds not that far into development, but then again it's hard to say if maybe they could have something small ready to show or maybe they have maybe something on the lines of 1 level to show which would be pretty substantial and satisfying to me lol.
After seeing Forza 2 and their lofty goals (Forza visuals questionable...) I know PD has a huge task ahead to deliver on the visuals of GTHD and provide vehicle damage... The car models in GTHD are amazing and it will take a lot of processing power to render multiple cars with the insane amount of detail with physic based damage. If anyone can pull it off its PD, because they have a blank check regarding development budgets & no real deadline for a release date...
VG Aficionado
05-27-2007, 06:45 PM
I just wonder why would they include a Premium mode in that Full HD GT4, which I assume will be a Blu-ray release. GTHD Concept is what the Premium mode was, only free and downloadable, and it should also be the first look at what GT5 will be like.
In any case, I think we won't see GT5 until at least mid 2008, if all that is true. They wouldn't release such a huge filler if they could release GT5 soon enough, or maybe they just feel it's worth it to release a GT4 at 1080p with some additional content, which will enrich this year's lineup, produce some more hardware sales, give them some more money and simply make the best use of the assets they already have.
curryking1
05-27-2007, 06:52 PM
They wouldn't release such a huge filler if they could release GT5 soon enough, or maybe they just feel it's worth it to release a GT4 at 1080p with some additional content, which will enrich this year's lineup, produce some more hardware sales, give them some more money and simply make the best use of the assets they already have.
I agree, I think it's a savvy business move as well. Not sure yet if I'll get that filler myself though, I think I'll end up waiting for 't3h realz dealz' lol.
mario25
05-27-2007, 07:25 PM
WOW!!!...This is like a dream come true!!!!!!......but I fear the game may come out until 2009 unless like 300 people are working on it.
VG Aficionado
05-27-2007, 07:26 PM
WOW!!!...This is like a dream come true!!!!!!......but I fear the game may come out until 2009 unless like 300 people are working on it.*resists to post a 300 reference*
GTAce
05-27-2007, 07:30 PM
http://i13.photobucket.com/albums/a267/ryokamaen/comments/mariokartaqj5.jpg
This fits the most with the GT topic lol.
They can bring the game in 2009 if they need the time.
They just have to make the game complete i dont want a rushed GT.
LaLiLuLeLo
05-27-2007, 07:37 PM
if you won't, then I will.
http://img.photobucket.com/albums/v368/Lalilulelo/300-1.jpg
GRAN TURISMO IS THE BEST RACING SIMULATION OUT THERE!
AND ALL WILL KNOW THAT 300 JAPANESE GAVE THEIR LAST BREATH TO DEFEND IT!!!
GTAce
05-27-2007, 07:40 PM
:lol:
NeoPlayStation
05-27-2007, 07:42 PM
Damage only on race car apparently :(
GTAce
05-27-2007, 07:44 PM
I just remember Yamauchi said that the street cars maybe not have the same amount of damage because of license stuff, but no damage on road cars wasnt mentioned.^^
curryking1
05-27-2007, 07:48 PM
Can't believe there's no melons yet! What is this!?! lol :P
The scans are on neogaf. Posting from ps3 so no link.
Ok here they are :)
http://www.enregistrersous.com/images/98168925420070527201432.jpg
http://www.enregistrersous.com/images/86950182320070527201455.jpg
http://www.enregistrersous.com/images/108734838020070527201526.jpg
http://www.enregistrersous.com/images/114126005220070527201549.jpg
Really sorry for the quality :(
Thanks to sirolf at neogaf. Noone put them up here so I went to the internet cafe across the street for you guys. I hope you appreciate the sacrifice!
GTAce
05-27-2007, 08:34 PM
+rep!
Awesome stuff AWESOME!
Grovestreet
05-27-2007, 09:13 PM
Cockpit view = Best ever camera view on racing games!
Love it on DiRT.
I never have liked the Cockpit view, to restricting on the eyes and makes corners harder to judge for me. Bumper cam FTW.
VG Aficionado
05-27-2007, 09:17 PM
But you've never seen a 1080p60 cockpit view before ;)
curryking1
05-27-2007, 09:18 PM
Bumper cam is good in that there is nothing to obscure the view, but I always find it's too low to the ground and I can't see beyond even low elevations well enough.
It all depends on where the camera is in the car. They might put it too low, or too high, or too backward or something. So I wonder what it'll be first, have to try it out first lol.
What would be even cooler is if they allowed you to adjust camera angles and move the camera in a small area for each major view, that would be awesome.
But you've never seen a 1080p60 cockpit view before ;)
I'm sure it'll be that way for a least another year. :)
Grovestreet
05-27-2007, 09:22 PM
- All cars and tracks from GT4 will be included in GT5
- More cars and tracks should be downloadable
- 4 driving views
- Car damage
- All Ferrari+ F1 cars
- Porsche and Lamborghini brands to be confirmed
- Indianapolis may feature
- A game will be release before Gran Turismo 5, this is presumed to Gran Turismo 5 Prologue
- New city tracks
- Online drivers 12-20
- Dynamic weather during races.
Already posted?
curryking1
05-27-2007, 09:23 PM
Of course not! :P
What exactly does the statement about f1 cars mean? Every single one or just ferrari's?
LaLiLuLeLo
05-27-2007, 10:16 PM
Source, Grovestreet?
LaLiLuLeLo
05-27-2007, 10:19 PM
Ah. very good, very good.
OmniCloud
05-27-2007, 11:55 PM
Hopefully we get this game Early next year...
I remember GT3 came out in like Jan. or Feb. and it was bundled with a PS2 shortly afterwards.
I hope the game is ready for early next-year. But if not, I can wait for perfection;)
Killing Moon
05-28-2007, 12:09 AM
Damage only on race car apparently :(
I just remember Yamauchi said that the street cars maybe not have the same amount of damage because of license stuff, but no damage on road cars wasnt mentioned.^^
I hope to GOD that this stupid 'ish isn't confirmed.
You mean to tell me that in all these years, these geniuses STILL cannot render damage models for the vehicles yet? And still using the "licenses" excuse?! Meanwhile almost every other racer on the market (some with even better physics at that) has already!!?
Wow, a cockpit view.
Let me clean my pants from wetting myself.
Really, what's up with the F'ing gameplay of this stale-ass series, man?
I mean, like...W.T.F. already!!?
This thing is turning into the Halo of racing games.
GTAce
05-28-2007, 12:14 AM
Go play Tokyo Xtreme racer or something.
NOBODY is interested in your opinion or in the same shit you post since months.
mario25
05-28-2007, 12:18 AM
This guy is probably a fan EA racers :laugh:
and for GT to become the next HALO, PD would need to release a beta right now to do some preemptive damage control on the fans for the game looking and playing exactly the same as GT4.
curryking1
05-28-2007, 12:19 AM
Well it would make sense for consumer cars. I think it's harder to entice Chrysler into allowing the 300 to be totaled realistically (key word) in the most popular racing sim on the planet.
There is probably a little more to jump over concerning consumer cars, especially considering games since the dawn of time have allowed popular and trendy sports cars to be messed up.
There might be some more to it from a business point of view from the car manufacturers.
Car manufacturers also probably won't have as much problem letting less popular games have stuff like this, or let arcadey games that people know for a fact isn't a realistic representation of damage.
And damage in GTR and stuff, those games only include race cars. Go figure that in GT5 race cars may be the only cars to have damage.
Just kind of playing devils advocate (but not only that, I actually think this is the reason it's so hard to get licenses to damage the cars realistically, because people would trust GT5 to be realistic and any misrepresentations would be risky for car manufacturers), so don't eat me lol.
GTAce
05-28-2007, 12:22 AM
The funniest thing is they can do it with race cars so why shouldnt they do it with road cars and use this dumb excuse?
Im really looking forward to the damage system.
And i hope the dynamic weather will be something nice with realistic effect on the handling of the cars.^^
curryking1
05-28-2007, 12:25 AM
The funniest thing is they can do it with race cars so why shouldnt they do it with road cars and use this dumb excuse?
I just gave a possible reason lol :P
VG Aficionado
05-28-2007, 12:26 AM
Before jumping into conclusions and arguing over something that you don't really know if it'll be true or not, just wait to see if there's "decent" car damage on most cars instead of complaining in advance and annoying the hell out of everyone. Please, KM.
LiquidEagle
05-28-2007, 12:31 AM
Hopefully we get this game Early next year...
I remember GT3 came out in like Jan. or Feb. and it was bundled with a PS2 shortly afterwards.
I hope the game is ready for early next-year. But if not, I can wait for perfection;)
GT3 came out July 11th, 2001. I remember it vividly, standing around in the store waiting for the shipment to come in :laugh:
And regarding damage... Polyphony isn't going to do it until they're good and ready to do it as excellently as they do everything else in their games. That's going to take time, and please Killing Moon, please don't act like Polyphony's wearing on your patience. No mortal is allowed to hold standards so high as to be annoyed by Polyphony's pursuit of perfection.
GTAce
05-28-2007, 12:33 AM
I just gave a possible reason lol :P
Ah lol yeah i think you got me wrong.
I mean KM said: "You mean to tell me that in all these years, these geniuses STILL cannot render damage models for the vehicles yet?"
But even if its the fact, that race cars have damage and road cars not, PD can render it. So it has nothing to do with PD it has something to do with another reason and in this case it could a protest by the manufactures like you said.
I hope that was written correctly lol.
curryking1
05-28-2007, 01:41 AM
^Gotcha :)
Killing Moon
05-28-2007, 03:29 AM
Go play Tokyo Xtreme racer or something.
NOBODY is interested in your opinion or in the same shit you post since months.
That's the best you can do, hmn?
Seems like the same "shit" I post every few months keeps occurring from the same developers.
Don't want complaints. Then the developers need to improve the product.
Very simple business model. Don't you agree?
This guy is probably a fan EA racers :laugh:
:laugh: No.
I play every racing game available, whether they're mainstream or lesser known IPs. Contrary to what happens with most [console] gamers, I won't limit my exposure to certain genres based on the popularity of a title and its name pedigree. Everything from Ford Street Racing (before EA stole the team mechanic for Carbon a year later), to Race WTCC on PC.
With that said, anyone that's known me before is aware of my exposure to the racing genre.
What's yours?
and for GT to become the next HALO, PD would need to release a beta right now to do some preemptive damage control on the fans for the game looking and playing exactly the same as GT4.
Try reading between the lines a bit.
For a brief example: both games are the leading flagship titles for their respective consoles. And both games thrive off of casual gamers' lack of awareness, meanwhile there are lesser known products on the market that already contain superior dynamics in almost every area.
I've been through this before.
GT needs to catch up with its competition and not the other way around. The only things it has going for it right now are mainstream exposure and graphics.
That's. It.
The funniest thing is they can do it with race cars so why shouldnt they do it with road cars and use this dumb excuse?
Didn't I JUST say that?
Before jumping into conclusions and arguing over something that you don't really know if it'll be true or not, just wait to see if there's "decent" car damage on most cars instead of complaining in advance and annoying the hell out of everyone. Please, KM.
Hmmn, I was right before and so far it looks like I'll be right again.
I predicted that GT's damage system was gonna' be half-assed in some way. Just a few more months and we'll find out for sure.
It's sad that everyone's bustin' on themselves because of a new F'ing camera view. Seriously, is it THAT important, or are we console gamers so easily entertained by the simplest little bullshit?
Meanwhile everything else is still being executed in a bland fashion.
But OMIGOD, like, lookit' the awesome graphics and the cockpit view.
:loser:
Ah lol yeah i think you got me wrong.
I mean KM said: "You mean to tell me that in all these years, these geniuses STILL cannot render damage models for the vehicles yet?"
But even if its the fact, that race cars have damage and road cars not, PD can render it. So it has nothing to do with PD it has something to do with another reason and in this case it could a protest by the manufactures like you said.
I hope that was written correctly lol.
Let me tell you from personal experience.
It's NOT a protest by the manufacturers. At most, the OEMs will ask for a bit more money if the vehicles are damaged. But refusing this altogether is pure and utter bullshit.
Film directors use the same vehicles all the time for their movies and completely total them in reality. Even multiple times to get the right shot. So you mean to tell me that a famous game developer can't do the same thing...but in VIRTUAL reality?!
How funny is it that Polyphony is the ONLY developer who claims this for OEMs. Yet the same OEM vehicles are being damaged in every other title on the market. From Ferrari, all the way to Honda.
Y'know what the ACTUAL problem is?
GT is full of too much QUANTITY and not enough QUALITY. Meaning that they need to cut down on the hordes of useless vehicles that aren't very significant to gameplay (i.e. 5 ver. of the same goddamned R34) and instead, concentrate on a lower number and improve the gameplay dynamics from the ground up.
BTW, for the newbies who DON'T know: I was one of the loudest and most hardcore of Gran Turismo fans a couple of years ago.
OmniCloud
05-28-2007, 04:31 AM
@Killing Moon-GT3 is one of the best racing games ever, I still don't agree with you on it not improving since the PS1 games...
like seriously though dude, all your complaints are pretty technical and most people probably don't care-not even the slightest.
As long as GT5 looks amazing, has some new flashy ways to see the road, some online and improves upon the original, that's all gamers really need.
I don't get the scrutiny of the game really. If you want those features, I'm sure they're games out there that have them. If you just want GT5 to be great again, then at least wait until it ships before you say what's wrong with it:huh:
Forza has damage, but people are putting up GTHD vids and going Wow because it looks fantastic. The most important thing is captivating the attention of your audience, and then keeping them there to enjoy themselves. Despite it's flaws, GT (and Halo for that matter) has managed to do this with every iteration. So obviously your complaints are not the majority of people who pick up this game.
It's a damn fine series, and even though you may agree with me, your constant scrutiny of it makes it seem like GT is trash, when it's the opposite.
Killing Moon
05-28-2007, 05:08 AM
As long as GT5 looks amazing, has some new flashy ways to see the road, some online and improves upon the original, that's all gamers really need.
'nuff said.
I rest my case.
OmniCloud
05-28-2007, 05:16 AM
There's absolutely nothing wrong with that tho...
And for a game to look amazing by today's standards, that's an accomplishment on it's own...
mario25
05-28-2007, 06:47 AM
'nuff said.
I rest my case.
I suppose you are one of those "voice of reason" that pretend to be the only ones holding the truth to themselves.........
Don't bother posting long replies, I won't read them.
yoshaw
05-28-2007, 06:53 AM
I've been through this before.
GT needs to catch up with its competition and not the other way around. The only things it has going for it right now are mainstream exposure and graphics.
That's. It.
I believe if that list posted by VG is any indication of things to come. Your steep requirements should pretty much be settled by the upcoming GT iteration.
Whether you liked previous ones isn't an issue to be honest, that's your personal opinion. But judging the newer one and condemning it wouldn't be a wise thing to do my friend especially prior to its release. Maybe we can hold the accusations until the final copy is in our hands.
If you keep on digging about issues for the series in the past and not wait to see what's in store for future. I'm afraid you'd sound more like whining than actually concerned. And I wanna think of you as the kind who fits the latter situation.
VG Aficionado
05-28-2007, 04:33 PM
http://img407.imageshack.us/img407/782/scan0001rs7.jpg
http://img129.imageshack.us/img129/5016/scan0002mt8.jpg
http://img518.imageshack.us/img518/8485/scan0003io4.jpg
http://img528.imageshack.us/img528/1022/scan0004vy1.jpg
http://img172.imageshack.us/img172/9625/scan0005ql3.jpg
http://img168.imageshack.us/img168/743/scan0006uz0.jpg
Interview:
http://img294.imageshack.us/img294/6454/scan0007jo2.jpg
http://img178.imageshack.us/img178/8758/scan0008yb9.jpg
http://img296.imageshack.us/img296/6686/scan0009zr1.jpg
http://img521.imageshack.us/img521/8607/scan0010mg4.jpg
We need help, French fellows!
curryking1
05-28-2007, 04:46 PM
Ahh the awesomeness! Thanks VG!
FantasyGhost
05-28-2007, 04:54 PM
Well most parts they talk about the tour they got in the Studio itself, nothing really interesting.
Only the classic or premium GT HD part
Kazunori Yamauchi explained them that they could very well release a GT HD game through PSN. Everything on GT4 could be downloaded in HD, but you'll get to download the curcuits and cars for your own needs. Nothing about the price or operation mode. About the premium, it's a GT HD = concept even with the name isn't retained, with 2 circuits and about 30 cars. Off course we're waiting to see the new cars, only certainty is the whole range of Ferrari's. No confirmation on Lamborghini and Porche.
I'll update as soon as i read through it.
120 people working there. There's the 4th biggest server in Japan, that's where they keep the wine cool. It's working 24/7.
page 53 right side: creation:
Very importand stage in the modelling of the interior. Each developer can base itself on the technical data manufacturers, but also on the model photographs.
- The pad makes it possible to move the cockpit in space. Here, the dashboard of the last Audi TT.
- This 300 SL will be tested on the roof of the building in a true environment.
- Still the Mercedes 300 SL, red interior leather conforms to the original.
It takes them 6months to build a full interior of a single car.
the drift
One of the innovations of GT HD is its drift mode
The goal, to drift the cars to its maximum to obtain points.
This mode is very "in" in Japan. According to Yamauchi is this particular mode really great in the next GT. This brings a new breeze to car titles, because it's not just the question anymore of being on time. Even more, you will be able to observe the best drifters in real time on the planet thanks to the PSN.
I'll do the interview soon. A lot of questions/answers.
VonGak
05-28-2007, 05:21 PM
I'm not allowed to rep you, VG. :( My mom told me to stay away from strangers.
EDIT: wait a moment, you aren't a Froggy! Did ou cross the boarder to get the mag? :o
VG Aficionado
05-28-2007, 05:29 PM
The only mags I ever touch are the ones I read at the barbershop :-p Or when I ocassionally get some National Geographic issues for free.
curryking1
05-28-2007, 05:38 PM
Lawl! The barbershop! :P
GTAce
05-28-2007, 06:11 PM
Well most parts they talk about the tour they got in the Studio itself, nothing really interesting.
Only the classic or premium GT HD part
Kazunori Yamauchi explained them that they could very well release a GT HD game through PSN. Everything on GT4 could be downloaded in HD, but you'll get to download the curcuits and cars for your own needs. Nothing about the price or operation mode. About the premium, it's a GT HD = concept even with the name isn't retained, with 2 circuits and about 30 cars. Off course we're waiting to see the new cars, only certainty is the whole range of Ferrari's. No confirmation on Lamborghini and Porche.
I'll update as soon as i read through it.
120 people working there. There's the 4th biggest server in Japan, that's where they keep the wine cool. It's working 24/7.
page 53 right side: creation:
Very importand stage in the modelling of the interior. Each developer can base itself on the technical data manufacturers, but also on the model photographs.
- The pad makes it possible to move the cockpit in space. Here, the dashboard of the last Audi TT.
- This 300 SL will be tested on the roof of the building in a true environment.
- Still the Mercedes 300 SL, red interior leather conforms to the original.
It takes them 6months to build a full interior of a single car.
the drift
One of the innovations of GT HD is its drift mode
The goal, to drift the cars to its maximum to obtain points.
This mode is very "in" in Japan. According to Yamauchi is this particular mode really great in the next GT. This brings a new breeze to car titles, because it's not just the question anymore of being on time. Even more, you will be able to observe the best drifters in real time on the planet thanks to the PSN.
I'll do the interview soon. A lot of questions/answers.
:thumbl: Thank you! +rep.
FantasyGhost
05-28-2007, 07:30 PM
First page interview, it's like i already read it somewhere else though.
Meeting with Kazunori Yamauchi creator of the GT series.
Conifence for confidence
Of its first steps in data processing with the design of the future Gran Turismo, Kazunori Yamauchi entrusted to us without turning back.
Result: more than one hour of maintenance, and when one knows the timetable of this man always in a hurry, this moment is to be engraved in annals!
Since when you gained the passion for cars?
Like every boy, the interest in cars started at 3-4 years.
Much later, when the opportunity arose to be able to make a video games, I had already prepared 150 projects one of them was GT which was closely related to my passion for the car. Perhaps not the GT as it is known today, but I knew what I wanted: a true automobile simulation with true cars.
Today you were at the end of that idea, how does it inspire you?
Many things! But mostly there's no end to this story. We created a game which evolved/moved of the circuit to the rally while passing by tests on normal roads and today with GT HD, we imported the drift. But there are still many things to improve, lots of work. Nothing is ever finished! But the passion which animates my whole team is a true engine.
You arrived in a Porsche GT3, we also saw Ford GT... which other cars do you own and which one you preferre most?
I have six cars. Two Ford GT, a Porsche GT3 that you saw, but also a Mercedes SL55, a Nissan 350Z Nismo and a Honda S2000. The one I prefer most is the Ford GT, because it dates from the year i was born.
Which is the car you dream to have?
Without hesitation a McLaren F1. I never yet tested this car, it is a dream of being able one day to drive it.
Where does the name Gran Turismo come from and how are the cars that appear in the game chosen?
Gran Turismo is a name of Italian origin. This type of car makes it possible to travel since they are vehicles of great tourism. We took again this philosphie in the play, since with Gran Turismo, the player travels on board beautiful cars! Some of them are claimed by the manufacturers, but the majority of the vehicles of the game are personal choices
GTAce
05-28-2007, 07:35 PM
Thank you for translate this stuff.
Btw. yeah i have the same feeling that i read it somewhere else... but maybe it has something to do with the questions lol.
curryking1
05-28-2007, 07:36 PM
I have six cars. Two Ford GT, a Porsche GT3 that you saw, but also a Mercedes SL55, a Nissan 350Z Nismo and a Honda S2000. The one I prefer most is the Ford GT, because it dates from the year i was born.
.....
GTAce
05-28-2007, 07:37 PM
Yeah he has a good taste.^^
curryking1
05-28-2007, 07:38 PM
And a crapload of money/respect from the car industry! I haven't even had that many expensive cars in his game for God's sake lol!
yoshaw
05-28-2007, 07:46 PM
I wanna work there. It's soooo awesome!! *gleaming anime eyes*
It takes them 6months to build a full interior of a single car.
Holy!!! That's AMBITIOUS BEYOND WORDS!
GTAce
05-28-2007, 07:46 PM
I think at least one of those GTs is a gift from Ford for GT4.
The 350Z should be a gift from Nissan/Nismo for GT4 too and i could imagine the S2000 is a gift from Honda for GT3.
Because the GT has a very importand "role" in GT4 like the Nissan.
And it was the same with the Honda in GT3.^^
curryking1
05-28-2007, 07:49 PM
Ya, the S2000 was GT3's show boy. Even in that song in it (by Snoop Dogg hahahah... ah that was funny when I realised it was him lol, anyways....) the S2000 is mentioned. "S2000, silver and black" I still remember that line lol, there's a bit more to it also.
And ya, I'm not sure about the other cars as gifts (but I'm not saying they aren't, I just don't know lol), but at least one of the Ford GTs was a gift I'm sure of.
GTAce
05-28-2007, 07:52 PM
Lol this song isnt in the PAL version. :laugh:
NeoPlayStation
05-28-2007, 07:56 PM
One Ford GT was enough for me :)
yoshaw
05-28-2007, 07:59 PM
Jesus!! My Porsche costs 1/4 of that GT3. *salivates*
GTAce
05-28-2007, 08:00 PM
Hmmm i had 4 Ford GTs in GT4.
A Blue one with white stripes, a special black one that you can win in the Gentlemens Club (pro league) and the 2 LM versions lol.
Plus the old GT40 Racecar.
That would be a nice collection in rl. :laugh:
EDIT: No 5 i forgot the concept from '02. XD
is that the PD studio? they look that they work in a warehouse.
thanks for the translation FGhost. you saved me the trouble...and a couple of years to learn French and do it myself.
It takes them 6months to build a full interior of a single car.
that can't be right. they said it took them that long to finish one entire car a while back- though I don't know how many people that was for.
section
05-28-2007, 08:11 PM
Their cubicles aren't the sweetest around and they seem to need to model a lot of stuff from the warehouse :)
Actually their office seems to be an old car park :D
By the way I'm again 5th in the reverse drift with Lotus Elise 111R. You seriously need to try GTHD drifting out, it's helluva fun when you get grips of it. At first it's tediously difficult.
The thread title should be changed to add Dynamic Weather and Damage.
VG Aficionado
05-28-2007, 08:31 PM
Agreed!
By the way I'm again 5th in the reverse drift with Lotus Elise 111R. You seriously need to try GTHD drifting out, it's helluva fun when you get grips of it. At first it's tediously difficult.
I am always drifting...out of control that is, in every single race I do and I have the 2077 rank position to prove it!
Segitz
05-28-2007, 08:49 PM
By the way I'm again 5th in the reverse drift with Lotus Elise 111R. You seriously need to try GTHD drifting out, it's helluva fun when you get grips of it. At first it's tediously difficult.
I got 29th yesterday... But I do drive with the SixAxis (not table for the wheel atm) and I am not much of a drift driver!
Had ~7000 points
section
05-28-2007, 09:10 PM
I am always drifting...out of control that is, in every single race I do and I have the 2077 rank position to prove it!Lol now that's not that bad rank. There are thousands of players around anyway :)
I got 29th yesterday... But I do drive with the SixAxis (not table for the wheel atm) and I am not much of a drift driver!
Had ~7000 pointsI've never had a racing wheel for games, heck have actually tried one for only once back in the days. Sixaxis is a precise, excellent racing controller in for instance GTHD after you get used to the car and tyres you are using on each track. Not that there are that many in GTHD but I'm liking it a lot also in GT4.
you can you say "lucky freakin' bastard!"?
http://generationdreamteam.free.fr/afrika/GranTurismo/GTjoypad5.jpg
tweaking the baby up:
http://generationdreamteam.free.fr/afrika/GranTurismo/GTjoypad4.jpg
section
05-28-2007, 10:04 PM
^^Woh, now that's some interior there :) Not that I care because you're not allowed to care... :D
Some immersion with that big a screen a foot from your face... I've noticed it actually helps the gameplay, the bigger the telly and the closer you are to it the more you get drawn into a driving game, with right view.
LiquidEagle
05-28-2007, 10:26 PM
Mercedes 300 SL?? I hope they have the 1985 Turbo Diesel in there, so I can race with my car! I'd do horribly but it would be fun :-p
FantasyGhost
05-28-2007, 10:27 PM
How was Polyphony born?
At the beginning, it was a division which was called "the Yamauchi team" and which was integrated into Sony. In 1998, this division became independent under the name of Polyphony DIGITAL.
How many people work on your side?
We are with 120 today. In 1992 when I began the first Gran Turismo, we were with seven and we spent 5 years to finalize the game.
You are not a programmer however, what your course?
I started with studies of economy and in parallel I had fun creating games. I was 18 years old, it was a hobby. As of my youth, I played already a very known PC game which was called Grand Prix. I then arrived at Sony in the department music of Epic Sony Record, for then evolving to the games.
"Grand Prix" was a set of single-seaters. Why haven't you made a Formula 1 game?
But I'm dreaming! However the development of this type of play costs too much because of large interests. What is certain it is that if I had this chance one day, I would do something of very different from what exists today.
With Gran Turismo, did you expect such a success?
For sure! The car games before Gran Turismo were very différents. Even if you don't slow down you could still pass the turns. When we had the feedback of the gamers on the feelings of piloting with GT, they were more than enthusiastic on the fact of being able to slow down before the turn, to place the car and reaccelerate, it was something new. In fact, I was certain that there were other people who, like me, wished to have this kind of feeling. But not as much!
You know that the majority of Europeans discovered the cars which run in JGTC (Japan Grand Touring Car Championship) (called today Super GT) thanks to your game? I think in particular of Nissan Skyline which is not imported on our regions...
Yes, and the funny is that certain people who played GT came into contact with teams of Super GT! This series is very interesting and very competitive, even if it only takes place in Japan. At all events, I am happy to have taken a part in his image through my game.
Precisely, do you have agreements with the teams of Super GT and do you call pilots to test Gran Turismo?
That happens a lot. They come to the studio and I will watch the races. For me, it is important to have feedback of a real pilot.
Which is your car preferred in all GTs and which leads technically and graphically according to you?
My preference goes to the Skyline GTR and the most succesfull is without questioning Nissan 350Z Nismo of the Super GT.
Who are the other creators of games you admire?
Difficult to say, because I never look at the other games, if it's not for technical reasons. If not, the only thing I noticed is Little Big Planet, because the designers really succeeded in doing something different and original. Other then that, I don't admire anybody in particular... only by ignorance.
Speaking about the future, what will be the online possibilities for GT HD Concept?
First of all, the name isn't yet determined. At the time i'm speaking with you, I can assure you that there will be a game between GT4 and GT5, but we do not have a name yet. Concerning the online, it is a vast question...
Will we be able to download cars and circuits through the PS Store?
It's not all defined yet, but it will be possible to update your cars. You can imagine being able to download something when there are innovations.
In GT4, the innovation were the sight of the front of the car added with the two traditional sights, will there be a continuation?
In next Gran Turismo, you will find the sight of the front of the car , but also an additional sight with the dashboard or the cockpit following the car model.
You licenced Ferrari, will we find the whole range in the game? Can one also hope to see new manufacturers, like Porsche or Lamborgini?
All the Ferrari range will be present, but with regard to Porsche and Lamborgini, as long as it is not signed, I cannot answer you positively.
On the side of tracks. What are the innovations there?
I have many ideas! You have to wait for the surprises! However, I can announce right now to you that there will be traditional racing circuits but also new downtown tracks...
A name?
(laughs) Not yet!
Many gamers think that GT is a complete concept, what do you think?
Gran Turismo, is a universe, where we have the circuits, the cars, the driving schools, the dealers, until present all that remained in a quite simple closed universe because the system imposed it. Today, we profit from the online, all that that becomes very open, everyone can enter this new system. There will be several races, you can start clans. We're going to create different categories for different type of gamers. You'll find tests for gentlemen drivers, but also tests especially reserved to expert players, to see professionals. I wish to exceed the virtual framework, so that there are no more limits between the virtual one and reality.
Third page still needs to be translated but it's already late...
Max@GC
05-28-2007, 10:34 PM
Sum gifs 4 ya.
http://xs215.xs.to/xs215/07221/gt5ftwporsche.gif
http://xs215.xs.to/xs215/07221/gt5ftwkazbashing.gif
All the Ferrari range will be present
eureka, gold at last!
GTAce
05-28-2007, 10:39 PM
You know that the majority of Europeans discovered the cars which run in JGTC (Japan Grand Touring Car Championship) (called today Super GT) thanks to your play? I think in particular of Nissan Skyline which is not imported on our regions...
Yes, and the funny is that certain people who played GT came into contact with teams of Super GT! This series is very interesting and very competitive, even if it only takes place in Japan. At all events, I am happy to have taken a part in his image through my game.
Thats right.^^
Nice read, thank you very much!
yoshaw
05-28-2007, 11:07 PM
I LOL'd @ the gifs!!!
Red_Eyes
05-28-2007, 11:18 PM
Now with the HD era, games are taking more and more money and more and more time to develop. I remembered back then when games only take a year to complete.
In 1992 when I began the first Gran Turismo... we spent 5 years to finalize the game.
Who are the other creators of games you admire?
Difficult to say, because I never look at the other games, if it's not for technical reasons. If not, the only thing I noticed is Little Big Planet, because the designers really succeeded in doing something different and original.
This is not an easy person to please. The only game that has been deem worthy of appreciation by him is Little Big Planet.
Killing Moon
05-28-2007, 11:25 PM
Wow, that's cool. It takes them 6 whole months to render the interior of each vehicle.
(Hmmn, how is this a priority to improve the series again? Ah that's right...graphics. I forgot how much weight that plays these days. I mean, God forbid that the improve the gameplay.)
GTAce
05-28-2007, 11:32 PM
You are so annoying. 8(
Man everyone who read the GT threads knows your opinion you dont have to post it after every GT news.
LiquidEagle
05-28-2007, 11:32 PM
Grow up, KM. Don't even try to tell Polyphony how to do their job.
VG Aficionado
05-28-2007, 11:45 PM
Do you ever do anything but complaining, KM?
VG Aficionado
05-28-2007, 11:46 PM
http://www.neogaf.com/forum/showpost.php?p=6563228&postcount=302
Yes. GT cars, rallye cars, will have damage. But no way we will see damage on a Audi A4 or on a Ferrari.
I'm french, but it would be to long to translate everything, and my english is too bad.
I try with the help of google translator :
------------------------------------
- Kazunori coming at the job in a Porsche GT3 :D he has two Ford GT parked on the roof of the building.
- The studio can live in total autarky if need be, in particular in the end of development of the game when the developers spend their time in the Polyphony's building : they have all, they have rooms (to sleep), a kitchen, a room of gym, rooms of relaxation (dvd, consoles, library, magazines), showers, washing machines… They receive also the majority of the automobile reviews published in the world.
- They use infos of the manufacturers to design the cars.
- Their very big server which is in a air-conditioned room, it would be the 4th biggest in Japan. It manages the whole of the data of the games of Polyphony.
- The studio is currently composed of 120 people. Staff get bigger with time, and nobody left the studio, all those which were there for the first GT are always present. Kazunori speaks about a true “family”.
- The guy of Joypad went to Polyphony with a French pilot who run in Super GT in Japan (he drives a Nissan), and who won Formula Nippon this year and which makes also "Les 24 Heures du Mans" (on a Pescarolo). He made a race against Kazunori, and Kazunori won (like against Loeb). Kazunori often invite Japanese pilots of Super GT in Polyphony's building, to make them test Gran Turismo and to have their opinion. The French pilot makes a reproach, for him it's difficult to feel the limit of braking. According to Kazunori, it is a problem involved in the current wheels which are not enough advanced to retranscribe this subtlety. According to the French pilot, GT is the best driving simulator on console.
- The guy of Joypad could test the game on the circuit of Nürburgring, but that it was not finished, it missed parts of the set. -
There are 4 “positions” of driving : two external views, hood view, and internal view.
- Kazunori could drive on the true circuit of Nürburgring last year, and he estimates that after having played his game he could find the same reference marks in reality.
- For Indianapolis… in fact, after having tested the circuit of Nürburgring, the guy of Joypad saw a black screen with incomprehensible Japanese lines, and the only word he could understand was "Indianapolis”. So : Indianapolis in GT5?
- For the next GT which will not be GT5. it would be just a version of GT4 in HD. “all GT4 will be downloadable in HD, but it will be necessary to download the circuits and the cars likely to interest you”. In fact, it's not clear, I wonder even if the journalist understood what Polyphony will do exactly with GT4 HD/GTHD Classic/Premium. GT4 HD would be the GTHD Classic about Polyphony had spoken 6 months ago. There will be in a sort of “GTHD Premium” too, which would be a GT 5 prologue with 2 circuits and about thirty cars, and the real GT5 graphics.
What we learn in the interview:
- I pretty sure the guy of Joypad was received by Kazunori at the same time as the team of Turbo (french TV, they had the interior of 300SL and the information : interior views for every cars of GT5).
- Kazunori says something interesting: about the cars of GT: “some of them are claimed by the manufacturers, but the majority of the vehicles of the game are personal choices”. In fact, the manufacturers must impose models of car (like family cars) because it's a good advertising , and there are maybe even negociations (“you include these small family car and we let you include this top model or this concept car”).
- At the beginning, Polyphony was called “the team Yamauchi”, it was a small division integrated into Sony. They became Polyphony DIGITAL in 1998.
- Yamauchi confirms that they are 120 people today at Polyphony. When they began the development of the first GT in 1992 (!), they were 7 and they spent 5 years to finish the game.
- Yamauchi dreams about creating a Formula 1 game, according to him it would be a game very different from what still exists. Unfortunately, according to him this type of game costs to much money and there are too many stakes with FIA.
- The car he preferred in the GT is the Nissan Skyline GTR. The better car in the game (better graphics and modelisation, and better technichaly) “is without question Nissan 350Z Nismo Super GT”.
- He does not know other games than Gran Turismo, so what he does not admire any other creator of games (by ignorance). The only game he noticed, it is LittleBigPlanet ("different", "original").
- There will be a game between GT4 and GT5 but they do not have a name yet. We will be able to download cars when there are update (he says : "it will be possible to make updates of cars")... And he thinks it will be possible to download cars when there will be new models. (he does not speak about downloading the 750 cars of the game !).
- All the Ferrari range will be present, and they're trying to have Porsche and Lamborgini, but as long as it is not signed he cannot answer positively (let us cross the fingers).
- About new circuits : there will be traditional race circuits (like Nürburgring) + 1 or 2 circuits in town.
- The Drift mode will be very important in GT5. (japanese gamers really like it)
- Astonishing, he says that it will be possible to go online and see the other gamers connected driving and trying to make their best time, we could also be seen by other gamers when we drive (the spectator mode).
- About GTHD demo, he says that Europeans are very strong (:D), he sees very less American people in the classifications of best times…
- There will be always driver's license in the next GT.
- About F1 cars, there is a problem of rights, to make a F1 game you need to pay the FOM (Formula One Managment) and they ask a lot of money. However we will find true F1 in GT5, like old Ferrari F1 or like F1 of manufacturers who still are present in the game (Mercedes, Lotus).
------------------------------------
I hope you could understand anything :lolI wonder what will happen with damage on some brands. I guess it's not necessarily Polyphony's fault. Freakin' manufacturers...
Scans from the interview:
72677268726972707271
More:
72727273727472757276
GTAce
05-29-2007, 12:49 AM
Let me guess:
You havent seen them because they wasnt posted a attechements? :-p
Leedogg
05-29-2007, 12:54 AM
Can someone please translate that magazine article?
GTAce
05-29-2007, 12:55 AM
:lol:
Killing Moon
05-29-2007, 03:10 PM
Do you ever do anything but complaining, KM?
As a matter of fact, yes.
Going to Tuner shows and track meets. Indulging in racing/driving titles from nearly every developer that I can get my hands on. Drawing, MMA training, game design prep.
Anything else you wanna know?
BTW, any information on the tuning and upgrading aspects of the game yet?
VG Aficionado
05-29-2007, 03:13 PM
Nothing yet, please start complaining.
Segitz
05-29-2007, 03:21 PM
As a matter of fact, yes.
Going to Tuner shows and track meets. Indulging in racing/driving titles from nearly every developer that I can get my hands on. Drawing, MMA training, game design prep.
Anything else you wanna know?
BTW, any information on the tuning and upgrading aspects of the game yet?
Interesting^^
I am a studying "Car and Engine" engineering (dont know exactly how to translate it, this is the literal translation)
I do lots of stuff in CAD and 3D Modelling, and in my opinion, PDs effort in making this cars look real is simply astonishing.
Do you know FEM (finite elements method)? This is, how you calculate stress on materials (like when crashing for example). Simulating this in realtime is NOT possible (maybe with Japans Earth Simulator or my Universitys Supercomputer), not even close. Ok, most stuff is not needed (internal tensions and whatnot) but making this not simply a superficial thing is beyond imagination. They have to model not just the outside of the car, but the internal structure too (chassis, engine etc.) to a high detail AND have a physics engine that allows them to simulate bending metal thru stress etc.
I think, to a certain degree, it is possible to simulate this, but doing it a good and real way (not like in the F1 games (Grand Prix Legends back then did an ok job for its time though) or even worse like in Forza 2), but it takes HUGE amounts of manpower to do so.
I really hope, they implement it, as GT was getting a bit boring, if one could cheat so much :D
Killing Moon
05-29-2007, 03:51 PM
Interesting^^
I am a studying "Car and Engine" engineering (dont know exactly how to translate it, this is the literal translation)
I do lots of stuff in CAD and 3D Modelling, and in my opinion, PDs effort in making this cars look real is simply astonishing.
Do you know FEM (finite elements method)? This is, how you calculate stress on materials (like when crashing for example). Simulating this in realtime is NOT possible (maybe with Japans Earth Simulator or my Universitys Supercomputer), not even close. Ok, most stuff is not needed (internal tensions and whatnot) but making this not simply a superficial thing is beyond imagination. They have to model not just the outside of the car, but the internal structure too (chassis, engine etc.) to a high detail AND have a physics engine that allows them to simulate bending metal thru stress etc.
I think, to a certain degree, it is possible to simulate this, but doing it a good and real way (not like in the F1 games (Grand Prix Legends back then did an ok job for its time though) or even worse like in Forza 2), but it takes HUGE amounts of manpower to do so.
I really hope, they implement it, as GT was getting a bit boring, if one could cheat so much :D
Well really, I highly doubt that the rendering of the interiors of the vehicles is THAT substantial to the physics and damage modeling the way you’re describing. In fact, I’d bet money on it. Especially considering the probability of there only being damage done to racing vehicles within the game and not every vehicle. Supposedly they’re rendering the interiors of EVERY vehicle, am I right? So that kind of throws that theory out the window from their point of view.
Secondly, this makes me wonder. For “racing” vehicles, what exactly do they mean? Are they talking strictly about pre-set livery set clad vehicles, i.e. WTCC or JGTC models in the game? Or are they speaking about higher end tuned cars? And how do they measure to what degree of a racing vehicle it may be? Is it measured in hp class (GT 300, GT 500, etc.), suspension upgrades or rollcages? Do they mean road cars upgraded to racing class (whatever their measure of ‘class’ may be), or predetermined “Tuner” cars? Have they returned the ability to changed road cars to Racing conversions ala GT2 to help judge this criteria?
There are too many inconsistencies that people aren’t seeing (or mentioning) with what’s given here.
As far as implementing the damage modeling to a great degree, we have to remember something. Contrary to popular belief, whatever marketing buzz phrases that are given by the developers, the audience will believe. In GT’s case, it was in how “accurate” their depictions of the cars were, which in reality, was not the case. So even if they told the press (and therefore, the fans) that they used the most advanced custom physics simulation code known to man for this game, but in reality they’ve probably just lifted Havok 2.0 code, everyone will believe them. Essentially, it really doesn’t matter. So long as the flaws aren’t blatantly bad (like you said, ala Forza), it will pass. Now this by no means should give them an excuse to half-ass it any further than they’re already doing. But even the packed in physics packages for these development kits would give more than enough to work with from this angle.
That, or they could just suck it up and use Codemasters’/Sony’s engine for Colin McRae Dirt.
At this point, it doesn’t matter any more whether it’s custom code or middleware. Just improve the F’ing game beyond outdated, negligible bullshit al-goddamned-ready.
(seriously, a cockpit view? Gimme a F’ing break, man)
Pardon my anger. lol
indiekid4
05-29-2007, 04:44 PM
umm, it's just a video game...
LaLiLuLeLo
05-29-2007, 04:59 PM
At this point, it doesn’t matter any more whether it’s custom code or middleware. Just improve the F’ing game beyond outdated, negligible bullshit al-goddamned-ready.
(seriously, a cockpit view? Gimme a F’ing break, man)
Pardon my anger. lol
http://img.photobucket.com/albums/v368/Lalilulelo/356566744_l.gif
Killing Moon
05-29-2007, 06:03 PM
umm, it's just a video game...
Oh, really, come-come now.
With that type of logic, then people shouldn’t be extremely excited just as equally. Because after all, “it’s just a videogame”, right?
Of course it is. But we hold this craft and hobby dear to us. If not, then why cheer, jeer or remain on forums about it.
They are valuable to us, I would think you know that.
You just can’t deal with what I’m saying and instead, use that statement as a sidestepping copout.
But I digress…
VonGak
05-29-2007, 08:18 PM
Killing Moon you seem to have a hard time understanding what Gran Turismo is about.
Forza, PGR, Ridge Racer and TOCA Racer will suit you better but keep your hands off GT.
Do not belike those jerks who yells for MGS to have cut down on the cut-scenes and the gameplay changed to FPS.
GTAce
05-29-2007, 08:45 PM
Here (http://www.yourfilehost.com/media.php?cat=video&file=inside2.avi) is a video from an (to me) unknown GT build (its surely not GT5).
Onboard Nissan 350Z on Midfield Raceway!
Thx to Popk1ller from www.gtrp.de
VG Aficionado
05-29-2007, 08:45 PM
Do not belike those jerks who yells for MGS to have cut down on the cut-scenes and the gameplay changed to FPS.:barf:
And I bet a lot of those who want PS3 to lose MGS4's exclusivity believe it is mostly a shooter and probably never played a MGS game before.
GTAce
05-29-2007, 08:56 PM
*PUSH*
I cant believe it i post a GT Onboard video and nobody replys. :laugh:
Yeah i HAD to do this!
VG Aficionado
05-29-2007, 09:01 PM
*coughbrokenlinkcough*
GTAce
05-29-2007, 09:04 PM
*coughitsfixednowsorrylol*
Killing Moon
05-29-2007, 09:37 PM
Killing Moon you seem to have a hard time understanding what Gran Turismo is about.
Forza, PGR, Ridge Racer and TOCA Racer will suit you better but keep your hands off GT.
Do not belike those jerks who yells for MGS to have cut down on the cut-scenes and the gameplay changed to FPS.
Maybe I AM having a hard time figuring out what it’s supposed to be.
Because see, last I checked, it was SUPPOSED to be a racing game. Not a car encyclopedia.
Now if it’s supposed to be an encyclopedia and only this, then they mind as well omit the racing elements altogether and quit pussyfooting around with evolving everything.
Y’know, like the race courses, performance tuning, Time Attacks, GPs, the racing cars and a host of other elements that would give off the impression that it’s a RACING GAME!! Because from my impressions of the game since the original, it was a RACING GAME, or better yet, a racing simulation.
Really now, enough with the excuses.
It’s been over 10 friggin’ years and they continue to make the same mistakes that were corrected years ago in so many other titles. That’s like Zenith bragging about having the best looking cases for black and white televisions, when everyone has already evolved to HDTVs. Now I understand that this game has major mainstream appeal (which really, is all it has left at this phase), but it has nothing to do with how stagnant the gameplay has become over the years.
I know I’m not the only person seeing this either.
Seriously, the more this happens, the more it seems like there isn’t that great of a difference between blind Nintendo loyalists and here sometimes.
If people keep supporting this title with their dollars and refusing to speak up, the more Polyphony and other developers will rest on their laurels. It’s exactly why there are so many yearly updates to bland-ass games and hordes of other stale assembly games. Sure GT ain’t exactly an assembly line game, but other than refusing to upgrade the game past basic BS that should have been years ago, what’s really the difference? Graphics and 1st party exclusivity?
All the while, they continue to concentrate on insignificant details as a main priority.
Like taking 5-6 months to render the interiors of cars that we can’t actually touch. :loser:
Moral of the story: if you’re not going to do it right, don’t half ass it and convince the public (and already zombified fanbase) that you really are.
Segitz
05-29-2007, 10:09 PM
Killing Moon,
I meant "interior" in terms of the stuff thats under the hood, not the cockpit. The fenders, bumpers and whatnot (complete engine). This is very much todo (maybe they take one chassis for many cars, as they dont differ too much under there).
I am talking about car damage as in Motorstorm, not some cosmetic different texture with broken glass like in Forza. If you hit a wall, your hood will fly right off, the chassis will bend and what not... THIS is damage, not that crap in Forza :D
I REALLY hope they do that! I didnt lose hope yet^^
VonGak
05-29-2007, 10:54 PM
:barf:
And I bet a lot of those who want PS3 to lose MGS4's exclusivity believe it is mostly a shooter and probably never played a MGS game before.
Indeed and they'll just end up writing horrid reviews.
Apparently deep cut-scenes are booooring while repeating the same 30sec of gameplay endlessly is the the second coming in entertainment.
*coughbrokenlinkcough*
I'm on it I'm on it
*coughitsfixednowsorrylol*
Maybe I AM having a hard time figuring out what it’s supposed to be.
Because see, last I checked, it was SUPPOSED to be a racing game. Not a car encyclopedia.
Well you are completely wrong then because it's a driving simulater.
Now if it’s supposed to be an encyclopedia and only this, then they mind as well omit the racing elements altogether and quit pussyfooting around with evolving everything.
Ton's of things have evolved, the whole physics and handling aspect plus fuel econemy and tire damage.
But as I said you want Forza not GT, it's two completely different things.
Y’know, like the race courses, performance tuning, Time Attacks, GPs, the racing cars and a host of other elements that would give off the impression that it’s a RACING GAME!! Because from my impressions of the game since the original, it was a RACING GAME, or better yet, a racing simulation.
No not Racing, but driving.
GT is for those who loves CARs.
Notice that I used caps, that's because it's not directed at bald men in their midway crisis who wants a device to make them feel longer/bigger.
It's made for people who plays with cars in real life too so they can chose their own car or a car they have seen/read about and take it for a spin on a real world track or under different driving conditions which they wouldn't have access to in real life.
GT is about making the perfect lap in a car and not about damage or forcing the AI to make mistakes.
GT isn't behind, it has a different focus/priority and just like Forza compromises on realism to make the gameplay more fun GT has gameplay (not really because the fun is to be found a different place) at a lower priority.
Apparently you completely missed out on how GT made the original PS acceptable to own for non geeks.
I'm mean, it's not like GT was the first game you could race cars.
Really now, enough with the excuses.
It’s been over 10 friggin’ years and they continue to make the same mistakes that were corrected years ago in so many other titles. That’s like Zenith bragging about having the best looking cases for black and white televisions, when everyone has already evolved to HDTVs. Now I understand that this game has major mainstream appeal (which really, is all it has left at this phase), but it has nothing to do with how stagnant the gameplay has become over the years.
I know I’m not the only person seeing this either.
Yet I'm willing to bet that you just like the game reviewers never understood GT and rather would play an arcade racer.
And I also bet you got Forza instead of GT4 just like the game reviewers who never really liked GT but had to eat dirt due to the high sales.
But what about those who actually buy GT, you know the car mechanics, the guys in school who read car magazines and so on?
Seriously, the more this happens, the more it seems like there isn’t that great of a difference between blind Nintendo loyalists and here sometimes.
If people keep supporting this title with their dollars and refusing to speak up, the more Polyphony and other developers will rest on their laurels. It’s exactly why there are so many yearly updates to bland-ass games and hordes of other stale assembly games. Sure GT ain’t exactly an assembly line game, but other than refusing to upgrade the game past basic BS that should have been years ago, what’s really the difference? Graphics and 1st party exclusivity?
And then there's those who hate GT because it's a 1'st party exclusive.
But again the main audience who buy GT do not post on gaming boards or bother to debate consoles.
8+ mill GT fans would have made quite a stir.
All the while, they continue to concentrate on insignificant details as a main priority.
Like taking 5-6 months to render the interiors of cars that we can’t actually touch. :loser:
Moral of the story: if you’re not going to do it right, don’t half ass it and convince the public (and already zombified fanbase) that you really are.
:stirpot: perhaps you are the zombie.
Killing Moon,
I meant "interior" in terms of the stuff thats under the hood, not the cockpit. The fenders, bumpers and whatnot (complete engine). This is very much todo (maybe they take one chassis for many cars, as they dont differ too much under there).
I am talking about car damage as in Motorstorm, not some cosmetic different texture with broken glass like in Forza. If you hit a wall, your hood will fly right off, the chassis will bend and what not... THIS is damage, not that crap in Forza :D
I REALLY hope they do that! I didnt lose hope yet^^
I'd also like to see progressive damage, the car parts being tired down but that calls for physical feedback so the driver can feel the difference.
GTAce
05-29-2007, 11:00 PM
:worthy: GOOOOOOOOOOD post (and you even mentioned the video a bit so that people maybe look at the site nr 8 :look:)!
Pimpwerx
05-29-2007, 11:11 PM
GTAce rep++
Good find. Any better-quality video of this? That has to be GT, but something looks a bit off. PEACE.
GTAce
05-29-2007, 11:15 PM
Thanks!
Nope sorry i dont know if theres a better version. 8(
I would be interestet what GT this is....
The interieur looks to good for GT4 and the clothes from the driver are not in GT4 BUT it looks to "bad" for GT5.
Maybe its a new GTHD?
Pimpwerx
05-29-2007, 11:24 PM
I didn't know GT4 even had an in-car view with cockpit. I just find it odd that Midfield would pop up out of nowhere with placeholders all over the place. PEACE.
LaLiLuLeLo
05-29-2007, 11:26 PM
This comes to mind:
Different game, same song.
http://www.penny-arcade.com/images/2006/20060905.jpg
GTAce
05-29-2007, 11:26 PM
Yeah thats it. GT4 doesnt have a cockpit VIEW but the cabrios have a complete interieur. Thats what i mean.
God damn it, this vid is VERY mysterious to me.^^
EDIT: LOOOOOL LaLi! :laugh:
VonGak
05-29-2007, 11:30 PM
Maybe it's from a concept test for GT5 inside view made up of GT4 assets?
GTAce
05-29-2007, 11:32 PM
Yeah i could imagne something like that.
Btw to be honest they should make a cam that looks through the "eyes" of the driver.
The cam there has something pretty cool but it would be strange and difficult to drive with it.
Killing Moon
05-29-2007, 11:33 PM
Killing Moon,
I meant "interior" in terms of the stuff thats under the hood, not the cockpit. The fenders, bumpers and whatnot (complete engine). This is very much todo (maybe they take one chassis for many cars, as they dont differ too much under there).
I am talking about car damage as in Motorstorm, not some cosmetic different texture with broken glass like in Forza. If you hit a wall, your hood will fly right off, the chassis will bend and what not... THIS is damage, not that crap in Forza :D
I REALLY hope they do that! I didnt lose hope yet^^
Dude, Forza’s damage is poor. We know this already. But what’s present in Motorstorm’s damage is the standard norm for physics packages these days. Not to discredit what’s been done in the game, but it’s an obvious linear evolution. Hell, the previous step beforehand was what Codemasters did with TOCA 3. But this isn’t really a huge step. Think of it as an upgrade from standard video to component video. Sure it’s a good leap, but an obvious one too.
Secondly, I remember KY saying that they’re rendering suspension, etc. For one, this is nice, but as far as the engines, are they rendering every engine for every vehicle? If so, that’s good, but how does it play a part in the game then? If not, then it’s a pretty aesthetic at best, for which I hope is not the case (and quite a few racers have rendered engines now just as well, so it’s more of another *duh* here). GT3 and GT4 didn’t even allow you to see your upgraded brakes, only the stock ones per vehicle. So I hope that the same isn’t for the engine and their inevitable (but inaccurate) upgrades.
Damn, I said it before. It angers and saddens me to see this series become so damn lazy. Dragging its feet with every iteration.
I really do want to see it get out of this slump. But no one seems to notice it just because it’s F’ing popular.
LaLiLuLeLo
05-29-2007, 11:37 PM
The one thing I feel is lacking from GT that would make it a flawless victory in my opinion is the sense of speed you get in NFS games. >100mph doesn't look or feel like it. And 40 MPH looks like 15.
GTAce
05-29-2007, 11:37 PM
I really do want to see it get out of this slump. But no one seems to notice it just because it’s F’ing popular.
Or maybe because the most people are happy with the game and have fun with it?
liver_kick
05-29-2007, 11:41 PM
*PUSH*
I cant believe it i post a GT Onboard video and nobody replys. :laugh:
Wow, that is some strange footage. Like you said it's obviously not GT4 but the cockpit definitely looked placeholder and that was clearly PS2 Midfield. I suppose it could be a fake, the camera movement seemed a bit dramatic eh? Even so that'd be one helluva mock up.
Oh and word to the wise, it's not worth getting into much "debate" with this Killing Moon fella over GT. Believe me I've tried. He's not interested in anything you have to say, he just wants to iterate his "complaints", tell you how completely superior other sims have been over the last 10 years, and basically troll fans of the series (calling them "zombies" and such). For a guy that's basically wrote off the entire franchise he's surprisingly prevalent in every GT topic though. Funny how that works!
yoshaw
05-29-2007, 11:51 PM
Looks at Killing Moons whinefest.
Note to self: *Just not worth it!!*
Oh and word to the wise, it's not worth getting into much "debate" with this Killing Moon fella over GT. Believe me I've tried. He's not interested in anything you have to say, he just wants to iterate his "complaints", tell you how completely superior other sims have been over the last 10 years, and basically troll fans of the series (calling them "zombies" and such). For a guy that's basically wrote off the entire franchise he's surprisingly prevalent in every GT topic though. Funny how that works!
Ignore list for the win!
Killing Moon
05-29-2007, 11:56 PM
No not Racing, but driving.
.
What does Gran Turismo mean, again?
You can be pretty sure whenever Killing Moon enters a thread on GT his comments aren't going to be positive.
*rolls eyes*
If it's that much of a problem and GT is not satisfying you (perhaps, most likely never will) just look elsewhere. It's as simple as that.
GTAce
05-29-2007, 11:59 PM
Gran Truismo is a car class for fast sportscars wich are comfortable for long rides like the 599 GTB or a Maserati Spyder. :)
EDIT: Or from wikipedia:
Gran Turismo is Italian for Grand Touring or "Grand Tourisme." in reference to the Grand Tour. Today the term grand tourer or Gran Turismo is used to describe long distance or endurance races like 24 Hours of Le Mans, Mille Miglia, Targa Florio, Carrera Panamericana and the high-powered sports cars which compete/competed there. Some examples are the BMW M3, Saab GT750, Ferrari 250 GTO, Porsche 911 GT3, Porsche 904 GTS, and the Lamborghini Murcielago LP640.
After these famous races and cars, several road cars and even computer games adopted the Gran Turismo name:
* Grand tourer, a car designed for comfortable long distance driving.
* Gran Turismo (GT) series of video games for the Sony PlayStation, PlayStation Portable, PlayStation 2, and PlayStation 3 systems.
* Many automobiles integrate GT into their names or use GT to describe a particular trim level.
TEEDA
05-30-2007, 12:00 AM
I can't wait to see the weather effects. F1's rain effect was awesome. Hope we 'll see good dust and mud and rain effects for this one.
GTAce
06-04-2007, 08:20 PM
YEAH its BACK an my first post belongs to this thread!
The mysterious video is from GT4.
There is a possibillity to make a in-car view.
Das Video ist aus GT4...aufgenommen von Sucahyo aus´m GTPlanet....schaud dort einfach mal in dem Thread Hybrid in GT4 ^_^, save game & code in the 1st post....da gibt´s nochmehr solcher schönen Sachen..Zum Beispiel noch das >>> http://www.yourfilehost.com/media.php?cat=video&file=inside3.avi
Mal nen Ausschnitt aus Sucahyos First Post:
Old Content:
Big thanks to Christhedude, for testing my in car view camera (http://www.gtplanet.net/forum/showthread.php?t=87028#) code http://www.gtplanet.net/forum/images/smilies/thumbsup.gif. Because the code that I create using emulator (PCSX2) works in real PS2, any other code will works too !!!.
What is needed:
emulator, PCSX2 will do, use pcsx29-050810-nosse-no3dnow.exe for most compatible run using gssoft gpu plugin.
gt4 disc, if you want to create GT4 code http://www.gtplanet.net/forum/images/smilies/smile.gif.
phaste, to find and test code.
maxconvert, to convert the code to working armax code. Test already working code first to find gameid needed.
Example of my code:
I know that in gt4 PAL, freerace camera address is:
01FE8C20
modify it a little, to change last camera to in car view:
D1FE8C20 00000006
11FE8C20 00000019
Converting to ARMAX to become:
4y3k-dj31-hre2a
6N4Z-6KF9-G477Q
ZP7B-GP5T-3KPUR
Wer´s zum laufen bringt, bitte nen Thread öffnen und Lösungsweg bekannt geben!!!
Frage beantwortet?? ;)
Thanks to stefan.d from www.gtrp.de
Segitz
06-04-2007, 10:31 PM
What does Gran Turismo mean, again?
Gran Turismo means, like KY himself said, "great tourism" (literal translation).
GT cars are NOT super sport cars. Never are and never have been. GT cars are for example cars used in long distance races and usually "sporting cars" are used for this. (Sorry, I am a bit tired and hence my english suffers quite a bit)
Dude, Forza’s damage is poor. We know this already. But what’s present in Motorstorm’s damage is the standard norm for physics packages these days. Not to discredit what’s been done in the game, but it’s an obvious linear evolution. Hell, the previous step beforehand was what Codemasters did with TOCA 3. But this isn’t really a huge step. Think of it as an upgrade from standard video to component video. Sure it’s a good leap, but an obvious one too.
Jup... Forza's damage is piss poor! I can reiterate this over and over and...
And I also can reiterate that a first gen game like Motorstorm, that doesnt even use much of the SPUs (20-30 percent according to a dev himself) renders better damage than Forza does.
Ok, crashes do not alternate the physics of the driving model in Motorstorm, but since the whole driving model of GT is physics based (many racing sims do NOT do this), alternating the variables of weight distribution, camber inclination and whatnot on the fly should be possible if not easy to do.
And what Codemasters did with DTM Racer (V8 in Oz, Pro Race driver or whatnot in US) was the perfect example at "How to kill a good racing game". Toca One and Two were THE best racing sims out there for its time... Now they are but a mere glimpse of themselves. Arcadey racing ftw... THIS is also why I love GT. It is by NO means arcadey (I HATE rubberbanding/cheating AI) and stays true to its roots.
Dirt... I played the (pc) demo and I must say... Motorstorm is leaps and bounds more fun. First, it is much too easy (maybe because its a demo) and second, the graphics engine is NOT very performant (I got a very good gaming rig here).
And now to the end of it...
It is not how a game looks, it is how it plays. And GT does both very good. The game is great at capturing the "tuning" aspect (albeit a little bit shallow), at graphics and the driving model is the best there is (pure opinion here).
Smokey
06-05-2007, 10:13 AM
i find the opposite. i find GT4 "arcadey" and V8s 2 on Pro-Sim great. V8s 3 was more "arcadey" than V8s2 but better than GT4 :shrug:
VonGak
06-05-2007, 10:28 AM
I can't wait to see the weather effects. F1's rain effect was awesome. Hope we 'll see good dust and mud and rain effects for this one.
Yes the rain would be so neat, I'd also like to see night races (Le Mans :D) where they take advantage of the HDR so one for once actually only can see what's inside the light cones.
Another thing I'd like to see is fatigue damage as it's the most common kind of damage in Racing.
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Wow GTAce, just wow.
If only I had a better computer.
Segitz
06-05-2007, 07:51 PM
Yes the rain would be so neat, I'd also like to see night races (Le Mans :D) where they take advantage of the HDR so one for once actually only can see what's inside the light cones.
Another thing I'd like to see is fatigue damage as it's the most common kind of damage in Racing.
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Wow GTAce, just wow.
If only I had a better computer.
Aye, completely agree...
But, fatigue damage sucks^^ In the older GP games (Geoff Crammond) you could do that, and it really makes one be pissed off! I mean, you race and had a hard time in a 200 laps race and suddenly your freaking motor (or whatever) dies?? Man, that sucks, but such is life!
Sephiroth_VII
06-05-2007, 09:08 PM
If they implemented that, they'd have to implement some kind of indicator to show how fatigued the motor is, since anything else would be too annoying. Maybe it could build up every time you race, and you'd have to make a pit stop to fix it?
And if you wanted to avoid the pit stop and have it fixed outside the race track, you'd have to pay.
That would be cool, I think.
VonGak
06-05-2007, 09:18 PM
Stupid Segitz and Sephiroth_VII with their stupid logic and reasoning. :(
Perhaps if the PS3 controllers gets rumble it would be a possibility to give the car a different feel indicating that there's something wrong with the front left wheel when turning.
Sephiroth_VII
06-05-2007, 09:53 PM
That might be possible with the new rumble tech Immersion has been developing, maybe combined with strange noises coming from the engine?
LaLiLuLeLo
06-05-2007, 09:55 PM
Man I honestly think that's too much shit to think about. At one point is the super realism not fun anymore?
curryking1
06-05-2007, 10:04 PM
^No!
Ohhh Gran Turismo 5 :cloud9:
VonGak
06-05-2007, 10:14 PM
That might be possible with the new rumble tech Immersion has been developing, maybe combined with strange noises coming from the engine?
Yes, sound would also be a great indication of the car's condition (beats me why I did think of it :duh: ).
Man I honestly think that's too much shit to think about. At one point is the super realism not fun anymore?
I bet many car makers wouldn't allow it and some people would find it tedious but being able to see how much one can push ones car and the tactical feel in long races would IMO add a lot to the experience.
So I'd say it should be optional if implemented.
curryking1
06-05-2007, 10:16 PM
If they get permission to do that lol :P
GT5 is so far away it's depressing....
VonGak
06-05-2007, 10:27 PM
GT5 is so far away it's depressing....
Wait why did you have to remind me of that! :realmad
That's just evil. :-(
LaLiLuLeLo
06-05-2007, 10:28 PM
Man what happened to GT4 PSP? LOL.
I guess it'll come out the same time as Chinese democracy.
curryking1
06-05-2007, 11:47 PM
I could've sworn I heard news about it come out with this recent batch of news, but quite lost in the shuffle since 'in car view' caused a lot of ruckus on the interweb...
But I honestly don't know,I wouldn't count on me when I say this but iirc it's still alive and to come out between now and GT5 lol.
VG Aficionado
06-05-2007, 11:51 PM
GT PSP should have been released at least a year ago, and it should have been an arcadeish game. After all, you can't strive for realism when PSP doesn't have the control input to allow for an extremely realistic experience.
GTAce
06-05-2007, 11:52 PM
I check every day www.granturismoworld.com because they said there will be further announcements.
But... nothing. 8(
this is PD. you should only check once every two months.
Sephiroth_VII
06-06-2007, 07:16 AM