View Full Version : The Tech BEHIND the Eye3
The Tech BEHIND The Eye of Judgement
Those of you who have seen the trailers etc for The Eye of Judgement have been rightly impressed by the technology. Even if you don't play card/turn based games it still looks great. The game uses a SONY technology for visual identification called CyberCode.
CyberCode is a technique for augmented reality that identifies real world objects and estimates their coordinate systems simultaneously (so we may see games based on 3D objects for the PS3 and PlayStation Eye in the future). The 2D matrix code used in The Eye of Judgement is a square shaped barcode that can identify a large number of objects. It is also used as a landmark to register information on the real world images. Since matrix codes are printable, it is virtually costless to produce and attach codes on various kinds of real world objects.
Some real world applications of this technology include a hand held computer carried through a museum. Using a CyberCode on the back wall behind the display, a visitor can get an overlay of information on a hand held computer that can bring the experience to life.
http://www.sonycsl.co.jp/person/rekimoto/matrix/dino2.JPG
Using a text book with CyberCode built in, students can get interactive 3D models of subject matter.
http://www.sonycsl.co.jp/person/rekimoto/matrix/mol.jpg
Repair technicians can scan a CyberCode on a part and get up to date visual overlay of components and diagnostic info:
http://www.sonycsl.co.jp/person/rekimoto/matrix/board3.jpg
Now take a look at this video from 1996 showing what looks a lot like what we are seeing in The Eye of Judgment 10 years later.
http://www.sonyprotectiongroup.com/index.php?mode=viewid&post_id=203
With info from http://www.sonycsl.co.jp/person/rekimoto/matrix/Matrix.html , Wikipedia, http://www.honco.net/9901/clipping.html#TOPICS3 , http://www.sonycsl.co.jp/person/rekimoto.html
http://www.sonyprotectiongroup.com/index.php?mode=viewid&post_id=203
not new info, but definitely interesting. check the 11 year old video. now that's vision. that's what Sony does. :)
dendj55
05-22-2007, 07:35 PM
I was just reading that article on SPG.
totobeni
05-22-2007, 07:40 PM
damn..it's not eye3...it's called da PLAYSTATION®EYE Fix it now Z™...
and for SonyProtectionGroup..good work NarutoBoy..
VG Aficionado
05-22-2007, 07:52 PM
Pwnage.
Hisham
05-22-2007, 07:55 PM
I doubt they thought of the Video Game aspect of this 11 years ago...
But still a lotta developement musta gone into this. So props to sony on that front.
This is truely an innovation in the way Card Games will be played in the future.
totobeni
05-22-2007, 08:06 PM
^ not sure about 11 years ago ..but Richard Marks was want to put augmented reality ( when you can touch or move 3d objects via cam) in the original Eyetoy...that 5-6 years ago..look
http://www.gamasutra.com/gdc2004/features/20040326/richard_marks.jpg
they can did it finaly with PLAYSTATION®EYE
off topic for a sec: totbeni just took a serious grammar crash...
I doubt they thought of the Video Game aspect of this 11 years ago...
you know, the scary part is that you are actually serious...
totobeni
05-22-2007, 09:52 PM
^ crazy huh..
no..i was talking about "augmented reality" on "Eyetoy" not EoJ ..they want that actually with Eyetoy but the hardware was just weak...
in fact ..Eoj tech (cybercode) is way too different than than augmented reality ( the stuff in the SPG article )the Augmented Reality is old ( the stuff in the SPG article ) even Gizmondo do that stuff.
Augmented Reality on the Gizmondo
http://www.youtube.com/watch?v=YeLkjSLG7wY
so ..i was talking about the da "tech" on old eyetoy ..and not about someone thought about EoJ 11 years ago...
ah, you do realize that that quote wasn't yours and my reply was about the person who actually made it.
...are you okay these days? you don't seem...steady.
digital neXus
05-23-2007, 01:32 AM
It' all binary it has 64 (8x8) fields......how many combinations of on/off is that?? More squares, more data. And calculates, if the squares dimensions are 5mm, why the heck is it's 3.23451#$%^& mm???? And that's how you get depth. and of course tracking in space and perspective...... But how precise is it???? The higher the res of camera is, THE BETTER!!!!! And of course auto focusing.....etc.
archy121
05-23-2007, 03:48 PM
good read..
As you may have seen on http://news.bbc.co.uk/2/hi/technology/6683231.stm, PlayStation’s Eye Camera is finally with us… well maybe not all of us just yet, but it won’t be long. As well as the PSP Eye Camera, Three Speech were also lucky enough to receive the PS3 version, so watch this space, because once we’ve finally stopped playing with it we’ll be updating you with our first impressions.
Source (http://threespeech.com/blog/?p=418)
TEEDA
05-25-2007, 09:18 AM
Can't wait to see the new PSEye in action...
BTW , here's a nice camera technologythat some of youshould remember, it' s a live demo from Total Immersion ( french compagny ).
Total Immersions's software, D'Fusion, enables the real-time integration of interactive 3D graphics into live video flows. Operating on standard PC devices and compatible with HD, this technology blurs the line between the virtual and real world. D'FUSION allows for competitive augmented-reality applications in both the entertainment and industrial arenas. The use of augmented reality under mobile constraints is among the latest trends tht Total Immersion has been exploring
here's their 2007 demo
http://www.youtube.com/watch?v=g8Eycccww6k
Bravia d-fusion
http://www.youtube.com/watch?v=_vJSCy_NQbc
D-fusion interface sample
http://www.youtube.com/watch?v=dmbVXunzmYE
3speech PS EYE REVIEW (http://threespeech.com/blog/?p=421#more-421)
One of the PlayStation 2’s key accessories, credited for opening the console up to a more mainstream audience, as well as opening up all sorts of gaming possibilities generally involving getting gamers off their sofas and waving their arms around, was the Eye Toy. Like many ground-breaking inventions, there was genius in its simplicity – although a mere video/stills camera, clever software allowed it to supplant the traditional controller as an input mechanism. Now, its successor has arrived. Called the PlayStation Eye, it offers few surprises but, in keeping with the PlayStation 3 to which it is designed to be attached, it adds a whole next-gen level of sophistication.
A handsome and classily designed object, the first thing you notice about PlayStation Eye is what appears to be a large microphone running across its entire width. Concealed behind the grille are actually four microphones, which can do some pretty flashy things. Such as background noise cancellation – handy if you’re in a hectic family room and you’re trying to voice-chat with someone over the PlayStation Network. It can even track the direction from whence your voice is coming.
Optically, PlayStation Eye is way better than its predecessor. It has been engineered to operate in low-light conditions – sensibly, since sitting in darkened rooms, as we’re all aware, can be a great atmosphere-enhancer when we play games. It has two settings (Marked 1 and 2 – you simply twist the lens) for normal and zoom, although focus is otherwise fixed. The idea being that you would zoom in to a head-and-shoulders view for intimate video-chat, and zoom out for full-body gameplay.
The PlayStation Eye’s final next-gen feature is an improved frame-rate for super-smooth video capture (and therefore more accurate tracking when it’s detecting your gestures and so on). In its normal, 640×480 resolution video-capture mode, it can operate at an already impressive 60 frames per second, but if its software downgrades the resolution to 320×240, it can operate at a whacking 120fps.
It can pump out uncompressed video or JPEG-encoded stills (fear not if you’re worried about your PS3’s hard disk getting clogged – the PS3’s Cell processor is seriously good at the sort of number-crunching required to compress and decompress all forms of media). And it comes with software called EyeCreate, which lets you mess around extensively with any video, audio or stills that you save to your hard disk. As well as a library of mad visual effects, EyeCreate contains a pretty powerful editing program.
That’s it for now. Once we get the chance to hook our PlayStation Eye up to some games that support it, and to explore its video-chat capabilities, we’ll report back.
By Steve Boxer
nothing new i guess.
but anyway.
OmniCloud
05-26-2007, 06:12 PM
Sounds awesome... I sincerely hope you can save your videos to your PS3's HDD and access them via the XMB...
That would be complete nonsense if not:cry2:
cliffbo
05-26-2007, 06:47 PM
Sounds awesome... I sincerely hope you can save your videos to your PS3's HDD and access them via the XMB...
That would be complete nonsense if not:cry2:
course you can. why would you have an editor?
Hisham
05-26-2007, 07:05 PM
off topic for a sec: totbeni just took a serious grammar crash...
you know, the scary part is that you are actually serious...
I screwed up on that btw, I forgot the PSX came out in 1994... So they could have very well been thinking of video games with this in mind...
11 years tho, that is a long time for something to materialize tho... Perhaps they were wating for costs of that sort of technology to come into the range of the average consumer.
Anyways, I'm looking forward to this... I'm gonna be getting eye of judgement as soon as I can, and I hope they make other innovations with this technology.
Segitz
05-26-2007, 07:28 PM
Can't wait to see the new PSEye in action...
BTW , here's a nice camera technologythat some of youshould remember, it' s a live demo from Total Immersion ( french compagny ).
here's their 2007 demo
http://www.youtube.com/watch?v=g8Eycccww6k
Bravia d-fusion
http://www.youtube.com/watch?v=_vJSCy_NQbc
D-fusion interface sample
http://www.youtube.com/watch?v=dmbVXunzmYE
Very interesting vids. Especially the first one, IF it was really realtime.
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