View Full Version : HAZE - Official Thread
Upon first hearing about HAZE I was really intersted in it's story and premise. Then the first video footage hit and I was even more interested. Yet over time it's almost become a non buy for me. WTH happened to this game. They really need to market it better.It's been delayed into Oblivion.
VG Aficionado
11-04-2007, 11:33 AM
I heard it's been delayed until December, but I don't know if it's true.
Anyone have a proper release date for Haze cause my pre-order says November but reading the articles posted above " Haze in Spain on November 16 - a few weeks before the game hits store shelves worldwide"
it sounds like it might only be around end of December or early January does anyone have a proper date for me?
nMIK-3
11-04-2007, 09:49 PM
Anyone have a proper release date for Haze cause my pre-order says November but reading the articles posted above " Haze in Spain on November 16 - a few weeks before the game hits store shelves worldwide"
it sounds like it might only be around end of December or early January does anyone have a proper date for me?
Release date for US is December 5. For Europe is November 30 according to Amazon UK (http://www.amazon.co.uk/UBI-Soft-Haze-PS3/dp/B000SKEXNW/ref=pd_bbs_sr_1/202-7400139-7624606?ie=UTF8&s=videogames&qid=1194209308&sr=8-1).
In france it's listed for 11/29
cliffbo
11-04-2007, 09:59 PM
it's late if you look at this in the cold light of day, but it's early if you take Nectar
My god Cliff is taking drugs :)
GTAce
11-04-2007, 10:11 PM
just drop an acid tab, you'll have all the motion blur you want (so i've been told)
:look:
Some Boring shaky cam Gameplay :) (http://www.gametrailers.com/player/usermovies/125947.html?playlist=featured)
You're link isn't good KRA :)
LiquidEagle
11-10-2007, 07:34 AM
Gamasutra has a great interview with Derek Littlewood, Lead Designer of HAZE about its themes, balancing, the industry, and a little bit of Kojima in there as well :-D
http://www.gamasutra.com/view/feature/2003/spinning_the_moral_compass_.php
What did you study, and where did you work before entering the game industry?
Derek Littlewood: I graduated with a degree in Computer Science from Nottingham University in 2000 before spending a year working at the bakery in my local supermarket. Of the two of them, one was enormously educational. I'll leave it as an exercise for the reader to decide which...
How did you enter the video game industry?
DL: After demonstrating to the Free Radical directors that there really aren't as many differences between baking bread and developing video games as they'd imagined, they gave me a job in mid-2001. My first task was design and setup work on TimeSplitters 2, after which I moved on to lead the design on Second Sight. I was then involved in concepting and designing Haze and become project lead on the game early in 2006.
Typically, how are you involved in the development of a game, on a day-to-day basis?
DL: It's my whole job. The thing I do more than anything else is to just play the game, because there's nothing that tells you exactly where you're at more than simply sitting down with the game and seeing how much fun you can have with it. I'll also spend a lot of time chatting to the team about how their work's going, and seeing if we can refine anything to improve its impact in the final game. The one change for me on this project compared to Second Sight and TS2 is that I don't really do much hands-on work anymore (aside from occasional bits of balancing); but the team we have on Haze is probably the most talented I've ever worked with so I'm more than happy to leave them to do their thing.
In your opinion, what qualities does a good game designer need?
DL: An ability to work with the tools he's given and an understanding of when to compromise and when to go that extra mile, and more than anything else, a thick skin! There's a lot of misconceptions about what being a game designer involves -- some people think you just sit and play games all day, others that you just come up with a vague idea and then some fairies come along and make it for you. Fact of the matter is that bridging the gap between having the idea and making it work in game, together with all the inevitable compromises that involves, is where the meat of a designer's work is. And the whole way along you can guarantee there'll be a whole bunch of other people telling you to do it differently, or that they don't think it's going to work, and that's where the thick skin comes in handy, to enable you to stay focused and believe in your idea until it works.
The Free Radical team has a long interest in speaking about video game violence. In Perfect Dark, when you threatened to kill a soldier, he sometimes said "I’m only doing my job." In Second Sight, your violent acts were questioned by Hanson and if you killed one of the cleaners in the Conspiracy chapter, one of the agents, which happened to be her boyfriend, entered the room and screamed "No" after seeing her body… So I guess the idea of Haze comes partly from that?
DL: Yeah, it's definitely becoming a bit of a theme. Personally I've always been fascinated by perspective, the idea that an object that appears flat and two dimensional from one point of view can, with just the slightest change of perspective, suddenly reveal three dimensional depth. And that applies to people too -- we've all been in the situation where we've learnt something about someone that causes us to see them in a completely different way, with added depths we hadn't considered before.
So those little touches in Second Sight were really satisfying to me, because you could see people experience them and suddenly, these very two dimensional, archetypal "bad guy guards" that you've been running around killing, suddenly became deeper characters, with girlfriends, wives, families, and lives beyond just being a guy walking on a patrol route around some office complex somewhere. And not only that, but you put the player in a really interesting place where they might start to think about the consequences of their actions, which is something video games rarely explore, particularly with regard to the consequences of killing.
Free Radical sums up Haze as "a war game that becomes a game about war". How did you come up with this idea? Did you make Haze because you were simply fed up with the stupidity of most video games? Or as you get older, you want video games to get older too? Or since you make violent video games, you feel a responsibility towards society, towards your family, towards the media, towards the video games industry? Or maybe since you think that, by making more clever games, you can get more people to play video games?
DL: We made Haze for both of these reasons, and more. I think the idea of trying to tell a story that is mature in the sense of not treating the player like an idiot, and of actually trying to highlight and explore the complex moral issues associated with shooting human-like characters in games, rather than simply ignoring them, was our core motivation for making Haze.
There's nothing wrong with a game that's just a game -- that's something some people have misinterpreted in our comments about the game, like we're somehow saying that every game has to have a philosophical or political message. Well, of course they don't -- I can sit down and enjoy Super Stardust HD for just being a great blend of precise shooting action and pyrotechnics and nothing more -- and games like that will always exist.
But at the same time, I've always felt that creative media are at their most compelling when they actually speak to the person experiencing them about their own life, and cause them to ask questions, or look at things from a different perspective, than they'd considered before. Haze certainly isn't the first game to try and do that, but it's still definitely the exception rather than the rule. I don't think we're going to cause every gamer who plays the game to look at war and violence in games in a completely different light, but I think the game will at least create a debate about those questions amongst some of the people who play it (to an extent, seeing people's reactions to some of our comments on the game, it's clear that debate is already happening), and that's an achievement enough in itself, I think.
Are there precise events in the world, or in your life, that made you feel like designing Haze?
DL: There's definitely a number of recent events that fed into our desire to make Haze but we've been careful to not be too overt in referencing them. I'd prefer to let people take their own interpretations away from the game rather than have one message forced upon them.
How difficult is it to convey a message about war in a video game, without being too patronizing, boring or obscure? I guess the best way to avoid these problems is to communicate the message seamlessly in visuals and gameplay, rather than with long cutscenes with moralizing dialogue?
DL: I've always thought that interactivity should be the medium with which games communicate their message -- it's the one factor that makes games unique, so we should use it to give players experiences they can only have with a game. If you're communicating your message purely through narrative, then it could just as easily be communicated in a film. So yes, we've always intended to communicate the core message of the game through interactive sequences rather than with narrative; the narrative elaborates on that message rather than delivering it.
Could you give me precise examples of messages that were difficult to convey with gameplay or visuals? How did you finally manage to convey them?
DL: The most difficult aspect of the game to get right was the sanitization of the game world when the player is using [fictional combat drug] Nectar, which we wanted to appear normal to a cursory glance but then to have small hints that it wasn't quite what it seemed.
The problem was that many of the aspects of it that we thought were incredibly overt are still easily accepted by gamers as being technical or artistic limitations. So when we first showed the game at E3 '06, we were pointing at elements like the fading bodies and going "Hm, isn't that strange?" to which most people were like "No"!
We've spent a lot of time carefully balancing all the elements of the different "realities" the player sees in the game, but we're finding new things all the time, as well as a whole lot of things we simply haven't had time to do. I remember one early suggestion was that all the Promise Hand forces should look more stereotypically "evil" when the player's using Nectar, while the Mantel Soldiers should look more like shining knights; an interesting idea but one we simply didn't have the resources to experiment with!
Ragnar Tornquist, designer of The Longest Journey and Dreamfall, thinks that it's really important that a game should say something. He thinks that it's important to find the theme of the game and to build a lot of things around it. It's true that very few video games have a theme. And I think Haze really has a theme. How do you feel about that? How difficult is it to design a very coherent game, where gameplay, scenario, message are tightly linked?
DL: I think it's vital to have a clear theme and message in mind when developing a game, because it's the uniting factor that binds every simple element of it together. I often find that when faced with a particularly difficult design issue, returning to your theme and message usually provides the answer.
That all said, game design isn't a very precise art and I'd be lying if I said that every element of Second Sight or Haze was there from the very start of development. But I think that one of the strongest philosophies we have at FRD is that it's never too late for a good idea; it might involve working a bit harder to get a feature in late in the day, but if it makes the game better, it's worth doing. You'll always think "Why didn't we think of that at the start!?", but better to have the idea late in development than after the game's been released!
Second Sight is an obvious tribute to the Metal Gear Solid series and Hideo Kojima: the stealth gameplay, the closets, and the behavior of the enemies… Kojima was one of the first game designers to criticize the violence of video games, or the links between games and real warfare (in Metal Gear Solid 2, video games and simulations are even described as a way to manipulate the hero's and the player's minds). What do you think of that? How did Kojima influence you?
DL: The thing I admire most about Kojima's work is his desire to stretch the boundaries of the sort of subject matter and messages that games can deal with whilst simultaneously having the humour to acknowledge the limitations and idiosyncrasies of games as a medium. It's easy to get wrapped up in delivering your message and forget that the player is there to have fun, and I think Kojima's blend of message and humour shows a great understanding of that fact. I'd like to think Second Sight and Haze share a little of this sentiment too.
In Haze, do you want to mix real and fictional events like Kojima does?
DL: From a point of view of referencing real life events, Haze is a lot less explicit than Kojima's work; there's definitely a political message in Haze but it's not the focus of the game.
Second Sight has a rather open gameplay. How difficult is it to tune and to test a game such as this one?
DL: Oh, Second Sight was a complete nightmare to test and balance.
Could you describe a few changes you had to make in your games because of internal or beta testing?
DL: Several levels were entirely overhauled on more than one occasion to ensure they played well. For instance, the Asylum level where you rescue Jayne was our very first demo level for the game, and was rebuilt, and restructured, at least three times based on play testing. There wasn't really some amazing procedure we had for developing it though; we'd just play it, and if it wasn't right, we'd change it again!
One of the biggest fallacies in the industry, I've found, is the idea that you can somehow design a game on paper and "prove" that it will be fun before you even start making it. While a strong design process will always help create a good game, that core essence of "fun" is something you simply can't be sure of until you can sit down and play the thing.
How did you design Haze, step-by-step? What did you begin with?
DL: The core concept for Haze was developed by Dave Doak and several key team members, including myself. Initial design discussions very much focused around the idea of telling a mature war story in a game, which both covered plot details and technical issues that might prevent the player being immersed in such a plot, one of the results of which was the continuously loading nature of the game.
How did you come up with the Nectar idea?
DL: The Nectar was developed to enable us to communicate the message of the game. I think the thing that's most fun about the Nectar is that we needed the player to be using it -- and to want to use it -- right from the start of the game, but also for the player to not question what it was, or what it did. So we made it into one of that most common of video game staples, something players will all have seen hundreds of times before -- the power up.
In one of the gameplay sequence you showed in the Haze demo, the helmet fails and the player briefly perceives the horror of reality, the real violence of war, hidden behind the sanitised video game world the Mantel soldiers experience in their suits. This sequence reminds me of a powerful scene in John Carpenter’s Invasion Los Angeles, where the hero, by fitting a pair of special glasses, discovers the truth: politicians or journalists are in fact horrible aliens, ad-panels reveal slogans such as "OBEY", "BUY" or "NO SEX UNTIL MARIAGE". How did you came up with this "hidden reality" idea ? What kind of war movies did you get inspiration from?
DL: Apocalypse Now was probably the biggest single inspiration for the concept of Haze. Although Haze also has some superficial similarities to the film, the main inspiration drawn was the idea of presenting a story in a war rather than a story about a war. The strongly anti-war message that Apocalypse Now carries is also something we were interested to see in a game, as, if anything, games mostly tend to celebrate war. And how better to explore that message than to put the player in a very stereotypical game world to begin with, and then to start stripping it away?
As you point out, the idea that Mantel are manipulating their soldiers' perception of the war to maintain control over them has wider parallels with other movies, such as Invasion Los Angeles, The Matrix and Equilibrium, although none of them were a direct influence over the game.
In a lot of games (MGS2, Half-Life 2, Killer 7, FEAR), the player realizes that he’s manipulated, that he’s a kind of puppet, that he doesn't know exactly why or who he fights. How do you think Haze is different from these games?
DL: I think that one of the things that distinguishes Haze is the way that the player's fight to escape Mantel's manipulating influence brings with it a completely new way of fighting. When you join the Promise Hand to take the fight back to Mantel, you'll not only have access to new weapons and vehicles but also new abilities, which unlock extra layers of tactical depth to the game that previously were hidden to the player. Perhaps most interestingly of all, many of those abilities are only possible by exploiting Mantel's greatest strength -- Nectar -- and using it against them.
I think the other thing that marks Haze out is that the theme of manipulation doesn't end with the player changing sides -- it's a continuing theme throughout the game. But you'll have to play the game to find out exactly how!
Harvey Smith's new game, BlackSite: Area 51, is a metaphor about the war on terror and current American foreign policy. Games very rarely speak about our times in such an explicit, politically charged way. Actually, games very rarely speak about social, economical, political, historic or metaphysic issues in a meaningful way. A lot of games deal with serious issues without even thinking about the ideological messages they convey. For example, no FPS war game has ever shown the subtlety, documentary precision, emotional strength or cleverness of analysis that Clint Eastwood demonstrates in his two Iwo Jima movies --Flags of Our Fathers and Letters from Iwo-Jima. What do you think of all these issues? Why are games so stupid? Who's to blame? The publishers? The game designers? The lack of recognition of game designers? The players? The very nature of video games?
DL: It's about the immaturity of the industry more than anything else. Videogames are very new and are developing at an absolutely insane rate, particularly with regard to the fidelity and breadth of experiences they can provide. But while the potential to make more profound, more emotionally stimulating and more intellectually challenging games is increasing, the capability of the industry to actually utilize that potential is not necessarily expanding at the same rate.
And that's due to a combination of issues -- the rate of hardware advancement, that can distract attention away from content of a game to technical concerns; the lack of specialization in certain job roles (such as scriptwriting); and a lack of a more developed methodology for actually making games -- unlike movies, which generally all follow a fairly similar production process, the approaches taken by different game developers vary massively.
But perhaps more than anything else, there is a preconception in many parts of the industry about the sort of experiences games can -- or even should -- provide. In some areas this is due to commercial concerns -- do gamers actually want games that deliver a political message? Well, I've always felt the industry underestimates the intelligence of the average gamer. I mean, most gamers also watch films and read books, both of which regularly deliver strong messages and emotionally intense experiences, so why not in games too? But that level of doubt remains, which is why I think that games with such overt political messages are currently the exception rather than the rule.
Finally, what are your three favourite games and why?
DL: Ico, for telling a story of actions, not words; Rez, for exploring the limits of abstraction that games, despite their virtual nature, so often fail to even touch upon; and Super Mario 64, which is still the most perfectly designed game I have ever played.
I think I formatted it correctly... good read IMO :)
You're link isn't good KRA :)
oh yes it is :)
Good read Liquid! I read a lot of this guys (Derek Littlewood) posts in the Ubisoft forums for Haze and he seams very assured about the quality of free radicals game Haze which is good:)
LiquidEagle
11-10-2007, 10:28 PM
Good read Liquid! I read a lot of this guys (Derek Littlewood) posts in the Ubisoft forums for Haze and he seams very assured about the quality of free radicals game Haze which is good:)
He used to post in the forum, but it just became more trouble than it was worth with people blowing things out of proportion & stuff, and that forum has a lot of serious idiots running around on it, despite some really awesome members too. While he was there, he was great about sharing information, experience, and his opinion on a lot of stuff that really gave people a cool look at where they're coming from :)
cliffbo
11-11-2007, 07:28 PM
we need more advertising:
http://www.gametrailers.com/player/27705.html
dnpmakkah
11-12-2007, 03:39 AM
Ok so here we have a 1st person shooter with a fairly unique story & plot. It's somewhat original in the fact that we aren't dealing with aliens but moreso psychological warfare. It will probably have a massive online component with both online/offline co/op. The developers so I've heard make exceptional games that are a blast to play. So what kind of reviews do you think it will get? Just throwing it out there.
curryking1
11-12-2007, 04:03 AM
Well all that written in the paper doesn't make it a good game, so I don't want to parallel what's on paper with how good I will think it is.
And I personally don't want to go down the road of the gaming press being all airheads. Just saying even if it does have all those things and is scored poorly, there are still the two possibilities left that it did in fact come together well or it didn't.
To take a wild guess at your question though and go with it anyway, ~8.0s.
LiquidEagle
11-12-2007, 07:32 AM
I'm thinking 9.0's, but we'll see... Free Radical Design games are always way more fun to play and see in person than to see in screenshots & videos, IMO. I think this has a lot of potential to be a huge game for PS3 (and in general) for this year and until MGS4 comes out :-p
cliffbo
11-12-2007, 08:13 PM
Haze given December 14 release
By James Orry - 12/11/2007 - 4:52pm GMT
Ubisoft offers up an updated release calendar, confirming Free Radical's FPS for release just in time for Xmas.
Today Ubisoft has announced that the PlayStation 3 exclusive first-person shooter Haze will be released in the UK on December 14. This gives the game just enough time to be snapped up by game-hungry PlayStation 3 owners before the Christmas festivities begin.
The news will be music to PS3 owners' ears, with rumours persisting that the game could well slip until 2008.
Free Radical's FPS will have some competition though, most notably from Activision's Call of Duty 4. Haze has plenty of tricks up its sleeve though, with four-player online co-op throughout the entire campaign, matching the achievement of Halo 3.
Look out for a review at around the time of release and for more information head over to the Haze game page.
http://www.pro-g.co.uk/news/12-11-2007-6871.html
LiquidEagle
11-13-2007, 12:11 AM
Cool... if you guys are getting it Dec. 14th, I wonder when the States is getting it? Hopefully it's still on track for the end of November :-D
LiquidEagle
11-18-2007, 07:49 AM
HAZE Reconfirmed for the 360... no surprises there... Except it was SONY who confirmed it :-p
Thanks to BuddyFlashHeart at the HAZE forums for bringing this to my attention :)
http://www.gamedaily.com/articles/news/ps3-celebrates-its-first-birthday-56-million-sold/18572/
Although the trend for the last year has been for publisher to create Xbox 360 SKUs and then port to PS3, Sony claims this is now starting to reverse: "Developers are now creating games on PS3 and then porting them to other platforms. This shows the strides developers are making in creating content for PS3 and also provides developers with an advantage as it's harder to port from Xbox 360 to PS3. Ubisoft's Haze is the first title to be created on PS3 and ported to Xbox."
This really shouldn't be a shock to anybody, considering Gamestop's ads continued to list the PC/360 versions, and Ubi was being shady as hell in being upfront about what platforms people can expect it on. I felt bad for 360 owners looking forward to this title who suddenly had it disappear on them only for Ubi Soft to dodge questions and spout pre-recorded answers...
Anyhoo, there's some good information in that article about the PS3 in general too...
Jay Gee
11-18-2007, 08:27 AM
I thought it was already an established fact that Haze was a timed exclusive? Good to hear about PS3 games being easier to port to 360. Hopefully, the trend will take off next year.
LiquidEagle
11-18-2007, 08:47 AM
I thought it was already an established fact that Haze was a timed exclusive? Good to hear about PS3 games being easier to port to 360. Hopefully, the trend will take off next year.
Yeah, Ubi's just been really poor about communicating what platforms their goddamn games will be on, and it really sucks if you're waiting for a game to possibly be announced for your platform and you never know when something like this will happen (Ubi actually didn't break the word about this, it was Sony), and hopefully FRD will move on to a different publisher next game who won't mishandle their game like Ubi's done so far.
VG Aficionado
11-18-2007, 09:57 AM
Good thing it's been confirmed, now it won't be so bad since it's not PS3 exclusive :shifty: Too bad the 1crap review will say: "It's a good game, so just wait for the superior 360 version".
Im starting to wonder if this game is being rushed by Ubisoft putting pressure on free radical. The game has already been delayed till december now and ive read a couple of hands-on reports in a few mags that say the game plays great but seams very buggy still. Sounds like a similar scenarios with Assasins Creed not being polished enough and full of bugs. I really hope im wrong but im getting bad vibes from this game. Also it makes you wonder why every other important Ubisoft franchise was delayed like Splinter Cell and Brothers in Arms except three games. Assasins Creed, Beowulf both being buggy as hell apparently and Haze not out yet. Hope Ubisoft isn't doing an EA on us and rushing their developers to get their games out for the holiday season unpolished.
LiquidEagle
11-19-2007, 07:49 PM
I have a lot of respect for FRD, so I don't think that'll be the case :-D
dnpmakkah
11-19-2007, 08:04 PM
The game will probably be fun. It will have a cool story, lots of online play along with co-op but will probably tank in the reviews (just a hunch).
I'm too lazy to reread the posts in this thread. Will this game be good? And what is it similar too?
I have a lot of respect for FRD, so I don't think that'll be the case :-D
Just went to check my online pre-orders and the one for Haze in particular and now for some unknown reason it is listed as March 2008 on the site i purchase my games from. I also have a lot of respect for FRD but i am almost hoping this will get delayed cause its looking not good for me at the moment. I want them to make the perfect game especially after the joy i had playing COd4 so a delay would sadden me but i would prefer a less buggy game from Ubi for once.
Anyone know if this is just a mistake or does anyone have a proper confirmed release date?
VG Aficionado
11-19-2007, 10:02 PM
I've seen it listed for December 14, but who knows.
nMIK-3
11-19-2007, 10:46 PM
You can get it from familyvideo.com (http://www.familyvideo.com/catalog/product_info.php?products_id=276191) is listed for $57 and you can get it for $52 with coupon code "5HOLIDAY". Good deal. And they have a release date of November 28.
cliffbo
11-20-2007, 07:23 PM
Delayed!
a cynic may say that they were waiting to see if they could afford not to put it out this year without optimizing the code... now they're in profit they can push it back and complete it properly. i see a pattern emerging with devs: Assassins anyone
Ubisoft Pushes Haze To 2008, Delays Splinter Cell
Ubisoft Pushes Haze To 2008, Delays Splinter Cell Ubisoft has announced that its Free Radical developed FPS Haze has been pushed from an early December release to the first quarter of 2008, as Splinter Cell Conviction similarly moves to the next fiscal year.
The announcement came as part of its official first half financial results, showing sales up 52 percent to €261 million ($372.86 million), and profits up nearly 12% to 30.6 million euros ($44.8 million).
The company, which had just re-confirmed a December 14th release date for Haze in Europe, along with a December 4th U.S. date, has said the game "will now be launched in the fourth fiscal quarter" -- some time in early 2008.
"In addition," the release read, "Tom Clancy's Splinter Cell Conviction, previously scheduled for release in the fourth quarter of fiscal 2007-08, will now form part of a stronger line-up for fiscal 2008-09."
Finally, the company announced Tom Clancy's Rainbow Six Vegas 2 due for release some time in the same quarter as Haze.
"The targets previously announced by Ubisoft remain unchanged," read the statement, "as they already took into account the possible impact of these delays as a preventive measure."
http://www.gametab.com/news/1114152/
dnpmakkah
11-20-2007, 07:32 PM
Games like Halo & GTA can get away with delays but unknown games take a risk when doing this. Once is understandable but doing it too much can leave gamers 'meh' for your game. It happened to Dark Sector & Stranglehold. People just tend to move on and get tired of waiting.
Wow we thought that this x-mas was gonna be a broke time for gamers sheesh this first quarter of next year is looking like overkill now. I read an interesting article in PSW about GTA4 delay discussing weather the delay was good for PS3 or not and the writer was discussing the reasons why it would be gr8 for Sony.
Some things he pointed out were that Sony could delay their heavy hitters like Killzone and LBP toward the end of year cause their would be no point releasing them the same time as their bigger hitters MGS and GTA. Seams like a reasonable argument and considering we haven't even heard what other exclusives like Motorstorm 2 and Resistance 2 and other unanounced (Eight days, Infamous and The getaway) games combined with WKS,FF13 and GT5 potentially next year in non/Japan territories news. Add to this thrid party support and then add even more delayed third party support + new unnanounced third party games and the PS3 is in for the greatest year of gaming any console may have ever had.
More importantly MS marketing slogan was PLAY GTA4 with Halo 3 and Madden for the first time on any console at the end of the year now its play MGS4, GTA4, LPB and Killzone 2 for the first time in the same quarter on any console.Strange how things swing in roundabouts in the gaming industry. I wonder what Nintendo has in store for us. Is anyone else apart from our wallets as excited as can possibly be for PS3 gaing next year?
Sorry i know it was off topic but the Haze delay might actually be very bad for FRD unless they release it early January or Feb. I know im still getting it and know for sure now that im getting it without the bug sassociated with other Ubi games like Assasins Creed. Just hope the rest of the gaming community has any money left next year to make Haze a great seller i guess was my point.
Is anyone else apart from our wallets as excited as can possibly be for PS3 gaing next year?
at the moment i feel like i will be always excited for 'next year'
as i am still waiting for my ratchet and uncharted.
well this is waitnig.
LiquidEagle
11-21-2007, 07:32 AM
This delay is definitely a bummer, HAZE was my big hitter for '07 once MGS4 got pushed into 08... Oh well. FRD always puts out great stuff, and this is definitely going to work out for the better.
LiquidEagle
12-08-2007, 09:35 PM
http://i1.tinypic.com/7wjt37d.jpg
:laugh:, Mogaldo posted this at the HAZE forums...
Haze - Gamer.tv Special (http://www.gametrailers.com/player/usermovies/138842.html)
Jay Gee
12-09-2007, 03:16 AM
LOL I can't imagine how long you guys'll have to wait for MGS4.
LaLiLuLeLo
12-09-2007, 03:20 AM
Haha PAL Territories. This is your purpose, die with honor!
the boney king of nowhere.
12-09-2007, 03:23 AM
Haze - Gamer.tv Special (http://www.gametrailers.com/player/usermovies/138842.html)
that was pretty good.
woundingchaney
12-09-2007, 03:37 AM
I dont know about this title, looks to be another example of "should have been". Outside of the storyline based on moral consequences and the introduction of the "Nectar" narcotic Im just not getting any "wow" vibe from the title.
LiquidEagle
12-09-2007, 04:57 AM
I dont know about this title, looks to be another example of "should have been". Outside of the storyline based on moral consequences and the introduction of the "Nectar" narcotic Im just not getting any "wow" vibe from the title.
I suggest waiting for it to come out & trying it for yourself -- FRD games are always at their best when you're actually playing them, and I don't know if screens/videos have ever really translated the fun factor and immersion you get when you play the game.
EvilTaru
12-09-2007, 08:10 PM
It's such a liberal premise. Sometimes the existence of PMCs is a good thing when they do things for your country that your standard military simply can't do.
At first I wasn't impressed about the whole Nectar thing, but after watching that Gamer TV special, things are looking up. I have faith in Free Radical.
masteratt
12-09-2007, 09:22 PM
100% how I feel Fats.
I'm actually looking forward to it now where as befor eI couldn't care less.
Good move by Free Radical to invite GamerTV.
And UK- GamerTV on at every Sunday, 11am, Bravo (Ch. 121 on SKY).
Of course none of us are up, get Sky+ and record it.
It's the best gaming related media. I try not to miss an episode.
nMIK-3
12-10-2007, 11:06 AM
Any news on the release date?
Lost|Identity
12-10-2007, 11:39 AM
It's such a liberal premise. Sometimes the existence of PMCs is a good thing when they do things for your country that your standard military simply can't do.
Yea, well those things probably shouldn't even be done (oh and wars should be fought with tranquilizers :) )
BruceWayneIII
12-10-2007, 12:02 PM
(oh and wars should be fought with tranquilizers :) )
I'm thinking of a feel and social atmosphere like "The Big Lebowski".
cliffbo
12-12-2007, 11:44 PM
Ubisoft delays 2008 shooters
Wednesday 12-Dec-2007 2:50 PM Haze, Far Cry 2 and Brothers in Arms all see slippage in 2008
13 Comments
Ubisoft has offloaded its weekly release schedule, revealing a handful of delays for its 2008 shooters Far Cry 2, Haze and Brothers in Arms.
As if we didn't know already, the French publisher has confirmed that Free Radical shooter Haze won't make it into the shops this year, and is now destined for release in "early 2008".
Meanwhile Far Cry 2 has seen a month delay, putting its release back to March - though from what little we've seen of it so far we'll be impressed if it even makes it out that early.
The really bad news is that Brothers in Arms: Hell's Highway has been delayed again - though only on PlayStation 3. PS3 owners will now have to wait until March for the Gearbox shooter - one month later than Xbox 360 and PC gamers.
Isn't it about time Xbox 360 and PS3 games actually came out at the same time?
http://www.computerandvideogames.com/article.php?id=177474
LiquidEagle
12-13-2007, 12:44 AM
That isn't news :-p
Nameless
12-13-2007, 12:49 AM
I just can't get excited for this game...
Too many FPS titles being released this generation; I'm still waiting on an AAA RPG title on the PS3. (Oblivion's time has passed) We got the adventure title with Uncharted and we need a RPG ASAP. I will more than likely pass on this title; unless a demo just blows me away. BTW what happened to the PSN demo? I usually find it disturbing if a developer selects not to release a demo; typically this is a sign of bad things to come...
LiquidEagle
12-13-2007, 01:01 AM
They'll release a demo when they're ready, FRD's got nothing to hide on this game, and it'll be sweet :-D
(CoD4 definitely has us spoiled, though!)
Bsack
12-13-2007, 09:03 AM
@Nameless you guys will get Eternal Sonata some time for the PS3 and I know for a fact that game is a lot of fun. I don't know about it being a AAA RPG game, but it has a lot of depth to it. I didn't like Oblivion at all to be honest.
Speaking of RPG'S What ever happened to WKS has it been released in Japan yet ?
Back on topic i personally have every faith that FRD will make a great game and by March you guys are all gonna be needing another good FPS cause i dont see anything decent except maybe for Turok and Bad Company which havent exactly blown me away much.
Shogun042
12-14-2007, 01:16 AM
well Haze has breathing room. Killzone (according to ThreeSpeech) is coming out in September, leaving a void for Q1. i hope Haze comes out in January, because by March BF Bad Company will be out.
Nameless
12-14-2007, 01:21 AM
The rumored Killzone release date for late 3rd qtr 2008 makes me wonder when will Socom Confrontation get released?
Shogun042
12-14-2007, 03:50 AM
hmm, well SOCOM wasn't mentioned in the Q1 SCEA lineup, so i do wonder.
I guess Haze has the first quarter all to itself.
cliffbo
12-23-2007, 04:06 PM
Haze delayed?
Free Radical(GoldenEye/Timesplitters)’s highly anticipated next gen FPS, Haze, appears to have been delayed. Originally due out in November 07, the game was pushed back until January 08. Now, it looks like it has delayed further by 3 months. Several online retailers have confirmed this, such as Amazon.com and BestBuy.com, indicating a released towards the later half of March.
No doubt, this will serve as a disappointment to many. Haze was a highly anticipated PS3 title, boasting several innovative new features, and 4 player split screen co-op play. It also was set to be the first big PS3 exclusive of 2008. However, this delay may spell trouble for Free Radical - it puts Haze directly in the wake of SCEA’s monster FPS, Killzone 2(due out towards the end of February 08). Grand Theft Auto 4 is also currently scheduled to release in March 08 as well.
More info to come pending an official announcement.
http://exgn.wordpress.com/2007/12/22/haze-delayed/
woundingchaney
12-23-2007, 04:19 PM
Haze has been Owned. Sick of delays.
http://haze.justgotowned.com/
VG Aficionado
12-23-2007, 04:41 PM
http://exgn.wordpress.com/2007/12/22/haze-delayed/
That site is only over a month late. Good job.
Red_Eyes
12-23-2007, 08:59 PM
Killzone 2(due out towards the end of February 08)
Sure it is.
Shogun042
12-25-2007, 01:18 AM
Haze was for a brief moment saved by the Killzone delay, if Haze stayed on track for a Q108 release. now it's slated to release 1 month before Killzone comes out, no one is going to want it, either that or they'll forget about it in 1 month's time.
cliffbo
01-23-2008, 06:47 PM
Haze PS3 Delayed Again
by Chris Faylor Jan 23, 2008 11:15am CST
Publisher Ubisoft has once again pushed back the release date of Free Radical's drug-enhanced shooter Haze. The company now expects the title to arrive at some point during its 2008 fiscal year, which runs from April 1, 2008 to March 31, 2009.
News of the delay was packaged within a financial report issued today. The company had previously slated the game for release last year, but it was pushed back and expected to hit by this March.
Initially announced for the PC, PlayStation 3 and Xbox 360, the PC and Xbox 360 editions of Haze disappeared from the official fact sheet and site in late May. "We just felt that PS3 needed some love," an Ubisoft representative chuckled at the time, though they deliberately avoided using the word "exclusive."
Free Radical co-founder and GoldenEye 007 (N64) veteran David Doak later noted that the game would debut on PlayStation 3 first, but was still being developed for other platforms.
http://www.shacknews.com/onearticle.x/50910
VG Aficionado
01-23-2008, 06:53 PM
:-|
Sephiroth_VII
01-23-2008, 06:56 PM
:whogives:
I played it at D3, and it sucked. The gameplay needs a serious overhall, so any delay is good news.
The further we go along, the less interested I become in this game.
LiquidEagle
01-24-2008, 12:09 AM
Arrrgh, this is quite the bummer. This'll probably hit around May now, I'm guessing...
GTAce
01-24-2008, 12:12 AM
Publisher Ubisoft has once again pushed back the release date
I smell conspiracy. :look:
Red_Eyes
01-24-2008, 04:36 PM
I smell conspiracy. :look:
The one who smelt it, dealt it... If that even makes any sense. LOL.
But it's good that it's delay. Maybe it'll even get a graphic update.
The one who smelt it, dealt it... If that even makes any sense. LOL.
He who denied it, supplied it :-D
GTAce
01-24-2008, 05:37 PM
:lol: And by the way i wasnt serious.^^
Red_Eyes
01-24-2008, 09:19 PM
Hahaha.
cliffbo
01-24-2008, 09:26 PM
you know a while back i saw a vid put together by the lead writer on HAZE... he did a walkabout and questioned people on whether they were excited about the release of HAZE... it was all good humoured and part of the humour was the fact that not one person knew what HAZE was. now i got to thinking after seeing that and i just wondered whether the writer was actually cleverly making a serious point about the game to Sony. i wondered if the writer was perhaps asking for a little Sony support in promoting their game... after all, Sony aren't really promoting this game much at all... if at all
LaLiLuLeLo
01-25-2008, 04:18 AM
I'm sure marketing will kick in went it gets close to being ready...you don't hear much about games on the marketing end until they're nearing release. As far as pre-release/mid development hype goes, that did kinda take place most of last year, but it keeps getting delayed. Sucks for them.
LiquidEagle
01-25-2008, 04:21 AM
I'm sure marketing will kick in went it gets close to being ready...you don't hear much about games on the marketing end until they're nearing release. As far as pre-release/mid development hype goes, that did kinda take place most of last year, but it keeps getting delayed. Sucks for them.
Yeah, Sony showed the trailer at their E3 press conference and made a pretty big deal about it, it's Ubi's goddamn job to really do something about this game marketing-wise and they just flat-out suck. I would love to see Sony publish FRD's games in the future, since Ubi Soft and EA have proven their incompetence.
Cliffbo, I think if Rob Yescombe was trying to make a point to anybody about the lack of marketing for HAZE, he would be making it to Ubi Soft.
Sephiroth_VII
01-25-2008, 02:50 PM
It's mainly the publishers responisbility to hype their titles, so Sony shouldn't have to do anything for Haze.
Ubi Soft usually hype their games until the cows come home (Assassin's Creed, Ghost Recon, Splinter Cell etc.) so there's bound to be a load of advertising near release for this one.
LiquidEagle
01-31-2008, 09:37 PM
Thanks to deded999 at the HAZE forums for posting this :)
Inside the Story: Free Radical Interview
We chat with Rob Yescombe, head writer at Free Radical about the importance of story.
by Michael Thomsen
US, January 30, 2008 -
This interview is part of our week long series Inside the Story. You can see an index of every article by clicking here. Rob Yescombe is the head writer at Free Radical where he is currently working on Haze.
IGN: What elements make up a good videogame story?
Rob Yescombe: The same elements that make up a good film... having a character with a physical and emotional problem that traversing the story will help them solve, or at least come to understand.
IGN: What influences, if any, do you take from other media (i.e. film, TV, comics/graphic novels)?
Rob Yescombe: Structurally speaking, movies in general are a big influence. The game story telling that I do has more in common with movies than it does with books, because books are much more internal. You can get inside the heads of the characters just by writing what they're thinking, but in a film, and usually with a game, you have to tell the story through action – you have to show what the characters are feeling, rather than just say it.
IGN: Describe a narrative moment from one of your games that you are most proud of?
Rob Yescombe: The difficult thing about telling a story in a game, is that the player is an actor who doesn't know his lines. Getting the player to feel a particular way about a particular event is very tricky - and really, the chances of making everyone think and feel the same way are impossible. You either have the majority on your side, or you don't. It's never completely unilateral. So, the moment in HAZE that I think has the largest percentage of people feeling what I want them to feel about it, is a scene in which a fifty year old man is being tortured and mutilated by a twenty year old. There's something intrinsically wrong with that dynamic – where someone with wisdom and experience is physically suffering at the hands of youthful ignorance.
IGN: What is something you would like to see a videogame story attempt that hasn't been done yet?
Rob Yescombe: Ah, now that would be giving away all my secret ambitions… That said, one of my biggest priorities is performance. I cast and directed the actors in Haze, and I am pretty relentless in my pursuit of solid acting. If you want to tell a quality story, you need to have quality voicework. The same goes for animation and motion capture. One of the strangest aspects to directing performances, is that often a large number of people are playing the same character. What I mean is that you'll often have one guy doing the voice another guy doing the motion capture, and an animator doing the key frame stuff. So, you need to keep an eye on all those people just to get one character right.
IGN: How does story fit into your development cycle? Does it evolve concurrently with development, is it saved for the end of the cycle when most of the gameplay is in place, or is it conceived at the beginning and treated as unchangeable?
Rob Yescombe: I'm in an unusual position at Free Radical, in that I'm here full-time. In most cases, a freelancer comes in, writes the narrative skeleton then disappears, leaving designers to try and write all the additional dialogue which can, in fact, be more voluminous than the main script. Here, I'm around for writing pitch documents for publishers, right down through all the in-game dialogue and into the manual too – so the writing is consistent throughout. In terms of the development cycle, that means that both story and design can evolve simultaneously, and both can change depending on the priorities of the other. Of course, design is king, but this way the story doesn't get sidelined until the last minute.
IGN: What's the difference between story and gameplay?
Rob Yescombe: Hopefully as little as possible. When I was younger, whenever my dad saw me playing a game he'd say "Oh, you're just shooting people in a corridor", but I'd say "Dad, it's not just shooting people – it's about why I'm shooting them." Gameplay provides the physical fun you derive from the action alone, but story provides the emotional fun you get from performing the action. Story gives you a reason to play, beyond the visual spectacle.
IGN: Where do writers fit in the traditional structure of a development team?
Rob Yescombe: My position at Free Radical seems like the logical way to do it. Having someone on staff means that when the design changes in the middle of the project, as it inevitably does, the right guy is on hand to make sure the quality of writing remains intact. Writing is much like game design, in that everyone thinks they can do it, but very few people can do it well.
IGN: What's one game story you admire? Why?
Rob Yescombe: I love Metal Gear Solid on the PS1. The thing it did so perfectly was to make you think you were playing through a big-scale-International-nuclear-politicy story, when in fact it was all about character. Only recently have games like Splinter Cell figured out that no one really cares for over-complicated stories about "the Georgian president conspiring with Chinese mercenaries under a liberal smokescreen". It always needs to be about character. Whether that character is an alien, a cartoon, or a man – we need someone to empathize with.
Im really starting to lose interest in this game they better get it out soon!
NeoPlayStation
02-18-2008, 02:19 PM
Haze very soon, according to Free Radical:
"Sorry guys but Haze is NOT Duke Nukem Forever
Normally we have to be a bit careful about what we say on forums in case it incurs the wrath of Neko or Dr. Doak for giving too much info away, but this time I'm very safe in saying that Haze is coming.
While we can't explicitly say what improvements we've made (I'd love to tell you all the cool stuff we've been putting in!...but I also love my job too lol) I can guarantee you that the extra bit of time has made a big difference for the better.
We understand the frustration caused by shifting things around a bit, but we just want to make sure things are right for the people who'll be playing Haze *very* soon
Since we're far more forthcoming with info to our fans here at FRD than other games companies, maybe once Haze is sat toasting away in your PS3's we'll be able to do some post mortem video's/articles for you lot, and explain what's gone in and what improved with the bit of extra time we had
I'll see what I can do...well, unless you're a Promise Hand Rebel, in which case you'll get the business end of an assault rifle from me!"
Also along with this brief update Ubisoft changed the release date from May to March. After hearing this news I'm feeling a little... Haze-y....
http://www.psbeyond.com/news/Haze-Very-soon-Free-Radical-Design.308.html
LiquidEagle
02-19-2008, 12:38 AM
http://forums.ubi.com/eve/forums/a/tpc/f/7551024144/m/9341061436
Yup, good ol' FRD! I can't wait to play this game.
Haze is being released in May right between GTA4 in April and Metal Gear in June :) http://ps3.ign.com/articles/854/854877p1.html
cliffbo
02-26-2008, 09:34 PM
that's a good place to launch!
that's a good place to launch!
I dont think there was any other launch period available in Sony's lineup this year
jaxmkii
02-26-2008, 09:46 PM
I dont think there was any other launch period available in Sony's lineup this year
the awsome part is thats true!
LaLiLuLeLo
02-26-2008, 09:47 PM
So is it March or May?
Also along with this brief update Ubisoft changed the release date from May to March. After hearing this news I'm feeling a little... Haze-y..
cliffbo
02-26-2008, 09:48 PM
so what have we got for July and August?
LaLiLuLeLo
02-26-2008, 09:57 PM
so what have we got for July and August?
Playing MGS4 for the 10th-20th time.
DUHHHH.
So is it March or May?
You lost me! Was that in another article cause i just re-read the article from the link i posted and i dont see that?
cliffbo
02-26-2008, 09:59 PM
Playing MGS4 for the 10th-20th time.
DUHHHH.
GTP in March
GTA4 in April
Haze in May
MGS in June
???? in July
???? in August
LaLiLuLeLo
02-26-2008, 10:00 PM
Cliffbo,I just answered your question!
AC!D, It's at the end of the article in quotes, I quoted it as well. That's why I'm asking.
so what have we got for July and August?
Im gonna guess and go with Socom for one of those months cause is has to be close to ready by now, Yakuza 3 and the Valkyrie RPG game which is looking beter and better everytime is see it but ill reserve my judgement for some reviews.
cliffbo
02-26-2008, 10:03 PM
Cliffbo,I just answered your question!
AC!D, It's at the end of the article in quotes, I quoted it as well. That's why I'm asking.
so MGS is going to be released in June, July and August? you've lost me
cliffbo
02-26-2008, 10:06 PM
Im gonna guess and go with Socom for one of those months cause is has to be close to ready by now, Yakuza 3 and the Valkyrie RPG game which is looking beter and better everytime is see it but ill reserve my judgement for some reviews.
phew! thanks Acid, for a minute i thought i'd lost my mind lol. Socom would be a great release for July! Yakuza 3 for Japan, but how does it do in the west? Valkyrie... mmm... not sure about that
Cliffbo,I just answered your question!
AC!D, It's at the end of the article in quotes, I quoted it as well. That's why I'm asking.
Haze Targeted
Excuse me while I kiss the sky, the release window and a new video.
by Greg Miller
February 26, 2008 - Although Haze -- a first-person shooter from Ubisoft and Free Radical Design -- is set in 2048, you won't have to wait that long to get your hands on it.
Haze is coming this May exclusively to the PlayStation 3.
In an early morning announcement, Ubisoft said today that the much-anticipated title will arrive in just four months with a Mature rating. Haze casts you as a brand new soldier in a private military corp. -- in this bleak future, the government outsources fighting wars -- and sets you and your plethora of cutting edge weapons up against the rebels known as the Promise Hand.
Words don't paint the picture for you? Check out the spankin' new trailer below or download the HD version here.
Sorry but i have re-read it again and again and i still dont see it?
Anyways i can only assume if there is confusion Lali that they would not release the game when Ubi is releasing 2 other games they made in the same month i.e Lost and R6V2.
http://ps3.ign.com/articles/854/854877p1.html
phew! thanks Acid, for a minute i thought i'd lost my mind lol. Socom would be a great release for July! Yakuza 3 for Japan, but how does it do in the west? Valkyrie... mmm... not sure about that
The first Yakuza game took around 10 months to be released in NA and Europe after the Jap release, and the second one hasn't even been released everywhere else yet. So perhaps that'll give us an idea of how long we're gonna have to wait for that one.
I also forgot about Disgaea 3 which was released in Japan at the beginning of this month. That could also be a possibility if localized for the West by then. There is also Tekken 6 sometime this year.
LaLiLuLeLo
02-26-2008, 10:22 PM
AC!D: Not the one you posted, TOTP! (http://forums.e-mpire.com/showpost.php?p=1824002&postcount=581)
cliffbo
02-26-2008, 10:28 PM
I also forgot about Disgaea 3 which was released in Japan at the beginning of this month. That could also be a possibility if localized for the West by then. There is also Tekken 6 sometime this year.
OMG! I hope Sony can up productivity
AC!D: Not the one you posted, TOTP! (http://forums.e-mpire.com/showpost.php?p=1824002&postcount=581) That article is like 2 weeks ago so why do you care obviously Ubi Updated this today by stating.....
In an early morning announcement, Ubisoft said today that the much-anticipated title will arrive in just four months with a Mature rating.
Although i dont know why they say four months.
cliffbo
02-26-2008, 11:30 PM
new trailer:
http://www.gametrailers.com/player/31144.html
LiquidEagle
02-27-2008, 12:51 AM
Aside from the KORN song in that trailer, I can't wait to hear more of the music. Graeme Norgate is one of the most underrated creators of videogame music (next to Norihiko Hibino for the MGS series).
Thanks for the new trailer Cliff, I can't wait for this game! :)
cliffbo
02-27-2008, 02:56 PM
The Promise Hand
Remember me?
Yeah, it’s been a while. We’ve been locked in an acrid-smelling basement, toiling away on Haze for the extra time that the delay has given us. I’ve read quite a few nervous posts from the “peoplez of teh internetz”, wondering what the delay means for the game. Well, plain and simple, it means it’ll be a hell of a lot better than if we released it tomorrow, and maybe we’ll even sneak in some additional content… Ooo!
In other news, it’s time for me to educate you folks about the ‘bad guys’ in Haze. I’m talking about the rebel faction known as The Promise Hand.
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115550968-000.jpg
Mantel wants you to know that The Promise Hand are deeply and profoundly unpleasant people, lead by the most deeply and profoundly unpleasant person of them all – Gabriel ‘Skin Coat’ Merino. Mantel wants you to know that ‘Skin Coat’ earned his nickname by flaying the skins off any soldiers he captures, and having those strips of flesh fashioned into a kind of crude leather, from which he makes his ‘coat’. Mantel wants you to know that Skin Coat stands for everything you don’t stand for, and that he will do anything in his power to destabilize your way of life and the civilized world. Mantel wants you to know that right now, Skin Coat is motivated to do evil, but he’s – shall we say – understaffed. He is a madman, and he must be stopped before he gains more power and influence in the region. So, naturally, Shane Carpenter and the rest of the Mantel forces need to get down there and kick his ass.
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115551468-000.jpg
Now let’s talk about what Mantel don’t want you to know…
No private military company enters into a war just for the greater good. There has to be a financial or territorial motivation – otherwise that company is spending money with no return and taking steps towards destabilizing itself instead. I’m not going to detail the realization for you, but you know that half-way through the game you switch sides to fight on Skin Coat’s team.
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115616342-000.jpg
As a Mantel trooper, you will have learned the advantages of Nectar and experienced the power that it brings with each hit. However, you will also have learned that taking too much causes you to Overdose – and when you do, you’ll go nuts, start freaking out and shooting your own squad.
Now, as a rebel, you can use that knowledge against the Mantel forces. Your best weapon against them isn’t your Donkey Puncher (shotgun) or your Hard Candy (rocket launcher) – it’s your understanding of how to make Mantel troopers Overdose on Nectar.
There are three ways:
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115612717-000.jpg
1. Get a clean shot on the Nectar pack on the back of a Mantel trooper.
2. Rip the Nectar pack off a dead trooper’s back and tape it onto a grenade – thus creating a ‘Nectar grenade’. This grenade will go off in a huge cloud of yellow Nectar gas. Any mantel guys who breathe it in will Overdose. But beware – if they don’t breathe in enough of it, you’ll end up giving them sustained Nectar high, in which they will no-doubt kick the clod out of you.
3. When you’re making a Nectar grenade, you will automatically smear Nectar on the blade of your knife should you be carrying one). So, if you throw it, or slice someone with it, that will make them Overdose too.
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115556718_640w.jpg
As a rebel, you’ll also learn a bunch of new skills:
1. Play Dead: Because using Nectar censors the Mantel troopers’ perception of reality, they are uable to see blood or corpses. So, if you pretend to be dead, you will simply fade away – like a dead body in a video game.
2. Disarm: get close to one of the Mantel troopers and you can punch them in the face to stun them, then rip the gun right out of their hands and use it against them.
3. Lay Traps: You can rig any kind of grenade like a mine, and bury it under the dirt. Anyone steps on it – boom.
4. Evade: Without the heavy Mantel body armor to protect you, you’ll have to be more athletic to avoid being hit – so, you’ll learn to dive and roll and generally how to get the hell out of the way, fast.
5. Scavenge: Ammo can be thin on the ground, but as a rebel you will be able to recalibrate ammunition from other guns to fit your weapon of choice. So, if you have a full pistol, but an empty minigun, for example, you’ll be able to refit the pistol clips to work with the better weapon.
6. Heal: As a rebel, you’ll need your squad more than ever. So, if they get hurt, and you get to them before they bleed out, you can tend to their wounds and get them back in the fight.
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115547640-000.jpg
The Promise Hand has been designed with a kind of ‘rustic’ look, shall we say. Their armor and weapons are cobbled together from bits and pieces that they have managed to salvage from various sources. Whilst the experience of being a mantel trooper is all very high-tech, with laser-sights and self-replenishing weapons, being a rebel is like going back to the old school – iron sights and traditional ballistic ammunition. The rebels are technically inferior, but the tactics they employ are often superior – which doesn’t just make for an interesting single-player experience, it also makes for one hell of a deathmatch…
http://ps3media.ign.com/ps3/image/article/855/855079/haze-20080226115622404-000.jpg
Right, that’s your lot. Now everybody go and play Second Sight while we finish this one.
http://www.gametab.com/news/2511355/
TimmyJ
02-27-2008, 04:15 PM
Now everybody go and play Second Sight while we finish this one
Damn right!
LiquidEagle
02-27-2008, 06:26 PM
:laugh:, Second Sight was great :-D
LaLiLuLeLo
02-27-2008, 06:33 PM
All the shit he explained in that is stuff we've already known from before. I get it already. Drugs are bad.
Zer0-Sum
02-27-2008, 08:08 PM
All I know is this game looks crazy awesome to me and I want to play it. I like the Sci-Fi style and what I see in the gameplay. I want a demo SOON. Haze looks bad ass. I can not stand Korn though. :barf: They should have used another band like NIN.
Im looking forward to the Co-op and what they innovated with regards to the vehicles in the game.
Zer0-Sum
02-27-2008, 10:59 PM
Im looking forward to the Co-op and what they innovated with regards to the vehicles in the game.
True that man. Co-Op sounds great. And vehicular combat is always a great thing. I love runnung fools over on the battle field. ;)
GTAce
03-14-2008, 12:20 AM
5 pics (http://worthplaying.com/article.php?sid=50485)
LiquidEagle
03-14-2008, 02:22 AM
Brilliant! This game's going to be really good, it's a shame Ubi Soft is completely fucking up as a publisher.
Beenie Man
03-14-2008, 02:42 AM
Wow the graphics looks amazing compared to last year. Very impressive.
dnpmakkah
03-14-2008, 02:45 AM
They need to get a demo out for this.
GTAce
03-14-2008, 02:47 AM
Wow the graphics looks amazing compared to last year. Very impressive.
Yeah? lol
I actually dont see a big difference and always found the jungle level pretty impressive...
NeoPlayStation
03-14-2008, 02:55 AM
Great find, GTAce. Unfortunly I can't +rep you..
Red_Eyes
03-14-2008, 02:46 PM
Graphics has improve.
Is it me or did they just use the aircraft carrier model from BF1942 for that building? :splitspin:
VG Aficionado
03-15-2008, 07:12 PM
News at the turn of the page.
VG Aficionado
03-15-2008, 07:12 PM
Haze Never Coming Out on Xbox 360 (http://www.ripten.com/2008/03/15/haze-never-coming-out-on-xbox-360/)
by Patrick Steen on March 15, 2008
News coming straight in from Play.com Live in Wembley stadium is final confirmation that Haze will eternally be a Playstation 3 exclusive.
The full game is playable at the event - that’s right, the full game and Kev Lochun will be giving a preview this weekend. It’s looking clean and sharp, and overdosing on Nectar is a pleasing yet disorientating experience.
While playing through the game we got speaking to two independent Ubisoft reps. On asking both separately whether the game will ever come out on the Xbox 360, they said in a resolute fashion that the game is not only a timed PS3 exclusive, but will never make its way onto any other platform. This result is apparently a recent decision, but final. Sony must have paid Ubisoft/Free Radical a nice little packet to bag this one.
Good news, it just better be worth keeping exclusive.
hidex
03-15-2008, 08:12 PM
I'll probably get this game. But probably not when it's released. Are they the ones you made Time Splitters? I remember having fun playing Time Splitters on ps2 with my cousins.
Yep, they made Goldeneye as well.
NeoPlayStation
03-15-2008, 09:54 PM
bu bu but sony doesn't pay for exclusive games
j/k
In the other hand, IIRC the new splinter cell will be released in both plataforms, right?
LiquidEagle
03-15-2008, 10:17 PM
This game's gonna be great :-D
jaxmkii
03-15-2008, 11:50 PM
couldn't fit it on a single DVD9?
curryking1
03-15-2008, 11:58 PM
VG your name is so big and orange...
That it makes me want to eat a tangerine. Mmmm I can taste the limonene already...
Nameless
03-16-2008, 12:01 AM
Still not sure about this game; I have to play a demo to consider buying it...
Also, another shooter is not getting me excited; I'm still playing the hell out of COD4 and will be playing Warhawk again, Socom Confrontations & Killzone.
I really want to see more adventure, action & RPG titles, because we are already set for shooters...
I hope ppl dont skip this One just because its spaced inbetween GTA4 and MGS4.
masteratt
03-16-2008, 02:31 AM
April: GTA4
May: HAZE
June: MGS4
FINALLY THE PS3 IS LIVING UP TO MY STANDARDS!
wooot party motherfuckas!
Ps3 has the sk-sk-sk-skillllz.
And two out of those three games are exclusive! :evil:
Sure I would like a more varied genre but shhhh, let's act like the PS3 is the king.
April: GTA4
May: HAZE
June: MGS4
FINALLY THE PS3 IS LIVING UP TO MY STANDARDS!
wooot party motherfuckas!
Ps3 has the sk-sk-sk-skillllz.
And two out of those three games are exclusive! :evil:
Sure I would like a more varied genre but shhhh, let's act like the PS3 is the king.
GTA4 April 29th
Haze May 20th
MGS4 June 12
February - Devil May Cry 4
March - GT Prologue
April - GTA4
May - Haze
June - MGS4
Thats enough variety for me. The only thing missing is a AAA RPG so thank God for psp and Crisis core.
masteratt
03-16-2008, 02:46 AM
Oh yeah forgot about GT5: P :)
Hmm, not sure about variety though.
They ARE awesome games but I'm looking for something other than shooting/ racing now which makes 99% of the PS3 library (it's like an Xbox....*gasp*!).
Of course MGS4 can fill in the void for different genre awesomeness in more than one way!
And I look at games we are looking forward to this year (SOCOM, Killzone2) and we got even more shooters lol :/
Oh yeah forgot about GT5: P :)
Hmm, not sure about variety though.
They ARE awesome games but I'm looking for something other than shooting/ racing now which makes 99% of the PS3 library (it's like an Xbox....*gasp*!).
Of course MGS4 can fill in the void for different genre awesomeness in more than one way!
And I look at games we are looking forward to this year (SOCOM, Killzone2) and we got even more shooters lol :/
Well if you are anything like me and like mind bending games like PORTAL then you should consider Echocrome as a PS3 download which should be imminent on PSN and i have read some glowing reviews for Patapon on PSP.
Jay Gee
03-16-2008, 03:46 AM
Too bad Lucas Arts pussied out, cuz then it would've been Force and GTAIV for April, then Haze, then MGS4.
masteratt
03-16-2008, 03:49 AM
Oh yeah Echocrome!
I loved the demo, definitely getting it, Portal was good too (a bit over-rated though, it wasn't OMFG AMAZING. Short fun puzzle game it was).
As you can tell from my "oh yeah [some game that i forgot]!" I'm sure the PS3 will have enough variety but I keep forgetting the upcoming games lol
Oh well those 3 are the main ones for me, MGS4 being like....GOD status along with GTA4 and Haze hopefully providing something nice and hectic.
LiquidEagle
03-16-2008, 09:27 AM
haha, I forgot about GTA IV in April, that's MGO Beta month for me :-p
Also, these new screens are showing what looks to be some great motion blur... I really wanna see this game in motion again :-D is anybody going to the Play.com Live event at Wembley?
cliffbo
03-16-2008, 04:42 PM
Great News!!!!
Sephiroth_VII
03-16-2008, 07:01 PM
Oh yeah Echocrome!
I loved the demo, definitely getting it, Portal was good too (a bit over-rated though, it wasn't OMFG AMAZING. Short fun puzzle game it was).
Try saying that one more time... I dare you:whip:
Raitei
03-16-2008, 09:23 PM
Hrm... the game sort of lost my interest.. had it been released last year, i would have been on it.
But too little money now
Free Radical’s new FPS might just take the leap as being the first that really showcases the horror of war. We got to experience it for ourselves when we sat down with a February build of the game at Play.com Live.
The fact that the Mantel PMC in Haze pushes Nectar onto its soldiers as an enhancing drug is well known. It sounds simple enough, but the allegory here is relevant to war veterans who were fed drugs to make them fearless and unquestioning; because Nectar, as it turns out, is both a blessing and a curse.
Nectar wasn’t so useful when we were stuck inside closed underground environments, but when you’re fighting in dense foliage, you’ll wonder how you ever managed without it.
The big thing when you tank up on Nectar is enhancements to your vision. Rebels shine brightly as if they were being viewed through thermal goggles. If a grenade is thrown, a sixth sense kicks in and sends out a pulse from where it lands, giving you just enough time to get out of the way; or at least avoid the brunt of the damage. We saw the same happen with rockfalls. It also boosts your speed. But it’s still not a patch on Timesplitters.
Just to prove the point of how essential it is, you can even siphon more off from other members of your squad. But as with any drug it’s possible to overdose on the stuff, which as Patrick pointed out, is rather disorientating.
The larger the OD, the greater the effect. It starts off with a little bit of screen blurring, ending up with a total loss of control. Friend and foe alike become indistinguishable black silhouettes and your movement and shooting becomes random for a fixed period.
There also appear to be drawbacks to using Nectar in the form of a ‘bloodstream abnormality’, which appear to be scripted, causing your vision to distort slightly as with a mild overdose.
There’s no reason that you would OD intentionally of course, but as a tactical element, Nectar packs are physically represented on Mantel soldiers - shooting them will have the same effect.
We thought it would be fine if we just stayed in cover – and we were - but the Promised Hand rebels have an unnerving knack of hitting your team mates’ packs, which means that they go into a blind rage. And I don’t mean they stand still and fire blindly – they pursue with intent. That killed us far more frequently than the rebels themselves.
That problem would probably be non-existent if you were playing multiplayer co-op of course. Otherwise, your AI companions are pretty good at flanking and taking people out. It’s just a pity there’s no map to tell you where they all are.
In the second part of the game you realise that Mantel isn’t a particularly ethical employer and quit the force to join the rebels. You see, Nectar distorts the reality around you so much that it hides dead bodies and blood from view. At that point – our Ubisoft rep tells us – ammo is a lot scarcer, so Nectar it becomes the weapon of choice.
Let’s say you’re faced with a group of Mantel soldiers. Shoot one of their packs and he’ll start taking his team out. Even better, you could lob a Nectar bomb their way and send the whole lot bananas. All you have to do is mop up. No bullets? Apparently you can do the same by dipping throwing knives in Nectar.
But for all its illusionary properties, Nectar can’t change the way you see Haze, because it looks quite average. One look at the wall textures will tell you that. Likewise the heated flamethrower death was more reminiscent of a stream of crepe paper. Naturally since this is not the final build, improvements here can be expected. Oh and the framerate, it’s a solid 30fps, with narry a drop below.
Meanwhile, the environments are selectively destructible. In one underground complex we were able to shoot a fire extinguisher clean off a wall, but we were damned if we could make the thing leak.
Realtime cutscenes had entertaining and well performed voice-overs, with sufficiently expressive movements from the characters. Nonetheless, when talking about facial expressions and lip movements Haze left a lot to be desired.
The real horror, with Nectar given such a prominence, will be if Haze turns out to be a bit of a one trick pony – but then we weren’t able to try the four player co-op which is such a massive part of the package. We did want to play more, but our Ubisoft rep wouldn’t attempt to jump to a latter level. A shame, but understandable.
However, we did notice that the Haze box in our demo pod had a sticker with a 10/10 review score and the quotation; “The Best Playstation 3 game yet” . Ah wait, it hasn’t been reviewed yet. Freed Radical are cheeky scamps.
http://www.ripten.com/2008/03/16/playcom-live-haze-hands-on-%e2%80%93-the-horror-revealed/
LiquidEagle
03-18-2008, 09:04 PM
I don't think this was ever posted:
XmtzbDT4kPg
lol.
Jay Gee
03-18-2008, 09:50 PM
Think I'll be purchasing this. Can't knock an FPS with the promise of a really good story.
warmachine
03-19-2008, 12:03 PM
oO (http://www.gametrailers.com/player/usermovies/190442.html)
Disturbing...
LaLiLuLeLo
03-19-2008, 03:54 PM
Yikes...
Segitz
03-19-2008, 04:07 PM
oO (http://www.gametrailers.com/player/usermovies/190442.html)
Disturbing...
Hehe^^
I dunno what gun they use here, but the "interlock" (dunno the english word), the big thing on top of the pistol, with which you reload etc... doesn't get assembled correctly (i.e. it does not get "locked in" with the safety pin, like with a H&K USP, which I used at the Luftwaffe). It just falls apart^^
I loved weapons drill... I was really good at it (being a former RC car model builder^^), I could disassemble aformentioned USP behind my back with one hand^^
But you are right, this IS disturbing, especially since such practices aren't too farfetched either (Gen modified soldiers like in MGS and here with nectar will be deployed rather soon, I am sure of it!)
jaxmkii
03-19-2008, 04:32 PM
vid is blocked at work... ;(
cliffbo
03-19-2008, 09:21 PM
oO (http://www.gametrailers.com/player/usermovies/190442.html)
Disturbing...
WOW! that is really freaky! if they can bring some of this type of drama into the game, then it's going to be great
LiquidEagle
03-19-2008, 09:24 PM
Cool video :-D
Jay Gee
03-19-2008, 11:08 PM
Pret-ty disturbing vidya there. Like I said, though, stuff like this gives more insight into this game's world. I'm banking on this title having a pretty captivating story, with fairly excellent gameplay to go along with it. We definitely need to start a PSI co-op group for this game.
Passive
03-20-2008, 05:51 AM
lol why is alot of people finding that video disturbing? :P I think its great! gets me amped to play Haze again.
LaLiLuLeLo
03-20-2008, 06:17 AM
I mean, it's awesome, but it's fucked up for that guy.
Xclusion
03-20-2008, 06:49 AM
Yeah I think they did a great job, it should be chilling.
Passive
03-20-2008, 01:15 PM
tbh haze a game im really looking forward to, the information control really gets me excited because i think they'll play it into a story rather well ^^
(im back for good this time lol i was without net for ages =[)
Red_Eyes
03-20-2008, 03:08 PM
I don't know what you've been told,
Mantel Soldiers don't grow old.
We go in where noone goes,
What we do there noone knows.
Bang!
"I've been shot in the arm, sir."
"Yes, you have. How does that make you feel?"
"Outstanding, sir"
Pure awesomeness!
LiquidEagle
03-20-2008, 11:52 PM
tbh haze a game im really looking forward to, the information control really gets me excited because i think they'll play it into a story rather well ^^
(im back for good this time lol i was without net for ages =[)
Welcome back! :-D
Anyhoo, this video's great, and thanks for posting the dialogue, Red_Eyes :)
ddaryl
04-03-2008, 05:30 PM
I'm really pulling for Haze to come thru and be something that intrgues me enough to buy it... I really like Free radical, and would love them to be a Sony exclusive developer after their Timesplitter efforts onthe PS2...
Anyway here are some new screens... the game looks real nice graphically.
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033422583_640w.jpg
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033426302_640w.jpg
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033430099_640w.jpg
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033434364_640w.jpg
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033443067_640w.jpg
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033447489_640w.jpg
http://ps3media.ign.com/ps3/image/article/864/864051/haze-20080402033452285_640w.jpg
LaLiLuLeLo
04-03-2008, 05:45 PM
Is it just me or has the game improved on the graphical front?
Bsack
04-03-2008, 06:07 PM
I hope it turns out to be a good game, but for some reason or another it seems like this game was going to be like Killzone/Halo in some fashion to me. No I don't know why I feel this way either, but I hope I'm wrong... =/
LaLiLuLeLo
04-03-2008, 06:13 PM
If it gets an 8 or more I'll buy it to pad my library but if not I'll pass. FPS games are overabundant as is.
Sephiroth_VII
04-03-2008, 07:02 PM
Is it just me or has the game improved on the graphical front?
I see huge improvements, especially on the character models and weapons.
There are a bunch of new videos at :
http://www.gametrailers.com/platformlist/ps3/index.html
EDIT : this game has amazing explosions !
masteratt
04-03-2008, 09:13 PM
Yeah the delay was definitely worth it.
I know it's Free Radical and I'm definitely excited about this game but what kind of kills it for me is, it seems to be the run of the mill, SMG, Shotgun, Sniper kind of FPS.
And I hope they don't market shit like "you can approach missions differently! lulz!", when a developer says that, you know their game sucks but I'm sure they won't do that as their marketing thing is the chemical advancements etc.
Bsack
04-03-2008, 09:13 PM
If it gets an 8 or more I'll buy it to pad my library but if not I'll pass. FPS games are overabundant as is.
For me, I'll definitely be renting it before I consider purchasing it because I just don't see the since in blowing my money like that...
LiquidEagle
04-03-2008, 10:14 PM
This game's gonna be great, thanks for the link :-D
Yeah the delay was definitely worth it.
I know it's Free Radical and I'm definitely excited about this game but what kind of kills it for me is, it seems to be the run of the mill, SMG, Shotgun, Sniper kind of FPS.
And I hope they don't market shit like "you can approach missions differently! lulz!", when a developer says that, you know their game sucks but I'm sure they won't do that as their marketing thing is the chemical advancements etc.
Run of the mill SMG, Shotgun, sniper kind of FPS? Did you not see the overdosing nectar, playing dead, nectar bombs, stealth knife bits, vehicle, 4 player co-op gameplay?
cliffbo
04-04-2008, 08:43 PM
just posting these to demonstrate how steady the crosshairs are. something this company excels at and will make this game very enjoyable and not frustrating
http://www.gametrailers.com/player/32497.html
http://www.gametrailers.com/player/32497.html
http://www.gametrailers.com/player/32493.html
http://www.gametrailers.com/player/32489.html
http://www.gametrailers.com/player/32487.html
OG_Monkey
04-06-2008, 07:49 PM
Gametrailers HD Preview (http://www.gametrailers.com/player/32588.html)
...why does this look like a PS2 game? :shifty:
...or is it just me? And thats the HD version. Ive seen way better screenshots but thats just awful IMO, and they had MORE time to work on it than they expected O_o
I didn't think of PS2 graphix but it's true that it has been lowered.
I wonder why ?
LiquidEagle
04-06-2008, 08:30 PM
It's just you. It looks solid and it'll play better than any other FPS (with the only exception possibly being Resistance), and have a great story as well :-D
Damn Haze looks like fun. I have been enjoying 2 player co-op in Rainbow six and i cant wait four four player in Haze it looks intense!
masteratt
04-06-2008, 09:14 PM
It's a bad HD capture that's why.
Even the HAZE title looks low rez in that preview.
Wouldn't have anything to do with it being PS3 exclusive would it? ¬_¬
*conspiracy*
OG_Monkey
04-07-2008, 02:40 AM
Maybe your right, probably a game i gotta see in person because judging from all those videos, they are all badly HD captured.
I saw some builds of the game in other video clips and it did look a lot better but you guys will be very disapointed if you are expecting Killzone or Bioshock graphics considering co-op probably takes its toll hence Insomniacs moving co-op to a seperate campaign mode in Resistance 2.
OG_Monkey
04-07-2008, 11:11 PM
I wasnt expecting that, of course not, i was just expecting it to look like those awesome magazine scans and screenshots.
LiquidEagle
04-07-2008, 11:21 PM
As always I believe FRD will really deliver the goods here, visually and especially in gameplay.
And this is off-topic, but I wish my neighbours would pick up their god damn phone!!! It's ringing non-stop :realmad:
It’s hard to put exclusivity disputes to rest. What’s worrying is that there are disputes - anger and seriousness over the possibility of losing a game to the “competition.” There’s been buzz around Metal Gear Solid 4, Bioshock, and most certainly HAZE.
Free Radical’s script writer, Rob Yescombe, attempts to put the bickering to rest in this interview we held at Sony’s Playstation 3 Rooms.
What makes HAZE (and to a lesser extent Bioshock) more complicated than MGS4 and Final Fantasy XIII, is that it was originally announced for three platforms. Moreover, the game’s producer turned a presumed Playstation 3 exclusive, Assassin’s Creed, into a multiplatform game. Ubisoft don’t appear to be the exclusive type.
This begs the question, why did Free Radical choose Ubisoft as their producer this time around rather than Sony, or the previous Codemasters. Rob Yescombe had this to say of their decision:
Well their pedigree for shooters is pretty good. I mean, they’ve got a good gambit of things under their belt. And part of the pleasure of being an independent studio is you don’t have to work with the same guy every time.
It’s not that we’ve had problems with any other publishers, it’s just that in order for us to remain…er…vigilant in the market that we occupy, it’s important to know what it’s like working with various people. Ubisoft have been bloody great, I mean they’ve put us here [Playstation 3 Rooms, London.] This is nice.
Still, as a result of Ubisoft’s indecisiveness over console exclusives, there has been a continuous cycle of reports saying Haze is no longer exclusive, to it being a timed exclusive, and then to exclusive again. So what is the truth of the matter? I asked Rob whether HAZE really is Playstation 3 exclusive?
Why does everybody keep asking that? It’s a Playstation 3 exclusive. Buy a Playstation 3 and play it. I want it to be the reason people buy a Playstation 3.
That’s all well and good, but will this really put the rumours to rest? Couldn’t it just come out on another platform further down the line?
We’re a Playstation 3 exclusive. If by some magical wave of the wand that happens, I won’t be complaining. But we’re a Playstation 3 exclusive.
Rob has certainly put things into perspective. Like any good business decision, I presume it’ll all depend on the game’s sales on the Playstation 3. Still, as obvious as this sounds, people will still be talking about whether HAZE really is Playstation 3 exclusive. In reply to the sentiment that everyone is talking about HAZE’s exclusivity, Rob muses:
I find it so confusing that some people are so offended at the idea that it will be format exclusive. But it’s like people get angry about it. What are you angry about?
Indeed, what are people angry about? I expect most are annoyed by the conflicting reports from both news sites and Ubisoft/Free Radical themselves. It would help to know who’s decided on the gam’es exclusivity. Perhaps it wasn’t Ubisoft’s decision, but Free Radical’s choice to concentrate on one platform?
No, it’s not our decision.. It’s a publisher decision. And it’s not like this bizarre practice of gamers kind of demonising publishers like they’re some evil guy. Ubisoft have helped us out a lot on this game, in terms of being very supportive to the decisions that we wanted to make and to approve it.
They allowed us to delay it. You know people are so furious “Oh god, I pre-ordered this game and it’s delayed.” The fact of the matter is, what we want for people to do is not just to have a knee jerk buy at Christmas. You know, we want people to feel like they spent $50 and it was worth that money. You know, that’s what that delay was about.
In addition to delaying the game, changing focus from three platforms to just the Playstation 3 must have helped the game’s quality also:
Originally it [development] was kind of open ended. The fact of the matter is our pedigree at Free Radicial, when we were doing Timesplitters, all of that started out on Sony hardware. And so those guys have a lot of experience working in that realm.
Starting on any new hardware has its quirks, and Playstation 3 is no different, but it meant that we were able to hit the ground running maybe a little bit faster than some of the other developers that found it a bit tricky.
Hopefully such focus would enable Free Radical to concentrate more on the Playstation 3’s quirks, such as the Cell Processor:
Well, I mean, it’s something that those guys, the technical guys, are very capable of doing.
Even then, Sony’s technical wizards have been relied upon by some developers, especially before the arrival of improved Playstation 3 tools. So have Free Radical had any support from Sony’s techies?
Well to be honest with you, we haven’t really needed that kind of tech support. I mean, they’re willing and able to provide it, but we just haven’t run into that problem.
Which is pleasing to hear, since this is one game where the framerate won’t falter. Expect a locked 30fps on release. We all hope that this little interview has put HAZE’s exclusivity into context and will potentially put the bickering to rest. Then again, we’ll only be able to guess at why Ubisoft made this decision.
http://www.ripten.com/2008/04/07/haze-final-words-on-ps3-exclusivity/
Jay Gee
04-08-2008, 03:10 AM
in b4 moneyhats.
OmniCloud
04-08-2008, 03:47 AM
I just want this game to be awesome...
what good is a PS3 exclusive if the title is just "another FPS". We got the big dog Halo. We have the CoD series, new comer Resistance. Gears and Unreal. And countless other niche FPS that appeal to particular gamers like Turok or Area 51.
Haze...Sounds cool, but I'm not even convinced this will be something special. Timesplitters were awesome tho, so there's hope;)
LaLiLuLeLo
04-08-2008, 07:29 AM
Cool. Thanks for the interview/article.
LiquidEagle
04-08-2008, 08:56 PM
It was a pretty good article, but I wish they used quotes or something around what Rob was saying.
LaLiLuLeLo
04-08-2008, 09:10 PM
Why don't you go cry about it????
j/k
LiquidEagle
04-08-2008, 09:14 PM
Because I already cried when I spilt my milk a couple minutes ago and I need to recharge!
LaLiLuLeLo
04-08-2008, 09:20 PM
No no no, you're supposed to say, "I don't have anymore tears to shed."
Like Snake.
FOOL!
masteratt
04-08-2008, 09:22 PM
Snake would have said
"Tears?!?!"
"Shed?!?!"
"j/k!?!?!"
"Colonel, what are you hiding from me?"
LaLiLuLeLo
04-08-2008, 09:23 PM
Nothing. Snake you've got to understand, this op is security level red! You need complete security clearance to get access to the complete file!
Haha, Quad Ninth Post.
9,999!
masteratt
04-08-2008, 09:24 PM
*grunt* .....
LiquidEagle
04-08-2008, 09:26 PM
Let's all follow LaLi wherever he makes his 10,000th post and -rep him on it.
And btw, I'm more like Otacon, I've always got tears to spare and time for breakdowns :laugh:
Mod edit:Fine then I'll just assimilate the last post of wherever you guys are then. :-D
GTAce
04-08-2008, 09:29 PM
Haha, Quad Ninth Post.
9,999!
A LaLi with over 10k posts sucks.....
masteratt
04-08-2008, 09:32 PM
He better not make a thread about it. ¬_¬
Mod Edit: Nah that's only funny (bear with me) once. It's not fashionable to do it a 2nd time.
GTAce
04-08-2008, 09:34 PM
Editing a post from me counts as a post LaLi. :-p
masteratt
04-08-2008, 09:37 PM
Hahaha, good effort on trying to save your 10,000th post.
Might as well make it, you are not going to do anything amazing with it and even if you do, it'll be forgotten in 30mins so go ahead and post man haha.
I#m gonne buy the collectors edition:
http://forums.ubi.com/eve/forums/a/tpc/f/7551024144/m/5461079036
GTAce
04-08-2008, 09:56 PM
Wow thats hot.
Sephiroth_VII
04-08-2008, 10:16 PM
I might just have to but the CE for that cover :drool:
LiquidEagle
04-08-2008, 10:45 PM
All the CE's in that thread are fanarts...
LaLiLuLeLo
04-09-2008, 12:25 AM
Hahaha, good effort on trying to save your 10,000th post.
Might as well make it, you are not going to do anything amazing with it and even if you do, it'll be forgotten in 30mins so go ahead and post man haha.
I'm not trying to save it. Just getting Liquid (and subsequently GTA's) goat since he's doing the same. You know, banter. I don't really give a shit.
I'll just post a gif. Maybe one that I never git to use.
Taddah!!
Yay Arrested Development!
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200596754549.gif http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200593322988.gif http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200596645155.gif http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200593252505.gif
and some ninja turtles for good measure.
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1190999204960.gif
:whogives:
GTAce
04-09-2008, 12:29 AM
It doesnt suck as much as i thought. :)
masteratt
04-09-2008, 12:32 AM
I don't know, I think he met my expectations. :p
bilbobob007
04-09-2008, 12:37 AM
I'm not trying to save it. Just getting Liquid (and subsequently GTA's) goat since he's doing the same. You know, banter. I don't really give a shit.
I'll just post a gif. Maybe one that I never git to use.
Taddah!!
Yay Arrested Development!
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200596754549.gif http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200593322988.gif http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200596645155.gif http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1200593252505.gif
and some ninja turtles for good measure.
http://img.photobucket.com/albums/v368/Lalilulelo/gifs/1190999204960.gif
:whogives:
That girl in the Turtles anim (forgot her name) drives like my girlfriend does playing Motorstorm! More proof behind the wheel is no place for a female. (wow I can hear the stampede from hear).
masteratt
04-09-2008, 12:41 AM
lol anyway........I hear Haze is great.
No seriously, I'm looking forward to it.
My brother really wants it so it'll be a blast playing co-op with him especially since he is an Xbot and hardly plays PS3.
LaLiLuLeLo
04-09-2008, 12:50 AM
That girl in the Turtles anim (forgot her name) drives like my girlfriend does playing Motorstorm! More proof behind the wheel is no place for a female