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cliffbo
05-23-2007, 03:12 PM
PlayStation Network: Full Event Coverage

[UPDATED] Sony's ready to let us share everything you need to know about PlayStation Network - detailed coverage including Home, LittleBigPlanet & SingStar!

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By Kikizo Staff

Sony is holding an event in America to unveil its latest and greatest plans for PlayStation Network - but a couple of weeks ago, SCEE invited us to its secret 3Rooms hideout in London to check out the full PSN exposé in advance, and meet with the creators of all the big titles to look forward to...

http://games.kikizo.com/news/200705/061_p1.asp

The first thing players do in a demo of LittleBigPlanet we played - the same predefined level that was used to debut the game back at GDC - is customise their character with quirky and bizarre as Halloween outfits or bits of snorkel gear. The customisation is one aspect that was emphasised here more than had been revealed at the game's previous showing.


The Media Molecule guys say not everything is what it seems in LBP

Customisation works using the same kind of user-friendly tools (with Square and d-pad) that we saw at GDC to design the levels themselves - and you can be as creative as you want. Why put a cardboard box on your character's head when you can go ahead and draw a silly face on the box as well?

You can move your character's arms and head around and also 'emote' him using the d-pad, which is amusing to look at. "We don't ever want this game to be a complicated, level building customisation game," Pete Smith, Senior Producer on LBP, told us. "It's really easy to use." And it's just as easy in-game as well, as four players co-operate through a level (whether designed by Media Molecule, themselves, or another user and uploaded through the network). Although players will inevitably get stuck at times, much to the frustration of the three better players (thankfully the build we played had a debugging option to warp lagging players ahead!), playing through is simple with the basic functions of jumping about and grabbing onto things (objects, fabrics, the other players) - something you can pick up in seconds, and the physics-based world you play around in feels natural and compelling.

The world itself is charming - and not always as it seems. Because there's this physical, tangible feeling to the world, Media Molecule has had fun experimenting with materials and textures, but the impact is not just visual: "One of the things we're trying to do is, although everything is made of materials, it's not made in the material you would expect - we've got trees with branches made of metal or cloth - and this is a recurring theme." And although the material texture work throughout the levels is detailed and realistic, they're not what you may be expecting when you leap onto it, which can lead to some interesting emergent play scenarios.

P L E A S E V I S I T O U R S P O N S O R :

It's a shame that only some dull placeholder music was in this build, because we loved the funky, inspirational track from GDC, so we hope there's plenty more where that came from chaps.

But be warned: while LittleBigPlanet is easy to pick up and play, pulling off the co-operative tricks like that skateboard finale with your team mates, as seen at GDC, is not always as easy as it looks - even for the game's senior producer! We can't help but wonder if their on-stage demo from a couple of months back might have been pre-recorded? Hey, it's cooler than being pre-rendered.

LittleBigPlanet has buckets of potential, though. Our demonstration and hands-on time barely scratched the surface of the delights that are going to be possible as players get to grips with level building, customisation, sharing their creations with the networked community, and seeing where things go next.

So, how far has the Home concept come along since the baldy-kept secret that was its announcement back at GDC? Well, the Beta trial is running internally, and, if our impressions of it and revelations made to us by Pete Edward from Sony's London Studio are anything to go by, there's a lot more to Home than initially thought - and when it launches, it will be just the beginning. Time for some housewarming...


"Ultimately, we can ban a PS3 from ever going online again - but that's a pretty hardcore punishment to make on somebody."

As we all know by now, every user who registers for Home will be given a 'standard apartment' to use as their own private space, the likes of which we've seen in screenshots, and is still remarkably beautiful by anyone's standards - but it's the 'upgraded' apartments people are really going to be wanting. Players can position all manner of funky and stylish furniture around and all the objects in the world run with real time physics, so you can experiment with how you plonk stuff around. Pete even hurled a huge plasma HDTV down the stairs to make his point - we loved that the clips that were playing on the TV continued throughout the ordeal!


We checked out how easy it is to decorate your new apartment with your own photos, by taking a picture on a camera phone and then taking the Memory Stick from the out and inserting it into PS3 - the framed photo was on the wall within seconds, which was pretty cool. "It doesn't take too much imagination to see how far you could go with this, if you're out on a Friday night with your friends and embarrassing antics ensue, it's going to be easy to remind them of what went on," Pete told us.

It got our warped minds thinking about something, too. We asked Pete about the controversial questions arising after Home's announcement back at GDC, concerning the use of, shall we say, artistically expressive photos to decorate your apartment and then even inviting unsuspecting guests into your place.

P L E A S E V I S I T O U R S P O N S O R :

"The first thing to be aware of is that, in order to get into somebody's apartment, you have to have been invited or you invited them to join your friends list, and accepted that invitation. You then have to invite them to come to your apartment and they have to accept that invitation. So you can't 'drag' people into your apartment as such. However, if you're in someone's apartment and you feel like you've been subjected to behaviour or material that you feel is unsuitable and that you feel they should be reprimanded for, you are able to make a complaint against that person. And depending on the severity of the 'crime' that person has committed, we do have the ability to take various steps in terms of banning people from the service. Ultimately, we can ban a PS3 from ever going online again - but that's a pretty hardcore punishment to make on somebody, but it's also a good disincentive to mess around too much."

"Having said that, we want to give people the feeling like they're in an area that is their own area, and that they've got a certain amount of liberty between consenting adults to just kind of have a bit of a laugh in their own private apartment. We don't want people to feel like they're being constantly monitored, or that all of their behaviour is going to be under the microscope. It's just finding that balance really.


We can stream and cache full HD content to the be PS3 hard drive to be replayed either in your apartment or in one of those private screening rooms - you can then turn that into a full screen display and invite people to see it with you - it's a pretty rich environment.

Elsewhere on the 'world map' of Home - essentially the user's method of navigating around - we find areas for specific game publishers, for specific games, and there will be specific genre areas too, according to Edward. Thirdparty publishers have the ability to produce their own 'presence' in Home as well.

"This is very much a first pass at this map. We're also going to be producing some very powerful search tools, so you'll not only be able to search through all your friends within this environment, but also so that you're able to search for the specific kinds of games or interest areas that you're into, that kind of thing."


"The idea of user-to-user auctions, is certainly something that we intend to put in."

But will users be able to earn money or buy and sell stuff, like they can in Second Life? "Ultimately, that is something that is on the cards. Not on day one, not for a while, but yes - the idea of user-to-user auctions, is certainly something that we intend to put in. And also that ties in very heavily with the idea of user-created content and tools, to create that content. And that's something that we're working very hard on in terms of being able to customise your character, design and ultimately build from scratch your own dream apartment, but also tools that will allow you to create and design smaller items that you could potentially market as well. There's also going to be the option for users to use their own scripting, for the particularly technical users to allow Java mini-games and stuff like that, to be created in your home space and maybe build up your bank of Java mini-games for example."

"What's interesting is that Home is the only service where you can just walk up to somebody, and get into a conversation with them. Any other online console service requires you to have played a game against somebody, before you can have any kind of chat with them or get them onto your friends list for example, so you can approach anyone and chat with them, find out if you have anything in common - and you can get on each other's friends list, without having played MotorStorm with them previously, which is quite a big step in turning this from just a game networking service, into a social networking service."


A lot of thought has gone into communication within Home - there's a predefined dictionary of phrases, greetings and contextual replies for ease of use, and because the meanings of such predefined dialogue is known by the system, this sort of conversation can automatically be translated into the many different languages supported by the system - so basically, you can finally chat up cute Japanese girls within in your apartment without learning any effort whatsoever! Of course, users can use the full on-screen keyboard - or plug in a virtual USB keyboard - to say their own stuff, in addition to the 'quick chat' options.

P L E A S E V I S I T O U R S P O N S O R :

Sounds interesting, but will Sony ever open up access outside of the PS3, perhaps on the PC? "The intention is that we will allow connectivity with Home from, for instance, mobile devices, like mobile phone or your PSP. Potentially, there could be the ability to connect with the Home service via other platforms as well."

"As time goes on, the content and the feature set is going to get more sophisticated - that's the beauty of a product that doesn't come on a disc."

And how far can you go in getting the real dream apartment? "At the moment it's just a case of you can upgrade from one kind of apartment to another kind of apartment - at the moment are three. But we're working on tools that will enable you to design and then build your own apartment from kind of building blocks, if you like. Home is an evolving service; right now some of the functionality is relatively limited, and it's a case of choosing from pre-configured options to make things easy for the user. As time goes on, and as the user created content side of things, as the developer and publisher side of things develops as well, the content and the feature set is going to get more and more sophisticated. What the user, and publishers, are able to do within the environment, will become much more sophisticated as time goes on - and that's the beauty of a product that doesn't come on a single disc release."

Another title to get its first proper showing at SCEE's recent event was the quirky Snakeball. It may be one of the lower-profile of the Sony's upcoming PSN titles, but it looks like this 'Nokia Snake'-inspired action game could well be a surprise hit.


Duncan Macintosh, designer and 3D artist from Snakeball creators Gamoola, and Tinka Town, creative director and producer and co-owner from friendly Norway-based development outfit Ravn Studio, which was hired to undertake development work for Snakeball on PS3, were both on hand to tell us all about their PSN title.

"We call it sports arcade as a genre," says Duncan. "You control a hoversnake all over this ambient disco floor, collecting these coloured balls that make you longer and longer."

Players can choose from a variety of Snakeball riders - and if you want something more personal, you can map your own face onto a rider with the new PlayStation Eye camera.

P L E A S E V I S I T O U R S P O N S O R :

Duncan told us: "We're really happy with the game mechanics we've built into Snakeball and the rewarding feeling players will get - it's really a whole lot more than just the basic Snake that people have played on their mobile phones. What differs us is we have a 'goal' in the arena; you have to deposit the length of the snake you've built up in the goal, but it might be strategically smarter to get as long as possible first - say 20 balls - because it is a lot easier to die the longer you hold out."

A variety of game modes are on offer: feed the snake to make it grow as long as possible in one-player mode; take on the fiendish defences of each arena in Challenge Mode; or battle up to eight other Snakeballers from around the world in Online Mode.


"We wanted to make a simpler game, the sort of game we knew we would like to play, but really polished up for the PlayStation Network on PS3 - you don't need huge resources for a good concept."

The collaboration between Sony, Gamoola and Ravn Studio has been great, Tinka explained. "You can really be creative in a smaller team... we think Snakeball is a lot of fun."

Based on our time with the game it seems pretty obvious that Snakeball is really simple pick-up-and-play fun, and could have a dangerously addictive, highly competitive edge to it just like its mobile phone heritage. Snakeball will show up in the PlayStation Store this summer.

GTAce
05-23-2007, 03:31 PM
"At the moment it's just a case of you can upgrade from one kind of apartment to another kind of apartment - at the moment are three. But we're working on tools that will enable you to design and then build your own apartment from kind of building blocks, if you like.
:banana:

Nice read... VERY nice read.

cliffbo
05-23-2007, 03:45 PM
there is more if you follow the link above. :)

Of all the exciting stuff to be found in development at Sony right now, SingStar has to be one of the most imaginative we've checked out recently. The best-selling karaoke franchise has been a runaway success on PlayStation 2, particularly in Europe (and isn't the only mainstream hit Sony's had that'll be coming to PS3, from what we hear) and the reinvention of the series on PS3 has to be the ultimate in next-generation karaoke fun - there's no doubt about it.


Executive Producer of the SingStar franchise, Paulina Bozek

Let me just give it to you how it is, before you turn the page - just picture it, for a moment, as a party-lovin' karaoke fanatic: The extensive selection of music and music videos (some in HD, where available), the smart new PlayStation Eye camera for PS3 hooked up, the Network connectivity integral to the game, sharing videos of your pals all having fun with the in-built YouTube-style community platform, and the limitless potential of the SingStore online store, where things are taken to remarkably intuitive system for extending your karaoke library with microtransactions. For sure, the work on SingStar PS3 has come a long way since Phil first demonstrated the concept now more than a year ago at E3 - although they're still not revealing the microtransaction pricing yet, which will be a big factor in the game's overall value and appeal.


"The main thing about the SingStore," explains Paulina Bozek, executive producer of he SingStar franchise at Sony's London Studio, "is that it's built directly into the game - you don't have to exit the game, at all - you're playing, you hit one button, and you're there." All the simple instructions are on screen, and you know what's going on with the legend icons - even drunk girls can play SingStar and it's easier to get tunes than spilling a cocktail on a jukebox.

There are going to be some 350 tunes available to buy in total, according to Bozek, and they're not just stuff borrowed from licensing pals next door at Sony Music, either. "We always work with all the music labels," she schooled us, while demonstrating a completely online purchase download - it wasn't fake either, but downloading at a snappy rate from the real, live SingStar PS3 servers.

And of course, background downloading makes the SingStar experience fluid and uninterrupted. "We worked really hard to get background downloading in," Bozek explains, "because if you have a party or whatever, and you have everyone demanding different songs, you can choose ten songs, queue them up, and then play the game - and as they download they just appear in your carousel."


SingStar has functionality with just about all aspects of PS3, including the quite sexy new PlayStation Eye camera

Every song has a music video that you can see before you buy it. It's quite fun to just see what's there on offer and there's a great selection of old and new. But will some of the modern music videos be in HD? "The more recent videos, we'll get HD if we can, but it's quite difficult to get HD music videos at the moment, but the music industry is only just getting into HD itself, so they'll be there," Paulina told us.


And what about those music videos - particularly older ones - that were originally 4:3 aspect ratio - are they being stretched out to 16:9 default display we see on the huge Bravia that Paulina has in front of us? We like these kinds of details so we had to ask. "We do a combination, we do a crop and make sure we get the key frames and get it perfect." So sort of like pan and scan but the other way around. It's this attention to detail and presentation that we like to see from game makers.

P L E A S E V I S I T O U R S P O N S O R :

But do you have the option to download 'just' the audio with no video, if you want to speed things up, we ask? "No. You have to download the audio with the video." But when the average video size is around 40MB, who cares? A 40MB download is nothing these days. You can also get a wide range of localised, foreign-language songs (represented by different national flags), which will be particularly useful, for example, to students living abroad. These are easily filtered out from the list of available tracks, though, if you've had quite enough Eurovision trash for one month.

The ability to share your SingStar home videos and interact with the SingStar community is going to be popular, because as Paulina points out, there are already thousands of creations up on sites like Google Video and YouTube that people have made with the PS2 games in the series. Here, it's going to be feature-packed and, just like the music store, built right into the game.

Sony's London Studio has ticked all the boxes with its new-generation iteration of SingStar, and it comes together beautifully. "We're at the very end of development," Bozek confirmed. But, like Home and the PlayStation Network itself, the service is going to grow as Sony watches the sort of features and content that users are enjoying most. "This is really kinda just the beginning," she told us.


And, for Sony, it also represents a more robust business model than before - kind of a harmony between boxed product (SingStar PS3), digital download and microtransaction content (tonnes of SingStore tracks, and an evolving/improving central product) and revenue share with suppliers (music studios). And as it inevitably pays off, London Studio deserves all the credit.

cliffbo
05-23-2007, 03:57 PM
So, we've shown you everything from your future life in Home and the karaoke extravaganza of SingStar, to the pitfighting of WarHawk, and even got a sneaky peek at David Jaffe's development plans for the future of the PlayStation Network. But what does it all mean to the SCE executive board?


Reeves speaks at the SCEE event that heralded PlayStation Network

"The PlayStation Network is, in fact, an interactive evolving environment which opens the door to a new world of exciting entertainment opportunities. It sounds like words, but the words describe what it is. We are opening the PlayStation door, and there's going to be a lot inside... things that you can touch, feel and download."

So says David Reeves, president of Sony Computer Entertainment Europe, speaking earlier this month at the venue where we met all the developers for this coverage.

And he promises there are no exceptions to PlayStation Network being free to browse: "It will offer a wide range of downloadable content that will appeal to a breadth of consumers right from the launch. We are just not restricting it to what is sometimes called as a cliche hardcore gamers. Very soon we are going to broaden this out to male, female, young and old. We are not trying to develop it from simply a sphere of hardcore gamers from the get go, we're trying to develop it from the broad range, largely the profile we had from PlayStation 2."

P L E A S E V I S I T O U R S P O N S O R :

What are the benefits of joining the PlayStation Network? In his own words: "One: On-demand interactive entertainment with exclusive content," he explains. "Two: You can communicate with a community of players, friends and family, and we have created space for content co-creation. Co-creation means user-generated content, content you can exchange, and eventually content you will be able to offer for sale."

According to Reeves' presentation on May 11 (all of which was embargoed until May 17th), over 400,000 PlayStation Network accounts have been created, 37% of PS3s registered, and daily sign-in is 400,000. In the US it's 550,000-600,000; about half that in Japan, he said.

"We will have in-game and in-network advertising opportunities, not only for third-party publishers in games, but for non-game entities, people who are big players in the brand world, but also, eventually, for the users, to be able to advertise on our network."

As consumers digest their media in increasingly varied ways, video on demand is an essential part of the mix, and one that needs to be central to the PS Network experience. "I can't give you a time but it is not in the distant future," said Reeves. "It will be within this calendar year. It will not be in all of our PAL territories but it will be in the major territories. It will be full-length movies, music, TV programmes, direct to the users via PS3 and via PSP."


Classic PSone games are coming in the summer too; available in about 3 months. But they will "have to be repurposed for PAL territories," said Reeves. "We have to be very careful to get the quality right, that's why it's taking a little bit longer. But they will be there for the summer."

As always, it will take a bit longer to put up content because of the different languages, character sets and currencies of the different PAL territories. (It sucks being part of the PAL problem - we only need English so if it was up to us, we'll just take the American version thank you very much).

Total downloads on the Network are at 2.5m on an installed base of 850,000, and the top downloads are Gran Turismo HD, the Casino Royale trailer, and Tekken 5: Dark Resurrection (60,000 over PAL territories). He added that the PSN title flOw is a "very much sought after billable title." And, of course, the top online game is Motorstorm.

"What we are trying to do is to put up games there which are groundbreaking, original and using the real top class developers who know how to develop these particular games. We don't want to make the mistake of putting things up there that you've seen before."

Segitz
05-23-2007, 04:26 PM
Too much to read... must keep going ...

cant :(

cliffbo
05-23-2007, 06:04 PM
Too much to read... must keep going ...

cant :(

we can make our own apartments! great news

SleazyBig slim
05-23-2007, 07:02 PM
we can make our own apartments! great news

Well thats all you had to say, nobody wants to read all that lol.

dendj55
05-23-2007, 07:21 PM
Awesome read. Thanks for posting.

LiquidEagle
05-23-2007, 07:38 PM
I like how they called Home a "baldy kept secret." Not only were they supposed to say BADLY, but they act like they knew anything about it before Sony gave them info, and for all the years it's been in development, people only knew about it like 2 or 3 days before its unveiling :laugh:

Segitz
05-23-2007, 09:39 PM
I like how they called Home a "baldy kept secret." Not only were they supposed to say BADLY, but they act like they knew anything about it before Sony gave them info, and for all the years it's been in development, people only knew about it like 2 or 3 days before its unveiling :laugh:

I like bald secrets though... (not going any further into that department now... there are minors present)

Meh, the only page that broke the NDA was Kotaku (interesting tidbit here, Kot in German means "crap" :D) and they got their share of trouble by Sony... They should have just thrown them out of their press stuff.

Just some more months till we maybe get the chance to get to play it on our own (the real, no GAP or whatever people here)

woundingchaney
05-23-2007, 09:53 PM
ooops

LaLiLuLeLo
05-23-2007, 09:56 PM
did you mean to post that in the other thread, wounding?

woundingchaney
05-23-2007, 09:57 PM
Oh shit good call man

LOL

Domination
05-23-2007, 09:58 PM
I had to stop for a minute and post this:

"As time goes on, the content and the feature set is going to get more sophisticated - that's the beauty of a product that doesn't come on a disc."

This is beyond exciting. Sony has definitely leapfrog Microsoft in online. I now understand the reason for them allowing you to have your own personal arcade machines in your private area. :pepper: As long as you are on someones buddy list who has the downloable game on their HDD, you, too, can experience that greatness on their arcade machine. It sorta gives meaning to Xbox Live arcade games when you think about it.

:djparty:


Some of these I knew while others are surprisingly new to me:

"This is very much a first pass at this map. We're also going to be producing some very powerful search tools, so you'll not only be able to search through all your friends within this environment, but also so that you're able to search for the specific kinds of games or interest areas that you're into, that kind of thing."


"The idea of user-to-user auctions, is certainly something that we intend to put in."

But will users be able to earn money or buy and sell stuff, like they can in Second Life? "Ultimately, that is something that is on the cards. Not on day one, not for a while, but yes - the idea of user-to-user auctions, is certainly something that we intend to put in. And also that ties in very heavily with the idea of user-created content and tools, to create that content. And that's something that we're working very hard on in terms of being able to customise your character, design and ultimately build from scratch your own dream apartment, but also tools that will allow you to create and design smaller items that you could potentially market as well. There's also going to be the option for users to use their own scripting, for the particularly technical users to allow Java mini-games and stuff like that, to be created in your home space and maybe build up your bank of Java mini-games for example."

OmniCloud
05-24-2007, 12:13 AM
And he promises there are no exceptions to PlayStation Network being free to browse: "It will offer a wide range of downloadable content that will appeal to a breadth of consumers right from the launch. We are just not restricting it to what is sometimes called as a cliche hardcore gamers. Very soon we are going to broaden this out to male, female, young and old. We are not trying to develop it from simply a sphere of hardcore gamers from the get go, we're trying to develop it from the broad range, largely the profile we had from PlayStation 2.That's the key to winning the console war right there. It's just words right now, but at least the words sound promising.

Something for everyone=means everyone buys your product...Gotta love the ambition:salute:

Red_Eyes
05-24-2007, 05:37 AM
so basically, you can finally chat up cute Japanese girls within in your apartment without learning any effort whatsoever!
Nicesssssa.

cliffbo
05-24-2007, 02:59 PM
i was beginning to wonder if anyone was interested in this... lol. some awesome news here

Derrick Barra
05-24-2007, 03:56 PM
Woah good stuff! I can't wait to go to the movies with my friends online.

Domination
05-25-2007, 02:16 AM
i was beginning to wonder if anyone was interested in this... lol. some awesome news here

It mainly has to do with the fact that many aren't interesting in reading a topic reports this long. It was a very good read, though.

Sephiroth_VII
05-25-2007, 07:14 AM
^It was indeed, but I was too tired to read it when it was posted.