View Full Version : Do you use inverted aiming?
I always do and I can never understand why some people, like my brother, don't.
(We're just talking about vertical inversion, by the way.)
(and only when using analog sticks, joysticks, etc.)
masteratt
06-22-2007, 11:58 PM
On consoles- Yes.
On PC- No.
For some reason pushing the analogue up to look down feels more natural to me now.
curryking1
06-23-2007, 12:02 AM
I use horizontal inversion because I'm badass like that :P
No, I don't use any sort of inversion in shooters. One guy I know does, that's about it.
Viper
06-23-2007, 12:05 AM
That would feel to fucking weird....pushing up to look ...up?
I remember a game that had that set as default and I quit after 1 minute playing and didn't bother to see if it could be changed.
In video game camera world, down is up and up is down, dammit.
BananaBabeQT
06-23-2007, 12:07 AM
I'm trying to think now of how I play..... I think most of the time inverted is automatic so I typically play like that but personally I would find it easier to press up to look up.. my brain just doesn't like to think too much >_<
woundingchaney
06-23-2007, 12:10 AM
I dont use inverted in any scenario.
Lucent Beam
06-23-2007, 12:11 AM
Yes, I was always liked inverted aiming, but then got lazy about changing settings and now I just do whatever. I think now I may use regular aiming more often now as a result of my laziness.
On consoles- Yes.
On PC- No.
For some reason pushing the analogue up to look down feels more natural to me now.
I do just mean with analog stick, joysticks, etc. Obviously with something like a mouse (or wiimote!) you don't point downward to aim up.
Viper
06-23-2007, 12:17 AM
Down to look down feels like I've broken some kind of axis or something.
I always feel like the screen is a fulcrum on which an axis lies (think see saw) in that pushing up on the control stick a few degrees would create a corresponding dip a few degrees by the camera. If I pushed down and the camera angled down, I feel like that axis, see saw, just cracked in half.
Lucent Beam
06-23-2007, 12:26 AM
Unrelated, but I hate Halo controls.
Left stick for forward/back movement & side turning + right stick for strafing & looking up/down FTW.
Actually, that may be the key for me.
If turn&move are on one stick, I invert in the right stick.
If look&move are on one stick, I just leave it regular.
Phoenix
06-23-2007, 12:49 AM
Yes, I use inverted aiming. I have since Goldeneye, and whenever I play a new shooter (not often) I always try to find the control scheme closest to that.
BigfootGus
06-23-2007, 12:58 AM
no, i dont use inverted aiming
it hurts mah brain when i try playing like that
koten
06-23-2007, 05:24 AM
I haven't played a first person shooter without the Wiimote since it launched.
So I can't remember at all.
Viper
06-23-2007, 05:30 AM
Wow, I'm surprised at how many people actually play up/up.
For me, up is up and down is down.
I can't stand inverted controls. It's like a pet-peeve for videogames. If I look up and I see the floor, I get angry. It's crazy.
Viper
06-23-2007, 06:29 AM
Wow, Zeep. At first I really though what a silly poll. All these years I've only known a few people that played up/up and inverted is default for basically everything. Turns out this is a good thread/poll.
Boggy700
06-23-2007, 06:35 AM
The first Turok game on N64 was the foundation of my FPS experiences.
I had a hard time getting used to the C-buttons to move, and the analog stick to look.
In fact, for the first fifteen minutes I honestly thought the game was broken.
Eventually I figured it out on my own, as I didn't actually have the game manual or the internet.
The controls were unchangable, to the best of my knowledge.
When I then went to play Goldeneye (possibly my second FPS,) I was glad to be able to customise the control scheme, but the Turok setup was already ingrained in my subconscious.
So it was stuck.
Up is down and down is up.
I've always considered it like the controls of an aircraft.
A few minutes ago I began considering it like leaning.
Push forwards to lean forwards, and pull back to lean back.
Also, I like to have my four movements in one placem and my four looks in another.
Khaos
06-23-2007, 07:43 AM
I use inverted; for some strange reason, even though it is backwards, it jsut feels more natural. On a PC? Nope.
D3adcell
06-23-2007, 07:49 AM
I use inverted aiming for FPS. Though for third person shooters like socom I usually use default.
Phoenix
06-23-2007, 07:49 AM
Yeah, on the PC and Wii I use standard for obvious reasons. Not like I play a whole lot of shooters, but on the rare occasion that I do, those are what I use.
Too Slow
06-23-2007, 07:51 AM
Some games, like halo, I don't. But others, Like RE4, I do
TheGreenElf
06-23-2007, 08:03 AM
On consoles- Yes.
On PC- No.
For some reason pushing the analogue up to look down feels more natural to me now.
That's mostly how I am. I can actually adjust by each game though, which I used to hate doing.
VG Aficionado
06-23-2007, 11:09 AM
Inverted aim feels natural to whoever has used a tripod or ever seen/used plane controls in real life. As a matter of fact, I wouldn't call it "inverted" because it is the way it should be. Actually, up for up and down for down is what should be considered inverted and unnatural.
Then again, videogames are not real life, but...
Viper
06-23-2007, 05:21 PM
Ok, new question. For those that hate inverted, do you play any flying games or shooters like StarFox?
Teh Roxor!
06-23-2007, 05:25 PM
Down to look down feels like I've broken some kind of axis or something.
I always feel like the screen is a fulcrum on which an axis lies (think see saw) in that pushing up on the control stick a few degrees would create a corresponding dip a few degrees by the camera. If I pushed down and the camera angled down, I feel like that axis, see saw, just cracked in half.
That's exactly how I feel.
woundingchaney
06-23-2007, 05:25 PM
Ok, new question. For those that hate inverted, do you play any flying games or shooters like StarFox?
I use inverted for flying games but definitely not on any type of shooter.
Ok, new question. For those that hate inverted, do you play any flying games or shooters like StarFox?
Well, what would you define as a flying game? Any game where you're in control of a flying vehicle or something more specific? In the case of games like Ace Combat, I've never touched games like that. Personally, "realistic" dogfights never sounded all that fun.
As for games like Star Fox and Crimson Skies, up is up and down is down. Although inverted controls make sense for games where you pilot aircrafts, I still stick with the non-inverted controls.
Hisham
06-23-2007, 08:22 PM
I use up for up, and down for down.
I mean, I can use most any control scheme with shooters, it just feels more natural for me to use the up as up and down as down setup. And this is coming from somebody who plays a decent ammout of shooters. I guess I don't see the whole if I press down, it is like I am leaning back. I always saw it as a neck movement sorta thing. I press down, my neck moves down, and my eyes accordingly. I press up, my neck moves up, and my eyes accordingly.
As for your question Viper, I play flight games, and yes, I use inverted then. That is mainly because I know how flight works, and it makes sense to me to press down to go up (it is like I am pulling the shift towards myself).
Viper
06-23-2007, 08:27 PM
I guess having played flight games well before FPS's even came into existence the control method has stuck with me.
Hisham
06-23-2007, 08:36 PM
Yeah I guess. Even the majority of the people I know play regular aiming like me. I don't know what there reasons are, but I guess it is similar to mine.
I mean if anybody has ever handled any sort of gun, you should know that when you go to aim, you don't lean or anything, you just move your neck and arms. I guess that is why my brain likes the normal controls haha.
Viper
06-23-2007, 08:43 PM
I think it has to do with the fact it's an analog stick. It's design and motion is much like that of a flight stick more so than it is to actually raising or lowering a gun like say the Wii-mote.
Wow, Zeep. At first I really though what a silly poll. All these years I've only known a few people that played up/up and inverted is default for basically everything. Turns out this is a good thread/poll.
Yeah, actually, when I made it I was expecting it to be almost entirely inverted. I guess this is one of those things where no one can understand why people could possibly stand it the other way.
Hisham
06-23-2007, 10:58 PM
I think it has to do with the fact it's an analog stick. It's design and motion is much like that of a flight stick more so than it is to actually raising or lowering a gun like say the Wii-mote.
Fair enough, but I like to think of my controls on a game by game sorta basis. So for me, in shooters, the analogue stick is my arms/legs/neck. In flight games, it is the flight stick. In 3D fighters with 8-way movement, it is my legs.
curryking1
06-24-2007, 12:58 AM
^Same here, I do it by a per genre kind of basis. First and third person shooters, down is down for me. For flight games, I use the reverse for the vertical.
There should be more options in the poll lol. Not sure how many subcategories to make though. Maybe first person games, third person games, and flight games?
And also.. third person games wouldn't all be the same either. Mario 64 doesn't control like SOCOM. Some platformers use a stick to change the camera, whereas in a game like SOCOM the camera is essentially operating the same way as a first person game, just behind the character.
In FF XII, which is third person, I have left = right, and up = down. In SOCOM I have up = up and left = left.
SuperLuigiBros
06-24-2007, 03:08 AM
Gargh! Ive used inverted my whole life (from what I can remember) but about a month ago I sat down to play Halo 2 and I thought someone had changed my control scheme. It turned out that for whatever reason I just suddenly preferred normal (up is up). I think it comes from using both sometimes. If its set to one thing itll take me about 5 or so minutes to get accustomed to it.
Am I a bad person? :(
curryking1
06-24-2007, 03:12 AM
^No, that happens to me too for some games lol. Sometimes I forget which control scheme I actually prefer, then I get confused which to use.
Not for shooters now though, I always use the same scheme (because I'm pwnage with it :P) but for FF XII, I found myself forgetting if I had vertical inversed, or horizontal inversed, or both, or neither lol. I can play the game with either pretty easily, and function the camera pretty easily with any scheme in FF XII, but I finally remembered my sweet spot one day lol.
i play normal for shooting and inverted for flying planes in games(battlefield etc)
no idea why, i just do
Hisham
06-24-2007, 03:22 AM
Gargh! Ive used inverted my whole life (from what I can remember) but about a month ago I sat down to play Halo 2 and I thought someone had changed my control scheme. It turned out that for whatever reason I just suddenly preferred normal (up is up). I think it comes from using both sometimes. If its set to one thing itll take me about 5 or so minutes to get accustomed to it.
Am I a bad person? :(
I prefer a normal control scheme for shooters, but yeah I can get used to any sort of control scheme if you give me five minutes to work with it.
Boggy700
06-24-2007, 08:45 AM
I mean if anybody has ever handled any sort of gun, you should know that when you go to aim, you don't lean or anything, you just move your neck and arms.
Yes, many human body parts are able to move independently of each other, but not in games.
In a game, if you look left, your entire body turns.
Your videogame eyes are stuck in a fixed position.
It's two entirely different things.
I guess I don't see the whole if I press down, it is like I am leaning back. I always saw it as a neck movement sorta thing. I press down, my neck moves down, and my eyes accordingly. I press up, my neck moves up, and my eyes accordingly.
What I mean by the leaning thing is based on the fact that analog stick cannot move 'up' or 'down', but 'forward' and 'back'.
At least, from the relation of the stick to the actual controller.
When you see characters look down or up in an FPS, they actually lean forward and back.
(Like what I said about the other quote.)
It is as though the upper half of their body is a representation of the analog stick.
(I got distracted and didn't end up finishing this post.)
TheGreenElf
06-24-2007, 09:12 AM
Precision shooting in most game requires it to be up as I press up and down as I press down otherwise my aim is a going to be off. But that's just me. Again, I can adjust when I need to with no problems but I'm overall a bit better that way.
bobo_ess
06-24-2007, 09:21 AM
what a thread. i use inverted. i think of aiming as being a gunner.
Hisham
06-24-2007, 11:09 AM
Yes, many human body parts are able to move independently of each other, but not in games.
In a game, if you look left, your entire body turns.
Your videogame eyes are stuck in a fixed position.
It's two entirely different things.
What I mean by the leaning thing is based on the fact that analog stick cannot move 'up' or 'down', but 'forward' and 'back'.
At least, from the relation of the stick to the actual controller.
When you see characters look down or up in an FPS, they actually lean forward and back.
(Like what I said about the other quote.)
It is as though the upper half of their body is a representation of the analog stick.
(I got distracted and didn't end up finishing this post.)
That might be true but look at it this way. The right analogue stick is for aiming, therefore, it is controlling my arms/neck/shoulders. The left stick is then used for movement, being my legs. Now if I want to look up while aiming, I raise my arms and look up with my neck. Therefore that equals pressing up to me. To look down, I want to tilt my neck and arms down. To move foward, I press up. To strafe, I press left. But to actually look and head left, I need my shoulders/arms/neck to be put in the position where I am facing.
Think of it this way. Why don't people use horizontal inversion? For most of this thread, we have been talking about Vertical inversion. Now apply that to why I don't like vertical inversion.
This is an awesome topic :-D.
Boggy700
06-24-2007, 11:59 AM
That might be true but look at it this way. The right analogue stick is for aiming, therefore, it is controlling my arms/neck/shoulders. The left stick is then used for movement, being my legs. Now if I want to look up while aiming, I raise my arms and look up with my neck. Therefore that equals pressing up to me. To look down, I want to tilt my neck and arms down. To move foward, I press up. To strafe, I press left. But to actually look and head left, I need my shoulders/arms/neck to be put in the position where I am facing.
This whole topic seems to be about whether or not we choose to control our actions or their results.
People who press 'down' to look up are focused on the action that will lead to their desired result, whereas people press who 'up' to look up are focused on the result of whatever action may take place.
The ends justifying the means.
Sort of.
Think of it this way. Why don't people use horizontal inversion?
I suppose it's because to turn is to rotate, and analog sticks only tilt left and right.
If one analog stick was assigned for all upper-body leaning movements, it would include 'left' and 'right' as leaning sideways functions, rather than turning.
Turning is a horizontal rotation, and humans don't usually rotate in the other two dimensions, so the analog stick isn't entirely appropriate for turning left and right.
Some kind of jog-wheel would be more appropriate (although I doubt it would work nearly as well for turning as the analog stick does.)
We mostly use wheels to control the turning of vehicles in life because we actually turn them.
So my answer is that the analog stick is only an extention of the upper body so far as the vertical axis is concerned, while the horizontal axis, being an adaptation of rotation to tilting, is set to the most intuitive and logical functions.
Although I think that somewhere along the way I was arguing against my own point.
Ok, new question. For those that hate inverted, do you play any flying games or shooters like StarFox?
I prefer it on flying games, just not FPS.
the poe collector
06-24-2007, 03:20 PM
I normally use inverted aiming but I can switch over to regular aiming easily enough.
Which one I use doesn't make a huge difference to me.
masonite
06-25-2007, 02:14 AM
i don't do a lot of console FPS, but when i do i usually go up/up, i think because thats the default... it took a bit of getting used to, too, i might have to give inverted a go.... but i knew a couple of people who played inverted on action quake (going back a long way now) on PC, don't know how they did it...
<3frosty
06-25-2007, 02:26 AM
Ummm, im confused on what i even use. I use regular, does that mean up is up?
Hisham
06-25-2007, 03:42 AM
Yeah inverted means you switch the Y-axis directions, meaning down goes up, and up goes down.
curryking1
06-25-2007, 05:09 AM
I'm suprised most people are on the inverted side. Probably because not many of my friends play FPS games, and those that do play KB/M ones more often than not. Out of those few friends though, for FPS games, I think all of us use non inverted aiming. For third person or flight games I'm not really sure what the ratios are like.
Question for the people who are using inverted. Do you see yourselves as playing FPS games a lot with controllers, or what exactly are the games you primarily play with a stick? If you're playing both, which types do you play more? How much more?
Boggy700
06-25-2007, 08:44 AM
Question for the people who are using inverted. Do you see yourselves as playing FPS games a lot with controllers, or what exactly are the games you primarily play with a stick? If you're playing both, which types do you play more? How much more?
To be honest, the last I was into console FPSing was back on the Nintendo 64.
I couldn't quite get the hang of the Gamecube controller in this regard.
I haven't tried any FPSs on Wii yet, besides those Raving Rabbids games.
In fact, I think PC FPS keyboard and mousing spoiled me, right after N64.
So yeah, I'm pretty much a PC FPSer nowadays.
Oh, and I suck with an XBox controller.
yoshaw
06-25-2007, 09:20 AM
I use inverted ...
... TON (<< invert this) ;)
OnBake Platinum
06-25-2007, 09:26 AM
I'm not actually sure, but I can tell right away if I don't like it then go toggle it.
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