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View Full Version : Sony's Strategy part 2-Jack Tretton


OmniCloud
06-28-2007, 01:25 AM
This is in the same topic of discussion as the "Sony's plan to win Christmas battle" and the Software thread I made using Viper's numbers. So lets go at it again, this time, it's coming from Sony's CEO himself. What he thinks of the competition, and most importantly, how PS3 is gonna turn around in the sales department. Jack is the freakin' man btw...good interview in PSM-some nice parts and a look into Sony's strategy.

bare with me, no scanner...

We've got to bring out the features of the PS3 and show them to the consumers, then the consumers will demand them from the other publishers.

We have a very different approach to exclusives than some of our competitors. We don't buy exclusivity. We don't fund development. We don't, for lack of a better term, bribe somebody to only do a game on our platform. We earn it by saying "you can build a better game on our platform. if you focus your development on our platform, you will ultimately be more successful. We can try to partner up with you from a technology standpoint. but just economically and technologically, this is the system that makes the most sense for you.

I think what you'll see now is a lot more exclusive features if a publisher wants to sell that same franchise on multiple platforms. I think the thing that you so aptly pointed out is, 15 exclusive alone just from us. You know, if we were working on three games, it doesn't make for a very big exclusive list, but if we got 15, we've got a larger exclusive list before the third party comes to you with an exclusive. You almost get to point where Nintendo's at, where they can do it without the third parties, but I don't know if that makes for a healthy environment. I think we sit perfectly in the middle. Microsoft is too dependent on the third-party community, and Nintendo is too dependent on first-party. We like to feel that we got a pretty good mix.

PSM:You mentioned that Uncharted is the second generation of PS3 games, isn't that a little too soon?

Yeah, "second generation" is a term that people aspire to..you want to be a launch title because of the technological merit badge of saying you were there from day one; but everybody knows regardless of how good a game is, people are going to be it up during that launch time frame. Every platform that's ever shipped since the inception of this business has gotten that knock. So there is just this bias that says "Well if it's a launch title, it can't be really superior technologically," so people want to move to the second generation.

Uncharted has had the same amount of development time and has started at the same point that Resistance did, it just gets baked later. Every day that you get with the platform helps a little bit. We've always had the luxury on other platform life cycles of having an extra six to nine months after the Japanese launch, and every day in that first year is a pretty big leap on the learning curve from the development standpoint. I agree with you, it is really early to talk about second generation, but that's more of a marketing term than to say "The future is here." I mean, I think there's going to be a 25th generation on PS3 and I think we've proven that on PS3. What would you call God of War? Is that the "seventh generation?"

PSM:The Technology is something that a lot of third party developers are still getting a handle on. Do you have a view of how long it will take them? There's a mention of "if the developer is good enough, they'll figure it out." You can stab the pressure that way. Or that, "seriously, this is a complicated technology with a whole new ball game, and we understand that these guys are going to need some help." and you assign as many resources as required to that community?

First of all, there are a log of great developers out there, and they always figure it out. The one thing Playstation platforms have had in common, for better or worse, at least on the console side is "Wow, it's difficult to develop for, but once you harness it, it has a lot of power." As you deal with more and more complicated technologies, it behooves us to work more and more closely with the development community to do everything we can to put the tool in there hands. It's really the fist time that we're sharing our findings on the first party side with teh third party development community. We just rolled out a lot of tools and a lot of tools that we've created in our development to the third party community. I absolutely think that's something we need to do going forward is to work more closely with them and to help them help us.

PSM:Does that include HOME too? I've asked developers, do you have trophies? and I've actually had one say to me, "Do you know who we can ask over there about how to get his sorted?" Home was a real boost at the announcement. When are we going to see the kinds of things that it does promise coming out, and how your approaching the developer community to provide those pieces?

Tons of internal meetings are going on at a regular basis. I think the misconceptions is that we have all the information, but we aren't sharing it. The reality is that we tend to move so quickly with technology that it's literally being created as we're rolling it out. I think that approach, while it can be somewhat stressful for everybody involved, is what's led to us being so cutting edge and so successful over the years. We're always pushing the barriers of technology, and we're creating things that only exist in somebody's head, and a year later they'll be in a consumer's hands. So, my understanding and my belief with the Home tools is that they'll be very intuitive and that the ability to implement them will be a lot more seamless than people anticipate bases on how impressive the technology looks. I think we're very close on that. I would say June/July time frame ideally for a full rollout. We'll be able to put the tools in the developer's hands and ultimately allow them to take advantage of it for this Christmas.

Coded-Dude
06-28-2007, 01:29 AM
i thought they were atempting an 80/20 ratio
(80% 3rd party, 20% first party)

SleazyBig slim
06-28-2007, 01:43 AM
I knew it, Sony doesn't buy exclusives or fund developement and I say good for them. Some publishers were obviuosly looking for handouts to make certain games exclusive *cough ubi-soft cough assassins creed* Sony basicly said fuck off. lol.

OmniCloud
06-28-2007, 01:53 AM
There was a little more in the beginning, basically praising Resistance and Motorstorm and saying this is just the beginning type stuff...I think if got the gist of it though up top..

Jack also says that Sony is pushing there first party to hit many different genres, and basically there going "Nintendo" while trying to get 3rd parties to jump on. Either through the technology or through opportunities on PSN.

Nameless
06-28-2007, 01:54 AM
Well if history means anything third party support helped Sony sell over 100 million PS2s...

I believe multiplatform 3rd party titles are not vital, but 3rd party exclusives are absolutely neccessary to drive library variety and depth; that's the primary component that drove Sony's current success IMO.

OmniCloud
06-28-2007, 02:27 AM
Well if history means anything third party support helped Sony sell over 100 million PS2s...

I believe multiplatform 3rd party titles are not vital, but 3rd party exclusives are absolutely neccessary to drive library variety and depth; that's the primary component that drove Sony's current success IMO.Of course, but instead of Sony chasing after devs, they're trying to show off PS3 to them, and then turn around and say "See, it's awesome, now YOU try!"

I like the direction, but it's definitely risky...

Domination
06-28-2007, 03:12 AM
i thought they were atempting an 80/20 ratio
(80% 3rd party, 20% first party)

Where did you hear this? That's what Sony did with the PS1, PS2 and PSP - they relied on 3rd party. With the PS3, Sony has shifted all of their resources to 1st and 2nd party. So while they are losing exclusives on 3rd party, they are gaing many more new ones from their own studios and or close partners. However, they still benefit from third party just launching their titles onto their machine.

Domination
06-28-2007, 03:21 AM
Well if history means anything third party support helped Sony sell over 100 million PS2s...

I believe multiplatform 3rd party titles are not vital, but 3rd party exclusives are absolutely neccessary to drive library variety and depth; that's the primary component that drove Sony's current success IMO.


That's very true, nameless. Now what's driving them to the Wii? Nintendo sure isn't paying them either.

LiquidEagle
06-28-2007, 06:38 AM
I knew it, Sony doesn't buy exclusives or fund developement and I say good for them. Some publishers were obviuosly looking for handouts to make certain games exclusive *cough ubi-soft cough assassins creed* Sony basicly said fuck off. lol.

That's what I was thinking. Tretton said the same thing in an EGM interview awhile back (I think it was the one with the PS3 & tomatoes on the cover), and I like that approach.

However, if the situation does get dire, I don't mind seeing Sony hand out some money hats of their own if it's a decision between sinking and staying afloat. When MS is handing out money hats like somebody giving hand jobs at a...uh... fucking hand job convention would (:laugh: nothing better came to mind), it could be in Sony's best interest to be more... persuasive (with money. Stop thinking about HJ's) Obviously it's not at that point (despite what so many people want to believe) though.

Especially when it comes to Kutaragi, I think of Sony as the kinda sloppy genius who makes all this amazing technology and has all these incredible ideas, but when it comes to salesmanship or marketing some of those ideas they just don't know how to go about it. Kuturagi especially embodied that, and it's nothing I hold against him -- he wants his work to speak for itself so he doesn't have to. :laugh:

Generosity of God
06-28-2007, 11:29 AM
That's very true, nameless. Now what's driving them to the Wii? Nintendo sure isn't paying them either.

i'd say first and foremost, it's the phenomenal early sales.

second Nintendo have been doing what Sony just said they are doing and meeting with developers/publishers to show them how things work on Wii or how developing for Wii can be financially positive. sometimes Miyamoto will go to a 3rd party dev team and check how they're going and giving them small advice if they need it.

but enough about Wii. this is thread is about PS3.

Sony is definitely taking the right approach by concentrating more on first party titles. it makes sense considering their financial position.

1 - they are selling PS3 at a substantial loss.

2 - consistantly being outsold by the competing systems could possibly harm future 3rd party support.

they can counter these things just by developing more 1st party titles. they could make more profits from 1st party than they would 3rd party titles and by having more 1st party titles they not only show 3rd parties how it's done but they are also expanding the library for consumers to choose from.

Domination
06-28-2007, 10:04 PM
i'd say first and foremost, it's the phenomenal early sales.

second Nintendo have been doing what Sony just said they are doing and meeting with developers/publishers to show them how things work on Wii or how developing for Wii can be financially positive. sometimes Miyamoto will go to a 3rd party dev team and check how they're going and giving them small advice if they need it.

but enough about Wii. this is thread is about PS3.

Sony is definitely taking the right approach by concentrating more on first party titles. it makes sense considering their financial position.

1 - they are selling PS3 at a substantial loss.

2 - consistantly being outsold by the competing systems could possibly harm future 3rd party support.

they can counter these things just by developing more 1st party titles. they could make more profits from 1st party than they would 3rd party titles and by having more 1st party titles they not only show 3rd parties how it's done but they are also expanding the library for consumers to choose from.

It isn't what Sony just decided they were doing. It has been apart of their plans since the formation of SCEWWS. Their strategy was to focus on first and second party and create an environment where 3rd party could easily jump aboard. What do you think Home is? What do you think the online download station is? Why do you think Linux has been compatible with the console? Why do you think Sony's console is so high tech or why it's considered an open platform? None of this came as a mere coincidence; it was planned. Having touched on that, their offering is just as persuasive, if not more, once they establish a larger user base.

Z
06-29-2007, 12:46 AM
also, why do you think SOny is giving 3rd party in-house code and tools like EDGE? and why they are helping to develop tools with 3rd party like Codemasters' Neon?

Generosity of God
06-29-2007, 11:55 AM
It isn't what Sony just decided they were doing. It has been apart of their plans since the formation of SCEWWS. Their strategy was to focus on first and second party and create an environment where 3rd party could easily jump aboard. What do you think Home is? What do you think the online download station is? Why do you think Linux has been compatible with the console? Why do you think Sony's console is so high tech or why it's considered an open platform? None of this came as a mere coincidence; it was planned. Having touched on that, their offering is just as persuasive, if not more, once they establish a larger user base.

please read properly what i had said . i didnt say they havent been doing it and just started. i said that is what they are doing.

Domination
06-30-2007, 12:49 AM
please read properly what i had said . i didnt say they havent been doing it and just started. i said that is what they are doing.


Your quote:

"second Nintendo have been doing what Sony just said they are doing and meeting with developers/publishers to show them how things work on Wii or how developing for Wii can be financially positive. sometimes Miyamoto will go to a 3rd party dev team and check how they're going and giving them small advice if they need it."


I think I understood you thoroughly in your original post. ;)

Anyhow, my debate isn't to demean another platform; it's to simply show you just how determined and prepared Sony was when they decided to invest in their own exclusives while, at the same time, persuading outside parties to easily hop aboard their platform. It's just as persuasive as the competiton and, in many ways, far more ambitious.

SleazyBig slim
06-30-2007, 01:52 AM
Your quote:

"second Nintendo have been doing what Sony just said they are doing and meeting with developers/publishers to show them how things work on Wii or how developing for Wii can be financially positive. sometimes Miyamoto will go to a 3rd party dev team and check how they're going and giving them small advice if they need it."


I think I understood you thoroughly in your original post. ;)

Anyhow, my debate isn't to demean another platform; it's to simply show you just how determined and prepared Sony was when they decided to invest in their own exclusives while, at the same time, persuading outside parties to easily hop aboard their platform. It's just as persuasive as the competiton and, in many ways, far more ambitious.


Cant you guys just agree to agree? You both basicly said the same thing so aruing is pointless.:whip: