Z
06-28-2007, 12:44 PM
http://blog.us.playstation.com/2007/06/27/inside-the-developers-studio-erich-waas/
Thanks to the PS3’s cell processor, NBA 08 runs in Full HD — 1080p and 60fps. Not up-scaled to 1080p. Not a choice to run at 1080p OR 60fps. True Full HD. At the same time, we have detailed sweat that you can see rolling down players’ faces, head and eye tracking and facial animation for all 10 players at once. Additionally, thanks to the cell processor, we simulate cloth not just for the 10 players on the court but the bench players for each team as well. We also have such a variety in our arena crowds that you’ll only see 2 in every 2048 crowd members with the same model, wearing the same clothes and doing the same animation. And we do this from our “Behind the Player” cam which is more demanding on performance (because more is being drawn) than the sideline or broadcast cam you will see in other basketball games. There is also a lot of new ball physics that has been added to NBA 08 as well as a total of 2,000 unique animations within the game and 4 times the amount of AI routines for greatly improved variety of gameplay. With art assets created with native 1080p in mind as well as audio, we also have more data than can be stored on a dual layer DVD.
controls:
NBA 07 was the first BluRay title at 1080p and 60fps. It was also the first sports game to offer new content the Friday of each and every week during the NBA season (6 months) through our “Games of the Week” feature. Both of these are available in NBA 08 as well as a new level of play control fidelity in a basketball game through the use of the SIXAXIS controller. We’re tying animation to SIXAXIS functionality and going beyond jukes, cross-overs and spins. You’re able to rock the SIXAXIS controller back and forth to dribble the ball between the legs. You’re able to move the ball around while in a “triple threat” situation to help keep defenders from stealing the ball as well as improve your chances of a successful pass. Along with this, you can select between bounce passes, chest passes and lob passes. Conversely, on defense you’re able to get high or wide by tilting the SIXAXIS controller forward or backwards. By widening the defender’s stance and arms on defense, there is a greater chance in deflecting a bounce pass or closely defending the ball handler to keep them from successfully executing a juke move (although this will fatigue your player faster). By putting the defender’s hands straight up in the air, there’s a better chance of tipping a lob pass and the shot percentage of a shooter is reduced.
I am very impressed with the tech details. and I love the weekly updates. I didn't know about them till now.
Thanks to the PS3’s cell processor, NBA 08 runs in Full HD — 1080p and 60fps. Not up-scaled to 1080p. Not a choice to run at 1080p OR 60fps. True Full HD. At the same time, we have detailed sweat that you can see rolling down players’ faces, head and eye tracking and facial animation for all 10 players at once. Additionally, thanks to the cell processor, we simulate cloth not just for the 10 players on the court but the bench players for each team as well. We also have such a variety in our arena crowds that you’ll only see 2 in every 2048 crowd members with the same model, wearing the same clothes and doing the same animation. And we do this from our “Behind the Player” cam which is more demanding on performance (because more is being drawn) than the sideline or broadcast cam you will see in other basketball games. There is also a lot of new ball physics that has been added to NBA 08 as well as a total of 2,000 unique animations within the game and 4 times the amount of AI routines for greatly improved variety of gameplay. With art assets created with native 1080p in mind as well as audio, we also have more data than can be stored on a dual layer DVD.
controls:
NBA 07 was the first BluRay title at 1080p and 60fps. It was also the first sports game to offer new content the Friday of each and every week during the NBA season (6 months) through our “Games of the Week” feature. Both of these are available in NBA 08 as well as a new level of play control fidelity in a basketball game through the use of the SIXAXIS controller. We’re tying animation to SIXAXIS functionality and going beyond jukes, cross-overs and spins. You’re able to rock the SIXAXIS controller back and forth to dribble the ball between the legs. You’re able to move the ball around while in a “triple threat” situation to help keep defenders from stealing the ball as well as improve your chances of a successful pass. Along with this, you can select between bounce passes, chest passes and lob passes. Conversely, on defense you’re able to get high or wide by tilting the SIXAXIS controller forward or backwards. By widening the defender’s stance and arms on defense, there is a greater chance in deflecting a bounce pass or closely defending the ball handler to keep them from successfully executing a juke move (although this will fatigue your player faster). By putting the defender’s hands straight up in the air, there’s a better chance of tipping a lob pass and the shot percentage of a shooter is reduced.
I am very impressed with the tech details. and I love the weekly updates. I didn't know about them till now.