View Full Version : Mirror's Edge; new shooter from DICE
New DICE shooter revealed
Friday 29-Jun-2007 9:46 AM First word on Battlefield dev's top secret console-exclusive shooter, Mirror's Edge, inside
2 Comments
Battlefield developer Digital Illusions is gearing up to unveil a brand new first-person shooter called Mirror's Edge, CVG can reveal
We're told the title will appear on consoles only, PS3 and Xbox 360 to be precise, and that the developer has big plans to shake up the genre with it.
The only image we've seen from the game shows a young Asian female dressed like some kind of futuristic punk. And she's crouching holding a pistol down between her legs.
Weird, circuit-board-looking tattoos run down the outside of her right arm from the shoulder, and black bobbed hair frames a face that's covered in white foundation. Surrounding her right eye is crazy black make-up shaped in a star.
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It reminds us of the movie Nikita in a way, and gives the impression of a futuristic setting.
In the past Digital Illusions has mentioned (and here) development of at least two unnamed games for PS3 and Xbox 360 - presumably one of these is Battlefield: Bad Company, and it now appears another is Mirror's Edge.
More on Mirror's Edge soon.
another source: http://www.pro-g.co.uk/news/29-06-2007-5854.html
DICE is a top tire developer with damn good talent. I will be watching this closely. :)
Sephiroth_VII
06-30-2007, 02:29 AM
A source would be nice ;)
oops, I forgot. well, I added a link but to another source. the original one was from an N4G link.
yoshaw
06-30-2007, 09:21 AM
A source would be nice ;)
A picture of that female would be twice the treat ;)
9thPower
07-30-2007, 06:42 PM
Leap of Faith: DICE's Mirror's Edge
Battlefield creator DICE wants to "put the person back into first-person" with the upcoming Mirror's Edge. Can this acrobatic title revitalize first-person game design?
Historically, when firstperson games have demanded acrobatics of even a limited sort, the results have been sorrowful. Even a title as accomplished as Half-Life tripped up by including a forlorn sequence of jumping puzzles (and thus an enervating succession of quickloads) in the final stages of the adventure. So it’s easy to be cynical when DICE tells you that the entirety of its new game, given the preliminary title of Mirror’s Edge, centres on making an energetic use of movement – jumping, climbing, diving – all things that have either been poorly implemented or avoided altogether in firstperson games of the past. Even running is something that most games implement simply as a doubling of the camera’s speed – the character’s legs don’t actually hammer the ground with greater force, arms swinging in rhythm with each powerful bound. But they do in Mirror’s Edge. And this is exactly how DICE hopes to surpass the problems of movement in the past: by creating an acutely physical sense of the player’s body within the environment.
[...]
As such, DICE’s decision to name the nimble protagonist Faith begins to seem particularly appropriate for a character representing both the literal and figurative embodiment of the team’s vision – one which happily flouts convention in a way that must demand a substantial amount of self-belief.
[...]
’Brien describes the game’s philosophy as a “through the character” experience rather than a “through the gun” experience. “The aspirations of that are that you have a body, that the camera movement is organic – and it should feel like it’s really you, it should feel fluid and realistic. We wanted to work, not on creating bigger and better and more intricate weapons, but on really bringing in the hands of the person.”
[...]
Mirror’s Edge centres on making an energetic use of movement – jumping, climbing, diving – all things that have either been poorly implemented or avoided altogether in firstperson games of the past.
[...]
Even running is something that most games implement simply as a doubling of the camera’s speed – the character’s legs don’t actually hammer the ground with greater force, arms swinging in rhythm with each powerful bound. But they do in Mirror’s Edge. And this is exactly how DICE hopes to surpass the problems of movement in the past: by creating an acutely physical sense of the player’s body within the environment.
[...]
A lot of other people have tried it and failed, and this is why we think we’ve got something really innovative, because we’ve overcome all these hurdles and got something that really works now. We believe we’ve got freedom of movement that you haven’t seen in this genre of game before – it’s more like what Prince Of Persia has done, but in firstperson.”
[...]
“There’s always been a lot of focus on the gun in firstperson games,” says producer Tom Farrer, ruefully. “No one puts that much focus on the movement; how you move around the environment. We wanted to capture a real sense of physicality. Games like Unreal Tournament have movement – double jumps, rocket jumps – but it’s very abstracted. We wanted to place you in the world and convey the strain and physical contact with the environment.”
Images:
http://www.next-gen.biz/images/stories/Companies/ElectronicArts/mirrors_edge_a.jpg http://www.next-gen.biz/images/stories/Companies/ElectronicArts/mirrors_edge_b.jpg
http://www.next-gen.biz/images/stories/Companies/ElectronicArts/mirrors_edge_e.jpg
http://www.next-gen.biz/images/stories/Companies/ElectronicArts/mirrors_edge_d.jpg
:thumbl: Niiiiiceeee! For the full article go here: http://www.next-gen.biz/index.php?option=com_content&task=view&id=6598&Itemid=2&limit=1&limitstart=0
curryking1
07-30-2007, 07:34 PM
pistol down between her legs.
What? What a disgusting game, this is blasphemy! What is she doing with this pistol! What oversexualization of videogaming and sex stereotyping and role inducing behaviour!
Where is this picture!!!
yoshaw
07-30-2007, 07:59 PM
:lol: LMFAO :laugh:
karibu
07-30-2007, 08:27 PM
Damn, if I were able to +rep curry.
LMAO total.
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