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View Full Version : three more KZ screens .. (Now Naysayers should be Yaysayers)


fos
07-11-2007, 09:44 AM
here are the goodies
http://media.insidegamer.nl/screenshots/public/3631/105729.jpg
http://media.insidegamer.nl/screenshots/public/3631/105731.jpg
http://media.insidegamer.nl/screenshots/public/3631/105730.jpg

VG Aficionado
07-11-2007, 09:48 AM
So awesome :cloud9:

We're discussing Killzone here (http://forums.e-mpire.com/showthread.php?t=75682), in the Sony E3 board. There's a preview available and it says it's amazing!!!

yoshaw
07-11-2007, 09:56 AM
THE VIDEO IS HERE PEOPLE!!!!

http://www.1up.com/do/newsStory?cId=3160997

VG Aficionado
07-11-2007, 10:02 AM
HD version here (http://www.gamevideos.com/video/id/12998) :hugegrin:

NickSCFC
07-11-2007, 10:06 AM
Holy shit this looks good!

user friendly
07-11-2007, 10:11 AM
The last two killings in the trailer are just insanly good. Feels nice, this feeling that I have..:cloud9:

hevymac
07-11-2007, 10:16 AM
omg omg omg omg !!!!!!!!!!!!!

liquidlion
07-11-2007, 10:16 AM
HD version here (http://www.gamevideos.com/video/id/12998) :hugegrin:

Holy hell. I can't wait till i can download the video from the psn.

user friendly
07-11-2007, 10:24 AM
HD torrent (http://www.mybtfile.com/torrent/39048526/)

Raijin
07-11-2007, 10:25 AM
Absolutely fucking awesome! Just wow.

hevymac
07-11-2007, 10:31 AM
Mother Fucking Slit Sucking **** Bastard!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

BruceWayneIII
07-11-2007, 10:34 AM
Yummy, look at the lighting! :hugegrin: This is going to be a blast.

VG Aficionado
07-11-2007, 10:36 AM
http://i201.photobucket.com/albums/aa18/killthee/E3-TrailerUSKILLZONE-09.jpg

ZOMFG!!!!!!!!!!!

hevymac
07-11-2007, 10:40 AM
http://i201.photobucket.com/albums/aa18/killthee/E3-TrailerUSKILLZONE-09.jpg

ZOMFG!!!!!!!!!!!

IS FUCKING RIGHT IT IS!!!!!!!!!!!!!!!!!

seahorse
07-11-2007, 10:41 AM
...reminds me of the time i first saw screens of ffviii for some reason.

and yes, that's a good thing.

BruceWayneIII
07-11-2007, 10:41 AM
Who has a better place to download the video? Gametrailers are on it's knees and my torrent seems to be turtleing...

Man, those images... Wow

http://i201.photobucket.com/albums/aa18/killthee/GAF/E3-TrailerUSKILLZONE-09.jpg

user friendly
07-11-2007, 10:43 AM
http://i201.photobucket.com/albums/aa18/killthee/GAF/E3-TrailerUSKILLZONE-09.jpg

tolkyn
07-11-2007, 10:53 AM
I'm in tears, the AA is PERFECT!!!

raVen
07-11-2007, 10:57 AM
Im gonna be waiting for that guy with a shotgun

user friendly
07-11-2007, 11:00 AM
More

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap024.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap026.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap039.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap043.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap041.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap042.jpg

http://i201.photobucket.com/albums/aa18/killthee/GAF/3.jpg

http://i9.tinypic.com/53gh06a.gif

section
07-11-2007, 11:05 AM
^^Now that's pretty visual blood :)

Wouldn't it be easier to keep up if these 2-3 Killzone threads were merged? Any mods available or are they all at E3? :)

Kabbage
07-11-2007, 11:05 AM
OMG im literally squealing like a little bitch :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: :pinky: Brain overload!!!

VG Aficionado
07-11-2007, 11:07 AM
More

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap024.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap026.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap039.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap043.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap041.jpg

http://i197.photobucket.com/albums/aa248/killzonescreenshd/bscap042.jpg

http://i201.photobucket.com/albums/aa18/killthee/GAF/3.jpg

http://i9.tinypic.com/53gh06a.gif:shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked: :shocked:

:banana: :banana: :banana: :banana: :banana: :banana: :banana:

Kabbage
07-11-2007, 11:08 AM
Yayayayayayay!!y!y!yy!y!y!!!!

BruceWayneIII
07-11-2007, 11:11 AM
http://www.megaupload.com/?d=RNTEUCCI

Go GET IT!!!

yoshaw
07-11-2007, 11:12 AM
I really want to shout out loud in the Media FUD thread. Because whatever impressions I read from some of the websites. It's just so annoying for them to actually think this isn't setting a bar above any other FPS out there. They were instead doing the nothing new bullshit. I mean WTF. The game looks phenomenol for an FPS. And nothing except for Crysis comes close to the visuals that is Killzone2.

section
07-11-2007, 11:20 AM
^^It doesn't in their eyes exceed the graphical level set in 2005 so it must be crap :) Doesn't matter how it plays, how intensive or good the gameplay is.

So it's just the basic set. I'm happy I've got my own eyes, didn't expect even close to the results they at GG have managed to pull out :)

So even without rose tinted glasses everyone should be able to say this looks and seems to play well for an FPS. Everything else means ppl are lying to themselves just for the sake of it.

Another hour left of the download :P

Kabbage
07-11-2007, 11:36 AM
This game has put the holy ghost in me!!!

Someone get me a fan, and some ice water.

gibmonster
07-11-2007, 11:37 AM
This is quite beyond what I was expecting the real thing to look like. I hope it gets put on the PSN tomorrow. I have exceeded my DL limit and my internet has been capped to a shitty speed. This is just brilliant stuff here.

Cless
07-11-2007, 11:40 AM
Am I Speechless.

:drool: :drool: :drool: :drool: :drool: :drool: :drool: :drool:

OmniCloud
07-11-2007, 11:41 AM
Looks like Sony did it!!!

All that money didn't go to waster afterall kudos to making another showpiece title GG...

Let's get the gameplay and story top notch, and give Bungie a ruN for it's money!!!

Great fN day

masteratt
07-11-2007, 11:42 AM
Needless to say I am stunned.

Phil must be laughing with joy.

They pulled it off.
Awesome.

section
07-11-2007, 11:43 AM
I hope it gets put on the PSN tomorrow.They will release it today, at something like 3 PM PST.

yoshaw
07-11-2007, 11:56 AM
Divx verison of the 720p trailer (Direct D/L) 40MB
http://www.mediafire.com/?8y1t2w7tmbb

:)

yoshaw
07-11-2007, 12:06 PM
Eurogamer Impressions. What a READ!!!

http://www.eurogamer.net/article.php?article_id=79403&page=2

Phil Harrison says Killzone 2 is important to Sony because the level of anticipation has been set so high. Picking through the wreckage of the first in-game screenshot, which popped up in a US newspaper just prior to E3, it's easier to read it the other way: Killzone 2 is important to Sony because the level of cynicism has been set so high. MotorStorm, another E3 2005 graduate, overcame the stigma by delivering on the concept rather than the graphics. Settling into a screening room beneath a Sushi bar on the streets of Santa Monica last night, we got our first chance to see whether Killzone 2 could hope to do likewise.

Like the E3 2005 trailer, it begins in crowded confines, aboard an "intruder" - the aerial equivalent of a D-day landing barge, apparently used for fast, rough deployment in the face of heavy resistance. Grey clouds dominate the background as you pull alongside another barge and exchange frightened comments and orders. Suddenly, a spark of lightning blasts the other barge and it violently disintegrates in a flash of red that's part explosion and maybe part blood haze. Perhaps we're imagining it. The lightning came from below. As the clouds part, your eyes zigzag the storm-ridden greys and browns of an industrial complex, part of a sprawl of dirty buildings, courtyards, ramps and walkways, peppered with explosions and bursting with violent noise, into which you're swooping as all around you cling on for dear life.

The intensity's apparent before you even land. When you do, the scattered wreckage of your shattered metal surroundings provides points of natural or at least coherent cover, as a rendezvous objective flashes across the top of the screen. Helghast are in a mixture of elevated positions around your squad, which is reinforcing friendly troops already deep in combat. The concentration of activity is instantly arresting and easy to mine for highlights. Shot in the neck, a Helghast trooper gropes his throat theatrically before trying to return his hands to his gun and taking more bullets in the chest and hips, twisting as each impact shatters his capacity to respond. Elsewhere a frag grenade lands in amongst his friends, and the explosion blows them to their knees and onto their faces. Herman Hurst, MD of Guerrilla, tells us afterwards that enemies react differently not just based on the game's interpretation of positional damage, but also the weapon used.

Despite the initial open setting, it's claustrophobic, and the demo spends more time in corridors and crossing walkways to clear Helghast positions. The palette, in keeping with Killzone 1, is intelligently narrow. The redness of the blood spurting from jugular veins and chest wounds is in stark contrast to the limited grey scale. When you walk past a body in a pool of blood, it jars. Meanwhile the sounds around you are being articulated with something called audio occlusion, Hurst says, which helps to put the noises you here into environmental context - with a grenade blast indoors quite different to one in the open. Probably the most striking thing, however, is that it's a good three or four minutes before we notice something that punctures the atmosphere: the slight tagging of a wall by an allied soldier as he turns a corner, as his character-model's reaction to the scenery overrides his animations.

None of this, you may notice, is to say that Killzone 2 today resembles the Killzone 2 "target footage" demonstrated in 2005. What we have instead is a clever assembly of complementary elements. The palette, sound and claustrophobic design give it intensity, while impressive use of depth-of-field, motion blurring, particles and other hazy effects contribute importantly. When you reload your gun, it's pulled right up in your face, but it's blurred through lack of concentration, while beyond the cartridge swap-over the battleground is crystal clear. Physics aren't over-played - the demo man stops to shoot a few tins, planks and a loud-speaker at one point, but mainly to illustrate that it's there. Killzone 2 clearly takes the view that "doing gravity properly" is important, but not defining.

All of this is superbly underpinned by subtle lighting and Killzone 2's most distinctive visual design decision: the sparing use of reflection. Put into the context of an Unreal Engine 3 game - inevitable, obviously, thanks to the marvellous Gears of War - Killzone 2's textures initially appear to be of a lower resolution. But in a sense it's deceptive; they are enormously varied, and are more textile than Teflon sheen, absorbing more light than they reject. With the lighting reduced and variety cut away, it might just have been a PS2 game with an epic draw distance, but instead it's a bravely conscious alternative to the wall-to-wall glare of an Unreal Engine. In the stormy world of the Helghast there are still nifty self-shadows, changing light sources and colours, but light is sucked away rather than paraded. Another use of colour is the way that the screen changes shade to a brighter grey as you take damage - upon which note, the health system doesn't seem to rely on a bar but rather the ability to evade damage long enough to recover.

As our demo player - Guerrilla's game director - advances through countless Helghast positions, it's almost relentless. Cover positions disintegrate as he reloads - the concrete stripped to the steel reinforcement within. There are pauses in corridors that help mediate the pace. Cut-scenes, like the one that introduced the demo level, will be seamless and in-game, Hurst explains (he says the point of the original trailer was to emphasise this - sort of worked, chap), but the closest we get is a silent ride in an elevator, the eyes of our squad-mate cast down. There's no bravado here. There's more fear than anything. You're never alone, either. Allied troops climb a mesh fence and vault the top to join you as you move over rooftops toward your objective: a Helghast cannon. The draw distance is eye-catching, but it's more that what you see within it is such a confusing environment of patchwork metal buildings and bridges, with electrical cables swaying in the wind and rubbish everywhere, like a Shanghai slum made out of broken guns. Full-scene anti-aliasing helps pull all the detail out without slashing your eyes to spill the rapidly clotting disbelief, happily suspended by the consistency on display.

As the demo gets close to climax, we infer that the cannon took out the other barge. Hurst suggests it collects lightning and then fires it back into the sky - in tune with Sony's comments in USA Today to the effect that the Helghast harness weather systems to disrupt your assault. "You don't just have to deal with the Helghast military threat," Hurst confirms. "You also have to take on the brutal environment." In this case it's quite simple - hit a switch to expose the core of the weapon and then blast it. As soon as that's done though, a mean-looking flying vehicle zips over the roof with a mechanical snarl. Fade to black. "Killzone 2: Mission Accomplished," the black informs us. It's a fairly low key ending next to the blockbuster Gears' coronation at Microsoft's E3 showcase last year, and perhaps captures the tone: astonishingly violent, conservatively assembled.

Many factors will ultimately decide whether the overall game ends up a goodun - at the moment, beneath whatever I thought it was doing right, it's about seeking cover and finding angles to take out your enemies without over-exposing, while other things, like AI, still clearly need work, and there's no way to tell how it will be paced, whether we'll empathise with our charge, to what degree it will offer the combat variety missed in the original (although a "heavy gunner" mini-boss points to some), and how important the Helghan environment can actually prove. Likewise, we don't know what it will offer to complement Resistance: Fall of Man's multiplayer in the PS3 FPS genre, although we're told it will be 16-player and "extensive", linking into Killzone.com as well as PlayStation Home.

More relevant to now is to say that it's not the game we thought we saw in 2005, but that the principles aren't too far removed, and it looks undeniably good. Hurst says Guerrilla sought to create a relentlessly hostile environment, and they have. Next to the original trailer it's comparably cinematic, resolutely frantic and capably imagined, with touches that other FPS games wouldn't reject if they'd thought of them. See what you make of the trailer they're releasing on PlayStation Network over E3, but I'm more interested now than I was, and quite happy to give it the benefit of the doubt for a bit until the pad's in our hands for the first time. And I'll tell you what - it looks a f*** of a lot better than that rubbish screenshot.

yoshaw
07-11-2007, 12:40 PM
Naysayers reaction to killzone!

http://i7.photobucket.com/albums/y272/darklordxero/tspaz.gif

seahorse
07-11-2007, 12:41 PM
where the hell is makeitlookreal?

he'd love this.

OmniCloud
07-11-2007, 12:46 PM
Some websites are just holding back because of Killlzone one and it's gameplay and the 05 trailer...

There's still much to be shown gameplay wise, but yeah, even the tough critics are tipping there hat to what Killzone has already accomplished.

Too bad it won't be competing with Halo this year, because it absolutely blows it away visually...

Gegenki
07-11-2007, 12:48 PM
i forgot that it won't be out this year -> That sucks, thats upset me slightly now lol

GTAce
07-11-2007, 12:49 PM
I have tears in my eyes because its so awesome..... im speechless.

pari
07-11-2007, 12:52 PM
http://ps3.ign.com/articles/803/803249p1.html

Not military, but we did work with Hollywood special effects people and weapon experts from a variety of fields. We've captured things like muzzle flashes, reloads, and how a weapon feels and reacts in your hand. We want it to be as realistic as possible.

Now all its needed is the next generation RUMBLE, an announcement today would be very nice...

yoshaw
07-11-2007, 12:55 PM
I have tears in my eyes because its so awesome..... im speechless.

I've run out of tears for going at it since the first video got aired on 1up. I need to go drink gallons of water to fill the liquid gap in my body.

curryking1
07-11-2007, 01:00 PM
Next Gen Is Here Biznatches!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

saud264
07-11-2007, 01:02 PM
i wish Lair have the same fire effect the we saw in killzone 2

Kiosko
07-11-2007, 01:03 PM
The blood is smooth. I liked how they did the opening of the trailer. Rico seems to have his own squad. Cool. Just hope they show everyone else later.

NickSCFC
07-11-2007, 01:21 PM
stunning, absolutely stunning

Nameless
07-11-2007, 01:21 PM
This game has put the holy ghost in me!!!

Someone get me a fan, and some ice water.

LMAO!!!! (+rep)

Nameless
07-11-2007, 01:37 PM
I'm really impressed with what Sony accomplished, because the game is stunning and visually more impressive than any console shooter in development or released.
It looks like Sony is off to a great E3 start bravo... :clap:

cliffbo
07-11-2007, 01:37 PM
did i overhype the game? NOOOOO!!!!! i said it would equal the trailer and it did! it will be better than this when it releases and that beggars belief. absolutely incredible. 1up says that GOW has the slight edge... but there isn't any media bias of course, it's just their opinion.

masteratt
07-11-2007, 01:38 PM
And Sony E3 hasn't even kicked off yet :cloud9:

MILR, eat your heart out in joy!!!!!

1up can suck some Moore dick.
I watched the trailer there and they were like ''actually...it looks quite good :'('' and then they probably got depressed and hugged their real-life sizedd Peter Moore doll...Which suspiciously has a hole at the back...hmmm.

NeoPlayStation
07-11-2007, 01:45 PM
The hype machine is alive again.

KILLZOWNED!

woundingchaney
07-11-2007, 02:04 PM
Please use the E3 threads. We simply do not have the staff to both monitor this site and the conference at the same time.