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View Full Version : Silicon Knights sues Epic & drops UE3 Engine.


Fats
07-20-2007, 01:02 AM
According to a statement from Epic's Mark Rein sent to leading news outlets including Gamasutra, the Unreal Engine 3 creator is the subject of a lawsuit from licensee Silicon Knights, presumably regarding UE3-utilizing Xbox 360 title Too Human.

Rein's statement, sent out to the media this afternoon, reads as follows: "This morning we were served with a lawsuit by Silicon Knights. We believe the claims against us are unfounded and without merit and we intend to fully defend against them."

The Epic VP continues: "We'd love to tell you more about it but unfortunately our lawyers want us to save our comments for the courthouse so we're going to do our best to comply with their wishes."

He concludes: "In that vein we'd appreciate if our friends in the industry and media would refrain from asking us about the suit because we're only going to say "no comment". We just wanted to share the news directly before the rumor mill starts churning."

Representatives from Silicon Knights were not immediately available for comment, but Gamasutra will update this story when more information about the contents of the lawsuit are made available.

Source (http://www.gamasutra.com/php-bin/news_index.php?story=14759)

Dennis Dyack's Response(SK president)

"We stand behind everything in our complaint and believe it is highly unfortunate that Epic forced us into this situation. We would rather spend our time focusing on making great games, but as stated in our complaint, Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees," he said, "and refuses to accept the fact that its code has caused serious damage not only to Silicon Knights, but a number of other developers in the industry. We look forward to successful resolution of our claims in this court proceeding."

Source (http://biz.gamedaily.com/industry/feature/?id=16868)

Update

Gamasutra has now obtained a copy of the lawsuit, which was filed in North Carolina district court and demands a jury trial on the grounds of breach of contract regarding Unreal Engine 3 licensing.

The suit initially alleges that: "Rather than provide support to Silicon Knights and Epic’s other many licensees of the Engine, Epic intentionally and wrongfully has used the fees from those licenses to launch its own game to widespread commercial success while simultaneously sabotaging efforts by Silicon Knights and others to develop their own video games."

It goes on to detail a number of specific alleged breaches of contract, particularly related to the delivery of Xbox 360 versions of the Unreal Engine 3 code. Epic's licensing document stated that a functional version of the engine would be available within 6 months of development kits being available.

Silicon Knights claims: "The final development kit for the Xbox 360 was released in early September, 2005, such that Epic was obligated to release the functional Engine for that platform no later than March, 2006."

The suit continues: "However, that deadline came and went without Epic providing Silicon Knights with a functional version of the Engine. Indeed, it was not until much later (November, 2006, far too late for time and cost-sensitive projects like SK’s videogames) that Epic ever provided anything resembling working Xbox 360 code to its licensees. Even at that belated date, though, Epic did not provide any guidance to licensees in how to implement the code it finally released."

Another area of concentration is Epic's simultaneous development of its own titles alongside engine development. The lawsuit charges: "In particular, at the same time that Epic was supposed to be supporting its many licenses to the Engine (Silicon Knights’ among them) Epic was also racing to complete and market its own games: “Unreal Tournament 2007” and “Gears of War.""

It goes on to explain: "The support Epic had misrepresented it would provide Silicon Knights... became increasingly inconsistent as both Silicon Knights and Epic progressed toward the target launch date for their respective games. Epic has attempted to avoid its obligations under the Agreement by representing to Silicon Knights that the support,
modifications, or enhancements to the Engine – all of which are essential to the Engine’s proper function – were “game specific” and not “engine level” adaptations, and that Epic therefore need not provide them to any of its licensees, including Silicon Knights."

It's claimed: "That representation is false, as evidenced in part by the fact that Epic later provided nearly all the Gears of War code to all of its licensees, at no extra charge, in a belated effort at damage control."

Further on in the document, it's revealed that Silicon Knights is no longer using Unreal Engine 3, despite showing multiple versions of the game using the engine. It's explained: "Epic’s actions and the consequent increasing delay and cost of development of Silicon Knights’ own game caused by the unworkable Engine forced Silicon Knights in May of 2006 to embark on the time and resource intensive task of writing its own game engine, the very task it had hoped to avoid be entering the Agreement with Epic."

Taken from PS3Forums (http://www.ps3forums.com/showthread.php?t=86381)

OnBake Platinum
07-20-2007, 01:07 AM
I support Silicon Knights cuase they make awesome games and mark Rein is an asshole.

Viper
07-20-2007, 01:08 AM
Looks like it's just shake down week for the video game industry.

Hisham
07-20-2007, 02:26 AM
Too Human has just been pwned.

And assigning blame to either side is stupid unless we know can see the actual agreement which the both sides made.

Those are some heavy accusations SK is throwing around.

dork
07-20-2007, 04:02 AM
Damn. Looks like Too Human was born to die or something.

Phoenix
07-20-2007, 04:12 AM
Damn. Looks like Too Human was born to die or something.Just now figuring that out?

GTShotoKen
07-20-2007, 04:31 AM
This looks to provide a serious blow to whichever company loses this battle.

There's no telling who is right in this situation, but even if this litigation turns out in Epic's favor; Epic is still partially at fault for licensing off a game engine for consoles that wasn't well optimized at all for the products it was made for.

Epic did have to do some serious optimizations to get Gears to run remotely reasonable on the 360 (at least I believe so anyways).

SilentDeath
07-20-2007, 04:42 AM
Shit, I was looking forward to this game too.

Viper
07-20-2007, 04:44 AM
Silent, Dennis Dyak claims the game has already moved off UE3 and is moving along quite well and will have gameplay on display quite soon.

koten
07-20-2007, 05:09 AM
All this boils down to Too Human being delayed again.

Taking all bets. Which will come out first? Too Human or Duke Nukem Forever.

Viper
07-20-2007, 05:11 AM
Too Human first. We've had footage and more of it recently vs DNF and it's ultra fuzzy who knows what the fuck screen shot we just got a month ago.

GTShotoKen
07-20-2007, 05:11 AM
All this boils down to Too Human being delayed again.

Taking all bets. Which will come out first? Too Human or Duke Nukem Forever.

Too Human. ;)

F089/H
07-20-2007, 09:25 AM
Wow Epic is trying to get MS of their fucking back then SK throws this in their face..They got a lot on their plate.

I never really payed much attention to Too Human.

TheGreenElf
07-20-2007, 10:26 AM
I like the part about how it is too late for "time and cost-sensitive projects like SK videogames". Too Human was originally slated for PSone. I think their budget just ran low.

Anyway, moral of the story? Be creative, don't use the engine 1000 other games have already licensed if you want your game to stand out.

SuperLuigiBros
07-20-2007, 12:21 PM
I support Silicon Knights cuase they make awesome games and mark Rein is an asshole.

I was going to say the exact same thing. Silicon Knights is awesome.

Hisham
07-20-2007, 11:40 PM
Stop acting like SK can do no evil. Blood Omen: Legacy of Kain was pretty awful. It wasn't until Edios got the franchise that it was changed for the better.

I again will say assigning blame to either side is stupid unless we know can see the actual agreement which the both sides made.

cpiasminc
07-21-2007, 03:27 AM
SK aren't the greatest in the world, but I can say that they're not alone in their reservations about UE3. There's actually quite a number of studios who don't think the performance is up to snuff on console platforms. I believe around the same time I saw this one, I also saw something about Fatal Inertia, though not a lawsuit.

In general, Unreal has always been popular because of its art tools and design tools. It's not at all popular among programmers. In the end, it's having a strong art/design pipeline that ends up ruling the day. It often befuddles me why they designed not around a centralized code sharing approach (horizontal), but around a "pile-on-the-interfaces" approach (vertical).

the poe collector
07-21-2007, 02:41 PM
Too Human is cursed.

dslgunstar
07-21-2007, 11:31 PM
Wasnt it rumored sometime last year that SK was moving away from the UE3? Didnt Dyack deny those rumors flatly?

EvilTaru
07-22-2007, 08:49 AM
Wasnt it rumored sometime last year that SK was moving away from the UE3? Didnt Dyack deny those rumors flatly?

Yep.

Viper
07-22-2007, 05:01 PM
He just confirmed they are no longer using UE3 and are ready to show the game at an upcoming event.

Though he most likely had reasons why he had to say yes or no each time, it reminds me of Kerry in 2004 just minus the valid reasons.

dork
07-23-2007, 09:04 AM
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