PDA

View Full Version : Peter Dille Interview: Gamasutra


pari
07-25-2007, 05:07 PM
Interview (http://www.gamasutra.com/view/feature/1534/whats_the_dille_sonys_marketing_.php)

Excerpt from the interview


I heard the Sony keynote was very humble this time, in terms of how it was presenting itself. Why is that?

Peter Dille: First and foremost, it's a reflection of Jack (Tretton). We've got a new president and CEO, and Jack's got a different personality than some of the folks in the past. I think it fits him well. He talked about the need to earn our consumers' business every day, and I think it's something that we've always taken very seriously, but maybe we haven't said it enough. I think people really responded to it, and were happy to hear us express those points of view.

What has been learned from the reaction to "All I Want for Christmas is a PSP" and so on?

PD: What was learned was that was never intended to be passed off as viral. Our promotions people and this agency we were working with came up with this notion of having a program where you could ask for a PSP. Unfortunately, the way we executed it gave the impression that we weren't behind it. The lesson there is that there was a violent reaction to Sony being a poseur and not standing behind its message. It wasn't our intent, we recognized it immediately as something that needed to be fixed, and we took it down. Lesson learned, and hopefully we'll avoid that type of thing going forward.

It seems like it wouldn't have been as much of an issue in the past. I wonder if you think that blogs are changing the face of marketing and PR in this way?

PD: Absolutely. There's no doubt about it. News travels so fast, and the community is so passionate about products like PlayStation that they're going to let you know about it, and now they have a voice where they can really make themselves heard. Getting back to what we're doing differently and what we've learned, we've launched our own blog. We've recognized that we need to be more relevant in the digital age in how we communicate with our consumer.

It's relatively recent, but we've had a really strong reaction to the blog, and our consumer loves the fact that we're talking directly to them. I think that quite frankly, many of them were very skeptical. "Is Sony really going to be serious about this? Will we really hear from them?" So far they've been very pleased that executives are on the blog, we're responding to posts, and we're paying attention to it. We take it very seriously.

That's different from Three Speech, right? What is the drive behind Three Speech?

PD: I'm the wrong person to ask, because it's the product of Sony Computer Entertainment Europe. Obviously the Internet shows up all over the world, but it's not an SCEA initiative, so I'd steer you to our colleagues at SCEE to give you more background on Three Speech.



Do you feel the way the PS3 has been painted in a negative light in some circles is going to have any real bearing in the future, in terms of mindshare?

PD: We've very confident in the PlayStation 3's long-term prospects of being the dominant console on the market. We talk a lot about ten-year lifecycles. I think Sony proved that we meant business with the PS1, with a ten-year lifecycle. With the PS2, we're approaching year eight, and we just released titles like God of War. We're serious about this ten-year lifecycle now being a reality.

With PS3, there was incredible anticipation, but the product was delayed, and there were some well-documented problems Sony had in rolling it out in its market. I think that resulted in some PR that wasn't optimal. The good news was that the product was worth the wait. It's a wonderful product, and we've gotten fantastic feedback from the consumers who got it. The product reliability is through the roof. PlayStation products have always been extremely reliable, but this is the most of any. Again, we take a ten-year approach. We're seven months into this, and if people want to add up the games seven months in, I think they're missing the point. From our perspective, we're just getting started, and when all is said and done, we're very confident that the PlayStation 3 will emerge as the victor.

I might have to call you on PlayStation products always being reliable - when the PS2 came out, the first iteration did have some bad drive problems.

PD: It did, right. But they've always had a high level of quality, and we stand behind them. And this one is the highest of any. The PlayStation 3 is a terrifically engineered product.

To what degree do you think the price cut is going to increase sales?

PD: We're already seeing a 2x lift. Sales have doubled at our top five accounts since Monday.

That's fast results!

PD: We get sales results every day, and we're in direct contact with our retailers. And we're talking about the middle of July, and before even the advertising has kicked in on the Sunday circulars. We're seeing an immediate, favorable impact. I think that can only go up from there, as retailers get behind it and as all the content that we talked about at the press conference starts rolling out between now and the rest of the year.

How is Sony going to go about retaking [the lead]? There's a lot of skepticism -- how is that going to be alleviated? Is that going to take a little time?

PD: The confidence that we have in the PlayStation 3 is really very high. There are a couple of things that people were hoping to see coming in to E3. One of them was a price cut, and we've addressed that. Another thing that we hear a lot is, "Do they have good games to drive this thing?" The reality is that we had a pretty good launch lineup; in fact, we're very proud of the launch lineup. After that, I think we went a little bit dark. It took awhile, and then things like MotorStorm showed up, and that's great, but then we didn't have anything for a little bit after that. It's fair to say that gamers wanted to see more games.

So then you fast-forward to E3, and you've got the price cut, and there are more than 200 games coming out this year. We're delivering Killzone, and [despite skepticism], the Killzone event didn't disappoint. You've got Metal Gear Solid as an exclusive. We've got a development organization that is larger than Nintendo's and Microsoft's combined that is able to crank out 15 exclusives up and down various genres, from RPGs to shooters to Little Big Planet, which you can't even put in a category. We're very confident that gamers are going to respond to the product offering going forward, and the passion that they have for that PlayStation brand will be there in spades.

Are you confident that Metal Gear Solid 4 is going to stay exclusive?

PD: Yeah.

Konami recently cast a little doubt on that.

PD: There was something that came out prior to (the Sony E3 keynote) announcement. Our folks have talked to the Konami folks, and until the announcement was out from our side, I think they were being a little bit cagey. But the agreement calls for exclusivity, the announcement's been made, and now people know the real story.



How aggressively is Sony going to be tackling online in consoles, going forward? What do you think of the other offerings that are up now?

PD: We're attacking online very, very aggressively. We do have a different approach. The other offerings are just fine, and they do things really well, but that's not to say that we feel like we have to do everything they're doing. First and foremost, we offer online for free, and our competition charges people to get online. We've got a different philosophy and a different business model. As Phil talked about in our press conference, we're building things specifically for our devices, and delivering them online. The devices themselves help show off that content. For example, whereas our competition takes a bunch of old content and catalogs content from previous generations and offers that in a download fashion, our development organization are making games specifically for PS3. When you download them, they're in 1080p, and they're showing off what's going on with Cell and the PlayStation 3 technology.

We also have a hard disk drive in every box, which means that we don't have to be constrained by an arbitrary file format size. We can make things as small or big as we want. People don't associate a game like Warhawk as a downloadable game, but it will be available for download. It's a different approach. And then you get into Home, which again I think is a major point of difference. Online communities have existed, and they're traditionally 2D and text-based. To date, they've done that well, but what Home does is that it leapfrogs the current offering and delivers something that people haven't even imagined yet.

Microsoft's offering is a little more streamlined, because it's been around longer. They've got friends, and leaderboards and stuff. Nintendo, on the other hand, is still using friend codes, and it's difficult to access. You seem to be in between in terms of the friends issue. How do you see that going?

PD: You're right. Microsoft has been doing it for awhile, and we've been doing it for seven months. We've been making improvements as we go, but there's still a lot more improvements that we need to make. The notion of friend lists and our version of Achievements -- you've probably seen plans for the Hall of Fame and trophies.

I think these things will greatly enhance the community and the ability to communicate with your friends. You can fire up the game directly from Home. All of these things I think will be great for the community. They're not all in yet, but I think it would be fair to give us a little bit of time not just to catch up, but to deliver our version and our vision. On Microsoft's side, I think they too are enhancing their service, and it wasn't so long ago that they got to downloading in the background. We can't get there in one day.

After the E3, I see a change in perception about Sony in media...

VG Aficionado
07-25-2007, 05:42 PM
Nice read :)

Are you confident that Metal Gear Solid 4 is going to stay exclusive?

PD: Yeah.

Konami recently cast a little doubt on that.

PD: There was something that came out prior to (the Sony E3 keynote) announcement. Our folks have talked to the Konami folks, and until the announcement was out from our side, I think they were being a little bit cagey. But the agreement calls for exclusivity, the announcement's been made, and now people know the real story.Awaiting to see how the haters spin this yet again :shrug:

Viper
07-25-2007, 05:50 PM
ZOMG, Sony ponied up $50 billion for MGS4!!1!!1!!!




Or they just sent their tech ninjas to help out with development so they get it exclusively. Sounds more logical to me.

VG Aficionado
07-25-2007, 05:53 PM
More like they have many deals with Kojima Productions (MGS4, MGO, MPO+, MGS2: DGN, MGS mobile on a Sony phone, etc.) and Kojima himself (Sony Pictures made a deal with him to produce a MGS movie), and that the MGS fan base owns PlayStation systems.

GTAce
07-25-2007, 05:55 PM
Or because the game (MGS4) isnt achievable on 360.
I mean SC isnt achievable on PS3 so why dont see it this way. :-p

Domination
07-25-2007, 06:03 PM
I agree with Dille as far as online and having original content for the user, but I would equally love for the retro content to be just as diverse and in abundance in the foregoing future. other than that, their strategy in this area is almost flawless to the general user.

yoshaw
07-25-2007, 06:04 PM
How do we pronounce 'Dille' ?

As in say it like 'Dill' OR 'Deal' OR 'Delay"? How?

70939488
07-25-2007, 06:05 PM
It's a wonderful product, and we've gotten fantastic feedback from the consumers who got it. The product reliability is through the roof. PlayStation products have always been extremely reliable, but this is the most of any.

huh how come i got this feelin theyr at it again? attacking x360...

check out all those exclusives just for ps3!!!!

Title Publisher Release Date
Afrika SCEA TBA
Angel Rings SCEA TBA
Coded Arms: Assault Konami 2007
DC Universe* SCEA TBA
Driver 5 Ubisoft TBA
Eight Days SCEA TBA
Eye of Judgment SCEA 10/2007
Eyedentify SCEA TBA
Fifth Phantom Saga Sega TBA
Final Fantasy XIII Square-Enix 2008
Final Fantasy Versus XIII Square-Enix 2008
Folklore SCEA 2007
God of War III SCEA TBA
Gradius 6 Konami TBA
Gran Turismo 5 SCEA TBA
Heavenly Sword SCEA 9/2007
Heavy Rain *NEW* SCEA TBA
Hot Shots Golf 5 SCEA 2007
Infamous *NEW* SCEA TBA
Killzone 2 SCEA 2008
L.A. Noire 2K Games TBA
Lair SCEA 8/2007
LittleBigPlanet SCEA 2008
Metal Gear Solid 4: Guns of the Patriots Konami 2008
Ni-Oh Koei TBA
Ratchet & Clank Future: Tools of Destruction SCEA 11/2007
Redwood Falls *NEW* TBA TBA
SingStar SCEA 10/2007
Sly Cooper 4 SCEA TBA
SOCOM 5 SCEA TBA
Tekken 6 Namco Bandai TBA
The Agency* SOE 2008
The Getaway 3 SCEA TBA
Time Crisis 4 *NEW* Namco Bandai 2007
Uncharted: Drake痴 Fortune SCEA 11/2007
WarDevil: Unleash the Beast Within Ignition TBA
Warhawk SCEA 8/2007
White Knight Story Square-Enix TBA
WipeOut SCEA TBA

.gamingtarget.com/article.php?artid=7252&pg=2&comments=

With things going now for ps3 10 years. what they needs 2 make porfit. more than 70% of those exclusives are make by sony. It remind me of gamecube

cliffbo
07-25-2007, 06:14 PM
How do we pronounce 'Dille' ?

As in say it like 'Dill' OR 'Deal' OR 'Delay"? How?

as in 'Dil-do'

Viper
07-25-2007, 06:15 PM
I guess Dille doesn't realize there are 16 original games on Xbox Live vs just 5 for PSN? He kinda makes it sound like they are the only ones doing this. Wii doesn't have any at the moment but the pipeline to bring them to market was announced recently so they'll be getting them too.

It really didn't make sense for Dille to touch up on this as it makes him look like he's not real familiar with what he's talking to those familiar with all 3 offerings.

The rest was a decent interview.

Kabbage
07-25-2007, 06:18 PM
I love the Sony Tech Ninja Team they help make games better :)

They sent them to attack the Unreal Engine 3 :whip:

Kabbage
07-25-2007, 06:19 PM
How do we pronounce 'Dille' ?

As in say it like 'Dill' OR 'Deal' OR 'Delay"? How? P-Dilly

Rockmond
07-25-2007, 06:20 PM
Nice read :)

Awaiting to see how the haters spin this yet again :shrug:

Either two things are gonna happen now...

1.MSG4 to 360 rumors will continue...

-OR-

2.The "OMGMSG4360" bandwagon will move on to Final Fantasy XIII.

Domination
07-25-2007, 06:20 PM
it's kinda strange seeing that list since infamous came out of nowhere, and im sure the same applied before a few of the others in that list were introduced as well. so I my question to you (or where my intentions were headed regarding this point) is what makes you think these 1st and 2nd party exclusives end here?

Domination
07-25-2007, 06:33 PM
I guess Dille doesn't realize there are 16 original games on Xbox Live vs just 5 for PSN? He kinda makes it sound like they are the only ones doing this. Wii doesn't have any at the moment but the pipeline to bring them to market was announced recently so they'll be getting them too.

It really didn't make sense for Dille to touch up on this as it makes him look like he's not real familiar with what he's talking to those familiar with all 3 offerings.

The rest was a decent interview.

actually it's a lot more than five, viper.

Viper
07-25-2007, 06:38 PM
Sorry, just went by the latest numbers I could find.

VG Aficionado
07-25-2007, 06:45 PM
Cash Gun Chaos
Go! Sudoku
Blast Factor
Lemmings
Gripshift
Tekken 5 DR + Online
flOw
Super Rub a Dub
Calling All Cars
Go! Puzzle
Super Stardust HD
Nucleus

Plus many more that have been announced but haven't been released yet on PSN. And I didn't count the classics or things like GTHD Concept. And it's a much younger service than Live...

Either two things are gonna happen now...

1.MSG4 to 360 rumors will continue...

-OR-

2.The "OMGMSG4360" bandwagon will move on to Final Fantasy XIII.Considering that canonical FF games on 360 are a no-no, I think the rumors will go back to MGS4 again :laugh:

masteratt
07-25-2007, 06:48 PM
You bolded the worst possible part to be honest mate- We KNOW it's exclusive- Stop acting like insecure fanboys.

I get the feeling he is NOT that excited about the community stuff and I'm kind of glad because they are REALLY pointless features in terms of gaming experience (they are pointless to me anyway) I had all those features on Steam for a few years now and I still don't use it properly.
It's just not that exciting- You go online and you play. That's that.
I hardly say ''hmm i wonder if that guy i never met but played with once is playing the game? if not i don't wanna play''

Anyway ranting a side it worried me a bit as well because Sony seems to be doing the ''we are only releasing this to catch up with MS'' thing which never goes down well for anyone.

Other than that- It's everything we hardcore fans know.
Sony always been honest and they are not the kind of guys to sound excited when there is nothing to be excited about and from this interview it's obvious they know and address their faults so yeah....Back to what the PS fans have been doing for years, 'the waiting game'.

Viper
07-25-2007, 06:50 PM
12 to 16 if we go by the numbers we have here. Wait, Tekken 5? Wouldn't that be considered a port and not a new original game? I'm just trying to get all facts, VG.

Killing Moon
07-25-2007, 06:57 PM
We've got a development organization that is larger than Nintendo's and Microsoft's combined that is able to crank out 15 exclusives up and down various genres, from RPGs to shooters to Little Big Planet, which you can't even put in a category.

I said this YEARS ago.
Well, c'ept for Little Big Planet, of course.

QFTMFT

VG Aficionado
07-25-2007, 06:59 PM
12 to 16 if we go by the numbers we have here. Wait, Tekken 5? Wouldn't that be considered a port and not a new original game? I'm just trying to get all facts, VG.Yeah, and flOw, SSHD, Lemmings and Gripshift are remakes as well if you really want to be strict :shrug: Tekken 5 DR has more content and it will soon get an online mode, so it's a bit more than a remake. Sony announced several new PSN games at E3 and PS Premiere and others have been announced already and we should get one every month from now on. Go figure.

There will also be bigger games like Little Big Planet, SOCOM: Confrontation and WarHawk, but whatever. The point is that Sony is taking game content on PSN very seriously.

Z
07-25-2007, 07:40 PM
Or they just sent their tech ninjas to help out with development so they get it exclusively. Sounds more logical to me.
that what they have been doing which I really love. it helps everyone at the end of the day. and sometimes, they won't demand exclusivity with that. they worked on Codemaster's Neon engine and they used that to make DiRT- a multiplayer game that even released on X2 first, AFAIK.

they share tech info and tools with their 2nd parties, but also, they sometime lend a hand to 3rd parties as well.

How do we pronounce 'Dille' ?

As in say it like 'Dill' OR 'Deal' OR 'Delay"? How?

I would pronounce it as 'Dil' followed by an 'e'. so it would rhyme with 'silly', for example.

Domination
07-25-2007, 07:47 PM
12 to 16 if we go by the numbers we have here. Wait, Tekken 5? Wouldn't that be considered a port and not a new original game? I'm just trying to get all facts, VG.


That's very true, Viper, but I think what many like yourself tend to miss is Live Arcade originally being introduced back in 2004. PSN is around 7 to 8 months old. So you have to figure this: if already it has almost an equal supply, if not more, of original titles to the competition in less than half that time, you can only imagine where it'll be by year end or the console's anniversary. So without question, Sony clearly has the advantage in terms of original, online exclusives -- esspecially when I can obviously see, based on this years' E3, who will have online titles launching within the coming months or within this calender year.

Viper
07-25-2007, 07:53 PM
Yeah, I can see them bringing out more at a faster pace and they've been harking on some major titles for PSN for a while now (LBP and now Echochrome).

It just caught me off guard that he made the statement as though they were the only ones doing that and last I had read Live was not only doing it but had more games out. I just don't want him to become another Krakker.

pari
07-25-2007, 08:23 PM
You bolded the worst possible part to be honest mate- We KNOW it's exclusive- Stop acting like insecure fanboys.

No mate, just simple to highlight the fact and put a stop to all hate rumors about MGS4 going to 360. Even after this there will be rumor mongers will go on as business usual....

Viper
07-25-2007, 08:28 PM
I too thought it was officially squashed. Haven't heard anyone harp on it since Kojima said, "STFU, noobs."

masteratt
07-25-2007, 08:31 PM
Check Gamersyde....

Everyone is like ''omg i hope the rumours are true so i dont have to buy a ps31!1! it dusnt have gears11!!''

Viper
07-25-2007, 08:34 PM
But, but....but we're not Gamersyde.


Lol, I meant here. The rumor is dead here.

masteratt
07-25-2007, 08:36 PM
Ah- Then yes it has been dead ages ago :)

Z
07-25-2007, 08:58 PM
everyone who wants to play PS3 games on non-PS3 systems:

http://i199.photobucket.com/albums/aa188/shmookins/shit.gif

Viper
07-25-2007, 09:13 PM
everyone who wants to play PS3 games on non-PS3 systems:

http://i199.photobucket.com/albums/aa188/shmookins/shit.gif

Just like when Sony and MS fans were hoping Nintendo would go 3rd party and bragged of putting Nintendo games on their PSPs.


No shame in wanting games from other systems on your own though, that's natural.

Z
07-25-2007, 09:50 PM
No shame in wanting games from other systems on your own though, that's natural.
nothing wrong with that. I am doing that for the obsession over this single title, plus it is an excuse to use that gif. ;p

Just like when Sony and MS fans were hoping Nintendo would go 3rd party and bragged of putting Nintendo games on their PSPs.
talking about Ninty in general since their 1st party games are great. but I think the real reason behind such wishes it to leave the console race rather than the formal. besides, Ninty systems are always the cheapest, so no biggie.

as for PSP, they try to put every past game on it. you'll find games from all kind of retro systems. it is just that Ninty had quite a few of them historically. I even heard someone got Windows 98 running on PSP, but I don't know if it is true or not. but it goes to show. :thumbl:

OmniCloud
07-25-2007, 11:38 PM
Nice read...Oh and Dille's comment about original games I think is justified.

Phil and Sony's PR are always talking about games that "take advantage" of cell/rsx and this other crap--basically saying "we're making original games first and foremost, and it's better than the competitions."

When you have stuff like flOw/Calling all Cars and full-blown games like Warhawk/Tekken, you can argue, but it probably won't be a good one...

Sony-original first/retro second
MS-retro first/original second

In the past, it used to be that the five-year console cycle was in part to reach profitability on the hardware side, and now we're on the ten-year thing for everyone except for Nintendo.

PD: And except for Microsoft, too.

No, they're not profitable.

PD: They're also not ten-year. The first Xbox was around for four or five, and then they stopped making software for it.

I'm saying five years before you're going to reach profitability, and then you have to go five years past. I feel like Sony and Microsoft are both in that camp. It's like a longer tail before your hardware makes you money.

PD: I don't want to be argumentative, but I take issue with Microsoft either having a long tail or being profitable, because they've never done either. They've never made a dime in this business, number one. Number two, they've never had a tail. They've never been successful enough to have a tail, so the notion of a back half of the curve doesn't exist for them. They stopped the Xbox, and I feel for the guy who bought an Xbox a month before they said, "We're out of business, and we're moving on."

The reason I get a little emotional about that is that it's a stark contrast to our approach. If you buy a PlayStation system, we're going to stand behind you for ten years, and we're going to deliver games like God of War II in the seventh year of the cycle.

I'm saying they've got to if they want to stay in this business.

PD: I agree with that. They do have to, and we'll see if they do.

I was just saying that for this generation, it seems like a similar boat, but you can certainly take issue with that.

PD: Let's just pose a couple of questions. So their prospect for a ten-year lifecycle with the Xbox: you've got an inconsistent design. Some of them have a hard drive, and some of them don't. None of them have a Blu-ray player, and the HD-DVD will be out of business in a matter of months. Is this a ten-year product? By the way, it doesn't even work, so do they want to be selling it for ten years and refurbishing them all for ten more years? I don't think that's a ten-year product. You or they could disagree with me, but I'd put that up against the PS3 anyday.

What they have now is a lead, and I wonder if the PS3 will be able to get enough exclusives to where it's really going to matter to enough people to buy more of them than the 360.

PD: What they talked about at their press conference was GTA and Rock Band, and both of those are on our platform. What we talked about was Metal Gear, Haze, and Unreal, which actually will have exclusivity. Some are forever, and some are for a period of time.

What we also talked about from a first-party perspective was that we've got a development organization that will deliver 15 Blu-ray exclusives and 80 downloadable exclusives, so I think there's an awful lot of exclusives that we have. They have some, one of which is a big deal, and the others are not. It's a good question. It's really where the rubber hits the road. Does the consumer respond to one thing, or many things?

It's also a question of how big of a deal that lead is when things are coming out on multiple consoles. It'll be interesting to see how this shakes out. I was talking to someone about the Wii's lifecycle, and how they can afford for it to be short if they want since they're profitable out of the gate.

PD: I agree. We get asked about the Wii a lot, as you might imagine, and I actually like to hear about people like you. I'm not convinced that it's a long-term proposition just based on whether gamers want to fundamentally shift the UI that drastically, or is it more of a fad that you take out during the holidays and the whole family's visiting? It's fun to play that type of game sometimes, but is it the way you want to play games all the time?

We'll see if gamers have that issue, because it may be the non-gamers that make this whole thing happen. Are they going to buy a second game? Who knows. They might buy it for Wii Fit, and that's all they do. It's certainly going to get more people to think they can have fun in this space though.

PD: If they're successful at that, I think it's good news for everybody. Ouch!!!

lol...and u wonder why we have fanboys:duh: ahhahhaahahahhaa:lol: good stuff though...