Nerve-Damage
08-10-2007, 01:26 AM
An extensive hands-on with single and multiplayer. New screens and videos included!
(http://ps3.ign.com/articles/811/811677p1.html)
More Time Shift Pics (http://www.worthplaying.com/article.php?sid=45008&mode=thread&order=0&thold=0)
Now that it's expanded to 75 people, Saber takes up most of the office space on the seventh floor, and has even created a demo room out of the area at the end of the hall that leads to the fire escape (who knows what happens if there's a fire). Different departments occupy different rooms, with little free space to go around, and most people have two to three monitors on their desk, while wires run haphazardly around the walls. Everywhere you look there are Xbox 360 debugs, PS3 dev kits and computers, computers, computers. One room holds the build farm - a massive server that compiles the latest build of the game (compiling all the changes made throughout the day) every night, so that the team has the latest content to work with each day.
The majority of play took place on 360, but the guys also showed off the PS3 and PC builds - both of which look great (the PC version still impressing - even on moderate settings). To date, no one has had such an extensive look at this title, so let's get into it.
Every few seconds, lightning strikes, illuminating the scene in a flash of intense brightness, with every object in the environment casting real-time shadows, before fading back to gritty normality.
http://xbox360media.ign.com/xbox360/image/article/811/811441/timeshift-20070808063146687.jpg
Tasty real-time self shadowing. Oh, and when you blow chunks out of walls, the holes are self shadowed too. The future is now.
(http://ps3.ign.com/articles/811/811677p1.html)
More Time Shift Pics (http://www.worthplaying.com/article.php?sid=45008&mode=thread&order=0&thold=0)
Now that it's expanded to 75 people, Saber takes up most of the office space on the seventh floor, and has even created a demo room out of the area at the end of the hall that leads to the fire escape (who knows what happens if there's a fire). Different departments occupy different rooms, with little free space to go around, and most people have two to three monitors on their desk, while wires run haphazardly around the walls. Everywhere you look there are Xbox 360 debugs, PS3 dev kits and computers, computers, computers. One room holds the build farm - a massive server that compiles the latest build of the game (compiling all the changes made throughout the day) every night, so that the team has the latest content to work with each day.
The majority of play took place on 360, but the guys also showed off the PS3 and PC builds - both of which look great (the PC version still impressing - even on moderate settings). To date, no one has had such an extensive look at this title, so let's get into it.
Every few seconds, lightning strikes, illuminating the scene in a flash of intense brightness, with every object in the environment casting real-time shadows, before fading back to gritty normality.
http://xbox360media.ign.com/xbox360/image/article/811/811441/timeshift-20070808063146687.jpg
Tasty real-time self shadowing. Oh, and when you blow chunks out of walls, the holes are self shadowed too. The future is now.