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OmniCloud
09-11-2007, 03:16 PM
Sony Chiefs on Web 2.0 and gaming
11 Sep

Games journalist Steve Boxer met Sony chiefs regarding the influence of Web 2.0 on the gaming world at the Edinburgh Interactive Festival. Over to Steve for what they said…

The Edinburgh Interactive Festival, which took place on August 13 and 14, is an unusual affair, best described, perhaps as a “boutique” games show. It’s always attended by a small but select band and, as it takes place while the Edinburgh Festival is on, the general vibe is relaxed and holiday-ish – rather than the usual manic nature of games shows in which everyone is trying to sell something. This year, a dream team of SCE people behind Sony’s merging of games and social networking – Jamie Macdonald, VP of Worldwide Studios, Paulina Bozek, Executive Producer of SingStar and Peter Edward, Director of the PlayStation Home Platform Group – gave a joint talk entitled Beyond Social Gaming.


We caught up with them, in a bid to find out the motivation behind Sony’s desire to incorporate social networking into its games and services, most notably SingStar, LittleBigPlanet and Home. And this is what they said:

Q: The whole Web 2.0 influence: was it initiated by the massive success of things like My Space and YouTube? What was the thinking behind it?

Paulina Bozek: For SingStar, it was a combination of two things. Our two main features in SingStar for PS3 are downloading the tunes you want – obviously, it’s always on – and the community uploading of content to share with your friends at My SingStar Online.

Q: Which is classic user-generated content?

PB: Yeah. Yes, it was emerging as a big cultural trend, but we started working on it quite early, and now we’ve finished the title. It has been in production for two years so, two years ago, it was early days. We were already looking towards that. With SingStar, in particular, it wasn’t just about the big online names like My Space and YouTube: people were spontaneously sharing and forming communities. We were constantly getting videos on a Monday morning, saying: “This is my SingStar party,” so it was natural for SingStar to go that way.

Q: You can’t force these communities – they emerged organically. Except that seems to be what you’re doing with Home. When is Home going to kick off?

Peter Edward: We’re still in closed beta at the moment, and we’re looking to escalate the numbers in a controlled fashion. I don’t think there’s any benefit from just opening the floodgates on day one and letting everybody in. We want to scale up the numbers so we can get feedback from the users and find out how they’re using the service. And as the service grows and as we start bringing more people in, we’ll get more of an idea as to how they’re using it and build it up with them, rather than just going out there with a product that ticks all the right boxes. I think that reflects on what you were just saying: that these services tend to grow up organically and, generally speaking, you can’t say: “This is the next social networking site that everyone is going to use: go away and use it.”

Q: Home is something that you see as eventually making money for Sony, isn’t it? But the average PS3 owner will see it as a nice way of getting into online games?

PE: Yes, that’s certainly one of the main attractions to the gamer, who has purchased the PS3 as, primarily, a gaming console. Then, Home will be a nice way of getting into online gaming, as it will allow them to have more control over how they get into the games, who they’re playing against and what type of games they’re playing, rather than what can sometimes be more of a hit and miss affair at the moment. But let’s be honest, most of the purchasers of PS3s are classic 18 to 34 males right now, but there are lots of other family-members and friends who might see them using Home and think: “That looks fun: I’m not normally the sort of person who would use a PS3, but let’s have a go with it.” There are lots of different aspects of Home which I think will appeal to people other than those who just want to get into online gaming.

But as far as the money thing is concerned, yes, obviously, Sony is in it to make revenue from it, otherwise we wouldn’t be doing it. But there are revenue opportunities for everybody there, in the long-term. Obviously there’s advertising and sales revenue for us, even physical sales channels, going through other fulfilment channels for partners.

Q: Such as, say, buying T-shirts in virtual stores?

PE: Yes. But also in the longer term, the parallel of buying a T-shirt for your avatar in Home and, at the same time, buying the same T-shirt for yourself, that arrives at your home.

Jamie Macdonald: Also, in the long-term, there will be the opportunity for people to start up as, say, T-shirt creators and sellers in Home. The revenue streams are there for everyone.

PE: It’s not just B-to-C, it’s C-to-C as well. That’s not day one, but as a platform, we see it as being a revenue opportunity for everybody involved, not just for Sony.

Q: Again, that’s quite Second Life-like. How much of an influence was Second Life?

JM: When we started work on this, Second Life didn’t exist. Our motivation, originally, right from the word go, was that we fed up with going into online games for five seconds before dying, and we thought there must be a better, more congenial way of leading an online existence. That was what prompted us to start developing what has turned out to be PlayStation Home. So, it’s certainly not Second Life.

Q: And there’s the crucial difference that in Home, the environment is fixed and unhackable, whereas most of the worst aspects of Second Life stem from being able to, for example, launch great shoals of flying penises into the environment.

PE: Yes. I think that’s something that, conversely, they’re a bit proud of – the fact that it’s a bit of a Wild West environment. And if that floats your boat, it can be very appealing. But it’s the obvious thing to do, to make comparisons between Home and Second Life, and it’s understandable that people would do that, as they are quite similar, superficially. But Home has been in development for quite a long time, and its roots came from online gaming rather than social networking, and the social networking aspect has grown from that. But Second Life has hardware issues, as obviously it’s PC-based and has to cater to the lowest common denominator, and it’s not an easy thing to get up and running, whereas Home has been deliberately created to be something that anyone can get into. And because it’s on the PlayStation 3, we know the hardware everyone has, and we can exploit that to the maximum.

JM: And the other main thing is that, apart from the whole Wild West scenario, Second Life is kind of a solitary activity, although you’re in an environment where there are other people – but where you are, it’s a solitary activity. Whereas with the PlayStation 3, Home is under the TV, and you’re there, probably with other people, enjoying the experience as a whole. Although there’s only one of you walking around on-screen, it’s more of a family activity.

Q: Which begs the question of moderation, clamping down on griefing and so forth. What have you got in place for that?

PE: There are two answers to that. The first being that Home uses all the systems, the back-end and the standards of the PlayStation Network. Home is not a separate entity in that respect. Clearly, there are some areas where Home is quite a different proposition to the PlayStation Network, so there will need to be additional measures in place. But we have got comprehensive moderation and grief-reporting procedures in place. Essentially, you will be able to avoid people who you want to avoid – to block them out of your experience. We can get a lot of information about the kind of user you are – your age, location and that kind of thing – so we can be pretty confident about knowing you are who you say you are. So we can protect you in that respect.

Q: Will we see areas that you have to be 18 in order to enter?

PE: Yes, probably. In the short-term, there probably won’t be many but in the long-term, we expect to see them. For instance, a casino or even somewhere you can go and see 18-rated trailers for games. That isn’t anything particularly sinister, but obviously, you’d have to prevent 12-year-olds going in there. Obviously, there are other 18-plus areas that you could imagine, but some of those might not come to fruition. But we have the ability to age-protect areas, and I think that’s something that we will inevitably make use of.

Q: Will there be any design tool going out with it, specifically for designing objects?

PE: Absolutely. Again, that’s a bit further down the line – our priority at the moment is to be able to give developers the tools in which to create an experience for users. But once we’ve got those guys up and running, we’ll start turning to user-created content tools. Such as, for example, the T-shirt designer, all the way up to being able to design your own dream apartment. Also things like giving scripting tools. Most users won’t be that creatively minded, probably, but there will be some who want to show other people what they can do, so you could give them Java-scripting tools so they can create their own min-games or something. That’s the sort of thing that can really start to build the smaller, more hard-core community that influences the larger community.

Q: Back to SingStar. One thing I liked was the way it automatically videos you when it hits the chorus. Is that the core of your UGC?

PB: Both the SingStore and My SingStar Online have been integrated so that they’re completely seamless. When you’re buying songs, you don’t have to exit the game and go to a Web browser – it’s an easy, media-rich, fun and spontaneous experience. And the same with the user-generated content. If you’ve got a USB camera, PlayStation Eye or Eye Toy plugged in, it can record you automatically, and it’s so simple to put that online if you want to. A different scenario would be if I’m at a party, and I get my camera out, I have to get that back to my PC. Our ethos is always to build stuff in that is very integrated, very seamless and easy to use, so that people are having fun and participating without having to work very hard. Our user-generated content is around the experience of SingStar, of people performing. When we started doing it, we thought about lots of other platforms that are more open, where you find all kinds of content, like My Space and YouTube. We don’t want to compete with those huge networks. We already know that SingStar has a real hook around this idea of performing, and it’s really universal. So we decided to focus just on singing and performing, and all the fun you can have around that.

Q: And there will be awards for performance of the week and so on?

PB: Our initial launch feature set lets you capture all the videos and store them on your hard disk, so you can upload them. You’ve got an online profile, and it automatically uploads your high scores. You can browse around, have your own gallery space with videos, rate videos and watch the highest-rated videos. But that will evolve, so the next step for us will be to have contests, which would be event-driven. Also, linking up with our marketing site, so we’d be visible on the Web as well. So ultimately, you’ll have your party, and your photos and videos, and you’d send a link to your friends on a Monday morning and, via the internet, they’d be able to see everything. But the key would be that it’s sent up there by the game.

Q: Do you think we’ll see a new generation of pop-stars emerging from SingStar on the PS3?

PB: Maybe, yeah. You’ve seen young bands on My Space. It’s a timeless activity, the idea of girls singing into their hairbrushes, but now you can be online and everyone can see and rate your performance, I think that will have an effect.

Q: And SingStar does actually teach you how to sing somewhat, doesn’t it?

PB: Right from the beginning, we brought in a music teacher. We were discussing what we could do in the game to make it easier and more intuitive. I’ve heard her saying that it’s something she would use in class, not so much to teach singing, but after the lesson was over, for 15 minutes of fun. It’s not a serious training tool by any means, but it does teach you pitch, harmonies and things like that.

Q: How much further can all this Web 2.0 meets games stuff go? What’s the ultimate goal?

JM: To make games more accessible, yes. But there’s a changing landscape out there regarding how people interact with entertainment. People now, out of the box, expect to be able to interact in a connected fashion, and to exchange experiences built around that. I think what we’re doing with Home, SingStar and LittleBigPlanet is, essentially, providing the environment in which people can create their own entertainment experiences and share them with a much wider circle of friends than they’ve had before.

PE: You don’t have to separate gaming from creativity on the user’s part any more. We’ve always said gaming is an interactive experience compared to watching movies, for instance, which provide a passive experience. Now, we’re into another area, where gaming is not just an interactive experience, but it’s an interactive experience with your friends, rather than with the people who made the game. Giving people that semi-ownership of the game itself is great for building up the bond between the games and the gamer, rather than it just being a commodity that you use and, once it’s expired, you move onto the next thing. It’s great, because it gives longevity to games, which was a very difficult thing to do before. from Threespeech...

OmniCloud
09-11-2007, 03:24 PM
With every gen, there borns a new way of playing games. Something that stands out, something that's fresh, the new IN thing...

PS1 did it, Super Nintendo did it, Wii did it, a game single handedly did it. (GTA) However, can Sony accomplish another breakthrough in the gaming industry with there new online community strategy?

If there is a company on the complete opposite side of the spectrum than Nintendo--it has to be Sony. Although, it seems they are still targeting the same audience:huh:

Home wants to be the place where everyone goes first before playing a game. Playing mini-games and watch movies/music. Hang out in your own built apartment. Visit shops from developers and entertain yourself with other users. And eventually, create your own content and purchase things not only for Home use, but actually digital distribution like a purchase at Amazon (Of course not nearly as extensive)

LBP is the core of Created Content where the game itself revolves around how much participation it's users put in. Sony's best demonstration of web 2.0 IMO...

Then you have Singstar, which makes PS3 the new Home for Karoke parties and drunken singing contest where users upload videos online for PS3 owners and eventually the internet to view. Intimidating yes, potentially huge? Indeed...

Before I go any further, let me ask, what do users think of this strategy compared to the competition?

LiquidEagle
09-11-2007, 08:29 PM
LBP is definitely Sony's most promising venture into user-generated content. It's going to be the first game about user-generated content that already had so much appeal with non-user-generated content that it doesn't need it, but since it has it, and it uses it incredibly well and powerfully, it's going to get a lot of use/play.

What do I think of this strategy vs. the competition... I don't think Sony has any competition in the user-generated content...

OmniCloud
09-11-2007, 08:55 PM
LBP is definitely Sony's most promising venture into user-generated content. It's going to be the first game about user-generated content that already had so much appeal with non-user-generated content that it doesn't need it, but since it has it, and it uses it incredibly well and powerfully, it's going to get a lot of use/play.

What do I think of this strategy vs. the competition... I don't think Sony has any competition in the user-generated content...No they don't. This is Sony's strategy to go with the online gaming thing and let users customize the experience.

Im asking, what do you think is a better strategy compared to Nintendo (appealing to casuals and new gamers with new gameplay control) and MS (sticking to traditional gaming and looking for innovative devs to make games for X360)

Pros, cons, etc...that's what I meant...

More importantly, will this strategy work with PS3?

Sephiroth_VII
09-11-2007, 09:21 PM
I'm with Sony on combining all 3.

Segitz
09-11-2007, 10:17 PM
I couldn't care less about casuals, tbh. Sony should however.

User generated content is what keeps PC gaming very much alive. Look at games like freaking Half Life and Quake 3 Arena. They are still being played by many players out there. There are hundreds over hundreds of mods for these games, because they allow it and they are "easy" to do. Epic chose to go thise route to with the PS3 and I am glad about it (albeit I very likely won't be buying it on PS3).

I always compare LBP to TIM (The incredible Machine for those who don't know it). In this game, you build Rube Goldberg machines with limited resources. I LOVE THIS GAME. I hope, LBP pans out like this too. In TIM, you were able to create your own contraptions with nearly no limits (screen size was, but back then, this game allowed for soo much, it was amazing). As well as Stunts back on the 386. You could built your own tracks... Why newer games don't allow for this, I don't know (I know, Moto Racer 2 did, as well as Trackmania, but 2 out of 2000 is not exactly many). I hope, there'll also be a racing game allowing for custom tracks.

Thing is with user created content (as described above), it VERY much prolongs the lifetime of a game, no matter what genre (ok, RPGs don't lend themselves for this kind of stuff :D). Sony should also make contests and let the pros within the community sell their great mods (gain for us all, the mods need to be better to sell, Sony makes money and the modder too).

In there lies gain for everybody!!!

VG Aficionado
09-11-2007, 11:38 PM
Interesting stuff:

Q: Will we see areas that you have to be 18 in order to enter?

PE: Yes, probably. In the short-term, there probably won’t be many but in the long-term, we expect to see them. For instance, a casino or even somewhere you can go and see 18-rated trailers for games. That isn’t anything particularly sinister, but obviously, you’d have to prevent 12-year-olds going in there. Obviously, there are other 18-plus areas that you could imagine, but some of those might not come to fruition. But we have the ability to age-protect areas, and I think that’s something that we will inevitably make use of.

Q: And there’s the crucial difference that in Home, the environment is fixed and unhackable, whereas most of the worst aspects of Second Life stem from being able to, for example, launch great shoals of flying penises into the environment.

PE: Yes. I think that’s something that, conversely, they’re a bit proud of – the fact that it’s a bit of a Wild West environment. And if that floats your boat, it can be very appealing. But it’s the obvious thing to do, to make comparisons between Home and Second Life, and it’s understandable that people would do that, as they are quite similar, superficially. But Home has been in development for quite a long time, and its roots came from online gaming rather than social networking, and the social networking aspect has grown from that. But Second Life has hardware issues, as obviously it’s PC-based and has to cater to the lowest common denominator, and it’s not an easy thing to get up and running, whereas Home has been deliberately created to be something that anyone can get into. And because it’s on the PlayStation 3, we know the hardware everyone has, and we can exploit that to the maximum.

Q: Will there be any design tool going out with it, specifically for designing objects?

PE: Absolutely. Again, that’s a bit further down the line – our priority at the moment is to be able to give developers the tools in which to create an experience for users. But once we’ve got those guys up and running, we’ll start turning to user-created content tools. Such as, for example, the T-shirt designer, all the way up to being able to design your own dream apartment.

He keeps mentioning T-shirt user design, pretty interesting as gofreak (http://www.neogaf.com/forum/showpost.php?p=7738250&postcount=31) discovered this the other day:
http://i13.tinypic.com/6g8rgw2.jpg

Our local Bob Woodward also discovered the trademark for Beat earlier this year (same time as he discovered the Home trademark) which could be another potential user application for the service.

curryking1
09-12-2007, 12:06 AM
If there is a company on the complete opposite side of the spectrum than Nintendo--it has to be Sony. Although, it seems they are still targeting the same audience:huh:

Home wants to be the place where everyone goes first before playing a game. Playing mini-games and watch movies/music. Hang out in your own built apartment. Visit shops from developers and entertain yourself with other users. And eventually, create your own content and purchase things not only for Home use, but actually digital distribution like a purchase at Amazon (Of course not nearly as extensive)

LBP is the core of Created Content where the game itself revolves around how much participation it's users put in. Sony's best demonstration of web 2.0 IMO...

Then you have Singstar, which makes PS3 the new Home for Karoke parties and drunken singing contest where users upload videos online for PS3 owners and eventually the internet to view. Intimidating yes, potentially huge? Indeed...

Before I go any further, let me ask, what do users think of this strategy compared to the competition?

I think Sony's strategy is the craziest mofoing strategy of the three. They are attacking everything at the same time really, every genre, every nook and cranny with such a variety of content it's actually pretty stupid.

Yet the thing costs $500 plus. This thing can have huuugeness because of everything going into it. The price is the only weak part of Sony's strategy, in my opinion. Nothing else is going wrong. The games are finally coming with a ton in the next 9-12 months.

This empire of the Playstation business is really trying to use every resource they've amassed and the popularity it's achieved and trying to like charge up this one big extravaganza of a PS3 that has everything they can possibly do with what funds and ideas they have, and only one thing is missing.

How crazy is that? I really want the PS3 to do well, it's just too t3h awesome to me.

The strategy is so ambitious it's almost hard to believe. And definitely going to need some smart and large investment to go far...

OmniCloud
09-12-2007, 12:25 AM
Yeah I agree Curry, but Sony may be being too ambitious and not focusing on one aspect at a time...

It seems like for all of this to come together, PS3 should have released first on the market...

curryking1
09-12-2007, 12:57 AM
That's exactly what I meant when I said the PS3 needs some really smart investment at the end there.

In many regards Sony encompasses a lot of key things that both MS and Nintendo are doing, one of those Venn Diagrams could be appropriate here. And at the same time Sony is still having a lot of their own defining aspects coming from SCEWW and in it's hardware.

And it's likely that in the near future the PS3 will have hit all it's goals and it's encompassing direction with all the releases currently announced and expected. But ya, exactly, it's like they are just too ambitious and it makes me wonder if they'll be able to hold ground until that prime price point just before and at $199 or $249 where everyone could experience how stupidly amazing the thing is.

I have that feeling in the back of my head that this may be the most amazing example of such a freaking cool product that didn't do nearly as awesome as the number of people it could've made super happy.

not focusing on one aspect at a time...

This very much too, but only in one of it's underlying or implied meanings, which would be is that it's really putting stress on the company by doing so much. Sony is definitely not 'focused' per se on one individual strategy, but it's quite clear that in those individual separate offerings they have are still very much comparable to their competition with their more unilinear approaches, and not that they are weak in any respect with what they are bringing to the table. This is what truly amazes me, is that they can actually do that much.

But again for that, I really wonder how they can hold...

Like BD is probably not near the increment (at least not the rate of adoption, for now, who knows for later) that DVD was in terms of usability or availability. If you had VHS and moved to DVD, you notice a difference without the new TV. That was just a side idea, but anyway,,,,

My criticism of them would not say they are not focused (in the sense they would be a jack of all trades, master of none), because in each 'discipline' they are venturing out for they have amazing things in the pipeline which can be comparable to or even best what others have.

But I would say and criticize them to say they are not focused in the sense they are trying to do almost too much [amazing] stuff and are being almost too ambitious (for even a business which is known for being overambitious) for their own good.

OmniCloud
09-12-2007, 01:38 AM
That's exactly what I meant when I said the PS3 needs some really smart investment at the end there.

In many regards Sony encompasses a lot of key things that both MS and Nintendo are doing, one of those Venn Diagrams could be appropriate here. And at the same time Sony is still having a lot of their own defining aspects coming from SCEWW and in it's hardware.

And it's likely that in the near future the PS3 will have hit all it's goals and it's encompassing direction with all the releases currently announced and expected. But ya, exactly, it's like they are just too ambitious and it makes me wonder if they'll be able to hold ground until that prime price point just before and at $199 or $249 where everyone could experience how stupidly amazing the thing is.

I have that feeling in the back of my head that this may be the most amazing example of such a freaking cool product that didn't do nearly as awesome as the number of people it could've made super happy.



This very much too, but only in one of it's underlying or implied meanings, which would be is that it's really putting stress on the company by doing so much. Sony is definitely not 'focused' per se on one individual strategy, but it's quite clear that in those individual separate offerings they have are still very much comparable to their competition with their more unilinear approaches, and not that they are weak in any respect with what they are bringing to the table. This is what truly amazes me, is that they can actually do that much.

But again for that, I really wonder how they can hold...

Like BD is probably not near the increment (at least not the rate of adoption, for now, who knows for later) that DVD was in terms of usability or availability. If you had VHS and moved to DVD, you notice a difference without the new TV. That was just a side idea, but anyway,,,,

My criticism of them would not say they are not focused (in the sense they would be a jack of all trades, master of none), because in each 'discipline' they are venturing out for they have amazing things in the pipeline which can be comparable to or even best what others have.

But I would say and criticize them to say they are not focused in the sense they are trying to do almost too much [amazing] stuff and are being almost too ambitious (for even a business which is known for being overambitious) for their own good.Good post...

It may just be a simple game that takes away a lot of Sony's problem. The price doesn't HAVE to be Wii/PS2 level for a huge boom of sales.

In an instance like that, a boom could really be all Sony needs. Kinda like a break, then a few thirds parties will say, "Great idea, let us have a go." and began adding stuff to Home or try to make there own LBP.

Or maybe LBP grows and developers allow users to make characters from there games, or even develop smaller/mini worlds from there games.

Sony really just needs some luck, some juice, a hit, something to springforth one of these ideas...

I think Home will be a HIT--but it will be something that grows, because honestly the stuff that's most appealing in Home is the stuff that Sony keeps saying is in the "long run". Making your own furniture. Selling stuff that you made. Buying clothes from Goochie that literally gets delivered to your house or just some cool clothes for your avatar. That's the customization that people want! Having a video section where users upload there gaming sessions in Warhawk or whatever. A freestyle apartment where people "get on the mic" Infinite possibilities yes! But, Sony can't make it happen by themselves.

curryking1
09-12-2007, 02:09 AM
True say man, just that one good break to put it over the hedge and get everyone on board, it definitely can't be done by Sony alone.. I'm totally there, definitely man.

OmniCloud
09-12-2007, 03:11 AM
rep my friend..

Sephiroth_VII
09-12-2007, 11:36 AM
I think Sony's strategy is the craziest mofoing strategy of the three. They are attacking everything at the same time really, every genre, every nook and cranny with such a variety of content it's actually pretty stupid.

Yet the thing costs $500 plus. This thing can have huuugeness because of everything going into it. The price is the only weak part of Sony's strategy, in my opinion. Nothing else is going wrong. The games are finally coming with a ton in the next 9-12 months.

This empire of the Playstation business is really trying to use every resource they've amassed and the popularity it's achieved and trying to like charge up this one big extravaganza of a PS3 that has everything they can possibly do with what funds and ideas they have, and only one thing is missing.

How crazy is that? I really want the PS3 to do well, it's just too t3h awesome to me.

The strategy is so ambitious it's almost hard to believe. And definitely going to need some smart and large investment to go far...

I agree! +rep.

Domination
09-12-2007, 08:14 PM
from Threespeech...

First off, great find.

As far as the subject, this part is very interesting as well as one I had been thinking about:

PE: Yes. But also in the longer term, the parallel of buying a T-shirt for your avatar in Home and, at the same time, buying the same T-shirt for yourself, that arrives at your home.

I was thinking Sony would eventually merge their electronics in the store to where you will be able to purchase real world items from them through your console. It seems my prediction wasn't far off. This now makes me wonder about ordering a pizza or other sorts of fast foods (given that they deliver or have a waiting line of course) and items through the advertised spaces from other outside franchises in Home.

It's what Sony had been discussing about the Cyber World in the begining.

OmniCloud
09-13-2007, 12:53 AM
First off, great find.

As far as the subject, this part is very interesting as well as one I had been thinking about:



I was thinking Sony would eventually merge their electronics in the store to where you will be able to purchase real world items from them through your console. It seems my prediction wasn't far off. This now makes me wonder about ordering a pizza or other sorts of fast foods (given that they deliver or have a waiting line of course) and items through the advertised spaces from other outside franchises in Home.

It's what Sony had been discussing about the Cyber World in the begining.That' seems a bit far fetched to me Dom...I would suspect Sony just starting off with stuff like Hats/caps/t-shirts with PS3 and gaming stuff on them since that's the core audience in the beginning anyway...

But if Home grows big enough and gets popular enough where people feel the need to order food from it, Kudos to Sony I say!!!!

lol....

venomv
09-13-2007, 12:58 AM
You can already order pizza from Everquest, so why not.

KRA
09-13-2007, 01:11 AM
My criticism of them would not say they are not focused (in the sense they would be a jack of all trades, master of none), because in each 'discipline' they are venturing out for they have amazing things in the pipeline which can be comparable to or even best what others have.

But I would say and criticize them to say they are not focused in the sense they are trying to do almost too much [amazing] stuff and are being almost too ambitious (for even a business which is known for being overambitious) for their own good.

and i would say the only problem with that 'not focused' strategy is the casual user
i mean he even don't know what ps3 can do. and why it does it better than competition.
ps3 want to do so much so it has not such impact on casual people.
who don't care to check it for themselfs.

ehh my english.
i mean getting to people minds with such 'not focused' strategy
with so many different things is much harder than for example
HALO we have 'live' the greatest thing on earth.
or we have wiilot the greatest controler. and we are as fancy as ipod.

curryking1
09-13-2007, 01:49 AM
Ya, I would also say Sony isn't marketing very great right now. Sony used market all their material amazingly well. I don't personally believe they won't be able to market all of their material effectively, yet at the same time I wonder where it is and when/if it's going to really start strongly. I'm hoping that HS ad was the beginning of some strong campaign.

There's BluRay to advertise, which hasn't started much yet I guess and is nothing near the stage of mindshare or popularity DVD was at the time. Then there's the traditional games to do. And now there's also the Home/LBP/miscellaneous smaller projects involved with user created crap on PSN to do as well. So there's 3 things to touch base upon whereas it was more like 1.5 things to talk about with the PS2. Games and DVD would probably combine as 1.5 because I guess DVD was already popular so it was easier to associate the PS2 and DVD and let it run wild.

But at the same time I think Sony definitely should still have the capacity to easily match or even surpass the other's advertising methods. Sony and Playstation are still big names so there's no need to remind anyone who they are. I'm still anticipating/expecting a marketing blitz from them.

Advertising so many things I don't think should be difficult, because it just gives you more to talk about, but I think making so much content is the more difficult thing, yet they've been able to do it. I go back to what I think is the prime reason for the trouble, it's being overambitious and it's making the thing cost too much.

But I would definitely agree with you and emphasize your one of your points that marketing needs to be there at some point. But I don't believe a 'One Trick Pony' advertising campaign can best an equally costly (although I would expect Sony to spend more advertising than others) campaign that pushes a variety of ideas and broader appeal into the spotlight. It needs to be done of course.

KRA
09-13-2007, 03:41 AM
But I would definitely agree with you and emphasize your one of your points that marketing needs to be there at some point. But I don't believe a 'One Trick Pony' advertising campaign can best an equally costly (although I would expect Sony to spend more advertising than others) campaign that pushes a variety of ideas and broader appeal into the spotlight. It needs to be done of course.

i just said that with one trick pony it is just easier to make a point in people minds.
but yes sony can make their pony...
look we have all this things and we do it if not better then equally good as all others get together.
but sony hasn't done it yet.

curryking1
09-13-2007, 07:44 PM
i just said that with one trick pony it is just easier to make a point in people minds.


but yes sony can make their pony...
look we have all this things and we do it if not better then equally good as all others get together.
but sony hasn't done it yet.

I agree with both completely.