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cliffbo
10-24-2007, 09:22 PM
Why are so many PS3 games delayed?
23-Oct-2007 Stranglehold, Skate... Army of Two. What's going on?
21 Comments
Good news: we've got the world-exclusive review of Army of Two. Bad news: we've got the world-exclusive review of Army of Two. Why? If you haven't already heard, EA have delayed their ambitious co-op shooter, until Q1 2008 - perhaps as late as March. For a fuller explanation, click here - but the simple fact remains, PS3 is getting games a few weeks later, or worse, than Xbox 360. Why? We've got some pretty solid theories...

We'll talk about this more on the forthcoming podcast, but the key issue is simple: PS3 is harder to program for than Xbox 360; and Sony are harder (or rather, were harder) to work with than Microsoft. That's why Kaz Hirai banged on about reaching out to developers and making better middleware development tools at the Tokyo Game Show. Sony know they've got a problem, and have to work double hard to win back the hearts and minds of the developers who control their fate. Only recently, Valve's Gabe Newell trashed PS3, while even Grant Collier of Infinity Ward (whose Call of Duty 4 is identical on PS3 to Xbox 360, and a real technical show stopper) admits Sony are harder to work with, citing a clumsy technical problem feedback loop.

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During the Leipzig games show, the message was the same: Microsoft provide developers with better support, and their console is 3-4 years into its life-cycle, meaning developers are comfortable developing for it. All developers agreed PS3 is powerful, indeed more so than Xbox, but it's a swine to program thanks to its complex seven core parallel processor. Upshot? Developers go with what they know, and build games with Xbox in mind - an approach, according to Lair developer Factor 5, that makes it even harder to 'port' the game across to PS3.

That's why the - admittedly slightly graphically superior - PS3 version of Skate was released two weeks after the Xbox 360 game. It's taking developers longer to iron out the bugs. Strangehold is taking even longer - it's been out on Xbox for over a month, but the PS3 version is yet to ship. We've played it through. On PS3. Using the Sixaxis. And reviewed it. But they're still ironing out bugs. It boggles the mind.

Army of Two delay? We've played the 'finished' PS3 code, and as our forthcoming review will attest, there are some issues - but, in this situation, it's a wider critique of the game, and not just a platform-specific issue. Check out our world-exclusive review when PSM3#94 hits the shelves on Thursday - and, rest assured, thanks to the potential five-month delay you won't be reading it anywhere else.

The most frustrating thing is, it's all so avoidable. As cited, Call of Duty 4 looks incredible on PS3 (easily a match for the 360 version, if not slightly better). And that's coming from Infinity Ward (Activision) a third-party developer like everyone else. PS3 can be programmed to sing (just look at Ratchet and Uncharted, both Sony first-party titles), but that development expertise just isn't being shared in the global community. Upshot? We don't think we'll be seeing the best from third-party PS3 games until at least this time next year, when the leap over Xbox 360 will become painfully apparent.

The ray of light at the end of the tunnel, as ever, is PS3's potential. Only yesterday, Activision declared Sony's machine the most advanced of all next-gen machines:

Text taken from spong.com news story:

"Speaking at the recent Web 2.0 Summit in the United States, Activision's chairman and CEO, Robert Kotick, told an audience member that he believes that the PlayStation 3 is the most advanced gaming platform available. However, he also pointed out that, "few game developers were building products that take full advantage of the console's powerful, multicore processor". In a more upbeat statement, the Activision head man did suggest that in "the next four or five years" this would change."

Four or five years? We're more optimistic - especially given what we've seen from VU Games' exciting Project A (a classic movie licence), plus what we know about Resistance 2 (which is coming). Still, we're sick of waiting for the future,

Or maybe, we just can't see it when it comes along today.
When mid-November comes, crack on Call of Duty 4, or Ratchet, or Uncharted... and savour the glorious present. They're the best any console can offer right now, and maybe it's insane to decry the thrill of now for the impossible allure of tomorrow.

Sorry. We're ranting. Welcome your comments below.

Thanks

Dan D

http://www.computerandvideogames.com/article.php?id=174214&site=psm

bilbobob007
10-24-2007, 09:44 PM
Why are so many PS3 games delayed?

Simple answer really. Devs are all online reading about how everyone at home can do a better job. You know what i mean you must have been in a shop with people all crowded round a demo pod. All watching some young geek play the latest hip thing. The sound of some prat shouting out how this could have been done better or thats so last gen. Really. the PS3 is a complex beast that must take time to master. It aint going to happen overnight. I think if they only take that time we will see some stunning stuff. If trolls dont crush it underground that is.

AC!D
10-24-2007, 10:12 PM
Epic also has a big hand in this which is why mostly only Unreal engine 3 games are being postponed. Im sure thats why Sony is working with them right now and got some sort of exclusivity agreement for a number of months for UT3 otherwise im sure we would have heard of a couple of more lawsuits coming Epics way. Makes you admire Carmack even more considering he created a multi next gen console engine Rage with little complaint. Not as much as that asshole Newell anyway.

Anyways no worries cause the only other companies + games which seam to have problems are EA, GTA4 and Assasins Creed and judging by all the articles i have read Sony are working on this with these devs.

bilbobob007
10-24-2007, 10:25 PM
Yeah E.A really do look shoddy with there port overs. There such a big company it really sux to see them not bother while other much smaller companies make similar games look stunning for PS3.

Red_Eyes
10-25-2007, 12:51 AM
Because the 360 came out a year earlier and they have already learned the 360.

bilbobob007
10-25-2007, 01:16 AM
Wow so they learned the 360. Guess there is no need to move onto another console ever again for some devs then. Viva la M$.

cliffbo
10-25-2007, 01:23 AM
Wow so they learned the 360. Guess there is no need to move onto another console ever again for some devs then. Viva la M$.

ssshhhh if EA get wind of that they'll pick the 360 for their idea of only having one console to develop for

Viper
10-25-2007, 01:28 AM
Pssssh, please. We all know they get delayed because MS moneybags them. [/sarcasm]


New technology with learning curve, poor support from Sony (not THAT's damn ironic since it's how they supposedly won all the 3rd party support back in the 32 bit era to start with), unexpected issues, MS money bagging....wait, I said that one already.

bilbobob007
10-25-2007, 02:47 AM
Look out someone is sticking up for Sony. Let fly the dogs of war. That wont be E.A by the way. They to busy making dosh from those M$ Moneybags.

Good luck to them. Dont forget at the end of the day they out to make a profit. Its Sony's bad for not giving them enough support. If they ever wanted it in the first place.

VideoGame mania
10-25-2007, 02:59 AM
Because the 360 came out a year earlier and they have already learned the 360.
More like MS gave devs tools they needed for making games easier.
Nobody complains about other tools, except Sony's.
Insomniac got on the ball, because they built their engine specifically for PS3 only.
Not many can afford it.

bilbobob007
10-25-2007, 03:03 AM
More like MS gave devs tools they needed for making games easier.
Nobody complains about other tools, except Sony's.
Insomniac got on the ball, because they built their engine specifically for PS3 only.
Not many can afford it.

Its a pity more cannot afford it. Money, money ,money, guess it really does make the world go round.

lips
10-25-2007, 03:19 AM
Pssssh, please. We all know they get delayed because MS moneybags them. [/sarcasm]


New technology with learning curve, poor support from Sony (not THAT's damn ironic since it's how they supposedly won all the 3rd party support back in the 32 bit era to start with), unexpected issues, MS money bagging....wait, I said that one already.

you would think all the extra processing power and memory bandwidth would eliminate unexpected issues... oh wait they don't have that 'easier to program for' sign cow belled around their neck... your not the only who can sarcasm, ya know!

Viper
10-25-2007, 03:27 AM
I too am still waiting for all that hidden power to become more common. Even 3rd party titles last gen were obvious between Xbox and PS2 from the start.

PS5 will be on the market and we'll get an episode of "Where are they now" featuring the PS3's untapped power.

^My sarcasm volley.^

dnpmakkah
10-25-2007, 03:49 AM
I see games like Resistance, Heavenly Sword, Ratchet, Motorstorm, and Uncharted all of which have killer graphics and physics so I know its there Sony just has to help these poor 3rd party developers do a little more than they are accustomed to. Right now Sony needs them more than they need the PS3 so they better get a move on it.

KiLLA2006
10-25-2007, 05:25 AM
because you touch yourself at night!

ahhh was there ever a better time to quote family guy!

AC!D
10-25-2007, 10:16 PM
Well looks like Ubisoft Montreal have sorted their problems with PS3 memory as was reported earlier cause Gamespot and IGN have reported that Assasins creed has gone gold for PS3 and 360 for a simultaneous launch on both consoles on the 13th Novemeber stateside and 16th Novemeber for us Palsters. Looks like Ubisoft is over its problems with PS3 cause Rainbow 6 and GRAW were good ports and their most ambitious game AC has now gone gold.

That just leaves EA, Rockstar, Midway to some extent cause Stranglehold went PS3 gold yesterday but on the other hand UT3 and Area 51 have been delayed on PS3 + Waiting to see whats happening with Smackdown PS3 cause all the other console and portable versions are available for pre-order where i purchase my games except the PS3 version and thats usually a sign of a delay.

Anyways things look better on the development front and it looks like Kaz was speaking the TOOTH:)

lips
10-26-2007, 04:23 AM
I too am still waiting for all that hidden power to become more common. Even 3rd party titles last gen were obvious between Xbox and PS2 from the start.

PS5 will be on the market and we'll get an episode of "Where are they now" featuring the PS3's untapped power.

^My sarcasm volley.^


uuh.. not sure, i think it must be powering my heart attack RIGHT NOW!!

:whip:

mario25
10-26-2007, 07:04 AM
was this delayed only on PS3??....or on both 360 and PS3??

XboxEvolved
10-26-2007, 07:24 AM
Here is what happens, and this always happens. PS2 came out a year early, had more games, typically better games. Xbox eventually started getting the same games, but automatically with better or same quality due to the way Xbox worked, and it being easier to develop for than PS2 originally.

Xbox 360 has technically been in the hands of developers since late 2004, PS3 didn't technically get into the hands of developers until sometime in late 2005. Xbox 360 is easier to program for also. More money is to be made on Xbox 360 at this point, etc, etc. It's business, it isn't that they don't try their hardest, it's that they run a business as well.

Also, while I don't doubt the PS3 has a few more tricks up their sleeves, I hope no one here is stupid enough to fall for Sony's trickery just as so many did with their PS2 Emotion Engine.

JasonXe
10-26-2007, 07:40 AM
Tools...

Publishers don't want delays and have a certain deadline to complete the game. You add shitty tools, complicated design, and deadline together and you get a rush shitty port like Madden.

drakkar
10-26-2007, 09:03 AM
What could this Vivendi game be?

Red_Eyes
10-26-2007, 05:15 PM
Devs are just lazy. Excuses, excuses.