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VG Aficionado
01-03-2008, 03:21 PM
Just Cause 2 PS3 preview (http://www.computerandvideogames.com/article.php?id=178432)
This is only part of PSW's exclusive Just Cause 2 preview. For the full article more screenshots grab issue 103 of PSW, in shops from January 3.

While Grand Theft Auto appears to be driving down a street marked 'realistic' and with it ditching much of the playfulness of the series, other games are stretching the 'sandbox' template. GTA has gangs, the urban thing is safe.

But while hoodies and hooligans are welcomed with open arms to Liberty City, other developers and trying new things with the open world formula. Prototype is going all Heroes on the formula, Brutal Legend is just plain weird and now Just Cause 2 adds spies and acrobatics to the army of games knocking on GTA's door.

The original Just Cause offered an original take on the open world idea, here was a tropical island free to explore. It packed in 200 side missions and a solid enough central plot, but most importantly added the freedom to take to the skies.

A unique grapple-hook-parachute gizmo enabled your hero Rico Rodriguez to cling onto passing jeeps and even planes before being whipped off into the sky. It was exhilarating. It was tremendous fun. It certainly wasn't 'real'.

Thankfully the sequel is going to be bigger, broader and crazier. There's no sign of Eidos tethering Rico to anything as boring as realism. If anything, the added zap of PS3 power behind the game has enabled developer Avalanche to push its ideas further still.

"We identified the key areas we wanted to improve for Just Cause 2. We wanted to make better use of our huge game world, enhance the stunts, improve the combat and reward exploration more." Commented Lead Designer Peter Johansson. "We feel we have been successful at that and created a true sequel."

Using the developer's new Avalanche Engine 2.0 means that many more things are possible in Just Cause 2. Firstly the old island is out, as you'd expect. In its place is the island of Panau, a tropical paradise in South East Asia ruled over by the ruthless dictator Baby Panay.

Rico's job is to infiltrate and destabilise the island and return with his former CO, Tom Sheldon, who has gone AWOL on the island and fallen in with Panay.

The story is pretty loose, though it's likely littered with a few twists to keep the writers in tequila until Just Cause 3 comes round. But it's the island and the game's structure that holds the real surprises. Sitting above the familiar jungle canopy is a range of mountains covered in snow and ripe for playing around on.

Just Cause 2 is being designed with more scope for exploration and experimentation than the past game. It's a bustling, burgeoning place that ideally will make even more use of the grapple-parachute mechanic.

No side missions
"We've ditched the concept of side-missions," says Johansson confidently. That's right, the classic structure of any sandbox game - and we're looking at you GTA - is to offer a straight story arc that's surrounded by side-missions to complete at your leisure.

Freedom is something of a myth - again GTA we're looking at you. In Just Cause 2 freedom should be more of a reality. The side-missions are out. You'll begin the game with nothing but your Cuban heels and a winning smile.

Everything you get in the game will need to be earned. It's a rags-to-riches journey.

http://medialib.computerandvideogames.com/screens/screenshot_189601.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189602.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189603.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189604.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189605.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189606.jpg

GTAce
01-03-2008, 03:29 PM
WOAH!
The smoke.... the lighting.... it looks a bit more comic than the first one but... hey.

TEEDA
01-03-2008, 03:35 PM
Nice, looks quite like mercenaries 2.

dnpmakkah
01-03-2008, 04:42 PM
I hope they make this guy more real/tough and not so much a Don Juan type.

masteratt
01-03-2008, 05:17 PM
Just fix the god damn controls.

It had good potential but dull missions and "wtf am i doing now" controls made the game unplayable.

Red
01-03-2008, 05:34 PM
Nice, looks quite like mercenaries 2.

It looks but Just Cause 2 looks graphically a lot better just look the textures.

LaLiLuLeLo
01-03-2008, 05:44 PM
Has potential, just echoing what masteratt said.

Fats
01-03-2008, 05:59 PM
Given the fact that I thought the first one was shit they'd have to do an awful lot to get me on board for the sequel.

Sephiroth_VII
01-03-2008, 09:37 PM
Lots of potential here, especially since Mercenaries 2 is an EA product.

section
01-04-2008, 07:14 AM
Fascinating to see when the other developers manage to catch up with lush jungle environments of Crysis and Uncharted.

For the wish list of Uncharted 2: dynamic environments. Although maybe it's eventually a question of having a certain amount of memory.

Sephiroth_VII
01-04-2008, 07:23 AM
Not if they optimize their streaming engine and use the HDD properly. All damage could be save in a reserves 500 MB cache or something like that, which could be emptied when leaving an area for good.

I think it's more of a CPU issue, especially if you want everything to be as destructible as in Crysis.

GTAce
02-07-2008, 02:07 PM
Just Cause 2 First Impressions (http://www.gamespot.com/xbox360/action/justcause2/news.html?sid=6185629)
Rico Rodriguez is back in Just Cause 2, and he's brought his parachute along for the ride.
By Luke Anderson, GameSpot UK
Posted Feb 6, 2008 3:06 am PT

Just Cause created a massive, island-based gameworld and threw in parachute-based action to a mixed reaction from critics. The ability to travel with your parachute was supplemented by stealing vehicles GTA-style, as well as some visceral third-person action.

Confident that the gaming public is ready for another dose of unadulterated carnage, publisher Eidos has announced Just Cause 2, which promises more of the same mayhem as the first instalment, but with gameplay improvements and enhanced skills. We recently sat down with Eidos and were shown some video footage and screenshots of the upcoming game, which appears to be shaping up nicely.


Just Cause 2 will feature more of the improbable fun that featured in the first game, this time with a Pacific taste.

Rico Rodriguez, the protagonist from Just Cause, is back. He's survived death-defying adventures in the Caribbean, lived to tell the tale and is heading off to another island. But it's not San Esperito; it's a smaller, more "jam-packed" island, according to Eidos. The fictitious island of Panau, with its blend of Pacific, Thai, and various other Asian flavours, will offer plenty of distractions for those who just want to explore.

In Just Cause 2, Rico has been pulled out of early retirement and is hot on the tail of a former boss who has seen fit to take a wad of stolen cash to the island of Panau--the exact location of which is about as certain as the one in Lost. Panau will feature a range of climates and terrain, including high-rise cities complete with skyscrapers just asking to be climbed, thick jungle foliage, snow-laden mountains, and sun-drenched beaches, all complete with their own dynamic climates. In the video footage we saw, the draw distance looked impressive, as did the detailed close-up scenery.

Along the way, Rico will come up against Baby Panay, a tyrannical yet short-statured dictator. Think the Kim Jong-Il from Team America and you're probably on the right track.


Want to grapple onto a pilotless helicopter? Who's gonna stop you?

Eidos says the developers have worked on making the gameplay in Just Cause 2 more challenging and rewarding than the first game, with changes such as increased enemy artificial intelligence; your enemies use cover to their advantage this time around, and can also shoot while in vehicles.

Additional improvements, such as more numerous and complex missions, are some of the things Swedish developer Avalanche Studios is working on to make JC2 a more balanced, refined beast than its predecessor.

Rico's parachute physics will be more realistic, and his swimming controls have been improved to reflect his on-land controls, according to Eidos. More improvements will be seen in the environmental effects, including climate changes such as storms, blizzards, and knee-deep snow in higher altitudes.

Although most gamers could finish Just Cause in five to six hours, the next instalment should have a longer lifespan in which Rico will have to complete side tasks before unlocking additional missions. Thankfully, he'll have his trusty (and upgraded) grappling hook on hand to grab onto objects, vehicles, people, and buildings if you need to traverse the world at speed.

You'll also be able to choose how to approach certain scenarios in the game. One example given was a mission in which you'll need to infiltrate an enemy compound nestled at the base of a large mountain. If you're feeling a particular case of bravado, you can attack it head-on by foot or car. You can also use your parachute to BASE jump off of the neighbouring mountain into the base, or even take a high-altitude approach, lobbing grenades from up above while floating around out of harm's way.


Some of the early graphics we've seen really do look promising, with some amazing draw distances.

Just Cause 2 has been confirmed for the Xbox 360, PlayStation 3, and PC, and is expected to be out in the second half of 2008.
Btw. the search function has a bug or something, searching for the words "Just" & "Cause" doesnt work.

Domination
02-07-2008, 10:12 PM
http://medialib.computerandvideogames.com/screens/screenshot_189601.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189602.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189603.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189604.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189605.jpg

http://medialib.computerandvideogames.com/screens/screenshot_189606.jpg

If it plays as well as it looks, it'll be in my shopping cart for sure.

cliffbo
02-07-2008, 11:05 PM
now that looks really good.

belgarn
02-07-2008, 11:09 PM
The trees in the background on the first pick looks very flat but the rest looked pretty good.

cliffbo
02-07-2008, 11:12 PM
why is it that when i read it's multiplatform my enthusiasm wilts?

belgarn
02-07-2008, 11:16 PM
why is it that when i read it's multiplatform my enthusiasm wilts?

Dunno, prejudices about multi platform games?

Matt
02-07-2008, 11:17 PM
Spot on :P

cliffbo
02-07-2008, 11:19 PM
Dunno, prejudices about multi platform games?

actually it's because i know that the game isn't going to use Blu-ray in any advantageous way. it's not prejudice it's memory limitations.

belgarn
02-07-2008, 11:26 PM
actually it's because i know that the game isn't going to use Blu-ray in any advantageous way. it's not prejudice it's memory limitations.

Just because its multi doesn't mean it cant use each consoles strengths, but it may not be able to do so in the same extent as a single platform. It's up to the developer, but since I have seen the results of other multi platform games(Burnout), I personally don't think it makes such a big difference.

Btw; nice find VG.

cliffbo
02-07-2008, 11:41 PM
Just because its multi doesn't mean it cant use each consoles strengths, but it may not be able to do so in the same extent as a single platform. It's up to the developer, but since I have seen the results of other multi platform games(Burnout), I personally don't think it makes such a big difference.

Btw; nice find VG.

well the world would be boring if we were all the same :). personally, i'm more interested in exclusives. it's not because i can then say: 'i got it you aint', it's because i feel these games will push the hardware more

belgarn
02-07-2008, 11:54 PM
well the world would be boring if we were all the same :). personally, i'm more interested in exclusives. it's not because i can then say: 'i got it you aint', it's because i feel these games will push the hardware more

Yeah we all got our own opinions, I could never do that though since there are to many good multplatform games;). But yeah, it's a nice bonus if they can push the hardware to it's limits when it's developed exclusive to your format of choice.

kaphwan
02-08-2008, 12:05 AM
A good developer will get the best out of each individual console for which they develop their game.

This game's success = death for the "side missions make a linear storyline less linear lol" mentality. I welcome it with open arms and a wireless, motion sensing joypad*

*with 14 buttons

Sephiroth_VII
02-08-2008, 11:07 AM
The PS3 controller has 17, 16 available to developers :)

X, [], /\, O, R1, R2, R3, L1, L2, L3, up, down, left, right, start, select, PS Button.

LiquidEagle
02-08-2008, 11:22 AM
The PS3 controller has 17, 16 available to developers :)

X, [], /\, O, R1, R2, R3, L1, L2, L3, up, down, left, right, start, select, PS Button.

Plus tilt! ;)

LaLiLuLeLo
02-08-2008, 07:13 PM
THE TILT IS A LIE.
/portal

cliffbo
02-08-2008, 07:18 PM
Plus tilt! ;)

i was just about to say that! 22... two more and we'll have the meaning of life or as Sony puts in 'this is living'

Segitz
02-09-2008, 01:58 AM
It thought that was 42?

LiquidEagle
02-09-2008, 02:42 AM
:laugh: yeah, it's 42 :-p

VG Aficionado
02-09-2008, 02:52 AM
Considering that all the buttons (except select, start, PS, L3 and R3) and the motion sensor are analog, there are a lot more possible inputs than just the ones you're all listing.

Matt
02-09-2008, 03:05 AM
Err, 377?

Actually, that's not right. 737?

I dunno. Lots.

GTAce
02-09-2008, 03:07 AM
What sou you mean with "Err, 3???"?
The R3 & L3? That are the analog stick buttons when you press them.

Matt
02-09-2008, 03:10 AM
I'm trying to guess the number of inputs :P

I was counting the buttons you could press and then the 360 degree vertical and horizontal motion, but I'm probably completely wrong!