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Bsack
06-14-2008, 07:58 PM
Besides Resistance multiplayer really isn't that good nor does it do anything special when compared to the likes of Halo. You have to shoot a million bullets into an opponent for them to go down. I'm more into military shooters over the sci-fi shooter games.

Why would having 60 players multiplayer mean it's going to be good? Look, Socom 3 upgraded to 16v16 and look how terrible that turned out, so just because it has more players doesn't necessarily mean it's gonna be good.

EvilTaru
06-15-2008, 01:12 AM
It#s not important how much players play in the game. I believe that on Socom Confrontation most players will prefer 8VS8 Players. Who realy needs a 60Player Multiplayergame?

Socom has enough Hardcorefans outthere.

You can't compare Resistance with Socom.

Resistance fans are actually smart and like their MP experience current and not stuck in the fucking stone age.

Red
06-15-2008, 12:26 PM
You don't need any skills in the resistance mp because respawn shooters are for noobs sorry.

And what do you mean stone age?

Even the Socom 2 Multiplayer from the ps2 owns the resistance mp. :lol:

Bsack
06-15-2008, 10:32 PM
I'm partially in agreeance with Red. What's with the Stone Age comment though?

EvilTaru
06-15-2008, 11:02 PM
You don't need any skills in the resistance mp because respawn shooters are for noobs sorry.

And what do you mean stone age?

Even the Socom 2 Multiplayer from the ps2 owns the resistance mp. :lol:

Too bad you don't know shit about Resistance, Resistance isn't a n00b/lone-wolf fest like COD4, respawns are needed in Resistance because you don't have to fucking wait for the entire round to be over after you get killed once, and for objective games capturing key nodes to advance spawn points become a much more tactical affair, there's a much more of an ebb and flow in terms of the tide of the battle, the good Resistance clans out there play very smart, and not in a run-and-gun play-style.

And guess what? SOCOM is going to get respawns, no matter how much you bitch about respawns, yeah your fucking precious SOCOM is fucking RUINED now, and you can't just have fucking archaic rooms anymore, there's going to be a party system now, oh and people are going to play 16 vs 16 ON CROSSROADS, how unfortunate for you.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

EvilTaru
06-15-2008, 11:05 PM
I'm partially in agreeance with Red. What's with the Stone Age comment though?

Some SOCOM fans apparently were against the party system and wanted to stick with rooms only not realizing having to actually organize ranked games between clans is a pain in the ass versus just having your clan in a party going from ranked game to ranked game against other clans also in a party makes it so much easier for clans to face off against each other. That and the whole "oh noez we can't have respawn how canz dey haz respawn oh noez" retardedness. Certain SOCOM fans just don't like helpful features that can make the game actually BETTER and more current. The SOCOM franchise is evolving for the better.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

EvilTaru
06-15-2008, 11:17 PM
Besides Resistance multiplayer really isn't that good nor does it do anything special when compared to the likes of Halo. You have to shoot a million bullets into an opponent for them to go down. I'm more into military shooters over the sci-fi shooter games.

Why would having 60 players multiplayer mean it's going to be good? Look, Socom 3 upgraded to 16v16 and look how terrible that turned out, so just because it has more players doesn't necessarily mean it's gonna be good.

I think you got Resistance confused with UT3. Sniper kills are still one hit kills for headshots (two shots if anywhere else), aiming for the head takes down an enemy much, MUCH faster, 40mm is basically a one-hit kill, as well as the LAARK, arc charger can also kill someone very quickly, it isn't like HALO where things are shield-based, objective games and even team deathmatch can get very tactical where teams always fight for the good side as well as sniper spots.

SOCOM 3 maps were too big to accommodate tanks and jeeps, they were oversized, that problem was not present in Resistance, the scrimmages are much more balanced and you're not traveling long distances without being engaged, there are plenty of nooks and crannies to stop and hide and disappear off the radar for some stealth kills.

Red
06-15-2008, 11:33 PM
Calm down okay?
The most socom players will use the respawn function to get into the maps. Most players will not play respawn games.

What are you talking about the party system? of course it's good if you wanne play with your firends but if you are in a clan and you wanne play with a bunch of guys it's useless because to many people can't join the room.

16Vs 16 players? My ass the most rooms will be locked 8vs8 and the smaller versions of the maps. I can garantee it.

And if you if you believe that respawn shooters are more tactical like socom dream on.

Cyrus
06-16-2008, 12:26 AM
Kitton, you honestly just don't get the Socom clan system/lobby system/competition in the game when you're saying Socom fans are idiots wanting to stay in the stone age with regards to party/lobby system. You just don't know how well the lobby system works and how the community in Socom works.

You can have your opinion and prefer the party system, I get that.. There are many people who just want to hop from game to game with their friends playing against basically whoever. Most Socom fans however like the lobby system a lot more because it makes the community so much better. But I can understand if you're not that serious about the game that the party system makes more sense for many people. Just dont go preaching it's "objectively" the better system because it sure as hell ain't for everyone. It's all down to opinion.


Btw. there was respawn in S2 already, might've been in S1 even. They werent really played that much though, just some occasional "fun room" and warming up for clan matches to get your aim where it's supposed to be.

And about Resistance.. it does require a lot of strategy and skill and teamwork, there's no doubt about that and I love that game as well though Socom for me is still the king of the hill as far as online games (and almost any game) go.

Red
06-16-2008, 01:37 AM
I hope the beta starts this month.

GTAce
06-16-2008, 02:32 AM
Kitton...
100%agree and btw the respawn mode was unranked in S2.
Theres no better matchmaking like in the old SOCOMs.

EvilTaru
06-16-2008, 02:34 AM
Kitton, you honestly just don't get the Socom clan system/lobby system/competition in the game when you're saying Socom fans are idiots wanting to stay in the stone age with regards to party/lobby system. You just don't know how well the lobby system works and how the community in Socom works.

You can have your opinion and prefer the party system, I get that.. There are many people who just want to hop from game to game with their friends playing against basically whoever. Most Socom fans however like the lobby system a lot more because it makes the community so much better. But I can understand if you're not that serious about the game that the party system makes more sense for many people. Just dont go preaching it's "objectively" the better system because it sure as hell ain't for everyone. It's all down to opinion.


Btw. there was respawn in S2 already, might've been in S1 even. They werent really played that much though, just some occasional "fun room" and warming up for clan matches to get your aim where it's supposed to be.

And about Resistance.. it does require a lot of strategy and skill and teamwork, there's no doubt about that and I love that game as well though Socom for me is still the king of the hill as far as online games (and almost any game) go.

I have no problem with the lobby system as long as the party system is there to make it easier for people to get together. Clan-support, party system, friends list support, lobbies, we can have them all, the problem is that some SOCOM fans are like "we no want party system dat willz destroyz our community", I mean wtf, they want to play unranked games between clans in designated rooms all night, fine, but don't ask for features to be removed because that makes the game much less competitive in the marketplace and that's not good for anyone.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

How many of these "SOCOM fans" are there? 50,000? 100,000? And no, I don't get the whole "this game should be made for us no matter what, fuck everybody else who cares if other people buy it" bullshit because SOCOM as a franchise is not going to fucking survive on this sub-100k population.

GTAce
06-16-2008, 02:46 AM
I think the problem with a party system is that to much people will use it so there are always huge groups entering a room.
And i think the hate comes from the fear that it will be as annoying like in CoD4... which it of course wont be.

EDIT: Sorry for typos im on my PS3.

EvilTaru
06-16-2008, 02:58 AM
I think the problem with a party system is that to much people will use it so there are always huge groups entering a room.
And i think the hate comes from the fear that it will be as annoying like in CoD4... which it of course wont be.

EDIT: Sorry for typos im on my PS3.

Yeah but that's what's supposed to happen, so friends can group into a party and just travel from game to game as a unit instead of having to reinvite or find room and all that other stuff. A lot of people just want to game with their friends, in Resistance that's how clan matches work, we don't have to do all the work of setting a time and a place, the gaf clan just go from ranked game to ranked game and we run into other clans all the time.

Annoying people can always be muted and reported, the difference with PSN is that people aren't fundamentally annoying xbot assholes, it's just a different crowd so it's really not a problem.

GTAce
06-16-2008, 03:11 AM
Clan wars were always seperated from normal matches in SOCOM and one match can be longer than 45 minutes on one map.
Someone makes a pw secured room and the clan members go in at a certain time. There never was a problem with that because there never was room traveling.

Bsack
06-16-2008, 03:56 AM
Some SOCOM fans apparently were against the party system and wanted to stick with rooms only not realizing having to actually organize ranked games between clans is a pain in the ass versus just having your clan in a party going from ranked game to ranked game against other clans also in a party makes it so much easier for clans to face off against each other. That and the whole "oh noez we can't have respawn how canz dey haz respawn oh noez" retardedness. Certain SOCOM fans just don't like helpful features that can make the game actually BETTER and more current. The SOCOM franchise is evolving for the better.http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

Well the party system is a good idea, but I'm definitely gonna miss the lobby system that they once had because that was part of the beauty in that game. I'm sorry but respawn games are just garbage. There's just something about only being able to toy around with one life per round that makes it so much fun to me. Every time you lose somebody that makes your life that much more important. I'm sorry but Respawn isn't going to be apart of wars and etc.

I think you got Resistance confused with UT3. Sniper kills are still one hit kills for headshots (two shots if anywhere else), aiming for the head takes down an enemy much, MUCH faster, 40mm is basically a one-hit kill, as well as the LAARK, arc charger can also kill someone very quickly, it isn't like HALO where things are shield-based, objective games and even team deathmatch can get very tactical where teams always fight for the good side as well as sniper spots.

SOCOM 3 maps were too big to accommodate tanks and jeeps, they were oversized, that problem was not present in Resistance, the scrimmages are much more balanced and you're not traveling long distances without being engaged, there are plenty of nooks and crannies to stop and hide and disappear off the radar for some stealth kills.

No I didn't get it confused with UT3 because I've never played UT3. Halo is also 1 to 2 hit kills on halo also. If you shoot somebody in the head on Halo they are dead and if you hit them in the body it will take a second shot to kill them. There is no difference in your estimation of sniping between halo and resistance. How is it tactical exactly? People take as many hits on resistance as they do on halo, so I think you assessment of the two games is pretty flawed.

We all know Socom 3 was trash, so please refrain from even bringing that up. Maps, vehicles, and etc was terrible. We know that, but that's why Confrontation was modeled (kinda) after S1 and S2.

to be continued with the rest of my post.

EvilTaru
06-16-2008, 04:14 AM
Well the party system is a good idea, but I'm definitely gonna miss the lobby system that they once had because that was part of the beauty in that game. I'm sorry but respawn games are just garbage. There's just something about only being able to toy around with one life per round that makes it so much fun to me. Every time you lose somebody that makes your life that much more important. I'm sorry but Respawn isn't going to be apart of wars and etc.



No I didn't get it confused with UT3 because I've never played UT3. Halo is also 1 to 2 hit kills on halo also. If you shoot somebody in the head on Halo they are dead and if you hit them in the body it will take a second shot to kill them. There is no difference in your estimation of sniping between halo and resistance. How is it tactical exactly? People take as many hits on resistance as they do on halo, so I think you assessment of the two games is pretty flawed.

We all know Socom 3 was trash, so please refrain from even bringing that up. Maps, vehicles, and etc was terrible. We know that, but that's why Confrontation was modeled (kinda) after S1 and S2.

to be continued with the rest of my post.

I meant normal shots not sniper shots, I know headshots are one-hit kills in Halo with a sniper rifle but for other weapons there's a shield, headshots in Resistance take down an enemy very fast, much faster than if the other guy is shooting at your torso, one on one the person who successfully aim for the head will always win, there's also things like auger shield stopping direct laark shot, secondary laark trumping auger shield, auger trumping cover, grenades trumping auger shield, arc charger trumping a group, human with dragon secondary fire trumping chimera on rage.

The reason I brought up SOCOM 3 is because it made that fanbase so scared of any sort of change to the franchise, they're so fucking scared of 32 player maps, as long as they're balanced it shouldn't be a problem.

http://img.photobucket.com/albums/v500/EvilTaru/Indifferent2.gif

GTAce
06-16-2008, 05:50 PM
I dont have something against 32 player maps and you can make headshots on Halo with other weapons too...

Red
06-17-2008, 07:25 PM
Gametrailers to host “SOCOM Media Day”

Gametrailers has a “SOCOM Media Day” on June 24th (Tuesday) 2008. We will probably get some new video or screens on this day. I wouldn’t be surprised if a trailer was even released. More information later. Click here to discuss it in the forums.

and Gun Of the Week:

http://socom.us.playstation.com/post/2008/06/Gun-of-the-Week-Model-18.aspx

GTAce
06-17-2008, 07:35 PM
Glock 18...
If they make the weapons like in SOCOM2 i will keep my love to the M16.

Red
06-18-2008, 09:17 PM
I love my m16a2 too. But this time with a silencer and a scope :D

Segitz
06-18-2008, 10:54 PM
G36C and P8 for me then^^ at least I shot those for real...

I love the customization of MGS... gotta hope, they incorporate something like that in Socom

Red
06-19-2008, 12:40 AM
Of course they will. You can even chose from 3 armour types and of course you can customize your weapons.

http://www.threespeech.com/blog/wp-content/uploads/2008/05/Concept_Commando_Armor_Progress.jpg

GTAce
06-19-2008, 12:46 AM
KSK + Heavy Armor + M16 + ACOG = My character of choice!

Red
06-19-2008, 12:52 AM
KSK + Heavy Armor + M16 + ACOG = My character of choice!

Terrorist Outfit+Light Armour+M16+Acog= Me>>You
Me with m16 Your Head=

http://i147.photobucket.com/albums/r302/redsoxsstink/154dbdc6250afeaebeffdb0fn8.gif

Your heavy armour is useless against the headshots :lol:

By the way new Interview

Dev Q&A 08
Posted by David “Point Man” Brothers

You guys should know the deal by now, but if not, our Q&As are questions that are submitted by forum members. Seth Luisi and Allen Goode do us the favor of answering them. Here's the link to the Dev Q&A category. We are still working on getting the first batch of answers back to you. Abigale opened a thread last week for new questions and we will get those answered next. Keep an eye on SOCOM.com for the new round to kick in, okay?

Onward!

Will we be able to put different color camos on our weapons?

Allen: Not in the first release but you never know what the future may bring. ;)

When we customize our character, will we be able to wear wild colors (pink, purple, yellow, orange....etc.)

Allen: Wild colors are fine for the competition but SOCOM prides itself on realistic and intense looking characters. There are lots of color options but they are designed to work with the area of operation, so no neon green for you!

I was wondering how deep the physics engine actually goes with things such as grenades and the like? I.E. Are you able to pick the grenade back up once its thrown (If you have time), would the grenade roll back down a hill on a steep incline, etc.

Seth: You cannot pick up grenades that have been thrown. Grenades will roll down a hill.

Is there still a dive to prone ability in the game? (This ability was added in SOCOM II, and I think I speak for most when I say it is a loved.) If it is in the game, can the character get up fast from prone like in SOCOM II, or do the characters get up slow from prone like SOCOM 3/CA?

Seth: This is currently in the game, we like it too :-). The speed of getting up is similar to SOCOM II.

GTAce
06-19-2008, 12:55 AM
You wont give me a headshot because you wont see me till youre dead and the camera moves to my character. lol

Im so pumped, if this really playes like S2 and it doesnt lag i could be good at this game. lol

Red
06-19-2008, 12:58 AM
We better join the same clan. :lol:

Bsack
06-19-2008, 07:55 AM
I joined up with a pretty good clan already. I'm sure we will do well on Gamebattles. I hope to see you guys on there. I wish they never incorporated armor, but what can I do?

Z
06-19-2008, 08:27 AM
I am really interested in the socom.com website and what they'll do and allow to be done with and from fans. it is the biggest first party game website Sony has ever built. I hope they go all the way and they should make more for all their big online games that released or coming up. :)

Smokey
06-19-2008, 12:14 PM
i really hope theres a decent silenced AK-47 like in COD4. its my gun of choice :)

Z
06-19-2008, 06:54 PM
it's the G36C all the way for me!

Segitz
06-20-2008, 12:52 AM
it's the G36C all the way for me!

You are CORRECT sir^^

GTAce
06-20-2008, 01:46 AM
If you guys would talk about the G36K i would agree but at long distance it will suck i bet that with you.
I liked the G36C at small maps in S3 but at any other map type i never used it because it didnt make sence.

Smokey
06-20-2008, 06:35 AM
it's the G36C all the way for me!

it just dont seem to have the takedown power of the AK when silenced in COD4.... dont get me wrong ive got it on my made up guns but the ak just a bit better IMO

Z
06-20-2008, 01:54 PM
the AK is one angry bitch! she bunches like a pro, but she's hard to steer. the G36C is much more steady; like driving a Merc. although, I sometimes do like to ride'em rough.
the only other baby that can rival these is the 'kiss of death' M16. sometimes, a deadly quickie is what you feel like.

If you guys would talk about the G36K i would agree but at long distance it will suck i bet that with you.
I liked the G36C at small maps in S3 but at any other map type i never used it because it didnt make sence.
iron sight sniping byatches! hell, I once sniped a well positioned prone sniper who was trying to nail me...I used a pistol! how fucking embarrassing for him. you could almost hear his screams of agony without using a headset! lol

Bsack
06-21-2008, 06:26 PM
Are you guys talking about CoD4?

Red
06-22-2008, 03:03 PM
I want the beta now!!!!!!!!!!!!!!!!!!!!! Fu... i can't wait.
Giving noobs headshots.

http://i147.photobucket.com/albums/r302/redsoxsstink/154dbdc6250afeaebeffdb0fn8.gif

Red
06-22-2008, 08:24 PM
EU Dev Q&A 2

The following is from this post here.

My comments are in red.

Here are answers to a few more European-specific questions that you have for “SOCOM: Confrontation”:

Will there be a headset bundle available, as with previous SOCOMs?

This is something decided by SCEE’s Marketing groups and will be publicly announced when a final decision has been made, probably in the near future.

In North America it is already bundled.

What language do the Mercenaries speak?

As the game is set in North Africa, the Mercenaries speak Arabic. However, for ease of understanding the Merc Announcer will speak in your chosen game language, albeit with an Arabic accent (except in France for cultural reasons).

Okay.

Will the in-game ladders have referees and/or moderators, to keep things fair?

In Europe, the plan is to support ranked ladders and tournaments with a dedicated team of in-game moderators.

There wasn’t much moderation with SOCOM 3 but I guess this is the only way to do it. They just have to stick to it.

Will you be able to select a lobby by region/language?


All lobbies supported by the game are visible in every region, allowing for global play. The plan is to include all traditional SOCOM lobbies, including those for different countries/languages. There will also be a filter option to only display the lobbies in specific regions as the number of lobbies worldwide is very large.

Every region! I love playing with people around the world.

How will the Australia/New Zealand region be supported? Will servers be region based?

Each major region is supported by its own servers located in that region, allowing for low-latency gameplay in those areas. The regions are North America, Europe, Aus/NZ, Korea/Asia and Japan.

Nice! Keeping the lag down.

And you can download the Socom Theme now if you have bought the quore episode.

D3adcell
06-22-2008, 09:07 PM
I thought about putting in socom 2/3 last night and playing it. I hope confrontation is good, but a thing I recently read is that there are only 7 levels and no rank at all unless you are in a clan? Kind of low number of levels for a multiplayer only game.

Jay Gee
06-22-2008, 09:28 PM
You don't think there'll be more?

Red
06-22-2008, 09:58 PM
They have a lot of old socom maps that they will recreate on the ps3 i guess.

I still believe that they are ranked matches even if you are not in a clan.
And of course emblems

Red
06-25-2008, 05:30 PM
A possible embargo on today's event
The reason I haven't posted any new info on the SOCOM media event today is because nothing has hit the wire. There is quite possibly an embargo on the event (according to Matt Leone of 1up.com), despite what we had initially heard.

I wouldn't expect the embargo to last past midnight PST though. So hopefully we will get something before we're all in bed tonight.

Source: http://www.therealsocom.com/

Red
06-25-2008, 11:43 PM
Embargo until Friday
New update from Abigale on the boards, like I suspected and was told by 1up, there is in fact an embargo on yesterday's event, and it lasts till Friday:

Hi, Folks!

I just wanted to let you know that you are right and I was wrong. There is an embargo in place until Friday. I had thought there wasn't so that's what I told you last week. I'm very sorry. I am not part of the Marketing/PR department so sometimes I don't get all the details of what they are doing. At any rate, I am very sorry that I told you there was no embargo. It was my mistake.

But I do have to say that we are not the ones that got you all looking so forward to this. I keep reading that we shouldn't have set you up for a let down. Well, we didn't let you know about it. As far as I know, it was kept a secret by us until some of the people that were invited mentioned it. Then we really had no choice but to admit that we had it scheduled. I hadn't wanted you to know it was coming for just this reason. I know how hyped up you guys get. :smileywink:
So hold on until Friday. And go ahead, let me have it for giving you the wrong info. I try very hard not to make mistakes with you guys but hey... It happens sometimes.

Red
06-26-2008, 12:27 PM
Gun of the Week: HK36
HK36

Type: SMG

Effective Range: Short to Medium
Basic facts of the HK36:
The high velocity of the round gave it an almost flat trajectory out to 300 meters (1000 feet)
Low bullet weight and the straight line layout of the rifle reduced recoil.

http://de.youtube.com/watch?v=hl367NlMCko&eurl=http://socomupdate.com/

GTAce
06-26-2008, 01:57 PM
I want a K not a C.
Fuck SMGs give me a god damn Assault Rifle or Carbine....

EDIT: And why the heck does it have such a muzzle flash? lol

Red
06-26-2008, 10:11 PM
Finally, a clear explanation on how 'team-switching' will work
Originally posted on SOCOM.com:

Hey Slant Six, why add team switching?

That's a good question. The decision to implement team switching stems directly from the core premise of SOCOM: U.S. Navy SEALs Confrontation; pure online competition. The ranking system in Confrontation is meant to truly reflect individual skill and teamwork, and in order to do that all other variables must be controlled. If a team only plays one side of a map then we can’t determine who truly is the most skilled, flexible and capable team. Would anyone claim that they have played a game where all the weapons, attachments, maps and game modes are 100% balanced in every way (including the previous SOCOM? Does that stop people from taking advantage of those subtle imbalances and aiming to play under the most advantageous conditions? Not a chance.

In order to make a game truly competitive it must be as fair as possible and that means leveling the playing field. There is a reason professional sports have the competitors switch sides part way through a game. Surface irregularities on an ice rink or tennis court could unbalance a sports competition, so the players always switch ends. We don’t want people walking away from a match attributing their win or their loss to the location of their spawn or the weapons their team had. In addition, we feel that players will have the greatest investment in their Clan-specific Special Forces character, or at least have a preference for playing Commandos or Mercenaries and we want to ensure that in ranked games everyone gets equal time with their preferred character.

In ranked games players can expect to play a total of 10 rounds, each round being 6 minutes long. At the 5 round mark the teams will switch sides and the players reverse roles. This is the reason that each player has two avatars: your Commando (Special Forces) and a Mercenary. You will be playing with these two characters each time you jump into a game. Players will be able to create multiple preset loadouts for each avatar which can be easily selected during the course of a game. At the beginning of each round players will be able to choose the loadout they want to use.

If at the end of the 10 rounds both teams are tied at 5 rounds each then the team with the best overall performance is awarded the victory. This is where individual skill blends with being a team player to tip the balance in close matches. So if you have a camper playing with you, hanging back and not pulling his weight you may want to persuade him to change his play style.

Finally you can disable team switching in custom matches.

Prepare yourself for tomorow for the Media oUTPUT

Red
06-27-2008, 10:26 PM
2 New Videos:

http://www.gametrailers.com/game/4856.html

Hands On

http://www.ps3fanboy.com/2008/06/27/ps3-fanboy-hands-on-socom-confrontation/

Gameplaymovies by IGN

http://uk.media.ps3.ign.com/media/906/906076/vids_1.html

OG_Monkey
06-27-2008, 11:52 PM
as cool as this may turn out to be....the graphics make me sick

Red
06-27-2008, 11:58 PM
FACTS and INFO

There still appeared to be some lag in matches.

Throughout the various matches we played, the framerate struggled to hit 30 fps. Oftentimes, the game hovered in the 20s, especially during the larger matches.

There will also be a number of medals to earn in game … and yep, there’s going to be trophies as well.

The game will eventually support up to 1080p.

Hitting up and down on the D-pad adjusts the zoom on your weapons.

L2 is used for delivering taunts and orders.

R2 allows your soldier to run.

R1 fires your weapon.

Square is used for jumping.

X is used for action.

Triangle remains the stance button.

Circle has multiple functions: tapping the button changes the rate of fire, while holding it down lets you access the weapon inventory.

Players can quickly select which weapons they want to hot swap between with a press of the L1 button.

Each soldier will be able to choose from 37 different weapons, as well as 15 separate attachments to the gun like scopes and grips and 10 gear items, such as frag and flashbang grenades or C4 explosives.

You’ll even be able to customize the upper and lower body of your soldiers, including body armor and camouflage.

Each piece of gear, which will affect your soldier’s overall speed.

Regardless of the weapon loadout or allegiance your soldier claims, you’ll always have access to night vision goggles on the right D-pad to help you see your allies and opponents in dark areas.

Instead of being locked in to one specific camera angle with your reticule, players will be able to switch the camera over the left or right shoulder at will with a simple left press on the D-Pad.

If you back up and slightly lean around the corner of the cover, your soldier will pull their weapon out in preparation for a shot on any enemy they see.

Players can spray a wall or a crate that an enemy is hiding behind and have a reasonable chance to still kill them as their bullets pierce that cover and injures the target.

There will be numerous places where players can go inside and outside of buildings, giving you access to new tactics.

There will be a large number of regularly organized tournaments, split between regional, global and weekend events.

Up to 256 teams will be able to participate within these tournaments, ensuring that many people will be able to test their skills and climb up rankings or clan ladders.

Forces group their clan will belong to, as well as specialized weapons that will be set in that clan’s armory.

They’ll also be able to determine clan mottos as well as badges and ranking patches that will take on the visual look of the country their special forces belongs to.

Clan leaders will even be able to delegate power to their lieutenants and fellow clan members in case they go on vacation, so the clan doesn’t remain stagnant waiting on one person.

To view all new content. Visit our maps, videos, and screenshot pages.

Source: Socomupdate.com

section
06-28-2008, 12:07 AM
The gameplay videos are friggin' ace already at alpha stage! thanks for the tip, man :)

GTAce
06-28-2008, 12:15 AM
Hitting up and down on the D-pad adjusts the zoom on your weapons.

L2 is used for delivering taunts and orders.

R2 allows your soldier to run.

R1 fires your weapon.

Square is used for jumping.

X is used for action.

Triangle remains the stance button.

Circle has multiple functions: tapping the button changes the rate of fire, while holding it down lets you access the weapon inventory.

Players can quickly select which weapons they want to hot swap between with a press of the L1 button.
Sounds goooood.

Red
06-28-2008, 02:48 AM
I don't believe that they will deliver the game on september. Sounds not good the lag and the framerate issues and the beta date is still a big mysterium.

OG_Monkey
06-28-2008, 03:29 AM
how many players is this?

Red
06-28-2008, 03:33 AM
32 Players

OG_Monkey
06-28-2008, 03:41 AM
damn!

Bsack
06-29-2008, 07:51 PM
The new videos I watched actually looked really good as far as gun fights and gameplay goes. I'm hoping this game catches the essence of what made S1/2 so good. =)

Red
06-30-2008, 12:17 AM
Some more Updates/Footage here:

http://socom.us.playstation.com/

GTAce
06-30-2008, 01:00 AM
as cool as this may turn out to be....the graphics make me sick

Dude, show me something similar on XBLA. ;)
Game looks saaaweeeeeet its so SOCOM, so so so SOCOM!

Jay Gee
06-30-2008, 01:52 AM
Just watched some videos on IGN and I'm ready to buy this.

Red
06-30-2008, 01:55 AM
I don't believe that thy can keep the release date. 15 September? Yeah my ass.

Prepare yourself for a delay to october/november

Jay Gee
06-30-2008, 02:03 AM
Isn't Bioshock, SW Force Unleashed, and LBP dropping in September?!?!? A delay wouldn't be bad for my poor wallet.

Bsack
06-30-2008, 03:12 AM
I'll probably only be buying LBP and Socom in September. Well that doesn't count what I may be buying for the Wii and 360 too. =/

GTAce
06-30-2008, 03:32 AM
I SO need an HDTV and i cant use my money for games. :laugh:

Hope i can buy me SOCOM and LBP.... theyre so cool. <8(

dnpmakkah
06-30-2008, 03:43 AM
Graphics look fine to me considering they want to portray that dusty cityscape vibe.

Red
06-30-2008, 01:21 PM
Isn't Bioshock, SW Force Unleashed, and LBP dropping in September?!?!? A delay wouldn't be bad for my poor wallet.

Little Big Planet will be delivered in october.

Red
06-30-2008, 08:54 PM
Some News like i said the delay:

SOCOM Confrontation Delayed?

We have not received official word yet but, it seems as if SOCOM Confrontation has been pushed back one month. Maybe this is to extend time for testing or they may have ran into a wall and had to take more time to fix something. Really who knows? Maybe they just didnt have enough time. I am not that dissapointed with the delay. It will make the gamem better, graphics, gameplay, sound, etc… I dont mind it being delayed only a month for it to be better. As of now the date is 10/14/2008 as listed by Gamestop and yes, our infamous red counter above has been updated to this date.

REMEMBER THIS IS NOT OFFICIAL

The camera Angles:

SOCOM.com Media ext.

Still new info coming from socom.com! Not much info but some screenshots and the introduction of face paint!

“He even announced face camo, which was totally news to me. It’s a great addition to the usual headgear, ’cause who doesn’t like face paint?”

Sounds like a cool idea. If you want to view all the pictures and read the article I suggest you head over to socom.com (Not much new news just some interesting pictures of the staff)

http://socom.us.playstation.com/image.axd?picture=default_cam_a.jpg

Default Camera A

http://socom.us.playstation.com/image.axd?picture=default_cam_b.jpg

Default Camera B

http://socom.us.playstation.com/image.axd?picture=classic_cam.jpg

Classic Camera

GTAce
06-30-2008, 09:01 PM
The classic cam could be really good for SDTV users like me.

Bsack
07-02-2008, 10:28 AM
Classic cam all the way. Why would anyone use anything else?

stuart_r
07-02-2008, 07:05 PM
Now this sucks :-(

http://socom.us.playstation.com/post/2008/07/SOCOM-US-Navy-SEALs-Confrontation-Release-Date.aspx

GTAce
07-02-2008, 07:08 PM
I don't believe that thy can keep the release date. 15 September? Yeah my ass.

Prepare yourself for a delay to october/november

Bsack
07-03-2008, 07:47 AM
^^I already knew that was coming and you should not be surprised if it's delayed until November.

LaLiLuLeLo
07-03-2008, 07:49 AM
Good thing you have MGS4 to keep you warm at night.

I SAID GO PLAY MGS4!

Bsack
07-03-2008, 07:52 AM
I actually just finished it today as far as Singleplayer goes. =)

Yes I agree I am glad I have MGO to play in the mean time while I wait for Socom Confrontation to come my way. Yippee!!!

LaLiLuLeLo
07-03-2008, 07:54 AM
MGO?
I'm...playing the campaign for the third time....
>_>
<_<
^_^
Hard mode is hard, btw.

Bsack
07-03-2008, 09:30 AM
Yeah I was actually contemplating trying to beat the whole game without using rations, being scene by the opposition and etc. on the hardest difficulty.

Red
07-06-2008, 06:18 AM
http://www.gametrailers.com/player/35816.html

I feel the sprit and the flair of socom 2. :D

GTAce
07-06-2008, 02:18 PM
Hell yeah!

Raitei
07-06-2008, 02:56 PM
gt is downs

Bsack
07-06-2008, 07:52 PM
too bad we must wait even longer for this game to come out. As long as this game is nothing like Socom 3/CA I'm more than sure I'll be a happy camper.

Red
07-08-2008, 08:46 PM
Gun of the Week: M87ELR
M87ELR

Type: Sniper Rifle

Effective Range: Medium to Long
Basic facts of the
M87ELR

This bolt-action, anti-material sniper rifle is both accurate and
powerful, able to punch holes in light armor and soft targets with ease.

http://www.viddler.com/explore/sceablog/videos/45/0

http://socomupdate.com/wp-content/gallery/00-single/normal_image.jpg


Private Beta has Started……or has it?

SOCOM.com recently posted some news about the weapon wheel. Here are some details:

First, the official name for it is the “radial weapon select screen.” Thanks to Seth and Abigale for clearing that up for me.

Tapping Circle (the default button assignment) changes your fire mode. You can switch your gun from semi-auto, two round burst, three round burst, or fully automatic (assuming it supports the fire mode) by tapping circle.

Pressing and holding Circle, however, brings up the radial weapon select screen. It’s a blue-ish circle that has, in clockwise order, your item in slot 1, your primary weapon, your item in slot 2, and, at the bottom, your secondary weapon.

Switching weapons is as easy as pointing in the direction of the one you want and releasing Circle. It sounds like something that may not be easy to do under fire, but honestly, after spending some time with it, it quickly becomes second nature. You get used to the positions of the weapons (10 o’clock, 12 o’clock, 2 o’clock, and 6 o’clock) and it’s pretty easy to flick the left stick on the run, whip out your grenade, and switch back. Even then, to make things a little more convenient, there’s a quickswap mapped to L1 (again, default).

Sounds cool but what does this have to do with the SOCOM Confrontation Private Beta?

http://socomupdate.com/wp-content/gallery/00-single/normal_2646138163_452ca74030.jpg

Someone on the playstation forums had noticed the “Private Beta” in the top left hand corner. Everyone thought the beta didnt start yet. A lot of hearts were broken until Abigale came and cleared it up for us.

“Ok, ok, here’s the deal. Beta has not started yet but as you were able to see from the tag on that shot, we are definitely working towards that. The shot went up, someone noticed that it said Private Beta and thought that would get everyone thinking that it had already started. So they pulled it down and removed that part.

If I had known they were going to do that, I would have let them know that it was already too late. I know you guys well enough to know that if something is up there for 2 seconds, one (or more) of you will find it and repost it! :smileywink:

So… sorry for the confusion and rest easy for now. Beta is around the corner but it hasn’t started yet. All of this speculation is just what we wanted to avoid by removing the Private Beta tag. We just didn’t do it fast enough! :smileyhappy:“

The picture has now been removed and it was replaced with this picture. They basically just cropped it.

http://socomupdate.com/wp-content/gallery/00-single/normal_2646959685_034e07f221.jpg

So, what does all this mean? The BETA has NOT started yet so dont flip! Stay chill and come back for updates.

GTAce
07-08-2008, 09:11 PM
The funny thing is there isnt something called "M87ELR" in real life....

Red
07-08-2008, 09:37 PM
The funny thing is there isnt something called "M87ELR" in real life....

What? But they made a video which you can see in my post above.

GTAce
07-08-2008, 09:39 PM
Search M87ELR in google and you will see it.

The rifle in the video doesnt really sound like a .50 btw....

FISCHSTYX
07-10-2008, 03:15 AM
This game had better kick serious bawlsackz

Red
08-05-2008, 08:31 PM
OWNAGE!!!!!!!!!!!!!!

http://www.watch.impress.co.jp/game/docs/20080805/socom.htm

Beta update from Abigale
Nothing really new, but it sounds like a beta date is coming soon.

Hi, All-

I know you are all very impatient about the Beta. I wish I could tell you more. Or even better, I wish I could hurry everything up for you. But alas, those things are not in my power.

We cannot and will not announce any details until everything is ready and set in stone. If I even gave you a target date and then we missed it because something unforeseen came up, can you imagine the flack we would take for that? So we don't say anything until we are 100% positive of what is going to happen and when.

That being said... we are trying to get the last details worked out so that we can announce when the Open Beta will start. We should be announcing the date very shortly. Again, I won't even give you a time frame for that because you never know what could happen between now and then. But the plan is to get you that info very soon. Believe me, I want it announced as badly as you do.

As for the Closed Beta, I can't tell you anything on that, as always. But we are getting that process moving as quickly as possible as well.

I know you all want more info and you have been waiting patiently. There are just so many details to get into place with all of this and we want to have everything worked out and absolute before we make it public. But what I can tell you is... we're almost there. :smileywink:

cliffbo
08-06-2008, 11:59 PM
SOCOM: Confrontation Will Make You Love PSN


I had a chance to sit down and get a nice long demo of upcoming SOCOM: Confrontation for the PS3. As someone who wasn’t big into the previous titles in the series before, I wasn’t sure how in the hell I’d like this one. As it turns out, it’s very easy to pick up and get into. And of all the major PS3 releases this fall – and there’s a lot of them - SOCOM is the game you might want to keep an eye on.

It seems like every online shooter coming out nowadays is held to a much higher standard than before when it comes to features and modes. Everyone is trying to outdo each other by having larger multiplayer maps, better cover systems, or smarter AI bots. So it was refreshing to see that SOCOM: Confrontation went the simple route and included none of these.

SOCOM is strictly multiplayer-only (read: no bots) and consists of seven maps. Five are for 32 players and the other two are for only 16. The level I was shown was for 32 players and we played against the QA testers back in Foster City. The game was a little laggy, but nothing that broke the gamplay.

I was surprised when I was told there’s no cover system of any kind. Moving the analog stick slightly forward will allow you to crouch-run, like in Metal Gear Solid 4. Also, for you Sixaxis fans out there, tilting the controller left and right when immobile will allow for peaking around corners. It worked pretty well, but I didn’t think it was all that useful since the gunfire can get hectic at times.

Graphically, the game looks phenomenal. While certain areas look better than others, the overall scope of the map I saw was impressive. In terms of destructibility, there isn’t a lot to blow up. You can blow up cars and barrels, but don’t expect to blow away pieces of buildings or terrain.

While I wasn’t given specific details on trophies, and since there’s no single player campaign, it appears they’ll be tied to your online stats. I assume that means there will be trophies for number of kills, accuracy, victories etc…

There’s also a great deal of customization for your character. You can select from a variety of armor pieces and weapons to bring into a fight, each affecting your overall movement speed and accuracy. There’s also an option to make your own badge if you’re hardcore enough to start making clans.

For a $40 PSN game, this is looking like a title online shooter fans will have a hard to passing up.

http://kotaku.com/5033903/socom-confrontation-will-make-you-love-psn#c7084832

Red_Eyes
08-07-2008, 12:00 AM
I already love PSN, but sure.

cliffbo
08-07-2008, 12:20 AM
SOCOM: Confrontation Release Plans Finalized, Three Options Available

by Rangebar Merani on August 6, 2008 at 11:32 am

Starting the week October 14th, you will be able to pick up the following versions of SOCOM: Confrontation in North America: Bundle version at $59.99, stand alone version at $39.99 and the PSN version at $39.99.

Here’s a quick description of the bundles:

$59.99 SOCOM: U.S. Navy SEALs Confrontation
(Bundle Version)
Includes SOCOM Confrontation, a newly designed Bluetooth® Headset for the PLAYSTATION®3 system and exclusive Behind the Scenes videos.

$39.99 SOCOM: U.S. Navy SEALs Confrontation
(Stand Alone Version)
For all of the people who want SOCOM: Confrontation on a disc. Does not include the headset or the Behind the Scenes videos.

$39.99 SOCOM: U.S. Navy SEALs Confrontation on the PSN
SOCOM Confrontation downloadable from the PSN without ever leaving your couch. Does not include the headset or the Behind the Scenes videos.

The regional Sony Computer Entertainment offices will announce details for the rest of the world, but Sony’s goal is to have a simultaneous worldwide release.

You can bet your ass that I’m picking up the Bundle Version with the Bluetooth® headset. Get your pre-orders ready!

http://www.ripten.com/2008/08/06/socom-confrontation-release-plans-finalized-three-options-available/

GTAce
08-07-2008, 12:26 AM
I dont know if i will buy the version with the headset, i will see how good it is.
But if they release the game here for 40€, its mine without the bundle.

Z
08-07-2008, 05:27 AM
the d/l only version should be cheaper. they aren't paying for physical printing & distribution in the traditional sense.

I'll be getting the standard version. I already use my PS3 EYE camera for both voice and video chat and it is really good. it even detects me when I am humming. someone at the other side said "shut the fuck up!" and was surprised the camera could even detect my very low humming. oh, and the mic in it can detect 3D sound. :)

LaLiLuLeLo
08-07-2008, 06:33 AM
Warhawk was 39.99 when it launched on PSN. They feel it's worth the price, or they at least feel they can get away with it.

Z
08-07-2008, 10:04 AM
ih WH was priced the same for both the hard and digital copies, then that is stupid as well. did GT5P do that as well?

PS. they'll announce the starting date for the open beta tomorrow.

Red
08-07-2008, 01:21 PM
Open beta date coming tomorrow
Abigale made a post on the boards today:

Hi, All-

Ok- So today you read about the prices for the different versions of Confrontation on SOCOM.com. You also heard from GameStop that they will be the ones distributing the pre-order Beta keys. So that only leaves one big question, right?

When does the Open Beta start?

Well, we will be giving you the answer to that question and the rest of the details on the Open Beta tomorrow on SOCOM.com! Barring any unforeseen issues, it will all be published then. I don't think there will be any issues but I always have to say that. If something should happen that it doesn't go up on time, you guys will never let me hear the end of it! :smileywink:

So finally... tomorrow you will know! I am so glad that you will finally have your answer on when the Open Beta starts! :smileyhappy:


So there you go!

cliffbo
08-07-2008, 08:54 PM
gameplay vid:

nHiCzG-wy-8

Red
08-07-2008, 10:17 PM
The game stop pre orderers have two beta keys for friends. Please send ma a pm when you have one code left.

GTAce
08-07-2008, 10:33 PM
Or me. LOL
Let the battle begin!

Bsack
08-08-2008, 06:37 PM
I won't even be able to play the beta or Confrontation for that matter when they release. I'm so sad. =(

OmniCloud
08-09-2008, 02:15 AM
If there controls are easy like Warhawk, it's a buy...I don't like FPS like COD4 where you have to "learn" how to play, or get killed in 0.2 seconds. I can see how it can be fun, but I don't see why it's praised so much by fans/media. I had just as much fun with N64 and Golden eye, this is just that...but more.

It's not that appealing to me online either, or at least, with strangers...I just can't be competitive with some guy online ya know. Warhawk made that a bit easier, because you can really just play for a few minutes, and actually get some enjoyment out of the game.

COD4/Halo3 competitiveness, reminds me or ranked matches in Soul Calibur--how long does it take to die lol...

Jay Gee
08-09-2008, 11:59 PM
I just remembered that I bought that Qore episode, so I'm in the Beta for this. SO MUCH GAMING NEXT MONTH OMFG. I need to get an air can and dust my triple cuz I'm going to be putting in work Sept-Oct.:DDD

curryking1
08-10-2008, 12:45 AM
Gameplay video = I confirm that I want this game.

Is there going to be a disc based version as well?

GTAce
08-10-2008, 12:47 AM
Sure, check this post:
http://www.ripten.com/2008/08/06/socom-confrontation-release-plans-finalized-three-options-available/

Red
08-11-2008, 08:18 PM
Guys who gonne send me one of his beta friend codes?

Nameless
08-12-2008, 02:42 AM
Anyone got two beta codes?
*I may preorder tonight just not sure if it's too late now...*

acousticvan
08-12-2008, 02:44 AM
please send me a beta code if you can.

Thanks,

GTAce
08-12-2008, 03:01 AM
Everyone is jumping on that train now. lol
I would also love a code, but i still find it funny.^^

Gegenki
08-12-2008, 04:03 AM
<checks posts coounts of everyone so far>

I think we should use a post count priority system!

I jest of course but can europeans even get in on this? I thought it was US only. In anycase they need to tout this headset. I had the first socom game. Everyone had headsets was awesome.
I saw some guys playing halo the other day. First time I seen a group of guys who are really good at it. The way the talked and worked together was just insane.
It annoys me that people on psn dont use bluetooth more.

I want to talk to guys on my team - though I too find it hard to be competitive with guys I don't know.
When I play people I feel an insane need to win

D3adcell
08-12-2008, 04:10 AM
<checks posts coounts of everyone so far>

I think we should use a post count priority system!

It annoys me that people on psn dont use bluetooth more.

I want to talk to guys on my team - though I too find it hard to be competitive with guys I don't know.
When I play people I feel an insane need to win

I agree on the post count system.

The thing that was so great about socom on ps2 is that it came with a headset so everyone could talk. If you didn't communicate you very rarely won.

If anyone does have extra beta codes or a way we can get them feel free to hook me up. I have been addicted to socom until a few months after 3 came out. Other then that I have been playing since launch of socom 1.

I actually still use the socom headset from ps2 as my ps3 headset.

edit: if you can get the beta at gamestop for pre-ordering I should have one soon, though that is if they do it for in store pre-orders.

LaLiLuLeLo
08-12-2008, 04:12 AM
ih WH was priced the same for both the hard and digital copies, then that is stupid as well. did GT5P do that as well?

PS. they'll announce the starting date for the open beta tomorrow.

sorta kinda not really. The hard copy came with a blue tooth headset and the total package was 59.99. But my beef was, it was a 40 dollar headset so the game should have launched at 20 bucks.

OmniCloud
08-12-2008, 04:15 AM
I agree on the post count system.

The thing that was so great about socom on ps2 is that it came with a headset so everyone could talk. If you didn't communicate you very rarely won.

If anyone does have extra beta codes or a way we can get them feel free to hook me up. I have been addicted to socom until a few months after 3 came out. Other then that I have been playing since launch of socom 1.

I actually still use the socom headset from ps2 as my ps3 headset.

edit: if you can get the beta at gamestop for pre-ordering I should have one soon, though that is if they do it for in store pre-orders.From everything that I've read, it looks like your gonna love Confrontation. A return to the roots--my friends fell off after Socom 3 as well...

D3adcell
08-12-2008, 04:22 AM
gameplay vid:



I hated playing games with spawns turned on, i don't think many people did. I like playing first to 6 rounds won wins. I really hope that the majority of games are not with spawns enabled.

cliffbo
08-12-2008, 09:17 PM
have these pics been posted?

http://looking4gamenews.blogspot.com/2008/08/21-leaked-images-from-socom.html

GTAce
08-12-2008, 09:21 PM
Game looks great!

Red
08-12-2008, 09:52 PM
I still need one beta code if you have one left please respond.

acousticvan
08-12-2008, 11:32 PM
I hated playing games with spawns turned on, i don't think many people did. I like playing first to 6 rounds won wins. I really hope that the majority of games are not with spawns enabled.

But I like the revive system where your team-mates revive dead bodies.

Bsack
08-13-2008, 11:11 AM
I wouldn't like a revive system for socom. Just wouldn't make the game socom.

D3adcell
08-14-2008, 02:08 AM
Got my beta code today when i pre-ordered it, last one they had left. Once I get the e-mail code I will download it and then send the code to 2 people on here that will want it.

edit: only US or Canada residents apparently.

GTAce
08-14-2008, 02:09 AM
Me wants. 8)

D3adcell
08-14-2008, 02:22 AM
Sorry GTAce just read it is only valid to US or Canada.

GTAce
08-14-2008, 02:25 AM
Me still wants. 8)


Lol.
Ahh no problem, fits to the rest of my luck with PSN. lol

Xclusion
08-14-2008, 04:25 AM
Can I get that code D3adcell I haven't played Socom since the 1st dieing to try it out again.

Bsack
08-14-2008, 07:43 AM
I'll take a code if you could be so kind D3adcell, if not no biggy. Thanks in advance.

D3adcell
08-14-2008, 09:08 AM
Well I guess they are going to e-mail them out when the beta starts, whenever that is I will get the code. Nameless is already getting one of the invites, so i will have to flip a coin or something between the 2 of you guys.

Bsack
08-14-2008, 01:08 PM
He asked first no big deal. Thanks D3adcell.

Red
08-14-2008, 01:49 PM
Why do you don't share the codes with people from other countries? It's for US/ canada only my ass. I got quore from the us store and i live in germany. The beta codes will work even if you live in france or something else.

Or they will be locked? :lol:

D3adcell
08-14-2008, 02:45 PM
Why do you don't share the codes with people from other countries? It's for US/ canada only my ass. I got quore from the us store and i live in germany. The beta codes will work even if you live in france or something else.

Or they will be locked? :lol:

Well the paper i got with the beta clearance code had said on it that it was for US and Canadian residents only. So I assumed that you won't be able to download it if you are in another country.

Nameless
08-14-2008, 03:29 PM
Based on the recent info I'm starting to get hyped again...
I can't imagine another game that will have me hooked like Socom 2, because I played that game everyday for over a year!

GTAce
08-14-2008, 03:32 PM
Almost same.
I didnt played it everyday but i think i didnt played any game so regular, with clan meetings, trainings, wars, fun meetings, or even just to chat and watcht tv.

Nameless
08-14-2008, 03:35 PM
^Everyday may be a stretch, but you know what I mean...

GTAce
08-14-2008, 03:38 PM
Well i could imagine playing it everyday (with a few exceptions of course). lol

Red
08-14-2008, 08:48 PM
Well the paper i got with the beta clearance code had said on it that it was for US and Canadian residents only. So I assumed that you won't be able to download it if you are in another country.

share me one code. let's try. :lol:

OG_Monkey
08-14-2008, 09:29 PM
who wants to give lil ol me a code? :-*

Hrama
08-14-2008, 09:41 PM
Same, help an old PSI vet out... =P

OG_Monkey
08-15-2008, 11:55 PM
is this beta in this month's qore?

Sephiroth_VII
08-16-2008, 12:49 AM
No, it's in the very first episode.

OG_Monkey
08-16-2008, 02:07 AM
oooooh. Well, i might just get it. $3 isnt bad

Red
08-17-2008, 07:56 PM
I still need some beta code for the 1st september.

cliffbo
08-20-2008, 08:44 PM
http://ps3media.ign.com/ps3/image/article/900/900603/socom-confrontation-20080820095656952_640w.jpg

http://ps3media.ign.com/ps3/image/article/900/900603/socom-confrontation-20080820095653484_640w.jpg

http://ps3media.ign.com/ps3/image/article/900/900603/socom-confrontation-20080820095650547_640w.jpg

http://ps3media.ign.com/ps3/image/article/900/900603/socom-confrontation-20080820095724837_640w.jpg

more here: http://www.gametab.com/news/2704366/

OG_Monkey
08-20-2008, 08:46 PM
This is 32 players right?

GTAce
08-20-2008, 08:47 PM
16 or 32, every map has 2 layouts.

OG_Monkey
08-20-2008, 08:48 PM
nice

Red
08-20-2008, 08:51 PM
I like the Mercenaries with their black masks they look kick ass.

OG_Monkey
08-20-2008, 09:03 PM
Haha you rhymed when you said masks and ass, cant wait to play this game, this shit'll be a blast

masteratt
08-20-2008, 09:10 PM
I'm guessing this will be my new Warhawk.


Nah I'm kidding, nothing can replace Warhawk :cloud9:
This can be a close second though! :thumpsup:

Bsack
08-21-2008, 10:57 AM
This will be much better than Warhawk. Believe that.

TEEDA
08-21-2008, 01:30 PM
http://images.gamefly.com/images/games/e/126740e.jpg
only on playstation lol

GTAce
08-21-2008, 04:19 PM
:duh: Now that has to be a fake...... please.
The boxart itself is nice, but i ask myself where the USK will put their sticker on?
It would cut the "Confrontation".

OG_Monkey
08-21-2008, 06:29 PM
:lol:

Moyospeed
08-22-2008, 03:06 AM
This is gonna be sick.

Red
08-26-2008, 01:21 AM
the beta starts in a few days and i still need one beta code. please i'm beggin you.

D3adcell
08-26-2008, 05:33 AM
The beta codes are not available yet Red. To the people that pre-ordered at gamestop what you got was a peice of paper to go to like socom.com/beta or something and type in a code that you got from gamestop. They then said that they will e-mail you the beta code once the beta is available and once you get THAT code you can download it then share it with 2 friends. Nobody has that code yet and won't until the 1st or close to it.

cliffbo
08-29-2008, 09:18 PM
new vid?

http://www.gamersyde.com/leech_8506_en.html

Red
08-29-2008, 10:22 PM
It's newer but not realy new. It Was first shown at the GC in Leipzig.

Red
08-30-2008, 08:10 PM
In two days someone is sending me one beta code from this forum i hope. :lol:

GTAce
08-30-2008, 08:22 PM
I think if you would post normal and not begging all the time for beta codes and reps you wouldve gotten already a clear "i will do it".














Sorry i had to post that.

Red
08-30-2008, 11:23 PM
Short SOCOM Public Beta Delay
Posted by Seth Luisi

Hi folks,

Well, I've got some good and not so good news. The good news is that we are still on track to delivering a kick-ass experience come October. The bad news is that because we are working so hard to ensure the final product is fantastic, we've decided to push back the Public Beta date just a few days in order to bump up the experience even more. So, the new launch date for the Public Beta is now Friday, September 5th (QORE members will start the following Friday, September 12).

The other good news is that we are not cutting down the length of the Public Beta one bit. It will still run for a full month - from 9/5 to 10/5 - so you and your clanmates can still practice as long as you want and then be ready to go for the full game later in October.

Myself, my team and Slant Six are burning the midnight oil to ensure this game is the best it can possibly be for you guys. We completely understand it’s hard to wait when you haven't had a chance to play it yet but, rest assured, the wait will be worth it. If you haven't done it already, you can pre-order the game from GameStop® in the US to get into the Public Beta (EB Games™ for our brethren to the North). Make sure to bring along 2 extra friends once you register and get the email promo code from us; that code will let them in too. You're not going to get another Public Beta out there that will give you and your squad-mates so much access.

Best,
Seth

This sucks ass.

Nameless
08-31-2008, 12:11 AM
Yup...
The only remotely good thing is the beta will start on a weekend.
*This only matters to people who work a regular 9 to 5...*

OG_Monkey
08-31-2008, 02:37 AM
*and to people who go to school 7 to 3...*

Jay Gee
08-31-2008, 04:42 AM
I work on weekends, so this blows.

Fredag
08-31-2008, 04:39 PM
The Blu-ray retail version of SOCOM Confrontation will include a Bluetooth headset. However, expect something much classier than the one included in the Warhawk bundle so long ago. This one is made specifically with gaming in mind -- and as such, earns the official PlayStation branding. The headset, which will also be available seperately from the game, is designed for long use and even includes a much-needed Mute button, a feature uncommon to most Bluetooth headsets. The device will also include a USB cradle, so that it can be charged via the PS3.

While neither the design and price have been completely finalized, Sony plans on pricing this quite competitively. From the looks of its quality, we believe Sony will charge more than what they did for Warhawk.
http://www.ps3fanboy.com/2008/06/27/socom-headset-officially-revealed/

http://i36.tinypic.com/i3xp1t.jpg

:thumbl:

Chris Metal
08-31-2008, 04:52 PM
awesome I need a new headset. and I'll get this with Socom

Jay Gee
08-31-2008, 05:41 PM
FUCK. I wanted this on my HDD, but a longer lasting Headset is just tooooooo tempting. The Warhawk Jabra dies far too quickly.

TEEDA
08-31-2008, 07:10 PM
awesome I need a new headset. and I'll get this with Socom

Yes finally we could play a game toegther !
Need to see the new dances and taunts.

D3adcell
08-31-2008, 07:35 PM
Already have it pre-ordered. Glad it's not going to be a shitty headset.

cliffbo
08-31-2008, 08:11 PM
doesn't anyone use the PSEye for ingame chat? a lot of people on other sites say it works really well

GTAce
08-31-2008, 08:19 PM
No because the voices mixed with the sound from the game through the speakers suck and the other people here your in-game sound through the mic.
Its great for chatting, in a chat room, but it sucks for gaming.

cliffbo
08-31-2008, 08:22 PM
No because the voices mixed with the sound from the game through the speakers suck and the other people here your in-game sound through the mic.
Its great for chatting, in a chat room, but it sucks for gaming.

i thought it could filter out everything but your voice?

Chris Metal
08-31-2008, 08:30 PM
If I it could do that for sure I'd get a PSEye and it'll solve a lot of problems and I'm still unsure if it'll pick out your voice only or not. But I've got an expensive speaker setup in a small room so it'll just pic up a lot of noise if its not the case. I've been waiting for the official headset for a while now, my PS2 one is starting to conk out... I've never needed to change it till now.

GTAce
08-31-2008, 08:38 PM
i thought it could filter out everything but your voice?

Well thats impossible.
It does that good, no question, but it also records noises from aroung and i played against someone with it in CoD4 and it was annoying, especially with the sound delay.

cliffbo
08-31-2008, 08:44 PM
Well thats impossible.
It does that good, no question, but it also records noises from aroung and i played against someone with it in CoD4 and it was annoying, especially with the sound delay.

can't you move the PSEye onto a coffee table or something directly in front of you? would that help?

Gegenki
08-31-2008, 08:51 PM
They need to start giving these away with PS3's
Playstation Bluetooth headset packs would do well I think and it would help the PSN community

GTAce
08-31-2008, 08:52 PM
@Cliff: Of course but the cable isnt the longest.
And it still doesnt fix the issue with the incoming sound.
The voip in some of the games is bad enough and then mixed with the noises from the game.... nah.

OG_Monkey
09-02-2008, 01:06 AM
1000 beta codes right here right now! Hurry!....Australians >_> (http://palgn.com.au/article.php?id=12601/)

Someone tell me how to make a AU account NAUW!

GTAce
09-02-2008, 01:49 AM
Its not worth the hazzle creating an australien account.
I bet those 1000 codes are already away.

OG_Monkey
09-02-2008, 01:49 AM
Yeah true true >_>

GTAce
09-02-2008, 01:51 AM
What pisses me off is that we Europeans never get stuff like that.
SCEE sucks big time, i hate this.

masteratt
09-02-2008, 02:55 AM
It's because they see Europeans as whiny bitches and things like this are their way to pay us back.

But now the line crossed into "they never do anything for us so that's why we are whining".

Red
09-02-2008, 10:33 AM
It's because they see Europeans as whiny bitches and things like this are their way to pay us back.

But now the line crossed into "they never do anything for us so that's why we are whining".
This whiny bitches pay the most money my friend. They should not be threated like shit.

I don't care. I will get a Beta Code and if not i play the beta with my quore account.

Z
09-02-2008, 05:03 PM
Yves Guillemot (Ubi's CEO) said that Eurpe is more important than the US at the moment due to how strong the pound and euro are.
http://www.gamesindustry.biz/articles/all-about-yves

Raitei
09-02-2008, 06:00 PM
sure as hell aren't treated that way

Sephiroth_VII
09-03-2008, 10:02 PM
Yeah, we're not exactly feeling any love over here -_-

Red
09-04-2008, 01:23 AM
checked the japanese store today theres a new socom wallpaper and something in japanese written on the psn store. i guess they mean the beta.

D3adcell
09-05-2008, 07:57 AM
SOCOM: U.S. Navy SEALs Confrontation Public Beta goes live tomorrow!
Posted by Seth Luisi
We apologize to everyone for the inconvenience of the SOCOM: Confrontation Public Beta delay. However, I am happy to say that everything has now been worked out and the SOCOM: Confrontation Public Beta will go live in North America tomorrow for anyone who has preordered at GameStop/EB GAMES. You must be registered for the SOCOM: Confrontation Public Beta using the instructions provided on the GameStop/EB GAMES SOCOM: Confrontation Public Beta voucher to get your SOCOM: Confrontation Public Beta code.

Assuming you've already registered, here is what to expect. At around 10am Pacific Daylight Time, e-mails containing the SOCOM: Confrontation Public Beta PSN codes will start going out in bursts. The e-mails will start arriving at e-mail in-boxes throughout the day. The e-mail will be sent to the PSN login e-mail address you provided when you registered for the SOCOM: Confrontation Public Beta. To redeem the SOCOM: Confrontation Public Beta PSN code, use the following steps:

* Go to the PLAYSTATION® Network Icon on the PLAYSTATION®3 XMB™ (XrossMediaBar).
* Select “Account Management.”
* Select “Transaction Management.”
* Choose “Redeem PLAYSTATION® Network Card or Promotion Code.”
* Enter the SOCOM: Confrontation Public Beta code which you received in the e-mail.
* Click “Continue.”
* The download will be available on the next screen.
* Redeem and download your own SOCOM: Confrontation Public Beta client first, then give the code to two other friends.


I look forward to seeing you all on-line in the SOCOM: U.S. Navy SEALs Confrontation Public Beta.

Raitei
09-05-2008, 05:55 PM
eurogamers are giving away beta codes for uk users only

get it while its hot

Chris Metal
09-05-2008, 06:38 PM
I'm in the BETA! Thanks Raitei, +rep coming your way!

TEEDA
09-05-2008, 06:58 PM
I'm in the BETA! Thanks Raitei, +rep coming your way!

I' m in too !
http://i38.tinypic.com/1xz6z4.jpg
:pinky:

lol i just register , there were about 812 keys left , then when I finished there were only 130 left...

Raitei
09-05-2008, 06:59 PM
got mine and gegenki's keys... it was mad though, had to run my F5 key into the ground

Nameless
09-05-2008, 07:00 PM
All gone...

masteratt
09-05-2008, 07:02 PM
Dang, I missed them :(

Sephiroth_VII
09-05-2008, 07:02 PM
Made it just in time O.O
http://xs331.xs.to/xs331/08365/screenshot560.png

Raitei
09-05-2008, 07:05 PM
wow... talk about fluking it


now rep me... BIATCH
just kidding
no... but really

GTAce
09-05-2008, 07:11 PM
Grats it didnt let me log-in, why didnt i knew earlier i wouldve been there from the first minute on, FUCK! FUCK FUCKYFUCKSHIT!

acousticvan
09-05-2008, 07:26 PM
please send me one unused code.
Thanks,

D3adcell
09-05-2008, 07:26 PM
Downloading now! That means I can share the code with 2 friends, so anyone that needs a code let me know.

GTAce
09-05-2008, 07:29 PM
I need one. lol


Yeah i know US only. 8(

Nameless
09-05-2008, 07:34 PM
The US codes are being emailed and my download is in process now...
I still have other stuff to do, but I will play later this evening.

I will post my thoughts when I give this a go later today.

*BTW I do not have any extra codes.*

GTAce
09-05-2008, 07:36 PM
Congrats to all you lucky people.

So frustrating.....

Matt
09-05-2008, 07:40 PM
:cry2:

TEEDA
09-05-2008, 07:50 PM
So you can share it with up to 2 more friends ? or is it only for the US beta ?
coz got a friend who got that message :

Promotion codes can only be used once and only by the recipient of this email

maybe it s only for Eurogamer codes.


First problems :

Whats up with it? The menu is really laggy, I can't get into a game anyone know what the problem is? I will choose a eu server and go into a game press start so im ready then the screen comes up (the loading screen) and it just stays there Anyone else getting the same thing?

Loading into a map can take a long time, so be patient. Also, if you late-join a game with no respawn then you'll have to wait for the next round to join in, which is probably why you were forced to spectate.
The slow loading problem is being worked on for the final release

Been sat here for 15 minutes now... spinning barrel, was a new game
http://community.eu.playstation.com/playstationeu/board/message?board.id=68&thread.id=16853

Matt
09-05-2008, 07:55 PM
Well, apart from me, I know one other person who would want to share that :P

GTAce
09-05-2008, 08:10 PM
I also want to see that not loading screen. :cry2:

Matt
09-05-2008, 08:18 PM
Guess we'll just have to wait.

In the meantime, you can play through all my other PSN games ;)

GTAce
09-05-2008, 08:32 PM
Yeah.... it just annoying that, if i wouldve known that, i could play this now.
Im such a SOCOM junky, and now this.....

Im never lucky...

D3adcell
09-05-2008, 08:44 PM
Well if you can get the US code to work for you I would let you use it.

I'm going to play now, if anyone from here has the beta add me to your PSN friends list. D3adcell86 is my PSN.

GTAce
09-05-2008, 08:47 PM
i would need to try it. lol

Gegenki
09-05-2008, 08:49 PM
its gone into infini load and crashed once, first requiring a game exit, second requriing a restart and i havent even tried to start playing yet:p

GTAce
09-05-2008, 08:50 PM
The servers are down, no wonder.
There are over 10.000 Beta testers and i bet all of the Eurogamer code winners are trying it now.

D3adcell
09-05-2008, 09:00 PM
Well so far first thing i noticed and problem i have with the game. It seems that you only have one loadout option. In previous socoms you had multiple, so you could set up a sniper class etc right (if i remember correctly)? Doesn't seem like you can switch in the lobby now.

Also load times are horrible when joining a match.

Raitei
09-05-2008, 09:05 PM
matt and gtace... im willing to trade with you if it's possible to share the beta

GTAce
09-05-2008, 09:08 PM
If you only have one code it wont work.

D3adcell
09-05-2008, 09:10 PM
Wow, this is almost unplayable due to loading times and lag. I can't even join a game without waiting at the loading screen for 5-10 minutes.

Raitei
09-05-2008, 09:11 PM
gtace... you mean you can't log into my account and download it?

GTAce
09-05-2008, 09:21 PM
I dont think it will work, i bet its account bound.

GTAce
09-05-2008, 09:22 PM
Wow, this is almost unplayable due to loading times and lag. I can't even join a game without waiting at the loading screen for 5-10 minutes.

Wait a couple of hours.
Thats normal, i remind you of the MGO Beta. lol

Matt
09-05-2008, 09:23 PM
If someone else downloaded it, it would probably only let one person on at a time, or it'll be tied to the account of the person who received the email.

Xclusion
09-05-2008, 09:23 PM
anyone still have a free beta code I can use?

GTAce
09-05-2008, 09:24 PM
@Matt: Yeah and also only with that account, but i want to play as GTAce, thats importand for me in SOCOM. :-D

D3adcell
09-05-2008, 09:44 PM
Xclusion check your PM box.

The m16 / acog combo sucks now :(.

Leedogg
09-05-2008, 10:43 PM
hey D3 you got any left? Or anybody else?

TEEDA
09-06-2008, 01:03 AM
garbshots on the fly while playing ( little blury sorry )
http://i33.tinypic.com/aos0sm.jpg
http://i33.tinypic.com/6e290y.jpg
note : it's the new camera , shoulder view. haven t tried the classic camera yet.

games are kinda laggy, few glitches but still playable.

OG_Monkey
09-06-2008, 02:25 AM
i want iiiiiiiiiiin

Nameless
09-06-2008, 03:34 AM
^No you don't...
I just played a few rounds and the beta is terrible! *Fucking Garbage!*
This shit is sooooo slow and laggy they should not have released the beta, because based on what I have seen so far I will not be purchasing this game.
Now remember this is coming from one of the biggest Socom 2 fans that exist.

It could be issues with the Beta servers, but I have no faith all of the network code and server stability will be sorted out within 30 days for the launch. Also the actual gameplay and map size does not feel like Socom 2.

The only map for the Beta is Crossroads and large Crossroads, both do not feel like Socom 2 IMO. The controls do not feel right the player movement is too slow and the camera does not feel right. Perhaps I will warm up to the gameplay, but the laggy servers and extremely long load times for the map is killing the experience. Honestly this is the worse beta I have participated in and this title is huge for Sony so this is a sad day IMO.

I will continue to play and if my opinion changes I will post some additional thoughts or rants...

acousticvan
09-06-2008, 03:40 AM
anyone still have a free beta code I can use?

Thanks a bunch

D3adcell
09-06-2008, 03:51 AM
^No you don't...
I just played a few rounds and the beta is terrible! *Fucking Garbage!*
This shit is sooooo slow and laggy they should not have released the beta, because based on what I have seen so far I will not be purchasing this game.
Now remember this is coming from one of the biggest Socom 2 fans that exist.

It could be issues with the Beta servers, but I have no faith all of the network code and server stability will be sorted out within 30 days for the launch. Also the actual gameplay and map size does not feel like Socom 2.

The only map for the Beta is Crossroads and large Crossroads, both do not feel like Socom 2 IMO. The controls do not feel right the player movement is too slow and the camera does not feel right. Perhaps I will warm up to the gameplay, but the laggy servers and extremely long load times for the map is killing the experience. Honestly this is the worse beta I have participated in and this title is huge for Sony so this is a sad day IMO.

I will continue to play and if my opinion changes I will post some additional thoughts or rants...

I agree. I noticed the weapons felt more like socom 3 weapons then socom 2 as well. I only got to play one map on large crossroads and it did not feel like socom 2, though the part of the map that was from the game was right and the layout was like perfect.

I think the game will be improved upon though before release, this is probably not even a beta but more of an alpha thing. Thats what socom 3 beta was, just the same demo from e3, though it didn't have the problems with the lag and load times. The biggest annoyance is that even navigating the menus is laggy.

Nameless
09-06-2008, 03:57 AM
^Perhaps I'm being to harsh considering this is a beta, but damn this is a fucking mess... At this point the beta is damn near unplayable considering all of the load errors and lag trying to actually start a game. I decided to try one of the dedicated server games and still have the same problems...

I may give up playing tonight and give them some time to sort this shit out.
I just find it unacceptable that they were not better prepared for the demand considering they determined the number of beta codes released...
*Fucking rookies.*

D3adcell
09-06-2008, 04:01 AM
Well even then the loading times should not be as bad as they are.

LaLiLuLeLo
09-06-2008, 04:14 AM
^Perhaps I'm being to harsh considering this is a beta, but damn this is a fucking mess... At this point the beta is damn near unplayable considering all of the load errors and lag trying to actually start a game. I decided to try one of the dedicated server games and still have the same problems...

I may give up playing tonight and give them some time to sort this shit out.
I just find it unacceptable that they were not better prepared for the demand considering they determined the number of beta codes released...
*Fucking rookies.*

http://img.photobucket.com/albums/v368/Lalilulelo/gifs/Ohwow.jpg

Damn that's bad. The Warhawk beta wasn't as bad as that sounds.

Xclusion
09-06-2008, 05:19 AM
Thanks for the code d3adcell i'll probably be downloading it tonight and giving it a go tomorrow. +rep

warhawk beta:
Kept freezing require the ps3 the be reset.
games that weren't full, displayed the full error message.
beta=sucked retail version=fantastic

MGO beta:
Don't really remember the specifics but it sucked pretty hard was laggier then it is now (still a little laggy though)
beta=sucked retail=pretty good

Home beta:
pretty bad but getting better

Resistance beta:
haven't heard the response yet

basically what I'm getting at is the beta's on ps3 generally have sucked but the final result turns out pretty good because of it.

edit: tried to get into a game about 3 times and it gets to the longing screen before entering the game and does just that... loads... I'll try again tomorrow.

TEEDA
09-06-2008, 01:12 PM
Due to overwhelming demand for the SOCOM: U.S. Navy SEALs Confrontation Public Beta, we are experiencing load related issues. These issues are causing abnormal latency, disconnects, long load times, login errors and community features such as clans and stats not functioning correctly (or at all).

We are doing everything we can to resolve these issues as quickly as possible and you should see some improvements progressively over the next couple of days. However, we do not expect to have the issues completely resolved until close to the end of next week.

We apologize for the inconvenience."
SSix dev team

Moyospeed
09-06-2008, 06:18 PM
Give it some time people. Maybe it's just the fanboy in me wanting Socom to actually be good. Oh yea if you don't like the camera change it to classic view.

Sephiroth_VII
09-06-2008, 06:40 PM
I'd just like to poiunt out that there are less populated servers, and they are pretty much completely lag-free.

Jay Gee
09-06-2008, 07:45 PM
US East servers stay full. And when you finally get in, the framerate is just atrocious. MGO Beta was leagues better than this. My KDR on that game was actually palatable. On this game, it's going to be bad until they fix the latency.

Cyrus
09-06-2008, 08:04 PM
I agree with everything Nameless said in the last few posts. And I'm a huuuuge S2 fan as well..

Very worrying. Not only the huge problems with the technology but a lot of the gameplay too.

Nameless
09-06-2008, 09:26 PM
^ I managed to play a few lag free rounds last night of 8V8 on the small version of Crossroads and started to get a bit of that Socom 2 feel from a gameplay perspective once I got accustom to the controls. That's a very good sign, but still needs some work to get the gameplay right and the beta load times and server stability are atrocious...
*I know we are a day into the beta so hopefully they sort this shit out!*

OmniCloud
09-06-2008, 09:27 PM
^ I managed to play a few lag free rounds last night of 8V8 on the small version of Crossroads and started to get a bit of that Socom 2 feel from a gameplay perspective once I got accustom to the controls. That's a very good sign, but still needs some work to get the gameplay right and the beta load times and server stability are atrocious...
*I know we are a day into the beta so hopefully they sort this shit out!*

Good stuff Nameless...keep on doing updates;)

OmniCloud
09-06-2008, 09:28 PM
whoops double post

GTAce
09-07-2008, 01:52 PM
Im in the BETA!!!!!111111111111111111111111 =-o

TEEDA
09-07-2008, 01:56 PM
Im in the BETA!!!!!111111111111111111111111 =-o

Lol ? How come ? congrats.

Elixor from the EU board said that the selection of the members were those from the official beta recruitment while ago and but especially from people who purchased on the PSN , were looged a lot and those who had interests in socom franchises and subscribed to socom.com or participated in special offers to win games like socom etc...

GTAce
09-07-2008, 01:57 PM
Look above.
I think its from that Aussie site, LOL "AU residents only". :laugh:

But it should work..... omg.

Raitei
09-07-2008, 02:13 PM
if the code doesnt work on your account... create an au one...
you can still play the game on your main account (which is what i was trying to tell you before.... it worked with matt i think)

GTAce
09-07-2008, 02:14 PM
O'rly?

Well okay thats cool but im surprised that it works....
Anyway, im in, im so fucking in!

Smokey
09-07-2008, 02:29 PM
how can i get in the beta? or too late?

GTAce
09-07-2008, 02:31 PM
Too late, Eurogamer tries to get new Beta codes though.
Watch that site and look out for it.

Matt
09-07-2008, 02:39 PM
I'm still having to download the damn thing. Sooooo slllloooooowwww.

Congrats on getting in GT.

Smokey
09-07-2008, 02:42 PM
GTAce
Join Date: Oct 2006
Location: Bonn, Germany
Age: 18
Posts: 6,869
Rep Power: 777

my numbers :)

Raitei
09-07-2008, 02:50 PM
oh... gt and matt...

add me please (raitei)

GTAce
09-07-2008, 02:52 PM
Will do.
But i have to do all of that later.
Cant wait to download that baby!

LiquidEagle
09-07-2008, 08:34 PM
Thanks for the code d3adcell i'll probably be downloading it tonight and giving it a go tomorrow. +rep

warhawk beta:
Kept freezing require the ps3 the be reset.
games that weren't full, displayed the full error message.
beta=sucked retail version=fantastic

MGO beta:
Don't really remember the specifics but it sucked pretty hard was laggier then it is now (still a little laggy though)
beta=sucked retail=pretty good

Home beta:
pretty bad but getting better

Resistance beta:
haven't heard the response yet

basically what I'm getting at is the beta's on ps3 generally have sucked but the final result turns out pretty good because of it.

edit: tried to get into a game about 3 times and it gets to the longing screen before entering the game and does just that... loads... I'll try again tomorrow.

R2's beta is fucking awesome IMO! :-D

Cyrus
09-07-2008, 09:01 PM
^ I managed to play a few lag free rounds last night of 8V8 on the small version of Crossroads and started to get a bit of that Socom 2 feel from a gameplay perspective once I got accustom to the controls. That's a very good sign, but still needs some work to get the gameplay right and the beta load times and server stability are atrocious...
*I know we are a day into the beta so hopefully they sort this shit out!*

Ye, it's definitely better than S3 but I'm pretty sure already that it will never reach S2, not even close. The gameplay is just too slow and killing is actually too easy for it to ever reach S2. But it's pretty good so far, just so disappointing S2 will still remain the king. Not even "the power of the PS3" was able to beat S2. :(

Nameless
09-07-2008, 10:43 PM
^Agreed the gameplay feels a bit slow... :(
It's just unfortunate that Sony opted to invest in the Killzone franchise instead of Socom; I still find it interesting considering the strong fan base behind the Socom series. I think an exclusive Socom title with a 20+ million budget by an experienced developer would have been damn near a guaranteed hit...
*The way Sony has handled the Socom franchise on the PS3 has been a huge disappointment.*

I doubt I will play the beta anytime soon until they iron out the issues with loading times and server stability. I spend more time trying to find a room and waiting for the game to load than actually playing and that's ridiculous. :rant:

GTAce
09-07-2008, 10:46 PM
I spend more time trying to find a room and waiting for the game to load than actually playing
Thats what i did all the time in CoD4.

Well if you think its too slow, let the devs know.
A public Beta is for community response.