View Full Version : Game invites on PSN?
FantasyGhost
05-22-2008, 05:25 PM
Send game invites to your PLAYSTATIONŽNetwork Friendshttp://www.us.playstation.com/ps3/network/friends
LaLiLuLeLo
05-22-2008, 05:54 PM
Hmm I think that's nothing new, just a pitch of what's vaguely possible with the status quo PlayStation network.
GTAce
05-22-2008, 05:55 PM
Fw 2.4?
LaLiLuLeLo
05-22-2008, 05:56 PM
Skeptical until proven wrong as far as I'm concerned.
zero 7
05-22-2008, 06:43 PM
i remember seeing this a while ago it was removed from the sony website
Gegenki
05-22-2008, 07:41 PM
http://www.us.playstation.com/PS3/Network/Onlinegaming
Talk about selective information
Xclusion
05-23-2008, 01:37 AM
Yeah it was posted awhile ago we discussed it of the Playstation forums then it was pulled down, it being back up could mean something there have been rumors of firmware 2.4 hitting alongside MGS4
Omegacell
05-23-2008, 07:57 PM
Sounds like where on the 360 you can send invites to your friends, they can accept and join you straight away as long as they have the game in the console?. Well hopefully that's what it is.
Domination
05-23-2008, 08:44 PM
http://www.us.playstation.com/ps3/network/friends
I'll tell you like I tell everyone else that tries to debate this... The PS3 supports both game invites and cross game invites - always have, but because it's done so differently from the way LIVE does it, people simply pay it no attention.
With LIVE, you are allowing this through a blade-like window with all of your setting right there to send out the invite for others to simply join and form a clan battle with you.
With the PS3, you simply send out a text message from the XMB, and later enter the game and set up your clan match. Those inwhich you contacted, can simply search the options within the game to find where it is you are and the match that was set for them to join.
cliffbo
05-23-2008, 09:00 PM
I'll tell you like I tell everyone else that tries to debate this... The PS3 supports both game invites and cross game invites - always have, but because it's done so differently from the way LIVE does it, people simply pay it no attention.
With LIVE, you are allowing this through a blade-like window with all of your setting right there to send out the invite for others to simply join and form a clan battle with you.
With the PS3, you simply send out a text message from the XMB, and later enter the game and set up your clan match. Those inwhich you contacted, can simply search the options within the game to find where it is you are and the match that was set for them to join.
Agreed! the fact that this gets debated is actually a good thing because it's mainly 360 owners, who may want to buy a PS3, who call this. the pendulum has swung
Segitz
05-23-2008, 09:07 PM
True, even the most simple games like MK2 supported this from day one!
Gegenki
05-23-2008, 09:38 PM
Huh?
Can someone explain clearly how it works on the X360 because I thought the blade enabled you to join a game directly through game invites - but you make it sound like people just talk to each other through cross game chat and search for their friends
Omegacell
05-23-2008, 11:16 PM
Huh?
Can someone explain clearly how it works on the X360 because I thought the blade enabled you to join a game directly through game invites - but you make it sound like people just talk to each other through cross game chat and search for their friends
Well as I remember it you can be on the 360 interface(blades or whatever) and you receive a game invite from your friend, you go and accept the invite, it will load up the game and automatically take you directly into the game that friend has invited you too.
JasonXe
05-23-2008, 11:47 PM
I take a lot of the things that the 360 can do for granted. To put it short... umm... You can be doing whatever in game (doesn't matter which) or in the dashboard. I press the middle Guide button, go to my friend list and send you a invite to the game im playing. Your then sent to the game im playing once accepted. /hurray You can send a voice message, picture message w/ voice or text, which can all be seen through the guide anywhere. Its like your portable cell similar to gta4 i guess
Gegenki
05-24-2008, 12:07 AM
so... unlike the PS3's system, its a system that works.
The ps3's system really doesnt count. Thats not game invites, its messaging. And its poorly implemented at that. It works out better to send text messages to my friends. Actually we use msn if the game doesn't have something built in to let us find each other.
Theres just no excuse for something thats just not there
Sephiroth_VII
05-24-2008, 06:01 PM
I think it might have to do with the fact that, different from Microsoft, Sony doesn't own the servers used for online games, the developer does.
Not defending that decision, just trying to find a reason for why it has taken so long to do.
VG Aficionado
05-24-2008, 06:05 PM
I think that was just the case with PS2, as there are PSN servers owned by Sony now.
Sephiroth_VII
05-24-2008, 06:13 PM
I'm fairly certain the servers for individual games aren't owned by Sony, are you sure?
masteratt
05-24-2008, 06:31 PM
Sony has a free-for-all online service.
They don't provide servers but they also let publishers to do what they want (unlike Microsoft who forces them to use Microsoft servers), for example Rockstar used Gamespy for the online in the GTA4 PS3 version.
Both ways have their advantages and disadvantages as always but I'm a fan of freedom and most publishers seem to have a good online going one way or another so I'm happy with Sony's way.
JasonXe
05-24-2008, 06:50 PM
I like MS way because it creates a stable infrastructure. For psn it is up to the developers to create a interface for online and publisher funding servers which is a bad for 3rd parties. Some multiplayer games don't even support voice chat which is sad and they leave you to buy the game to find out if it does. The only thing i do like is that sony provides dedicated servers for their 1st/2nd parties which is cool.
Also do you really want to depend on GAMESPY, repeat...GAMESPY!!!!!!!!!!..really??
masteratt
05-24-2008, 06:51 PM
Most PC online games I play have Gamespy as their online structure, I have no complaints.
GTA4 PS3 online works fine too (only problem is it's hard to find a game with decent amount of players ¬_¬).
And yeah Dedicated servers FTMFW, they are awesome on Warhawk.
JasonXe
05-24-2008, 07:05 PM
stop editing your post sucka.
yeah but im to lazy to debate a long winded discussion.
I'll leave it to OG to screw it up somehow.
edit: Gonna go play ffxi to get my pally lvl up. lGamespyl lNo Thanksl. lSteaml lYou can have this!l
masteratt
05-24-2008, 07:08 PM
I wasn't looking for a debate, I was just saying I'm happy with Gamespy and had no reasons to complain, if you have reasons to well you just like whining, puuuuuuuu
...nkkkkkk!!
JasonXe
05-24-2008, 07:21 PM
Well you were so don't deny it. Can you dig it
...suuuuccckkkaaaaaaaaaa!! Booger T
I believe publishers can rent Sony servers as well as renting from any other outlet or doing it themselves. what Sony should have is an online performance quota. I think they actually do and it falls under their TRC.
also, as I said a lot of times, Sony should make more features as standard. Sony is great dealing with publishers and consumers alike. but when dealing with gamers and publishers, they should push more for gamers especially since the competition has a couple of standard features that should be the norm in online gaming nowadays.
Gegenki
05-24-2008, 11:04 PM
TRC - Technical Requirements Checklist
yup, that's it. thanks. *edits*
Leedogg
05-25-2008, 03:17 PM
Some games already support this: like RR7 which has been out since the PS3 launched. I remember getting RR7 game invites when I was sitting on the XMB.
Raitei
05-25-2008, 03:58 PM
Wuh??
Tekken DR sends you a game invite as a PM or PSN email. I think that is what RR does as well. but you still have to log-out from the game you are playing and then reply to that invite from the XMB. also, these invites need to expire. I hate seeing a Tekken or chat invite only to find that the room has been closed for a while now.
still, these aren't in-game XMB invites. we need more robust ones like what 360 has.
Domination
05-28-2008, 01:28 AM
so... unlike the PS3's system, its a system that works.
The ps3's system really doesnt count. Thats not game invites, its messaging. And its poorly implemented at that. It works out better to send text messages to my friends. Actually we use msn if the game doesn't have something built in to let us find each other.
Theres just no excuse for something thats just not there
But the thing is Home does exactly that in which you speak. The XMB is just the alternative to this.
Moreover, when a person accepts your invite only then can you be launched into the game on Live. How is this any different from reading the title in the top right hand corner of the screen or even opening the message that a friend sends you to produce the same results? The point is, there is little difference, but with PSN, you have to manually enter these games by yourself through the in-game friends list, which is tied directly to the XMB, using the interface the developer has programmed for you.
Once in-game XMB becomes available, you'll be able to do this from within the game.
Moving on...
We already know that PSN supports messaging as far as images and texting with friends is concerned. If you have a camera (PC or PS3 compatible), we know that you can make and save video to the HDD for the PS3. Having said that, my question to you is what makes you think the PS3 won't be capable, as well, of delivering video messaging in the future when this much is already in place? Infact, I believe it was EyeToy Chat for the PS2 that originally supported this as far as PlayStation goes. PSN is simply the more robust version of this in every way and then some.
I've said it many times and in many different ways, and I'll say it agan... You simply underestimate the PlayStation.
Domination
05-28-2008, 01:48 AM
I like MS way because it creates a stable infrastructure. For psn it is up to the developers to create a interface for online and publisher funding servers which is a bad for 3rd parties. Some multiplayer games don't even support voice chat which is sad and they leave you to buy the game to find out if it does. The only thing i do like is that sony provides dedicated servers for their 1st/2nd parties which is cool.
Also do you really want to depend on GAMESPY, repeat...GAMESPY!!!!!!!!!!..really??
Gamespy or not, which I have yet to come across, if the basic community features are built directly into the console itself, then how does this affect gameplay besides making it free? This is not the PS2 where you had to depend on developers to implement every little community feature to expand on the gameplay. By the PS3 supporting this from the root with room to receive firmware updates to expand straight out of the door leaves a fine line in comparison to what Microsoft is doing with Live, a dedicated infrastructure, and the worse part about it is Microsoft is still using P2P for their online play.
Gegenki
05-28-2008, 02:08 AM
But the thing is Home does exactly that in which you speak. The XMB is just the alternative to this.
Moreover, when a person accepts your invite only then can you be launched into the game on Live. How is this any different from reading the title in the top right hand corner of the screen or even opening the message that a friend sends you to produce the same results? The point is, there is little difference, but with PSN, you have to manually enter these games by yourself through the in-game friends list, which is tied directly to the XMB, using the interface the developer has programmed for you.
Once in-game XMB becomes available, you'll be able to do this from within the game.
The other day someone sent me a message to play haze. It didn't have a subject line and in the event it did, I wasn't even looking at the screen anyway when it came. Some else sent me a message a day later saying Haze and it was to talk about Haze rather than to play it.
Can I be sure taht im exiting a game to read a message about playing a game or just to talk about it? And if they wrote in the subject line - LETS PLAY HAZE. What if I don't want to play. That person sits there for a good few mintues while i play SSHD waiting to see if I come - cause I'm not about to exit in the middle of my high score to talk to them.
When in game XMB rolls in then yea - problem solved in some ways but not all.
One example of this would be that I can invite my friend's to any game of COD if they happen to look at the menu at the right time and not accidentally say no in the middle of their deathmatch but in games with server lists I find that with certain people I find that some servers come up for one person and not for another and when games have lots of servers it could be just plain tedious to find the right one.
But when in game XMB comes I won't care.
But in any case its not here now and thats all I care about in truth. I'm an impatient impatient boy:whip:
By the PS3 supporting this from the root with room to receive firmware updates to expand
Basic community features, and the potential to expand is nice and all but its all worthless to me. When you say expand, I feel I should be happy with what I've got and expansion should be a bonus. Thats how I felt with PSP.
Domination
05-28-2008, 02:48 AM
The other day someone sent me a message to play haze. It didn't have a subject line and in the event it did, I wasn't even looking at the screen anyway when it came. Some else sent me a message a day later saying Haze and it was to talk about Haze rather than to play it.
Can I be sure taht im exiting a game to read a message about playing a game or just to talk about it? And if they wrote in the subject line - LETS PLAY HAZE. What if I don't want to play. That person sits there for a good few mintues while i play SSHD waiting to see if I come - cause I'm not about to exit in the middle of my high score to talk to them.
When in game XMB rolls in then yea - problem solved in some ways but not all.
One example of this would be that I can invite my friend's to any game of COD if they happen to look at the menu at the right time and not accidentally say no in the middle of their deathmatch but in games with server lists I find that with certain people I find that some servers come up for one person and not for another and when games have lots of servers it could be just plain tedious to find the right one.
But when in game XMB comes I won't care.
But in any case its not here now and thats all I care about in truth. I'm an impatient impatient boy:whip:
This is exactly what I was talking about. With LIVE, you are simply using a blade that does everything automatic in comaprison to PSN doing everything manual. This so reminds me of the grouping of your music. I can manually type a genre and auto paste everything else if need be comapred to Live automatically categorizing everything for you from the start. But does this mean the PS3 doesn't support the feature? No. The thing is it is setup for the user to manipulate manually.
So to lightly answer your question: simply type "No." How is this any different from denying a person's invite on LIVE? It's not for the simple fact that with one you are simply rejecting it by typing "No" compared to the other where you are clicking "No". In-game XMB is the only missing link here.
Basic community features, and the potential to expand is nice and all but its all worthless to me. When you say expand, I feel I should be happy with what I've got and expansion should be a bonus. Thats how I felt with PSP.
Urm...isn't this the same as video messaging on Live? If memory serves me correctly, LIVE didn't support video messaging until the year 2004 (late). It launched 2002. Would you or would you not call this expanding on the community features - some of the most important at that?
Gegenki
05-28-2008, 03:12 AM
Yea it would be the same as video messaging, because video messaging isn't something I would go on internet forums and say - if i had video messaging it would really improve my online experience in a fundamental way.
GTAce
05-28-2008, 03:17 AM
Some games already support this: like RR7 which has been out since the PS3 launched. I remember getting RR7 game invites when I was sitting on the XMB.
Well im angry that so less devs are using the features the PS3 offers.
This is another example just like the custom soundtracks or the mod support.
A friend of mine is pissed because he could put the money in his PC and play games with mods.
The PS3 supports it (see UT3) but the devs dont make the tools.
Why dont they support for example custom maps in CoD4?
This is really annoying me... and everyone hates on Sony, but Sony gives the possibilities, the devs just dont use them.
Domination
05-28-2008, 03:43 AM
Yea it would be the same as video messaging, because video messaging isn't something I would go on internet forums and say - if i had video messaging it would really improve my online experience in a fundamental way.
That's all I wanted to know.
So by expanding the network with video messaging later on pretty much negates what expanding should represent for communication overall if one is just as important as the other. Afterall, you have given reason as to why LIVE is so superior - one mainly due to video communication. What you're not acknowleging, however, is that the ground work is already in place on PSN as far as the basic communication go. All that's missing is in-game XMB, which is coming. So anthing beyond this IS just icing or an expansion to what's already in place.
JasonXe
05-28-2008, 04:41 AM
So your saying doing the work manually is better than having it done automatic? I really hate going into explaining b/c i get the feeling that its going to be a 8 page debate with a hundred paragraphs basically saying nothing. It'll somehow end up being "this part is better than that part but this part is better than that part/wait for that part" discussion. Its not worth the time defending a game console when something more productive can be done. To digress using your words and being a smartass at the process "You simply underestimate the Xbox." Now if you don't mind im gonna watch some porn and get some sleep.
Domination
05-28-2008, 06:50 PM
So your saying doing the work manually is better than having it done automatic? I really hate going into explaining b/c i get the feeling that its going to be a 8 page debate with a hundred paragraphs basically saying nothing. It'll somehow end up being "this part is better than that part but this part is better than that part/wait for that part" discussion. Its not worth the time defending a game console when something more productive can be done. To digress using your words and being a smartass at the process "You simply underestimate the Xbox." Now if you don't mind im gonna watch some porn and get some sleep.
Were you not listening to me or something? Whether you feel option A is better than B or vice-versa, my point is PSN is blurring the lines to Live's much touted advantage, which appears to be greatly ignored or overlooked by careless debaters. The only real difference between the two is the direction in which they were handled and executed, but at the end of the day, PSN is still serving the same exact purpose when getting the job done, and this will only improve more once in-game XMB and Home arrives.
At the rate PSN is headed, Sony is in a position to give Live a run for its money.
solidsnakejej
05-29-2008, 10:24 PM
Never mind I'll just make a new thread.
disband your converse upon thy matter for salvation has cometh! (http://forums.e-mpire.com/showthread.php?t=86206)
Raitei
05-30-2008, 12:16 AM
nay, for thy promises of a glory land are but the moon in the sky, ever illustrious, never reachable
:P
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