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O.D.S
06-19-2008, 01:40 AM
I'm currently doing the concept art for my final animation for school and i modelled this low-poly matrix apu to use in my main action scene.

This project is a big WIP and and i hope to have it finished and made into some sort of short movie in about 3.5 months.

this is my progress so far:

The APU:
It isn't textured or rigged yet, i'm just focused on keeping it low poly for now.

http://img204.imagevenue.com/loc359/th_31923_001_122_359lo.jpg (http://img204.imagevenue.com/img.php?image=31923_001_122_359lo.jpg) http://img14.imagevenue.com/loc1102/th_31924_003_122_1102lo.jpg (http://img14.imagevenue.com/img.php?image=31924_003_122_1102lo.jpg) http://img226.imagevenue.com/loc66/th_31929_010_122_66lo.jpg (http://img226.imagevenue.com/img.php?image=31929_010_122_66lo.jpg) http://img219.imagevenue.com/loc469/th_31986_011_122_469lo.jpg (http://img219.imagevenue.com/img.php?image=31986_011_122_469lo.jpg) http://img193.imagevenue.com/loc591/th_31989_ytut_122_591lo.jpg (http://img193.imagevenue.com/img.php?image=31989_ytut_122_591lo.jpg)

GTAce
06-19-2008, 01:47 AM
WAH you and your low-polys where you dont see anything "low". lol
Nicely done....

O.D.S
06-19-2008, 01:57 AM
Its only got 3,904 polys. (it could have much less but I'm looking for silhouette value)

GTAce
06-19-2008, 02:03 AM
If you would add a bit texture and some blur to the bigger pic it would look like a screenshot from a CG movie imo.
I dont know why....

Gummy
06-20-2008, 07:20 AM
you know what it reminds me of?

Mech Warriors.

good job!

SuperLuigiBros
06-21-2008, 04:04 AM
Thats sweet. How long have you been using 3D for?

*Makes own 3D work thread*

LiquidEagle
06-21-2008, 04:56 AM
Ooh looks nice! Good job, can't wait to see it animated :D

O.D.S
06-23-2008, 01:30 AM
Thats sweet. How long have you been using 3D for?

*Makes own 3D work thread*

Umm ive played around with it for about 1.5 years but been studying for 6 months.

Now a small update:

Ive done a little more to the main character:
http://img177.imagevenue.com/loc240/th_77208_013_122_240lo.jpg (http://img177.imagevenue.com/img.php?image=77208_013_122_240lo.jpg)


Ive also created a concept room where the animation will take place. its only a concept so if people have ideas...
http://img242.imagevenue.com/loc512/th_77210_Room_1_4121_122_512lo.jpg (http://img242.imagevenue.com/img.php?image=77210_Room_1_4121_122_512lo.jpg) http://img223.imagevenue.com/loc573/th_77214_Room_1_6134_122_573lo.jpg (http://img223.imagevenue.com/img.php?image=77214_Room_1_6134_122_573lo.jpg) http://img200.imagevenue.com/loc457/th_77216_Room_1_6144_122_457lo.jpg (http://img200.imagevenue.com/img.php?image=77216_Room_1_6144_122_457lo.jpg)

GTAce
06-23-2008, 01:33 AM
Well, depending if your main chara has an enemy or how big it will be, something to hide would be cool.
And you should make it a bit brighter.

But maybe you can tell us what animation/scene you want to create? 8)

O.D.S
06-27-2008, 02:12 AM
Update:

This is the finished low poly model. The lighting and textures ARE just there for show. I will now start unwrapping/mapping & texturing it properly.
http://img180.imagevenue.com/loc366/th_24284_016_122_366lo.jpg (http://img180.imagevenue.com/img.php?image=24284_016_122_366lo.jpg)

This is the gun unwrapped and textured. Let me know what you think!
http://img104.imagevenue.com/loc353/th_24286_018_122_353lo.jpg (http://img104.imagevenue.com/img.php?image=24286_018_122_353lo.jpg)

GTAce
06-27-2008, 02:27 AM
Awesome, love the finished model! :thumbl:
The gun texture is also great, i think it misses something but i just dont know what...
I like how you made it look used.

O.D.S
07-03-2008, 03:46 AM
Did more texturing.

More of the gun + wrist
http://img151.imagevenue.com/loc642/th_48719_Character_1_7142_122_642lo.jpg (http://img151.imagevenue.com/img.php?image=48719_Character_1_7142_122_642lo.jpg )

The Gun, Wrist, Elbow and Arm textured
http://img125.imagevenue.com/loc970/th_48726_Character_1_8189_1_122_970lo.jpg (http://img125.imagevenue.com/img.php?image=48726_Character_1_8189_1_122_970lo.j pg)

What it looks like so far:
http://img234.imagevenue.com/loc44/th_48732_Character_1_4197_122_44lo.jpg (http://img234.imagevenue.com/img.php?image=48732_Character_1_4197_122_44lo.jpg)

I might go back and redefine the actual model a little bit, ill see how i go on time.
Also the lighting from the second pic is what i'm going for. The levels ambient light will be either orange or red with blue.

masteratt
07-03-2008, 03:48 AM
Freakin' awesome texturing.

GTAce
07-03-2008, 01:50 PM
Woah it looks incredible.....

O.D.S
07-09-2008, 10:09 AM
another Update:

finished the 'collar bone' and the socket it sits in:
http://img215.imagevenue.com/loc402/th_90856_Character_1_3201_122_402lo.jpg (http://img215.imagevenue.com/img.php?image=90856_Character_1_3201_122_402lo.jpg ) http://img203.imagevenue.com/loc208/th_90858_Character_1_7211_2_122_208lo.jpg (http://img203.imagevenue.com/img.php?image=90858_Character_1_7211_2_122_208lo.j pg)

also the back plate:
http://img235.imagevenue.com/loc218/th_90859_Character_1_6221_2_122_218lo.jpg (http://img235.imagevenue.com/img.php?image=90859_Character_1_6221_2_122_218lo.j pg)

O.D.S
08-07-2008, 07:06 AM
Update

Its coming along slowly:

Just need to finish the texturing and add a few refinements to the mesh. --> then start rigging

http://img237.imagevenue.com/loc41/th_83399_Character_2268_2_122_41lo.jpg (http://img237.imagevenue.com/img.php?image=83399_Character_2268_2_122_41lo.jpg) http://img17.imagevenue.com/loc1061/th_83400_Character_1265_3_122_1061lo.jpg (http://img17.imagevenue.com/img.php?image=83400_Character_1265_3_122_1061lo.jp g) http://img163.imagevenue.com/loc626/th_83406_Character_3269_4_122_626lo.jpg (http://img163.imagevenue.com/img.php?image=83406_Character_3269_4_122_626lo.jpg )

GTAce
08-07-2008, 09:45 PM
:worthy:
Very nice.

r33hash
08-08-2008, 07:16 PM
I envy people like you.

O.D.S
08-16-2008, 04:35 PM
Just a very small update to keep me motivated on the job at hand

next update should be a big one (since my final assignments and exams are now 99% over)

There are very small and subtle changes here and there on this latest model. I am looking to have it totally textured this week.
http://img20.imagevenue.com/loc612/th_96419_Character_8271_122_612lo.jpg (http://img20.imagevenue.com/img.php?image=96419_Character_8271_122_612lo.jpg)

I have also worked extensively on the opening shot...i can post a small intro video clip if anyone wants to have a look and give me C&C

Thanks for all your comments guys...

r33hash
08-16-2008, 06:24 PM
Do it.

GTAce
08-16-2008, 10:35 PM
I love that you didnt gave him a human face/head or something.
Just legs to walk and arms to shoot.

And yes, post that clip, now!

O.D.S
08-17-2008, 04:49 AM
OK ill post it.

Its only a few seconds long
the clip shows the camera entering an elevator shaft where all the action will take place.

Click Me (RapidShare) (http://rapidshare.com/files/137881243/Scene_1_tet_-_3sec.avi.html)

For the final scene there will be more rain and rendered in HD quality (720p)

C&C most welcome

Yeah GTAce, it makes my job so much easier with no human plus the animation style doesn't have to resemble a humans movement so it will look mechanical and stiff with a lot of secondary movement from the gunfire.

LiquidEagle
08-20-2008, 10:35 AM
It's awesome to see how this thing's progressed through the thread, good work! :)

GTAce
08-20-2008, 03:05 PM
Great atmosphere.
And so smoooooth, cant wait to see more!

LaLiLuLeLo
08-20-2008, 11:15 PM
I'll catch up to your 3D skills one day!

r33hash
08-21-2008, 06:11 PM
I like the concept of the animation. I like the inclusion of rain outside the building as well. The only critique I really noticed was the fluidity of motion.

The camera flows at an angle downwards towards the fan, but then cuts back in right before the blades are reached. I thought this motion seemed less natural than a constant single angle downward.

Can't wait to see the final product though.

O.D.S
08-22-2008, 01:53 AM
Thanks for the comments.

there are many little things i could fix but this is just an intro to the main action (where i want to focus my time and effort) so im not going to mess around with it for more than another day or so.

Also i have started doing high quality test renders for the opening sequence. Here are 2 images (the first pic is frame 9 and the other is frame 12)

http://img124.imagevenue.com/loc876/th_62409_Lift_Cam_10009_122_876lo.jpg (http://img124.imagevenue.com/img.php?image=62409_Lift_Cam_10009_122_876lo.jpg) http://img237.imagevenue.com/loc240/th_62416_Lift_Cam_10012_122_240lo.jpg (http://img237.imagevenue.com/img.php?image=62416_Lift_Cam_10012_122_240lo.jpg)

As you can see it is quite basic in terms of modeling and geometry. But in motion i think it looks ok.
One thing i will change though is the rendering filter. It pronounces the edges of the geometry and makes it look like theirs no antialiasing in use (even though the AA filter is the thing that pronounces the edges)
I will change this to a smoother filter.

O.D.S
08-28-2008, 06:23 PM
I have finished the opening 2 shots (above) and rendered them.
Now i have started to finish off my main interior scene.

These are the latest shots of the interior scene where most of the action will take place. Only i cant decide on the lighting solution. So what do you guys think?
http://img126.imagevenue.com/loc1053/th_40163_Room_2_631_122_1053lo.jpg (http://img126.imagevenue.com/img.php?image=40163_Room_2_631_122_1053lo.jpg) http://img14.imagevenue.com/loc903/th_40175_Room_2_243_122_903lo.jpg (http://img14.imagevenue.com/img.php?image=40175_Room_2_243_122_903lo.jpg)

The modeling isn't 100% done and neither is the texturing
I want to keep the poly count to a absolute minimum due to the fact there will be my main character and a lot of bullets and sentinels flying around.

Also should i do proper sentinels? i initially was going to make a very low poly version of the sentinel and use that instead (much easier to animate/break apart/texture) but i just cant imagine how awesome the proper sentinels would look. (licking lips :-P)

GTAce
08-28-2008, 06:43 PM
I like it, but could you make more shadows on the floor?
The textures are too bright. imo

And the sentinels.... mechanic or human?

O.D.S
08-28-2008, 07:20 PM
The sentinels will be mechanic.

My textures are too bright? do u mean the geometry that looks "light blue"?
if so...that geometry hasn't got any material applied to it...so its "plain"

Also i just cant make shadows on the floor... but do you mean like shadow from the air-con piping or from overhead hanging lights?

GTAce
08-28-2008, 08:23 PM
Ahh i havent seen your second pic.
Yeah i mean the "light blue" stuff, but okay, when theyre plain its clear why they look so bright.

@sentinels: Dont make them too lowpoly it could look cheap.
The question is how many polys can you use and when do you get a problem?

Maybe you should make basic models of both and then decide which one you want to use because of the animation work.

O.D.S
09-29-2008, 07:22 PM
Update

Coming along slowly (been busy with other work)

Latest Test Shot:
http://img193.imagevenue.com/loc207/th_08570_room_2_0lighting_solution_3_122_207lo.jpg (http://img193.imagevenue.com/img.php?image=08570_room_2_0lighting_solution_3_12 2_207lo.jpg)

Sentinel test animation: Arc
http://rapidshare.com/files/149438691/sentinel_arc.avi.html

Sentinel test animation: Spin
http://rapidshare.com/files/149439607/sentinel_spin.avi.html

^ To: GTAce: the problem isn't poly count but the complexity of the rig and the amount of sentinels flooding a particular scene.

Edit:
APU test animation: upper body walk cycle (arms/shoulder)
http://rapidshare.com/files/149441428/_scene.avi.html

GTAce
10-02-2008, 04:24 PM
The Sentinels are cool, they remind me a bit of Matrix, very nice.


The way the arms/shoulder are moving is great, you really have the feeling theres something mechanical going on in there.

O.D.S
10-11-2008, 08:50 AM
I've Been working hard on the movie and I've finally finished rigging the A.P.U

This is a small test shot of the A.P.U in action:
http://rapidshare.com/files/152880187/sequence_9_scene_8_test.avi.html
(Rapidshare)

This scene does not include the final lighting solution, the bullet casings (urgh more particles) or the actual background (which I've changed again)

C&C still welcome at this stage :-)

GTAce
10-11-2008, 02:01 PM
Thats cool, i love how the gun fire is the light source but maybe you should make the muzzle flashes a bit smaller.

O.D.S
10-11-2008, 03:47 PM
Smaller Muzzle flashes??!? NO WAY MAN lol

I don't know... i really like 'em big ;-)

Ok... got to get back to texturing :-/

O.D.S
10-27-2008, 08:11 PM
APU is Finished (modelled, unwrapped, textured, rigged, animated, particles)

This is just an image for my show reel.
http://img202.imagevenue.com/loc83/th_30865_Pic_17-_APU_122_83lo.jpg (http://img202.imagevenue.com/img.php?image=30865_Pic_17-_APU_122_83lo.jpg)

Ill be posting my movie up real soon...just finishing off a few of the scenes.

Jon
10-27-2008, 11:52 PM
Cool.

GTAce
10-28-2008, 04:11 AM
Cant wait O.D.S, it looks great so far! :thumbl:

By the way, do you have a Deviant Art account?
I want to watch you and put some of your amazing works in my favorites. ;)

O.D.S
10-28-2008, 05:02 AM
No i don't have a deviant art account... yet

EDIT

But i do now.
Username: Duga-S

GTAce
10-28-2008, 07:10 PM
:lol: Great!