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JasonXe
06-20-2008, 03:00 AM
The video premier is supposly coming out on xbl i guess. Hopefully its a cool game.

The Wolf 07
06-20-2008, 05:35 AM
Dumb Dumb Dumb...... They make the game of the year with a modern warfare game, and then they go back to world war 2. I hate world war 2 games this dosnt interest me at all.

TheGreenElf
06-20-2008, 06:35 AM
I might rent it. But I'm not expecting much.

JasonXe
06-20-2008, 12:18 PM
Dumb Dumb Dumb...... They make the game of the year with a modern warfare game, and then they go back to world war 2. I hate world war 2 games this dosnt interest me at all.

eeh lets see what its about. I think this wasn't created by IW so the hype for me isn't there.

masteratt
06-20-2008, 03:34 PM
Treyarch = perfect definition of Zzzzzzzzzz.

They make OK games but just don't make anything exciting in any way.
Of course I'm only judging this from CoD3 lol ¬_¬ so yeah let's see what they do with this one.

curryking1
06-20-2008, 04:04 PM
I thought IW didn't make COD3? Wasn't that the Treyarch or something? IW did COD1, 2 and 4 or something like that.

masteratt
06-20-2008, 04:08 PM
Oh yeah, fixed.

Stupid names.

AridSpider
06-20-2008, 04:35 PM
i think this game will suck, like COD 3 did, but you can always hope.

Viper
06-20-2008, 05:28 PM
COD 3 was a major rush job according to Activision. They had to get it out in time for PS3/Wii launch and the results shows. 11 months is just not enough time. This game has had 2 years to be worked on. That's a huge difference AND it uses the COD4 engine.

Do not equate COD3 to COD: WoW based solely on the developer. Doing so removes a major mitigating factor into the why COD 3 wasn't all that great.

speed stick
06-20-2008, 06:50 PM
I've said it many times that I'm not that interested in playing another WW2 game but I'll have to wait and see how the game turns out I guess.

OG_Monkey
06-21-2008, 09:15 AM
http://www.gametrailers.com/player/35341.html?type=flv

JasonXe
06-21-2008, 11:44 AM
it looks good

Bsack
06-21-2008, 06:33 PM
Hell I think CoD4 is overrated. I will not ever buy another CoD game again.

The Wolf 07
06-21-2008, 07:37 PM
it looks good


:) Trailers are meant to make a game look good

But what the heck MABEY it might be good

TheGreenElf
06-24-2008, 03:33 AM
This looks much better than expected, and I didn't realize they got the Modern Warfare engine a year before that was completed. The enemy tactics seem advanced beyond the Modern Warfare enemies as well and I think it could be worth it, even if the setting isn't as appealing.

OG_Monkey
06-24-2008, 08:17 AM
http://www.1up.com/do/previewPage?cId=3168366

Background: After several tours on World War II battlefields, the Call of Duty series returned in full force last year with Modern Warfare. However, developer Treyarch is taking the fifth outing back to the well-trodden theaters of WWII. The developer's first crack at the series, Call of Duty 3, wasn't a failure by any means. But COD3 fell short of the standard set by the series' previous games and left many fans thinking that Call of Duty might best be left to Infinity Ward, the developer behind the first two COD titles and Modern Warfare. Overcoming that notion will be Treyarch's biggest burden.

For World at War, Treyarch starts out armed with the same engine Infinity Ward used for COD4, with the benefit of having two years to develop exclusively for current console hardware. (Yes, there's a Wii version, but it gets its own development team.) As for the subject material, the developer approaches it with a desire to tell the story of the end of the war -- in both theaters. In Europe you play as part of the Russian forces as they sweep into Germany. More intriguingly, the game also puts you in the Pacific as part of the 1st Marine Division at the Battle of Peleliu and then later at the invasion of Okinawa. These are considered as two of the most difficult operations American forces undertook in the entire war -- on either front -- and there were grievous casualties on both sides.

What We Saw: Treyarch studio head Mark Lamia introduced the game with some history of the war in the Pacific. In particular, he pointed out that the Imperial Japanese presented the United States military with a different sort of foe than the Germans: The Japanese fought according to the fundamentals of what we now think of as guerrilla tactics, and their Bushido code (meaning "Way of the Warrior") drove soldiers to fight to the death. When the game demonstration started, the heightened brutality was immediately evident. Starting as a captured soldier in a Japanese prisoner of war camp, we helplessly watched as a fellow soldier was tortured -- the Japanese burned his face with a lit cigarette before they mercilessly slit his throat.

The good guys showed up just in time to save the day, and that's when the action started. As the rescue party moved through a beachside camp full of thatch-roofed huts, the COD4 engine looked better than ever. The soldiers escaped the camp and followed a jungle path to another spot along the beach, where the encounter ended with a Japanese ambush. The next section showed off co-op campaign play, with two soldiers working together as part of a beach assault. This part of the demonstration also highlighted the game's emphasis on fire. Heavy flamethrower use was part of the Marines' strategy for dealing with tenacious Japanese positions, and World at War goes to some length to both make the game's fire look good and make it spread through undergrowth realistically.

Good To Go: Treyarch really capitalizes on the strong tech of the COD4 engine. Both the twilight raid on the POW camp and the daylight beach assault demonstrate how well the engine manages to re-create natural lighting effects and highly detailed environments. Starting with a set engine allowed the team to spend much of its tech-development time on creating better tools. As a result, they now have a system that allows them to quickly work on level designs as they play them. When something doesn't play as well as they like or lacks the right pacing, they simply rip it apart and start tweaking until it does.

Good To Go: COD4 earned a strong reputation for its online play and World at War appears poised to follow right along. While a few elements that carry over from COD4 seem a bit out of place -- such as reconnaissance flyovers -- the core mechanic, with its promotion system and rewards, still makes for a good foundation. And while the developer wasn't ready to give any details, one area of focus has been on improving squad play so that you can play together with your friends in a meaningful way. Treyarch has also developed a new "spawn influencer system" to help overcome bad spawn-point issues. The system takes a number of factors into consideration before bringing you back to the battle in what it considers the best place to rejoin your team. This helps you get back to the action without hassle. The other big change from Modern Warfare is the inclusion of vehicles. They get their own levels and modes, so you can count on having big, heavy, rumbling battles.

Warning Sign: COD3 was plagued by levels that were too linear, and the escape from the POW camp in World at War appears to similarly herd you along the way. While the demonstration followed the rescuers through the camp, it was hard to tell whether there were any opportunities to deviate from the course the A.I. was taking. We also watched a scene play out where a GI and Japanese soldier, locked in a grapple, burst out of a doorway right in front of us. By shooting the Japanese soldier, you saved the GI -- it's eerily similar to a scene that occurred early in COD4. It made us pause and wonder whether World at War would wind up feeling like a series of Modern Warfare scenes recast in 1944.

Lukewarm Afterglow: The action we saw in the Pacific setting lived up to its billing of being more intense and brutal than what we've seen before in COD games. Watching enemy soldiers engulfed in flames and then seeing their charred remains made a powerful impact. But at the same time, you quickly got a sense that there was no way around it as the enemy unexpectedly rose up out of the grass in an ambush or fired on your squad from heavily entrenched positions. It's easy to see how you could find yourself scorching everything around you with each step just to be sure. As Lamia pointed out at the beginning of the presentation, the Pacific theater presents a fertile field in which to stage the game...which begs the question: Why include Europe? As noble as telling the story of the end of the war may be, revisiting Europe plays right into the sense of "been there, done that" and eats up time that could have been spent exploring new battles in places we haven't been before. This demo did take a much-needed first step in demonstrating that Treyarch can match Modern Warfare's technical presentation; now we need to see if they can nail the rest.

I might actually get this

WOW! I"M HIGH
06-25-2008, 07:34 AM
I think it's going to be pretty damn awesome.

The Wolf 07
06-25-2008, 05:51 PM
Everything sounds sick besides the part about the vehicals

FoeHammer
06-30-2008, 03:35 AM
i love the cod4 campaign, but i only still play it for the multiplayer

hopefully this new one has a decent mp
or fuck it!