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View Full Version : Caustic Promises 200x Boost in Raytracing by 2010


GTShotoKen
03-11-2009, 06:40 AM
Caustic Graphics, a small startup out of San Francisco, is promising exponentially faster raytracing as early as next year. Founded by a group of former Apple engineers, the new company is touting its CausticOne graphics accelerator card as the solution to the sluggish raytracing techniques currently available.

http://media.bestofmicro.com/CausticOne-Raytracing-Card,1-L-187977-1.jpg (http://www.tomshardware.com/gallery/CausticOne,0101-187977-0-2-3-0-jpg-.html)


For years, the rendering option of choice for the gaming industry has been rasterization. Raytracing is a wholly different approach, which holds promise for more realistic graphics. The trade off with raytracing is that it requires much more processing muscle than rasterization.
Intel has been one company behind raytracing, but its demos are completely reliant on the current CPU/GPU setup. The tech giant's position on raytracing is that its CPUs can handle raytracing while also handling other general purpose duties. Caustic says its CausticOne card can give a 20x speed boost to raytracing, and "uses a host of new raytracing technology and algorithms to off-load raytracing calculations and prepare data for your GPU/CPU." By the end of 2010, the company claims that number will be up to 200x.
On the software side of things, CausticGL is a new API based on OpenGL that includes raytracing extensions, allowing for such techniques to be readily available to game designers.
While Caustic (http://www.caustic.com/) will be ready with its hardware and software sometime next year, the question is will the masses be ready for such an add-in card? In order for the tech to catch on, it will need adoption by both consumers and most game developers (or at least the big ones). Plus, with high end gaming PCs already costing an arm and a leg, the addition of a $xxx Caustic card may not be seen as a prudent investment by some. PhysX tried the add-in card approach for game physics, but the technology never caught on until the company was bought by Nvidia and the technology was integrated in the company's graphics cards.
While raytracing gives games a fresh look, and is indeed promising, rasterization is by no means looking old. Sure, Quake 4 (http://www.youtube.com/watch?v=DsCgJhoAm0c) may look good with raytracing, but it may take another couple of years for the technology to catch on.


Link:

Tom's Hardware (http://www.tomshardware.com/news/Caustic-Graphics-Raytracing,7240.html)

This news is very interesting though a little vague since I can't directly apply that to any real world performance numbers. Does this mean we can see a fully ray-traced game with extremely high polygon count scenes at 60fps in 1080p in the near future? I know these add-in cards are gonna be marketed to the professional market primarily though.

Seeing any progress in the ray-tracing scene is exciting enough for me anyways.

frosty
03-11-2009, 07:47 AM
very interesting. 200x by 2010... maybe when the next gen consoles land 2 years later we could see this tech? time will tell.

Garfunkel
03-11-2009, 09:32 AM
Bullshit, 9 months left.

=NukeBlaze=
03-11-2009, 10:27 AM
Being bought is usually the goal of these companies.

iSDK
03-11-2009, 11:24 AM
Being bought is usually the goal of these companies.

agreed and :closed:

Garfunkel
03-11-2009, 01:05 PM
Being bought is usually the goal of these companies.

Extremely true.

O.D.S
03-11-2009, 03:05 PM
The problem isn't that they cant get a game to be raytraced but its how low the quality has to be turned down to implement raytracing. (at an affordable consumer range)

Id rather simulate and develop the current techniques further from games such as Killzone 2, rather than go back 7 or 8 years just to see one light being raytraced in the corner of a shed.

Z
03-11-2009, 05:09 PM
What is a graphic accelerator? An additional card on top of the GPU or actually replacing it?

frosty
03-12-2009, 01:01 AM
this one is an additional card.

The problem isn't that they cant get a game to be raytraced but its how low the quality has to be turned down to implement raytracing. (at an affordable consumer range)

Id rather simulate and develop the current techniques further from games such as Killzone 2, rather than go back 7 or 8 years just to see one light being raytraced in the corner of a shed.

well, we're already seeing limited ray tracing in ps3 games. it's said to be in killzone, and the clouds in warhawk are ray traced as well.

curryking1
03-12-2009, 01:12 AM
Bullshit, 9 months left.

Haha Garf pwned the company.

frosty
03-12-2009, 01:44 AM
actually 21 months if you consider that they have until 2011 to deliver on that.

Garfunkel
03-12-2009, 02:36 AM
Still not very long.

curryking1
03-12-2009, 04:42 AM
This is consumer electronics! Nothing is ever later than the earliest assumed date!

Z
03-12-2009, 06:30 AM
I don't feel comfortable adding more parts to my PC. It'll just complicate things with more computability issues- which is why I felt glad that dedicated physics chips merged with GPUs and pretty good 5.1 sound cards are pretty much included in the mobo now a days.

Dralor
03-12-2009, 06:47 AM
I'm fine with it but the fact still remains the vast majority of so called "greats leaps in technology" are nothing of the sort they are either vaporware or only provide that leap for a very limited set of circumstances so like garf I'll believe it when I see it.