PDA

View Full Version : Grand Theft Auto 5 (No, not news)


Otacon305
05-20-2009, 01:39 AM
I don't know about the rest of you, but GTAIV was a disappointment for me, bordering on monumental. There were some noticeable improvements, no doubt, both visually and with things like the combat. But there were so many other things that felt like steps backwards. And, unfortunately, me being a PS3 owner, and a tremendously anti-M$, I can't play the Lost and the Damned expansion, so I can't comment on it either way.

So, looking to the future, what kind of features (new or returning) would you like to see for a GTAV?

I'm compiling my own list now. In the interest of being realistic, lets try to keep it in the realm of probability, without changing the whole nature of the game. It has a basic formula that works, it just needs to be properly built upon. We don't need any of this in-the-future, on-the-moon shit I've heard idiots rambling about.

iSDK
05-20-2009, 02:06 AM
Less foul language across the board. Sorry if i'm driving as a citizen should in the game I should NOT be getting cussed out.

Just way more language than I need to listen to.

Otacon305
05-20-2009, 02:17 AM
Okay, that's one vote for censorship. I personally think the language of 4 was just fine.

jaxmkii
05-20-2009, 03:11 AM
GTA is so last gen

Otacon305
05-20-2009, 03:44 AM
Well Grand Theft Auto is actually a couple gens ago. I'm talking about Grand Theft Auto V, which would either be this generation, or the next (hopefully not).

CreativeWriter
05-20-2009, 04:20 AM
Controls. Even with the improvements to the shooting mechanic and the cover system, the game still felt "stiff" and difficult to control (took me way too long to become proficient with aiming). Running and moving in general isn't fun, and R* could spend some time studying other over-the-shoulder 3rd person shooters.

Music. I'm not interested in your eclectic underground Russian rap and obscure funk, etc. Vice City still has the best music in the series.

Applefiend
05-20-2009, 04:21 AM
GTA is so last gen

I liked Crackdown much more. I will like Infamous way more. I even kind of liked Saints Row more.

The problem with GTA4 is it's full of stuff you could get away with on PS2 you can't get away with anymore. Like cars that handle like crap. Punishing you for having fun like taking on the cops, and fetch missions, no fun escort missions, terrible frame rates, ham fisted shooting mechanics, static scenery and the rest.

In Crackdown driving is actually way fun. The cars handle like Ridge Racer. That's awesome.

Just one thing they need to do with GTA5 is make it fun again. Fill it full of fun stuff to do. Keep what's good which is the storyline, sense of humor, great voice acting and the other stuff it does well.

gnznroses
05-20-2009, 05:58 AM
GTA5 was straight-up boring.
I don't care if the graphics and physics are better. If it's boring, then it doesn't matter.

masteratt
05-20-2009, 07:21 AM
GTA4 introduced the physics system and in my opinion (on the internet not many agree unfortunately), a great new 'path' for GTA games. Which is one with a more involving story and realistic approach.

I understand why people thought it was boring but it wasn't to me (I've completed it three times and spent way over 150hours playing it).

GTA4 started this new trend and did an awesome job of it, GTA5 will only improve.
The only thing I hated in GTA4 was all that space was wasted as there wasn't much activity to do but I'm sure GTA5 will be crammed as Rockstar has everything in place and can just work on activities etc.

Also it won't be called GTA:5, it'll be GTA: [city name].
They only add a new number when they go to a different generation.

As for my list of improvements..honestly just one thing:
- More activities!
Oh and actually:
- Better pacing. The first hour or so of story mode was BORING!

VG Aficionado
05-20-2009, 09:06 AM
Controls. Even with the improvements to the shooting mechanic and the cover system, the game still felt "stiff" and difficult to control (took me way too long to become proficient with aiming). Running and moving in general isn't fun, and R* could spend some time studying other over-the-shoulder 3rd person shooters.

I certainly didn't like it at first, and I'm not totally sure I liked it all that much by the time I finished it, as I haven't kept playing for secondary objectives and whatnot. The new Euphoria animation and ragdoll system was impressive visually, but it was unresponsive too. Driving felt somewhat wrong as well, it felt too heavy and slow. I avoided driving a lot, I used cabs all the time. And the first 20 missions or so were incredibly boring for a GTA gamer. I actually had left the game on hold for those reasons and only when the trophy update came I actually forced myself to play it. It was good in the end and I guessed it was going to get a lot more interesting just like the previous games, but I still don't like some gameplay changes and I don't want to do the terrible first missions again. I never tried multiplayer, and probably never will.

GTA5 was straight-up boring.
I don't care if the graphics and physics are better. If it's boring, then it doesn't matter.

Wow, can you travel in time?

masteratt
05-20-2009, 09:16 AM
I never tried multiplayer, and probably never will.
Good call. A total waste of time.

And I double-hate it as if it wasn't for the MP trophies I would have got a Platinum in this game.

I would love it if R* just dropped MP from GTA4.1 but for PR reasons they won't.
Maybe they'll improve it so much it'll be awesome but I doubt it...I always said GTA is not a MP game unless they go full out and make a GTA MMO game.

Ballygowan
05-20-2009, 09:37 AM
I got hugely bored with GTA4 to be honest. I played a considerable amount of it but the whole time I was questioning when it was going to pick up and feel less like something on the PS2.. It was hyped beyond belief.

Segitz
05-20-2009, 10:03 AM
First... why in hell would they include SOO many mp trophies, when the bigger focus in development was clearly the single player...

Second... why in hell is there a trophy for killing a R* emplyoee for gods sake...

Third... no RPG element and no real clothing and whatnot, which made SA much more interesting.

Fourth... repetetive story missions, no checkpoints, VERY varying difficulty

Fifth... Uninspired story with no coherence... I had over 250k cash, and Niko still wanted to work for money, so they could buy a shitty flat

Sixth... 200 rats? Are you kidding me? Make 20 hard to reach ones, if at all

Seventh... The shooting... it just didn't work completely... The lock on system often has problems

Eightth... Too little choice music (360 contrain though, same as in Fallout 3 probably)

and many others...

Though, I did like the game... but some of the same felt like a chore... especially some of the story missions (the one were you save the mafia guy with you sniper, after you've driven 300km to the location, just to follow the guys in the car afterwards... I needed about 25 or so tries to finish this mission (2 play throughs))

Otacon305
05-20-2009, 10:40 AM
Alright, here's my list so far:

-Fix the driving mechanics. I don't know if they were trying to make them more "realistic" in IV, but they were terrible. I don't want cars fish-tailing when I try to make a right turn going 35mph! Or turning like a land boat when I'm going slow. I, like VG, used cabs whenever possible. The driving in San Andreas was way better, but I think it should be even better than that.

-For that matter, fix the vehicle mechanics in general. If I hit a cop car in a semi-truck going 75mph, I wanna see that bitch LAUNCH! Every vehicle is like a god-damned lead weight. And what's with not being able to drive uphill at anything more than a 30 degree angle?

-More vehicle variety. Am I the only one sick of seeing 25 different sedans and coupes, and then like 4 high-end sports cars? The need to bring back police bikes, bicycles (great for when you needed to get a couple blocks fast, without attracting attention stealing a car), the Romero hearse, the military truck ("Barracks OL"), and the Rhino tank, to name a few. And have an overall wider range from old, low-class junkers, to modern, high-end luxury/sport.

-Speaking of the Rhino, bring back the military at 6 stars. The best dynamic was:
1 star: 1 or 2 squad cars or patrolmen come after you with marginal interest. Little chance of gunfire exchange.
2 stars: Maybe another squad car, and more tenacity when giving chase. 9mm potshots in your general direction.
3 stars: Pissed off, setting up road blocks, etc. Maybe a SWAT truck, or even a helo. Gunfire to disable or maim.
4 stars: SWAT trucks and squad cars trying to get you dead or alive. Possibly 2 choppers. SMGs and shotguns shooting to kill.
5 stars: FBI in black SUVs and sedans.
6 stars: Rhinos and Barracks OL, your time is short

-Weapon variety! Another step back from San Andreas! Bring back the flame thrower! And throw in some customization too! I'm talking silencers, extendable mags, fore-grips, laser-sights, scopes, the whole shebang. Think MGS4, but less redundant, and more diverse capabilities. And 2 melee weapons? God damn.

-Speaking of customization, we need some better character customization. San Andreas was on the right track with the tattoos, haircuts, and wardrobe, but it was hindered by the tech limitations and low-effort put in. The tats were blurry at best, the haircuts were ridiculous, and the wardrobe... took forever to try on and change. So what did they do in 4? Got rid of tats and haircuts all together, and severely narrowed the wardrobe variety. I'm not saying I wanted Niko walking around with an afro and cowboy boots, but come on.

-Vehicle customization. I'm not talking some crazy Gran Turismo shit. God knows I don't know shit about cars, and I don't want to be worrying about anything under the hood when I could be killing cops and hookers. I'm just saying cosmetic stuff. You know, custom paint jobs, rims, interior, tinted windows, body kits, etc. And maybe a few performance tweaks like NOS or whatever. And let me choose my damn color when I go to the Pay N Spray!

-I try not to pick on the story of IV too much, cause I know it was intended to be all dramatic and whatnot, but I want to see some progress made. All that ends up happening is he finds his betrayer, and his bro or his prude lady friend get killed. Whatever happened to climbing the underworld ladder?

-Better music. I'm with Creative Writer. The music in IV sucked. I recognized maybe one or two songs, which weren't even good, and the rest was obscure crap, with maybe one or two catchy songs. Give me some legitimate metal, hip-hop, and alternative before you give me... whatever that stuff was.

-Bring back the star talent. One of the most entertaining things about the previous games was hearing the big name voice overs. I still go back and pop in GTA3 or Vice City just to hear Joe Pantoliano and Burt Reynolds. I'm not saying every character has to be voiced by a celebrity, but don't try and cut corners by having a cast of nobodies.

Eh, that's all I've got for now.

masonite
05-20-2009, 01:28 PM
I actually quite liked the heaviness of the cars. The thing that has always appealed to me with the GTA series was that you had a character doing "wrong" things in a "right" universe - breaking the law to get ahead was the name of the game. However for that to workr the environment has to be real - It's not realistic to commit a crime, run out into the street and jump into a beautiful ferarri (or imitation ferarri that just so "happens" to be passing by. Personally i love getting the old, heavy, poor handling, mundane cars and trying to outrun the cops in them - it feels real, like that's what you'd actually have to do in real life. Although it does shit me how few cars there are, and the fact that simply jumping in a banshee or whatnot results in a *million* banshees popping up at every corner. As has been said, a bigger range of cars would be great - and the high end cars should be rare! very few driving about, a few at one or two dealerships, and thats about it.

Also, In recent games, the main character has been immersed in an underworld plot - as a result, he's no longer doing "wrong" things in a "right" world - because the world is just as fucked up as he is. I prefer it when the main character is doing little things that shock those around him, because they' illegal - now when he shoots a gun, everyone just shoots back. Everyone should be scared shitless.

Jay Gee
05-20-2009, 02:07 PM
The next GTA should be San Andreas using the Table Tennis engine (so Hot Coffee can really be a cause for concern).

AC!D
05-20-2009, 04:23 PM
Im glad someone started this thread because after i finished this game i wanted to scream out in frustration in the GTA4 thread with some of the design choices for this game but held back so i wouldnt spoil it for the guys that enjoyed the game like Masteratt.

Dont get me wrong for me GTA4 wasnt a bad game but it also wasnt the AAA game my mind imagined it to be and here are just a few things i hated and some things i thought Rockstar could have added to give the game that next gen ( or current gen now) shine instead of seeming to play everything too safe.

(1) Like Creative writer i enjoyed the Euphoria engine stuff when watching it e.g Flying through the windscreen. To actually play the Euphoria physics was such a hassle and ruined probably the first half of the game for me trying to get used to it. You do get used to it but used to it in the sense that you are playing with a crutch. Why on earth Niko has to spin around like a top when you turn him or why its such a chore when you have to move Niko to cover is beyond me. Assassins Creed and Uncharted do weight, balance, control and animations for their characters perfectly so i dont see where Rockstar suddenly came and introduced physics to this gen.

(2) The city felt alive outside but when you drive around its like you feel locked up in a prison because all the buildings except for a few which were pointless e.g restaurants and mini game places were open to you. I wasnt expecting every building to be open to you but damn it would be amzing for once to be able to enter a huge Mall thats alive with ppl and places to enter or an entire Casino with hotel, cabaret, gambling, mini golf etc all linked into one instead of having to drive to every single damn mini game which were miles apart from each other most of the time. You could have hotel missions, casino robbing missions etc. So much potential with indoor enviroments yet we get this empty shell of a city with absolutely no life like the Yakuza series manages with its cities. The Godfather does this so well with tons of open buildings for you to visit and you just imagine what the creative minds at Rockstar could come up with if they took a chance.

(3) Melee combat is another problem i have with the game and again i will give Godfather as an example of a game definitley not as good as GTA4 but the melee and blackhand are so much fun and also context sensitive to the weapons or your environment. Same with the gunplay i felt Godfather 2 had better gunplay mechanics but that again might just be due to the irritating Euphoria physics trying to swivel your character around before he gets shot to death. Godfather 2's mechanics are just more smooth.

(4) A lot of ppl complained about the cars handling and although i didnt have a problem with them i did and have always had issues with the way the helicopter controls. Damn could they make it any harder i mean seriosuly? The bikes also whenver there was a bike or a helicopter mission i would want to throw my sixaxis at the wall. I cant imagine me and The Lost and the Damned DLC would get along very well.

(5) Main story missions. Man it seems almost like they decide hey lets grab 50 mission from old GTA games giving them some HD polish and add a few new ones towards the end. Oh and lets make the first 10 missions boring as hell just because we can get away with it cause we are Rockstar. What the hell did anybody else feel like they were playing the same missions again with worse physics in HD?

Try some new missions and design some parts of the city or buildings to fit your missions. Its almost like they design the city first and then decide hey that looks like a cool place to have a missions or a car chase. Its like no thought goes minto making the mission seem anything other than car chase and shoot. Try adding mutiple ways to get your target e.g different paths into a building or cutting the power and using new toys like night visions goggles. Or blowing up a wall to enter a building from a not so obvious direction, So much possibilty yet so little effort put into the missions. If it takes too much time then cut down the misssions and make each and every one of them unforgetable instead of giving us 50 half arsed missions and a few good ones. l

(6) Plain bad last gen design decisions. Everytime a missions starts with a drive to somehwere and you die later in the missions you have to drive the same damn route over and over and over again have you guys ever heard of checkpoints Rockstar? Missions are always on the other side of the city they can never be close can they?

Your friendship buddies and girlfriends. Why on earth do you have to go through such hell by picking them up within a certain time limit then drive them all the way across town again to play games and then drive them back about 20 times during the game to get rewards and then have to keep doing it to keep those rewards? Ive heard of extending a games life but this is just plain irritating and last gen design choices that have no business in games these days just as Western RPG's are teaching Japanese RPG's about adding stupid worthless repetitive gameplay structures to extend the life of their games.

Could there have not been a bit more destruction and i mean just a bit not a shitload? I mean how stupid is it when you crash into a tree and your car just stops dead with no damage to the tree and you end flying miles out the windscreen.

(7) The story just seems so broken up. One minute you got these Russians enemies and the next you are helping out guys in the hood clean up the neighbourhood. Its always so disjointed cause they have too many missions so by the time you get to a good story point then you end up having to do 5 or more missions for your cross dressing Russian buddy to get to the next good part. For all the praise the writing got in this game what the hell kind of writer introduces Irish brothers that would kill anyone that touches their sister and then when your enemies kill her they dont blame you or even come after you i mean what the hell? Less crap mission = better story and more time spent on better designed missions.

(8) Add some new weaponry. Weve been playing with the same guns for the last 5 GTA's and like some other ppl said fill liberty city up with things to do because even outside it felt so empty.

(9) Bring back the empire building mechanics where you can actually spend the cash on businesses and other things instead of having to do nothing except buy weapons the entire game.

(10) Like some others said if you want to do multiplayer do an MMO and just focus on the single player cause this game just really felt empty.

As for the complaints about language well if its rated 18 and says bad language on the box for the past 5 games i cant see how you can complain. The cover system was a good start, the shows e.g Cabarets and stand up was brilliant and the graphics were better but thats just about all Rockstar did to improve GTA SA to GTA4. As for the game being to realistic and not being fun like Saints Row. Well my answer to that i guess would be when i purchased Saints Row i played for half and hour and threw that garbage away. Dont even compare GTA to Saints Row's pathetc immature toilet humour. Im happy GTA moved away from that crap.

jaxmkii
05-20-2009, 05:21 PM
in the end i think its fair to say GTAIV had alot of "what happened to..."

give you one guess why.

cliffbo
05-20-2009, 06:20 PM
Jax, it' not a 'guess' anymore...

as far as the swearing is concerned, ti can't be any worse than the swearing of those that bought the game and finally realized that 'guess' was proven right

masteratt
05-20-2009, 06:41 PM
Rockstar constantly bashed 360 for it's lack of space near the end and post-launch saying things like "MS has to find a solution, our games aren't going to get smaller".

So
(A) Magically their game gets smaller or we get a GTA series this gen that never drastically improves.

(B) MS bundles the game with a Blu-Ray drive (lol) or some kind of device you have to plug in whilst playing GTA4.1 and some data streams off of it.

or
(C) It's PS3 exclusive.

cliffbo
05-20-2009, 07:02 PM
Rockstar constantly bashed 360 for it's lack of space near the end and post-launch saying things like "MS has to find a solution, our games aren't going to get smaller".

So
(A) Magically their game gets smaller or we get a GTA series this gen that never drastically improves.

(B) MS bundles the game with a Blu-Ray drive (lol) or some kind of device you have to plug in whilst playing GTA4.1 and some data streams off of it.

or
(C) It's PS3 exclusive.

it depends on what the user base is at the time of release + whether they feel reputation matters in the long run. if they can use 3.0 in the way i described in my 'the great game give away' thread, then it's quite possible

Domination
05-20-2009, 10:58 PM
I don't know about the rest of you, but GTAIV was a disappointment for me, bordering on monumental. There were some noticeable improvements, no doubt, both visually and with things like the combat. But there were so many other things that felt like steps backwards. And, unfortunately, me being a PS3 owner, and a tremendously anti-M$, I can't play the Lost and the Damned expansion, so I can't comment on it either way.

So, looking to the future, what kind of features (new or returning) would you like to see for a GTAV?

I'm compiling my own list now. In the interest of being realistic, lets try to keep it in the realm of probability, without changing the whole nature of the game. It has a basic formula that works, it just needs to be properly built upon. We don't need any of this in-the-future, on-the-moon shit I've heard idiots rambling about.

I totally agree with you. I had the game for a month because I wanted to give it a chance after it didn't appeal to me at first, and you know I really regret about having GTAIV when I did? I regret not turning this game in sooner. Yes, it was that bad, IMO.

Compared to previous GTA titles, this edition was a total mess on so many levels starting with the physics. It was as if Rockstar just knew that they were going under and just said to hell what made the series work before. I felt like they pulled any and every single idea they possibly could out of the air and just worked it into the game play. More than half the time, I had no idea what my mission was, and when I did get there, the controls completely ruined the game play.

If GTA5 is in the making, I sure hope these guys go back to their roots with the series.

Otacon305
05-21-2009, 02:41 AM
I'd be fine with it being a PS3 exclusive.

Fillibuster
05-21-2009, 03:36 AM
I wasn't as disappointed with the game as a lot of you guys were, but I totally agree that last gen's GTA's completely trumped this one. I think the controls were really the main issue I had with it. Not so much the cars, it took some getting used to, but I won't say I hate the car controls. And to AC!D, the bikes control way better in Lost and Damned FYI...

On the mission side of things, with a game the length of GTA you're going to run into repetition in missions and such so I can't completely fault them for that.

The MP was completely unnecessary. It's a trend this generation so they felt compelled to throw it in there. I really don't think the majority of gamers would miss it and it could really free up some assets for the single player.

The humor in IV was spot on like always, the writing and all that was more than adequate for me. So all in all for me, it isn't so much about getting rid of the things they implemented in GTA IV, but just adding back in the things from GTA III, VC, and SA...

Segitz
05-21-2009, 10:28 AM
The humor was good, I agree... I also liked how they added the Comedy Club et al... that was nice :D

But the main story design was bad, imho...

curryking1
05-21-2009, 01:54 PM
I thought the humour was kind of spotty.

They had quite a few features like that Comedy Club and other things to serve as avenues for jokes and stuff but it seems like they didn't put enough time or money into that part of it.

The radios from Vice City and San Andreas seemed to have way more content worth hearing. Most of GTA IV just felt so skimmed off the top of VC and SA, that's what really bored me.

The thing I didn't have any problems with whatsoever in GTA IV were the controls though. And the beginning of the game and not having a gun for like the first 5 hours was the best part of GTA IV. While I was playing that I really felt that GTA IV was going to be a real fresh GTA.

Once you were given guns you were just given way too much and all that rags-to-rags story just spilled away after that. The game just stopped scaling well there.

I doubt I'm alone here, but I want a lot of RPG elements in the next GTA. This is not to mean like 'Lvl up!' notifications or EXP or anything of the sort, or a carbon copy of what was done in SA. I just mean in the sense of like being able to talk to random people and have them give a random response about the time of the game or the area you are in or something... or like higher limitations on the bank account according to where you are in the game.

That's my main beef with GTA IV. After the first 5 hours you no longer felt stuck in or part of Liberty City. During that first 5 hours you did feel like a part of it. After that five hours though you figured out you could abuse the game just like any random action game and shoot your way out of anything if you were good enough and you as the player became 'Fido' all over again.

I mean honestly still GTA IV is still one of the best games this gen. That's saying both of how good GTA IV is even without so many things we want which means what it did it did very, very well, but it also is saying a lot of other games this gen are sooo dry.

sam
05-21-2009, 05:54 PM
I'd like a completely new city.

There's just something generic about New York these days.

Otacon305
05-21-2009, 08:14 PM
They need to do one in Chicago. Or "Carcer City" as it's known in the Rockstar universe.

Kiwi
05-21-2009, 08:20 PM
Wasn't Manhunt set in Carcer City?

GTAce
05-21-2009, 08:23 PM
I'd like a completely new city.

There's just something generic about New York these days.

Just like LA or LV, its really boring.
I would love a GTA in Europe, Spain, Germany, Italy, France (not UK though, just as generic as USA imho).

Otacon305
05-21-2009, 08:32 PM
I don't think I could bring myself to buy a GTA game not set in the USA. It's far from generic here. A game set here can have people of any color show up and not feel out of place. And what other country in the world has ridiculous mainstream media and pop culture on par with ours? And who else has such a dense population of stupid people and criminals of every class?

AC!D
05-21-2009, 08:34 PM
Im hoping for Tokyo.

Kiwi
05-21-2009, 08:34 PM
I don't think I could bring myself to buy a GTA game not set in the USA. It's far from generic here. A game set here can have people of any color show up and not feel out of place. And what other country in the world has ridiculous mainstream media and pop culture on par with ours? And who else has such a dense population of stupid people and criminals of every class?

Oh, I can think of somewhere...

GTAce
05-21-2009, 08:39 PM
And what other country in the world has ridiculous mainstream media and pop culture on par with ours?
Germany and UK have for sure, the problem is, it isnt so well known in the US. A game set here can have people of any color show up and not feel out of place. Germany, UK, France...

Really, the rest is just game design.
I just dont want the typical american cities anymore, its boring.
Something in Japan would be cool too, but yeah, all a game design thing.

AC!D
05-21-2009, 08:40 PM
Try South Africa. We got you beat on amount of different cultures and ill wager our criminals and politicians are more dense.

curryking1
05-21-2009, 09:01 PM
I'd like Chicago. I'm sure there are so many cities that would be great candidates for a GTA V or a GTA-type game. It just seems like the whole world has to be able to relate to it I guess, not to mention that R* themselves need a clear understanding of all the surface and nuances of the place, that's where all the jokes are going to come from.

Even most of the famous cities don't really have some like real ubiquitous stereotype to put them in. I'm sure some people on the site have a lot of world knowledge but I wouldn't be so sure about the general public in the EU or NA lol.

I think the most appropriate place outside of the US is London though. Most people have some sort of idea of how they can 'stereotype' London with jagged teeth and the well known accent and whatnot.

KRA
05-21-2009, 09:05 PM
why not MOSCOW?
the game could be dirtier and darker...

Paz
05-21-2009, 09:08 PM
San Andreas was horrible... I think IV was one of the best of the series.

The only problem I had with it was having to take people out or risk losing standing with them... it was just such a pain in the ass to be all the way across town, only to have my fatass cousin want to go bowling at 2am; rep should only go up, not down (unless your date flies off your motorcycle or something).

I tried multiplayer once, and it was asinine. Basically lag, and people driving around in circles on spawn points blowing each other up.

masteratt
05-21-2009, 10:31 PM
GTA: Tokyo has always been my dream GTA since it went 3D........One day.

The only problem I had with it was having to take people out or risk losing standing with them... it was just such a pain in the ass to be all the way across town, only to have my fatass cousin want to go bowling at 2am[...]
Oh yeah I hated that so much I must have repressed it....That for me is without a doubt the biggest flaw in GTA4....You can kind of understand what they were trying to do with you having a life in the city and contacts and all but it fell flat on it's face and is probably the most annoying game mechanic this gen.
I think the most appropriate place outside of the US is London though. Most people have some sort of idea of how they can 'stereotype' London with jagged teeth and the well known accent and whatnot.
True, but BOOOORING!

With Tokyo they can take on the whole anime scene and tentacle sex, crazy TV, nerd culture etc....The jokes will basically write themselves.

cliffbo
05-21-2009, 10:34 PM
I think the most appropriate place outside of the US is London though. Most people have some sort of idea of how they can 'stereotype' London with jagged teeth and the well known accent and whatnot.

'cor blimey fella, i aint gotta a clue wot you 'a' talkin' about... '

Paz
05-21-2009, 10:48 PM
In our day and age of gritty, uber-realistic franchise revamps, I conclude the only logical place to hold the next GTA game in would be Jupiter.

GTAce
05-21-2009, 10:52 PM
=-o

Teh sense, teh sense!!!!111

cliffbo
05-21-2009, 10:54 PM
i would like to see a GTA in Chicago at the time of prohibition!!!! you play Eliot Ness!!!

Kiwi
05-21-2009, 10:57 PM
'cor blimey fella, i aint gotta a clue wot you 'a' talkin' about... '

Too right geeeza, I'd love to cause some barney rubble in London taaaan. Racin' abaat in mah jam jar, mowin' daan some saucepan lids while flashin' mah khyber pass at the brass carts. Lovarly! :D

GTAce
05-21-2009, 10:59 PM
Wat laberste da für'n Driss ey? Kannste dat vielleischt ma uff Deutsch übersetzen?




:-p

Paz
05-21-2009, 11:11 PM
I say make it take place in one of he Jewish ghettos circa 1939 in Germany.

Segitz
05-22-2009, 12:16 AM
I say make it take place in one of he Jewish ghettos circa 1939 in Germany.

Even I wouldn't be so daft... And I usually couldn't care less what people think of me! (but I am a drilled German, so this topic is different to me anyhow)

I say, place it into a county or so with many smaller towns big and small. Not just one huge-ish city that has no character whatsoever. A bit like SA, but with a European or Asian flair (though I doubt they'll ever make an asian GTA... too different... bad for sales).

And then go and make the driving physics "realistic", as in Gran Turismo or so. Not some floaty cars that can't drive up a 30° hill. And make it "hilly". Some real mountains, with off road sections.

Give us online coop for the sp!!!

Let us import our own music into the game (akin to how the PC version of SA did it, as an extra radio station)

More story missions akin to three leaf clover etc... those were great... and more checkpoints in between missions. Less forced "motorcycle" sections (let us chose our ride!!), or at least make the motorcycles drivable.

cliffbo
05-22-2009, 12:16 AM
Too right geeeza, I'd love to cause some barney rubble in London taaaan. Racin' abaat in mah jam jar, mowin' daan some saucepan lids while flashin' mah khyber pass at the brass carts. Lovarly! :D

lol... that was nearly as bad as mine :)

sam
05-22-2009, 12:16 AM
GTA IRELAND, go on.

They should take a page out of the driver series and use a number of cities, perhaps homing in on the possibility of inter continental travel etc.

masteratt
05-22-2009, 12:27 AM
^ Yes yes yes!

Although with a 8GB limit?...Doubtful. Unless they do 1 city per disc on 360.