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Old 09-10-2006, 03:19 PM
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Cool Official BIOSHOCK[PS3] thread! (Scans, Info and screenshots)

Before anything else, here is the proof




Was asked to provide proof, here it is. And we don't even need a text in a print magazine for a proof. Irrational games was bought by Take Two and the acquisition was formally announced around E3. That speaks for itself why Bioshock would not stay only on one platform. There are couple more things that allude to this games multiplatform existance. And ofcourse, the most recent Ken Levine interview too.

Quote:
Our exclusive interview with Irrational's Ken Levine garners the first real new info since E3. By Bryn Williams | Sept. 5, 2006

GameSpy: Are there any plans to bring BioShock to other platforms aside from PC and 360?

Ken Levine: There have been no official announcements yet, but 2K Games will be announcing something later on towards November.

(Yoshaw note: Could it get anymore obvious than this!? lol)

http://uk.xbox360.gamespy.com/xbox-3.../730626p4.html

Now that the obvious is out of the way... I thought, why not create our own official thread of this amazing and now proven PS3 game.


Game Information
Quote:
The game was originally going to run on an enhanced version of the Tribes Vengeance engine, the highly modified version of Unreal Engine 2.5 technology, used by previous Irrational titles Tribes: Vengeance and SWAT 4 and SWAT 4: The Stetchkov Syndicate. The "rendering engine and lighting has been completely re-written", according to Ken Levine [4]. In an interview at E3 in May 2006, Levine has revealed that, " we've moved to Unreal 3, we've done a lot of modifications on top of it," particularly to the way the engine handles water effects, which he claims will be very impressive, "we've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[5]

Bioshock is said to include a great deal of interactive environments and player-driven choices, called emergent gameplay by the developers; with Ken Levine stating it interactivity would be, "unprecedented". While the term has been used for a variety of games, such as the popular Grand Theft Auto series, most believe this gameplay will borrow highly from System Shock and System Shock 2.

The game was originally planned to be set at some point in the near future, in an abandoned WW2 laboratory. Coverage in the March, 2006 issue of the magazine Game Informer sets the game in the 1960s, in an underwater city known as Rapture.

"- Core gameplay centered on player choice and customization
- Game takes place in the early 60s
- Developer's main goal is total immersion in the story
- You wake up in the ocean surrounded by debris and your first goal is survival
- Something about creatures in the ocean discovered by scientists
- "We're creating a world for to be in. What you do is up to you, and you have to live with your choices."
- One of your skills is agility and it makes you run faster
- Most upgrades will affect weapons
- You can create weapons and items
- You can hack stuff by being an engineer
- A walkthrough is useless - you take the game where you want it to go (Sounds really open ended)
- BioShock holds many mysteries

Scans (New Added 2nd page)



Screenshots (2 New screenshots)
*New* *New*








Artwork/Logo/Misc Images



BIOSHOCK at E3 2006 (Click images for link)

Last edited by yoshaw; 09-14-2006 at 11:24 AM.
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