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#2241
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Video Game Review | Uncharted 2: Among Thieves
A Game That Takes Aim at Bigger Screens Quote:
![]() This is definitely the best review of Uncharted 2 yet, scratch that Globe and Mail one, this one takes the cake. Mentions all the things that one should expect from Uncharted 2, that Uncharted 2 does well, and also makes it clear that it's just a pulp fiction adventure game. I usually play on my 20.1 inch monitor or my CRT for PS3 games, like this reviewer on his monitor. Yesterday I played Uncharted 2 on a fab new 50 in Bravia at my friend's place, like this man moved to a HDTV to play Uncharted 2 ![]() Played some SF IV, GT5P, and LBP on it also :P
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![]() Final Fantasy VIII - Somewhere Only We Know - 4 min 3 sec Final Fantasy VIII - By the Way - 3 min 33 sec Final Fantasy VIII - Anything For This - 3 min 18 sec Final Fantasy VIII - A rich story of love, rivalry, and power with some of the most lovable, exciting and memorable characters ever; and an equally exciting game to match. VII - VIII - IX - X Ambition - Exposition - Affection - Devotion ![]() Last edited by curryking1; 11-08-2009 at 01:24 AM. |
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#2242
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lets make this a PSi Xmass for matt help us get matt a PS3 before Dec 25th. [] 440usd 250 gig PS3 with U2 [] [] [] [] [] [] [] [] [] O 28% or $129.76 |
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#2243
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That's true, I missed that. I'm not sure what he meant by that.
Naughty Dog arguably deserves to sit above the rest. There are developers I would argue sit above Naughty Dog, even if this list is incredibly short and includes only the likes of developers like Blizzard, but there are few I could think of to say match either of those. If his definition is focusing on Valve's performance with HL2: Episode 2 and stuff like that, I'd agree with the writer. If what the writer meant by 'elite echelon of developers' as generally popular ones of today on consoles, I'd of course disagree :P I'd also have to disagree in the sense that Naughty Dog hadn't already solidified themselves as top tier developers before Uncharted 2. Uncharted 1 was still a breakthrough in bringing a movie experience to games, I feel this is strongly overlooked. And even three totally unique and wildly successful franchises is part of their Playstation resume... lol. |
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#2244
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The auto-jump is fine, what I'm getting it is the level of detail in the environment should allow for a more open canvas to jump on.
It maybe true in all games, and apparent in action even more so. But IMO it sticks out a lot more in Uncharted because of all the platforming he's doing. He can scales walls, climb street signs, jump over moving trains, but then there's a hill he can't grab onto That's what I mean, in UC3, even if it leads nowhere, everything should just be scalable. Assassin's Creed is a good example. Some places leads absolutely nowhere, but because it looks like you should be able to climb on it--you can. That would fit nicely into the Uncharted world, and it should with the graphical detail of the title. There's no point in making a story-driven game non-linear. But each level could feel open with that design style in it, and add more to making Drake feel like a the action jack that he is.
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"Survival of the fittest, will never be able to explain altruism..." "His invisible qualities are clearly seen from creation onwards, so that they are inexcusable.." Are you sure you found the truth? |
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#2245
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Some pics to celebrate the awesomeness.
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#2246
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It's more understandable in that context Omni lol.
I think Naughty Dog will continue to have 'difficulty' with that only because they seem to have a ton of variability in the environments. Between how each area is modeled there seems to be very little repetition. I think even in Uncharted 3 we will see this similar issue (not that I also had this issue). I think that would also improve the feeling of freedom in the game. I think it is strong as it is now, but if there can be more of it, why not. Like Assassin's Creed, GTA IV and even GTA: SA can be said to have more freedom of movement as well. I think the structure of these game facilitates those things simply because there is bound to be more similarity in all the obstacles that Niko or Carl come across. Cars, fences, concrete boundaries, concrete blocks, low walls, low rooftops etc. The games' environments are built in a way (very metric, lots of clear and simple edges, etc) which facilitate all this freedom. These environments are much simpler in the visual world of the game, and even I bet in the game boundaries as well. I think given the linear structure of the game it is difficult to balance making the backgrounds interesting and asychronous--which of course... in Uncharted 2 there is plenty of--while also focusing the player and directing them towards where they need to go to complete the level. At what point do you limit the changes and shifts in landscape in say a jungle area like in the Borneo level? ND can't simply erect walls where all the artificial game boundaries are though. Flat wall of vines? Of leaves? Concrete slab? Every ending a cliff and a fall into a sea or black abyss? You must creatively implement that into each ending instead of being a 'wall' of X stuff, right? It has to all make sense in the context of the level's art and design as well. At some point, every side track in a linear game must stop somewhere. Even if they extend each of these invisible walls at the point they are now in Uncharted 2, they will have to stop soon after. I thought the environments were as good as it gets really lol. I felt no issue with boundaries. All looked expert design to me. Last edited by curryking1; 11-08-2009 at 02:10 AM. |
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#2247
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this.
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#2248
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#2249
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#2250
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So, just bought this game two days ago with Miyagishin on here and he's been playing it over my place. The game is beyond amazing in every category imaginable pretty much, save for maybe one thing... The glitches! Jesus Christ, as you proceed further and further toward the end of the story, the glitches just popup like worms on a rainy day. Save often guys! We have had both just the game and just now the entire PS3 freeze on us as well as numerous other slightly minor (and sometimes humerus) glitches and we saved an hour ago. Needless to say, it was fairly frustrating, so play it, but for the love of god save often!
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#2251
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never had such issues.
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#2252
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You have to save in this game? The auto-save feature saves before, during, and after almost every scene lol.
I mean really the longest 'last checkpoint' most people should get playing in this game is two minutes. Sounds like something is hurting in your PS3 lol. |
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#2253
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i played the whole game from start to finish with never a single hicup... are you sure your not loading it on your 360?
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#2254
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#2255
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Uncharted 2 IS the topic......:/
Glitch wise: Uncharted 1 froze on me once, Uncharted 2 I got stuck in a wall once but the game understood it and killed me and I had to replay a whole 20seconds! o-minez!
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My PSN access: Blocked (except for; MW2--Killzone2--Wipeout HD) Support Kiwi [Matt] -*Please Click Here*- |
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#2256
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They are beautiful, indeed ! This game is crack; the more you play it, the more you like it; a true work of art, congrats Naughty Dog.
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Sony owned this E3 ! Uncharted2 Best game of the show, best graphics tech, best console game, best action-adventure game / PS3 best software line-up. |
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#2257
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Maybe you got a faulty copy ? The engine is close to perfection, but these are games, not real life, and you still will find some little glitches, even in the best games : After completing each chapter 3 or 4 times, it happened only once to get stuck in a box after a large explosion near me.(chapter number 5) And only on two occasions in the second and twenty-second chapter, I noticed, and happens only if you are in those two specific points in those two environments, small problems of Z-buffer, which is 2 small objects disappear a little earlier than they should disappear, because hidden by walls and columns. I played this Game something like 45 hours in the SP, and I just noticed those rare and microscopic glitches in very rare rare occasions. I'm pretty sure you got a faulty copy. Or we are playing different games. Tell me about any glitches you noticed in details, and I will answer you if your copy is faulty. |
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#2258
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I didn't run into a single issue while playing. I think Drake was stuck for a couple of seconds in a random little mountain of rubble, and that's all. If anyone had many other issues, I don't know what you're doing but you might not be playing.
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PSN ID: VGAficionado |
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#2259
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What I think.
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#2260
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I had two "glitches" in the i dont know how many hours i played.
One was permanent because it was a scaling issue with my monitor (pink or white square on the bottom right, a glitchy stripe on the right side and the bottom stripe while in letterbox mode wasnt fixed on the end of the screen), they fixed it except for fire effects, if theres one on the left side of the screen, i can see it also slightly on the other site and vice versa. The other one was a freeze after i jumped to the start of a replay in cinema mode. No freeze in SP, no freeze in MP, no getting stucked into something, nothing. EDIT: Oh and the game saves every couple of minutes automatically. |
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