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Xbox 360 and Xbox Talk about hardware, games, and more for Microsoft's videogame consoles!

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  #1  
Old 09-05-2006, 11:18 AM
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LOST ODYSSEY Official website up - Awesome soundtrack! 0_0

http://www.mistwalker.info/lo.html

Whoa, they have a soundtrack up there. Some kind of a battle like thing. Starts with clock ticking and then beats lifting it all the way to battle like lore. Awesome!!!! I'm hyped, I wasn't before this. But now I really wanna see how this game turns out. Great music by the FF composer Uematsu-san!

One thing that I noticed about the creators. F'KING Takehiko Inoue is one of the artists. ZOMG! That is probably the coolest thing Microsoft could've mustered to generate hype for Lost Odyssey. I'm reading his manga called Vagabond and it's on par with ongoing classics such as Blade of the Immortal. I highly recommend people to checkout Vagabond. Kids need not apply due to intense violence and explicit themes.



Here's what I found at another website about Lost Odyssey hype in Japan.

Quote:
Here's to keeping our fingers crossed that Hironobu Sakaguchi's Blue Dragon and Lost Odyssey make a strong showing at Tokyo Game Show. Perusing the official Mist Walker site, I get this dread-like feeling of hope from those two games. Unproven developers, under the guidance of a man who fell from greatness (from Final Fantasy to Final Fantasy: The Movie): all around, it's people with things to prove.

Except, of course, for the artists designing the characters. Akira Toriyama (doing Blue Dragon) is basically the godfather of modern Japanese popular comics (Osamu Tezuka merely set up the rules; Toriyama was the first artist to master them). Takehiko Inoue, artist behind Lost Odyssey, is perhaps the greatest living manga author when it comes to flow. His "Vagabond," telling the deliberate story of legendary wandering swordsman and philosopher Musashi Miyamoto and his greatest opponent, the overproud Kojiro Sasaki, is rife with the best portrayals of split-second actions ever captured in single pages and facial expressions expressible only by an artist who has mastered the art of looking at people.

That either of these games can be only a tremendous, smashing success or a colossal failure adds beauty to the intrigue. I am on the edge of my seat -- I have been for about a year now, to be honest. It'll be nice to get some release from this anticipation at Tokyo Game Show, where it will hopefully be announced that Blue Dragon is getting released in December. Hopefully!
http://www.next-gen.biz/index.php?op...1&limitstart=2

Last edited by yoshaw; 09-05-2006 at 12:54 PM.
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  #2  
Old 09-13-2006, 08:36 PM
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One Ingame screenshot


Now IGN has detailed translation too

Quote:
Lost Odyessy Details Revealed
Sakaguchi speaks on his upcoming epic
by Andrew Alfonso


September 13, 2006 - In this week's Famitsu magazine, Hironobu Sakaguchi conducted an interview with the magazine about Mistwalker's Lost Odyssey, which is scheduled for release sometime in 2007. In the interview, Sakaguchi reveals many interesting tidbits about the game and the demo, which will be playable at next week's Tokyo Game Show. To start off the interview, Sakaguchi revealed that in the end, the team decided that the game will be running at 30fps, which is no doubt a disappointment to a lot of 360 owners.

However, Sakaguchi did make mention that the models that are being used in rendered movies will look nearly the same as the real time models, so transitions between the two will be seamless for the most part. There are some interesting pieces of information about the system that's being used in the game. From Sakaguchi's explanation, it seems that when an enemy dies in battle, then the ones who haven't died yet will be able to extract their power and use it for themselves. In addition to that, Sakaguchi explains that the game has a hero that can never die, so there's no possibility of getting a 'Game Over' screen.

Mr. Sakaguchi also informed the magazine about what the other members of his team are doing concerning the game. Character designer Takahiro Inoue is checking all of the model renders, while Kiyoshi Shigematsu has been hard at work at finalizing all of the text in the game. In fact, the final text message that will be in the playable demo is written by Shigematsu himself. Speaking of demos, Sakaguchi also made mention of a playable demo that will be available along with Famitsu magazine, sometime in November. From the screenshots that Famitsu has in their interview, we can tell that Lost Odyssey is going to be a more traditional RPG than most people would initially think. One screenshot shows off your main character Gaim with his cohorts Sesu and Yansen in a Final Fantasy-esque battle, complete with menus. It seems that there isn't any special system being used in the game just yet, since all of the commands listed in the screenshot are very basic (Attack, Item, Magic, Run). However, Sakaguchi informed Famitsu in the interview that only the basic system will be available in the TGS demo, with anything special being left out.

To finish off the interview, Famitsu and Sakaguchi touched on Mistwalker's other games, such as Blue Dragon, Cry On (the Mistwalker and Cavia DS game) and Archaic Sealed Heat (A.S.H.). Sakaguchi promised that Blue Dragon will definitely be released within this year, while ASH is expected to see the light of day in the first half of next year. As for Cry On, Sakaguchi admitted that he doesn't know when the game will be released. For more information on all of Mistwalker's titles, keep an eye out for our coverage of the Tokyo Game Show.
Famitsu Source: neogaf

Quote:
Highlights from the Sakaguchi interview in Famitsu:

- 30 fps (dark10x cry cry)
- In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
- Combat is not action driven but command menu driven.
- The playable demo lasts for 40-60 minutes.
- The final game will have even higher quality than the demo.
- The modeling for the movies are almost identical to the realtime models.
- Inoue (the character designer) is personally checking all the models.
- The demo's battles will just the most basic part of the system. The more indepth systems will be excluded.
- The character growth systems and so on will be in the final game only.
- Surviving enemies inherit the powers of those who are killed.
- Since the main character cannot die either there will not be a possibility of game over.
- The final game will use a physics engine.
- The final text message on the playable demo was written by Shigematsu (scenario writer for the various short stories that make up the game).
- Lost Odyssey will be playable at TGS, with the demo disc being released with Famitsu in early November.
- Lost Odyssey will be out in 2007.
- Blue Dragon will DEFINITELY be released within 2006.
- ASH is being targeted for the first half of 2007.
- There will be more titles being announced from Mistwalker.

Last edited by yoshaw; 09-13-2006 at 09:38 PM.
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  #3  
Old 09-14-2006, 10:52 PM
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sorry, bump2

Fullpage scans + Sakaguchi interview
http://menchi.thejjang.net/GAF/Lost%...tOdyssey01.jpg
http://menchi.thejjang.net/GAF/Lost%...tOdyssey02.jpg
http://menchi.thejjang.net/GAF/Lost%...tOdyssey03.jpg
http://menchi.thejjang.net/GAF/Lost%...tOdyssey04.jpg


Last edited by yoshaw; 09-14-2006 at 10:56 PM.
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  #4  
Old 09-15-2006, 12:07 AM
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Yeah I do like that soundtrack. While i'm not a huge JRPG fan I may have to check this one out.
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Old 09-15-2006, 07:11 PM
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I could use a next gen jRPG that doesn't suck.... Looking good!
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Old 09-16-2006, 01:07 PM
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That soundtrack was hot, reminded me of playing FF7.
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my feelings?... if MS somehow takes over both console and PC i will give up gaming entirely. I just have no interest in MS style of gaming i just might even go outside
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  #7  
Old 09-18-2006, 04:06 PM
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^That Uematsu-san for you

Here's are Mistwalker mp3's for download too

Lost Odyssey(The same as that website, enjoy )
http://www.filelodge.com/files/room3...y%20-%2001.mp3

Blue Dragon
http://www.filelodge.com/files/room3...n%20-%2001.mp3

Last edited by yoshaw; 09-18-2006 at 04:13 PM.
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  #8  
Old 09-20-2006, 10:43 AM
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Bump again, sorry

New directfeed ingame highquality pics for your viewing pleasure. Looks gorgeous! UE3 working its magic in J-RPG, awesome!.



Last edited by yoshaw; 09-20-2006 at 10:53 AM.
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  #9  
Old 09-20-2006, 11:56 AM
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what a visionary Mr.Sakaguchisan is. If any game can save xbox in japan its going to be this one.

onto the pictures, what more can i say its gorgeous, the art direction is amazing, the music is outstanding, the story sounds incredible, and all of it is due to the fact that sakaguchisan and the rest of his team at mistwalker are geniuses. Instant classic, i don't care if i haven't seen gameplay footage yet i can tell already its a masterpiece, if only it was on ps3 where it belongs.

I envy you Sakaguchi.. you are up there with miyazaki in my mind

Last edited by -gin-; 09-20-2006 at 11:59 AM.
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  #10  
Old 09-20-2006, 12:04 PM
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^Agreed.

Will post the TGS video asap(if available).
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Old 09-20-2006, 12:07 PM
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hey does anyone else see this game becoming something like final fantasy where numerous sequels are made set in entirely different universes?
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Old 09-20-2006, 12:14 PM
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I bet that's what Microsoft has in mind.
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Old 09-20-2006, 12:23 PM
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those sneaky bastards.. lol i see great things coming from Mistwalker. You know i can't help but wonder what there logo will look like when starting up a game
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Old 09-20-2006, 12:32 PM
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Quote:
Finally it's here ! Hironobu Sakaguchi was here to showcase Lost Odyssey, with the ten first minutes of the demo coming later this month. Here is the first part of this presentation (we wait for MS to greenlight the gameplay footage of both LO and BD), featuring a gorgeous CGI cinematic. I let you decide when the prerended stuff blend with ingame
CG Intro video online (no gameplay yet, waiting for MS to green signal it)
http://www.xboxyde.com/news_3480_en.html
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Old 09-20-2006, 12:36 PM
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You the man yoshaw! Now get back in there!!!


EDIT
just watched the video, holy shit that was awesome! those guys got owned on so many different levels i kinda felt sorry for them... I mean was it nessasary for the machine with the GIGANTIC sword to spin around like that? I love it... unfortunatly all of this beautifull cg will never be as awesome looking as ps3 cinematics which is kind of a bummer... If that last part is really ingame (which is beautifull btw) then you can pretty much guarantee that killzone 2 is totally possible graphically.

thanks again yoshaw

Last edited by -gin-; 09-20-2006 at 12:57 PM.
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Old 09-20-2006, 05:17 PM
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It looked kinda like ninty nine nights in a way to me. At the end it changes to the actual gameplay which is something that I want to see.
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Old 09-20-2006, 07:07 PM
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Lost Odyssey Gameplay video now available.

Behold the CG to gameplay transition in the previous vid - SUPER SMOOTH!
http://www.xboxyde.com/news_3484_en.html


Last edited by yoshaw; 09-20-2006 at 07:09 PM.
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Old 09-20-2006, 09:29 PM
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If this is any good, I'll buy it day one.

I can't wait for a GOOD RPG.

C'mon GameTrailers, hurry up with a WMV feed.
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Old 09-20-2006, 10:44 PM
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took some screencaps from Microsoft presentation :






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Old 09-21-2006, 04:50 AM
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I felt no interest in this game until I see the actual gameplay, now I want more of it so bad.
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