Login
Search
Welcome to the E-mpire Forums.
Welcome to the [ARG:3 UNDEFINED].

You are currently viewing our boards as a guest which gives you limited access to view most discussions, articles and access our other FREE features. By joining our free community you will have access to post topics, communicate privately with other members (PM), respond to polls, upload your own photos and access many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact support.
To register now click here.
Wii Go ahead and play with your Wii.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-12-2006, 07:09 PM
Shadow19's Avatar
Shadow19 Shadow19 is offline
Toll Due Bad Dream Come True...
 
Join Date: Apr 2006
Location: North Carolina
Age: 22
Posts: 668
Rep Power: 41
Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.Shadow19 is the king of the forums.
Talking Update of a near finished Red Steel

Quote:
Red Steel, a Wii launch game, will be the first game to demonstrate how the controller can give FPS games a new sense of emersion. So it was with much excitement that CVG trekked to Paris to see how refined the controls are in the near-finished game.

For those of you who haven't been desperately following trade-show hands-on reports like a gaming hawk, Red Steel's control system is an interesting one, mixing gunplay and sword fighting to interesting effect.

In shooting stages, forwards, backwards and strafing movement is familiarly handled by the analogue stick on the Nunchuk expansion. However, unlike tradition FPS games, which have your gun's aim locked to the centre of the screen, Red Steel lets you use the Wii Remote's pointer functionality to aim anywhere on the screen you choose. An on-screen crosshair allows you to easily keep track of exactly where you're aiming, accurately tracking your every move. All you have to do is squeeze the B trigger on the underside of the Remote and shoot.

Like Metroid Prime 3, you adjust your look view by aiming your crosshairs to the outer edges of the screen. Just think of your TV as a giant analogue stick - there's a 'neutral' area in the centre of your screen where your aim won't effect your look view. Aiming just outside of that area will start to pull the camera in that direction, with the speed of the turn getting faster the closer you move the pointer to the edge of the screen.

This takes a while to get used to and you'll find yourself putting more holes into the walls and ceilings than you will your human target - a bit like when you first used a mouse and keyboard to play an FPS.

One thing to note, for the technically minded of you out there, is that the controller's aim does NOT work like a lightgun - your on-screen cursor isn't positioned in the exact location that you point the remote. It works more like a mouse - the sensor bar detects your movements and translates them to scaled-up movements on screen. And also like a mouse, there will be a sensitivity option that'll allow you to set how fast the on-screen cursor moves relative to your hand movements.

Delving deeper into the control system, holding the A button on the Remote locks your view, allowing you to aim at targets on the outer edges of the screen without the view shifting. The Z trigger on the Nunchuk lets you duck, D-pad changes your weapon, and you reload by flicking the Nunchuk downwards. Flicking the Nunchuk also serves as the 'Action' function, allowing you to open doors and press buttons with the same gesture. More interestingly, if you reach forward with the Remote, your view will zoom in slightly, making targeting distant enemies slightly easier. And you can throw grenades in two ways; the usual over-arm lob, by doing top-to-down throwing motion with the Wii Remote, or roll the grenade a short distance by doing a more passive down-to-up movement.

As you shoot your way through the Japanese-influenced levels, you'll confront Yakuza bosses that must be dealt with by sword, rather than by gun. We dunno - something to do with respect and honour. This is where your character automatically tucks away his shooter and whips out a samurai sword. Now, as you'll have seen in previously released trailers, you'll be waving the Wii Remote like a sword to take slices at your opponent.

One thing we must make clear is that the swordplay mechanic doesn't directly replicate your movements one-to-one, like Wii Baseball seems to. The sword slashes are pre-set animations that activate as you swing the controller. They do, however, replicate the directions of your gestures so, for example, a left-to-right swing will prompt the same action on-screen.

Everyone's first reaction is to flail their arm about frantically, trusting that will get them an easy win. But you quickly realise that it takes a lot more skill and strategy to win, because the computer-controlled opponent will simply block your attacks and counter with strikes to face. Ouch.

You need to adopt a similar strategy. You wait for an attack, then you can either block it by waving the Nunchuk in the direction from which the attack is coming (above, left or right), or dodge by pushing left or right on the analogue stick and tapping the C button on the back of the Nunchuk. Either of these defences offsets your opponent's composure, giving you enough time to launch a counter attack.

It's a neat little mechanic that's easy to grasp and fun to play, and can be quite a physical work out if you really get into it. Obviously, you can perform the same actions with small flicks of the wrist (if you can't be arsed), but we preferred to get stuck in with exaggerated arm movements.

That's the whole point of Red Steel - it uses controls rather than graphical power to grab the player, and you can become immersed in it's world because you're affecting what happens on-screen with physical movements, even if doing them takes more getting used to that we had originally expected.

You'll need to get used to it pretty quickly because you'll come up against some pretty hectic shootouts with reasonably intelligent AI-controlled enemies in the first level. Enemies take cover behind bits of scenery, ducking out to let off rounds in your direction. They'll also occasionally make cover for themselves by kicking over tables action movie-style. You have to make great use of cover, as just a few rounds can put you to sleep. But, just like Halo, you health recovers if you avoid taking damage for a few seconds, making evasive manoeuvres even more crucial.

The visceral feeling of exchanging shots with your foes from opposite ends of a room is great, with all of the guns packing a real meaty sound that pumps out of your TV, and bits of the scenery (glass tanks and desktop items) smashing in the carnage. It's hard to be fully immersed in a game when you're standing in a hot room full of journalists, all ogling you, awaiting their turn. Playing Red Steel at home will pull you far more into its world than any demo you might play in a shop.

And that's why we can't wait to get Wii in the office, where we can hog it all to ourselves. And with a Wii launch day release (December 8), it won't be long before you can bag yourself some Yakuza too in Red Steel.
http://www.computerandvideogames.com....php?id=147543
__________________
http://www.last.fm/user/Shadow19/
"Sure God's all powerful, but does he have lips? Whoa..." God Am - Alice in Chains
Reply With Quote
  #2  
Old 10-12-2006, 08:33 PM
Sovereign's Avatar
Sovereign Sovereign is offline
like Blazing Saddles in RL
 
Join Date: Nov 2005
Location: Florida II
Age: 21
Posts: 813
Rep Power: 14
Sovereign is awesome!Sovereign is awesome!Sovereign is awesome!Sovereign is awesome!Sovereign is awesome!Sovereign is awesome!
I like that A button idea, very cool. I may have to pick this game up. Along with Zelda.
__________________


WII: Wii Sports, Zelda TP, Wii Play
XBOX 360: Gears Of War, Hexic
Reply With Quote
  #3  
Old 10-13-2006, 02:40 AM
gljvd gljvd is offline
I havent seen my family in 2 months
 
Join Date: May 2006
Location: New Jersey
Posts: 3,453
Rep Power: 0
gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.gljvd probably cheated.
it sounds better , i want to see if the 1up guys have changed thier opinons . Hopefully they will tak about these updates tommorow
Reply With Quote
  #4  
Old 10-13-2006, 07:42 AM
TheGreenElf's Avatar
TheGreenElf TheGreenElf is offline
[Witty Saying]
 
Join Date: Apr 2003
Location: Cincinnati
Age: 22
Posts: 5,102
Rep Power: 135
TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.TheGreenElf is the king of the forums.
Sounds like they've been testing heavily with what works and doesn't...but I thought the sword was to be 1:1 motion...predetermined path=not cool.
__________________

Add Me!
Reply With Quote
  #5  
Old 10-13-2006, 11:17 AM
Khaos's Avatar
Khaos Khaos is offline
Now equal in 4 out of 50 States!
 
Join Date: Nov 2005
Location: Auburn, AL
Age: 19
Posts: 3,913
Rep Power: 493
Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.Khaos is the king of the forums.
Quote:
Originally Posted by TheGreenElf View Post
Sounds like they've been testing heavily with what works and doesn't...but I thought the sword was to be 1:1 motion...predetermined path=not cool.
Very true. But this is a launch title, and being a hardcore programmer, I can relate to these guys. There is a deadline and this is a completely new territory, programming wise. It will take some time before devs get the new programming down pat, and not have to consult the dev handbook for every line of code they write.

I'll let them slide.
__________________
1337GheyCowboys!
Save a horse! Ride a 1337GheyCowboy!
Reply With Quote
  #6  
Old 10-13-2006, 03:16 PM
Gookanheimer's Avatar
Gookanheimer Gookanheimer is offline
MIA
 
Join Date: Aug 2006
Location: Sydney, Australia
Age: 22
Posts: 1,345
Rep Power: 28
Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.
So what exactly did they change with the "new" sword controls then? Unless they just added more paths, so that you weren't restricted to the three they had before.
__________________
Reply With Quote
  #7  
Old 10-13-2006, 03:22 PM
frosty's Avatar
frosty frosty is offline
Teh_Insider
 
Join Date: May 2005
Location: Mobile, AL
Age: 27
Posts: 14,180
Rep Power: 1754
frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.frosty is the king of the forums.
Looks like they still aren't going to fix the crappy controls either. The whole move your pointer to the side of the screen and wait for it to scroll while you are getting shot from behind really sucks. It was one of my biggest gripes about the game at E3.
__________________
Quote:
Originally Posted By: Applefiend
Even Apple aren't dumb enough to make devices with no buttons, they put at least one on it.

And when they show tech they at least make sure it's a real product, ready for production, not a broken tech demo.
Reply With Quote
  #8  
Old 10-13-2006, 03:29 PM
Gookanheimer's Avatar
Gookanheimer Gookanheimer is offline
MIA
 
Join Date: Aug 2006
Location: Sydney, Australia
Age: 22
Posts: 1,345
Rep Power: 28
Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.Gookanheimer is the king of the forums.
Have you seen videos since then? They HAVE fixed it. It still works in basically the same way, but it's far more responsive now, similar to what they did with Metroid.
Reply With Quote
  #9  
Old 10-13-2006, 04:01 PM
Generosity of God's Avatar
Generosity of God Generosity of God is offline
Gamer of all genres. Master of none.
 
Join Date: Mar 2003
Location: Brisbane, Australia
Age: 24
Posts: 2,323
Rep Power: 332
Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.Generosity of God is the king of the forums.
yeah the shooting has been improved. the made the aiming box smaller so you dont have to go totally to the sides of the screen. plus they've given the option of how fast you move when the reticule goes out of the box.

sword fighting isnt 1:1 but still looks to have been improved. in the old demo it didnt read strikes properly. example, some people would strike in a vertical upward motion but onscreen would show a vertical downward motion because it only read vertical motion. the same with horizontal and diagonal motions. they would get read wrong some of the times. i believe that these issues may have been fixed.

they also added some attacking abilities for the nunchuk and seems like they also fixed the responsiveness of the nunchuk so that blocking isnt as much of a chore.

the game looks to play better. turning is now faster. targets are always more closer to the center of the screen than what the original demo allowed. the action of the game looked to be much more intense than before.

should turn out to be a better game than some anticipated.
__________________

__
__
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules

Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +1. The time now is 06:17 PM.