| PlayStation 3 Discuss the most powerful home console that only does everything. |
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#1
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Interview with Big Papa of Eyetoy Dr. Rich Marks
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All of this is good. I've said for a long time that the Eyetoy could be the key to the Playstations 3 success if approached properly. If it incorporates the functionality that we saw in the youtube videos, it could easily take away the entirety of the momentum behind the Wii, and shift it to the PS3. Very psyched for the microphone goodness, although I definitely have to say that i find it hard to hear games and hear peoples voices that I'm talking to at the same time. |
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#2
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Looking good...
I hope Sony bundles a game with it to show off what it can do.... I'm very interested to see if this can really replace headsets. Sounds too good to be true honestly But Sony is showing some innovative stuff lately so I won't put it passed them. Must-buy for me even if it doesn't come with a game. But like Ninty did with DS, Sony is going to have to heavily support this peripheral with awesome software and plenty of it. It would be nice if you could make your XMB interactive just by having the PS Eye... I smell a Wario Ware rip-off game in the work ![]()
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#4
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so we have
320 x 240 120fps 640 x 480 60fps 1080 x 720 30fps maybe? probably not but would be nice.... also, does anyone know if there are any HDwebcams that are compatible with the PS3 |
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#5
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I thought it was supposed to be HD? Granted the lower resolutions have nice frame rates.
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Help! Is there a DOCTOR in the HOUSE? |
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#6
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^the picture would be prettier but it'd be pretty unresponsive.
They never said anything about hd. Haha I think it was jax or someone who thought the same thing about a week ago. But nah, that was never mentioned. Plus there ain't no way on god's green earth there's gonna be an hd webcam/peripheral camera for a reasonable price or that would be any good on internet chat. AT least not for a while. |
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#7
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Oh my god!!!...the copied xbox vision!!!!!!!1!11!one
\ that's what a friend of mine actually said to me..... ![]() |
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#8
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what a retard. you shouldn't be friends with him anymore. He's gonna drag you down.
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#9
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When PSEye was officially announced I believe it was already mentioned how friggin' expensive an HD camera/lens is. My friend just bought a HD camera that goes up to 1080i and he dropped $3500 on that bad boy.
Anyways, this is a great interview, and it's cool to see Richard Marks talking again -- he's a nice guy and good for PR since he's also very technically inclined IMO ![]() I'm very excited to see what kind of stuff comes out using this thing, and will buying it on day one, especially if they're using the EyeToy as the cost model ![]() |
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#10
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Insert extremem fanboy quote here. |
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#11
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Sony did address it as "the HD camera" at E3 05. as for the price, Eyetoy with a game was for $50. even if this one goes 10 or 20 dollars more, I think it would be a nice price with a game and editing software included. I am very impressed with the mic. all the mic with camera that I have seen are pathetic. Eyetoy does have a microphone too by the way, but it is very terrible. this one has 4 channel sound, voice recognition, filtering background sounds, detects sound source direction. really impressive stuff. that is why the mic is made into a bar.
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PSN: Shadow_Heart With or without religion, you would have good people doing good things and evil people doing evil things. But for good people to do evil things, that takes religion. - Steven Weinberg |
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#12
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Developers (Criterion mostly) were calling it HD Eye Toy for a while too. The press listed it as HD constantly as well.
http://ps3.ign.com/articles/740/740684p1.html Funny IGN article claiming Eye of Judgment will use it's own camera and not PS Eye. |
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#13
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Another little issue was lag. The display on an LCD or Plasma is usually around a frame or two lagging behind the game. If it's a CRT, it'll probably be two more frames than that(some CRTs have that special "Game mode" which cuts that lag, though sometimes the "Game mode" is just different brightness/contrast/color settings). If the camera itself also lags (which many of them do), then everything just compounds and you end up seeing your own image being noticeably out of synch with yourself. I think he said this one has a worst-case of 2 frames lag, even at 120 fps. Typical is one. A lot of weight is shifted to the CPU side because this delves into an area where Cell can basically breeze through without trouble. The image that's sent at 640x480x60fps is the raw Bayer color filter array image (no standard uncompressed stream at that rate fits over USB), so you have to demosaic in software. The microphone filtering and directional "picking" is also done in software (which in turn means you have full control over it).
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Cell phones have changed mankind. Finally, men have something they can flip out and argue "mine is smaller than yours." |
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#14
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I figured cost may have been the biggest factor but expected their to be some technical reasons for its exclusion.
Will 640 x 480 limit circumstances where your self or objects in the room to just a 640 x 480 'window' on screen? Say it's adding your face to a character or simply just displaying it as an avatar of sorts. Would the image be subject to pixelation if stretched beyond the 640 x 480 'window'? |
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#15
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I see people discussing the microphone array vs. headset and the HD resolution as though the concern is what we see on the screen from what the camera captures. But I am more excited about not what I or other players see/hear from the Eye, but what PS3 "sees/hears". For audio, that means speech recognition and for video, that means motion tracking. The camera's lack of HD resolution is not as important if what it is doing is not creating a picture on the screen, but is tracking a person or objects for gameplay, and if it can do a better job of that than if it were higher resolution. And that is more important to me. If Sony just made a camera to record video on to the PS3 to share with others, big deal, people have camcorders for that. But if they make something that can, as the article says: Quote:
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#16
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#17
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In practice, there's no reason you can't scale up the result and use it based on the scaled up view. And yeah, if you stretch it, it'll be pixelated or blurry depending on your scaling method. There are ways of scaling up an image without getting pixelation at least (some of which, I've published the research on), but you won't get new detail out of it -- you'll just clear out stairstepping edges, which in a video gives the *impression* of greater detail, but that illusion is quickly lost if the objects in the video hold still. |
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#18
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#19
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#20
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Another trick you can apply is using multiple frames of video for a few moments, which will each be slightly jittered (as it's assumed a person cannot hold *perfectly* still) and treating them as the equivalent of unresolved MSAA samples and reconstruct a higher-resolution pic out of it. Smooth out the level sets when you recombine and run a mild sharpen filter. Suffice to say that if you don't bother, you're going to run into pixelation issues all right. The case you bring up though, is one that allows for some freedom of doing a little extra work offline to get a better result. If you needed to map video streams directly and use the full 60 fps or something, then you're in a different boat and pixelation is something of a given. You probably would have seen it with the original Eye of Judgment demonstration. |
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