Thread: ModNation Racers - out now!
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01-29-2010 01:22 PM #261
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so how has the beta been so far?...
any bugs/ frame rate problems?Originally Posted by Carl Sagan
The significance of our lives and our fragile planet is then determined only by our own wisdom and courage. We are the custodians of life's meaning. We long for a Parent to care for us, to forgive us our errors, to save us from our childish mistakes. But knowledge is preferable to ignorance. Better by far to embrace the hard truth than a reassuring fable. If we crave some cosmic purpose, then let us find ourselves a worthy goal.
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01-29-2010 01:27 PM #262
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01-29-2010 02:32 PM #263
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01-29-2010 02:34 PM #264PSN ID: Syncere99
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01-29-2010 03:13 PM #265
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i never participated in a beta... so im not sure if you can gage it to being close to finished. but if you can would you say its close to done?
Originally Posted by Carl Sagan
The significance of our lives and our fragile planet is then determined only by our own wisdom and courage. We are the custodians of life's meaning. We long for a Parent to care for us, to forgive us our errors, to save us from our childish mistakes. But knowledge is preferable to ignorance. Better by far to embrace the hard truth than a reassuring fable. If we crave some cosmic purpose, then let us find ourselves a worthy goal.
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01-29-2010 03:35 PM #266
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01-29-2010 04:18 PM #267
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i want this game NOW!
Originally Posted by Carl Sagan
The significance of our lives and our fragile planet is then determined only by our own wisdom and courage. We are the custodians of life's meaning. We long for a Parent to care for us, to forgive us our errors, to save us from our childish mistakes. But knowledge is preferable to ignorance. Better by far to embrace the hard truth than a reassuring fable. If we crave some cosmic purpose, then let us find ourselves a worthy goal.
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02-03-2010 08:27 PM #268
looks like the interface has been improved and the track size can now be bigger:
[YOUTUBE]3mVvK4r9mPw[/YOUTUBE]
[YOUTUBE]JGefKgLsbV0[/YOUTUBE]
Brilliant way of picking which track you want to race on
[YOUTUBE]RGyLG-9TYUA[/YOUTUBE]Thank you so much, Kiwi. if i ever get the money i'll come down to Canterbury and thank you in person
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02-07-2010 05:04 PM #269
PSP version coming this year. video looks good:http://blog.eu.playstation.com/2010/...goes-portable/
Thank you so much, Kiwi. if i ever get the money i'll come down to Canterbury and thank you in person
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02-21-2010 03:36 AM #270
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still no date and its almost spring... i smell delay
Originally Posted by Carl Sagan
The significance of our lives and our fragile planet is then determined only by our own wisdom and courage. We are the custodians of life's meaning. We long for a Parent to care for us, to forgive us our errors, to save us from our childish mistakes. But knowledge is preferable to ignorance. Better by far to embrace the hard truth than a reassuring fable. If we crave some cosmic purpose, then let us find ourselves a worthy goal.
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02-21-2010 03:43 AM #271
I hope they don't delay, but if they do i hope its not too long because i was excited for this game!
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02-25-2010 06:49 PM #272
whilst this article tackles the PSP version there is a nice dev interview after the jump which covers both versions
ModNation Racers PSP – Join the Nation & Score a Limited PSP Theme!
Posted by Chuck Lacson // Associate Product Marketing Manager, SCEA
Greetings!
Earlier this month we announced how ModNation is going mobile with ModNation Racers PSP. Now you players will be able to Race, Create, and Share on the move.
If you recall, ModNation.com hooked up PS3 owners with a slick PS3 theme for signing up on the website, now it’s time for PSP owners to get some love! If you register with ModNation.com by March 2nd, we will send you a couple of limited edition PSP themes.

Vouchers for the themes will be sent next month and if you have already “Joined the Nation” you automatically get themes. We have more updates about both games in the months ahead, so stay tuned to the PS.Blog and be sure to register on ModNation.com and score your themes! Until then, learn a bit about how both games got their start in this interview from Christian Phillips, Director of San Diego Studios!Thank you so much, Kiwi. if i ever get the money i'll come down to Canterbury and thank you in person
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03-04-2010 07:04 PM #273
new vid showing new content
http://blog.eu.playstation.com/2010/...station.com%29There has been a series of improvements made to the game and the feedback from the beta testers has really help United Front to make a stronger product. So thanks to everyone who took part.Thank you so much, Kiwi. if i ever get the money i'll come down to Canterbury and thank you in person
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03-04-2010 07:14 PM #274
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03-07-2010 05:56 PM #275video: http://blog.us.playstation.com/2010/...tation.Blog%29ModNation Racers PS3: Dynamic Props – More than Just Speed Bumps
Posted by Mark Riddell // Track Designer for ModNation Racers, United Front Games
Hello, Mark here back for another developer post. Since we last talked, our North American and European Public PS3 Betas have exposed ModNation Racers to the world. These previews generated lots of great feedback and have helped us focus on key issues in these final months. I’m happy to say that frame rate, load times and race cameras have all improved.
In my last update, I talked about some of the more advanced features of Track Studio that we’ve used to create the tracks for the game. Today I’d like to talk about some of the cool props you can add to your tracks to make them fun, challenging and memorable! Dynamic Props are interactive objects that you can place on your track to enhance the gameplay.
We’re including a load of exciting things to place on your tracks, such as barrel launchers that shoot crushing or exploding barrels.
There are also ModBots, robots that move back and forth across your track and attack karts that get close. Some shoot flame, some will bounce racers off the track if they aren’t careful. They can be scattered anywhere, so it’s a nice touch if you want your racers to watch the road.
We’ve also included ramps for cool jumps, and launchers for shooting the kart over huge distances. We have barriers that pop out of the ground to test a driver’s agility, and flame vents to make any careless driver extra crispy! We designed them to be customizable, reusable and effective in a variety of different scenarios. The devilish setups we’ve put in our tracks are just the beginning of what can be done!
Highlighting a Dynamic Prop in Track Studio and pressing the Square button will pop up a dialog where you can adjust settings on how the prop behaves. For instance, you can dial in the height of a ramp, or change the direction of the Twister (a giant rotating platform). Adjusting these things gives you the power to customize your track to make it as crazy as you want.
These dangers work well with gameplay incentives such as item pods or boost pads – give the racers a reason to brave the danger! For instance, use a Devastator (a giant stomper) and boost pads in combination with a popup ramp to let them jump clean over it, versus the faster, more treacherous route under the Devastator.
With so many Dynamic Props, and so many possible combinations, I can’t wait to see what the community comes up with.
Until then, check out our new trailer (above) that gives you a taste of all the insanity you can create with the toys we’ve built for you.Thank you so much, Kiwi. if i ever get the money i'll come down to Canterbury and thank you in person
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03-07-2010 05:59 PM #276
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03-15-2010 06:54 PM #277You may have read that ModNation Racers U.S. release date has been confirmed today as the 18th May 2010. Whilst I can’t confirm the exact date for PAL, I wanted to let you know say that we are aiming to release ModNation Racers across PAL regions during the same week. I will confirm this as soon as I can so watch this space…European boxart:Some of you might spot a couple of Mod that look familiar… That’s because they were made by you in the European beta. Did your Mod make it?

http://blog.eu.playstation.com/2010/...station.com%29Thank you so much, Kiwi. if i ever get the money i'll come down to Canterbury and thank you in person
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03-15-2010 06:56 PM #278
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03-15-2010 07:11 PM #279
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I wish the players were cuter like the Sackboys.
This game is going to be so freaking awesome anyway though.
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03-15-2010 08:17 PM #280
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